- The Legend of Zelda I
- Zelda II: The Adventure of Link
- A Link to the Past
- Link's Awakening
- Ocarina of Time
- Majora's Mask
- Oracle games
- Four Swords
- The Wind Waker
- Four Swords Adventures
- The Minish Cap
- Twilight Princess
- Phantom Hourglass
- Spirit Tracks
- Skyward Sword
- A Link Between Worlds
- Tri Force Heroes
- Breath of the Wild
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The Goddesses' Chosen
The three main characters, whose actions form the basis of The Legend of Zelda as a whole.
- Born-Again Immortality: No matter how many centuries pass in Hyrule, new incarnations of the three characters will always surface.
- The Chosen One: Of their respective Triforce pieces. Ganondorf is even granted the Triforce of Power in the Child Timeline when he's about to be executed.
- Chromatic Arrangement: Red, Blue, and Green for Ganondorf, Zelda, and Link respectively. This is also the order of their Triforce arrangement, reading from the top, then left, then to the right.
- Divine Conflict: Skyward Sword reveals that while they use the powers of three Golden Goddesses, the conflict is more about two specific lesser gods, Hylia and Demise, and the mortal chosen as the former's champion.
- Fairytale Motifs: At their simplest core, it's the knight saving the princess from the monster.
- Fighter, Mage, Thief: Ganondorf relies on brute force and armies (Fighter), Zelda has great magical abilities (Mage), and Link often uses strategy to overcome seemingly impossible odds (Thief).
- Hereditary Curse: Ganondorf, or something else controlling the Moblin and demon forces, will appear in every era that Zelda and Link reincarnate in just to cause trouble for them. At the same time, those two are the only people that can defeat him.
- Humans by Any Other Name: Link and Zelda are Hylians, while Ganondorf is a Gerudo. Apart from the Pointy Ears, both species are virtually indistinguishable from real-life humans.
- Interpretative Character: Justified, given Hyrule's lengthy history and the splitting of timelines. While their basic attributes remain unchanged, the circumstances behind their encounters vary throughout each game.
- Legacy Character: There have been about twelve Links and thirteen Zeldas according to Hyrule Historia and thirteen Links and fourteen Zeldas in the series according to Hyrule Encyclopedia. Both sources agree that there have only been two Ganondorfs.
- Green heroes are all reincarnations of the Hylia's Chosen Hero from the era before Skyward Sword.
- Females born into the royal family were often named Zelda in honor of the one from Skyward Sword. The Back Story of The Adventure of Link explained that this eventually became every female in the family (at least within its timeline).
- According to official canon, all of the Ganons and Ganondorfs that were seen throughout the series are the original one from Ocarina of Time resurrected or unsealed. The exception is the Four Swords Adventure incarnation, who is actually a reincarnation rather than a resurrection. The previous Ganondorf of that timeline was the one of Twilight Princess, where he was killed. This implies he can reincarnate as much as the other two, he just doesn't need to as often because of his near-immortality.
- Magic Knight: Link and Ganondorf are associated with the sword and trident most often (though Ganon uses swords too, and Link can really use anything), and as of Wind Waker, Zelda gets a bow. They can all use magic as well.
- Nice Mean And In Between: Zelda is fair and noble, while Ganondorf is power-hungry and destructive. Link is a hero, but also has plenty of room for Video Game Cruelty Potential.
- Power Tattoo: They sometimes bear the mark of the Triforce on the back of their dominant hand (usually left for Link, always right for the others), with the piece symbolizing the pieces they own glowing the brightest. The symbol can also appear when magic abilities are triggered.
- Power Trio: In spinoffs, they sometimes work together, but never in the main canon.
- Xanatos Gambit: From their forebearers. If the Triforce splits, Ganondorf and Zelda, via Demise and Hylia, are guaranteed to get their pieces, with a Link/Hero Spirit showing up to tip the balance in Hylia/Zelda's favor. Link can apparently touch the full Triforce without breaking it, however.
The main playable character(s) and hero(es) of the series. You play as a different incarnation of Link in every series of games, but he always has some world-saving destiny at hand. Garbed in his green tunic with sword and shield in hand, he's out to save the world (and frequently, the princess) from whichever Big Bad comes his way. He holds the Triforce of Courage, though not in every game.
- The Ace: He is a powerful swordsman, (sometimes) a magic user, a skilled adventurer, and a legendary hero whose incarnations unfailingly appear across the centuries.
- Action Hero: He is a warrior, this is a given.
- Adorably Precocious Child: Even in his younger incarnations, Link is righteous and unbreakable.
- Adorkable: Starting with Wind Waker, he's been given this quirk as a minor personality trait, especially his "Toon" versions. The Wind Waker Link was specifically characterized as someone who was trying very hard to live up to the standard of being a hero, but constantly failed in hilarious ways. The creators specifically mentioned making him this to avoid having him be "too cool" and an unrelatable action hero.
- All-Loving Hero: Link will help those around him, no matter what. Affiliation, race, and different dimension mean little to him. To him, helping is helping. This is quite possibly why he's the chosen of the Triforce Of Courage. It takes true courage to be willing to help so many people without a second thought for your safety.
- Alternate Self: The events of Ocarina of Time split the timeline in three, making the Links seen in the Decline, Adult, and Child timelines this to each other. He also has a cowardly Lorule counterpart named Ravio.
- Ancestral Weapon: Twilight Princess Link is a descendant of the Hero of Time, making the Master Sword this.
- Animorphism: In A Link to the Past, he turned into a rabbit, and in Twilight Princess, a wolf. The manga adaptation of the former by Akira Himekawa has him turn into a wolf as well.
- Audience Surrogate: This is the reason his name is Link.
- Badass Adorable: Well, look at him. Even the older Links tends to get a "d'aww" out of fans when they get their cute on.
- Badass Biker: In ' Mario Kart 8'', seeing as his default vehicle is a motorbike.
- Badass Bookworm: Not only is he a skilled warrior, he is also smart enough to solve an impressive amount of puzzles. Happens literally, too; in The Legend of Zelda: A Link to the Past, he retrieves a book from the library to help translate ancient text throughout the game.
- Baleful Polymorph: His wolf transformation in Twilight Princess, his Deku form in Majora's Mask, and his rabbit-form in A Link to the Past. He does usually manage to find ways to put his transformations to good use, though, especially once he manages to gain control of them.
- Beware the Nice Ones: He's generally portrayed as a friendly, kindhearted young man who tends to go out of his way to help those in distress. He is also the avatar of Courage, and has a history of beating the hell out of everything from dragons to demigods.
- He is able to use larger-than-average swords in some games, such as the Biggoron's Sword and the Great Fairy Sword.
- In Twilight Princess and Skyward Sword, the Master Sword is almost as long as he is tall.
- In Breath of the Wild, he can use huge claymores, axes, and other such two-handed weapons.
- Big Brother Instinct: To Aryll in The Wind Waker, and to all the kids in Ordon Village in Twilight Princess.
- Bishōnen: In his adult forms.
- Blue Is Heroic: Blue is a common color worn by him besides green. He starts off with blue pajamas in The Wind Waker and the Champion's Tunic, his most observed outfit in Breath of the Wild, is bright blue.
- Bow and Sword, in Accord: While he has a vast array of weaponry, he is rarely seen without a sword or a bow.
- The Champion: Zelda's, whenever she's more than a cameo. Kind of the point, really.
- Chaste Hero: Generally, although subject to a few exceptions:
- He is kissed by Zelda once in The Adventure of Link and again in the Oracle series.
- There is also Puppy Love between Link and Zelda in Spirit Tracks.
- In Skyward Sword, he and Zelda actually go on a date. Hell, they found the Royal Family of Hyrule.
- Chick Magnet: He doesn't get much female attention in most games, but he apparently has the ability to charm most girls that he meets. Ocarina of Time, Twilight Princess, Skyward Sword, and Breath of the Wild's Links are prime examples.
- The Chosen One:
- In A Link to the Past, Ocarina of Time, the Oracle series, Twilight Princess, and Skyward Sword. "The Hero Chosen by the Gods," indeed. The major exception is The Wind Waker, where he is The Unchosen One and he has to find the Triforce of Courage himself and prove his worthiness to be the hero.
- Played with in The Adventure of Link; despite possessing a mark on his hand indicating that he is the only one worthy of obtaining the Triforce of Courage and awakening Zelda, he still has to prove himself by running the gauntlet of the Great Palace and taking it for himself.
- Chronic Hero Syndrome: Link will find himself helping random citizens in his quest to save Hyrule.
- Clothes Make the Legend: To the point that, in The Wind Waker, Twilight Princess, and Spirit Tracks, there is a reason as to why he wears the so-called "Hero's Clothes".
- Color Motif: He's almost always associated with the color green, due to his trademark clothes, his connection with nature (he often starts his adventures in a forest in the countryside), and the Triforce of Courage (the piece of the goddess Farore, who is also associated with green). Very often, blue and indigo serve as secondary colors for him too (the Hylian Shield, the Master Sword, the glow of its attacks, etc..)
- Combat Pragmatist: Though he's skilled with a sword, the majority of his battles have him coming up with a more clever way to take his foe down than simply head-on combat, such as irritating Valoo even more (the point of the battle was to get rid of the source of his irritation) so he causes a stone slab on the ceiling to drop on Gohma. This mostly happens out of necessity, as Link might not be able to damage the foe normally, but in fights he CAN win with just his sword, there are often alternate methods of defeating the opponent, like reflecting energy balls with a net, or using a hammer instead of a sword.
- Conveniently an Orphan: Link never has his parents appear in-game, and it's usually implied that they died some time before. He's occasionally lucky enough to have a few blood-relatives.
- Cool Sword: It's called the friggin' Master Sword!
- Cosmic Keystone: He is the destined bearer of the Triforce of Courage, ⅓ of a divine wish-granting artefact.
- Costume Evolution: The exact look of Link's Hero outfit varies from game to game, but in the original games — and most of the games set in the Decline timeline — it has yellow trim. Ocarina of Time gave him tights, while Twilight Princess added chainmail and pants.
- Crazy-Prepared: Has a weapon/item for every possible situation.
- David vs. Goliath: Very frequently takes the role of David. It's actually to his advantage, as most attacks send him flying and give him room to recover.
- Dark Is Not Evil: He makes use of Twilight-based magic in Twilight Princess and he wields the power of the Ambiguously Evil Fierce Deity's Mask in Majora's Mask, but remains a hero.
- Depending on the Artist: The different Links have often wildly divergent appearances. The only real constants are his green tunic and hat, and even those aren't seen often in Breath of the Wild.
- In the last decade or so, Link's appearance has largely standardized to just two blond models: the young "Toon Link", and the older more realistic teenage Bishonen. Previous Links had different hair colors like brown or auburn, and the art style shifted wildly. He even had pink hair in The Legend of Zelda: A Link to the Past. Today Nintendo seems content to just stick with just these current two styles.
- His eyes are usually very blue, but in The Wind Waker and other games featuring "Toon Link", they're black.
- As mentioned above, Breath of the Wild mostly does away with the classic green tunic, relegating it to your reward for beating all Shrines and the previous tunics appearing as Amiibo bonuses. He's still unmistakably Link in facial features, but his new main outfit is the blue Champion's Tunic.
- Death Glare: Normally, Link has a pretty calm and sometimes even happy expression, so when you see him frowning at an enemy, you know shit is getting real. Skyward Sword would be the best example, but there are instances before that.
- Demolitions Expert: Bombs have been a standard part of his arsenal since the early days, and over the years he's gotten more creative in their usage.
- The Determinator: Practically his superpower. Link never gives up (see Heroic Spirit, below).
- Instant Expert: ...unless it's this. Give him a new toy, no matter how bizarre, and Link will be wielding it like a natural in a matter of minutes.
- Did You Just Punch Out Cthulhu?: Since the Big Bad of each game tends to be some sort of Eldritch Abomination, yes. Yes, he does. Frequently.
- Die, Chair! Die!: All Links seem to share an instinctive hatred of pottery and tall grass.
- Earn Your Title: Every game sees Link having to overcome a series of tests designed to test his virtues and see if he can be the Hero of Hyrule.
- Emerald Power: He wears green clothes, his homeland is most games is a lush forest, and Farore, his patron goddess, is also symbolized by green.
- Eternal Hero: Skyward Sword and Hyrule Historia imply that each Link is the incarnation of the "Spirit of the Hero", therefore making successive Links the reincarnations of their predecessors. Hyrule Warriors is the first game — albeit not part of the established timeline — to explicitly state this to be the case. Hyrule Historia notes that not all of them may have even been named Link, but that the name is given by the storytellers who recount the Legends of Zelda. This is a Lamp Shade on the fact that you can name the character in every game, but even in-universe previous Links are only referred to by titles such as The Hero of Men, Hero of Time, or Hero of Winds, never by given name. And though characters may note that the current Link is wearing The Hero's Clothes, wielding the same Cool Sword, or having the same spirit, they never say that he has the same name. Of course, this wording is right after "they could be the same person, [or] relatives...", so they could mean family name.
- Everything's Better with Spinning: Since A Link To The Past, this has been one of his best sword attacks, and essentially his signature move.
- Farm Boy: In Twilight Princess. While not farmboys per se, most Links tend to lead fairly simple lives in rural or suburban settings before being drawn into an adventure (such as being an apprentice blacksmith). Breath of the Wild's Link is an aversion.
- Featureless Protagonist: Was this for the first few games (well, sort of), but with additions over time of backstory, family members, and motivations other than "save Zelda", seems to be beginning to grow out of it.
- Good Is Not Soft: Link is (most often) a humble farmboy, but when things get messy, the bad guys will be destroyed.
- Hair of Gold, Heart of Gold: About half of Link's incarnations have blond hair and, true to the trope, he is often kind to the people he meets.
- Hello, [Insert Name Here]: Although his Canon Name "Link" is used extensively everywhere, you get to name the lad in almost every game. While at least one of the Links could've actually been named Link — for example, in Breath of the Wild Zelda's spoken dialogue actually calls him this — the other heroes' real names have been lost to history, so it's open to interpretation.
- The Hero: Of course. Just about every Link from Ocarina of Time onwards has had "Hero of..." as part of their moniker.
- Heroes Prefer Swords: Many of Link's incarnations are highly skilled swordsmen, or become them over the course of their adventures, and all of them wield swords as their primary weapon.
- Heroic Ambidexterity: After the Wii port of Twilight Princess (and, to a greater extent, Skyward Sword and Breath of the Wild in general) had right-handed Links, Word of God has stated that the Links are actually ambidextrous (and hand preference depends on the incarnation).
- Heroic Mime:
- The God of the Trope.
- Aside from battle cries, Link never says a word. But NPCs sometimes react as though he does, implying that his dialogue is supposed to be imagined by the player. Occasionally, he gets a Dialogue Tree. Also at some points in The Wind Waker, where he very clearly calls out "Come on!" during the escort missions. This is averted again in Twilight Princess. Not the main Link, he's as silent as ever, but Hyrule Historia says that the Spirit Advisor Hero's Shade is the ghost of the Link from Ocarina of Time and Majora's Mask.
- He's actually seen talking during cutscenes in Skyward Sword, A Link Between Worlds, and Breath of the Wild, but the audience doesn't hear anything. But they get the gist of it if they have been following the game's plot.
- In the non-canon Hyrule Warriors, it's taken Up to Eleven, where he's confirmed to be mute and uses fairies to interpret for him.
