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Characters: Kingdom Hearts Wayfarer Trio
Terra, Aqua, and Ventus were three best friends training to be Keyblade Masters under Master Eraqus. Ten years before Sora, Riku, and Kairi began their journey, a threat known as the Unversed threatened the world. The three set out to defeat the Unversed and find answers, setting in motion events that would define the battles of the entire Kingdom Hearts series.

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    Terra 
"What I do, I do for friendship."
"Ven...Aqua...I won't let him hurt you."
Voiced by: Ryōtarō Okiayu (Japanese), Jason Dohring (English)

An aspiring Keyblade Master training under Eraqus, he has outstanding power and skill, but lacks discipline and allows darkness into his heart out of fear of failure. Denied the rank of Master by Eraqus, he eventually becomes apprentice to Xehanort and resolves to learn to embrace and channel darkness rather than reject it.

A figure wearing Terra's armor appears as a Bonus Boss in Kingdom Hearts II: Final Mix+, but how they are connected is a heavy spoiler for Birth By Sleep.


  • Aesop Amnesia: Damn it Terra, stop listening to obvious villains!
    • To be fair, the only one he truly helped was Maleficent; after that, he fixed what he would mess up.
  • Animated Armor
  • A Sinister Clue: A rare Anti Heroic example who doesn't fall under The Southpaw. Though he swings his Keyblade with his right hand like the other protagonists, Terra's dark powers tend to manifest through his left, to the point where his finishers in Dark Impulse mode involve turning it into a huge, grasping claw.
  • Badass: Very much so, in spite of his well-known flaws. Despite not being a keyblade master himself, he has defeated TWO in battle, one under virtually impossible odds.
  • Badass Cape: As the Lingering Will. Sadly, it had to be removed for gameplay in Birth by Sleep due to programming difficulties.
  • Battle Aura: A vaguely flame-like, pitch-black one whenever he taps into the power of darkness.
  • Berserk Button: Same as Aqua's. Only it's not just villains who can trigger it, as Master Eraqus can attest.
  • Big Brother Instinct
    • Knight Templar Big Brother: This develops by the end of the game in regards to everyone seeming to want to end Ven's existence, whether they were good people or bad people.
  • Grand Theft Me: By Master Xehanort, resulting in Terra-Xehanort.
  • Bonus Boss: As the Lingering Will in Kingdom Hearts II Final Mix.
  • Broken Ace
  • Captain Obvious: He has a strange tendency to shout "Unversed" whenever they show up.
    • Which gets him into trouble when talking to Snow White: she thought he was summoning the Unversed to attack her, instead of just warning her that they were coming.
  • Color-Coded Characters: Red-orange to Aqua's blue-purple and Ven's green. Expressed most prominently through their Wayfinders, though their outfits also play a part.
  • Combat Tropes
    • BFK: Big Freakin' Key.
    • Combined Energy Attack: Capable of performing Trinity Limit.
    • Elemental Powers:
      • Blow You Away: Can use the Aero series of spells, as well as "Windcutter".
      • Casting a Shadow: His specialties are Darkness and Earth spells. He even has a D-Link with Maleficent. His dark powers aren't as developed as Riku's, but he has a specialized Command Style for it called Dark Impulse and uses it exclusively in two of his Shotlocks.
      • Dishing Out Dirt: His strongest magics are Earth spells like Quake and Meteor. He can also use the element in physical attacks. He is better at this than Riku is, and even has a specialized Command Style for it called Rock Breaker.
      • Fire, Ice, Lightning
      • Gravity Master: Has the Zero Gravity series, Magnet series, and Transcendence. In less conventional terms, the effects of Magnet Spiral may count, as may Collision Magnet.
      • Light The Way: Limited, but he can use the element through the "Photon Charge" and "Ragnarok" Shotlocks, as well as the BladeCharge Command Style.
      • Poisonous Person: Has the Poison command.
      • Pure Energy: His Ultima Cannon Shotlock. The BladeCharge Command Style also counts.
      • Time Stands Still: Has the "Stop" series of spells and the "Slow" spell.
    • Flash Step: Despite being the Mighty Glacier of the trio, he does have access to a few, namely his Sonic Shadow and Chaos Blade moves (which also use a brief Teleport Spam).
    • Full-Contact Magic: His strongest attacks tend to utilize these.
    • Healing Hands: Has the Cure series and Break Time.
    • I Shall Taunt You: Has the "Taunt" command, which causes enemies affected to attack only the user.
    • Invisibility: The "Vanish" command.
    • Limit Break: His "Limit Storm" kinda acts like one, dealing more damage when Terra's HP is low. He also has access to "Shotlocks", attacks that consist of the user locking on to a target or targets for a set amount of hits before launching a Homing Projectile storm, whether of a projectile fired from the Keyblade of by him or herself.
      • Absolute Zero: The user cloaks him or herself in ice and launches at the target repeatedly, causing ice damage. Sometimes, if using the right timing, ice crystals may jut from the ground to cause more damage.
      • Bio Barrage: Launches a salvo of projectiles that have a 50% chance of poisoning the target. Using the right timing, more projectiles can be launched.
      • Chaos Snake: Launches zig-zagging projectiles that have a chance of inflicting the Confused status on those they hit. Using the right timing, more projectiles can be launched.
      • Flame Salvo: Launches Fireballs at the target. Using the right timing, more projectiles can be launched.
      • Lightning Ray: Causes the user to launch at the target with lightning speed. Using the right timing can extend the attack to double it's normal length.
      • Meteor Shower: Launches small, star-like projectiles at the target. Using the right timing can cause more meteors to fall.
      • Photon Charge: A Spam Attack using a light element on the Keyblade. Using the right timing can add a Stuff Blowing Up effect.
