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Pantheon / Military Installations And Battlefields

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Welcome to boot camp, or rather the field. Here you will find two halves: one side hosts various military-esque establishments, whether it be outposts, bases of operations or fortresses of any kind while the other is the battlefield, with all different kinds of terrain and possible battle scenarios. A haven for many war-based deities, this place is often noisy but one can find a bit of solace... until the bombs drop that is. Deeply connected to the House of Military and Warfare, many generals, soldiers and other detachments continue their battles within this expansion and the scenario, much like the aforementioned House, change from time to time. It is not always like this however, for this place is also the appropriate place for logistics, planning and military research and development, some say a large portion of the Pantheon's military industrial complex is dedicated within this area. With the tides of war ever changing, there seems to be no end to the war.


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    Der Flakturm 
"Coming out of the cloud bank, we could see tracers coming up from many angles. There was a tremendous racket such as experienced when flying through hail."

- Radio Operator Roger Airgood

Der Flakturm, Unholy Seat of Anti-Air Emplacements (The Flak Tower, "Flying Through Hail")

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Der Flakturm in March 1945
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Aerial reconnaissance photo and layout of the Flak Tower drop zone
  • A FlaK Tower located in World War II-era Essen, Germany, within a residential district of the city
  • Theme: "Das Flakturm"
  • Symbol: An aerial reconnaissance photo of the tower featuring its layout and surroundings
  • Alignment: True Neutral due to being a building, although because it is a Nazi-built and occupied structure, counts as Lawful Evil
  • Portfolio: Being the true, and epic, final level of the game it's featured in, Specifically designed for air defense of an industrial area, the sight of a final assault between surviving members of the 17th Airborne Division and Waffen-SS units, Blown up by American engineer teams upon its capture, Being a tower built and operated by Nazi German troops
  • Domains: Towers, Nazis, Air Defense
  • Sacred to: Cpl. Boyd Travers, The Waffen Officers, Waffen Storm Leaders, and Nazi Storm Elites
  • Similar locations: The Citadel, Groznyj Grad
  • During Operation Varsity in March 1945, elements of the 17th Airborne Division landed in Essen, Germany. Their objective was to capture the city's industrial sector and destroy all war-related production from ammunition, to tanks, and even artillery pieces. In a matter of hours, this objective was achieved, with the surviving German defenders making a hasty retreat further into the city. For a moment, it seemed like the fighting was coming to a definite conclusion on the Western Front.
  • Except, not really. Shortly after the capture of the Essen Industrial District, the surviving defenders of the area rallied together and retreated to one of the city's residential districts, where a massive concrete and steel fortification halted the Allied advance: Der Flakturm. Also known as "The Flak tower" to the Allies, Der Flakturm was a supposedly-indestructible (to Allied bombers, at least) air defense platform with the intent of protecting Essen's Industrial District from Allied air raids. In addition to this role, it's artillery has been purportedly directed against American troops crossing the Rhine River, as well as housing at least 60-100 ragtag Waffen-SS and Fallschirmjager units ready to defend what's left of the city below. 20 of these troops would be the infamous Nazi Storm Elites, who only days before had wiped out an entire squad of paratroopers easily.
  • Realizing the threat posed by both the structure and it's stubborn defenders, the 17th Airborne Division, already bloodied by the recent landing at Essen, were ordered to make one more, final parachute drop into the heart of Essen, directly over the Flak Tower. Compared to their previous drops, many of the paratroopers felt uneasy, no thanks to the tower bristling with Anti-Air guns all throughout. Nonetheless, the paratroopers carried out their mission without hesitation. Their plan was to destroy all the guns located on the tower's roof, destroy all armored vehicles guarding the first floor entrances, disable all ammunition lifts, and then have an engineering unit plant explosives in the basement, where the tower's armory and ammunition storage was located, destroying the tower from the inside out.
  • This plan, while sound on paper, was initially set back during the parachute landing itself, which took place on March 27th, 1945. Heavier than expected resistance and a ton of Anti-Air fire killed several of the paratroopers involved in the assault, and downed a number of C-47 transports in the process. The paratroopers themselves ended up scattered in and around the tower, with several landing on the roof, a number ending up outside the tower, and a few even finding their way on the middle floors through a number of scaffolding platforms dotting the tower's exterior. In the end however, despite fierce German resistance from the elite troops defending the place, the structure was captured and eventually destroyed by surviving members of the 17th Airborne, namely by one Corporal Boyd Travers, after the rest of his squad was wiped out in the process of securing the tower.
  • With the fall of Der Flakturm came the end of organized German resistance in Essen and the arrival of American Airborne reinforcements. As the commander of Travers' unit noted, the war on the Western Front was virtually over for both them and the rest of the Allied Forces there, with the German Army itself now crumbling, and any remaining organized resistance now becoming weaker and weaker.
  • Following it's destruction, several high-ranking Nazis in the Pantheon were amazed to find out that, in the span of a day, a burned out husk of a Flak Tower was now found in one of their own occupied territories. Upon further investigation, they found out that this particular tower had ascended as the "Unholy Seat of Epic Final Levels".
  • With confirmation of the tower's ascension, virtually all Nazi-aligned deities hope to use it as a major base of operations, thanks in no part to its sturdiness against most of what the Allied-aligned deities have to offer. In addition, it's defenses, both air and ground, will prove useful in defending vital industrial sectors of Reich-controlled Pantheon territories, particularly those producing various wunderwaffe.
  • Corporal Travers, having ascended prior to Der Flakturm ending up in the Pantheon, himself makes it his mission to destroy the Flak tower once more, this time with help from both his own Herald squadmates and various other deities opposed to the actions of the ambitious and ever-growing Nazi War machine in the Pantheon. With characters like Lt. Karl Fairburne and even Captain America already ascended, attacking the Flak Tower just might become a walk in the park compared to last time...
  • Except, no. Knowing the threat posed by some of the more powerful deities in the Pantheon, leading Nazis "Deathshead" Strasse and Johann Schmidt have made it a point to reinforce the tower's defense with additional, well-equipped and well-trained troops, as well as place additional antiaircraft guns surrounding the tower. Bomb damage is also repaired, and efforts are made to address the weaknesses, particularly the ammunition storage in the basement. Once again, the Waffen Officers, Waffen Storm Leaders, and Nazi Storm Elites are assigned to defend the tower from enemy attack, now joined by the even more competent Valkrie Jager troops. Even with the addition of these conventional defenses, many of the Nazi commanders know even this is not enough to make the tower impregnable, having seen firsthand just what kind of deities would want to foil their operations. So they seek to put in even more advanced weaponry the Reich has to offer. This is no thanks to deities such as Smaug, who at one point attacked their Japanese allies over stolen treasure from mainland Asia, and had caused massive casualties to both Imperial Japanese Army and Special Naval Landing Force troops.