- This doesn't apply to the manga adaptations, where Link actually can speak and the reader actually sees what he's saying to whoever he is with.
- In Breath of the Wild, whenever dialogue options come up, they're phrased as actual dialogue. Also, while he himself is never heard speaking, in a flashback, Zelda directly quotes something he told her.
- Heroic Lineage: Some of the Links in the series are descendants of others. This is notably subverted by the Hero of Winds, who is not related to the Hero of Time, but manages to be a hero anyway. He also starts his own lineage in his sequels. Skyward Sword and Hyrule Historia imply that the various Links are reincarnations of the Spirit of the Hero.
- Heroic Spirit: Whether the obstacles are diabolic puzzles or demon kings, nothing stops Link when people need him. Lampshaded in Skyward Sword, which explains that he's The Chosen One specifically because of this.
- Horse Archer: Originally, the only thing that he could use while riding Epona was his bow.
- Hot-Blooded: If there's one thing all of Link's incarnations have in common, it's passion.
- Humble Hero: Humility is officially described as one of his virtues. In some games, Link hails from a humble background and is pretty happy with that kind of life until duty comes calling.
- Hyperspace Arsenal: A sword, shield, bow, boomerang, bombs, and a hookshot. And those are just his standard items.
- Iconic Item: The Master Sword and the Hylian Shield are almost as iconic of him as...
- Iconic Outfit: His trademark green tunic and hat. Its first canonical appearance was the green version of the knight's uniform in Skyloft. Somehow, it came to be casual clothes worn by the Kokiri. Then it became known as the Hero's Clothes after the Hero of Time (who was raised as a Kokiri). In the Adult Timeline, it became part of a coming of age ritual on Outset Island, before the Hero of Winds brought it full circle to being a knight's uniform in New Hyrule.
- Ideal Hero: No matter in what situation he is in, he is always described as the ideal choice to be the hero of Hyrule.
- Innocent Blue Eyes: Of the heroic and idealistic variety.
- Jaw Drop:
- Kid Hero: Though only when he's a kid.
- Kleptomaniac Hero: If it even vaguely looks useful and isn't nailed down, Link will nab it. And anything that is nailed down? He will brave a dungeon's depths just to get something he can use to pry it up so he can nab that as well.
- Knight in Shining Armor: He has a very strong knighthood motif, and is explicitly stated to be a literal knight in both Skyward Sword and Breath of the Wild. Normally, he sets aside the literal shining armor for his iconic green tunic and hat, but he can wear plate in both Breath of the Wild (in the form of the Soldier's Armor and Ancient Armor) and Twilight Princess (in the form of the Magic Armor).
- Lady and Knight: The White Knight to Zelda's Bright Lady.
- Leitmotif: The field theme for each game, which usually means the Main Theme of the series. Some melodies once unique to individual games, like the Ocarina of Time Hyrule Field and the Twilight Princess Hyrule Field themes, have become recurring in future games as well.
- Lightning Bruiser: Almost always very light on his feet, and strong enough to throw around or clash swords with foes much larger than him. In one case, he's able to overpower Ganondorf in a contest of strength.
- Magic Knight: Pairs good old-fashioned swordsmanship with magical items, and occasionally magic spells.
- Magic Music: Whether it's an ocarina, a harp, or a magical baton, several of the Links have had the ability to warp time and space via music.
- Master Swordsman: Develops into one or is one from the beginning in each game.
- Maybe Ever After: While Link and Zelda have never been outright confirmed as an Official Couple, it's been implied many, many times.
- Meaningful Name: His official name refers to the fact that he is the player's "link" to the game world. And by pure coincidence, this left-handed hero's name just happens to be German for "left."
- In Dutch, Link means both "risky" and "dangerous". Which describes the situations he's in adequately well.
- Mr. Fanservice: His Bishōnen designs. The first one in Ocarina of Time was made specifically to make him physically attractive. Boy, did it work! The peak was his Shirtless Sumo Scene in Twilight Princess, which was pretty much every Zelda fangirl dream come true. Except for the fact that he had to fight a... let us say... less physically attractive character.
- Muscles Are Meaningless: Often performs feats of strength that, considering his size, should be completely impossible. Some cases are justified with the use of magical enhancements. Others (such as swinging around a sword literally twice his size in Skyward Sword and 3 times his size in Wind Waker) are not.
- Nice Guy: Link is nice to just about everyone he meets.
- Nice Hat: Would he really be Link without it? It practically even got its own game.
- Nintendo Power once stated that the one thing Link could do that nobody else could is make a floppy green hat look cool. They're right.
- No-Nonsense Nemesis: Rare heroic example. If Link has any advantages over his enemies, he will use them, such as attacking weak spots, using items to clear distances, or using the terrain to his advantage. Really, everything is fair game to Link.
- Not a Morning Person: If the number of games that begin with a Good Morning, Crono scenario is any indication, he likes to sleep in when he isn't busy saving Hyrule.
- One-Man Army: Repeatedly shown to be utterly superior to Hyrule's official army.
- One Mario Limit: Played With. According to Word of God, the actual names of the various heroes (such as the "Hero of the Winds" and the "Hero of Time") may not actually be "Link". The stories we see in the series are legends told generations after they happened. It could very well be that a person named "Link" gets reincarnated every so often, or it could be that Hyrulean storytellers retroactively named every Hero that appeared "Link", regardless of what their original names were.
- Only I Can Kill Him: Being the chosen wielder of the Master Sword, Link is the only one who can kill Ganondorf.
- Only the Chosen May Wield: The Master Sword does not appear in every Zelda game, but when it does, a Link is always the chosen wielder.
- The Paladin: He is the chosen hero of gods and wields Holy weapons like the Master Sword and Light Arrows.
- Pants-Free: Played straight in most of the earlier games, where the art made it clear he wasn't wearing much under the tunic. After Ocarina of Time, though, they started showing him wearing tights, and in Twilight Princess, he is finally given real pants.
- Parental Abandonment: In every single one of his incarnations. The closest he ever came to having parents was Ocarina of Time (in which they were revealed to be dead). He gets to have an uncle in A Link to the Past and a Grandma and Grandpa in Wind Waker and The Minish Cap (respectively), but that's about it.
- Platonic Life Partners: With Zelda, in games where their relationship doesn't have romantic implications. It has been noted in some games, most notably The Legend of Zelda: The Minish Cap.
- Plot Tailored to the Party: No matter how bizarre the magical knicknacks he picks up, he'll find some way to kill at least one giant monster with it.
- Precursor Heroes: Some Links are this to their successors. The best-known example is the Link of Ocarina of Time, who is the ancestor of the Link of Twilight Princess.
- Progressively Prettier: Link was rather average looking in his first few appearances, with unkempt hair, a stubby nose, and enormous ears. It wasn't until Ocarina of Time that he became a full-on Bishonen thanks to sharper features, a cleaner hair-do, and thinner ears, and he's only gotten prettier since then.
- Reincarnation: Link is not just one hero, but many who are all incarnations of the "Spirit of the Hero" who is destined to fight Ganondorf alongside Zelda.
- Rewarding Vandalism: Link's primary source of income is smashing random objects. Especially pottery.
- Sacred Bow and Arrows: His Light Arrows/Silver Arrows.
- Screaming Warrior: Link's only spoken dialogue has been screaming at his enemies as he hacks them to pieces.
- Second-Person Narration: With a few exceptions that can be written off as typos, the narration always refers to Link as "you", e.g. "You found ten rupees!". The instruction manuals for A Link to the Past and Link's Awakening are written entirely in second person.
- Ship Tease: Besides having this with Zelda throughout the series, in each individual game there's always at least one female character who develops a crush on him.
- Showy Invincible Hero: We all know he'll win, but dear Gods, it's almost as much fun to watch him win as it is to be him when he wins.
- Signature Move: His Spin Attack. Also, to a lesser degree, the Jumping Down Thrust/Finishing Move.
- Smarter Than You Look: A portion of the fandom doesn't think much of Link's intelligence, possibly due in part to his Nice Job Breaking It, Hero! in Ocarina of Time (when he was all of ten, following Zelda's advice, and was raised in a Hidden Elf Village). Virtually every game in the series relies on figuring out all manner of puzzles, including some nasty Puzzle Boss opponents. He may be goofy on occasion, but even the Master Sword isn't the sharpest weapon in his arsenal.
- The Southpaw: Except on the Wii and in Breath of the Wild. Interestingly, early official art for the first game shows him holding his sword in his right hand. The left-handedness came about because of his Ambidextrous Sprite appearance in that game, and it was decided to make the southpaw status canon.
- Special Person, Normal Name: The Hero of Hyrule has the average name "Link".
- Spirit Advisor: He both has and is one in Twilight Princess, as the Hero's Shade who guides Twilight Princess Link is in fact the Link from Ocarina of Time according to Hyrule Historia.
- Stab the Sky: Many times across the series, but Skyward Sword turns it into an actual gameplay mechanic.
- Sword Beam: In some games, Link can use his sword to fire energy beams. Depending on the game, either any sword can fire a Sword Beam or only the Master Sword can do it.
- Teens Are Short: In the games where he's a teenager, he's always one of the shortest humans, aside from children or the elderly. Even girls his age are generally taller than him. In The Legend of Zelda: Breath of the Wild, Link is shorter than everyone, and other characters even comment on his height from time to time.
- Unskilled, but Strong: In the 2D games, Link's fighting style consists of large, slow, sweeping slashes and stabs, but with his legendary sword in hand, he's an unstoppable force. In most 3D games post-Wind Waker, he starts out as this but becomes a Master Swordsman by picking up more elaborate fighting techniques.
- Wolverine Publicity: "Toon Link" is the most recurring design of Link throughout the series, having appeared in seven games out of nineteen.
- World's Best Warrior: By the end of every game, Link becomes this.
- Zettai Ryouiki: The Links from the original Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, and Link's Awakening have Type C.
The series's namesake(s). The Princess(es) of Hyrule, when not getting kidnapped, is usually the one to send Link on his quest or to help him along the way. Like Link, she appears in different incarnations throughout the series, in honor of the Zelda from Skyward Sword.
- Action Girl: In Twilight Princess, The Wind Waker, and Spirit Tracks. Also implied in Ocarina of Time and Skyward Sword, although we don't get to see it on screen.
- Archer Archetype: Her bow-wielding selves are typically the serene and graceful take on it.
- Badass Princess: More recently, Zelda has been taking increasingly proactive roles in protecting her kingdom.
- Barrier Maiden: When fighting with magic, she can create barriers.
- Battle Couple: With Link in more than one Final Battle.
- Guys Smash, Girls Shoot: Typically supports Link as an archer while he does the up close and personal.
- Sword and Sorcerer: Except in Four Swords Adventures, where she uses an Energy Ball to attack instead.
- Big Good: Starting in Ocarina of Time, where she takes an active role in Link's adventures and gives him missions.
- Cosmic Keystone: She is the destined bearer of the Triforce of Wisdom, ⅓ of a divine wish-granting artefact.
- Costume Evolution: She originally had a pink dress with puff sleeves, and a wide bell skirt that had white ribbons and bows near the hem. This only lasted the first couple of games. In The Legend of Zelda: A Link to the Past she had a white dress with some purple trimmings and gold accessories. This would be the first form of her standard dress, which would evolve over further games.
- Crystal Dragon Jesus: The biggest example in the games, due to her being the mortal reincarnation of the goddess Hylia.
- Damsel in Distress: In many games, often right before the very end. However, she's a variation in that she usually creates a plan to stop Ganondorf in some way prior to her capture.
- Damsel out of Distress: Mostly in her Action Girl incarnations, but even when she's not, she always keeps her cool and dignity.
- Demonic Possession:
- Used on her empty body near the end of Twilight Princess, while Zelda's soul is secretly keeping Midna alive.
- Happens again in Spirit Tracks, only this time her soul's been put in a suit of armor. Multiple suits of armor, in fact. Also in Spirit Tracks, Malladus inhabits her empty shell as part of a boss battle.
- Deuteragonist: The second most important character in the series (despite it bearing her name) after Link.
- Everything's Better with Princesses:
- Played straight in all of the games except for Skyward Sword, where she is not a princess.
- In Twilight Princess, she is Hyrule's sole ruler, having the authority of a queen. Therefore, she is a princess In-Name-Only. This is justified by the fact that Zant's invasion started on the day before her coronation.
- God in Human Form: Specifically Skyward Sword's Zelda, who is the mortal incarnation of the goddess Hylia. Considering the strong implication that most-to-all of the Zeldas in the series are reincarnations of each other, it's very probable this trope applies to them, as well.
- Guys Smash, Girls Shoot: In games where she helps Link in combat, it's usually with magic or arrows while Link fights with the Master Sword. Averted in her Shiek persona, where she fights with hand-to-hand martial arts skills, adding needles and a chain-whip in Smash Bros or kunai and an enchanted harp in Hyrule Warriors.
- Zigzagged with Tetra, an incarnation of Zelda who was brought up as a pirate captain, in Hyrule Warriors, who fights with Sword and Gun.
- Grand Theft Me: She is on both the giving and receiving end of this. She is possessed by Ganondorf and Malladus in Twilight Princess and Spirit Tracks, respectively, but she can also possess Phantoms in the latter game.
- Hair of Gold, Heart of Gold: Like the leader hero, most of her incarnations are blonde. On occasion, she will have brown hair and, even rarer, red hair. While she is a princess of varying ages, she has her people's best interests at heart.
- High Class Gloves: Her standard royal dress often includes long, white gloves.
- The High Queen: Particularly in Twilight Princess, where the plot begins right in the middle of the coronation ceremony that would have made her Queen of Hyrule.
- Implied Love Interest: The various relationships between Link and Zelda basically fit the trope description to a tee: Zelda never has another love interest (Link tends to be either the same or a Chick Magnet depending on the game), interact with each other the most (usually), the plot is focused around Link rescuing Zelda (usually), and always form a strong emotional connection quickly no matter the amount of actual interaction. The exceptions are Spirit Tracks, Skyward Sword, Hyrule Warriors, and Breath of the Wild, which play up the romance angle to the point where they border on being an Official Couple.
- Kicking Ass in All Her Finery: Zelda's Action Girl selves typically have more masculine alter-egos, but still tend to do most of their combat in her Pimped-Out Dress.
- Lady and Knight: The Bright Lady to Link's White Knight.
- Lady of War: She becomes one in the final boss battles of Wind Waker, Twilight Princess, and Spirit Tracks.
- Living MacGuffin: According to Word of God, Zelda is the title character because she is invariably the center of Link's adventures.
- Leitmotif: Zelda's Theme (better known among fans as Zelda's Lullaby). First appeared in A Link to the Past and officially named in Ocarina of Time. She's also associated with the Ballad of the Goddess, which is Zelda's Lullaby backwards.
- Light 'em Up: Usually in the form of the Light Arrow, but sometimes as a Kamehame Hadoken, Instant Runes, or an Energy Ball.
- Light Is Good: She often emphasizes the power of light against evil.
- Little Miss Badass: Give her younger forms a weapon and you get this.
- Mage Marksman: She's always something of a sorceress and on many occasions will take up arms with a bow and arrow, mostly to fire the Light Arrows.
- Nice Job Breaking It, Hero!:
- She sometimes inadvertently triggers difficulties for Link or Hyrule as a whole when she makes poor decisions. A notable example is her sudden disappearance to take up the guise of Shiek in Hyrule Warriors, which served no strategic purpose and succeeded in doing nothing but demoralizing her troops.