      • Ragnarok: Launches a salvo of light-based projectiles, with the right timing adding more projectiles to the salvo.
      • Thunderstorm: Launches a series of blasts of electricity at the target, with the right timing adding projectiles.
      • Dark Volley: The first of his specialized Shotlocks, this allows him to fire a barrage of blasts of darkness at his foes. The right timing adds more projectiles.
      • Sonic Shadow: Moving around the field much faster than usual, Terra cloaks himself in darkness, possibly causing blindness to his foes. The right timing causes a Stuff Blowing Up effect to attacks in this Shotlock.
      • Ultima Cannon: Terra's Signature Move and ultimate Shotlock, this allows him to morph his Keyblade into a giant cannon to fire upon his foes. The right timing causes the bullets to become explosive.
    • Mighty Glacier: His Keyblade strikes hit like a sack of bricks, and he swings it about as fast as one too.
    • Magic Knight: Emphasis on the "Knight" part.
    • Red Mage: Though he's the fighter of the trio, he can access both elemental magic and healing powers.
    • Ret Gone: Can weaponize this in the form of his "Warp" command, which takes the target from the battle completely, but also erases any rewards that might come of it.
    • Spin Attack: "Brutal Blast", which also has some kind of Ki Attack going on before the spin, and also "Windcutter".
    • Standard Status Effects: A part of his arsenal, with a special focus on "Stop" spells. Other spells cause "Poison", "Burn", "Paralyzed", "Blindness", "Confused", or "Frozen". He in particular can cause "Doom" and "Instant Death" as well. One of his exclusive finishers can also inflict various status effects.
    • Stuff Blowing Up: Has the "Mine" series. Also Ultima Cannon.
    • Super Mode: Command Styles, which boost offensive power:
      • Critical Impact: Terra's attacks become much stronger and a bit faster. Leaps into the air and slams the ground to send out a shockwave as a finisher.
      • Firestorm: Keyblade turns into a Flaming Sword. Terra creates a wave of flame pillars as a finishing move.
      • Diamond Dust: Keyblade acquires ice powers. Terra summons a large explosion of ice around him as a finisher.
      • Thunderbolt: Keyblade crackles with lightning. Terra creates a storm of lightning bolts overhead as a finisher.
      • Rock Breaker: Terra's attacks become earth-based and he excels at ground combat. He sends homing rock spears flying around as a finisher.
      • Dark Impulse: Terra's attacks become dark-based, and his gauntlet slams enemies with a large fist of darkness. Teleports under enemies to deliver an uppercut as a finisher.
      • BladeCharge: Keyblade becomes engulfed in light, giving a huge boost to the range of attacks. Uses an overhead Spin Attack as a finisher.
      • Frozen Fortune: Triggered by using ice cream items to fill the command gauge, uses ice to attack. Creates a field of ice orbs in the air that explode as a finisher.
      • Rhythm Mixer: Exclusive to Final Mix, spin and fly through the air to attack with dance-like attack. Create a trio of symbols and beat them to send out soundwaves as a finisher.
    • Wreathed in Flames: In his Fire Dash command. He has his own variant known as Dark Haze, which is instead Wreathed In Darkness.
  • Cool Bike: His Keyblade Glider.
  • Dull Surprise: Jason Dohring's performance, except when he's really angry. It should be noted that Dohring's performance isn't completely emotionless, as can be seen with anger. Dohring's acting is actually much better when he is in a scene with other characters, especially later in the game as Dohring got more comfortable with portraying the character.
  • Emotional Bruiser
  • Everything's Better with Samurai: Well, do you have a better explanation for the hakama?
  • Face-Heel Turn: Subverted. Many people assumed that he was going to pull one to become the current Xehanort. In reality, he winds up possessed by the real Big Bad, Master Xehanort, and is currently serving as his vessel. Meanwhile, his mind, now separate from his body (now Xehanort's), lives on as the Lingering Will.
  • Fatal Flaw/Ambition Is Evil
  • Fighting from the Inside: It's what lets Aqua overcome his Xehanort-possessed body when she joins him in his Battle in the Center of the Mind.
  • Gender-Blender Name: Terra is a girl's name in the West.
  • Heel Realization: When he mortally wounds Eraqus.
  • Heroic Spirit
    • The first instance of solitary Our Souls Are Different, in comparison with all the usual talk about hearts or the combination of hearts and bodies (Nobodies).
    • Heroic Willpower: Probably the most out of anyone in the series. Too bad it wasn't enough to stop Xehanort from taking over his body.
    • The Determinator
  • Hero with an F in Good: At first. He improves it to a B+ over time.
  • Hidden Depths: According to the tie-in novels, he's very skilled in carving wood with a knife, even making the wooden training keyblades himself.
  • Horrible Judge of Character: Even if he has some distrust of them, he winds up listening to Maleficent, the Evil Queen, Hades, Jumba Jookiba, Captain Hook, and (of course) Master Xehanort. It never ends up well for him.
    • Terra holds what some might say is a reasonable amount of skepticism towards his new colleagues, but because of his strong "Let's see how this plays out" mindset (stemming from his own issues with being judged, natch) he lacks any sort of instinct as to when and where to step in. This results in a number of bad outcomes that he could have prevented.
    • To put that into perspective, the only villains in the game that Terra doesn't ally with are Lady Tremaine, Pete, and Braig. He's after Vanitas too, but they never actually meet until the very end.
      • To be fair though, Terra never really trusted Hades or Captain Hook, and never had any intention of helping the Evil Queen and was actually planning more on keeping Snow White safe just in case Master Xehanort showed up. However, he still doesn't seem to learn until after Master Xehanort tricks him into attacking Master Eraqus.
      • Justified in the Deep Space scenario, Jumba said he was put in prison for ridiculous charges and this was after Terra himself was dragged into the ship and imprisoned for almost no apparent reason.