"This mission will be final test of your skills and courage. I've never seen the Airborne quit, and I don't think I ever will. I'll see you all back home. Dismissed!"

    Eindhoven 
Eindhoven, Site of Destroyed Product Placement
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Top: Eindhoven being bombed by the German Luftwaffe. Middle: The destroyed Philips Electric Industrial Complex. Bottom: A burning Shell Gas Station found in Eindhoven.
  • Description: The Dutch city of Eindhoven, as it appeared in September 1944. Several districts of the city have been damaged by a combination of bombing from both sides and constant Urban Warfare in and around the city.
  • Symbol: The logos of the Philips Electric Industrial Complex and Shell gas station, the latter of which has its "S" fallen off, spelling out instead "Hell"
  • Theme: Eindhoven
  • Alignment: Lawful Neutral
  • Portfolio: Having at least two prominent locations with real-life brand names getting destroyed, Becoming the site of constant city fighting between the Allies and the Germans, Becoming a flaming battlefield following a surprise German bombing raid
  • Domains: Cities, Product Placement, Destruction, Wars
  • Sacred to: SSgt. Matthew Baker and SSgt. Joseph Hartsock, Pfc. Gary Jasper and Pfc. Timothy Connor, Sgt. Franklin Paddock
  • During Operation Market-Garden in September 1944, the city of Eindhoven would become one of the main objectives of the 101st Airborne Division. With it being part of the greater Highway 69 system, it would the first major crossing point for the British 30th Corps on their way to the most important objective, the road bridge in the city of Arnhem.
  • Fighting in Eindhoven would commence on the 18th of September, with elements of the 101st Airborne's Recon Squads entering the city, tasked with neutralizing German resistance in the city's residential districts. The most notable action would be called the "Kloosterdreef Incident", where Baker and his squad were tasked with destroying two German 88mm artillery guns that ended up firing on several Dutch houses as they advanced. Ultimately, they were successful in taking out both guns.
  • Heavy fighting would also take place in the city's industrial area, particularly the massive Philips Electric Industrial Complex, the main factory of the company at the time. As a result of German artillery fire, Allied air and tank attacks as well as the constant Urban Warfare going on in and around the place, the factory ended up becoming heavily damaged, with several of its outer walls being destroyed. Ironically, the Philips logo located on the roof of the building remained largely intact.
  • The last major fighting in the area would occur on the night of the 18th and the wee hours of the 19th, following a surprise Luftwaffe bombing raid on the city that killed hundreds of Dutch civilians. Using the ensuing chaos and fires as a distraction, German infantry began launching counterattacks, occupying certain areas of the city. The British forces and 101st Airborne, knowing the threat they posed to the Operation, began defending and retaking these German-held areas.
    • Baker, Hartsock, and their respective squads in particular had a string of nasty experiences during this time. For one, they would end up losing two men, as well as two Dutch Resistance members who had been aiding them up until that point. Numerous Dutch civilians would also be killed, either by the bombing, the subsequent fires breaking out, or German patrols suspecting them of collaboration with the Allies.
  • With Hell's Highway already in the Pantheon, Eindhoven had similarly found its way in, no thanks to being connected to no less than five (seven if you count Winters and Spiers) deities who had fought there. Unlike Hell's Highway, which ascended due to its condition, Eindhoven ascended thanks to the damaged Philips Electric Industrial Complex and a destroyed Shell Gas Station.
  • Immediately, members of the 101st Airborne and the elements of the Nazi Forces in the Pantheon begin occupying different sectors of Eindhoven once more, with both factions vying for control of the city itself. Much like Hell's Highway, controlling the city and its river crossing would allow access to more Houses and the various Nazi and HYDRA factories and bases located further inside.
    • Unsurprisingly, the Nazis take control of the city's industrial sector, particularly the Philips Electic Industrial Complex. They hope to use the factory to manufacture vital components needed in many of their advanced weapons and munitions. They also end up restoring the Shell Gas Station found in the city, with the pumps once again being used to fuel trucks, tanks, and other vehicles. Destroying these facilities once again becomes a priority for the Allies, given their strategic importance.
    • The Allies, on other hand, capture the residential areas of the city as well as the city outskirts. These locations are being used by them as staging areas for recconaissance, offensives, target spotting, and artillery shelling of the German-held areas.
  • Many in the House of Commerce were distraught to see Eindhoven, particularly the two aforementioned locations, in its current state, no thanks to seeing photos of the destroyed locations that had surfaced thanks to the House of Knowledge.
    • C.C. in particular felt saddened seeing the Philips Electric Industrial Complex being occupied and used to manufacture weapons of war rather than electronics.
    • Evil deities such as Sundowner, however, see the city as an opportunity for a good business deal or two. He's particularly interested in negotiating with the Germans due to their aforementioned hold on the Philips complex.
  • Notably, unlike most cases of Product Placement where the product name is present strictly for the purpose of advertising, both the Philips Electric Industrial Complex and the Shell Gas Station are actually special in that they're there for being historical and actual locations, with several historical photographs depicting them during the German occupation of the Netherlands.

