Characters / Quest 64

This covers the various characters of Quest 64 as well as its Gameboy remake, Quest RPG: Brian's Journey.

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    Brian and Allies 


Our Protagonist. The son of Lord Bartholomy.

  • Adorkable: The way he walks gives him quite a silly feel to his character.
  • Badass Adorable: Just look at him!
  • Beware the Quiet Ones: Most bosses tend to scoff at how they're about to beat him down when he challenges them: none are left living.
  • Blow You Away: After attaining the Wind Orb.
  • Cute Bruiser: Brian and that increasingly deadly staff. It's implied to be a result of his magic empowering it rather than raw strength, as the damage depends on your elemental levels.
  • Dishing Out Dirt: Some of his best offense powers: include the ability to summon a rock, a bigger rock...
  • Elemental Powers: It's how magic works in this game, after all!
  • Featureless Protagonist: Seriously, he only ever tells inn keepers whether or not he wants to save.
  • The Hero: Also a...
  • Heroic Mime: Even more silent than normal. The only time you'll get a yes or no is when it's time to save.
  • Idiot Hair: The key charm of his character design is that quail-like hair. When walking through high grass or wheat it's the only way to tell where he is.
  • Magic Knight: Extremely well versed in magic, in addition to being able to dish out ridiculous amounts of damage by whacking people over the head with his staff.
  • Making a Splash: Also allows for healing spells.
  • Master of All: Great in all forms of elemental magic and when it comes to physical damage. There's a reason he's treated with a great amount of respect in game despite still being a kid.
  • Muscles Are Meaningless: Other than a handful of children, every character in the game is taller than him. He barely comes up to shin height to some of the bosses. However, when you're packing a library of spells in your beatin' stick, you don't need to be a bodybuilder to dismantle people.
  • One-Man Army: Can easily rip large groups of enemies to shreds by himself alone.
  • The Only One: Brian is the only person in the world to know such a huge variety of magic spells, making him, in theory, the most versatile magician to ever live. In practice, he only needs one more spell than anyone else: the strongest Healing he can manage, Vampire Staff, Avalanche, and the Game-Breaker Magic Barrier.
  • Playing with Fire
  • It's Up to You: Well, nobody else is joining him.
  • Silent Protagonist: His most prominent trait.
  • Simple Staff: Albeit a staff that stores all his magic, which makes it hit like a mack truck.
  • Standardized Leader: Has no major character traits other than implicitly being brave enough to go out into the world alone to kick ass from hell to breakfast.

Shannon Stork

A beautiful young woman with white hair and a slightly detached, dispassionate outlook on life. She follows Brian in his quest, weighing in with tidbits about history, the local scene, and matters philosophical. Given her continual presence, it is possible she was going to fight at Brian's side.

  • Knife Nut: Sports a dagger.
  • The Lancer: To Brian. Brian is small and has peppy combat animations. Shannon is tall, stoic, and a bit of a downer.
  • Recurring Traveler
  • Rei Clone: Perhaps, given her appearence and occasionally morbid observations.
  • Sexy Mentor: More knowledgeable than Brian in the ways of the world, if not of magic, and one of the more attractive members of the cast.

Leo D'nardo

A fellow magician and possible party member, once upon a time.

  • Hero of Another Story: According to his first appearance he is on a quest of his own.
  • Simple Staff: But it's bejeweled, so it's presumably magical.
  • The Smart Guy: Seeing as how he's also a magic-user like Brian, he may have been a magic-using assistant.
  • What Could Have Been: Also around Brian's height and armed with a magic staff.

Princess Flora

A presumably spunky princess and possibly a cut party member.

  • The Big Guy: She's got a sword, the most dangerous weapon of the coulda-been party members.
  • Everything's Better with Princesses: The ostensible love interest.
  • Rebellious Princess: Her father would rather she stay safe, she'd rather roll up her sleeves and get her hands dirty. Sadly, the former wins out, given the all-but-static nature of the game.
  • What Could Have Been: She's around Brian's height and carries a weapon. She also mentions having tried to fight the good fight before. It makes you wonder...

Grand Abbot

The first person to speak in the game and fill you in on the backstory. He has no relevance after he delivers the speech.

  • Mr. Exposition: One and done.
  • The Watcher: Doesn't lift a finger, other than to point out the ample treasure chests full of delicious loot for Brian to pilfer on his way out.

Lord Bartholomy

Brian's missing father, constantly two steps ahead of him until the end where he gets defeated by Shannon. A great magician.


A goddess and powerful magician who helps Brian at two steps along his journey.


A mysterious magician, and the last of his kind, found in a semi-hidden desert city sealed from the rest of the world.

