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Playable Employees

  • Action Survivor: They only signed on to be a pizza parlour employee, but they'll do their best to hold their own against the strange and deadly goings-on that crop up on the night shift.
  • Burger Fool: Whatever they're being paid, it's definitely not enough for working at this particular fast food joint.
  • Heroic Mime: For the most part, although occasionally you can choose dialogue options during day shift segments.
  • Hyperactive Metabolism: Can heal by eating food. Some of them have skills revolving around this, too.
  • We Have Reserves: The Manager just hires a new employee every time a previous one gets killed or fired.

    Delivery Boy 

The Delivery Boy

  • I Know Mortal Kombat: His Sewer Rat Style skill is apparently based on Master Splinter, and his Light Gun skill is literally shooting the enemy with a "gun" stolen from an arcade machine.

    Attendant 

The Attendant

  • My Little Panzer: Their Light Gun was taken from one of the arcade machines and still requires tickets to use. Why it's effective against the pizzeria's threats, we have no idea.

    Mascot 

The Mascot

  • Amplified Animal Aptitude: Being a dog does not get in the way of fighting monsters or helping run the establishment.
  • Heroic Dog: Doesn't let being a dog stop them from purging the various evils plaguing the pizzeria.
  • Splash Damage: Can vomit on all enemies simultaneously with the Hurl skill.

    Security Guard 

The Security Guard

  • The Gunslinger: The only main playable employee to use a real gun.
  • Manly Facial Hair: Part of his Da Chief appearance. He may be the employee with the "rockin stache" in one of the Employee of the Month posters.
  • More Dakka: The Unload skill involves wasting bullets by firing repeatedly at close range, but it's more accurate than firing normally.
  • Static Stun Gun: Can use a Tazer to stun an enemy.

    Waitress 

The Waitress

    Manager 

The Manager

  • Affably Evil: As an employee in One Night at the Steeze and if you call her office phone from the Lobby in-game, she's pretty friendly (occasionally even flirtatious) — but she also has no compunctions about threatening or killing you or anyone else.
  • Bad Boss: Does not care at all for the well-being of her employees — or, for that matter, her patrons.
  • Big Bad: Heavily implied to have caused all the supernatural weirdness of the pizzeria with her necromancy experiments when she was a mere Employee in One Night at the Steeze, and now as the Manager, she's running the place and killing anyone who gets too close to the truth.
  • Cleanup Crew: It's implied she kills people and disposes of their bodies in secret to prevent the establishment's secrets from getting out. In The Stinger after earning the Certificate of Completion, she addresses the player directly and says she now has to "clean up your messes".
  • Dark and Troubled Past: Hinted at. Using the portable toilet to travel back in time shows a girl who looks a bit like a child version of the manager waiting outside the pizzeria for someone to finish inside so she can go home. When you go inside, everyone in there, presumably including whoever she's waiting for, has been violently killed, except for one surviving victim, whom you have to kill in self-defence when they attack you.
  • Driven to Suicide: Due to Gameplay and Story Segregation, The Manager still kills you in the Termination Ending even if you are playing as her.
  • One-Hit KO: Her Pink Slip skill banishes all enemies immediately.
  • Pædo Hunt: Implied in “One Night at the Steeze.” She has no problem with flirting with the child main character and the ending where she’s friendly to him is called the Jailbait Ending, given how this is a joke ending however it’s unclear if the ending is canon or not. Regardless this aspect of the character seems to have been dropped in “No Delivery”.
  • Used to Be a Sweet Kid: If the little girl in the parking lot in the past is indeed her, then it seems she was indeed formerly innocent and naive before she was an employee of the establishment.
  • The Unfought: Despite being Implied to be the Big Bad she is never fought in “No Delivery”. Subverted in “One Night at the Steeze” where she’s the Final Boss
  • Villain Shoes: The Manager's Office menu implicitly has you controlling her as she considers whether to let the current worker go on normally, order them to go on a dangerous mission, or possibly firing them.
  • Villain Protagonist: While the other employees are the protagonists of the gameplay, The Manager is the only playable character that has direct ties with the story and is the player character during the Manager’s office Menu.