    Fort Schmerzen 
"Your orders are to permanently wipe this facility off the map. To this end, we've a special assault of Rangers handpicked from your old unit. They'll be bringing enough high explosives to reduce Schmerzen to rubble once and for all."

Fort Schmerzen, Unholy Center of Lairs Collapsing

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Aerial reconnaissance photo of Fort Schmerzen, circa late 1944
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Fort Schmerzen exterior, showing guard towers and train terminal
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Basement section, housing a mustard gas production facility
  • A fortress belonging to the German Army located in the Hurtgen Forest, Germany, as part of the much larger Siegfried Line
  • Symbol: An aerial reconaissance photo of the facility
  • Themes: Schmerzen and The Schmerzen Express
  • Alignment: Lawful Evil, due to belonging to Nazi Germany
  • Portfolio: A villainous lair that ends up gradually collapsing while being blown up piece by piece, A facility used to create mustard gas for military use, Having a massive basement facility dedicated to producing mustard gas, as well as containing numerous armories, POW facilities, and artillery pieces, Assaulted and destroyed by a team of US Army Rangers, Located within the sprawling, dense, and German-occupied, Hurtgen Forest
  • Domains: Poison Gas, Bases, Forts, Facilities
  • Sacred to: Lt. Mike Powell
  • Similar Locations: The Citadel / City 17
  • Translating to Fort Pain, Fort Schmerzen is a base located within the Hurtgen Forest, right next to the formidable Siegfried Line. What makes this facility special is that it also houses a mustard gas production facility in it's basement, which was approved by it's commander, one Col. Muller. By November 1944, scientists within the fort were perfecting an even deadlier strain of mustard gas.
  • The original plan for this gas was to place them in special canisters and load them onto JU-87 Stuka dive-bombers, to use against advancing Allied troops as part of the defense of Germany. However, this plan was cut short when the OSS found out about this plan, and decide to take action to neutralize this new threat. And so, in November 1944, the Fort was neutralized by one Lt. Jimmy Patterson, an OSS agent with quite a reputation amongst the Germans.
  • Originally thought to have been damaged beyond repair during this raid, Fort Schmerzen was somehow rebuilt, restored, and reinforced between November 1944 and January 1945, again under Col. Muller's directive. This time, however, Allied intelligence noted the presence of Allied prisoners-of-war, specifically trainloads full of them being sent in the direction of the Fort. While initially assumed to be sent there due to the Fort's strategic location as a stopping point for German military trains, some Allied officers suspected that the Germans were using the prisoners for slave labor, or worse, as human guinea pigs for the Deadly Gas being produced there.
  • Knowing the threat that the Fort posed, it was decided to send a larger force of US Army Rangers to destroy the facility, this time for good. Leading this operation would be an unnamed Ranger Captain and Lt. Mike Powell, the latter of whom also worked part-time for the OSS in addition to being from the 2nd Ranger Battalion. The plan itself was complex, to say the least, with Powell being the most important component of the operation. He would be the first to be dropped in, in order to cut Schmerzen's lines of communication to the rest of the world. He would also acquire a Trojan Horse to slip into the Fort undetected, in the form of a commandeered military train intended to ship Allied prisoners of war into the facility.
    • In addition to this, Powell was also tasked with destroying a number of Anti-Air emplacements near the surrounding forest (which had been downing a number of Allied reconnaisance planes days prior), as well as steal a STG 44 and its blueprints (in order to show Allied intelligence and soldiers the weapon's full capabilities).
  • And so, in January 1945, Powell and a number of other Rangers attacked Fort Schmerzen, storming their way into the fort, liberating all of the Allied prisoners of war from their cells, and then planting charges in the facility's basement section and mustard gas storage facility.
  • During the latter's escape, the facility was gradually destroyed thanks the detonation of it's mustard gas stores, ammunition stocks, and fuel lines. Several German soldiers desperately tried to kill the American Lieutenant during this time, but they all wound up dead at his hands, with the officer in question escaping by train alongside liberated POWs and surviving Army Rangers.
  • Not long after Der Flakturm had found its way into the Pantheon in a formerly destroyed state, Fort Schmerzen had similarly been discovered in a ruined and collapsed state, clearly having ascended only minutes to hours after it's second destruction from it's universe, with its interior utterly gutted and still on fire. Not wasting any opportunities, the Germans begin sending in engineering teams to begin a lengthy reconstruction process.
  • With the ascension of the fort, the entire facility is, for the third time, rebuilt from the ground-up, still as heavily defended as before, if not moreso. However, this time, due to Col. Muller not ascending with the Fort, the reconstruction is supervised by the Pantheon's current Nazi leadership, namely Johann Schmidt and Wilhelm Strasse. This time, aside from mustard gas, they plan to use the facility's massive underground spaces to house production facilities for their wunderwaffe projects. The airfield outside the fort is also rebuilt and renovated, now designed to house jet fighters and bombers in addition to prop-driven aircraft.
  • In essence, it becomes another one of Schmidt's HYDRA bases dotted throughout the Pantheon, with the facility being manned by the elite Waffen Storm Leaders and Nazi Storm Elites, as well as other Waffen-SS troops, replacing the Heer units that previously manned the facility in 1944 and 1945. In addition to serving as a wunderwaffe production site, Allied intelligence suspects that the fort, under it's new management, is also being used as an interrogation and torture bloc for both political enemies of the new Nazi regime, as well as for several of the regime's allies. One rumor being spread around is that this fort is one of the few places where The Four Libertines, notorious Italian Fascists and associates of General Heinz Bohm, are said to visit outside their Temple, in order to make an example of any Allied soldier, civilian, or resistance fighter captured and sent to Schmerzen.
  • The first Allied deity to discover the ascension of the fort was the same person responsible for destroying it then, Lt. Mike Powell. This causes major alarm for him, and he immediately informs the other Allied deities of this development. It even forces several of them to postpone their plan to assault Der Flakturm. For this new mission, Powell ends up recruiting several other WWII-era Ranger deities to help him, in the forms of Lt. Randall, Sgt. Bill Taylor, and Cpt. Miller's Charlie Company. In addition, Lt. Karl Fairburne, who normally works alone, decides to tag along with them, due to his own missions to either kill certain high-ranking Nazis or destroy any wonder weapon prototypes present. Two others that end up on this mission are Steve Rogers and B.J. Blaskowicz, who join the Ranger team with the intent on confronting and hopefully killing their respective arch-nemeses in the hope that attacking the fort will draw both high-ranking Nazis out.
  • Other deities that gain an interest in the fort are Gen. Nikita Dragovich and Vladimir Makarov, who hope to capture the facility and use it's gas production facilities to produce new batches of Nova-6 instead for their own plans, part of which now involves challenging and hopefully wiping out the Nazi war machine themselves. And in Dragovich's case, this includes reverse-engineering any advanced weapons or projects he finds, in order to defeat all of his enemies in one fell swoop.

