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* TheUnfought: Despite being Implied to be the BigBad she is never fought in “No Delivery”. Subverted in “One Night at the Steeze” where she’s the FinalBoss
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* PaedoHunt: Implied in “One Night at the Steeze.” She has no problem with flirting with the child main character and the ending where she’s friendly to him is called the [[JailbaitWait Jailbait]] Ending, given how this is a joke ending however it’s unclear if this is canon or not.

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* PaedoHunt: Implied in “One Night at the Steeze.” She has no problem with flirting with the child main character and the ending where she’s friendly to him is called the [[JailbaitWait Jailbait]] Ending, given how this is a joke ending however it’s unclear if this the ending is canon or not.not. Regardless this aspect of the character seems to have been dropped in “No Delivery”.
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* PaedoHunt: Implied in “One Night at the Steeze.” She has no problem with flirting with the child main character and the ending where she’s friendly to him is called the [[JailbaitWait Jailbait]] Ending.

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* PaedoHunt: Implied in “One Night at the Steeze.” She has no problem with flirting with the child main character and the ending where she’s friendly to him is called the [[JailbaitWait Jailbait]] Ending.Ending, given how this is a joke ending however it’s unclear if this is canon or not.
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* PaedoHunt: Implied in “One Night at the Steeze.” She has no problem with flirting with the child main character and the ending where she’s friendly to him is called the [[JailbaitWait Jailbait]] Ending.
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* BalloonOfDoom: Balloon enemies. Enough said.
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Stun Guns is being disambiguated, moving examples to correct subtrope


* StunGuns: Can use a Tazer to stun an enemy.

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* StunGuns: StaticStunGun: Can use a Tazer to stun an enemy.

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* BadassMustache: Part of his DaChief appearance. He may be the employee with the "rockin stache" in one of the Employee of the Month posters.


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* ManlyFacialHair: Part of his DaChief appearance. He may be the employee with the "rockin stache" in one of the Employee of the Month posters.
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* AffablyEvil: As an employee in ''One Night at the Steeze'' and if you call her office phone from the Lobby in-game, she's pretty friendly (occasionally even flirtatious) - but she also has no compunctions about threatening or killing you or anyone else.
* BadBoss: Does not care at all for the wellbeing of her employees - or, for that matter, her patrons.
* BigBad: Heavily implied to have caused all the supernatural weirdness of the pizzeria with her necromancy experiments when she was a mere Employee in ''One Night at the Steeze'', and now as the Manager she's running the place and killing anyone who gets too close to the truth.
* CleanupCrew: It's implied she [[KilledToUpholdTheMasquerade kills people]] and disposes of their bodies in secret to prevent the establishment's secrets getting out. In TheStinger after earning the Certificate of Completion, she addresses the player directly and says she now has to "clean up your messes".
* DarkAndTroubledPast: Hinted at. Using the portable toilet to travel back in time shows a girl who looks a bit like a child version of the manager waiting outside the pizzeria for someone to finish inside so she can go home. When you go inside, everyone in there, presumably including whoever she's waiting for, has been violently killed, except for one surviving victim whom you have to kill in self-defence when they attack you.
* DrivenToSuicide: Due to GameplayStorySegregation The Manager still kills you in the Termination Ending even if you are playing as her.

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* AffablyEvil: As an employee in ''One Night at the Steeze'' and if you call her office phone from the Lobby in-game, she's pretty friendly (occasionally even flirtatious) - but she also has no compunctions about threatening or killing you or anyone else.
* BadBoss: Does not care at all for the wellbeing well-being of her employees - or, for that matter, her patrons.
* BigBad: Heavily implied to have caused all the supernatural weirdness of the pizzeria with her necromancy experiments when she was a mere Employee in ''One Night at the Steeze'', and now as the Manager Manager, she's running the place and killing anyone who gets too close to the truth.
* CleanupCrew: It's implied she [[KilledToUpholdTheMasquerade kills people]] and disposes of their bodies in secret to prevent the establishment's secrets from getting out. In TheStinger after earning the Certificate of Completion, she addresses the player directly and says she now has to "clean up your messes".
* DarkAndTroubledPast: Hinted at. Using the portable toilet to travel back in time shows a girl who looks a bit like a child version of the manager waiting outside the pizzeria for someone to finish inside so she can go home. When you go inside, everyone in there, presumably including whoever she's waiting for, has been violently killed, except for one surviving victim victim, whom you have to kill in self-defence when they attack you.
* DrivenToSuicide: Due to GameplayStorySegregation GameplayAndStorySegregation, The Manager still kills you in the Termination Ending even if you are playing as her.