- Also, one can argue her existence as this based on the ending of Skyward Sword. Reading between the lines of Demise's Dying Curse, it's plausible that the reason the entire cycle exists is because Demise-as-Ganondorf is piggybacking on the same divine reincarnative powers used to create each Link and Zelda. In other words, Ganondorf only gets to come back each generation because Zelda and Link will always appear each generation.
- Named After Somebody Famous: Shigeru Miyamoto has cited Zelda Fitzgerald as an inspiration for her name.
- One Mario Limit: Averted. Like Link, there are multiple Zeldas throughout the timeline, though for various reasons. For example, in The Adventure of Link, it's explained that every princess born was named Zelda in honor of the one that was put to sleep defending the Triforce of Courage.
- Parental Abandonment: Tends to be subject to this, although her father has appeared in three games so far, and offscreen in a fourth (there's also Kings Gustaf and Daphnes Nohansen Hyrule, but they're not the fathers of their respective games' Zeldas).
- Physical God: Each Zelda is an incarnation of the first, who, in turn, was a mortal incarnation of the Goddess Hylia.
- Pimped-Out Dress: Being a princess, she often wears elaborate dresses.
- Platonic Life Partners: Since she and Link are repeated incarnations of the Goddess Hylia and her hero, they're invariably this, especially in games where their relationship doesn't have an implied romantic slant (such as The Legend of Zelda: The Minish Cap).
- Princess Classic: She's characterized as this in the games up to Ocarina of Time, where she is instead a headstrong child/guilt-ridden adult. Subsequent games have diversified her characterization, including a few incarnations where she's not a princess at all.
- Princesses Prefer Pink: About half of Zelda's outfits. Some games avert this, like Skyward Sword and Breath of the Wild.
- Psychic Powers: She is often clairvoyant and telepathic.
- Royal Blood: All Zeldas are females born into the royal family, and they always have a crucial role to play in the Links' battle against evil.
- Royalty Super Power: Sorcery is passed down the Royal Family of Hyrule, due to the line's Divine Parentage and service to the Gods.
- Royals Who Actually Do Something: Oftentimes. Even the very first Zelda game had her doing her part in keeping Ganon away from completing the Triforce by breaking apart and hiding each piece of the Triforce of Wisdom.
- Sacred Bow and Arrows: In more recent titles, the honor of wielding the Light Arrows has passed from Link to her.
- Semi-Divine: Skyward Sword reveals that the first Zelda was the reincarnation of the goddess Hylia, making every Zelda after her this.
- Ship Tease: Has a ton of these with Link. While the first two games implied they were an Official Couple, later games toned the relationship down to this with only hints of a romance.
- Statuesque Stunner: A number of Zeldas are as tall, or taller, than their respective Links.
- Taken for Granite: In The Minish Cap and Phantom Hourglass, she's petrified.
- White Magic: Her powers are almost always defined as divine in origin, which is revealed in Skyward Sword to be attributed to her divine heritage.
- The Wise Princess: Triforce of Wisdom, natch. She's even the Goddess of the Trope.
- Wise Beyond Her Years: Whether as a child, a teenager, or a young adult, Zelda is always much wiser than her age would imply.
- Xenafication: Initially just a Damsel in Distress, later games made her a ninja, a pirate, and ultimately a goddess. After Wind Waker, she's not as capable as Link, but is able to competently assist him in battle by providing Light Arrow support fire. Skyward Sword even goes so far as to have her successfully infiltrate the Skyview Temple and get a good distance to the Earth Temple on her own.
The main villain(s) of the series: Prince of Darkness, King of Evil, ruler of the Dark World. His appearance in the first three games was an immense blue pig-demon or boar-demon (later depictions lean more towards boar than pig). The third game, A Link to the Past, described how he had originally been a desert robber, the chief of a band of murderous, magic-wielding thieves; Ocarina of Time, his Start of Darkness, showed him in his original human form, before his transformation. "Ganondorf" is his human name, while "Ganon" refers to his monster form.Ganondorf is the acknowledged main villain of six games, and the final boss of another two; he holds the Triforce of Power, which makes him immortal (established in Ocarina of Time and Twilight Princess), capable of being disembodied or sealed away but never permanently killed. There are many Links and Zeldas, reincarnated through the ages, but there is only one Ganon in each timeline. The ending of The Legend of Zelda: Skyward Sword revealed that there will always be an avatar of the Demon King Demise's hatred, for as long as incarnations of Zelda and Link continue to appear — and indicated very strongly that Ganondorf is in part possessed by Demise, although there are other villains in the series who can claim that status as well.
- Almighty Idiot: A recurring consequence of Ganon's lust for power. Whenever Ganondorf uses the Triforce of Power to become Ganon, he grows more powerful but ends up devolving his intelligent mind into that of a primal beast. Other examples of his intelligence loss include his botched resurrection in the Oracle games, and his eventual degradation into Calamity Ganon in Breath of the Wild, which takes place at least 10,000 years after Ocarina of Time. It's quite telling that Ganondorf is more dangerous when he is sane.
- Alternate Self: The Ganondorfs seen in the Decline, Adult, and Child timelines are this to each other. In addition, he has an effeminate Lorule counterpart named Yuga, who bonds with Ganon to become superior.
- Ambiguously Brown: The Gerudo people all live in deserts, so it's probably justified. Ganondorf himself, however, is Ambiguously Green for whatever reason. Conversely, his Lorule counterpart Yuga has stark, pasty white skin.
- Ambition Is Evil: Ganondorf was ruthless from the start of his career, as he sought to acquire more power by any means. His main character flaw is that no amount of power — not even the full and completed Triforce — is ever enough for him.
- Ancient Evil: By the time of Breath of the Wild, Ganon is remembered as the ancient, eternally reincarnating embodiment of an even older evil that, according to legend, once took on the form of a Gerudo.
- Animal Motifs: Pigs and Boars.
- The Antichrist: He is the incarnation of hatred of Demon King Demise, who reincarnated himself into mortal form to match his rival, the goddess Hylia, and swore revenge on her and her champion.
- Arch-Enemy: He's fought half a dozen different Links and Zeldas.
- Art Evolution: The latter games put more emphasis on his human form and less on his Pig Man or Wereboar form. But since Ocarina of Time, his voice acting has remained the same: he's always been depicted with a deep voice and a menacing laugh.
- Back from the Dead:
- This happened if you got a Game Over in The Adventure of Link, and has presumably happened several times offscreen.
- The linked ending of the Oracle games features a Ganon revived from the dead. He Came Back Wrong, but it still counts.
- He is also briefly resurrected in A Link Between Worlds before being taken over by Yuga.
- He attempts this in Breath of the Wild, but his resurrection is interrupted by Link, resulting in him being fought as an undead-looking cyborg.
- Badass Beard: In Wind Waker and Twilight Princess, he's grown his sideburns into a short beard.
- Badass Cape: Wears a cloak in human form Ocarina of Time and Twilight Princess, and as Ganon in the games set in the Decline Era.
- Badass Longcoat: In Wind Waker, and in his concept art◊ for the Oracle games.
- Batman Gambit: In Ocarina Of Time, he just waited for Link to pull out the Master Sword for him.
- Beard of Evil: In Wind Waker and Twilight Princess.
- Big Bad: The main antagonist of the entire series and usually the main villain of each game, with a few exceptions.
- Big Ol' Eyebrows: Has them in his human form. They're so big that they connect to his hair!
- Breakout Villain: During his debut in Ocarina of Time in his human form, Ganon has become one of the most reoccurring villains in the series.
- Complete Immortality: In Ocarina of Time, it's established that his piece of the Triforce makes him immortal, and for the most part, the series sticks with it. However, if he loses his piece, he does die for good, as seen in Wind Waker and Twilight Princess, although in the case of the latter he was reincarnated.
- Card-Carrying Villain: A surprisingly well-handled example. He happily calls himself "King of Evil" and "Dark Lord"; he makes no secret of his sheer love of power; but he's pragmatic, intelligent, strikingly brave, and perhaps a little bit tragic (The Wind Waker depicted him in gloomy middle age), and he enjoys a challenge from a worthy hero.
- Close-Range Combatant: Tridents, swords (normally two one-handed swords, occasionally a great two-handed Chinese broadsword), and the occasional battle magic or weight-triggered earthquake.
- Cosmic Keystone: He is the destined bearer of the Triforce of Power, ⅓ of a divine wish-granting artifact.
- Dark Is Evil: His Color Motif leans on black and very dark tones. And whenever his power grows, darkness begins to blot out the world. Hell, the world he created is called the Dark World.
- The Dark Side Will Make You Forget: Implied in the ending of Wind Waker; he originally set out to obtain the Triforce to give prosperity to his desert-bound tribe, the Gerudo, akin to that which the Hylians enjoyed. Instead, after acquiring the Triforce of Power, he became obsessed with destroying Hyrule and conquering everything, forgetting all about his people in his new thirst for power.
- Dark-Skinned Redhead: Due to his Gerudo heritage.
- Demonic Possession: He uses this on Zelda in Twilight Princess, and it is implied that he did so on Agahnim in A Link to the Past.
- Desert Bandits: He was the king of the Gerudo, a tribe of desert-dwelling thieves. He shocked his countrymen (or countrywomen, as the case may be) with his tactics; but he envied the Hylians' pleasant, temperate surroundings, and wanted to lead his people to that better life.
- Diabolical Mastermind/Evil Genius: Ganon is possibly the most intelligent character in the franchise, and is more charismatic than you'd expect from someone with a nasty temper, a constant desire to be in charge, and the power to turn into a giant anthropomorphic boar. In Ocarina of Time, he easily manipulated Link and Zelda into opening the Door of Time for him; in the lead-in to A Link to the Past, he gained the trust of the King of Hyrule and carried out a palace coup, even though the king had all the necessary information to figure out that this reclusive wizard wielding an unfamiliar magic just might have something to do with the weakening seal on the Sacred Realm and the great plague that had emerged from it.
- Dimension Lord: In the Decline timeline, he was sealed away in the Sacred Realm and conquered it, turning it into the Dark World.
- Dual Wield: He wields a pair of swords in Ocarina of Time, The Wind Waker, and Hyrule Warriors.
- Dub Name Change: The English Super Nintendo instruction booklet for A Link to the Past notoriously made the claim that he was known as "Ganondorf Dragmire" and was also called by his alias "Mandrag Ganon" (supposedly meaning "Ganon of the Enchanted Thieves"), but this information is simply not present in the Japanese Super Famicom version and was subsequently omitted entirely from the Game Boy Advance manual. For 25 years straight, this was never referenced again in any later game or related material until the name Ganondorf Dragmire suddenly resurfaced in an April 2017 update to Zelda.com — which, while an official website, has a proven negative track record of including flat-out erroneous details. As of 2017, this has been confirmed through Wordof God thanks to Shigeru Miyamoto.
- Evil Is Bigger: Seven and a half feet tall in human form (although a more normal six feet or so in Ocarina of Time), and probably ten or twelve feet tall in boar form. He's practically a Kaiju in Breath of the Wild.
- Evil Is Hammy: Ganondorf is prone to laughing menacingly while bragging about how powerful he is.
- Evil Laugh: First appeared in The Adventure of Link — where it was absolutely terrifying if you were of the target age group, since no one imagined at the time that the NES could show portraits or depict even the simplest of voice acting. Iconic ever since, to the point of being a Verbal Tic in Ocarina of Time.
- Evil Only Has to Win Once: Subverted. The "Decline" Timeline is exactly what happens when Ganon does win — and it still doesn't work out that well for him. Even after defeating Link and gaining the complete Triforce, the people of Hyrule still managed to fight back and managed to seal Ganon in the Sacred Realm/Dark World. However, as he still had the Triforce at his disposal, Ganon continued making wishes and building his power until the Dark World's power began seeping into the Light World as well. Then a new Link shows up ("a new Hero was destined to appear"), kills him, and claims the Triforce for himself. Centuries later, Ganon reacquires the Triforce of Power and falls upon Hyrule again, but is again defeated by a new Link. So really, evil's at a disadvantage in this series.
- Evil Overlord: Overlaps with Evil Sorcerer and Sorcerous Overlord.
- Evil Tower of Ominousness: Ganon's Tower is his base of operations in several games. He sometimes hijacks Hyrule Castle for the same effect.
- Evil Virtues: Just about everything on the list. Even a certain amount of honesty, mentioned below.
- For the Evulz: Chaos and destruction are means to ends that he's very attached to, but Ganondorf also enjoys them for their own sake; this comes through particularly clearly in Ocarina of Time and Twilight Princess.
- Freudian Excuse: It's revealed in Wind Waker that he was jealous of Hyrule's prosperity while his people were reduced to thievery in the desert, and claims that is the reason he initially invaded.
- Full-Boar Action: His Ganon form, especially in Twilight Princess and Hyrule Warriors.
- Green-Eyed Monster: Specifically, his being destined to be the king of a barren desert before seeing the fertility and peace of Hyrule. Furthermore, it is implied in Skyward Sword that Ganon is the incarnation of the ancient Demon King Demise's hatred after the latter was defeated by the first Link. In other words, Ganon really had no other chance of being anything but evil.
- Genius Bruiser: A clever manipulator, a powerful sorcerer, and a fearsome warrior, with or without weapons.
- Generic Doomsday Villain: Sometimes he's pretty front-and-center, and gets a great deal of dialogue (for a Zelda game); on other occasions, he's about as impressive as the filler villains he normally replaces.
- God in Human Form: Much like how Zelda is the mortal incarnation of Hylia, Ganon is the reincarnation of Demise, specifically the incarnation of his hatred, destined to fight the bloodlines of Link and Zelda forever.
- Greater-Scope Villain: He serves as this role if he has a Dragon working for him (usually trying to resurrect him, like his surrogate mothers in the Oracle games) or if he is The Man Behind the Man. In fact, there's a whole trope for this, and he is the Trope Namer: Hijacked by Ganon.
- Has Two Mommies: He was brought up by the Twinrova, two witches.
- Hellish Horse: In Twilight Princess, he rides one with glowing red eyes.
- Hijacked by Ganon: Trope Namer, and he's been at it for five games and counting. He's also the God of the Trope.
- Honor Before Reason: A rare villainous example: During the final fight in Wind Waker, Ganondorf, after being hit by enough Light Arrows, approaches Tetra, and, instead of stabbing her, puts away his sword and simply backhands her. Also, he seems to have a habit of, whenever knocking down Link, waiting until he gets back up before he resumes his attack or does a finishing blow.
- Humanoid Abomination: He was once simply the king of the desert-dwelling Gerudo tribe, although a powerful sorcerer nevertheless. After acquiring the Triforce, however, he became something much, much worse. He is also the reincarnation of the primordial Demon King Demise and a manifestation of his hatred towards Zelda and Link.
- Immortality: He is the only bearer of a Triforce piece that remains the same being from appearance to appearance for this reason. It's strongly implied that Link and Zelda's spirits are reincarnated from each passing generation instead.
- Impaled with Extreme Prejudice: Done multiple times over the series in terms of the finishing blows:
- In Ocarina of Time, Link, after Ganon was pinned down by Zelda, slices Ganon's face and then delivers the final blow by impaling his mouth.
- In Wind Waker, Ganondorf attempts to do a last-ditch attack on Link. Link parries it, gains enough air, and then does a downward thrust through Ganondorf's head.
- In Twilight Princess, Ganondorf is skewered through the chest with the Sage's Sword in a flashback, and Link's finishing blow against him going right through the wound left by it.