Powell: "Would you look at that."

    Hell's Highway 
Hell's Highway, Unholy Flaming Battlefield of the Pantheon (Highway 69)
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Top: A burning windmill found along the highway; Second: Just one of many destroyed convoys littering the highway; Third: A burning train station located near the highway; Bottom: The area surrounding the burning train station, with thick flames covering the entire area.
  • Description: A highway located in the Netherlands, turned into a smoldering battlefield littered with burning vehicles, dead soldiers, destroyed buildings, and smoke so thick it blots out the sun
  • Symbol: A burning windmill, with its blades burning bright orange
  • Theme: Hell's Highway - Main Theme
  • Alignment: True Neutral
  • Portfolio: A flaming battlefield, with flames stretching from point to point, The once beautiful Dutch countryside turned into a scene straight out of a depiction of hell, Airborne troops being tasked with holding the highway at any cost, Both sides deploying tanks and using them against one another, Serving as the climactic and most difficult level in the game its from, Being the titular location of the game it's found in
  • Domains: Highways, Battlefields, Objectives, Levels
  • Sacred to: SSgt. Matthew Baker and SSgt. Joe Hartsock, Pfc. Gary Jasper and Pfc. Timothy Connor, Sgt. Franklin Paddock
  • During Operation Market-Garden in late September 1944, the British 30th Corps and 1st Allied Airborne Army were tasked with the capture of a number of vital bridges and towns over several Dutch rivers and canals. The objective was to secure a foothold over the Rhine River and advance quickly into Germany in order to, hopefully, end the War in Europe and be Home by Christmas.
  • Key to this whole plan was to hold the highway system that spanned through these towns and which said bridges were part of: Highway 69, which had to be held by men of the 101st and 82nd. To the men of the Allied Forces, however, it would be known under a different name: Hell's Highway. This was thanks to almost every single portion of the highway becoming littered with burning vehicles and buildings from the constant fighting taking place. The fires were so bad, in fact, that they blotted out the sun almost completely, turning daytime almost into pitch-black night.
  • Six days into Operation Market-Garden, SSgt. Matthew Baker and his Recon Squad were forced to fight their way through Hell's Highway in order to reopen it for Allied reinforcements. Facing Panzergrenadiers of the 10th SS Panzer Division, 88mm Flak 36 guns, and Panzer IV Ausf. J Medium tanks, Baker and the other paratroopers managed to capture and hold an important train station overlooking the highway. All the while, the flames engulfing the area continued to intensify, to the point that the aforementioned train station had been surrounded by nothing but bright red and orange flames.
  • Ultimately, Baker and his squad were relieved by elements of 30th Corps, who, with their Sherman Firefly tanks, were able to finally repel the 10th SS Panzer Division. Despite this defensive victory, however, this battle, and several others like it, were All for Nothing in the end. In Arnhem and the nearby village of Oosterbeek, the British 1st Airborne Division had failed to hold the important Arnhem bridge, and suffered heavy casualties as they were forced to pull out of the area. With the last and most important bridge beyond reach, Operation Market-Garden was stopped, and all remaining Allied Forces in the Netherlands were ordered to hold their positions instead.
  • On one particular day, Highway 69 as it looked in September 1944 somehow found its way into the Pantheon, following the ascensions of Baker, Hartsock, Jasper, Connor, and Paddock.
    • This is similar to how War-Torn Berlin had ended up in the Pantheon, being heavily connected to the stories of Barnes, Fairburne, Reznov, and Petrenko. Unlike that city, however, this version of Hell's Highway is confirmed to be the one found in the Brothers in Arms universe, complete with the burning windmill and damaged train station being in the exact same locations.
  • Realizing the strategic value the highway still has (no thanks to still housing several important river crossings that could allow for the movement of tanks and other vehicles into other Houses), the Pantheon's Nazis, particularly Rudolf von Sturmgeist and his Waffen Infantry, Waffen Officers, and Waffen Senior Troopers, elect to fortify and deny the Americans and their British allies the luxury of using the road to transport men, tanks, and materiel. Once again, the Germans begin laying anti-tank guns, deploying tanks, and placing machine gun nests all around the highway, waiting for the Allies to advance once more.
    • This is no thanks to Sturmgeist and his men already being familiar with the terrain of the Netherlands, having been part of the German occupation force there and part of the German defense there in their universe, respectively.
  • In response to the above, Baker, Hartsock, Jasper, Connor, and Paddock, now with the help of Cpl. Boyd Travers, Major Winters, and Capt. Spiers, are now tasked with once again clearing these German defenses in order to gain access to vital Nazi and HYDRA bases located deeper within the Pantheon. This is by no means an easy task, as the area is once again still littered with miles of thick flames, black smoke, and scattered debris. Only this time, the German forces now have a far more advanced arsenal of weapons.
  • Outside of deities from the World War II-era, this Highway has caught the interest of the Demons Subhouse, no thanks to its best-known name. Their reception to this area is...mixed, to say the least. While they do love the atmosphere of the place, they find the constant fighting between Allied and German forces to be an annoyance, to the point that they have intervened in firefights more than once.
  • Unsurprisingly, Beavis and Butt-Head found the Highway's original name to be funny, to say the least. Wrongly assuming the highway might finally get them a chance to score with the ladies, they instead end up nearly killed when a German artillery shell falls short of their position. After this, they decide to avoid the place altogether.