* UsedToBeASweetKid: If the little girl in the parking lot in the past is indeed her, then it seems she did indeed used to be innocent and naive before she was an employee of the establishment.

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* UsedToBeASweetKid: If the little girl in the parking lot in the past is indeed her, then it seems she did was indeed used to be formerly innocent and naive before she was an employee of the establishment.



* VillainProtagonist: While the other employees are the protagonists of the gameplay The Manager is the only playable character that has direct ties with the story and is the player character during the Manager’s office Menu.

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* VillainProtagonist: While the other employees are the protagonists of the gameplay gameplay, The Manager is the only playable character that has direct ties with the story and is the player character during the Manager’s office Menu.



* WildCard: Will try to kill you if you pull them out of the toilet, but once they start haunting you they'll fight on your side whenever summoned... except in one particular ending, where they turn on you to stop you from feeding [[spoiler: the Helpless Kid]] - but then again, if you win that boss fight it's implied you feed ''them'' to it, so maybe ''you'' are the bad guy in that scenario?

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* WildCard: Will try to kill you if you pull them out of the toilet, but once they start haunting you you, they'll fight on your side whenever summoned... summoned… except in one particular ending, where they turn on you to stop you from feeding [[spoiler: the [[spoiler:the Helpless Kid]] - but then again, if you win that boss fight fight, it's implied you feed ''them'' to it, so maybe ''you'' are the bad guy in that scenario?



* ClapYourHandsIfYouBelieve: Interacting with the statue of him outside the pizzeria in the past implies that he was previously just the establishment's mascot character (hence the collectable statues of him), but was viewed as a god by the children - and this worship might have been what brought him into being.

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* ClapYourHandsIfYouBelieve: Interacting with the statue of him outside the pizzeria in the past implies that he was previously just the establishment's mascot character (hence the collectable statues of him), but was viewed as a god by the children - and this worship might have been what brought him into being.



* EvilMeScaresMe: Once you discover his true nature as an extremity of something much bigger, he admits that he's not sure if he and whatever's on the other end can be considered the same being anymore - and he's becoming scared of it.

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* EvilMeScaresMe: Once you discover his true nature as an extremity of something much bigger, he admits that he's not sure if he and whatever's on the other end can be considered the same being anymore - and he's becoming scared of it.



* AmbiguousInnocence: Frankly, he was a brat back in ''One Night at the Steeze'', and there are a number of things off about him here. Then again,"Some things (in the pizzaria) can only be faced as a child..."

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* AmbiguousInnocence: Frankly, he was a brat back in ''One Night at the Steeze'', and there are a number of things off about him here. Then again,"Some again, "Some things (in the pizzaria) pizzeria) can only be faced as a child..."



* RoboticReveal: In ''One Night at the Steeze'', the kid was assumed to be a normal human. Here, he's a dressed-up animatronic endoskeleton brought to life with the mind of the Singularity and the soul of the Obese Cat. What's more, the One Night at the Steeze Wrong Turn gives you the option to fight the Helpless Kid in the Certificate of Death ending, and as he takes damage he falls apart to reveal the endoskeleton underneath, seemingly confirming that even in ''One Night at the Steeze'' the Kid was an animated endoskeleton the whole time.