Randomly Summoned Party Members

    Drowned Waiter 

The Drowned Waiter

  • Stringy-Haired Ghost Girl: Possibly. Their gender is never confirmed, and their hair obscures too much of them to tell. However, since the playable Waitress employee is specifically a waitress, it's more likely the Drowned Waiter is actually a Stringy Haired Ghost Boy.
  • Wild Card: Will try to kill you if you pull them out of the toilet, but once they start haunting you, they'll fight on your side whenever summoned… except in one particular ending, where they turn on you to stop you from feeding the Helpless Kid — but then again, if you win that boss fight, it's implied you feed them to it, so maybe you are the bad guy in that scenario?

    Rustled Chef 

The Rustled Chef

  • Accidental Murder: If you try to free them from the microwave, the buttons glitch out at the last second and the microwave activates, killing them.
  • Brown Bag Mask: Actually the remains of the Kitchen Legion, which you can use to replace his destroyed head in order to bring him (somewhat) back from the dead.
  • Chef of Iron: More than capable of murdering people with a rusty spatula.
  • Ghostly Goals: Once brought back from the dead, he seems obsessed with finding his spatula (apparently the rusty one he uses in combat isn't his). He mutters about it when summoned in a Wrong Turn, and in One Night at the Steeze he refuses to interact with anyone unless they bring him a spatula.
  • Lethal Chef: He can poison enemies with his cooking.
  • Your Head Asplode: The result of turning on the microwave with them inside.

    Birthday Entity 

The Birthday Entity

  • Badass Back: Doesn't turn to face you when you fight him, but it doesn't seem to hinder him. You only see his face briefly when you summon him in a Wrong Turn (and possibly in One Night at the Steeze if he is indeed the same entity as the Restrained Animatronic).
  • Calling Card: Possibly. Going back to the alley where the trader was after he gives you the cassette tape reveals that the trader is mysteriously missing, and where he was standing is a single slice of birthday cake with a lit candle.
  • Clap Your Hands If You Believe: Interacting with the statue of him outside the pizzeria in the past implies that he was previously just the establishment's mascot character (hence the collectable statues of him), but was viewed as a god by the children — and this worship might have been what brought him into being.
  • Defeat Means Friendship: Defeating him earns the message "THE ENTITY FINDS YOU WORTHY", and from that point on he can be summoned as a party member in Wrong Turns.
  • Haunted Technology: The cassette tape of The Birthday Incident. The Museum also implies that he is in some sense the same entity as the Restrained Animatronic from One Night at the Steeze.
  • Humanoid Abomination: Looks like a normal (if incredibly creepy) clown, but is implied to have somehow caused an "incident" at a birthday party in which a lot of kids died, and now lives on inside a haunted cassette tape that tries to kill anyone who watches it and leaves an aspect of him to haunt anyone that survives long enough to be deemed "worthy". There used to be a statue of him outside the pizzeria, the smashed remains of which describe him as "a god worshipped by all children".
  • Monster Clown: The most monstrous possible clown.

Specially Summoned Party Members

  • Big Damn Heroes: Each can be summoned to help with a specific boss fight, and then each will turn up again due to space-time warping to help with the final boss of the Certificate of Survival ending.
  • Guest-Star Party Member: Each will leave the party as soon as you try to leave the area with the one boss fight they are designed to help with.

    Showtime Puppet 

The Showtime Puppet

  • Evil Me Scares Me: Once you discover his true nature as an extremity of something much bigger, he admits that he's not sure if he and whatever's on the other end can be considered the same being anymore — and he's becoming scared of it.
  • Expy: Of Elmo from Sesame Street, obliquely joked about in the Museum.
  • Token Good Teammate: The only nonhostile "monster", and one of very few entirely good employees.
  • Token Heroic Orc: He's made from the same stuff as the Mimics, and he's "kin" to the evil puppets in the Backstage Wrong Turn.