    Impel Down 
Impel Down, Divine Inescapable Prison (Underwater Prison, the Great Prison. Consists of Crimson Hell, Wild Beast Hell, Starvation Hell, Blazing Hell, Freezing Hell and then Eternal Hell)
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The entrance to Impel Down.
  • Description: A multi-layered prison with 6 levels, the last undisclosed to the public
  • Symbol: A crowned emblem with wings on a black background
  • Theme Song: This
  • Alignment: Lawful Neutral
  • Portfolio: The Alcatraz, Stylized After The Circles Of Hell from The Divine Comedy, Hellhole Prison, From Bad to Worse, Doesn't Frivolously Kill Its Prisoners
  • Domains: Prison, Torment, Despair, Hellish Fates, The Justice System
  • Sacred to: Magellan (former warden, current vice-warden), The Five Elder Stars (heads of the government Impel Down serves)
  • Unholy to: Everyone who's ever been locked up there, (notably Monkey D Luffy, Portgas D Ace, Crocodile and Donquixote Doflamingo), Al Capone, Dante Aligheri, Boris the Animal
  • The World Government has to deal with powerful criminals, pirates and other threats to both people and their status quo. For this, Impel Down was created. A vicious, near-inescapable prison with each deeper level being worse. Head by Hannyabal, and before him Magellan, each can expect a different kind of torture. The first layer is the Crimson Hell, with razor-sharp tree leaves stained with prisoner's blood, guards and blue gorillas chasing them. The second layer is the Wild Beast Hell, where dangerous beasts hunt the prisoners. The third layer is Starvation Hell, a desert where prisoners are at the edge of dehydration and starvation. The fourth layer is Blazing Hell, with the presence of a boiling blood pool. The fifth layer is Freezing Hell, a desolate frozen wasteland. And not known to the public is Eternal Hell, where the prisoners are forgotten and left to die of boredom.
  • Dreaded by the House of Crime and Transgressions, and more so that they are requesting resources from the pantheon. The more dangerous and animalistic members of the Monster halls are permitted under the warden's keen eyes to cause trouble for the criminals there in the Wild Beast Hell. At least, as long as they can control them. The SCP Foundation was impressed enough to consider it a temporary containment for their deadlier SCPs if they're unable to use primary containment.. "Could" being the key word, as the Foundation considers themselves better at handling and containing dangerous entities. It's more a secondary containment than a replacement altogether. Still, they work better working together.
  • Impel Down's establishment in the pantheon has put the fear of God back into Al Capone. He went to the Alcatraz and that it's why he went nutsnote  and he was appalled that Impel Down "is like Alcatraz, but a thousand times worse!" The World Government doesn't find him guilty of crimes that'd send him there, but they aren't telling him that as they want to keep him on his best behavior if they and his criminal enterprise cross paths.
  • If it seems like a literal Hellhole Prison, that's because it kind of is. Impel Down was stylized off the Circles of Hell from The Divine Comedy. Dante, having traversed through the Inferno, recognized the similarities and was morbidly impressed for a second. Dis was initially amused at this apparent recreation of his unholy domain, but then shifted to irrational rage at the feeling of being plagiarized. It's especially hellish for those who can't swim; having seastone in its construction and being in the middle of the ocean means it's especially useful for holding Devil Fruit users.
  • The House of Law and Justice was impressed by Impel Down, however how often it should be used by the pantheon was up for debate. While most imprisoned there were hardened and dangerous criminals, some believed it was too sadistic even towards them. This concerned was fueled by the fact that the Hall of Tyrannical Figures is thinking it can be used as an excuse to get rid of and punishment any political dissident. Horrifyingly Big Brother has plans of converting the entire area into one colossal Room 101. Regime Superman is more content to let Impel Down be, but he is still interested in the prison as it reminds him of The Trench; a fully underwater max security prison in his own universe. As it's in the Marianas Trench it's even more secure than Impel Down.
  • For all its ruthlessness Impel Down doesn't permit frivolous cruelty; Shillew got put in Level 6 because he killed prisoners for fun. To prevent the tyrants of the pantheon from abusing the system, the threshold for how evil someone has to be to go there is EXCEPTIONALLY high. That said, the World Government ultimately has the say on who goes there and needs to get their seal of approval before capitulating to their prisoners. They didn't have any problem in the request to throw Cletus Kasady into Level 6; he more than earned an 11 lifetime prison service.
  • An agreement was made with the Men in Black that they can store Boris the Animal away, though for now they have a better chance containing the 1969 version rather than the 2012 version who broke out of a prison on the moon. During their containment of the psychopath, John Doe could be seen smirking off in the distance. Given he's the kind of scumbag who'd be sent there people asked why he was smirking. The Serial Killer simply stated he appreciates the Circles of Hell they use as an inspiration, and the apparent karmic punishment of those in there. In short, he thinks it's how a prison should work. Tellingly, he didn't find any irony in saying so.
  • Rumors started circulating that Nemesis is planning to break in, then out of Impel Down in order to completely ruin the whole thing out of boredom. Nemesis himself has denied those rumors by saying "I'm not an idiot". Later research revealed that the Joker started those rumors. This has led to people wanting Impel Down to hold the Joker as Arkham Asylum is a failure in containing anyone, but he just smirked by saying "Like that prison would contain me; the fans love me too much!" Unfortunately this wasn't a case of Tempting Fate as Gotham has stated they don't trust the World Government nearly enough to hold their criminals. Batman has yet to give his opinion.
  • The Underwater Prison prides itself on its security, however long ago prisoners managed to use a tunneling Devil Fruit to create a sub-level to serve as a haven for prisoners; Level 5.5: Newkama Land. The Okama Paradise is a place where all the okamas and prisoners can party and have a good time. They're making sure the only people who can know this are fellow criminals and the tropers reading this. It's another reason why the Joker doesn't fear Impel Down, but it's also a reason why sending him to Impel Down would probably end poorly; Newkama Land would likely reject giving him haven given his reputation and personality, which would just leave him to reveal Newkama Land out of spite and use the chaos as a springboard to tearing Impel Down apart. Worse, it's not out of the realms of plausibility he could pull that off.