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* RoboticReveal: In ''One Night at the Steeze'', the kid was assumed to be a normal human. Here, he's a dressed-up animatronic endoskeleton brought to life with the mind of the Singularity and the soul of the Obese Cat. What's more, the One Night at the Steeze Wrong Turn gives you the option to fight the Helpless Kid in the Certificate of Death ending, and as he takes damage damage, he falls apart to reveal the endoskeleton underneath, seemingly confirming that even in ''One Night at the Steeze'' Steeze'', the Kid was an animated endoskeleton the whole time.



* SoulJar: In the Certificate of Necromancy ending, he's imprisoned in a phylactery inside the furnace, which you need to break to allow him to pass on. Mind you, it seems the Kid was actually a cat's soul transposed into an endoskeleton in the first place... possibly.

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* SoulJar: In the Certificate of Necromancy ending, he's imprisoned in a phylactery inside the furnace, which you need to break to allow him to pass on. Mind you, it seems the Kid was actually a cat's soul transposed into an endoskeleton in the first place... place… possibly.



* WasOnceAMan: Hence the name - they're an employee in the process of being consumed by a Trash Bag.

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* WasOnceAMan: Hence the name - they're an employee in the process of being consumed by a Trash Bag.



* ActionBomb: An inversion - when they die, they explode and hurt their own allies.

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* ActionBomb: An inversion - when they die, they explode and hurt their own allies.



* DemBones: When finally seen in its Major Aspect, it seems to resemble a human skeleton - unless that ''is'' just a human skeleton which the real monster is puppeting...

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* DemBones: When finally seen in its Major Aspect, it seems to resemble a human skeleton - unless that ''is'' just a human skeleton which the real monster is puppeting...



!!Frisky Balloon, Happy Balloon, Angry Balloon and Sad Balloon

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!!Frisky Balloon, Happy Balloon, Angry Balloon Balloon, and Sad Balloon



* EraSpecificPersonality: They spoke in complete sentences and had a hustler-esque personality back in ''One Night at the Steeze'', trading trash for items - including forged Steeze certificates. In ''No Delivery'' they barely speak and trade trash for dollars instead.

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* EraSpecificPersonality: They spoke in complete sentences and had a hustler-esque personality back in ''One Night at the Steeze'', trading trash for items - including forged Steeze certificates. In ''No Delivery'' they barely speak and trade trash for dollars instead.



* ChaosArchitecture[=/=]YouDontLookLikeYou: You can't access it in ''No Delivery'' the same way you could in ''One Night at the Steeze'' - the Backstage Wrong Way is in the way. Reaching the area involves breaking a hole in the wall - and even then it's not clear that it's the same place, or the same furnace.

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* ChaosArchitecture[=/=]YouDontLookLikeYou: You can't access it in ''No Delivery'' the same way you could in ''One Night at the Steeze'' - the Backstage Wrong Way is in the way. Reaching the area involves breaking a hole in the wall - and even then it's not clear that it's the same place, or the same furnace.
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Surreal Symbolic Heads is being dewicked for large overlap with its Missing Supertrope, Non Human Head. Potential examples are being collected in Sandbox.Surreal Symbolic Heads; low or no context examples are being moved to Non Human Head.


* SurrealSymbolicHeads: They are apparently human, but with a TV monitor for a head and a slot to plug a game controller.

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* SurrealSymbolicHeads: NonHumanHead: They are apparently human, but with a TV monitor for a head and a slot to plug a game controller.
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* VillainProtagonist: While the other employees are the protagonists of the gameplay The Manager is the only playable character that has direct ties with the story and is the player character during the Manager’s office Menu.
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* DrivenToSuicide: Due to GameplayStorySegregation The Manager still kills you in the Termination Ending even if you are playing as her.
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* IKnowMortalKombat: His Sewer Rat Style skill is apparently based on [[TeenageMutantNinjaTurtles Master Splinter]], and his Light Gun skill is literally shooting the enemy with a "gun" stolen from an arcade machine.

