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Due to the nature of this work, spoilers are generally unmarked for deaths unless they occur during the finale.

Note: Unless otherwise specified, all tropes pertain to the characters, not the content creators that play them.

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Guests

    General 
The guests are non-rat creatures portrayed by fellow creators from the broader Minecraft content creator community. They make one-off appearances in livestreams and episodes. They each have one canon life, with TommyInnit and Sneegsnag being the only exceptions, having three due to dying during their guest appearances.
  • The Cameo: Each of the guests are portrayed by other content creators in one-off or voice-only appearances.
  • Quest Giver: Most of the guests require the rats to help them complete some form of quest:
    • Ponk: Fetch them a painting, a cushion, and a fresh apple, give them a tour of the Mansion, then smuggle them out.
    • Tommy: Trade with him for various items, including in an auction.
    • Seapeekay/The Fox: Wish him a happy birthday and give him presents, then complete a Riddle Me This challenge.
    • The Magical Squid:
      • Day 39: Dance for him and return to party with him at a later date.
      • Day 59: Go through his maze and start a band to play a good song for him.
    • The Termites: Find them a home away from the Rattic.
    • Aimsey and Guqqie: Get them food, find/make them a home for the winter, and help Guqqie make a gift to give to Aimsey.
    • Sneeg is a Double Subversion, being a dimensionally-displaced visitor, whom the rats determine if he can and should stay in the Mansion with them, but ultimately decide he's unsuited for Mansion life. However, by the time they come to this conclusion, the Crack in the Sky from which he came from has disappeared, causing the rats to have to reopen the portal in the fountain.
    • Phil and Kara: Help them heal their wings, and if not, find Kara a new home.
    • Ghost of Christmas Past: Help Elliot Scrooge obtain the next item for his advent calendar, golden horse armor.
    • Ghost of Christmas Present: Recover the vandalized facial pieces of the Woody doll in the Disney store.
    • Ghost of Christmas Future: Shut down the space cats' "Rat Obliterator 3000 V3.7" machine to stop them from blowing up the Earth.
    • Billzo: Help him escape from the humans who are out to kill him.

    Ponk the Badger 
https://static.tvtropes.org/pmwiki/pub/images/ponk_3.jpeg
Click here to see their skin.
IGN: Ponk
Preferred name: Ponk
Personal pronouns: Any pronouns
Species: Badger
"A badger goes where a badger pleases."
Ponk dug his way into the Pantry in search of food, but was trapped there as the tunnel eventually collapsed in on itself. Found on Day 15 when the rats are sneaking into the Kitchen for a feast the Chef has been recently preparing, their mission is to smuggle her out before the humans discover her, lest they kill her.
  • Artistic License – Biology: Contrary to what Ponk says, neither badgers nor honey badgers hibernate in the winter in reality.
  • Compensating for Something: Martyn accuses them of this after seeing their true height, which is about twice as tall as some of the taller rats.
  • Small Role, Big Impact: Ponk's tunnel into the Pantry is eventually re-opened by the rats, and has since been used as an extra entrance/exit in and out of the Mansion.
  • Trademark Favorite Food: Honey, which he says he'll follow to the ends of the Earth for.

    TommyInnit 
https://static.tvtropes.org/pmwiki/pub/images/tommy_3.jpeg
Click here to see his skin.
IGN: TommyInnit
Preferred name: Tommy
Personal pronouns: He/Him
Species: Unknown "rat-like animal with wings"
Tommy alleges to be the head of his family's trading commune, flying into the Mansion through a window and stopping by to trade with the rat residents on Day 23. Naturally, being Tommy, he was first found by most of the rats trapped in a cage by the humans in the Lounge.

Should he choose to return, Tommy has one life left. He first died after attacking a cat, then "drowned" after flying away from the Mansion into the world border.
  • Do Not Taunt Cthulhu: As exemplified by his first canon death:
    Tommy: Get the hell outta here, idiot! (punches a cat lurking at the foot of the sofa everyone's under)
    TommyInnit was slain by Cat
  • Establishing Character Moment: The first rat to encounter Tommy is Owen, who watches Tommy walk directly up to the Butler and getting caught instantly, from which it's very evident that Tommy is very reckless.
  • The Ghost: Related; after being killed by a cat for attacking it on sight, Tommy can be heard calling for Wilbur, who never appears in the series.
  • Hot-Blooded: Tommy has a very fiery temperament; his first reaction to cats is to punch them, and he tries to confront and aggravate every human he sees, resulting in him getting captured repeatedly throughout the livestream he appears in. It's also because he dies so early on in his guest appearance that he is granted three lives in total like the rats, instead of just one life like the other guests.
  • Instantly Proven Wrong: Tommy insists on trying out the cobwebbed parkour secret passageway in the walls, which is notoriously difficult even for the rats who've been living in the Mansion for the past few weeks. Cue this:
    Owen: Alright, here you go, if you can get to the other side of this using double-jumps, then you're truly a […] parkour god.
    Tommy: Easy. (overshoots at the first platform and falls off)
  • The Napoleon: Shorter than even the smallest rats in the Attic, and is highly reckless and Hot-Blooded.
  • Tranquil Fury: Don't question him about being from a trading commune.
    Acho: Are you part of the Ratviet Union?
    Tommy: Never bring up the Ratviet Union.
  • Traveling Salesman: He claims himself to be one, getting around by flying. He later holds an auction in the Attic with the rats for several series of items:
    • An orangenote  to Apo, in exchange for an Ender pearl.
    • His remaining "sons" or Sheriff toys to El, in exchange for a heart made from pink wool bits.
    • A burger and a cakenote  to Oli, in exchange for egestion at a location of his choosing.
    • A bottle cap to Willnote , in exchange for two Potions of Weakness (read: alcohol) they found in the humans' bar on Day 2.
    • Seven pieces of carpet to Owennote , in exchange for a pirate hook from the Grandmother's costume for the Halloween event.