- Invincible Villain: Ganondorf claims to be unable to be killed by any weapon without the ability to purge evil, and backs it up in Wind Waker.
- Joker Immunity: Despite dying on-screen several times, he usually finds a way back in time for the next game. The Triforce of Power is attributed for most if not all of these returns, and the fact he's destined to reincarnate by way of Demise's Curse only adds to this.
- Knight of Cerebus: When he appears in a 3D game, he typically ends up darkening the plot.
- Killed Off for Real: The original Ganondorf was killed by Link at the end of The Legend Of Zelda I (Decline), Twilight Princess (Child), and Wind Waker (Adult), the latter two times due to the Triforce of Power, the source of his immortality, being separated from him. However, as per Demise's Dying Curse in Skyward Sword, he is reincarnated as the Ganondorf seen in Four Swords Adventures in the Child Timeline. So far, he's stayed dead in the Adult Timeline, but this is still circumstantial. However, in the Decline Timeline, Ganon loses the entire Triforce twice (at the end of A Link to the Past and then at the end of the original Legend of Zelda as well), and we're told that there's still a way to revive him in Adventure of Link. That's the final game in that timeline, so it never actually happens barring a Game Over. Finally, while Breath Of The Wild's placement in the timeline is unknown, he gives up on reincarnation to harness his full power and seemingly dies for real.
- King Koopa Copy: He started out as one, but after the introduction of his human form, Ganondorf, he became very different.
- King Mook: In A Link to the Past and the spinoff Nintendo Land, his Moblins, as depicted as Pig Men, appear alongside Ganon in his Boar demon form. Ironically, Pig Moblins rarely appear with Ganon (as opposed to Ganondorf), with Pig Ganon usually appearing with Bulldog Moblins.
- King of Thieves: Before he obtained the Triforce of Power and became the Prince of Darkness/King of Evil, Ganondorf was the King of Thieves of the Gerudo. The position goes to the one male born to the tribe every 100 years.
- Large and in Charge: In both his human and beast forms. Hyrule Historia even puts his official human form height at a staggering and stout 7 feet 6 inches.
- Large Ham: In various games. Bonus points for, as Ganon, making it as literal as possible.
- Laughing Mad: His reaction to the waves coming down on Hyrule from the Hyrulean King's wish to the Triforce in Wind Waker.
- Leitmotif: Agahnim's theme in A Link to the Past became Ganondorf's theme from Ocarina onwards, as the former was in many ways a prototype for the latter. It is a slow, menacing theme. He even played it on his organ one time, while waiting for Link to arrive. The various Ganon, Phantom Ganon, and Ganondorf boss battle themes go with the character as well.
- Light 'em Up: He has shown proficiency with light magic, and in Twilight Princess, he uses the Sword of the Sages that he stole from the sages who sought to execute him.
- Light Is Not Good: Despite being affiliated with darkness and evil, he is the chosen wielder of the divine power of Din, and he demonstrates the ability to manifest himself as a giant glowing head in Twilight Princess.
- Lightning Bruiser: In Wind Waker and Twilight Princess, he does away with taking on Link with spells from afar and fighting as the Mighty Glacier Ganon and proves to be an astonishingly agile opponent while still being bigger and stronger than Link and Stone Walling all but the most advanced sword attacks. Even when he is Ganon in Twilight Princess, he's incredibly agile, and turns human for the final battle.
- Made of Evil: Because of the revelation that Ganondorf is the manifestation of the curse placed upon Zelda and Link's descendants by Demise in Skyward Sword, Ganondorf's existence hinges on the hatred and persisting spirit of an ancient evil. In Breath of the Wild, he is completely comprised of an evil mystical substance called Malice.
- Magic Knight: He not only possesses powerful magic, but is also unbelievably strong and skilled with melee weapons.
- Nigh-Invulnerability: In Wind Waker, Ganondorf laughs off a slash from the depowered Master Sword and scolds Link for even thinking that he could be defeated by a weapon without the power to purge evil. Every time he is killed, he will come back to life just fine due to having the Triforce of Power and being a manifestation of Demise's hatred towards humans.
- Older and Wiser: His depiction in Wind Waker, having had a lot of time to think about things. He still wants to claim the Triforce and take over Hyrule, but he's become more philosophical and explains his original motives.
- The One Guy: To his entire race. Ganondorf is the male Gerudo born once every one hundred years, which is his claim to his title as king.
- One-Handed Zweihänder: Although he's usually shown wielding a trident, some games have him wielding massive swords, most notably Ocarina of Time (as Ganon) and Hyrule Warriors (where it's his default weapon-set).
- One-Winged Angel: His boar-like beast form, Ganon. The 2D games have him in this form all of the time.
- Orcus on His Throne: Possesses the Triforce of Power, is a spectacularly skilled sorcerer and swordsman, easily mows down any and all (non-Links) who oppose him, is immortal... and he generally waits around for the latest incarnation of the Hero to level up at the expense of his minions rather than deal with any potential threat himself. Subverted in some games, however, such as Wind Waker, where Ganon was tearing up the place before the Master Sword was sacrificed to seal most of his power and then Hyrule was flooded to keep him away.
- Overarching Villain: He hijacks the plot from a lot of villains, and is overall the main recurring antagonist.
- Pig Man: The rare Big Bad example of this trope. Precisely how piggish he looks tend to vary from game to game; he tends to be more pig-like in the 2d games, probably to match his iconic Mooks, the Moblins (who tend to see-saw between pigmen and bulldog-men themselves). His Ocarina of Time and Twilight Princess incarnations are the least piggish-looking, with the former being a hulking demonic Beast Man with a piggish nose and the latter looking like a swinishly snouted, tusked hybrid of lion and ape.
- Physical God: Almost literally, as he (usually) wields the Triforce of Power, which amplifies his own abilities immeasurably, and is the reincarnation of the Demon King Demise.
- Planet of Copyhats: In the backstory of A Link to the Past, he is said to be a masterful thief on account of how he came by the Triforce. Thievery ends up being one of the main defining features of the Gerudo.
- The Power of Hate:
- He embodies the dying curse that Demise set on the descendants of the first Link and Zelda, in which that an incarnation of his hatred is destined to forever fight all of their descendants.
- This makes him transform into Ganon for the final boss fight in Ocarina in tandem with the Triforce of Power.
- Pride: What really keeps undoing Ganondorf again and again is his extreme arrogance. While he has recognized Link's skill on several occasions, the King of Evil refuses to believe that the Hero is a match for him, no matter how much the latter accomplishes.
- Prongs of Poseidon: His most commonly seen weapon is a trident of some description, although the style varies between games. Every Ganon wields one in the 2D games, and it's his secondary weapon set in Hyrule Warriors.
- Pure Is Not Good: Twilight Princess and Breath of the Wild describe Ganondorf as possessing the purest malice and Skyward Sword reveals why.
- Rage Quit: He does this in a couple games.
- After losing his first fight to Link in Ocarina of Time, he primes the castle they're in to explode. When he realizes that Link survived, he goes berserk and transforms into Ganon.
- In Breath of the Wild, Link manages to interrupt his reincarnation cycle and bests his physical body in battle. In response, he transforms into Dark Beast Ganon, a monster that will kill all life in Hyrule if Link does not put him down for good.
- Raised by Grandparents: Sort of. Word of God is that he was raised by the witches Twinrova.
- Reincarnation: The Ganondorf seen in Four Swords Adventures is the reincarnation of the original Ganondorf killed in Twilight Princess, and Dark Link is a manifestation of his hatred for Link. In Skyward Sword, it's revealed that he is the incarnation of the hatred Demon King Demise bore for Link and Zelda, which is reiterated in Breath of the Wild. Hyrule Historia and Hyrule Warriors state that Ganondorf is Demise's reincarnation as well.
- Sanity Has Advantages: Ganondorf is smart, charismatic, pragmatic, brave, patient, relentless, immortal, and not crazy — traits which make him one of the most dangerous villains in just about any work of genre fiction. Link consistently needs his wits about him to beat Ganondorf, or to ensure that he stays beaten.
- Scary Black Man: Though more Ambiguously Brown, or perhaps Ambiguously Green, his skin's dark enough to give off something of this vibe. He's always been depicted as more Middle Eastern or East African than anything else, in contrast to the European-cultured Hylians.
- Sealed Evil in a Can: At the end of Ocarina of Time and in the backstory of the Decline timeline, he's sealed into the Sacred Realm, at the end of Four Swords Adventures, he's sealed inside the Four Sword, and in the backstory of Breath of the Wild, he was sealed inside Hyrule Castle.
- Sinister Schnoz: As part of his Gerudo heritage, he has a large nose. Ocarina of Time in particular has it be impressively pointy like all Gerudo. Later games tone it down, but it's still fairly big in most interpretations.
- Stalker Without A Crush: To every Zelda he meets. He only desires her for the Triforce of Wisdom she carries.
- Staying Alive: Several games imply or outright state it is due to the Triforce of Power making him immortal.
- Stout Strength: In most of his appearances, he's either fat (as an anthropomorphic pig) or muscular-but-somewhat-fat (as Ganondorf in all his appearances except Ocarina of Time), but is still one of the strongest beings in Hyrule.
- Super Strength: On top of his powerful magic abilities, his physical strength is godlike. Many times, he is portrayed as stronger and more powerful than Link (who has impressive feats of strength himself), like in Wind Waker where he completely overpowers Link (a Link who can lift giant boulders) in every encounter without even trying, or in Ocarina of Time where Link needs big magical strength enhancement gloves to even compare to Ganon's strength. He has feats like breaking free from heavy chains, destroying the floor of his throne room with one punch, destroying pillars which require powerful weapons for it to destroy with ease, wielding huge weapons that Link himself would struggle to wield, killing the water sage with one punch, breaking free from a giant castle rubble while half dead, and creating earthquakes with his physical abilities.
- Take Over the World: His main goal in claiming the Triforce and conquering Hyrule.
- Tennis Boss: In Ocarina of Time and while possessing Zelda in Twilight Princess.
- Touché: Especially evident in Wind Waker, when Link manages to escape or defeat Ganon. He always has this smirk on his face which demonstrates amusement with Link's gumption.
- Tragic Villain: By way of Character Development. Initially, Ganon was just a Generic Doomsday Villain, with A Link to the Past and Ocarina of Time expanding on how he was a master thief and warlord who managed to acquire the Triforce (and, in the former game, slaughtered his own followers to possess it). In Wind Waker, he was given a Freudian Excuse for coveting the Triforce; the Gerudo were poor, shunned outcasts who were forced to live in the barren wastes of the desert whilst living right next door to the lush and prosperous Hyrule (and Fridge Horror only makes it worse about how bad things would have been, especially since they were a One-Gender Race who had to mate with Hylian men to propagate). Then, in Skyward Sword, we learn that he's the reincarnation of Demise/the avatar of Demise's hatred born of a Dying Curse, which means that he never had a choice in what would happen to him. He was destined to become a monster, whether he wanted to or not.
- The Unchosen One: Zig Zagged Trope. Unlike Link and Zelda, Ganondorf did not stumble across the Triforce of Power and was not granted its power from birth. However, as the reincarnation/manifestation of the demon Demise, he still seems to embody it. Most telling is the Child Timeline, where Ganondorf failed to open the Portal of Time due to Link's intervention, but is just "awarded" the Triforce of Power just because.
- Unexplained Recovery: He has died. He has also appeared, perfectly healthy, in games that are chronologically some time after the game in which he has died.
According to Hyrule Historia, Ganon returns in the original The Legend of Zelda (after A Link to the Past) without hinting he had died before in games which at the time weren't released. Due to the ambiguity of what happens in-between, how he inexplicably recovers is unknown.
Several of the games, including Ocarina of Time, strongly imply if not outright state it is due to the Triforce of Power making him immortal. In Twilight Princess, the original Ganondorf is finally slain... only to reincarnate in time for the next chronological game.
- Villain Decay: In the Decline timeline, Ganon's power and intelligence gradually decrease as he gets defeated by various incarnations of Link over time. In A Link to the Past, he was at the height of his power, having defeated the Hero of Time and obtained the entire Triforce ages ago with an entire world at his command. The only way to defeat him was by a combination of the Master Sword (which could only stun him) and four Silver Arrowsnote . In the Oracles games, Ganon is revived, only for the resurrection to be botched and he comes back as a mindless, raging beast with limited awareness of who he is. He can be killed by any sword (with the Master Sword causing the most damage). In A Link Between Worlds, Ganon is revived again to be used as a power source for Yuga's One-Winged Angel form, and Yuga remains in full control of his body. He is killed by just the Master Sword. And finally, in the original Legend of Zelda, according to Hyrule Historia, Ganon returns but lacks any of Ganondorf's intellect back in Ocarina of Time, now simply a demon warlord bent on stealing the Triforce. He is ultimately slain by a non-Master Sword and one Silver Arrow this time around. Played with in Breath of the Wild, as Calamity Ganon, where he's stronger than ever, but lacks a body at that point, and is an Almighty Idiot on top of that due to his sheer power overriding any remaining identity as Ganon or Ganondorf.
- Villains Never Lie: In Wind Waker's New Game+, Link receives the "Hero's New Clothes", which are invisible to everyone but the honest. Ganondorf can see them just fine.
- Villain Respect: Despite animosity toward him as an enemy, Ganon has nothing but respect for Link's courage. Numerous times, he praises Link's determination and toughness and gives an amused grin/laugh when Link outsmarts him.
- Well-Intentioned Extremist: Revealed to have started off as one before his rise to power in Wind Waker, with his intention of freeing the Gerudo from the deserts. As to this, the monster he eventually became is a result of Motive Decay, justified as him going mad with power.
- Wicked Cultured: In Ocarina of Time, he's playing his own theme song on an organ while Link progresses through his lair.
- Woobie, Destroyer of Worlds: Thanks to Skyward Sword and Wind Waker, he also comes across as this. He pretty much wanted to make life better for the Gerudo, but ended up falling hard down the Dark Side, and in Wind Waker at least, it's even implied that he might have regretted his crimes. In addition, since he was predestined to become the reincarnation of Demise's hatred, he also literally never had any choice in regards to whether he could become good. Heck, in Ocarina of Time and Twilight Princess, Zelda and Link even pitied him.
- Worthy Opponent: Considers Link one, for his courage at least. Ganon is prideful and arrogantly secure in his own power, but he is often pleasantly surprised by Link's ability to give him a challenge.
- Wrestler in All of Us: While very heavily Flanderized in Super Smash Bros., Ganondorf often uses various hand-to-hand combat and wrestling moves in his boss battles alongside swordplay and magic.
- Xanatos Gambit: In two games.
- Ocarina of Time. It doesn't matter who opens the Gate of Time, he'll still get a Triforce piece.
- Wind Waker. The Master Sword is the only weapon that can defeat him, but freeing it gives him his full powers back.
- In Hyrule Warriors, he repeats the gambit from Wind Waker by manipulating Cia into unsealing three parts of his soul and becoming a big enough threat that the heroes have to draw the Master Sword — which was sealing away the final piece of his soul — to stop her.
The Golden Goddesses
Goddesses as a Group
The divine creators of Hyrule, Din, Nayru, and Farore. In ancient times, they descended to the chaos that was the world at the time, created the known world and the creatures within it, and then departed, leaving the Triforce at the point in the world they left it. The Goddesses have never directly appeared in a Zelda title outside of flashbacks to their creation of the world, but creatures named for them and artifacts bearing their power frequently appear.