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* IKnowMortalKombat: His Sewer Rat Style skill is apparently based on [[TeenageMutantNinjaTurtles [[Franchise/TeenageMutantNinjaTurtles Master Splinter]], and his Light Gun skill is literally shooting the enemy with a "gun" stolen from an arcade machine.
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* VillainShoes: The Manager's Office menu implicitly has you controlling her as she considers whether to let the current worker go on normally, order them to go on a dangerous mission, or possibly firing them.
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* ChaosArchitecture/YouDon'tLookLikeYou: You can't access it in ''No Delivery'' the same way you could in ''One Night at the Steeze'' - the Backstage Wrong Way is in the way. Reaching the area involves breaking a hole in the wall - and even then it's not clear that it's the same place, or the same furnace.

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* ChaosArchitecture/YouDon'tLookLikeYou: ChaosArchitecture[=/=]YouDontLookLikeYou: You can't access it in ''No Delivery'' the same way you could in ''One Night at the Steeze'' - the Backstage Wrong Way is in the way. Reaching the area involves breaking a hole in the wall - and even then it's not clear that it's the same place, or the same furnace.

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* EvilMeScaresMe: Once you discover his true nature as an extremity of something much bigger, he admits that he's not sure if he and whatever's on the other end can be considered the same being anymore - and he's becoming scared of it.



* AmbiguousInnocence: Frankly, he was a brat back in ''One Night at the Steeze'', and there are a number of things off about him here. Then again,"Some things (in the pizzaria) can only be faced as a child..."



* BodyHorror: Slowly being turned into piles of unrecogniseable flesh.

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* BodyHorror: Slowly being turned into piles of unrecogniseable unrecognizable flesh.



* TheUnfought: While you can fight Mimics just about anywhere, the red guy running around is never fought directly. [[spoiler:The Strange Aspect that you can fight cannot be the same thing that knocked you into the pit. And if you got the suit by [[AccidentalMurder cutting the Showtime Puppet free]] instead, then it [[SchrodingersGun just isn't there]].]]



* SoleSurvivor: Briefly, until you have to kill them in self-defence when they attack you after you poke them.

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* SoleSurvivor: Briefly, until you have to kill them in self-defence self-defense when they attack you after you poke them.


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* EraSpecificPersonality: They spoke in complete sentences and had a hustler-esque personality back in ''One Night at the Steeze'', trading trash for items - including forged Steeze certificates. In ''No Delivery'' they barely speak and trade trash for dollars instead.


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* ChaosArchitecture/YouDon'tLookLikeYou: You can't access it in ''No Delivery'' the same way you could in ''One Night at the Steeze'' - the Backstage Wrong Way is in the way. Reaching the area involves breaking a hole in the wall - and even then it's not clear that it's the same place, or the same furnace.
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* MyLittlePanzer: Their Light Gun was taken from one of the arcade machines and still requires tickets to use. Why it's effective against the pizzeria's threats, we have no idea.
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* SurrealSymbolicHead: They are apparently human, but with a TV monitor for a head and a slot to plug a game controller.

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* SurrealSymbolicHead: SurrealSymbolicHeads: They are apparently human, but with a TV monitor for a head and a slot to plug a game controller.
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[[folder: Cleanup Kid]]
!! Cleanup Kid

* TheCanKickedHim: Seemingly dies on the toilet from something like food poisoning.
* MiniGame: Even after they seemingly die, the part of them that's a video game still works, and you can play it to earn tickets and, for some reason, a razor.
* SurrealSymbolicHead: They are apparently human, but with a TV monitor for a head and a slot to plug a game controller.
[[/folder]]
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! Playable Employees

* ActionSurvivor: They only signed on to be a pizza parlour employee, but they'll do their best to hold their own against the strange and deadly goings-on that crop up on the night shift.
* BurgerFool: Whatever they're being paid, it's definitely not enough for working at this particular fast food joint.
* HeroicMime: For the most part, although occasionally you can choose dialogue options during day shift segments.
* HyperactiveMetabolism: Can heal by eating food. Some of them have skills revolving around this, too.
* WeHaveReserves: The Manager just hires a new employee every time a previous one gets killed or fired.