    Seapeekay the Fox 
https://static.tvtropes.org/pmwiki/pub/images/seapeekay.png
IGN: Seapeekay
Preferred name: N/A
Personal pronouns: He/Him
Species: Fox
The Eldest Daughter's "feral friend", who lives in a den under a large spruce tree in the forest, past the wheat fields. The rats must seek him out in search of the Shining Star, which can help El and Will revert back to their true rat forms after an accidental Forced Transformation into cats on Day 39.
  • Collector of the Strange: He's an avid collector of various items, like mysterious potions, diamonds, and the Shining Star needed to break the cat-transformation potion effects.
  • Forgotten Birthday: He has spent the past 15 years in the woods alone and is bitter about no one ever visiting him to wish him a happy birthday or give him a present, even though none of the rats were aware of his presence until their first meeting on Day 39.
  • Gaslighting: On Day 39, in order to obtain the Shining Star from Seapeekay the Fox, Will's group decide to "ratlight" him by pretending they visit him every year to celebrate his birthday, as opposed to this being their first meeting. To really sell it, Owen pretends to be his "fun-loving uncle" while wearing a fox head-mask, Oliver pretends to be a raccoon who's his "long-lost cousin twice removed", and Scott claims that the Fox gives out the Shining Star every year as a party favour. Seapeekay sees through it instantly, but the rats manage to sweet-talk him into giving them the Shining Star anyway through a Riddle Me This challenge.
  • Rage Breaking Point: After El's group of rats place down a cake to exchange for the Shining Star, he breaks out into an angry rant about how everyone's afraid of him and no one drops by to say hello, and the rats only seek him out when they need something from him, and then go out to rifle through his belongings and refuse to complement the decor in his den. He proceeds to tell everyone to Get Out! or he's going to commit murder. The rats have to call in Will's group to deal with the situation… via copious amounts of attempted gaslighting.
  • Riddle Me This: Challenges Will's group to answer "these riddles three" to obtain the Shining Star as the group's last resort.

    The Magical Squid 
IGN: ???
Preferred name: N/A
Personal pronouns: ???
Species: Glow squid
The "Glowing Traveller", who lives in a cavern beyond the Mansion's front doors, accessible from the river. The rats must seek him out in search of the Glitter Sac, which can help El and Will revert back to their true rat forms after an accidental Forced Transformation into cats on Day 39.

On Day 59, the Magical Squid is summoned by the rats to obtain phantom membranes in order to heal the crow guests' wings so they can fly away again.
  • Creepy High-Pitched Voice: Has a near-comical high-pitched voice who throws any rats (in cat form or otherwise) who are unable to reach his absurdly high standards off the dance floor and out of his cave.
  • Dancing Is Serious Business: In his debut appearance, he requires the rats to dance well enough to his standards to obtain a Glitter Sac from him.
  • Disproportionate Retribution: After having the rats and crows go through his maze, the Magical Squid has them all start a band with him and make a song with note-blocks to get the phantom membranes they need. The twist?
    Magical Squid: If I don't like song, you all die!
  • It's All About Me: The Magical Squid's summoning ritual requires the rats to build a summoning circle of candles, to stand on the candles, and spin around calling upon "the Magical Squiiiiiiiid", as he calls himself and which he likes. As Phil puts it, he's quite full of himself for this.
  • The Maze: He sends the rats and the crows through a colourful maze to obtain phantom membranes from him… which several of the rats are quite displeased about.
  • Platonic Co-Parenting: Is the original parent of Babamari, Oliver's glow squid child and whom he seems to be on good terms with.
  • Profanity Police: Threatens to kick Krow out of his maze if it curses again, an option which Krow would very much prefer.
  • Stuff Blowing Up: After deeming the rats' second song to obtain a second phantom membrane not good enough, the Magical Squid yells for everyone to Get Out! and blows up a piece of TNT in the middle of the dance floor in an attempt to kill the stragglers, i.e. Martyn (who survives the blast)… and drops a second piece when the rats rush back to check if Martyn is okay.
  • Terrestrial Sea Life: Despite being a glow squid, he can linger out of water for some periods of time.