  • Genre Blindness
    • Lampshaded by Peter Pan if you talk to him in Neverland after finishing the storyline there.
    Peter: I'd watch out if I were you. You look like an easy guy to trick.
    • And earlier by Hades:
    Hades: Wait... Dark, moody, powerful. Yes! He's perfect.
  • Human Alien
  • I Did What I Had to Do
    "What I do, I do for friendship."
  • Identical Stranger: Master Xehanort looked suspiciously like Terra in his youth especially after Xehanort's possession leaves him Hades Shaded.
  • Japanese Pronouns: "Ore".
  • Laser-Guided Karma: Much like Riku, he gave into the darkness. Although Terra's consequences in comparison were much worse.
  • Leitmotif: "Terra", which is lifted from "Fate of the Unknown", the track that plays under the secret video of Kingdom Hearts II Final Mix.
  • Left-Handed Mirror: To Riku. Although Terra is not left-handed, his darkness manifests through his left hand while Riku's manifests through his right or both. They have many, many parallels, including sharing the same role in a Two Guys and a Girl trio, complete with same Theme Naming. They both are destined keyblade wielders, both are misled and manipulated by Maleficent and Xehanort, and both succumb to the Darkness in their hearts. But while Terra is lost to his inner Darkness and becomes a Xehanort host, Riku conquers his inner Darkness and uses it to defend the Light, thus escaping Terra's fate.
  • Man Child/Younger Than He Looks: It's been pointed out that there is subtext of Terra's behavior being consistent with a that of a child trying to cope with identity issues stemming from adolescence/puberty/growth spurts note . Because of his Vague Age, in presentation he resembles a young man trying to live up to what he thinks should be his proper image; the Result is a horrifying depiction of what happens when a kid doesn't have parents to guide and temper him. This has led to an understandable interpretation that Terra is actually not much older than Ventus, despite his appearance.
  • Meaningful Name: Shares the "earth" theme with Riku, though he has no relation to him outside of character role, Keyblade succession, and getting possessed by Xehanort.
  • Misblamed: In-Universe, everyone believed it was he who stole Aurora's heart. It wasn't, as Braig finds out from Master Xehanort in Radiant Garden...
  • Missed the Call: According to Word of God, Terra has the skill and power of a Keyblade Master and thus is essentially one in all but title — that's why he's able to perform the Rite of Succession with Riku. However, due to Eraqus's concern for the darkness in his heart, he chooses to make Aqua a Master instead. If Xehanort hadn't sabotaged Terra during the exam, it's likely that Terra could have made Master too, and Xehanort's manpulations of his insecurities may not have gone so well.
  • Mr. Fanservice: For some. The tight clothing he wears definitely helps. And he'll do vertical push-ups on command.
  • Nice Job Breaking It, Hero: See the spoiled trope below, but also, he inspired Riku, more than he already was to leave his world, most likely causing him to jump at the call as early as he did.
    • Also, Not finishing off the unconscious Xehanort at the Keyblade Graveyard, causing the man to continue to commit atrocities for years to come.
  • Only One Name
  • Original Generation
  • Personality Powers: Specializes in earth and darkness and is stubborn, hard headed, and brooding.
  • Picky Eater/Real Men Hate Sugar: According to the tie-in novels, he has a strong aversion to sweets (preferring nuts), in spite of his master's and companions' collective Sweet Tooth.
  • The Power of Hate: His hatred for Xehanort builds and builds leading up to the final battle as he realizes Xehanort manipulated him into killing Eraqus and more. Then reaches critical mass when his hatred for Xehanort becomes so intense that he reanimates his armor to fight Xehanort when he loses his body.
    • Unstoppable Rage: There's a reason the Theme Music Power-Up used when he rises against the new Xehanort is called "Rage Awakened". For once the barrier surrounding the battlefield is the hero's, to make sure Xehanort has nowhere to run and no one can interfere.
  • Rage Against the Mentor: Causes a pivotal turning point in the plot.
  • Sealed Evil in a Duel: Tells Xehanort in "Blank Points" that he's willing to fight with him for as long as it takes to keep the old man from having his way with his body.
  • Signature Move: Ultima Cannon as mentioned above. This carries over to both Terra-Xehanort and The Lingering Will, once Xehanort possesses him.
  • Single-Stroke Battle: The only one of the Birth by Sleep trio to learn Zantetsuken. In his case, the attack has him flash past his foes as he strikes, with a very high chance of instantly killing the enemies he hits.
  • Skilled, but Naive
  • Tears of Remorse
  • Theme Music Power-Up: Used as a tragic piece when his theme plays when he fights Eraqus. The Lingering Will gets one when it fights Terranort with "Rage Awakened" playing.
  • Took a Level in Badass: Through accepting his heart's darkness, but like Riku, it has its costs.
    • Not only did he defeat Master Xehanort, when Xehanort stole his body at the conclusion of the fight, he animated his armor out of force of will and defeated him again!
  • Tragic Hero
  • Unwitting Pawn
  • What the Hell, Hero?: On the receiving end from various people for his actions in Birth By Sleep.


    Ventus ("Ven") 
"Friends forever..."
"At least I have some [friends]! I've become a part of their heart, just as they've become a part of mine. My friends are my power... and I'm theirs!"
Voiced by: Kouki Uchiyama (Japanese), Jesse McCartney (English),

A rookie Keyblade wielder who trains alongside Terra and Aqua at the Land of Departure. He runs away from home to chase after Terra after receiving a warning of things to come. Despite not being as along in his training as they are, he's still a capable warrior and is eager to explore new worlds and make friends. He has some connection to Master Xehanort and his new apprentice Vanitas, but how he is something he cannot remember.


  • Abusive Parental Substitute: His original master, Xehanort.
  • Adorably Precocious Child: Poor Ven. No one's taking him seriously.