[[folder:Delivery Boy]]
!!The Delivery Boy

* IKnowMortalKombat: His Sewer Rat Style skill is apparently based on [[TeenageMutantNinjaTurtles Master Splinter]], and his Light Gun skill is literally shooting the enemy with a "gun" stolen from an arcade machine.
[[/folder]]

[[folder:Attendant]]
!!The Attendant

[[/folder]]

[[folder:Mascot]]
!!The Mascot

* AmplifiedAnimalAptitude: Being a dog does not get in the way of fighting monsters or helping run the establishment.
* HeroicDog: Doesn't let being a dog stop them from purging the various evils plaguing the pizzeria.
* SplashDamage: Can vomit on all enemies simultaneously with the Hurl skill.
[[/folder]]

[[folder:Security Guard]]
!!The Security Guard

* BadassMustache: Part of his DaChief appearance. He may be the employee with the "rockin stache" in one of the Employee of the Month posters.
* TheGunslinger: The only main playable employee to use a real gun.
* MoreDakka: The Unload skill involves wasting bullets by firing repeatedly at close range, but it's more accurate than firing normally.
* StunGuns: Can use a Tazer to stun an enemy.
[[/folder]]

[[folder:Waitress]]
!!The Waitress

* ExtremeOmnivore: One of her skills involves eating trash.
[[/folder]]

[[folder:Manager]]
!!The Manager

* AffablyEvil: As an employee in ''One Night at the Steeze'' and if you call her office phone from the Lobby in-game, she's pretty friendly (occasionally even flirtatious) - but she also has no compunctions about threatening or killing you or anyone else.
* BadBoss: Does not care at all for the wellbeing of her employees - or, for that matter, her patrons.
* BigBad: Heavily implied to have caused all the supernatural weirdness of the pizzeria with her necromancy experiments when she was a mere Employee in ''One Night at the Steeze'', and now as the Manager she's running the place and killing anyone who gets too close to the truth.
* CleanupCrew: It's implied she [[KilledToUpholdTheMasquerade kills people]] and disposes of their bodies in secret to prevent the establishment's secrets getting out. In TheStinger after earning the Certificate of Completion, she addresses the player directly and says she now has to "clean up your messes".
* DarkAndTroubledPast: Hinted at. Using the portable toilet to travel back in time shows a girl who looks a bit like a child version of the manager waiting outside the pizzeria for someone to finish inside so she can go home. When you go inside, everyone in there, presumably including whoever she's waiting for, has been violently killed, except for one surviving victim whom you have to kill in self-defence when they attack you.
* OneHitKO: Her Pink Slip skill banishes all enemies immediately.
* UsedToBeASweetKid: If the little girl in the parking lot in the past is indeed her, then it seems she did indeed used to be innocent and naive before she was an employee of the establishment.
[[/folder]]

! Randomly Summoned Party Members

[[folder:Drowned Waiter]]
!!The Drowned Waiter

* StringyHairedGhostGirl: Possibly. Their gender is never confirmed, and their hair obscures too much of them to tell. However, since the playable Waitress employee is specifically a wait''ress'', it's more likely the Drowned Waiter is actually a Stringy Haired Ghost ''[[GenderFlip Boy]]''.
* WildCard: Will try to kill you if you pull them out of the toilet, but once they start haunting you they'll fight on your side whenever summoned... except in one particular ending, where they turn on you to stop you from feeding [[spoiler: the Helpless Kid]] - but then again, if you win that boss fight it's implied you feed ''them'' to it, so maybe ''you'' are the bad guy in that scenario?
[[/folder]]

[[folder:Rustled Chef]]
!!The Rustled Chef

* AccidentalMurder: If you try to free them from the microwave, the buttons glitch out at the last second and the microwave activates, killing them.
* BrownBagMask: Actually the remains of the Kitchen Legion, which you can use to replace his destroyed head in order to bring him ([[CameBackWrong somewhat]]) back from the dead.
* ChefOfIron: More than capable of murdering people with a rusty spatula.
* GhostlyGoals: Once brought back from the dead, he seems obsessed with finding his spatula (apparently the rusty one he uses in combat isn't his). He mutters about it when summoned in a Wrong Turn, and in ''One Night at the Steeze'' he refuses to interact with anyone unless they bring him a spatula.
* LethalChef: He can poison enemies with his cooking.
* YourHeadAsplode: The result of turning on the microwave with them inside.
[[/folder]]