    Water, Nuke, and Kyle the Termites 
https://static.tvtropes.org/pmwiki/pub/images/water_nuke_and_kyle.jpeg
Click here to see Water's skin.
Click here to see Nuke's skin.
Click here to see Kyle's skin.
IGNs: watermunch; Nukerii; KyleEff
Preferred names: Water, Nuke, and Kyle
Personal pronouns: She/They (Water); He/Him (Nuke and Kyle)
Species: Termite
Three termite siblings who burrowed their way into the Attic walls and have been living there their entire lives, i.e. for a week at most. Their grandfather told them before he passed away that they were destined to own the Mansion, so they are quite angry about how the rats "destroyed [their] house". Thus, the rats' mission on Day 42 is to relocate them to live elsewhere so that the humans don't find out and call an exterminator on everyone.
  • The Bait: Throughout the termites' guest appearance, Acho and the other rats suggest using them as bait for the humans to capture in cages whenever the rats are about to get in trouble.
  • Dude, Not Funny!: In-universe; the termites are not amused when some of the rats start making jokes about their short lifespans and how they'd likely be dead by the next week.
    Nuke: I will live out of spite, do not test me.
  • Fourth-Date Marriage: Water somehow manages to get engaged to Martyn within less than an hour into her guest appearance in the series.
    Nuke: We've been outside– We've been out of our house for about ten minutes now and you're engaged to a rat?!
  • Height Angst: Kyle takes offense to any time he's insinuated to be small, and insists that he's average.
  • Make It Look Like an Accident: The rats' plan to relocate the termites has an element of this, deliberately picking out spots that are isolated enough for the rats to trap them in to die and be forgotten, or dangerous enough for the termites to be killed in.
  • Parental Favoritism: The termites' late father reportedly favoured Kyle over Nuke, resulting in their drastically different full names — "Kyle F. Mite" and "Nuke King", respectively. Nothing has been confirmed about what their father thinks of Water, though.
  • Punny Name: Nuke says that whenever he's wearing the familial crown, he's the "Nuke King".
  • She Is the King: Water uses the 'King' title like her brothers.
  • Siblings Share the Throne: The termites pass their kingdom's crown between each other to show who holds the monarchial authority at the time, but all three of them appear to share power quite equally and essentially pass over the crown whenever they don't want to answer a certain question.
  • Somewhere, an Entomologist Is Crying:
    • It's stated that the termite guests have been living in the walls of the Attics their entire lives up until they were found by the rats, which was about a week at most. In reality, queen termites can live up to a decade in optimal conditions, and even worker termites have an average livespan of a year on average.
    • Additionally, the termites pass their crown between each other, allegedly because their late grandfather never left a line of succession for it; needless to say, this is not how termite "queens" function — or any insect colonies, for that matter.
  • Succession Crisis: Their late grandfather never gave the termites a line of succession to the throne, so the three have settled with Siblings Share the Throne; however, comments have been made suggesting one is brewing beneath the surface.
  • Termite Trouble: Referenced; despite only having only very short lifespans, the termite family living in the Attic's walls manage to devour a chunk of the wall to make themselves at home, and Owen rebukes Will's idea of having them live under the big table in the Library, citing that the termites would possibly consume the wooden floors so quickly that the floor giving out under the table would be a tell-tale sign of their presence for the humans.
  • Token Good Teammate: Water is the only one of the termite siblings who is actively friendly to the rats and doesn't insult them.

    Aimsey and Guqqie the Rabbits 
https://static.tvtropes.org/pmwiki/pub/images/aimsey_and_guqqie.jpeg
Click here to see Aimsey's skin.
Click here to see Guqqie's skin.
IGNs: aimsey; guqqie
Preferred names: Aimsey and Guqqie
Personal pronouns: Any pronouns (Aimsey); She/They (Guqqie)
Species: Rabbit
Aimsey and Guqqie are a pair of rabbits who used to live with Seapeekay and answered his riddles, but in the midst of a wolf infestation in the forest, the two were left homeless and came to the Mansion on Day 51 to seek shelter for the winter. Found huddling for warmth under Scott's scarecrow in the former wheat fields, the rats' mission is to find or make them a new home to settle in.
  • Beta Couple: The two rabbits, having known each other for a long time already, get together with much sweetness and fairly little drama. Martyn remarks that the relationship "goes better than Eloise and Bek", who are both POV characters from the start of the SMP as opposed to making one-shot guest appearances.
  • Cuteness Proximity: Guqqie has this to say about the rats:
    Guqqie: You're all so small and cute; I want to put you all in my pocket. You're babas.
  • Does Not Know His Own Strength: Aimsey writes off Guqqie's at-times insensitivity as over-friendliness and this.
  • Does Not Like Spam: In Guqqie's words, they'll eat anything but carrots.
  • Interspecies Romance: Aimsey makes repeated attempts to jokingly flirt with the human women of the Mansion, though it's clear that their heart belongs to Guqqie.
  • Killed Offscreen: In an Area Unknown SMP stream, AU!Guqqie confirms that they both were eaten by wolves sometime after meeting the rats.
  • No Social Skills: While introducing themselves to the rats, one of the first things that comes out of Guqqie's mouth is to say their leporid ears and tails are superior to those of the rats; she later also asks why Acho is purple without provokation, to nearly everyone else's dismay.
    Scott: You can't just ask people why they're purple!
  • Relationship Upgrade: Aimsey and Guqqie have initially known each other for a long time and lived together, but it takes until after they meet the rats for them to get together.
  • The Scream: Aimsey is very prone to screaming loudly in panic whenever one of the humans trap them in a cage or chases them.
  • Stock Animal Diet: Subverted with Guqqie; Acho tries to feed them and Aimsey carrots because he read that rabbits like them, but Guqqie protests this and points out not everything read in books is accurate.

    Sneeg 
https://static.tvtropes.org/pmwiki/pub/images/sneeg.jpeg
Click here to see his skin.
IGN: Sneegsnag
Preferred name: Sneeg
Personal pronouns: He/Him
Species: Unknown (Rats); Inchling (home world)
Sneeg is a Dimensional Traveler who arrived in the Rats world via a Crack in the Sky on Day 57. Wandering in search of a new home after everyone seemingly disappeared overnight from the initial Origins world, he saw a shining light, Riptide-tridented towards it, and fell through the portal. He is enthusiastic about hanging out with some friends of a similar size to him for once, even if some of them think he's an alien, a bug, or a fairy (by Bek), and eventually conclude he's a moth.

