YMMV / Quest 64
- Critical Backlash: A given, considering some often claim it to be "teh worst rpgz evar!!". While not outstanding, most people who checked out the game don't feel it's bad per-say so much as it feels incomplete. Like, it's not unplayable, but there's an airless, lonely feel as you play through it as if you're the only person in the game world.
- Dancing Bear: Debates about the quality of the game aside, it's hard to deny that it being one of the very few RPGs on the Nintendo 64 is at least a major contributor to why it's so well known.
- Fan Nickname: And on this wiki itself! Apparently, some think that Zelse's Large Cutter is named Massive Cutter. Outside of this wiki, someone seems to call the Were Hare Reaper Bunny.
- The Earth element. It's got the highest base damage of any element, and its second-to-last spell cancels all magic attacks... in a game where very few enemies uses physical attacks. The Big Bad doesn't use any physical attacks. And he's huge, meaning the Avalanche spell will do a ridiculous amount of damage each time. The Earth element turns the Final Boss into a Curb-Stomp Battle.
- The Water element as well — it gives you a health-recovery spell. Since mana slowly regens outside of the battle as you walk around, you can heal yourself back to near full health for next to no cost. To further extend water's usefulness, Drain Magic can also sap enemy's MP, which is very effective to use against bosses in case you run out of MP recovering items nor want to rely on the staff attacks slowly recovering MP. Oh, and most of the enemies and bosses halfway through the game are weak to water, including Fargo and King Beigis.
- Focusing on any one elemental branch can quickly become game shredding. Since the game doesn't expect the player to find every spirit in the overworld and expects you to level up the spell branches evenly, by focusing on on one elemental branch, you'll be getting near mid-game spells before you even reach the second town. Even enemies strong to the element in question will be unable to stand against it.
- Your staff eventually ends up your most powerful attack method. It's supposed to be balanced by the fact that you need to get up close to the enemies to hit them with it but since taking damage increases defenses and health and using the staff in battle also adds exp to your health, this will quickly become a non-issue. Combine it with an ability that allows you to No-Sell magic, and you can act as a staff-wielding monk who just so happens to cast spells.
- Goddamn Bats: There is a bat-based enemy, but many monsters in different areas apply to this.
- Nostalgia Filter: For kids with N64s, this was often their first exposure to RPGs. Thus, it has a curiously disproportionate level of recognition despite its technical obscurity—and despite its actual quality.
- Player Punch: King Beigis kills your Father in the GB remake. It's quite a Tear Jerker as well.
- So Okay, It's Average: Even fans of the game agree it's not all that good, while at the same time not being as bad as some claim it to be.
- That One Boss: King Beigis is just brutal. His attacks hurt like hell and are difficult to dodge and he's too small for Avalanche to do much good. He is also the only boss where his close attack does less damage than his long distance attack, so attacking him from up close is the only way to fight him.
- Tough Act to Follow: The NES and SNES were awash with classic RPG's including Final Fantasy, Chrono Trigger, Secret of Mana, Earthbound, and Soul Blazer. But when Square Enix jumped ship to the Playstation and few RPG's came out for the N64 at all, it made the flaws of this game all the more noticeable.
- Underused Game Mechanic: Even the game's detractors tend to admit the hexagonal movement grid is a very interesting mechanic. Ultimately, though, it isn't used as well as it could have been. While it can be used to dodge short ranged attacks, most enemies can hit long range which makes trying to move away from them mostly pointless. The terrain itself also rarely has an impact on the battle, as most of the time it's either flat ground or can easily be worked around.
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