  • And I Must Scream/Human Popsicle: Just like the secret ending from Kingdom Hearts II Final Mix+, Ventus is frozen alive by Master Xehanort. Granted, he does escape via Heroic Willpower just in the nick of time to save Aqua, but winds up being pinned down by some Unversed just for Vanitas to commit Grand Theft Me.
  • Battle in the Center of the Mind: With Vanitas.
  • Big Brother Worship: Of Terra. It's rather depressing how long it takes for poor Ven to accept that maybe there is something bad going on with him.
  • Character Tics: He often places his hands behind his head like Sora does.
  • Call Forward: Nearly replicates Sora's famous speech to Riku in KH I.
    • Another possible one might involve Master Eraqus mentioning how Ventus was never meant to exist, similarly to how Naminé mentions how Roxas was never meant to exist.
  • Color-Coded Characters: Green to Terra's red-orange and Aqua's blue-purple. Expressed most prominently through their Wayfinders, though their outfits also play a part.
    • Wind is Green: Ironically none of his actual wind attacks fit, but Ven himself does through the mentioned color coding.
  • Combat Tropes
    • Combined Energy Attack: Capable of performing Trinity Limit.
    • Cool Keyblade: Wayward Wind, a Keyblade designed specifically for his fighting style.
      • Blade Spam: Sonic Blade operates this way.
      • Reverse Grip: So much that when his Keyblade Armor is possessed by the darkness in Sora's heart, it still uses that grip.
      • Spam Attack/Storm of Blades: His "Multivortex" Shotlock operates like this, with several blades of wind and light helping him.
      • Spellblade: Ars Arcanum acts like this.
      • Throwing Your Sword Always Works: "Strike Raid" and variants. Ventus in particular has the "Treasure Raid", "Wind Raid", and "Spark Raid" variations.
      • Weapon Twirling: He's prone to spinning his keyblade during his ready-but-idle animation and also before opening chests.
    • Elemental Powers:
      • Blow You Away: His most powerful spells are wind-based like Tornado, and one of his first signature Command Styles is Cyclone. His final shotlock even combines wind magic with his light magic.
      • Casting a Shadow: "Outflow of the Dark", randomly added to his Command Deck when fighting No Heart.
      • Fire, Ice, Lightning
      • Gravity Master: Zero Gravity series, Magnet series, and "Transcendence". In less conventional terms, the effects of Magnet Spiral may count, as may Collision Magnet.
      • Holy Hand Grenade/Light 'em Up: Each character specializes in at least two elements. Ven's specialty aside from wind is light-based spells like Faith and Salvation. Also reflected in his Wingblade Command Style which is basically his version of Sora's Final Form, as well as some of his Shotlocks, Pulse Bomb and Dark Link.
      • Poisonous Person: Has the Poison command.
      • Time Stands Still: Has the "Stop" series of spells and the "Slow" spell. "Stop" is also used as a part of "Time Splicer".
    • Fastball Special: When teamed up with Hercules, he is thrown, but when teamed with Stitch, he does the throwing.
    • Fragile Speedster: Has the fastest attacks but the lowest HP growth. Curiously though, his defense is the highest, but only by a couple points.
    • Healing Hands: The Cure series and Break Time.
    • I Shall Taunt You: Has the "Taunt" command, which causes enemies affected to attack only the user.
    • Invisibility: The "Vanish" command.
    • Limit Break: Has access to "Shotlocks", attacks that consist of the user locking on to a target or targets for a set amount of hits before launching a Homing Projectile storm, whether of a projectile fired from the Keyblade of by him or herself.
      • Absolute Zero: The user cloaks him or herself in ice and launches at the target repeatedly, causing ice damage. Sometimes, if using the right timing, ice crystals may jut from the ground to cause more damage.
      • Bio Barrage: Launches a salvo of projectiles that have a 50% chance of poisoning the target. Using the right timing, more projectiles can be launched.
      • Chaos Snake: Launches zig-zagging projectiles that have a chance of inflicting the Confused status on those they hit. Using the right timing, more projectiles can be launched.
      • Flame Salvo: Launches Fireballs at the target. Using the right timing, more projectiles can be launched.
      • Lightning Ray: Causes the user to launch at the target with lightning speed. Using the right timing can extend the attack to double it's normal length.
      • Meteor Shower: Launches small, star-like projectiles at the target. Using the right timing can cause more meteors to fall.
      • Photon Charge: A Spam Attack using a light element on the Keyblade. Using the right timing can add a Stuff Blowing Up effect.
      • Ragnarok: Launches a salvo of light-based projectiles, with the right timing adding more projectiles to the salvo.
      • Thunderstorm: Launches a series of blasts of electricity at the target, with the right timing adding projectiles.
      • Pulse Bomb: Ventus jumps into the air and launches explosive blasts from the tip of his Keyblade. The right timing causes more explosions.
      • Multivortex: Ventus' ultimate solo Shotlock has him harnessing the wind to throw down shockwave after shockwave at his foes, blades of light and wind around him as he does so. The whirlwind can be elongated in this attack.
      • Dark Link: A light version of Vanitas' Dark Cannon that is augmented by rotating golden crystals, this is only active when in the final Battle in the Center of the Mind against him. It is used as a Beam-O-War in order to force back his own dark-based attack with a powerful beam of light.
    • Magic Knight: Ventus is more balanced in magic and sword fighting compared Terra and Aqua, who focus one one or the other.
    • Red Mage: Can utilize both elemental magic and healing powers.
    • Multi Wielding: Gets six swords of light in his Wingblade style and holds one in each hand, with the others floating behind him.
    • Standard Status Effects: A part of his arsenal, with a special focus on "Stop" spells. Other spells cause "Poison", "Burn", "Paralyzed", "Blindness", "Confused", or "Frozen".