Should he choose to return, Sneeg has one canon life left. He was mauled by cats twice throughout his visit.
  • Character Overlap: Sneeg is a Dimensional Traveler who is native to the Origins SMP.
  • Dimensional Traveler: Arrived at the Mansion through a Crack in the Sky above the Garden's now-frozen fountain, having sat around in nothingness before falling through the portal. As Martyn questions him about this during his stay, though, Sneeg is not from the datastream.
  • Falling into the Plot: Is first introduced falling out of a Crack in the Sky and onto the fountain in the Garden.
  • Fictional Disability: Despite being a Winged Humanoid, Sneeg cannot fly unless he uses his Riptide "fork". Enforced as it's a Minecraft skin.
  • Fish out of Water: Beyond the Your Magic's No Good Here, during his day-long stay, Sneeg has to get used to "human-sized" people being unfriendly to him (as opposed to mostly being his friends like in Origins), the Chisel and Bits mod (in which the rats can build miniature, rat-sized builds), and that Your Magic's No Good Here.
  • Innocent Aliens: Sneeg is considered to be an alien in the Rats world by some of its inhabitants, not resembling any animalnote . That being said, he's nothing but perfectly amiable throughout his guest appearance, as long as no one tries to take his trident from him.
  • Interspecies Romance: To some extent; he makes several comments throughout his guest appearance about Martyn, a human trapped in a rat's body, attractive.
  • Not Quite Flight: Owns a trident (or "fork") enchanted with Riptide, which effectively allows him to achieve temporary flight in the snowy weather.
  • Shout-Out: His skin is inspired by Lancer, a character from Deltarune.
  • Your Magic's No Good Here: In his home world, Sneeg can climb up walls directly as part of his Inchling powers; in the Rats world, he loses access to this power and has to rely on Double Jumps like the rats, which he describes as being similar to learning to walk again.

    Philza and Kara the Crows 
https://static.tvtropes.org/pmwiki/pub/images/phil_and_kara.jpeg
Click here to see Phil's skin.
Click here to see Kara's skin.
IGNs: Ph1LzA; KaraCorvus
Preferred names: Phil and Kara
Personal pronouns: He/Him (Phil); She/Her (Kara)
Species: Crow; Elytrian (Phil in his home world)
Two crows who were found to be trapped in the chimney on Day 59, and are then rescued by the rats. They were launched into the structure after a lightning strike, before which Phil was looking for his equally dimensionally-displaced friends (including Sneeg) and Kara was simply living and flying alone in search of a new home.
  • Character Overlap: Philza is a Dimensional Traveler who is native to the Origins SMP. A lightning strike may or may not have been involved in the dimension travel.
  • Dimensional Traveler: Phil recalls flying through the realms in search of his friends, everything going black, him landing in a snowy environment, and a lightning strike which caused him and Kara to meet and their wings to break.
  • Foul Waterfowl: The swans who raised Kara certainly didn't show a lot of love to her in her childhood, and when Kara swipes at Phil for taking the one phantom membrane they have managed to obtain for himself, it's attributed to her swan upbringing.
  • Interspecies Adoption: Kara the crow was raised by swans, but ran away before her debut in the Rats storyline. At the end of her guest appearance, she's taken in by Alexandra until she's healed at the rats' request.
  • Interspecies Romance: Implied. Phil has often been caught looking wistfully at the human Mrs. Icraga through a spyglass. It's much more understandable on a meta level, considering Mrs. Icraga is voiced by his real-life wife.
  • The Runaway: Being an orphan raised by swans and unable to live up to their expectations due to Interspecies Adoption, Kara took flight from her initial home and eventually ended up at the Mansion during the lightning storm.
  • The Spock: Being out of the loop for most of the series, Phil is reluctant to partake in the supernatural shenanigans the rats increasingly start to get into during his guest appearance, only doing so because it can fix his wings and allow him to leave and be with his friends again.
    Phil: I fail to see how squeeing gets a squid to show up here.
  • Stuck in a Chimney: The two crows are first introduced to be in such a position, surrounded by a burning fire. The rats have to gather rope to get them out, and even then, climbing up to the chimney to get down is a chore in itself, several of the rats themselves struggle with climbing out after the rescue, and Martyn straight-up burns to death in the process.

    The Ghosts of Ratmas 
https://static.tvtropes.org/pmwiki/pub/images/the_ghosts_of_ratmas.jpeg
Click here to see Ravs' skin.
Click here to see Boba's skin.
Click here to see Mango's skin.
IGNs: Ravsu (Past); BobaWitch (Present); _M4NG0_ (Future)
Preferred names: Ravs, Boba, and Mango
Personal pronouns: He/Him (Ravs); She/They (Boba); She/Her (Mango)
Species: Ghost rats
The Ghosts of Christmas Past, Present, and Future. They appear to the rats on Day 60 for the Jingle Jam Christmas event, walking them through the history of human–rat relations and the future of cat and rat society.

Should they choose to return, Ravs and Boba's canon lives are intact, while Mango loses hers after being blown up by Owen in the destruction of the future Doomsday Device's core. However, considering she's a ghost and thus already dead, she is exempted from this rule.