    Bosses and Villains 


A hulking mountain of a man and the first boss.

  • Dishing Out Dirt: He stole the Earth Orb, and seems to use it in combat. Don't get close to him, or he'll cause a powerful Earth-based explosion. Naturally, you can never learn this spell.
  • The Brute: He's gigantic.
  • Mighty Glacier: Big, strong, and hypothetically slow (given how you just trade rounds, there's no way to tell if he's actually slow or also a Lightning Bruiser). The big concern is running out of MP trying to whittle down his health, requiring you to bash his skull in at the range he's most comfortable.
  • Offscreen Villainy: Stole the Earth Orb and beat the shit out of the Kennishire palace guards.
  • Wake-Up Call Boss: Teaches you how the rest of the bosses in the game are going to be. Unfortunately, given the mild difficulty curve, he's also a...
  • Warm-Up Boss: ...since those intimidating-looking magma columns are easy to dodge at range.


A twiggy wind magician getting revenge on all those who belittled him.


A spell-slinging nymph who has it out for Brian.

  • Apparently Human Merfolk: Lives underwater. Other than her sea-based accoutrements, blue hair, and funky ears, she's a dead ringer for human.
  • Break the Haughty: Implicitly, upon kicking her ass.
  • Bubble Gun: Her nasty bubble spell is hard to dodge and hits multiple times.
  • Dark Action Girl: Her balletic movements and haughty tone set her apart from Shilf.
  • Fantastic Racism: Not a fan of humans, this one.
  • Little Bit Beastly: Has fins for ears.
  • Offscreen Villainy: Caused storms and redirected currents. The only villain to affect you personally, as your ride can't get where it's going if you don't stop her.
  • Unusual Ears: Note that three tropes of hers relate to her ears. This ain't a game heavy on characterization, people.


A buxom cultist devoted to Mammon.


A renegade pyromancer currently hiding out in an active volcano.


A hideous ogre with strange, unearthly magic.

King Beigis

The penultimate enemy, a sword-swinging despot armed with black magic.

  • Badass Moustache
  • Big Bad Wannabe: Despite being set up as the main villain he was really nothing more than a pawn for Shannon and Mammon.
  • The Caligula: No one in Brannoch Town seems too fond of him, not that they are without good reason...
  • Evil Overlord: As a corrupt monarch with powerful allies who seeks to conquer the realm.
  • Greed: He won't be satisfied until everything in his sights belongs to him.
  • The Heavy: He seems to be the mover and shaker behind the plot until the final boss shows up.
  • Offscreen Villainy: Incinerated a village and its occupants to test out his newfound powers.
  • With Great Power Comes Great Insanity: A guard tells the king became a very different person after Shannon gave him magical powers and has since set his sights on conquering Celtland.


Click here here  for final boss.
An unspeakable horror from beyond time and space. He's here to finish the job he started on the Day of Grief.


She was never really on your side.

  • But Now I Must Go: The epilogue reveals Shannon goes on a journey to learn about humanity after Mammon's defeat, complete with her saying she'll meet Brian again in another land one day.
  • Double Agent/Lovable Traitor: Your only recurring ally from the start. Turns out she's working for the Big Bad, stole the Eletale Book, and even kicked Brian's dad's ass just before he showed up to help him. She is quick to hop aboard the humanity train in the end though.
  • Becoming the Mask: After all is said and done, it seems that humanity rubbed off a little on them.
  • It's Personal: Their treachery is revealed when they kick your dad's ass.
  • Mouth of Sauron: As Mammon never shows up until the very end of the game.
  • Kick the Dog: Attempted, though not really succeeded.
  • Not Even Human: From the beginning they were something else only pretending to be human. Kind of unsettling, really.
  • Obviously Evil: Given their appearance, many guess the turncoat well before they turn.
  • The Unfought: Nope, you never wind up fighting them.


A recurring foe and one of the iconic enemies of the game, both for its relative difficulty and for its impressive Jay Leno chin.

  • Boss in Mook Clothing: Wyverns are damned unpleasant to fight. On the other hand they are also perhaps the most common enemy in the game, appearing in two regions. Only Blood Gels and Termants show up more.
  • Degraded Boss: Since they appear in more areas than most other enemies, wyverns eventually become little more than speed bumps as a demonstration of your increase in power. Their Palette Swap Red Wyvern cousins are naturally easier to kick the ass of, oddly enough.

Other Enemies

An assortment of oddities out to kill the hell out of Brian. A surprisingly diverse lot, even with the occasional pallet swap and model swap.

  • Everything Trying to Kill You: Rabbits, hippos, sunflowers, bluebells, dogs, and animate piles of rotting meat. These are the first enemies in the game.