- Color-Coded Characters: Din is usually represented by red, sometimes orange; Nayru is usually represented by blue, sometimes violet or purple; Farore is usually represented by green.
- Freudian Trio: Din is the Id, being associated with fire and power, and Ganondorf, who wields her part of the Triforce, is the power-hungry Big Bad; Nayru is the Superego, being associated with water and wisdom, and Zelda, who wields her part of the Triforce, is the wise and peaceful ruler of Hyrule; and Farore is the Ego, by virtue of being associated with Link, who defeats Ganondorf, rescues Zelda, and restores balance to the land in the process with a combination of wisdom and power.
- God is Good: Whenever an evil great enough to demand it threatens the land, they will intervene to help stop it.
- Greater-Scope Paragon: While Hylia is the Big Good in games that feature her, they're still higher in the Hyrule Pantheon's pecking order than she.
- Top God: Of the "God of Gods" variety. The Legend of Zelda provides no shortage of deities, but they all pale in comparison to the Hyrulean goddesses, who created the universe and every living creature in it.
Din, Goddess of PowerGoddess of Power, represented by fire, the color red, and the Goron race. She created Hyrule itself, shaping the earth and the mountains.
- Playing with Fire: Is said to have created Hyrule with her "strong, flaming arms", and is generally associated with fire, such as Din's Fire and Death Mountain.
Nayru, Goddess of WisdomGoddess of Wisdom, represented by water, the color blue, and the Zora race. After Din created the land of Hyrule, Nayru breathed her wisdom onto it, creating the laws of space-time.
- Deflector Shields: The spell associated with her, Nayru's Love, creates an energy barrier to protect the user.
- Making a Splash: Is associated with Water via the Zora's Sapphire and similar artifacts.
- Time Master: Being that she's implied to have created the laws of physics (Ocarina of Time says she "gave the spirit of law to the land"), it is thought that she may be the Goddess of Time often spoken of but never named. Additionally, the oracle that bears her name has the power to control time.
Farore, Goddess of CourageGoddess of Courage, represented by the forests and the wind, the color green, and the Kokiri and Deku races. Once Nayru created the law of the land, Farore created life itself, all creatures and plantlife.
- Flash Step: Farore's Wind, the spell associated with her, allows the user to teleport.
- Heroic Spirit: It's implied that while Zelda gets great wisdom and Ganondorf great power, the Triforce of Courage grants Link this trope. Being the Goddess of Courage, it only makes sense.
- Green Thumb: Is the spirit of nature.
- Wind is Green: Is associated with Wind, and her spell in Ocarina of Time, Farore's Wind, is green.
HyliaHyrule's original protector goddess. She is the original identity of the very first Zelda, until she took a human form and began her plans to defeat evil.
- Action Girl: She forged the Goddess Sword and originally wielded it against the Demon King Demise, before passing it down to her chosen Hero.
- Adaptation Expansion: She appears in a prequel manga included in Hyrule Historia, wherein she chooses the first incarnation of Link as her champion against Demise, and forsakes her immortality after he is killed to be reincarnated at his side.
- Big Good: Working under the Golden Goddesses, Hylia protected Hyrule and the Triforce in the series' backstory. She is the one that started the Royal Family, created the first iteration of the Master Sword and chose the first Hero.
- Celestial Paragons and Archangels: Statues depict her as a winged woman wielding the Goddess Sword.
- Deity of Human Origin: Technically speaking, she is a goddess that became human and then became a goddess again.
- Divine Parentage: Without her, the Royal Family wouldn't exist.
- Founder of the Kingdom: Mount Hylia, Hylia River, the Hylian people, and even the Kingdom of Hyrule itself are named after her.
- The Ghost: Never makes a physical appearance in the games. She is only visible in artistic representations, such as paintings and statues, though she does speak to Link when he comes to one of her statues in Breath of the Wild.
- God of Good: She is a benevolent goddess with the power to vanquish evil, an ability passed down to her mortal incarnation and descendants. After the original Zelda's mortal life ended, Hylia became a goddess again and continues to protect Hyrule, even when the current generations of Link and Zelda are present.
- Lady and Knight: She appointed a Hylian knight as her champion in the war against Demise, presenting him with the Goddess Sword. This chosen Hero would be reincarnated as the various Links, tasked with defending the bloodline of the goddess against the incarnation of Demise's hatred.
- MacGuffin Guardian: She was tasked with protecting the Triforce by Farore, Nayru, and Din.
- Mortality Ensues: She temporarily gave up her status as a goddess to be incarnated as the first Zelda.
- Our Founder: Statues of her appear in Skyward Sword and Breath of the Wild, signifying her status as the founder and patron goddess of Hyrule.
The Master Sword/Fi
The Master Sword/FiThe legendary Blade of Evil's Bane often wielded by the Hero of Hyrule. It is later revealed to house a mind of its own named Fi.
- Breakout Character: Her unexpected popularity gave her a small, yet important role in Breath of the Wild.
- The Chooser of The One: She decides who is worthy of holding the Master Sword, based on her impressions of the first Link.
- Cool Sword: She is the Master Sword.
- Color Motif: Blue and purple/indigo. The same colors associated with the Master Sword.
- Leitmotif: Fi's Theme.
- Legendary Weapon: Her story is tied to those of the Heroes of Hyrule.
- Living Weapon: Again, the spirit of the Master Sword.
- Minor Major Character: She is in every game the Master Sword appears in, it's just that Fi herself doesn't come out to speak to her current wielder aside from Skyward Sword.
- Reforged Blade: Sometimes, the Master Sword must be reforged in order to increase its power. Unlike most examples, however, the Master Sword is not broken in the first place. In the Skyward Sword prequel manga included in Hyrule Historia, the original incarnation of Link is shown shattering the Master Sword in order to reforge it from a divine greatsword only wieldable by Hylia into a longsword he can use.
- Villain-Beating Artifact: Whenever she, or rather the Master Sword, shows up, that's when Link has a chance at beating Ganondorf.
- You Are Not Ready: In Ocarina of Time, she sealed Link's spirit in the Sacred Realm because he wasn't ready to wield the Master Sword. This also had the effect of letting Ganondorf get to the Triforce.
Link's Shadow/Dark Link/Shadow Link
Link's Doppelgänger who first appeared as "Link's Shadow" in Zelda II: The Adventure of Link, the surprise final boss. He's something of a popular character with the fandom despite his infrequent appearances and lack of characterization. He appears most notably in Ocarina of Time as the mini-boss in the Water Temple, and in Four Swords Adventures as a Recurring Boss.There are many different Dark Links, just as there are many different Links. The character is alternately known as Link's Shadow (in The Adventure of Link), Dark Link (in Ocarina of Time), and Shadow Link (in Four Swords Adventures); it is unknown if there are any meaningful differences between these names. In The Legend of Zelda: A Link Between Worlds, you can enter Shadow Link Battles as a StreetPass feature. They represent other players you pass and are equipped with up to two of the items they have.
- Big, Bulky Bomb: He throws humongous bombs at you several times during Four Swords Adventures. Can also use them in A Link Between Worlds should an opposing player equip them with one.
- The Blank: In many of his appearances, he has no facial features except for glowing red eyes, and sometimes not even that.
- Bonus Boss: In the Game Boy Advance version of A Link to the Past and in Spirit Tracks.
- Degraded Boss: In Oracle of Ages, Veran can create dark Link doppelgangers as easily defeated Mooks.
- Doppelgänger: He is an evil, jet-black clone of Link.
- Evil Twin: He is identical to Link... except made of shadow.
- Enemy Without: In Zelda II, he is explicitly seen jumping out of Link, and in Hyrule Warriors manifests out of Link's shadow.
- Fearful Symmetry: One of his favorite combat tactics in boss battles.
- Fighting a Shadow: In Four Swords Adventures, he retreats into the Dark World whenever you beat him.
- Final Boss: In The Adventure of Link, he is the final boss.
- The Heartless: The Shadow Link seen in Four Swords Adventures is a manifestation of the original Ganondorf's hatred towards Link.
- Legacy Character: Each Link copy is a different character and has a different explanation for their existence. In Zelda II, Link's Shadow is the last test of worthiness for the Triforce of Courage. In Ocarina of Time, Dark Link is a Giant Space Flea from Nowhere. In Four Swords Adventures, Shadow Link is a creation of the Dark Mirror and a manifestation of the original Ganondorf's hatred for Link.
- Mirror Boss: In Ocarina of Time, Dark Link mirrors the real Link's attacks.
- Paint It Black: The versions in The Adventure of Link, Ocarina of Time, and Four Swords Adventures are jet-black.
- Red Eyes, Take Warning: In Ocarina of Time, he has glowing red eyes. This was carried over to the unnamed Oracle of Ages and Twilight Princess copies/illusions.
- Sequential Boss: In A Link to the Past (Game Boy Advance version).
- The Trickster: In Four Swords Adventures, he and his clones play malicious tricks on Link.
- White Hair, Black Heart: He is given white hair in his Twilight Princess incarnation.
Phantom GanonA spirit that has been summoned by Ganondorf several times, and bears a physical resemblance to him.
- Cool Sword: A large black sword with a curl at the tip.
- Dark Is Evil: He started off as a Undead-looking monster at first, then seemed to transition into a Living Shadow.
- Evil Laugh: Lets one out from time to time.
- Glowing Eyes of Doom: In all incarnations.
- Living Shadow: His post-Ocarina of Time incarnation had a design that invokes this.
- Me's a Crowd: In The Wind Waker, he can temporarily summon four copies of himself that can strike down Link. In Ocarina of Time, he uses a copy as a decoy.
- Prongs of Poseidon: Wields a trident in Ocarina of Time.
- Teleport Spam: His post-Ocarina of Time incarnation makes heavy use of his teleportation powers.
- Tennis Boss: Each incarnation must be damaged by deflecting his energy attacks.
The twin sisters Koume and Kotake, who were Ganondorf's adopted parents in Ocarina of Time. They presumably taught him his dark magical abilities and set him on his Start of Darkness. Koume uses fire magic and Kotake uses ice magic. Their Fusion Dance forms a composite being that can use both. They were later seen trying to revive Ganon in the Oracle series. Interestingly, their Alternate Universe counterparts in Majora's Mask are good guys who run a potion shop and tour boat in southern Termina.
- Crystal Ball: They are sometimes depicted as using one of these, mostly in the Oracle series.
- The Dragon: The twin sisters were Ganondorf's adopted parents. That probably explains a lot.
- Dual Boss: You fight both witches at the same time, they eventually fuse together.
- Elemental Rock-Paper-Scissors: Whenever you face them; Koume is weak to ice and Kotake is weak to fire, so the typical fighting pattern is reflecting one's elemental attacks to damage her sister with it.
- Evil Matriarch: They rule the Gerudo tribe, and whoever disobeys gets banishment or enslavement to their son.
- Evil Old Folks: They're said to be centuries old.
- Hot Witch: Their fused form Twinrova is noticeably more youthful.
- Flying Broomstick: Their mode of transportation.
- Fusion Dance: Their Twinrova form, which the player usually has to fight.
- Unexplained Recovery: In the Oracle series, provided they're not the same twins as in Ocarina of Time. That game's Link defeated them and they ascended to heaven, yet they show up just fine in the Oracle games.
- Wicked Witch: They fit the traditional archetype pretty well: evil, old, green skin, Sinister Schnoz, ride broomsticks, etc. Subverted in Majora's Mask, however, where they run a potion shop and are helpful to Link (if a bit racist towards Dekus and Gorons).
The main villain of the Four Swords sub-series. The backstory from The Legend of Zelda: Four Swords told of how a young hero imprisoned him in the titular Four Sword and how he escaped when the seal weakened. The Legend of Zelda: The Minish Cap is his Start of Darkness, explaining how he used the power of the Minish Cap to transform himself into a human sorcerer, and later a giant eyeball-cloud.
- The Archmage: Vaati displays incredible magical prowess.
- Big Bad: He plays this role in the Four Swords sub-series.
- Blow You Away: Being a wind mage in his later games, his attacks based on wind can send Link flying.
- Breakout Villain: Vaati is the only villain to have played the Big Bad in more than one game besides Ganon, which led to a rise of popularity and many suggesting a return whenever a new game makes itself known.
- Curb-Stomp Battle: Vaati won the tournament decisively and then went on to humiliate the soldiers of Hyrule in the beginning of The Minish Cap.
- The Dragon: To Ganon in Four Swords Adventures. Although he was most likely manipulated.
- Dark Is Evil: Wore deep purple robes after becoming a sorceror, and became pitch black after becoming an Eldritch Abomination.
- Eldritch Abomination: At the end of Minish Cap, in Four Swords, and in Four Swords Adventures, he appears as a one-eyed demonic entity.
- Enfant Terrible: Even though his age is never mentioned, it's pretty obvious that he wasn't an adult in his human and his original Minish form, since his human artwork makes him barely taller than Link and his Minish-sprite is even smaller than that of a regular Minish. Additionally, he's so cute in these two forms that you wouldn't know he's a villain unless someone told you... Of course the knights of Hyrule suspected nothing when a young boy signed up for the tournament...
- Evil Sorcerer: He's a skilled and powerful magician who wants to conquer Hyrule.
- Faceless Eye: In his demon form, he's an Oculothorax with bat wings.
- Filler Villain: Fills in for Ganon in the Four Swords games where he isn't present.
- Giggling Villain: He laughs like the Happy Mask Salesman.
- Greed: One of the guards describes Vaati as greedy when the latter is impersonating the king in The Minish Cap.
- I Have You Now, My Pretty: In Four Swords and Four Swords Adventures, due to forgetting his former life, he's become obsessed with pretty girls. He kidnapped Zelda in the former because he wanted a bride.
- Killed Off for Real: Hyrule Historia states that Vaati was killed in the final fight of Four Swords Adventure, permanently writing him off the Child Timeline. His fate in the Adult and Decline timeline is, anyhow, undisclosed.
- Meaningful Name: "Vaati" resembles "Venti", the Italian word for "Winds". Vaati's Japanese name, "Gufū", translated into English means "tornado".
- Motive Decay: In Minish Cap, he wants the Light Force, which is located in Princess Zelda. From then on, he desires any girl that catches his eye, with Princess Zelda for a bride. Word of God justifies this, as he has forgotten his life as a Minish and everything in it.
- Nice Job Fixing It, Villain!: The plot probably wouldn't have been kickstarted after he revealed his true colors had he deduced that Zelda was carrying the Light Force he was seeking, and thus not turned Zelda into stone.
- One-Winged Angel: At the end of Minish Cap he drains Zelda's light force and transforms into a humungous floating eyeball-cloud.
- Older Than He Looks: At least after Minish Cap, Vaati is immortal and all of his appearances are the same character.
- Peek-a-Bangs: Apparently he doesn't even use that eye, since he ditches it when he goes One-Winged Angel.
- Purple is Powerful: His Minish and Hylian forms feature different shades of purple, this includes his skin.
- Really 700 Years Old: At least in Four Sword Adventures, which is the last game in the timeline it appears in and has the same Vaati as the one from Minish Cap, which is one of the earliest games in the timeline.
- Red Eyes, Take Warning: All his forms have red eyes.
- Robe and Wizard Hat: His first form in Minish Cap wears this.
- Sealed Evil in a Can: Vaati releases all the monsters within the Bound Chest when he shatters the Picori Blade. He later becomes the sealed evil when he is imprisoned within the Four Sword.
- Staying Alive: Each appearance by Vaati is the same character who has managed to live across several generations.