    Billzo the Goat 
https://static.tvtropes.org/pmwiki/pub/images/billzo.jpeg
Click here to see his skin.
IGN: billzo_
Preferred name: Billzo
Personal pronouns: He/Him
Species: Goat
"No way you are the G.O.A.T, you are in the presence of the Greatest of All Time."
A large, white-furred goat first found charging around the Lobby on Day 62, having broken a "goat flap" in the front door. He alleges to have come to the Mansion while "property-hunting", but it's clear that not all is as it seems for him.
  • Accessory-Wearing Cartoon Animal: He only wears his red and black headband and nothing else; it's lampshaded that even Bek the Walking Shirtless Scene has more clothes on than him.
    Martyn: You're literally the punch line for the joke of "What's black, red, and white all over?"note 
  • Berserk Button: He hates being told what he can or can't do, so much that he straight-up breaks into the Ballroom and starts wrecking the premises after being told off about it… then breaks through the wall and starts destroying the Lounge, the corridors, and the Dining Room as well. It turns out he was suspecting the rats were accomplices to the humans who killed his parents for doing so.
  • Dark and Troubled Past: Billzo escaped from a slaughterhouse-farm and was on the run after his parents were sent off to the glue factory, only to stumble across the Mansion the rats were residing. A note on Day 64 gives more context in that the aforementioned slaughterhouse-farm is owned by one of the Icragas' neighbours.
  • Even Bad Men Love Their Mamas: The rats are able to calm Billzo down from a destructive rampage by singing to him, because it reminds him of his late parents.
  • Hair-Trigger Temper: He has a touchy enough temper to start breaking windows and walls of the Mansion left and right.
  • Inferiority Superiority Complex: Billzo alleges to be from a mansion that he owns and came to the Mansion where the rats reside in search of property. However, his aforementioned "backstory" is a complete lie to hide his Dark and Troubled Past.
  • Punched Across the Room: His horns, or his enchanted Knockback stick in-game, are used to send rats flying if they're hit, and he'll headbutt anyone in the vicinity whenever he feels insulted, for whatever reason.
  • Suspiciously Specific Denial: He feels the need to clarify that the mansion he allegedly owned is "definitely real" and "definitely ten thousand square feet tall".

Humans

    The Humans in General 
NPCs who live and/or work in the Mansion, and the main antagonists of the series. They can capture the rats and imprison them in cages located throughout the Mansion.
  • Everyone Calls Him "Barkeep": Zig-Zagging Trope. Most of the rats refer to the humans by their titles or jobs, but the humans themselves are usually among name-basis on each other.
  • Pet the Dog: While they are usually perfectly fine with capturing the rats, several of the humans occasionally show kindness to them. For example, Mrs. Icraga lets Scott go after his capture by the Janitor, and the Eldest Daughter has helped the mischief of rats by fixing some of their magical mishaps.
  • Quest Giver: Most of the humans function as this, openly or subtly giving the rats various quests to complete, like fetching them certain items or foodstuffs. The rats comply in an effort to not make their presence noticeable to the humans so they won't get kicked out of the house.
  • Unusually Uninteresting Sight: Most of the Icraga household treat the rats this way. When the Maid and the Mother find half the mischief of rats gathering on the library table having a Courtroom Episode, their reaction is to literally walk away. The Janitor is the only one who considers the rats an active threat to the Mansion, while the Eldest Daughter is a Punch-Clock Villain who doesn't mind them personally as long as they don't barge into her business, and the Grandmother is all-round friendly to them.
  • Villainy-Free Villain: The humans are by all means reasonable to want rats out of the house — especially the Janitor, who knows the rats are sentient and can do great damage if they want to. However, since the story is told from the perspective of the rats, these antagonistic figures are still unpleasant to be around, and the Janitor in particular is presented as overzealous and terrifying, even to the Icraga children. Additionally, the most the Janitor does wrong from a human perspective before the finale (where he causes tremendous amounts of property damage) is giving the cats extra treats against the Chef's advice.

The Icraga Family

    General 
The family residing in the Mansion. The Eldest Daughter (Alexandra) and the Son (Izan) were the only two present at home at the start of the series; the Mother (Idris), Grandmother (Ramona), and Youngest Daughter (Aura) eventually come home from the family holiday to "the capital", while the Father (Miguel) is fighting on the eastern front of an unknown war.
  • Token Good Teammate: The Grandmother is the only member of the household who doesn't trap the rats in cages and is on good terms with them. Downplayed with the Eldest Daughter, who is a Punch-Clock Villain who does trap them as an NPC, but is willing to help them whenever she plays an active role in the story.
  • Unnamed Parent: Subverted. The Icraga parents are only known by their surname for much of the series, but their given names are revealed in conversation during the finale.

    The Mother — Idris Icraga 
Voiced by: Trixtin
The matriarch of the household. She first appeared on Day 4 after returning from a holiday in the capital with her younger daughter and mother.
  • Alliterative Name: Idris Icraga.
  • Gender-Blender Name: Her given name, 'Idris', is more commonly used as a masculine name in Arabic.
  • Proper Lady: Mrs. Icraga is presented as this, having trained to be this in her youth. In adulthood, she is a firm mother and mistress of the house, wears a red ribbon-bow in her hair, and while antagonistic to the rat protagonists, has been known to Pet the Dog.

    The Father — Miguel Icraga 
Voiced by: SmallishBeans
A man fighting on the eastern front of an unknown war, who mainly makes his presence in the household clear through letters.
  • The Ghost: The Father has only ever been mentioned in the series, being at war and only keeping in contact with his family through letters home. Day 64 reveals that he's coming home from the war late for the holidays, and makes his debut appearance in the finale on Day 85.
  • Took the Wife's Name: Possibly. Several quest-books hint that Mrs. Icraga was raised in the Mansion, which suggest the Father married into the family and not vice versa.