    Senior Staff 

The Senior Staff

  • Accidental Murder: The only TV you can play the Birthday Incident cassette on is the one she's watching, and playing it kills her.
  • Cool Old Lady: Friendly, lets you slack off in the break room with her, and occasionally shoots monsters with you.
  • The Gunslinger: She has the same gun-based skills as the Security Guard.
  • Handicapped Badass: Is a competent fighter despite being wheelchair-bound.
  • Never Mess with Granny: A surprisingly powerful fighter, armed with a gun, despite her harmless appearance.
  • Punny Name: In her case, "senior" is actually a reference to her age, rather than her position in the company.
  • The Slacker: Spends all her time dozing and watching TV in the break room.

    The Kid 

The Kid

  • Ambiguous Innocence: Frankly, he was a brat back in One Night at the Steeze, and there are a number of things off about him here. Then again, "Some things (in the pizzeria) can only be faced as a child..."
  • Batter Up!: His favoured weapon is the Soft Bat (in One Night at the Steeze) or the Lucky Bat (in this game).
  • Chekhov's Gunman: While crawling around the vents, he can be seen in the lobby, apparently eating the contents of a Bodybag. It's possible to see him here before seeing him anywhere else.
  • Gasshole: He can fart to inflict nausea.
  • Kid Hero: It's literally his only name.
  • Robotic Reveal: In One Night at the Steeze, the kid was assumed to be a normal human. Here, he's a dressed-up animatronic endoskeleton brought to life with the mind of the Singularity and the soul of the Obese Cat. What's more, the One Night at the Steeze Wrong Turn gives you the option to fight the Helpless Kid in the Certificate of Death ending, and as he takes damage, he falls apart to reveal the endoskeleton underneath, seemingly confirming that even in One Night at the Steeze, the Kid was an animated endoskeleton the whole time.
  • Rogue Protagonist: He was the only playable character in One Night at the Steeze, and although he can be a playable character here as well, he's also the final boss of two of the endings.
  • Soul Jar: In the Certificate of Necromancy ending, he's imprisoned in a phylactery inside the furnace, which you need to break to allow him to pass on. Mind you, it seems the Kid was actually a cat's soul transposed into an endoskeleton in the first place… possibly.
  • Your Soul Is Mine!: The Helpless Kid in the One Night at the Steeze Wrong Turn is described as looking at your soul hungrily when you offer to feed it.

Alleyway Enemies

    Body Bag 

Body Bag

  • Token Good Teammate: While they otherwise attack the player immediately, there's one inside the restroom closet that just politely requests you leave it alone until it finishes "hardening", and only attacks if you don't comply.
  • Was Once a Man: The presence of the "Unfinished Employee" enemy implies that they are the result of trash bags consuming employees.

    Trash Bag 

Trash Bag

    Unfinished Employee 

Unfinished Employee

  • Was Once a Man: Hence the name — they're an employee in the process of being consumed by a Trash Bag.

    Custodial Consequence 

Custodial Consequence

  • Body of Bodies: A bunch of Bodybags connected together, with a bunch of body parts inside.

Arcade Enemies

    Hanging Mass 

Hanging Mass

    R.O.A.E 

R.O.A.E

    Singularity 

Singularity

  • A.I. Is a Crapshoot: A sentient computer file that absorbs people's minds to grow itself.
  • Assimilation Plot: Assimilates you if you die to it. Beating it reveals that it's assimilated lots of kids before you, and it deletes their data in its attempt to prolong its own life.
  • The Most Dangerous Video Game: An arcade game that wants to assimilate you.

Freezer Enemies

    Kitchen Staff 

Kitchen Staff

    Fleshy Mound 

Fleshy Mound

  • Action Bomb: An inversion — when they die, they explode and hurt their own allies.
  • Evil Is Visceral: Literal mounds of flesh that attack you.

    Kitchen Legion 

Kitchen Legion

  • Brown Bag Mask: It is a brown bag mask, or at least looks like one.
  • Evil Is Visceral: Seems to be responsible for the fleshy corruption spreading throughout the freezer.
  • Puppeteer Parasite: Forces itself onto your head and tries to take over your body

Playground Enemies

    Ball Pit Monster 

Ball Pit Monster

  • Dem Bones: When finally seen in its Major Aspect, it seems to resemble a human skeleton — unless that is just a human skeleton which the real monster is puppeting...
  • Wormsign: Can be seen chasing you down only from the disturbance of the balls above it.