[[folder:Birthday Entity]]
!!The Birthday Entity

* BadassBack: Doesn't turn to face you when you fight him, but it doesn't seem to hinder him. You only see his face briefly when you summon him in a Wrong Turn (and possibly in ''One Night at the Steeze'' if he is indeed the same entity as the Restrained Animatronic).
* CallingCard: Possibly. Going back to the alley where the trader was after he gives you the cassette tape reveals that the trader is mysteriously missing, and where he was standing is a single slice of birthday cake with a lit candle.
* ClapYourHandsIfYouBelieve: Interacting with the statue of him outside the pizzeria in the past implies that he was previously just the establishment's mascot character (hence the collectable statues of him), but was viewed as a god by the children - and this worship might have been what brought him into being.
* DefeatMeansFriendship: Defeating him earns the message "THE ENTITY FINDS YOU WORTHY", and from that point on he can be summoned as a party member in Wrong Turns.
* HauntedTechnology: The cassette tape of The Birthday Incident. The Museum also implies that he is in some sense the same entity as the Restrained Animatronic from ''One Night at the Steeze''.
* HumanoidAbomination: Looks like a normal (if incredibly creepy) clown, but is implied to have somehow caused an "incident" at a birthday party in which a lot of kids died, and now lives on inside a haunted cassette tape that tries to kill anyone who watches it and leaves an aspect of him to haunt anyone that survives long enough to be deemed "worthy". There used to be a statue of him outside the pizzeria, the smashed remains of which describe him as "a god worshipped by all children".
* MonsterClown: The most monstrous possible clown.
[[/folder]]

! Specially Summoned Party Members

* BigDamnHeroes: Each can be summoned to help with a specific boss fight, and then each will turn up again due to space-time warping to help with the final boss of the Certificate of Survival ending.
* GuestStarPartyMember: Each will leave the party as soon as you try to leave the area with the one boss fight they are designed to help with.

[[folder:Showtime Puppet]]
!!The Showtime Puppet

* {{Expy}}: Of Elmo from Series/SesameStreet, obliquely joked about in the Museum.
* TokenGoodTeammate: The only nonhostile "monster", and one of very few entirely good employees.
* TokenHeroicOrc: He's made from the same stuff as the Mimics, and he's "kin" to the evil puppets in the Backstage Wrong Turn.
[[/folder]]

[[folder:Senior Staff]]
!!The Senior Staff

* AccidentalMurder: The only TV you can play the Birthday Incident cassette on is the one she's watching, and playing it kills her.
* CoolOldLady: Friendly, lets you slack off in the break room with her, and occasionally shoots monsters with you.
* TheGunslinger: She has the same gun-based skills as the Security Guard.
* HandicappedBadass: Is a competent fighter despite being wheelchair-bound.
* NeverMessWithGranny: A surprisingly powerful fighter, armed with a gun, despite her harmless appearance.
* PunnyName: In her case, "senior" is actually a reference to her ''age'', rather than her position in the company.
* TheSlacker: Spends all her time dozing and watching TV in the break room.
[[/folder]]