    The Eldest Daughter — Alexandra "Alex" Icraga 
Voiced by: GeminiTay
The older of the two Icraga daughters, who studies magic and for the latter two thirds of the series, is willing to lend a hand to the rats, should they need it.
  • Boarding School: The Twitter updates imply that Alexandra attends either one such school or a university, and is home for the holidays for her appearances throughout the series.
  • Cute Witch: Alexandra, a Perky Goth who brews potions and studies magic and technology.
  • Only Known by Their Nickname: The Eldest Daughter is referred to as such in the capture messages, and is near-ubiquitously called "the goth girl" or the "witch lady" by the rats; her actual name is referred to only in quest-books and supplementary material.
  • Perky Goth: Alexandra is described to be a goth girl who dresses in dark clothing, and is willing to help fix El and Will's Forced Transformation into cats. She also takes in the rats' new crow friend Kara until her wings can be healed, and is generally the nicest of the humans as a Punch-Clock Villain (or at least the nicest behind the Grandmother).
  • Punch-Clock Villain: Alexandra is on relatively good terms with the rats compared with the other humans, being willing to fix any magic-related incidents caused by them. While she does capture and trap the rats as an NPC, she is otherwise content to let the rats run around the Mansion as long as they don't mess with her stuff, and even goes out of her way to teach them how to safely brew a Potion of Healing to prevent further deaths.
    Eldest Daughter: I mean it this time, guys. Don't touch my stuff. It's hard enough convincing Mom not to put out more traps for you all as it is.

    The Youngest Daughter — Aura Icraga 
The younger of the two Icraga daughters. She first appeared on Day 4, having returned from a holiday with her mother and grandmother in the capital.
  • Minor Major Character: She's one of the daughters of a large, wealthy household, but has few interactions with the rats outside of the occasional quest-book or capturing them as an NPC.
  • Pink Means Feminine: Aura's bedroom has a pink and white striped carpet and magenta bedspread.

    The Son — Izan Icraga 
The bratty, troublemaker son of the Icraga household, who was left behind for the family holiday. He first appeared on Day 1 and was the first human to have caught a rat.
  • Alliterative Name: Izan Icraga.
  • Bratty Half-Pint: Izan takes delight in causing mayhem and angering the household staff, throws green beans across the room at meals, and is an annoying force of nature to the rats as well in his relentless pursuits. The Butler suspects — and it's later confirmed in one of the Father's letters home — that this is the reason he was left behind for the family holiday at the start of the series, under the belief "it will teach him some manners".
  • Malicious Misnaming: The Son, being a troublesome Bratty Half-Pint, spells the Butler as "Buttler" in his writings.
  • Pet the Dog: Folds paper planes for Acho as a gift after their escape into the Rattic from his pet cage.

    The Grandmother — Ramona Icraga 
The oldest member of the Icraga household and the only one among them who unambiguously considers the rats friends and never captures them. She first appeared on Day 4 after returning from the capital with her family.
  • Cool Old Lady: While she tends to stay in her room all the time, she's the only human who is unambiguously friendly to the rats, and is more than willing to give her little friends gifts for the holidays.
  • Granny Classic: The Grandmother is a kindly old woman who wears warm sweaters and takes care of the rats of the household, calling them "little friends" and leaving gifts and allowances out for them, even making them Halloween costumes, giving them unique Christmas presents, and bringing them supplies to keep them warm after they're ousted from the Mansion at the end of the finale.
  • Scatterbrained Senior: Subverted. A letter from the Maid around Day 80 reveals that the Butler and the Gardener think of the Grandmother as crazy for talking to herself, but she herself is skeptical that the Grandmother is as senile as she appears… which is indeed far from the truth.

The Household Staff

    General 
The humans working for the Icraga family. The unnamed Butler, the Chef (Cassandra), and the Maid (Haru) were the only two present at home at the start of the series; the Janitor and the Gardeners are later introduced on Day 19, to much concern from the rats.

    The Butler 
He first appeared on Day 1.
  • In-Series Nickname: Oli refers to the Butler as "Papa Caspacito", the name the other rats have been using to refer to the Father.
  • Old Retainer: Implied; the Butler is a white-haired man who is angered when the Son stole a set of fine, valuable cutlery around Day 2, because he remembers when Mrs. Icraga used the set to eat while training to be a Proper Lady, presumably in her youth and before she became a mother. The journal entry in which he chronicles this is also titled "Day 11426", suggesting that he's been working as part of the household for about 31.3 years.
  • Only Known by Their Nickname: The Butler's true name remains unknown throughout the series, and has only been referred to by his job title or a nickname.
  • Pet the Dog: The Butler allows Owen to help him fix up the destruction in the Lounge caused during Billzo's angry rampage on Day 62.

    The Chef — Cassandra 
She first appeared on Day 1.
  • Dude, Where's My Respect?: On Day 10, the Chef, Cassandra, writes about being frustrated about how she spent seven years at culinary school training for her job, only to be hired by a family that doesn't appreciate her cookingnote , and few of the other household staff respect her. She has considered quitting her job because of this and drowning her sorrows in melon juice she doesn't have.note  Apo finds this note and gets Bek and Scott to help him give her some presents and the melon juice she wanted, albeit with some jokes about how the rat protagonists are definitely not responsible for the food disappearances and not part of Cassandra's causes for grief. The rats' gifts end up causing Cassandra to stay and keep working at the Mansion.
  • Forgotten Birthday: In the Chef's note on Day 10, she writes about how no one except her coworker, the Maid, acknowledged her birthday the previous week.