    • Stuff Blowing Up: Has the "Mine" series, as well as his Pulse Bomb Shotlock.
    • Super Mode: Command Styles, which boost offensive power:
      • Fever Pitch: Ven's attacks get even faster. Finishing move is a long combo with beams of light.
      • Firestorm: Keyblade turns into a Flaming Sword. Ven creates a storm of flame pillars as a finishing move.
      • Diamond Dust: Keyblade acquires ice powers, Ven summons a large explosion of ice around him as a finishing move.
      • Thunderbolt: Keyblade crackles with lightning, Ven creates a storm of lightning bolts overhead as a finisher.
      • Cyclone: Ven spams Spin Attacks with wind-elemental powers and uses a stronger Spin Attack as a finisher.
      • Skyclimber: Greatly boosts Ven's proficiency with aerial attacks, Ven rides his Keyblade like a skateboard to hit enemies as a finisher.
      • Wingblade: Ven discards his Keyblade for six blades of light that float behind him, grabbing them to dual-wield and using long, powerful combos. Uses Instant Runes to blow up enemies as a finisher.
      • Frozen Fortune: Triggered by using ice cream items to fill the command gauge, uses ice to attack. Creates a field of ice orbs in the air that explode as a finisher.
      • Rhythm Mixer: Exclusive to Final Mix, spin and fly through the air to attack with dance-like attack. Create a trio of symbols and beat them to send out soundwaves as a finisher.
    • Unnecessary Combat Roll: His dodge maneuver is the "Dodge Roll", which can be upgraded to the Thunder Roll. The tactic leaves him invulnerable for its duration.
    • Wreathed in Flames: Fire Dash. He has another attack that is instead Wreathed In Electricity known as Thunder Roll.
  • Cool Board: His Keyblade Glider is basically a Galaxy Glider.
  • Cry Cute/Puppy-Dog Eyes: As shown in a flashback within the "The Masked Boy" cutscene, in response to Terra telling him off.
  • Dark Is Not Evil: Even as Xehanort's apprentice, before his darkness was extracted to make Vanitas, he was largely the same person he is now. In fact, the reason his darkness was removed in the first place was because he was too soft for Xehanort's purposes, even with all that darkness within him.
  • Decoy Protagonist: You'd think he'd be the chief protagonist due to his resemblance to Sora and Roxas. As it stands, both Terra and Aqua are both somewhat more important protagonists.
  • Demonic Possession: If Vanitas can truly be percieved as a demon.
  • Determinator: Despite Vanitas completely outclassing him the last time they fought, Ven adamantly refuses to give up when the time comes for their rematch. His determination is so strong that he willingly destroys Vanitas and inflicts catastrophic damage on his own heart to keep his Evil Counterpart from wielding the χ-Blade.
  • Despair Event Horizon: He crossed it when Master Xehanort told him of his true nature.
  • Dull Eyes of Unhappiness: Whenever his heart is in critical condition.
  • Empty Shell: His fate by the end of Birth By Sleep, though by 3D, he seems to be breaking out of it.
  • Everything's Better with Spinning: He has an entire fighting style based on this concept called Cyclone.
  • Expy: Not just similar, but identical in appearance and voice (both English and Japanese) to Roxas. This is a major plot point.
  • Friendship Freak: Just may be the biggest one in the series. His motivation through his entire story can be summed as making/saving/protecting friends.
  • Heroic Sacrifice: He destroyed the χ-blade even though he knew it would destroy his heart, along with Vanitas's.
  • Human Alien
  • Incorruptible Pure Pureness: The three fairies of Sleeping Beauty even note that he's just like Aurora, with no darkness in his heart. As it turns out, it's because his darkness has been forcefully removed and personified as Vanitas.
  • The Ingenue: His kindness and naivety reflects the purity of his heart.
  • Just a Kid: The reason he's not allowed to take the Master Qualification Exam. Aside from being half of Xehanort's plan, meaning Eraqus doesn't want him to ever leave the Land of Departure.
  • King in the Mountain: Of a sort as of the end of Birth By Sleep. He's not actually a king, but Ventus is in a coma due to the split of his heart and his Heroic Sacrifice of destroying his dark half. As a way to protect him until she could find a way to revive him, Aqua turned the Land of Departure into Castle Oblivion, putting him at the top of the castle, where anyone except for her loses their memories progressively as they move toward that top spot, meaning that only she can restore him when the time is right.
  • Leitmotif: "Ventus", a mix of Sora and Roxas's themes.
  • Identical Stranger: Is identical to Sora with the exception of hairstyle/color, and identical to Roxas in those respects. This is due to their heart connections, and the fact that Roxas is holding Ventus' heart himself.
  • MacGuffin Guy: A male version. In Birth By Sleep, he is the light half to the dark half for Vanitas in Master Xehanort's first chronological attempt at making the X-Blade. If the two clash at equal strength, a proto-Kingdom Hearts will form, in addition to a proto-X-Blade, bringing pieces into place for a possibility of The End of the World as We Know It.
  • Meaningful Name: Ventus = wind. Sora = sky. Do the math.
    • Theme Naming: Following the Air-Water-Earth links for Sora-Kairi-Riku, since his heart's light half resides within Sora, and his heart connected to Sora's upon breaking in the first place.
  • Mythology Gag: While every character shares some of their trademark skills with Sora, which is more or less just a testament to them being series mainstays, Ven gets Ars Arcanum, several variations of Dodge Roll, Glide, and Strike Raid, and his Wingblade command style is heavily based on Final Form in appearance and fighting style, with a combo finisher that looks like Trinity. And for good measure, Faith and Salvation create pillars of light to attack enemies like Roxas's Event Horizon.
  • Older than They Look: Ven's been sleeping for eleven years as of 3D, and while his body hasn't grown in that time he's now chronologically twenty-six years old.