    The Institute 
The Institute, Sacred Seat of Massive Underground Laboratories
https://static.tvtropes.org/pmwiki/pub/images/institute_f4.png
  • Theme Song: Theme of the Institute
  • Symbol: The Insignia of the Institute
  • Alignment: Neutral Evil
  • Motto: Mankind Redefined
  • Portfolio: Believing Their Own Lies, The Big Bad of the Commonwealth Wasteland, For Science!, The Institute is Watching, Kidnap, Kill, and Replace, Know-Nothing Know-It-All, similar to the Brotherhood of Steel
  • Domains: Science, Synthetic Humans (Synths)
  • Sacred To: The Sole Survivor (should they succeed their son, Shaun/The Director), Robert House (when it was called CIT)
  • Opposed By:
    • From The Wasteland: Arthur Maxson, Liberty Prime, The Courier, All of the Commonwealth, especially Piper Wright and Deacon
    • Others That Oppose the Institute: John Connor, Sarah Connor and Kyle Reese, Alex Murphy/Robocop, Dr. Thomas Light, Dr. Albert Wily (surprisingly), Mega Man, Mega Man X, Zero, the deified Avengers, the deified Justice League, Regime Superman, all cat lovers and cat deities
  • Banned From Entry: The Think Tank, The Joker
  • Fears: The Doom Slayer
  • One thing about the Sole Survivor is that they are a realist. With the ascension of Elder Arthur Maxson and the reemergence of Nuka-World in the Pantheon, the arrival of the Institute is all but inevitable. Robert House ran the calculations and concurs with the Sole Survivor's claims, citing a 99 percent chance of the Institute coming to the Pantheon.
  • Before the Institute came to be, it was known as the Commonwealth Institute of Technology (Fallout's equivalent of the Massachusetts Institute of Technology). Robert House attended and graduated from the university. Then, the Great War happened. During the 2-hour nuclear war, CIT scientists and personnel survived by hiding in the campus's underground levels. Twenty-three years after the bombs dropped, their descendants formed what would be known as The Institute.
  • The Institute is famous (or rather infamous) for their synthetic humans, Synths for short. The Gen 1s are robotic in appearance while the Gen 2s look like a T-600 with rubber skin. The Gen 3s are the most human-like in appearance. Pristine DNA, not tainted by the Wasteland wad needed to complete the Gen 3s, which is where Shaun came in, his DNA used to finish the Gen 3s...which means that technically, all of the Gen 3 synths are technically the Sole Survivor's descendants. And let's not go into that one romance where you can woo Curie after she gets her synth body...or the booty call with Magnolia.
    • The Pantheon found out about the Gen 3s when they attempted - and failed - to replace some of the gods. One of the synths was in the likeness of Lois Lane Kent's Injustice counterpart. Regime Superman was not amused. Nor was Batman and Catwoman when another synth posed as the Dark Knight. "I've see this before," Bats had mused to his fiancĂ©e.
  • The Institute is divided into four divisions:
    • First, is the Synth Retention Bureau, or the SRB for short. This division's main purpose is mainly retrieving escaped Synths and monitoring the Commonwealth. They also dabble in synth wiping and Courser training. Coursers are the Institute's equivalent of Special Forces consisting of Gen 3 Synths. Deacon (one of the Sole Survivor's followers) describes the Courser as "top-of-the-line in Institute 'let's fuck up your day' tech.'" It's also said that if a Institute Courser comes knocking, don't try to fight it, just run.
      • One such Courser was seen lurking around the House of War, hoping to abduct Cassie Cage and Jacqui Briggs. Unfortunately, the Courser had snuck into the temple belonging to the Doom Slayer, who tore apart the Courser in a fit of rage when it messed with his bobblehead collection. Said parents of said girls were not very happy with what the Institute had planned for their girls either.
    • Next, is the Robotics Division, where of course, the Synths are created, developed and maintained. Seeing the Institute create a Gen 3 Synth is indeed a sight to behold.
      • Both Sektor and SKYNET are intrigued by the robotics technology, and have separately sent in infiltration units inside the Institute to steal their technology. So far, their attempts have ended in failure, due to the Coursers.
    • The BioScience Division's main focus is both the study and creation of bio-mechanical life, not to mention closing the gap between organics and robotics. BioScience also caters to genetics, bio-engineering, medical care, producing crops, pharmaceuticals...and research into the Forced Evolutionary Virus, which explains why there are Super Mutants in the Commonwealth.
      • It's because of the FEV that the Institute has stashed away that both the Think Tank and the Joker are banned from the Institute. While the Think Tank are certifiably insane (and hammy to boot), The Joker is a bigger threat. The Institute knows what the Joker had done to Superman, and even they know that letting the mad clown into their FEV stash is a bad idea.
      • Albert Wesker, Alex Wesker, and Alexia Ashford all put in applications to work in the BioScience Division. Their applications were respectfully declined.
    • Arthur Maxson is familiar with Dr. Madison Li's work on Liberty Prime during the Brotherhood's war with the Enclave, which is why he is surprised do discover that the good doctor is running the Institute's Advanced Systems Division, the R&D section of the Institute. While the energy weapons leave something to be desired, the crowning achievement of Advanced Sciences is the teleportation matrix the Institute uses on a daily basis.
      • Classical Radio's point of origin lies within the Institute, the station and it's music are what the Synths use to teleport out of their hidden base. So while you're enjoying Bach's Suite in E minor, BWV 996, you may be inviting Institute synths for a housecall.
      • In fact, it was Alfred Pennyworth listening to Classical Radio that brought the Institute to Batman's doorstep. Oops.
    • Finally, there's the Facilities Divison, that maintains the upkeep of the Institute, including maintaining the life support, power plant, food, housing, and engineering
      • The Institute offered Issac Clarke a place in this division due to his background as an engineer. Clarke told them exactly where they can shove that offer.
  • The Institute find themselves on the shit-list of cat lovers and cat deities (with Catwoman, Black Cat and Felicia leading the charge) due to their synths gunning down a number of cats (alongside several Mr. Handy Robots) at the Sandy Coves Convalescent Home, a retirement home in the Salem area.