- Sword of Plot Advancement: He unleashes numerous monsters by destroying the Picori Blade. Fixing and upgrading the weapon is necessary to navigate through the world and ultimately to defeat Vaati.
- Was Once a Man: Minish Cap reveals that he was once a Minish who transformed himself into a Hylian-like form. Once the Link of that game destroyed his body, he became the Eldritch Abomination that he is for all other Four Swords games.
Other Legacy Characters
Impa is a name given to each Zelda's nursemaid. However, each character with that name is very different from one another.
- Action Girl: In some incarnations, she seems less a nanny and closer to a bodyguard. In general, Impa is either a young Sheikah not unlike a ninja, or she's an old and possibly portly woman. In Skyward Sword, she's both. Even the elderly version from the NES games managed to escape capture and survive monster attacks long enough to find Link.
- All There in the Manual: She never made an on-screen appearance until Wand of Gamelon/Ocarina of Time. In the NES games, she only showed up in the manuals.
- Cool Old Lady: When she isn't a young Ninja, she comes across as this.
- Demoted to Extra: According to the Hyrule Historia, originally Ganon was just the bad guy and it was Link, Zelda, and Impa forming a Power Trio that protected Hyrule. Then Ocarina of Time came around and Ganon became the third member of the trinity.
- Last of Their Kind: A recurring trait with her is that she is the last remaining Sheikah. Except in Breath of the Wild, where the Sheikah tribe is fine and dandy.
- Legacy Character: One who actually looks different in each of her incarnations, having been everything from a diminutive and feeble old lady, a muscular warrior, an overweight middle-aged woman, and a tall, thin ninja (as a young woman, that is. We also meet her when she's much older and a Miniature Senior Citizen).
- Ms. Exposition: She always explains the backstory. Even back when she only appeared in the manual, her role was still primarily to explain the backstory. In fact, according to Word of God, her name is derived from the word "impart" because she imparts the legend of Zelda.
- Ninja: The Ocarina of Time, Skyward Sword, and Breath of the Wild incarnations are of the Sheikah tribe, a race of ninja-like people of the shadows. The Hyrule Warriors incarnation is also this, primarily based on the Skyward Sword incarnation in appearance.
- Parental Substitute: Most games have her as this to Zelda, due to her parents rarely being mentioned.
- Team Mom: She's Zelda's nursemaid in most of her appearances.
- Undying Loyalty: As a member of the Shiekah tribe, her loyalty is to the royal family, mostly Princess Zelda. She's seen as Zelda's surrogate mother or bodyguard in various games.
- Xenafication: Zig-Zagged. In the first two games, Impa appeared as a feeble old woman. In Ocarina of Time, she's a muscular Amazonian Ninja. In the Oracle games, she's a pudgy middle-aged woman and is less active in the plot. In Skyward Sword, she's back to being an Action Girl Ninja as Zelda's bodyguard and also a short elderly woman. In A Link Between Worlds, she's once again an old woman. In Breath of the Wild she's an old woman, but mentioned to be a Retired Badass. And in Hyrule Warriors, she's back to being a muscular amazonian ninja, but she's more conventionally attractive than her Ocarina of Time counterpart.
The wise old owl who shows up in Ocarina of Time, Majora's Mask, and Four Swords Adventures. A similar owl also appeared in Link's Awakening, but was not named. He appears to give the player hints as to where to go next and what to do. However, his long-winded text conversations and Exposition Break manner of speaking made him annoying in any playthrough but the first one.
- Exposition Break: "Would you like me to repeat that?"
- Exposition Fairy: His main purpose is to give the player information.
- Expy: Of the owl from Link's Awakening.
- Giant Flyer: In Ocarina of Time, he's able to pick Link up and fly him from Lake Hylia to Hyrule Castle.
- The Owl-Knowing One: He's always willing to give Link some advice.
- Shall I Repeat That?: Probably the most famous example.
The Seven Sages
A group of people with special powers that they use to support Link and Zelda - usually after Link has to rescue them. The title of Sage is a hereditary one and the identities of the Sages change with each game they're in, though Zelda is usually considered one and if Impa is in a game with Sages in it, then she's one too.
- Chekhov's Gunman: In Ocarina of Time and Link Between Worlds, you meet each of the Sages (except for Rauru) in the early parts of the game long before you (or even they) realize they are a Sage.
- Distressed Damsel: Ganon and other bad guys usually target the Sages and imprison them at the beginning of the game, forcing Link to rescue them. Some of them are Distressed Dudes instead, but "damsel" is more common (Link to the Past and Four Swords Adventures specifically make them the Seven Maidens).
- Expy: The Lokomo fill the role of the Sages in Spirit Tracks.
This is the girl from Lon Lon Ranch in Ocarina of Time, who also appeared as a minor NPC in most other games, from Oracle of Seasons to The Minish Cap. She's the one who gives Link his horse, Epona.Ocarina's Malon herself is the second version of the character, the first having a starring role as "Marin" from Link's Awakening. Aryll from Wind Waker is meant to be another incarnation of the archetype and was named "Maryll" early in development. Kina from Skyward Sword is another close counterpart.
- Escort Mission: In Four Swords Adventures. In Majora's Mask, you can help her Expies in two different escort missions.
- Expy: Of Marin from Link's Awakening. She herself does have two 1:1 Expies in Majora's Mask, Romani (child Malon) and Cremia (adult Malon). Hyrule Historia implies that with the Link of Link's Awakening coming into the adventure fresh from the Oracle games, Marin was formed from his memories of Malon. Hyrule Encyclopedia retcons this though, as the Oracle games now take place after Link's Awakening.
- Farm Boy: Farm girl, really, but she's almost always a farmer.
- Friend to All Living Things: The archetype also has an affinity for animals. Particularly cows in rural games, and seagulls in tropical ones.
- Magic Music: Always has a lovely singing voice. Marin could use her song to summon the Wind Fish. Malon is the first to sing Epona's Song which summons the horse and gets free Lon Lon Milk from Cows. Kina's song at least keeps the patrons of Lumpy Pumpkin entertained.
- Missing Mom: Like Marin, she has only her dad. However, her counterparts in Majora's Mask have both parents deceased.
- The Nicknamer: In Ocarina of Time, Malon refers to Link as "Fairy Boy" because he's dressed like a Kokiri. In Majora's Mask, Romani refers to Link as "Grasshopper" because he dresses in green and patters about. In Link's Awakening, Marin along with everyone else will refer to Link as "THIEF" if you steal from the village shop.
- Put on a Bus: Her last appearance in a Zelda title, not counting the remake of Ocarina of Time, was Minish Cap in 2005. Even Link Between Worlds, which references Lon Lon Ranch, makes no mention of her and doesn't even have the ranch itself appear.
- The Ugly Guy's Hot Daughter: Inherited this from Marin. Her dad always looks like Mario.
- Wacky Parent, Serious Child: A rare mixed-gender example in Ocarina of Time. Despite her youth, Malon is clearly more on the ball than her laid-back, lazy goof of a father.
The owner of Lon Lon Ranch and Malon's father. He's good-natured but somewhat lazy. He shows up in every game that Malon does.
- Bumbling Dad: Malon is much more level headed than he is, and better liked.
- Expy: Of Tarin from Link's Awakening and by extension, of Mario. It seems he gets more Mario like with each successive game. In Link's Awakening, Tarin's sprite looked a lot like Mario, but his character art was somewhat different. In Ocarina of Time he has the blue overalls and red shirt. In Oracle of Seasons, he has Mario's "M" logo on his hat, Mario's exact mustache, sideburns, nose, ears, and eyes. He even gives Link a mushroom as part of the trading sequence.
- Heavy Sleeper: A Fetch Quest in Ocarina of Time and Oracle of Seasons involves finding an item to wake him up.
- Lazy Bum: He has a bad tendency to fall asleep in out-of-the-way places and typically spends hours at a time asleep. Quests featuring him typically involve the need to wake him up.
- Shipper on Deck: In Ocarina of Time he talks about Link marrying Malon when they grow up, though he claims to be just joking around.
- Sleepy Head: Frequently found napping during the day.
- Wacky Parent, Serious Child: A rare mixed-gender example in Ocarina of Time. Malon is the sensible one of the two, and their authority is somewhat reversed as a result; when you first wake Talon up and he realizes Malon sent you, he is terrified, lamenting that Malon is going to be so mad at him before racing off to meet her in Castle Town faster than Epona can run!
Great Deku Tree
Great Deku Tree
The guardian spirit of the Kokiri tribe in Ocarina of Time, the Forest Haven in The Wind Waker, and Korok Forest in Breath of the Wild. He is cursed by Ganondorf at the beginning of Ocarina, and dies shortly after Link breaks the curse. A new Deku Tree grows in his place when Link is an adult, who tells Link that he is a Hylian and not a Kokiri. This is the Deku Tree that later features in The Wind Waker. A third Deku Tree serves as the guardian of Korok Forest in Breath of the Wild, though his connection to the other trees isn't directly mentioned.
- Expy: The Maku Trees of the Oracle games are Expies of him.
- Fisher King: Once the Deku Tree dies, Kokiri Forest goes to seed.
- Genius Loci: He's a sapient individual, but also large enough, in Ocarina of Time, that your first dungeon is exploring his cavernous interior.
- Legacy Character: The "Wind Waker" Deku tree is a descendant of the original.
- Nature Spirit: He's a tree that talks and holds dominion over the wild, untamed Lost Woods and Kokiri Forest. He also is guardian and leader of a tribe of magical beings; the eternally child-like pseudo-elves of the Kokiri in Ocarina of Time, and the Plant Person tribe of Koroks in Wind Waker. In the second game, he's also responsible for trying to coax great trees across the islands of the Great Sea.
- World Tree: A sapient, talking, magical tree of immense size.
The goofy-looking man who rides around by tying a balloon to his belt, floating in the air drawing maps. He first meets Link in Majora's Mask where he's jealous that Link has a Fairy Companion because he thinks that he's the reincarnation of a fairy. He later appears in The Wind Waker, where he charges 398 Rupees apiece to translate the Triforce Charts.
- Americans Hate Tingle: Although loved and cherished in Japan and some parts of Europe, he is despised in America and several other countries, to the point he's the Trope Namer for the trope of "a character is received in starkly different manners in different countries".
- Bunny-Ears Lawyer: Despite his eccentricities, he is a skilled cartographer, and in The Wind Waker, you can't beat the game without his help.
- Catch Phrase: "Kooloo-Limpah!"
- Cloudcuckoolander: He's a 35-year-old ballooning map salesman who thinks he's a fairy.
- Gonk: Even if you look past the ugly costume, he's got a very disturbing face, not helped by the somewhat grating simlish used to convey his speaking voice.
- Intrepid Merchant: He may be an oddball, to say the least, but he's willing to go anywhere and do anything to get Rupees.
- Man Child: He's convinced he's the reincarnation of a fairy, constantly drifting around on a balloon and wearing a goofy green leotard in hopes that it will help the other fairies find him to take him back with them.
- No Celebrities Were Harmed: It's probably just a coincidence, but he does look kinda like Nintendo's own Koji Kondo.
- Spin-Off: Stars in three: Freshly-Picked Tingle's Rosy Rupeeland, a Tingle-themed reskin of Balloon Fight, and a dating sim slash Wizard of Oz parody called Ripened Tingle's Balloon Trip of Love.
EponaLink's trusty steed. Link either has to obtain Epona from a ranch or starts with Epona from the beginning of the game, although in that case, it's guaranteed that Epona will soon run off, and Link has to find her again.
- Automaton Horse: She never requires any sort of care, other than the Sprint Meter that prevents unlimited spurring to full gallop. Averted in Breath of the Wild, along with all the other horses.
- The Cameo: Appears as a carthorse in Minish Cap, pulling the Lon Lon Ranch goods to market. If you speak to her while Minish-sized, she'll ask you to buy some milk to lighten her load.
- Cool Horse: As the hero's horse, this comes naturally, but she has some unique qualities of her own, like her chestnut coloration with white accents. In Twilight Princess, she's an enormous Clydesdale with a spiky facial marking who facilitates Link's Horseback Heroism by obligingly pulling some badass Rearing Horse poses.
- Horseback Heroism: Link couldn't do this without her, after all.
- Horse Jump: Epona is required to jump numerous fences (some actually more than waist high) and even a chasm.
- Invulnerable Horses: She's completely impervious to enemy damage, to the point that trampling foes is a highly effective tactic. Her supposed injury at the beginning of Twilight Princess does not hinder her in any way, though, in that game, Link can be hurt while riding her. Breath of the Wild completely shuts off the invulnerability — Epona's as mortal as any other horse.
- Meaningful Name: She's named after Epona, a minor Celtic fertility goddess and protector of horses.
- Power-Up Mount: In all her major appearances.
- Rearing Horse: With some victory close-ups in Twilight Princess.
- Sprint Shoes: Her primary purpose is to get Link to places more quickly than running.
BeedleA traveling salesman with some form of a mobile shop in each game he shows up in (except for Minish Cap, where he runs a normal market stall).
- Beetle Maniac: He has a beetle symbol on his shorts, and demonstrates a fondness for bugs in Wind Waker and Skyward Sword. His backpack is also beetle-shaped in Breath Of The Wild.
- Exact Words: The Complimentary Cards in Wind Waker. You don't get stuff for free (that would be a Complementary Card), Beedle compliments you for being a good customer. Not as useless as it sounds. If you redeem these cards while currently injured, the compliments will heal you!
- Honest John's Dealership: A mild case. His goods are quality and generally not overpriced, but with things like the Complimentary Cards and putting on a Paper-Thin Disguise to sell his premium items, there are still some shady business practices going on.
- Intrepid Merchant: His shop boat/balloon/airship can travel all over the map, even into extremely dangerous areas. In Breath Of The Wild, he just walks alone, carrying his massive backpack along the way, which takes quite some badassery to do in that particular age.
- Paper-Thin Disguise: "Masked Beedle"
Old ManA nameless Old man who gives advice to Link. He first meets Link in the first game and has made sporadic experiences since.Despite a prominent role as a giver of items and advice, the Old Man is never given a name, and has little identity in the story. often it is even unclear if there is one Old Man, or a bunch of them. Up until Breath of the Wild, the Old Man only appeared in the 2D Zelda games.He is not to be confused with other named Wise Old Men like Sahasrahla.
- Betting Mini-Game: In one location, the Old Man in the first game makes Link pick three rupees which either make Link gain or lose money."Let's play money making game."
- Hermit Guru: Even after the NES era, the Old Man archetype is only found in desolate areas such as caves.
- There Was a Door: In some locations in The Legend of Zelda and Oracle of Ages, the Old Man forces Link to pay for burning his door (a stump)
- It May Help You on Your Quest: An Old Man is the person who gives Link the Wooden sword at the start of the first game. This was implemented to show players that exploration and talking to NPCs was important to the game.
- Legacy Character: It's safe to say the Old Men throughout the series aren't the same guy. In '"Breath of the Wild'', he actually turns out to be the spirit of the old king of Hyrule and Zelda's father in disguise.
- Video Game Cruelty Punishment: Attacking the Old Man in a dungeon results in the torches in the room shooting fireballs at you.
A tribe of pointy-eared humans responsible for the founding of Hyrule. In some games, all ordinary humans are Hylians, while in others round-eared humans are more common. Link and Zelda are always incarnated as Hylians.
- Arbitrary Skepticism: In some games, certain Hylians don't believe in their existence of magic despite the strangeness of their world. After clearing the Spirit Temple, a red-clothed man laughs at the claims of a blue-clothed man for telling him he saw Link teleport.