[[folder:The Kid]]
!!The Kid

* BatterUp: His favoured weapon is the Soft Bat (in ''One Night at the Steeze'') or the Lucky Bat (in this game).
* ChekhovsGunman: While crawling around the vents, he can be seen in the lobby, apparently eating the contents of a Bodybag. It's possible to see him here before seeing him anywhere else.
* {{Gasshole}}: He can fart to inflict nausea.
* KidHero: It's literally his only name.
* RoboticReveal: In ''One Night at the Steeze'', the kid was assumed to be a normal human. Here, he's a dressed-up animatronic endoskeleton brought to life with the mind of the Singularity and the soul of the Obese Cat. What's more, the One Night at the Steeze Wrong Turn gives you the option to fight the Helpless Kid in the Certificate of Death ending, and as he takes damage he falls apart to reveal the endoskeleton underneath, seemingly confirming that even in ''One Night at the Steeze'' the Kid was an animated endoskeleton the whole time.
* RogueProtagonist: He was the only playable character in ''One Night at the Steeze'', and although he ''can'' be a playable character here as well, he's also the final boss of two of the endings.
* SoulJar: In the Certificate of Necromancy ending, he's imprisoned in a phylactery inside the furnace, which you need to break to allow him to pass on. Mind you, it seems the Kid was actually a cat's soul transposed into an endoskeleton in the first place... possibly.
* YourSoulIsMine: The Helpless Kid in the One Night at the Steeze Wrong Turn is described as looking at your soul hungrily when you offer to feed it.
[[/folder]]

! Alleyway Enemies

[[folder:Body Bag]]
!!Body Bag

* TokenGoodTeammate: While they otherwise attack the player immediately, there's one inside the restroom closet that just politely requests you leave it alone until it finishes "hardening", and only attacks if you don't comply.
* WasOnceAMan: The presence of the "Unfinished Employee" enemy implies that they are the result of trash bags consuming employees.
[[/folder]]

[[folder:Trash Bag]]
!!Trash Bag

* AnimateInanimateObject: A trash bag that seemingly eats people.
[[/folder]]

[[folder:Unfinished Employee]]
!!Unfinished Employee

* WasOnceAMan: Hence the name - they're an employee in the process of being consumed by a Trash Bag.
[[/folder]]

[[folder:Custodial Consequence]]
!!Custodial Consequence

* BodyOfBodies: A bunch of Bodybags connected together, with a bunch of body parts inside.
[[/folder]]

! Arcade Enemies

[[folder:Hanging Mass]]
!!Hanging Mass

* AnimateinanimateObject: A tangle of wires hanging from the ceiling.
[[/folder]]

[[folder:R.O.A.E]]
!!R.O.A.E

* AIIsACrapshoot: Sentient arcade machines that seemingly want to kill you.
* TheMostDangerousVideoGame: Playing them causes your surroundings to melt away, and can kill you.
* ShoutOut: To various horror films and games.
[[/folder]]

[[folder:Singularity]]
!!Singularity

* AIIsACrapshoot: A sentient computer file that absorbs people's minds to grow itself.
* AssimilationPlot: Assimilates you if you die to it. Beating it reveals that it's assimilated lots of kids before you, and it deletes their data in its attempt to prolong its own life.
* TheMostDangerousVideoGame: An arcade game that wants to assimilate you.
[[/folder]]

! Freezer Enemies

[[folder:Kitchen Staff]]
!!Kitchen Staff

* BodyHorror: Slowly being turned into piles of unrecogniseable flesh.
* BrownBagMask: Although the effect is more like SackheadSlasher.
* ChefOfIron: Kitchen staff that are eager to fight you.
* MalevolentMaskedMen: Although the fight against the Kitchen Legion implies that it's actually the ''[[PuppeteerParasite masks]]'' that are malevolent.
* WasOnceAMan: The effects of the Kitchen Legion have warped them to the point some of them look more like fleshy mounds than humans.
[[/folder]]

[[folder:Fleshy Mound]]
!!Fleshy Mound

* ActionBomb: An inversion - when they die, they explode and hurt their own allies.
* EvilIsVisceral: Literal mounds of flesh that attack you.
[[/folder]]

[[folder:Kitchen Legion]]
!!Kitchen Legion

* BrownBagMask: It ''is'' a brown bag mask, or at least looks like one.
* EvilIsVisceral: Seems to be responsible for the fleshy corruption spreading throughout the freezer.
* PuppeteerParasite: Forces itself onto your head and tries to take over your body
[[/folder]]