  • Only Known by Their Nickname: Usually, though he's also sometimes called Ventus.
  • Only One Name
  • Original Generation
  • Personality Powers: Specializes in wind and light and is bright and cheerful.
  • The Power of Friendship: See the above quote.
  • Pyrrhic Victory: The end of his story results in the defeat of Vanitas at the same time as Aqua destroys the proto-X-Blade outside of his heart, likely destroying Vanitas, but also plunging Ventus into a more-than-a-decade long coma.
  • Shipper on Deck: Appears to ship Terra and Aqua. When he needed adults to accompany him to an amusement park, he introduced them as his parents.
  • Shirtless Scene: In his awakening.
  • Took a Level in Badass: When he first fights Vanitas, he gets pummeled and needs Mickey to pull a Big Damn Heroes moment. By the end of the game he manages to beat Vanitas one-on-one, while Vanitas is armed with the χ-blade.
  • Trauma-Induced Amnesia
  • Teens Are Short: He's only a few years younger than Terra and Aqua, but he's only a couple inches taller than Ienzo, who's a preteen.


    Aqua 
"The three of us... will always be one."
"Power is born within the heart. When the time is right, you just need to look inside yourself... and you'll find it there."

Voiced by: Megumi Toyoguchi (Japanese), Willa Holland (English)

The only one of her trio of friends to become a Keyblade Master. She is tasked with looking after Terra to keep him from succumbing to darkness, and to bring Ventus back to the Land of Departure after he runs away from home. Specializing in magic instead of physical fighting like the other heroes, Aqua's promotion above Terra and Ven and her natural urge to try and guide them leads to their friendship fracturing when she seems to be acting superior to them.


  • The Ace
  • Action Girl: Is primarily a magic user, which she can combine into a few good physical attacks. There's a reason she's the one with the Master rank, after all.
    • Affirmative Action Girl: Though Kairi had fought in cut-scene form before, and Xion and Larxene had been playable in Days's multiplayer mode, Aqua is the first proper female player character.
  • Armor and Magic Don't Mix: Subverted whenever she's in the Lanes Between or the Mirage Arena.
  • Back-to-Back Badasses: Subverted when she tells Zack to sit on the sidelines before her battle with Hades and the Ice Colossus. Later played straight in an awesome fashion when she teams up with fellow Memetic Badass Mickey to fend off a Vanitas-possessed Ven.
  • Badass: Let's see, she's the only of the trio to get the Mark of Master, she delivers a Shut Up, Hannibal! to every villain she meets, she turns out to be a Spanner in the Works, and in pretty much every world you visit, it's Aqua who sets things right. On top of all this, she tends to be more of a Game Breaker than Terra and Ven due to her high magic stat. Not to mention that after a long time in the Realm of Darkness, her heart is so strong she hasn't been corrupted yet. Although, it should be noted that it seems she developed depression, but still.
  • Badass Boast: See My Name Is Master Aqua below.
  • Berserk Button: Do not say or do anything bad to or about her friends. Nearly every villain she encountered learned this sad fact the hard way.
  • Beware the Nice Ones: Aqua is basically the big sister you'd always want... until you mess with someone close to her. At which point, she becomes your worst nightmare.
  • Boobs of Steel: Being that she's several years older than the other main female heroes seen so far, she's more physically developed, and is certainly the most powerful of them, as well as one of the most powerful heroes, period.
  • Color-Coded Characters: Blue-purple to Terra's red-orange and Ven's green. Expressed best through their Wayfinders, though their outfits also play on it.
  • Combat Tropes
    • Barrier Warrior: Not exclusively, but where Terra and Ventus block attacks with their Keyblades, Aqua throws up a Beehive Barrier that protects her from all directions. She also learns skills to dash while projecting a barrier to damage enemies, can explode her barrier outwards to damage enemies, and is the only character who can use her Block skill in midair.
    • Cool Keyblade: Originally, hers is Rainfell. However, it later upgrades to Stormfell. Eventually, she opts to use Master Keeper upon sacrificing her original Keyblade.
    • Combined Energy Attack: Capable of performing Trinity Limit.
    • Elemental Powers:
      • Blow You Away: The Aero series.
      • Casting a Shadow: "Outflow of the Dark", randomly added to her Command Deck when fighting No Heart. It also functions as Hoist by His Own Petard, and causes a random one of the Standard Status Effects.
      • Fire, Ice, Lightning: While Terra gets Earth and Dark attacks and Ven gets Wind and Light, Aqua actually has no preference towards Water and instead focuses her skills in these three areas. Not counting the Non-Elemental ones, her unique magic skills are Triple Blizzaga, Triple Firaga, Thundaga Shot, Raging Storm, Glacier, Firaga Burst, and Ice Barrage.
      • Gravity Master: Zero Gravity series, Magnet series, and "Transcendence". She also has "Energy Magnet", "D-Link Magnet", and "Munny Magnet", for individual enemies. In less conventional terms, the effects of Magnet Spiral may count, as may Collision Magnet.
      • Light 'em Up/Pure Energy: Her Spellweaver, Bladecharge, and Ghost Drive Command Styles, Magic Pulse finishers up to and including Teleport Spike, and her Lightbloom shotlock, appear as glowing white orbs of Pure Energy. She also has Roxas's Magic Hour.
      • Making a Splash: Unlike Terra and Ventus, who get a spell for their elemental namesake, Aqua's only water attack is her starting shotlock Bubble Blast. Instead her element is shown through her unique Keyblades, Rainfell and Stormfall, and her Infinity–1 Sword Brightcrest.
      • Poisonous Person: Has the Poison command.
      • Time Stands Still: Has the "Stop" series of spells and the "Slow" spell. "Stop" is also used as a part of "Time Splicer".