    The Maid — Haru 
Voiced by: Erinreyn
She first appeared on Day 1.
  • Took a Level in Kindness: After realizing that the rats are sentient and willing to help out the humans when need be, the Maid writes to set up a formal meeting between them on Day 82 in the Laundry Room; the two sides manage to come to a mutual understanding where she agrees to stop catching them, and says she's fine with them living in the Mansion as long as they're not being disruptive. Of course, this quickly becomes moot when the Father comes home from the war…

    The Gardener — Kamon 
He first appeared on Day 19.
  • Artificial Stupidity: The Gardener relentlessly pursues rats to the point he doesn't just walk into the pond and sink like a rock chasing Jimmy on Day 19, but Jimmy is able to exploit this for long enough to drown and non-canonically kill him. He does so again on Day 57, where Martyn exploits this to lure him into walking into the Lounge's fireplace to burn.

    The Janitor — Declan — Unmarked Spoilers 
Voiced by: Declannote 
The aggressive, temperamental Janitor who terrorizes the rat population with a net in hand. He first appeared on Day 19, but was Put on a Bus on Day 29 after his rat-catching goes straight to unhinged territory.
  • Cassandra Truth: The Janitor is one of the few humans who are aware the rats are sentient beings, and immediately figures out the rats are behind the explosion of the Boiler Room on Day 29. The knowledge of the rats' sentience only makes him more aggressive towards them.
  • The Dreaded: Is regarded as this for his aggression and much higher rat-catching capability than the other human NPCs, to the point several of the rats devise a plan to oust him from the Mansion altogether. Him being called Back for the Finale is met with a Mass "Oh, Crap!" by the entire rat population.
  • Drinking on Duty: The Janitor spends much of Day 29 downing alcohol by the bottle in the Wine Cellar near the Boiler Room, so much that the rats mostly just watch him in dismay, while Will suggests sabotaging the Wine Cellar as revenge because the man clearly seems to enjoy his booze. It's later exploited as Will also later suggests using this as "evidence" to frame the Janitor for destroying the boiler before being Put on a Bus.
  • Evil Redhead: An aggressive human NPC feared by the entire mischief of rats for being able to capture them as long as he can see them, unlike other humans who have to chase the rats themselves. He's also seen unleashing Misplaced Retribution on at least one occasion, and is one of the few humans with practically zero redeeming qualities.
  • Fiery Redhead: The Janitor is an antagonistic figure with red hair and is particularly trigger-happy when it comes to catching rats, being more skilled at it than the other humans. When he is called off leave and back to the Mansion by Mr. Icraga in the finale, he goes on a rampage out for vengeance.
  • Hated by All: The Janitor is feared and hated by all of the rats for his aggression, to the point Will, with help from Bek, devises the plan to blow up the Boiler Room to drive him out of the Mansion, in revenge for him kidnapping Apo.
  • In-Series Nickname: Martyn (and later other rats like Acho) refer to the Janitor as "Pan Man", as his net used to catch the rats resembles a large frying pannote .
  • Misplaced Retribution: After the destruction of the Boiler Room on Day 29, the Janitor decides to capture a random rat in a cage and start screaming at them. Unfortunately for him, Scott was part of the group rescuing Apo from the Van and not the group that caused the explosion (as pointed out by several other rats, helpless to do anything but watch), and opposed the plan when he heard it. Even Mrs. Icraga, the Janitor's boss, thinks he's being too high-strung about his job and orders for him to go on paid leave, though it's unlikely she knew the full truth of the rats.
  • Not So Above It All: In the finale, after the rats are forced to escape from the Janitor by jumping off the roof, several of them start taunting him from the grounds, with Tubbo and Krow in particular spamming "L" in the in-game chat at him by Jimmy's suggestion. The Janitor's response is to "drop an 'L' back" at the rats.
  • Put on a Bus: Mrs. Icraga orders for the Janitor to pack up and go on paid leave a mere ten days after his debut when he captures and starts yelling at Scott, accusing him of blowing up the Boiler Room. He comes Back for the Finale when Mr. Icraga calls him off leave.
  • Sadist: By the finale, the Janitor takes absolute glee in hunting down the rats, going as far as to taunt them verbally while smashing up the furniture all over the Mansion to get to them.
    The Janitor: I'm coming for! I'm coming for you!
  • Violent Glaswegian: The Janitor has a fairly thick Scottish accent and is The Dreaded who is willing to inflict Misplaced Retribution, and when his beach holiday is "ruined" by the rats in the finale, his resultant rat-catching rampage ends up causing copious amounts of property damage, with him hacking tables and doors to pieces in the process.

