This covers the various characters of Quest 64
as well as its Gameboy remake, Quest RPG: Brian's Journey.
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Heroes (and playable character)
Our Protagonist. The son of Lord Bartholomy.
- The Hero: Also a...
- Heroic Mime: Even more silent than normal. The only time you'll get a yes or no is when it's time to save.
- Idiot Hair: The key charm of his character design is that quail-like hair. When walking through high grass or wheat it's the only way to tell where he is.
- Muscles Are Meaningless: Other than a handful of children, every character in the game is taller than him. He barely comes up to shin height to some of the bosses. However, when you're packing a library of spells in your beatin' stick, you don't need to be a bodybuilder to dismantle people.
- Standardized Leader: Has no major character traits other than implicitly being brave enough to go out into the world alone to kick ass from hell to breakfast.
- The Only One: Brian is the only person in the world to know such a huge variety of magic spells, making him, in theory, the most versatile magician to ever live. In practice, he only needs one more spell than anyone else: the strongest Healing he can manage, Vampire Staff, Avalanche, and the Game Breaker Magic Barrier.
- It's Up to You: Well, nobody else is joining him.
- Simple Staff: Albeit a staff that stores all his magic, which makes it hit like a mack truck.
A beautiful young woman with white hair and a slightly detached, dispassionate outlook on life. She follows Brian in his quest, weighing in with tidbits about history, the local scene, and matters philosophical. Given her continual presence, it is possible she was going to fight at Brian's side.
- Knife Nut: Sports a dagger.
- The Lancer: To Brian. Brian is small and has peppy combat animations. Shannon is tall, stoic, and a bit of a downer.
- Rei Clone: Perhaps, given her occasionally morbid observations.
- Sexy Mentor: More knowledgeable than Brian in the ways of the world, if not of magic, and one of the more attractive members of the cast.
A fellow magician and possible party member, once upon a time.
- Hey, It's That Guy!: Shows up twice, once in an out of the way room in an inn, the other deep behind enemy lines in the penultimate dungeon.
- Hero of Another Story: According to his first appearance he is on a quest of his own.
- Simple Staff: But it's bejeweled, so it's presumably magical.
- The Smart Guy: Seeing as how he's also a magic-user like Brian, he may have been a magic-using assistant.
- What Could Have Been: Also around Brian's height and armed with a magic staff.
A presumably spunky princess and possibly a cut party member.
- Action Girl: In theory.
- Badass Princess: Again, in theory.
- The Big Guy: She's got a sword, the most dangerous weapon of the coulda-been party members.
- Everything's Better with Princesses: The ostensible love interest.
- Rebellious Princess: Her father would rather she stay safe, she'd rather roll up her sleeves and get her hands dirty. Sadly, the former wins out, given the all-but-static nature of the game.
- What Could Have Been: She's around Brian's height and carries a weapon. She also mentions having tried to fight the good fight before. It makes you wonder...
The first person to speak in the game and fill you in on the backstory. He has no relevance after he delivers the speech.
- Mr. Exposition: One and done.
- The Watcher: Doesn't lift a finger, other than to point out the ample treasure chests full of delicious loot for Brian to pilfer on his way out.
Brian's missing father, constantly two steps ahead of him until the end where he gets defeated by Shannon
. A great magician.
A goddess and powerful magician who helps Brian at two steps along his journey.
LavaarA mysterious magician, and the last of his kind, found in a semi-hidden desert city sealed from the rest of the world.
Bosses and Villains
A hulking mountain of a man and the first boss.
- The Brute: He's gigantic.
- Mighty Glacier: Big, strong, and hypothetically slow (given how you just trade rounds, there's no way to tell if he's actually slow or also a Lightning Bruiser). The big concern is running out of MP trying to whittle down his health, requiring you to bash his skull in at the range he's most comfortable.
- Offscreen Villainy: Stole the Earth Orb and beat the shit out of the Kennishire palace guards.
- Wake-Up Call Boss: Teaches you how the rest of the bosses in the game are going to be. Unfortunately, given the mild difficulty curve, he's also a...
- Warm-Up Boss: ...since those intimidating-looking magma columns are easy to dodge at range.
A twiggy wind magician getting revenge on all those who belittled him.
- The Brute: Even more brutish than Solvaring, as he's just a punk kid with a magic artifact.
- Lean and Mean: The skinniest boss and the one with the most petty motivation.
- Offscreen Villainy: Stole the Wind Jade to take revenge on those who belittled him.
- Who's Laughing Now?: His motivation for taking the Jade.
A spell-slinging nymph who has it out for Brian.
- Apparently Human Merfolk: Lives underwater. Other than her sea-based accoutrements, blue hair, and funky ears, she's a dead ringer for human.
- Break the Haughty: Implicitly, upon kicking her ass.
- Bubble Gun: Her nasty bubble spell is hard to dodge and hits multiple times.
- Dark Action Girl: Her balletic movements and haughty tone set her apart from Shilf.
- Fantastic Racism: Not a fan of humans, this one.
- Little Bit Beastly: Has fins for ears.
- Offscreen Villainy: Caused storms and redirected currents. The only villain to affect you personally, as your ride can't get where it's going if you don't stop her.
- Unusual Ears: Note that three tropes of hers relate to her ears. This ain't a game heavy on characterization, people.
A buxom cultist devoted to Mammon
A renegade pyromancer currently hiding out in an active volcano.
- Macguffin Delivery Service: Was waiting on Brian to bring him the other three gems, so he could kill Brian and take them for himself. Unfortunately, Brian arrives with three gems' power worth of magic behind him...
- Offscreen Villainy: A murderer and thief who escaped imprisonment before the game starts.
A hideous ogre with strange, unearthly magic.
The penultimate enemy, a sword-swinging despot armed with black magic.
- The Dragon: To Mammon. Also...
- The Heavy: He seems to be the mover and shaker behind the plot until the final boss shows up.
- Offscreen Villainy: Incinerated a village and its occupants to test out his newfound powers.
MammonAn unspeakable horror from beyond time and space. He's here to finish the job he started on the Day of Grief.
ShannonShe was never ''really'' on your side.
LavaarIn the Gameboy Color version of the game, he winds up turning on you.
A recurring foe and one of the iconic enemies of the game, both for its relative difficulty and for its impressive Jay Leno chin.
- Boss in Mook Clothing: Wyverns are damned unpleasant to fight. On the other hand they are also perhaps the most common enemy in the game, appearing in two regions. Only Blood Gels and Termants show up more.
- Degraded Boss in Mook Clothing: Since they appear in more areas than most other enemies, wyverns eventually become little more than speed bumps as a demonstration of your increase in power. Their Palette Swap Red Wyvern cousins are naturally easier to kick the ass of, oddly enough.
An assortment of oddities out to kill the hell out of Brian. A surprisingly diverse lot, even with the occasional pallet swap and model swap.
- Everything Trying to Kill You: Rabbits, hippos, sunflowers, bluebells, dogs, and animate piles of rotting meat. These are the first enemies in the game.