    • Fastball Special: She tosses Stitch at enemies when teamed up with him. When teamed up with Prince Phillip, however, he tosses her instead.
    • Flash Step: Many of her spells and special attacks include this. Her "Ghost Drive" Command style makes all of her attacks Flash Steps.
    • Full-Contact Magic
    • Healing Hands: Has the Cure series and Break Time.
    • Incredible Shrinking Man: Her "Mini" spell can do this to enemies, causing them to take Collision Damage from her Giant Lady Shoes of Stomping.
    • I Shall Taunt You: Has the "Taunt" command, which causes enemies affected to attack only the user.
    • Invisibility: The "Vanish" command.
    • Lady of War: While Ven and Terra assume typical battle stances, Aqua stands perfectly poised even in the heat of battle. Her first Command Style, Spellweaver, hammers this concept home, where she attacks with graceful Keyblade flips and twirls.
    • Limit Break: Has access to "Shotlocks", attacks that consist of the user locking on to a target or targets for a set amount of hits before launching a Homing Projectile storm, whether of a projectile fired from the Keyblade of by him or herself.
      • Absolute Zero: The user cloaks him or herself in ice and launches at the target repeatedly, causing ice damage. Sometimes, if using the right timing, ice crystals may jut from the ground to cause more damage.
      • Bio Barrage: Launches a salvo of projectiles that have a 50% chance of poisoning the target. Using the right timing, more projectiles can be launched.
      • Chaos Snake: Launches zig-zagging projectiles that have a chance of inflicting the Confused status on those they hit. Using the right timing, more projectiles can be launched.
      • Flame Salvo: Launches Fireballs at the target. Using the right timing, more projectiles can be launched.
      • Lightning Ray: Causes the user to launch at the target with lightning speed. Using the right timing can extend the attack to double it's normal length.
      • Meteor Shower: Launches small, star-like projectiles at the target. Using the right timing can cause more meteors to fall.
      • Photon Charge: A Spam Attack using a light element on the Keyblade. Using the right timing can add a Stuff Blowing Up effect.
      • Ragnarok: Launches a salvo of light-based projectiles, with the right timing adding more projectiles to the salvo.
      • Thunderstorm: Launches a series of blasts of electricity at the target, with the right timing adding projectiles.
      • Bubble Blaster: Launches bubbles at the target.
      • Prism Rain: Launches a salvo of rainbow-colored orbs.
      • Lightbloom: Aqua's ultimate Shotlock, this consists of several graceful spins as she fires light in all directions.
    • Magic Knight: Emphasis on the "Magic" part.
    • Red Mage: Can utilize both elemental magic and healing powers. Since she's the mage of the trio, both her magical damage output and healing is quite effective.
    • Spin Attack: Many, including her Spell Weaver and Blade Charge finishers, and her Lightbloom Shotlock.
    • Squishy Wizard: Her HP and defenses are awful, and her physical attacks are mediocre. However, she is a magical powerhouse and has very powerful spells.
      • Lightning Bruiser: Evolves into this with all her abilities at hand. Her Barrier and Cartwheel are just as effective at protecting her or more, than Block and Slide/Dodge Roll, her Curaga is the strongest of the trio, and she has an arsenal of lethal exclusive spell.
    • Standard Status Effects: A part of her arsenal, with a special focus on "Stop" spells. Other spells cause "Poison", "Burn", "Paralyzed", "Blindness", "Confused", or "Frozen".
    • Stuff Blowing Up: She, like her friends Terra and Ventus, has the "Mine" series of commands. She alone has the "Seeker Mine" command, however.
    • Super Mode: Command Styles, which boost offensive power:
      • Spell Weaver: Aqua enchants her Keyblade with magic, using fancy sword throws and twirls to attack and an extended Spin Attack as a finisher.
      • Firestorm: Keyblade turns into a Flaming Sword. Aqua creates a wave of flame pillars as a finishing move.
      • Diamond Dust: Keyblade acquires ice powers. Aqua summons a large explosion of ice around her as a finisher.
      • Thunderbolt: Keyblade crackles with lightning. Aqua creates a storm of lightning bolts overhead as a finisher.
      • Ghost Drive: Flash Steps to attack enemies and teleports instead of cartwheeling for a dodge. Stab spears of light into the ground and explode them as a finisher.
      • Skyclimber: Greatly boosts Aqua's proficiency with aerial attacks. Aqua rides her Keyblade like a skateboard to hit enemies as a finisher.
      • BladeCharge: Keyblade becomes engulfed in light, giving a huge boost to the range of attacks. Uses an overhead Spin Attack as a finisher.
      • Frozen Fortune: Triggered by using ice cream items to fill the command gauge, uses ice to attack. Creates a field of ice orbs in the air that explode as a finisher.
      • Rhythm Mixer: Exclusive to Final Mix, spin and fly through the air to attack with dance-like attack. Create a trio of symbols and beat them to send out soundwaves as a finisher.
    • She-Fu
    • Teleporters and Transporters: She has a "Teleport" command, which works as a kind of dodge.
    • Wreathed in Flames: Her "Firewheel" cartwheel. Also, the Fire Dash command.
  • Cool Big Sis: To Ventus
  • Curtains Match the Window
  • Cute Bruiser
  • Detached Sleeves
  • Double Jump: Doubleflight, which functions as a platform of light under her which she jumps off of for a second jump.
  • Distaff Counterpart: To Sora to a certain extent.
  • Dull Surprise: Willa Holland isn't as bad at this as Jason Dohring, but this is still frequent.
  • Eleventh Hour Superpower: She gains the Brightcrest Keyblade in the Final Chapter. It possesses very impressive range, makes critical hits a 75% chance, and provides an outstanding boost to her already impressive magic stat.