Other Antagonists

    Oy and Oreo 
Two tuxedo black cats owned by the humans, first introduced on Day 10. While the humans typically cannot directly kill the rats, the cats can do direct damage to the point of death. When one such incident occurs to Scott about midway through the series, he devises a revenge plan in an attempt to kill both cats, of which the results were catastrophic.
  • Cats Are Mean: The Mansion's two cats, dubbed 'Oy' and 'Oreo' by the rats, almost always chase and attack the rat protagonists on sight, but can be distracted with food and oddly enough, music.
  • In-Series Nickname:
    • The cats' names given by the humans, if any, are unknown, so the rats nickname them 'Oy' and 'Oreo'.
    • During the Day 47 Cat-astrophe, Jimmy and Bek immediately start coming up with nicknames to refer to the magically tampered clone cats to tell them apart, like "Buttslider", "Baba", and "Chunk/Chonk" (for the big one)… not that it matters much from the unpredictability of the magic.
  • Mega Neko: The clone cats can grow to be as tall as a human when sitting down, or be tall enough to reach humans' door handles at shoulder height.
    Jimmy: (on a clone cat that grew to be as big as the Laundry Room) That is the ultimate Chunk, oh my gosh.
  • Music Soothes the Savage Beast: While the cats are usually hostile to the rats, Jimmy has attempted, and in some cases managed, to distract them by singing to them, so that the other rats can escape safely. Among the tunes, the chorus of "Three Little Birds" by Maroon 5 seems to be the most effective. They even dance along to the music sometimes!
  • Pint-Sized Powerhouse: The clone cats can shrink to be as small as the termite guests, but can bite and scratch with all the strength of a normal-sized cat, dealing at much as 4 hearts of damage in one go.
    Owen: You should not hit as hard as you do.
  • Right-Hand Attack Dog: The cats are this to the Janitor during his time in the Mansion, leading him to the rats' location should they track them down, and actively attacking the rats whenever they have a chance to.
  • Sizeshifter: The clone cats can grow or shrink in size to their liking.
  • Stock Animal Diet: The cats can be fed milk as a distraction, among other foodstuffs.

    Space Cats — Unmarked Spoilers 
IGNs: CommunityMC; Omsiy; PapiCulosito
Feline astronauts who inhabit the International Cat Station on the Moon at an unspecified point in the future, who want to blow up the Earth and kill all rats.
  • Arc Villain: Of the "future" section of the Jingle Jam Christmas event on Day 60.
  • Advanced Tech 2000: Their Doomsday Device is called the "Rat Obliterator 3000 V3.7".
  • Cats Are Mean: Exaggerated. Felines that intend to turn a Class 3 Apocalypse How situation into a Class X one over Animal Jingoism? 'Mean' probably doesn't cut it at this point.
  • Doomsday Device: The "Rat Obliterator 3000 V3.7", a laser contraption they plan to use to destroy the Earth and the rat world, or as Krow kindly puts it, it's "a genocide machine"; the rats' mission is to destroy it or otherwise render it unusable.
  • Furry Confusion: Lampshaded; the humanoid "space cats" are accompanied by regular cats that still walk on four legs. Martyn differentiates them by calling them the "new cats" and "old cats", respectively.
  • Stock Animal Diet: They repeatedly proclaim their love for fish and fish-related foods, like fish stew. They even power their Doomsday Device with "fish juice".
  • Time Bomb: The "Rat Obliterator 3000 V3.7" is set to destroy the Earth 20 minutes after its activation by the cats; justified with the cats gleefully announcing how little time the rats have left until their home world and their lives are to be "obliterated". The rats overload the Fish Juice Fueller in the first 5 minutes, spend the next 10 minutes electing the "Ruler of Dance" to shut down the core, and the last 5 minutes shutting down the satellite and the death laser.

Others

    Chat 
The audience and viewers of livestreams on the SMP. Most, if not all, of the POV characters can hear them and address them directly, and they primarily manifest as fleas on the server, barring a few exceptions. They can't interact with the world directly, but their influence is felt all throughout the server.
  • Audience Participation: To a smaller extent than many other SMPs for the most part, but creator-characters will occasionally ask their chat for input, or tell them off if they're getting a bit too rowdy.
  • The Black Death: Allegedly, Tubbo's stream chat fleas carry the bubonic plague.
  • Blood Knight: Throughout Day 1, many of Acho's stream chat fleas call for him to kill various other rats for even mild transgressions.
  • Deadpan Snarker: Are very prone to snarking about the situation at hand in the background… if they haven't descended into their own brand of chaos.
  • Depending on the Writer: The chats are the in-universe manifestation of anywhere from dozens to thousands of individuals at once, so their characterization can be highly inconsistent. Even then, the chats in general may act differently depending on the perspective they are viewing.
  • Informed Ability: Canonically, they can take on multiple forms, usually fleas but alternatively gears for Owen and mud clumps for Scott. However, due to the technical limitations of Minecraft, this does not carry over into the actual game.
  • Intellectual Animal: The flea-chats all have human-level intelligence; they are clever enough to understand and realize when they or their affiliated rat are in danger, and tend to be vocal about their opinions on the situation at hand.
  • The Omniscient: To a degree; as the audience and viewers, in theory, the chats know everything that has been conveyed or presented in livestreams or episodes, and can freely access different perspectives to know what's going on with every POV character on the SMP. In practice, the chats only utilize this ability when they have to, such as in response to the creator-character consulting them for advice, and how much everyone actually knows depends on the individual.
  • Studio Audience: A variant. While the audience isn't physically present and communicates through text instead of through audio, they're treated as if they're speaking out loud. Other than that, they fulfill pretty much the same role.
  • The Voice: Or, more accurately, the many, MANY voices; Acho mentions he thought he was just Hearing Voices until the other rats establish the chats' usual in-universe incarnation as fleas.
  • You Are Worth Hell: While trapped with Apo in the Janitor's Van on Day 29, Apo states that should the Van start driving away, he'll climb up to the top of the Van and count down from ten so the fleas can escape and find another rat companion. Practically all of the fleas refuse, saying they'll stay with him to the very end and die with him if they have to… and vehemently hold on when he does start counting prematurely or bluff-threaten to steal hand sanitizer from the Van. Luckily, it never comes down to that.


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