    Omaha Beach 
"It's called Operation Overlord. How we're breaching Hitler's Atlantic Wall through the Normandy coast. The Germans know we're coming, and coming soon. But we've got them thinking that the invasion will be at Calais, well north of the actual landing beaches. This will be the largest amphibious invasion in history, Lieutenant, and you're gonna be in the group that's leading the charge. Now, we may have numbers on our side, but we don't have the experience. Most of our troops are fresh out of basic training, and they need true combat veterans like you to help lead the attack. That's why I've reassigned you to the 2nd Ranger Battalion. The landings will take place across 5 beaches codenamed Gold, Juno, Sword, Omaha, and Utah. The British will land at Sword and Gold, the Canadians at Juno, and the Americans at Omaha and Utah. You'll be going ashore at Charlie Sector at Omaha Beach just west of the Dog One Exit. Although the beaches are not as fortified as they are at Calais, the Germans have left no spot undefended. Every inch of beach is covered by machine guns and artillery, and the place is surrounded by miles of barb wire and countless minefields. One more thing, Lieutenant. Try to keep in mind that this is the largest and most complicated Operation that we've ever attempted, and from my experience, whenever things get complicated, things go wrong. But no matter what happens, I believe that with soldiers like you leading the way, we will prevail with this Allied Assault. Good luck at Omaha Beach, Lieutenant, and godspeed."