    • She gets yet another one, namely Eraqus's Keyblade, Master Keeper, during the Secret Episode. It has the same range and magic rating as Brightcrest, but with additional physical strength.
  • Everything's Better with Spinning: Her final Shotlock Lightbloom.
  • Feminine Women Can Cook: In the tie-in novels, she's a skilled baker of sweets. Terra teases that, due to her Action Girl status, it's his only reminder that she's a girl.
  • Fighting Your Friend: Poor girl had to fight both of them.
  • Fingerless Gloves
  • Friendship Freak: Nearly as much as Sora.
  • Good Is Not Nice: Played with. Aqua is a genuinely nice and caring person, but as mentioned above, her rank as Master and her desire to protect her friends makes her come off as a high and mighty busybody. Put simply, she is a nice person, but she rubs people the wrong way at times.
  • The Hero: Of Birth By Sleep anyway. While Terra is struck with a Grand Theft Me by Master Xehanort, and Ventus is rendered comatose after his Heroic Sacrifice battle against Vanitas, Aqua is the Player Character in Birth by Sleep who ultimately foils this particular scheme of the Big Bad, even having the most extended gameplay after the battles at the Keyblade Graveyard. She also helps to conclude each of the Disney stories in the worlds she visits. Aside from Sora, she's probably the most heroic character in the series thus far. She's selfless, brave, strong, always wants to help others, always wants to do the right thing, puts her friends above herself, and is the only one of the main cast never to succumb to darkness whatsoever.
  • Hidden Depths: See Feminine Women Can Cook above.
  • Human Alien
  • Incorruptible Pure Pureness: Because she follows Eraqus's teachings so strongly, she has only a small bit of darkness in her heart. This leads Vanitas to plan to use her as a back up for the Master Plan, and her heart is strong enough to not be consumed in the Realm of Darkness without her armor or a Black Coat for an extended period of time.
  • Jiggle Physics: Part of the reason that ESRB tagged the game with "Mild Suggestive Themes". Phil and Hades approve.
  • Leitmotif: "Aqua", which borrows from "Fate of the Unknown".
  • Male Gaze: Pay close attention to where Hades's eyes briefly wander.
  • Master Swordswoman: Attains a Mark of Mastery in the exam at the start of Birth By Sleep, being named Keyblade Master.
  • Meaningful Name: Aqua means "water".
  • Ms. Fanservice: Easily the most attractive and gratuitous original female character to come from the series so far. The Olympus Coliseum visit on her end serves to have fun lampshading it.
  • My Name Is Master Aqua
  • Mythology Gag: The scene in which we are introduced to her is played out in exactly the same way we met Kairi in the first game, only with a more sisterly tone than romantic. Likewise, the lucky charms Aqua made were inspired from a misinterpretation of the two tales we heard in the first game, with the thalassa shell charm made by sailors for safe returns merged with the binding properties of the Paopu fruit.
  • Nice Job Breaking It, Hero: Letting Maleficent go and saving Terranort wasn't exactly the best thing for the universe....
    • Nor was her creating Castle Oblivion. To be fair, there was no way she could have foreseen that it would be used by Terranort's Nobody, Xemnas, and his crew for more nefarious purposes later on.
  • Onee-sama: For Kairi and Cinderella.
  • Only One Name: Unless "Master" counts as part of her name.
  • Ooh, Me Accent's Slipping: Her English VA Willa Holland occasionally slips into a British accent in some scenes.
  • Original Generation
  • Personality Powers: As the levelheaded and intelligent one, she specializes in magic in general.
  • The Power of Friendship: It can create a Spirit Sword when she focuses the magic in her Wayfinder into her Keyblade to destroy the proto-X-Blade.
  • Senseless Sacrifice: She sacrifices herself to save Terra, only for Xehanort to take over his body completely years later.
  • Sexy Backless Outfit: To the point where it had to be toned down.
  • She Is the King: Master Aqua.
  • Shut Up, Hannibal!: Her standard response to the taunts, boasts and speeches of the villains is to tell them she has no patience for such and that whatever believes they're spouting, they're wrong. Gets most literal at the end of the game with Vanitas.
    "Shut up! I'm sick of your nonsense!"
  • Spanner in the Works: Was the one to stop both Terra and Ven when they were possessed, despite being irrelevant to Master Xehanort's schemes.
  • Sugar and Ice Personality: Nomura says that, "She puts up a cold front, but she's kind to her friends."
  • Supporting Protagonist: Birth by Sleep's plot focuses mainly on Terra and Ven, even though Aqua serves as The Hero of the final chapter and epilogue.
  • Take Up My Sword: Ends up trapped in the darkness at the end of BBS, leaving Kairi to take her place as a Keyblade wielder years later.
  • Teacher's Pet: Described by Nomura as an Honor Student type. She follows Master Eraqus's orders without question, and even reluctantly spies on Terra for him.
  • Team Mom: To Peter Pan and the lost boys, as well as, to an extent, to Ventus.
    • Mama Bear: Harm Ventus in any way and you have dug your own grave.
  • Tearful Smile: Gives one in Blank Points when Ansem the Wise tells her that Sora is coming to save her and her friends.
  • Trapped in Another World: Has been trapped in the Realm of Darkness ever since the events of Birth By Sleep, and is currently taking residence with Ansem the Wise on the Dark Meridian.
  • Women Are Wiser: Easily the most mature and centered of the three Birth By Sleep heroes. She is the only one of the trio who qualifies to become a Keyblade Master. Ven's too inexperienced to apply, and Terra has too much darkness in him. Though in Terra's defense, he was sabotaged.
  • You Gotta Have Blue Hair
  • Zettai Ryouiki: Sports thigh high stockings as part of her outfit.


Kingdom Hearts Disney Castle TrioCharacters/Kingdom HeartsKingdom Hearts: Supporting Originals

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