- Divine Right of Kings: Hylians are the dominant race of Hyrule due to being the chosen people of the Goddess Hylia.
- Dying Race: In a few games, such as The Wind Waker and A Link to the Past, the Hylians are largely dying out, with Link and Zelda being among the last of them.
- Early Installment Weirdness: The guidebook to A Link to the Past refers to the Hylians as "Hylia".
- Elemental Nation: Light tends to be their element when each friendly race is associated with one. But besides Link and Zelda, it's rare to see any Hylians practicing magic.
- Our Elves Are Better: Notably averted. They look like elves, and in some games they're considered a Dying Race, but they're actually just ordinary humans who happen to have Pointy Ears.
- Fantasy Counterpart Culture: Primarily Medieval European Fantasy, though there are hints of East Asian culture sometimes since the games come from Japan.
- Five Races: When normal humans are not present, Hylians are firmly the Mundane, being the baseline to which the other races are compared. When normal humans are present, the Hylians shift closer to being the High Men.
- Humans Are Average: Hylians are notably a lot more mundane than the other races, even compared to the other "fantastical" human races like the Sheikah and the Gerudo. That being said, they have the most diverse cultures because they are so numerous.
- Humans Are Special: Although they are noticeably a lot more average than the other races on this page, they are in fact the chosen people of the Goddess Hylia.
- Pointy Ears: Although other races have them too, this has come to be the Hylians' defining trait.
The Kokiri are the children of the forest who are under the protection of the Great Deku Tree. They resemble Hylian children, but never age. They eventually became the Koroks, an adorably quirky race of Plant People. Associated with the Goddess Farore.
- Anthropomorphic Shift: Drastically inverted. In their first appearance, they looked like Hylian children so Link could blend in. In all future appearances, they've essentially been living hunks of wood. Word of God is that they are indeed the same race, despite the rename.
- Cheerful Child: As the Kokiri.
- Cloud Cuckoo Lander: Most of the Koroks are a little strange and a little air-headed.
- Creepy Child: The Kokiri are normally the exact opposite of this, but at the end of the day, they are still The Fair Folk, and in some cases they can get very creepy indeed — such as the way one of them nonchalantly explains how the Lost Woods transforms any human who enters it into a Stalfos.
- Early Installment Weirdness: The Forest race went through two iterations before settling on the Koroks. Starting with the Kokiri who were human children in Ocarina, to a Monster Town of Deku Scrubs in Majora's Mask, before finally setting on the wood and leaf Koroks in Wind Waker. Due to the popularity of Breath of the Wild, they may have finally earned a place as a recurring race.
- Elemental Nation: Primarily the Forest race, which sometimes has associations with Wind and Water as well.
- The Fair Folk: The mischievous and childlike Koroks are very magical and have difficulties understanding humans.
- Even in their original, more humanoid form as the Kokiri, they were very different from "grown-ups".
- Five Races: The Cute.
- Hidden Elf Village: The Kokiri and Korok villages are normally hidden deep in the woods, forbidden to most travelers.
- Hobbits: Perpetually short fae-esque forest dwellers that live in peace secluded from the rest of the world.
- The Lost Woods: Where their villages are normally located.
- Nature Spirit: The Koroks are referred to as forest sprites.
- Not Allowed to Grow Up: The Kokiri.
- Plant People: The Koroks look like miniature living trees, with leaves for faces.
A race who appear to be living boulders. They eat rocks and are usually found around volcanoes and mountains. Usually associated with the Goddess Din.
- Bilingual Bonus: In a bit of a Stealth Pun, they are named after the Japanese onomatopoeia for rolling rocks.
- Eat Dirt, Cheap: They eat rocks.
- Elemental Nation: The resident Fire nation when Elemental Powers or motifs come into play.
- Five Races: The Stout.
- Long Lived: As seen in Oracle of Seasons and The Wind Waker, Gorons can live for hundreds of years.
- One-Gender Race: Usually they all appear to be male; however, it's uncertain if this is the case in all games.
- In Breath of the Wild, Gorons are actually allowed free access to Gerudo Town, something which they themselves find confusing, so at the very least, the Gerudo likely see the Gorons as being asexual rather than male.
- Our Dwarves Are All the Same: As you can tell from the other tropes, these are the simple-minded, stout, mountain-based mining community. During the time of Ocarina, they had recently come out of a war with the Zoras.
- Silicon-Based Life: They are large portly rock-like people.
- Stout Strength: Their natural build is on the hefty side, but also very muscular.
- Super Strength: Naturally, Gorons are much stronger than human races.
- Super Toughness: They are also much more resilient to damage.
- Verbal Tic: They commonly tack "-goro" onto the ends of their sentences or words; this is less prominent in most localizations.
A race of fish people, related to the enemy Zoras. Associated with the Goddess Nayru.
- Adipose Rex: The Zora King tends to be significantly larger and heavier than his subjects.
- Elemental Nation: Appropriately as fish people, theirs is the water element.
- Fish People: The Zoras are humanoid beings perfectly adapted for life in the water.
- Five Races: The Fairy.
- Non-Mammal Mammaries: Judging by Ruto and the Zora females seen in other games, this is typical of the race. The male Zoras themselves have visible pecs.
- Our Elves Are Better: The long-lived, elegant and beautiful society. Sometimes have a rivalry with the Gorons.
- Our Mermaids Are Different: They have traits of mermaids as well as Fish People. They have legs with flippers, sea-resistant skin, and can breathe underwater. They have the tail of the aquatic animal they're based on instead of hair. They are able to live on land, but can dehydrate quickly.
- Long Lived:
- This is first implied in Oracle of Ages, where the Zora King is still around 400 years ago.
- In Breath of the Wild, Zora elders can live for at least 200 years.
An all-female desert people. It is said one male is born to their species every hundred years; this is where Ganondorf's most recognizable human form comes from.
- Amazon Brigade: The entire race is female, and they're all badasses.
- Dark-Skinned Redhead: Their usual appearance.
- Desert Bandits: They sometimes work as thieves.
- Elemental Nation: The least consistent between games, anything from Spirit to Sand, and since Skyward Sword, the desert region has also been associated with Electricity.
- Fantasy Counterpart Culture: They have a vaguely Middle Eastern culture (being desert-dwellers). Despite that, their most recognizable theme has a Spanish guitar feel, more similar to the American Southwest.
- Five Races: High Women.
- Lady Land: Not only are all Gerudos female, they also don't allow men into their cities unless under special circumstances.
- One-Gender Race: The Gerudo are all women and reproduce by marrying Hylian men. It is mentioned that male Gerudo exist but are very rare; in Ocarina of Time, it was said to be one a century, and the current one was that game's incarnation of Ganon.
The shadow people, sworn to protect the Hylians and the incarnations of Link and Zelda in each generation. A rogue sect called the Yiga Clan formed som etime before Breath of the Wild.
- Dark Is Not Evil: Despite their elemental affiliation, the Sheikah are mostly, with the exception of the villainous Yiga Clan, heroic defenders of Hyrule.
- Dying Race: In most games, there are only a handful of them left, and typically the only one who appears is a version of Impa. They are thriving again by the time of Breath of the Wild.
- Elemental Nation: Associated with the Darkness element in contrast to the Hylians' Light.
- Fantasy Counterpart Culture: They have a generally Asian, and specifically Japanese culture by Breath of the Wild.
- Five Races: High Men.
- Hidden Elf Village: They used to live in one, but by Ocarina of Time, their declining population has forced them to open their village to immigration.
- Magitek: They eventually develop futuristic technology like giant mechs and digital tablets.
- Mystical White Hair: Nearly all Sheikah have white hair, appropriate for their status as mysterious keepers of secrets. Other hair colors are seen, but are extremely rare.
- Ninja: Impa and Sheik would use Deku Nuts to Ninja Vanish in Ocarina, leading to Sheik having a ninja-inspired moveset in Super Smash Bros. Later, this made its way back into the main games, and by Breath of the Wild, both the Sheikah and the Yiga have embraced it.
- People of Hair Color: The Sheikah are physically indistinguishable from Hylians except for two traits: white hair and red eyes.
- Red Eyes, Take Warning: All Sheikah have red eyes, appropriate for their status as ninja.
A race of bird people. In Wind Waker they were implied to have descended from the Zoras, but later Breath of the Wild showed the two races co-existing.
- Adults Are More Anthropomorphic: Inverted. The young Rito look more like their Wind Waker counterparts, while the adults are now full-fledged Bird People.
- Anthropomorphic Shift: Inverted. Wind Waker's Rito were human with bird wings and beaks. The Rito in Breath of the Wild fully resemble humanoid birds.
- Archer Archetype: Breath of the Wild establishes the bow as their weapon of choice.
- Bird People: Humanoids with bird-like features. Even more so in Breath of the Wild, where they are more bird-like and can resemble a variety of different birds.
- Elemental Nation: Wind, though they also have some association with Mountain/Earth and the Zelda universe's overall association of Mountain with Fire.
- Fantasy Counterpart Culture: They have some obvious Native American influences in Breath of the Wild.
- Five Races: Fairy.
- Flight: Not surprisingly, this is a racial trait of the bird-like Rito tribe.
Common goblin-sequel mooks that appear in most games as either the Big Bad's minions or as petty thieves. See their file in Monsters for more information.
Magical Beings of good who live in underground fountains. There are two tyoes of fairies, the small normal ones, and the larger humanoid "Great Fairies".
- Exposition Fairy: Sometimes Link gets a Fairy Companion, these fairies play this role.
- Fairy Companion: Link gets these in some games.
- Fairy in a Bottle: Link can catch Fairies in empty bottles so they can restore his life if he falls in battle.
- Five Races: Fairy, obviously.
- Our Fairies are Different: The fairies in Zelda vary from small humanoid beings, to glowing orbs, to large creepy women.
- Spark Fairy: The most common design of Fairies since "Ocarina of Time".
Small wooden beings who can shoot nuts out of their mouths. They are sometimes depicted as enemies and are usually comedic relief characters found early in games.
Chicken-like birds found throughout the games. Provoke them at your own risk.
- Call a Rabbit a "Smeerp": They're basically chickens.
- Killer Rabbit: Sure, they may look like chickens, but once you anger them, they become invincible.
- Running Gag: The "Cucco Revenge Squad". 90% of times Cuccos are mentioned, it's in reference to the fact that if you attack a cucco too many times, they summon a flock of invincible cuccos that can and will kill you unless you run away. It's taken Up to Eleven in Hyrule Warriors, where Lana can actually summon cuccos to act as a weapon.
- Video Game Cruelty Punishment: Attack them too many times and you'll be in trouble.
Armos and Beamos
Tropes applying to both
- Mecha-Mook: They are mechanical beings made to guard rooms and objects.
ArmosA Living Statue that chases Link. Their abilities and appearance change greatly from game to game.
- Mistaken for Granite: Especially confusing when they're found alongside other inanimate statues that look the same.
- Taken for Granite: The original game manual states that they were actually soldiers turned into stone in that game. All subsequent entries do away with this explanation, however, instead making them fully mechanical.
BeamosA Living Statue like Armos, but acts more like a sentry.
Blin familyCommon goblin-like mooks whose names all end in the suffix "-blin". Designs have ranged from imp-like to bulldog-like to boar-like (this motif seems to be the most popular). The original subspecies is the Moblin, a large spear-wielding savage that served as common foes in earlier installments. The Bokoblins, introduced in Wind Waker, are smaller and hinted to be smarter than the hulking Moblins. Bulblins are a more recent variation which can ride giant boars called Bullbos.
- Army of Thieves and Whores: Their role in most games.
- Breakout Character: In early Zelda games, they were just another type of monster in Ganon's stable of minions, only with occassional friendly characters. Starting with Wind Waker, the introduction of the Bokoblins led to all of the Blin races receiving more detailed societal and racial traits on par with friendly races such as the Gorons and Zoras. They are now treated as common footsoldiers and Mascot Mooks since then.
- Bully Bulldog: In some games, Moblins are humanoid and aggressive bulldogs.
- Depending on the Writer: Games seem to vary between Blins being mindless magical beings, a sentient race that can be reasoned with, or some combination of the two. Their alliance also depends on the game, as in some games, such as The Legend of Zelda and Skyward Sword, they serve the Big Bad, while in other games, such as the Oracle games and Spirit Tracks, they are simple bandits that Link gets in the way of.
- Dogs Are Dumb: Dog Moblins aren't portrayed as too bright, speaking with poor grammar in the TV series. In their defense, Pig Moblins aren't any smarter, and few monsters can speak at all in the video games.
- Elite Mook: Starting with Ocarina of Time, Moblins have been portrayed as one of the bigger, tougher enemies in the 3D games. This set in after Bokoblins were introduced, which have henceforth taken their role as the Big Bad's common footsoldiers.
- King Mook: Bulldog Moblins are led by King Moblin in Link's Awakening, and Pig Moblins are led by Great Moblin in both Oracle games. A Link to the Past and Nintendo Land make Ganon this to them.
- Mini Mook: Miniblins are miniature Bokoblins. Their "da-na" noises will haunt your dreams.
- Mook Carryover: They have served — in chronological order — Demise, Ghirahim, Vaati, and Ganondorf/Ganon. This implies that most Zelda antagonists, not just Ganon, have inherited Demise's curse of hatred.
- Our Demons Are Different: Skyward Sword implies that they are demons who originally served Demise.
- Our Goblins Are Different: On the scale between goblin and orc, the Miniblins are the most goblinish and the Moblins the most orcish, with Bokoblins and Bulblins falling in between. Especially in Twilight Princess, they tend to follow the Tolkien style of orc in terms of their characterization, though King Bulblin eventually reveals himself to be more of a Proud Warrior Race Guy in the Blizzard tradition.
- Pig Man: Moblins and to a lesser extent Bokoblins sometimes have this appearance, which helps establish them as minions to their leader Ganon.
- Savage Piercings: Both Bokoblins and Moblins have these in Skyward Sword, with Moblins having nipple piercings.
- Token Heroic Orc: A few Moblins actually help Link on his quest.
- We Have Reserves: They are fairly expendable. Averted in Breath of the Wild, where Ganon uses his magic to revive his minions.
BubbleDespite the name, these things are flaming disembodied skulls that normally curse Link when he touches them.
- The Artifact: The name "Bubbles" for this monster made a lot more sense when they just looked like blue or red circles. Now that they've been modeled to look more like demonic flaming skulls, the name seems absolutely bizarre.
- Dem Bones: They appear as a flying skull (sometimes with bat-like wings) that surrounds itself in a globe of ghostly flames.
- Interface Screw: An effect they can have when they curse Link.
- Invincible Minor Minion: In several games, it's completely impossible to defeat them; they must be instead evaded.
Buzz Blob and Cukemen
Buzz Blob and CukemenA Blob Monster which shocks Link when attacked with the sword. Using certain items on it turns it into the mysterious Cukeman creature who spouts weird advice and Fourth Wall Breaking lines.
ChuchuA fairly weak blob creature available in a wide range of colors and types, with each color normally yielding a useful spoil. Weak blob creatures have featured in numerous early Zelda games (Bits and Bots, Zols, and Buzzblobs), but the Chuchu has seemingly become a default replacement for all of them.
- Blob Monster: A pretty weak one, too, though they can still be dangerous.
- Easter Egg: The chattering noise they make in Wind Waker is actually a recording of an argument between two Japanese men, sped up and reversed.◊
- Elemental Powers: Some possess electrical, ice, or fire powers depending on the environment they're found in.