! Playground Enemies

[[folder:Ball Pit Monster]]
!!Ball Pit Monster

* DemBones: When finally seen in its Major Aspect, it seems to resemble a human skeleton - unless that ''is'' just a human skeleton which the real monster is puppeting...
* {{Wormsign}}: Can be seen chasing you down only from the disturbance of the balls above it.
[[/folder]]

! Backstage Enemies

[[folder:Endoskeleton]]
!!Endoskeleton

* ShoutOut: To ''VideoGame/FiveNightsAtFreddys''.
[[/folder]]

[[folder:Puppet]]
!!Puppet

* EvilCounterpart: To the Showtime Puppet.
* PerversePuppet: They're puppets, and they want to kill you.
[[/folder]]

[[folder:Collector]]
!!Collector

* EvilPuppeteer: Implied by the fact the puppets fall limp when he dies.
* GameOverMan: Before you fight him, he'll turn up to charge you a severance fee any time you die.
[[/folder]]

!Other Enemies

[[folder:Balloons]]
!!Frisky Balloon, Happy Balloon, Angry Balloon and Sad Balloon

* ActionBomb: They explode and hurt you when killed.
* AnimateInanimateObject: Not ''very'' animate, but they will fight back if you give them enough of a chance.
[[/folder]]

[[folder:Mimic [=/=] Strange Aspect]]
!!The Strange Aspect and the Mimics

* ChestMonster: They mimic the gift boxes that can be found lying around with items in them.
* TheHeavy: The Strange Aspect is the enemy most often seen throughout the game, causing trouble around the establishment and fleeing whenever you get close.
[[/folder]]

[[folder:Surviving Victim]]
!!Surviving Victim

* SoleSurvivor: Briefly, until you have to kill them in self-defence when they attack you after you poke them.
[[/folder]]

[[folder:Vent Monster]]
!!Vent Monster

* SkippableBoss: You only need to fight it if you try to turn around while leaving the restroom via the vent.
[[/folder]]

! Other [=NPCs=]

[[folder:Suzy and the Steeze Animatronics]]
!!Suzy and the Steeze

* HauntedTechnology: They're animatronics brought to life by the transposition of souls into them by the Manager.
* TheMedic: Their performances can heal you, somehow.
* SuckECheeses: Made clearest by their stage performance in ''One Night at the Steeze''.
[[/folder]]

[[folder:Trash Bins]]
!!Trash Bins

* AnimateInanimateObject: Unless, of course, the thing speaking is ''inside'' the trash bin.
* ExtremeOmnivore: They seemingly eat trash, which makes a sort of sense.
* VerbalTic: "Mrrr..."
[[/folder]]

[[folder:Garbage Monster]]
!!The Garbage Monster

* BigEater: Constantly demands more food from you.
* HorrorHunger: It constantly cries for more food until you give it enough, and the Tales from the Pizzeria TV channel implies that if it goes unfed for too long it starts eating employees.
* TheVoice: Hides under the trash bags, so we never see what it looks like.
[[/folder]]

[[folder:Trader]]
!!The Trader

* IntrepidMerchant: Willingly hangs around the establishment, despite knowing the dangers, in order to trade for valuable collectables.
[[/folder]]

[[folder:Obese Cat]]
!!The Obese Cat

* CatsAreMagic: It can talk, and its soul can be used in necromantic rituals.
* ImAHumanitarian: It deals with an "intruder" offscreen in a way that involves leaving no trace but a smear of blood.
* TalkingAnimal: Suggested to be the last of its kind to speak the tongues of men.
[[/folder]]

[[folder:Old Furnace]]
!!The Old Furnace

* AnimateInanimateObject: Although the fact that it's animate is only revealed in ''One Night at the Steeze''. If this game is indeed taking place before the events of that one, then it's possible that it hasn't been made animate yet.
* TokenGoodTeammate: In ''One Night at the Steeze'', the furnace is the only AnimateInanimateObject that actually tries to be helpful to you.
[[/folder]]

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