Backstage Enemies

    Endoskeleton 

    Puppet 

Puppet

    Collector 

Collector

  • Evil Puppeteer: Implied by the fact the puppets fall limp when he dies.
  • Game-Over Man: Before you fight him, he'll turn up to charge you a severance fee any time you die.

Other Enemies

    Balloons 

Frisky Balloon, Happy Balloon, Angry Balloon, and Sad Balloon

    Mimic / Strange Aspect 

The Strange Aspect and the Mimics

  • Chest Monster: They mimic the gift boxes that can be found lying around with items in them.
  • The Heavy: The Strange Aspect is the enemy most often seen throughout the game, causing trouble around the establishment and fleeing whenever you get close.
  • The Unfought: While you can fight Mimics just about anywhere, the red guy running around is never fought directly. The Strange Aspect that you can fight cannot be the same thing that knocked you into the pit. And if you got the suit by cutting the Showtime Puppet free instead, then it just isn't there.

    Surviving Victim 

Surviving Victim

  • Sole Survivor: Briefly, until you have to kill them in self-defense when they attack you after you poke them.

    Vent Monster 

Vent Monster

  • Skippable Boss: You only need to fight it if you try to turn around while leaving the restroom via the vent.

Other NPCs

    Suzy and the Steeze Animatronics 

Suzy and the Steeze

  • Haunted Technology: They're animatronics brought to life by the transposition of souls into them by the Manager.
  • The Medic: Their performances can heal you, somehow.
  • Suck E. Cheese's: Made clearest by their stage performance in One Night at the Steeze.

    Trash Bins 

Trash Bins

  • Animate Inanimate Object: Unless, of course, the thing speaking is inside the trash bin.
  • Era-Specific Personality: They spoke in complete sentences and had a hustler-esque personality back in One Night at the Steeze, trading trash for items — including forged Steeze certificates. In No Delivery they barely speak and trade trash for dollars instead.
  • Extreme Omnivore: They seemingly eat trash, which makes a sort of sense.
  • Verbal Tic: "Mrrr..."

    Garbage Monster 

The Garbage Monster

  • Big Eater: Constantly demands more food from you.
  • Horror Hunger: It constantly cries for more food until you give it enough, and the Tales from the Pizzeria TV channel implies that if it goes unfed for too long it starts eating employees.
  • The Voice: Hides under the trash bags, so we never see what it looks like.

    Trader 

The Trader

  • Intrepid Merchant: Willingly hangs around the establishment, despite knowing the dangers, in order to trade for valuable collectables.

    Obese Cat 

The Obese Cat

  • Cats Are Magic: It can talk, and its soul can be used in necromantic rituals.
  • I'm a Humanitarian: It deals with an "intruder" offscreen in a way that involves leaving no trace but a smear of blood.
  • Talking Animal: Suggested to be the last of its kind to speak the tongues of men.

     Cleanup Kid 

Cleanup Kid

  • The Can Kicked Him: Seemingly dies on the toilet from something like food poisoning.
  • Mini-Game: Even after they seemingly die, the part of them that's a video game still works, and you can play it to earn tickets and, for some reason, a razor.
  • Non-Human Head: They are apparently human, but with a TV monitor for a head and a slot to plug a game controller.

    Old Furnace 

The Old Furnace

  • Animate Inanimate Object: Although the fact that it's animate is only revealed in One Night at the Steeze. If this game is indeed taking place before the events of that one, then it's possible that it hasn't been made animate yet.
  • Chaos Architecture/You Don't Look Like You: You can't access it in No Delivery the same way you could in One Night at the Steeze — the Backstage Wrong Way is in the way. Reaching the area involves breaking a hole in the wall — and even then it's not clear that it's the same place, or the same furnace.
  • Token Good Teammate: In One Night at the Steeze, the furnace is the only Animate Inanimate Object that actually tries to be helpful to you.

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