- The Spiny: Some Chuchus are naturally electrical, forcing you to use measures beyond simply swinging your sword at them.
Corrupted SoldierSoldiers and guards of Hyrule who have been corrupted by evil. They attack in large numbers and can use a variety of weapons.
- Art Attacker: In most games, they're soldiers of Hyrule who have been corrupted. In A Link Between Worlds, they are paintings brought to life.
- Artifact Mook: To a degree in a A Link Between Worlds, where it's not explained why Yuga chose to create monsters based off the old uniform for the Hylian army.
- Averted in the Satellaview sequel to A Link to the Past, where all the guards are friendly NPCs due to it being post-World-Healing Wave.
- Brainwashed and Crazy: In A Link to the Past, Agahnim brainwashed them when they refused to obey him. Vaati brainwashed or replaced them in Four Swords Adventures.
- Cannon Fodder: Unlike Darknuts and Iron Knuckles, their armor isn't very protective and Link can cut them down by the dozen.
- Dummied Out: Several soldier types, including one with a visible face, were cut from A Link to the Past.
- Elite Mook: Some soldier variants have stronger armor and weapons, with the strongest usually wielding Epic Flails.
- Faceless Goons: Friendly soldiers normally have their faces exposed, whereas corrupted soldiers do not. Notably, when freed at the end of A Link to the Past their faces are visible.
- Zerg Rush: One of their primary tactics is to rush Link with numbers alone.
Darknut and Iron Knuckle
Darknut and Iron KnucklePowerful knights with protective armor. The two, whilst similar, are implied to be separate species.
- An Ax To Grind: Iron Knuckles in Ocarina of Time wield axes as big as they are that take off four hearts (the max Link can have is twenty) per swing.
- Animated Armor: Some interpretations of Iron Knuckles suggest this, though at least one case explicitly shows that a person is inside the armor. Darknuts, however, are suggested to be living beings, and when Darknuts lose armor, they are shown to be creatures wearing armor.
- Attack Its Weak Point: Normally, the only way to damage them is to hit a vulnerable gap in the armor.
- Beast Man: Darknuts in Wind Waker are depicted as jackal-like creatures underneath their armor.
- Boss in Mook Clothing: Darknuts and Iron Knuckles are always among the most difficult enemies you will encounter, and are frequently featured as mini-bosses.
- Lightning Bruiser: Despite their appearance, Darknuts are not slow, which is part of why they're so dangerous. This goes double for when their armor is removed.
- Mighty Glacier: Iron Knuckles, however, are very slow. They make up for this with the highest damage output of any enemy in the series outside Breath of the Wild, often surpassing even Ganondorf, and by wielding particularly dangerous weapons, like a giant axe or an Epic Flail.
- Shed Armor, Gain Speed: A gimmick of the Iron Knuckles, though the Darknuts picked up on it too, if at least just for Twilight Princess.
- Turns Red: In the 64 games, Iron Knuckles will lose their heavy armor after taking sufficient damage and speed up.
Deku BabaMan-eating venus flytrap-like plants. Comes in several different variations.
- Expy: In The Wind Waker, they are replaced by Boko Babas. They're also similar to Piranha Plants from another Nintendo series, to the point where the ones that appear in Mario Kart 8's Zelda-themed DLC track move and behave exactly like them.
- Man-Eating Plant: Of the classic "carnivorous plant with a giant mouth-like bulb that lunges forward and attempts to snap you up" variety.
DodongoFire-breathing dinosaur dragons that are typically found close to lava. The most well-known method of killing them is throwing bombs down their throats.
- Attack the Tail: Other than feeding it bombs, the tail is another recurring weak spot.
- Defeat Equals Explosion: In some games, Dodongos violently explode upon dying.
- Dinosaurs Are Dragons: Of all the "dragons" in the Zelda series, Dodongos resemble dinosaurs the most, though in Twilight Princess, they look more like geckos.
- Feed It a Bomb: Varies slightly from game to game, but this is the most common way to kill them. In Twilight Princess, feeding it an arrow works wonders for a One-Hit Kill too.
- Token Heroic Orc: Dimitri in the Oracle games is an ally to Link.
Ghini and Poe
Ghini and PoeGhostly beings that usually can't be attacked by normal means, often requiring an item to make them vulnerable. The difference between the two is that Poes carry lanterns.
- Bedsheet Ghost: Ghinis are one-eyed versions of this.
- Disappears into Light: Inverted. Shining light on Poes gives them a physical form to attack in The Wind Waker.
- Hitodama Light: The Poe's purple lanterns hold their restless spirits inside. If you kill them in The Legend of Zelda: Ocarina of Time, you can scoop them up and keep them in a bottle.
- Our Ghosts are Different: And they're different from each other as well, too. While Ghinis are more like cute Bedsheet Ghosts, Poes tend to look creepier, and different with each game.
- Shout-Out: The four Poe Sisters from Ocarina of Time, Majora's Mask, and Oracle of Seasons share their names with the four young main protagonists of the novel Little Women.
Gibdo and ReDead
Gibdo and ReDeadReanimated corpse-like monsters (mummies in the former case), with the former being in more games than the latter.
- Breakout Character: ReDeads were initially just another enemy in Ocarina of Time, but were featured alongside the series regular Like-Likes and Octoroks in Super Smash Bros. Melee.
- Everything's Deader with Zombies: Redeads are walking corpses with death masks that slowly lumber to their prey and strangle them. They resemble both the voodoo and Romero zombies.
- Glowing Eyelights of Undeath: ReDeads get this in The Wind Waker when they scream, while Gibdos have these all the time in Twilight Princess.
- Golem: The ReDead trophies in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS / Wii U state that they are artificial constructs seemingly made of magic and clay. It's debatable if this was always the case (especially in Majora's Mask, where the ones in Ikana are gossiped to have once been members of the castle's dancing troupe), but they definitely have an incomplete-looking, clay-like appearance in Tri Force Heroes.
- Hell Is That Noise: Their screams are just about the most startling thing in a Zelda game. This is especially true in-universe, where their screams are chilling enough to render Link, bearer of the Triforce of Courage, paralyzed in fear.
- Kill It with Fire: Zigzagged with Gibdos in A Link to the Past; hitting them with a fire attack doesn't kill them, but it does turn them into the far weaker (and more agile) Stalfos instead.
- Mummy: Gibdos are Stalfos wrapped in cloth.
- Night of the Living Mooks: ReDead are — or at least resemble — zombies. Likewise, Gibdo are ReDead or Stalfos wrapped in cloth.
- Personal Space Invader: Both of them, but ReDeads to a memetic extent.
- Savage Piercings: The Wind Waker ReDeads are decked out with this and tribal paint to give them a morbid appearance.
GohmaArthropod monsters with a giant vulnerable eye.
- Cyclops: They only have a single, massive eye — which, naturally, is their only weak spot.
- Giant Enemy Crab: Varies between this and Giant Spider. They are usually said to be the former in 2D titles and the latter in 3D titles.
- Go for the Eye: From shooting it in the original to pulling it closer to you so you can slice it up with your sword.
- Hive Queen: Almost all Gohma bosses are identified as female, and often have brood minions.
GoriyaDemons that resemble anthropomorphic scottish terriers. They are known for using boomerangs. To date, they have only appeared in the 2D top-down games. A different creature with a ratlike appearance, and the ability to shoot fireballs, called Copi, was re-named Goriya, overseas, but in Japan is separate from Goriya.
- Animal Facial Hair: Particularly noticeable in Adventure of Link, Goriyas have long and well-done mustaches much like a scottish terrier.
- Battle Boomerang: Their Weapon of Choice in all games.
- Chuck Cunningham Syndrome: Despite being quite prominent among Ganon's minions in the first two games, and receiving dialogue, they pretty much just disappeared afterwards aside from a few minor cameos.
- Composite Character: Overseas material attempts to claim that Copis are actually Goriyas.
- Dub Name Change: The rat-like mimics, Copis, were called Goriyas in the US.
- Fearful Symmetry: Copis in A Link to the Past; they copy Link's movements, moving in the opposite direction to him. Red Copis also shoot fireballs when Link faces them.
- Food as Bribe: A Goriya NPC has to be given bait to access certain areas in the first game.
- What Happened to the Mouse?: An interesting case here. Goriyas were quite common in the series' years on the NES, but they haven't appeared in a main console game since Adventure of Link. Their last appearance in a game was Oracle Of Seasons in 2001, where two boomerang throwing minotaur minibosses and a Goriya enemy appeared in the Gnarled Root Dungeon. Even then, the Minotaurs were visually distinct from normal Goriyas, and the Goriya enemies were simply Moblins with boomerangs. The overseas version of a A Link to the Past tries to claim Copis are them, but the two are obviously distinct.
HelmasaurAggressive beasts that wear metal masks. The mask can be removed or destroyed to make them vulnerable.
- Attack Its Weak Point: If you can't remove the mask, target its unprotected back.
- Cool Mask: It can be removed or destroyed to make them more vulnerable. In some games, their face underneath is surprisingly cute.
- Dash Attack: Their primary move.
- Dub Name Change: They appear in Majora's Mask, but they are called Hiploops. Even though in the game they look more insect-like than dinosaur-like (which is the case in most games), they are definitely supposed to be Helmasaurs, because they were always called Hiploops in Japan.
- In Link's Awakening, they are called Iron Masks.
- Elite Mook: In Twilight Princess, you can encounter the Helmasaurus, a bulkier variant whose armor can't be removed.
- King Mook: The Helmasaur King, the boss of the Palace of Darkness.
KeeseBat-like enemies that have appeared in every game since the original. They reside in dungeons or dark places and tend to swoop down upon Link, but they're usually not much of a threat, even in large numbers. They can come in fire or ice variations; they're still not much more of a threat, but they're bigger nuisances, as they can respectively burn your shield or freeze you solid.
- Call a Rabbit a "Smeerp": There's hardly any difference between Keese and bats.
- The Goomba: They're pretty weak, and can be defeated with a single arrow or sword strike.
- Made of Iron: Despite being one of the weakest enemy types in the series, they can be engulfed in flames (or ice/icy fire) for several minutes and not be killed.
Like LikeA stomach-like blob monster that swallows Link and eats his shield and/or tunic.
- Bandit Mook: They don't do any damage when they attack, but they steal your shield when they do. There is a variant known as Rupee Like who, you guessed it, steal your Rupees.
- Evil Lawyer Joke: Although not referring to lawyers, Super Smash Bros. Melee reveals that Like Likes get their name from an old Hylian proverb: "Shield-eaters and world leaders have many likes alike". Whatever that means.
- Poison Mushroom: Their Rupee Like brethren disguise themselves as Rupees, and suck up Link's own Rupees if you fall for them. There's also Life Likes, which just damage Link but hide as helpful hearts. There's usually an easy way to distinguish them from the real things, though.
Lizalfos and Dinolfos
Lizalfos and DinolfosLizard warriors that normally attack in pairs. Dinolfos are stronger, faster, and can breathe fire.
- Dual Boss: Usually, they attack in pairs, whether attacking simultaneously or as a Tag Team. Occasionally, you can encounter trios.
- Dinosaurs Are Dragons: Dinolfos can breathe fire from Majora's Mask onward.
- Draconic Humanoid: Dinolfos are sometimes depicted as humanoid dragons.
- Elite Mook: The Dinolfos are this to Lizalfos. Twilight Princess gives us the Aeralfos, a variant that can fly.
- Knife Nut: One of their preferred weapons.
- Power Fist: In Skyward Sword, they use giant rocky gauntlets.
LynelsA group of well-armed and powerful centaurs, comprising some of the toughest enemies Link can find.
MoldormA worm (or centipede) monster, usually with a vulnerable point on the rear segment. Aside from this, they're most known for fighting on high platforms, where it's easy to fall off to a lower room.
- Attack Its Weak Point: The giant versions have vulnerable tails.
OctorokAn octopus (or squid in some cases) monster that shoots rocks from its snout. Notable for appearing in every single Zelda game, with the exception of Twilight Princess, in which they're replaced by an Expy, Water Toadpoli.
- Aquatic Mook: They take up this role in the 3D games, completely replacing the River Zora.
- Depending on the Writer: Octoroks are either aggressive fauna that naturally reside in Hyrule or unnatural monsters made of magic.
- Dishing Out Dirt: They tend to spit rocks.
- Everything's Squishier with Cephalopods: They're cephalopodic monsters that spit rocks at their prey.
- The Water Toadpoli, a tadpole, in Twilight Princess fulfills the exact same role as the Octoroks from Ocarina of Time and Majora's Mask. It even has similar eyes.
- Octoroks themselves fight like Deku Scrubs in Skyward Sword.
- The Goomba: Is often the earliest encountered enemy in many of the 2D games, and one of the most fragile.
- King Mook: Big Octos, usually found blocking paths creating whirlpools.
- Retcon: The reveal in Spirit Tracks that mini Freezards are actually frozen Octoroks seems to imply that Octoroks were in Twilight Princess after all!
Peahat and Leever
Peahat and LeeverA flying plant root that attacks with sharp leaves and cactus-like blobs found under the sand.
- "Get Back Here!" Boss: Both annoyingly have a habit of making themselves impossible to harm, making Link wait for them to make themselves vulnerable. Peahats are notable in that they tend to flip from game to game whether they're vulnerable in their stationary state or their mobile state.
- Man-Eating Plant: Both of them.
- Money Spider: In several games, Leevers are excellent sources of rupees.
- Piñata Enemy: Both of them. Peahats, in particular, are likely to drop health restoration items, so hunting them down can be a matter of life and death at times.
PhantomsAppearing in The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks, Phantoms are large, armor-clad monsters will an array of supernatural powers.
River ZoraWater-dwelling merfolk known to spit fireballs at anyone who trespasses their territories, not to be confused with their sleeker Sea Zora cousins.
SkulltulaSpider monsters with a skull motif on the back.
StalfosA reanimated skeleton soldier. If you count the Stalchildren and Ikana Guards in Majora's Mask, these enemies have appeared in pretty much all the games.
- All There in the Manual: The official Nintendo guide for Majora's Mask confirms the knights of Ikana are Stalfos.
- Ballistic Bone: Some variants throw them at you. These variants also have a nasty habit of jumping out of the way when you attack them with your sword.
- Dem Bones: They're the Zelda equivalent of the common "animated skeleton" you tend to see in fantasy settings.
- Elite Mooks: Certain varieties of Stalfos are given this treatment, almost acting like minibosses, such as in Ocarina of Time.
- Underground Monkey: They come in a variety of different forms across the different games.
TektiteA four-legged spider creature that gets around by hopping.
Wallmaster and Floormaster
Wallmaster and FloormasterDisembodied giant hands that like to send Link back to the dungeon's entrance (or a cell, in some cases).
WizzrobeWizard-like enemies that attack with spells.
- Boss in Mook Clothing: Easily the most dangerous regular enemies in the series besides Darknuts.
- Expy: Their attack patterns are very similar to the wizards from The Tower of Druaga.
- Fragile Speedster: Not too durable, but good luck catching up to their Teleport Spam.
- Feathered Fiend: The Wind Waker variant is a toucan of some sort, and they're some of the most fearsome enemies in the game.
- In the Hood: In several appearances, their faces are completely covered by a hood.
- Squishy Wizard: Squishy, but backed up by magical mojo.
- Teleport Spam: Fights with Wizzrobes often involve chasing them all over the room.