Omaha Beach, Divine Site of Beach Landings
https://static.tvtropes.org/pmwiki/pub/images/omahabeach.jpg
Map of Omaha Beach, as depicted in Medal of Honor: Allied Assault
https://static.tvtropes.org/pmwiki/pub/images/omaha_beach_1.jpg
Dog Green Sector of Omaha Beach, as depicted in Hell Let Loose
The American side of the beach, as depicted in Call Of Duty WWII
The German side of the beach, as depicted in Saving Private Ryan
  • Themes: Omaha Beach and Medal of Honor Allied Assault - Main Theme
  • Description: A heavily-fortified beach along part of the Normandy Coast, in Northern France
  • Symbol: A map of the beach detailing the German gun positions, obstacles, and defensive lines placed there
  • Alignment: Lawful Neutral
  • Portfolio: The site of a very famous beach landing and fierce battle between American and German forces, The beach and surrounding inland areas being destroyed by bombing, shelling, and gunfire from both sides, Having multiple machine gun, mortar, and artillery emplacements positioned in bunkers, sandbags, and trenches, as well as anti-tank guns placed in bunkers and trenches
  • Domains: Beaches, War, History
  • Sacred to: Lt. Mike Powell, Pvt. Robert Zussman
  • Related Locations: Utah Beach, Pointe du Hoc, Gold Beach, Juno Beach, Sword Beach
  • Omaha Beach was one of five designated landing beaches during Operation Overlord, the planned invasion of Western Europe. Specifically, it was part of Operation Neptune, the naval and seaborne component of the invasion. Alongside Utah Beach, it would be where American forces would land, with the other three, Gold, Juno, and Sword, being assigned to British and Canadian forces landing simultaneously.
  • Despite heavy naval shelling and intense aerial bombardment from hundreds of warships and bombers of all types, the German defenses on the beach remained largely intact, no thanks to the dust produced by the constant shelling and bombing as well as the cloud cover over the beach itself. Most shells and bombs thus fell either short of the German defenses on the beach itself, or well behind them, on the French countryside. Using this to their advantage, the German infantrymen stationed there were able to fully man their positions when the bombing and shelling stopped, and promptly prepared themselves for the inevitable landing. Not helping matters was that, unlike the other German divisions stationed on the Normandy beaches, the unit defending Omaha was the 352nd Infanterie Division, a veteran German infantry division that was comparatively better-equipped than the Static Divisions on its flanks.
  • As a result, when the first wave of American troops from the 29th and 1st Infantry Divisions landed on Omaha Beach, they were met with a hail of machine gun, mortar, and artillery fire from the German defenders. Worse still, the tank support that was intended to help them destroy the aforementioned defenses were either sunk by the high waves caused by the bad weather, or by the German artillery and anti-tank guns that were still intact on the beach. In the midst of this chaos, a number of US Army Rangers originally destined to land at Pointe Du Hoc instead ended up landing at Omaha thanks to the strong currents redirecting their landing craft.
  • Despite these initial setbacks, however, the Allies soon began making progress. For every American soldier the Germans cut down, they end up depleting their already limited ammunition reserves. What's more, a combination of Allied soldiers finding gaps in the German defenses, Allied destroyers moving in close to the shore and taking out several of the German positions, and the Germans' inability to reinforce and resupply their now dwindling troop numbers ultimately ensured that Omaha Beach would be taken.
  • Of the five D-Day landing beaches, Omaha would be the one where the most Allied casualties were suffered, where German opposition was the heaviest, and where the least amount of territory was initially gained. It was also the only landing beach where the invasion was at great risk of being repelled and turned back. Fortunately, a combination of poor German logistics, Allied troop numbers, and the soldiers improvising and pressing on despite massive casualties, ensured an Allied victory. Omaha Beach would then serve an important role as a staging point for the Allied advance further into Normandy, with the most notable being the US 2nd Armored Division being landed here to reinforce the 101st Airborne Division during the Battle of Carentan.
  • If one thinks of D-Day and the Normandy landings, the Omaha Beach landing is probably going to be one of the many Signature Scenes depicted in media, alongside the paratrooper landings of the 101st Airborne and the Glider landings of the British 6th Airborne.
  • Omaha Beach, as it appeared in June 1944, eventually found its way into the Pantheon, no thanks to several deities being closely associated with the location. It's particularly associated with Lt. Mike Powell of the 2nd Ranger Battalion, and Pvt. Robert Zussman of the 1st Infantry Division, who landed at different sectors of the beach on D-Day.
    • Powell's ordeal involved taking a German bunker singlehandedly at the beach's Dog Green Sector, no thanks to his entire platoon being virtually wiped out during the advance up the beach, save for himself, his superior officer, and at least 3 other US Rangers.
    • Zussman's experience, on the other hand, involved storming the German defenses further inland, with the beach defenses being much lighter by comparison. However, the inland defenses were much tougher to overcome, and Zussman himself got badly wounded while advancing further inland, leaving him confined in a military hospital for over a month.
  • Surprisingly, the Pantheon's Nazis elect not to send troops to defend the beach itself, thanks in part to lacking Heer Infanterie divisions that can man the beach's defenses full time. There's also the matter of the defenses themselves having been penetrated and outflanked in the past, even with sufficient troop strength. Instead, they decide to defend the areas beyond the beach, which are surrounded with thick vegetation, with several important and easily defendable crossroad towns and villages complementing them.
  • And so, when American forces land on the beach once more, they find nothing but empty and unmanned German bunkers, with empty gun positions, untouched German ammo depots, and intact artillery pieces left behind. The beach is subsequently used as a staging point and supply area by many Allied Forces present in the Pantheon, particularly those who are part of either a Ranger unit or a regular Infantry Division, with tons of American supplies being landed in every other hour. Several Allied paratroopers can also be seen frequently resting and resupplying here as well, before heading back into German territory to continue wreaking further havoc on the enemy forces there.
  • Quite a few deities also have a rather...complicated relationship regarding the location, despite not being WWII veterans.
"Clear the ramp! 30 seconds!"

"Alright, men! Spread fast, move out, and stay clear of open beach! Port side, you're with Powell! Starboard, with me! Head for cover and get to the shingle! I'll see you on the beach!"


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