Characters: Kingdom Hearts Wayfarer Trio

Terra, Aqua, and Ventus were three best friends training to be Keyblade Masters under Master Eraqus. Ten years before Sora, Riku, and Kairi began their journey, a threat known as the Unversed threatened the world. The three set out to defeat the Unversed and find answers, setting in motion events that would define the battles of the entire Kingdom Hearts series.

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    All Three 
Tropes that apply to all three of the trio are listed here.

  • Altum Videtur: Their names are all Latin words.
  • Badass: In their own ways they each prove themselves some of the most powerful characters the series has seen. Special mention to Terra and Aqua for defeating Xehanort in possession of Terra's body, at a time when he is presumably at one of the highest levels of power he's ever reached. All three can fight and defeat the Mysterious Figure, who is one of the worst Bonus Bosses the series has known and is also one of the most powerful Xehanort incarnations seen.
  • Badass Cape: Their armor in the Birth By Sleep secret ending to II: Final Mix+ has them all wearing capes. They had to be removed for gameplay in Birth by Sleep due to the multiplayer elements, and the capes would slow things down with several players involved in the Mirage Arena. This continues in 2.5 HD Remix but Terra has the cape appear once he defeats Xehanort to maintain continuity with his later appearance as the Lingering Will.
  • Beam Spam: Ragnarok launches a salvo of light-based projectiles, with the right timing adding more projectiles to the salvo.
  • Blade Spam: Their Sonic Blade is a rapid series of charging slashes. Terra's exclusive Chaos Blade is a dark version of this.
  • Butt Monkeys: Constantly prone to Nice Job Breaking It, Hero and Pyrrhic Victory moments, more so than any other character. And as of 3D, you can add Senseless Sacrifice and Shoot the Shaggy Dog to the list.
  • Combined Energy Attack: Capable of performing Trinity Limit, combining their power with an ally's to blast enemies.
  • Elemental Powers: They run the gamut. They get Fire, Ice, Lightning, Aero, Cure, the Zero Gravity and Magnet series, Poison, Light, Slow and Stop, and Pure Energy. Each member can manifest it in various individual ways and their exact powers vary between them. Terra is more into Earth and Darkness, Ven uses Wind and Light, and Aqua Fire, Ice, Lightning with a thematic focus on Water.
  • Expy: For the Destiny Islands Trio. Terra acts like Riku, Ven like Sora, and Aqua like Kairi. Ven also looks like Sora's Nobody, Roxas, and Aqua looks like an older version of Kairi. This is played with more later on when Ven and Aqua effectively switch roles; Ven has a heart of pure light that makes him critical to Xehanort's plans, just like Kairi, while Aqua ends up being The Hero of the game and finishes what Terra and Ven started in the individual worlds, usually by beating the Disney villain they overlooked.
  • Flash Step: Terra can use Sonic Shadow and Chaos Blade to rapidly dash around attacking, while Aqua has the Ghost Drive Command Style and Magic Hour Deck Command for Teleport Spam attacks.
  • Full-Contact Magic: They all have some attack that relies on physical contact to hit enemies with some sort of magic.
  • Invisibility: The "Vanish" command makes them, well, vanish from sight.
  • I Shall Taunt You: The "Taunt" command, which causes nearby enemies to attack only the user. Not very useful in the main game, since you usually fight solo (and thus the enemy will always target you anyway), but it can be helpful in multiplayer.
  • Laser Blade:
    • Terra and Aqua's Blade Charge command style covers their Keyblades in massive cloaks of energy for this effect.
    • Ven's Wingblade command style gives him six shorter light blades to work with, though he swings them two at a time and controls the rest using magic.
  • Magic Knight: They each have great aptitude with both Keyblade combat and magic, Terra and Ven more with the Keyblade and Aqua with magic.
  • Magic Missile Storm: Meteor Shower, launching a series of star-like projectiles at the target. Using the right timing can cause more meteors to fall.
  • Morph Weapon: They can each transform their Keyblade into a glider for travel between worlds. Terra also transforms his into a cannon for his Ultima Cannon attack. As the Lingering Will in Kingdom Hearts II Final Mix +, he ups the ante with additional forms like a whip and a bow and arrow.
  • Musical Assassin: The Rhythm Mixer command style exclusive to Final Mix has them spin and fly through the air to attack with dance-like attacks, and create a trio of symbols and beat them to send out soundwaves as a finisher.
  • Mysterious Past: Ven remembers some of his during the game, specifically when he was Master Xehanort's student and had his heart extracted to create Vanitas. But that only goes back four years, when we see Terra and Aqua were already in training with Eraqus; their lives before this point are a blank slate.
  • Original Generation: Before the Destiny Island trio took up the call of adventure, it fell to these three to defend the Realm of Light from Xehanort's schemes.
  • Ret Gone: Can weaponize this in the form of the "Warp" command, which takes the target from the battle completely, but also erases any rewards that might come of it.
  • Spellblade: For their Command Styles, they infuse their Keyblades with some sort of magic to power up their attacks.
  • Standard Status Effects: A part of their arsenal, with a special focus on "Stop" spells. Other spells cause "Poison", "Burn", "Paralyzed", "Blindness", "Confused", or "Frozen".
  • Stuff Blowing Up: Has the "Mine" series of spells to create explosive traps. Aqua has exclusive access to Seeker Mine, which creates homing mines, while Terra has his Ultima Cannon.
  • Super Mode: Command Styles, which boost offensive power and are activated when the command gauge fills. There are a few shared styles between them as well as unique ones.
  • Theme Naming: Their names are Latin; Terra, Ventus, and Aqua, respectively mean Earth, Wind, and Water. It's reflected in their elemental themes, but also connects them to the original Destiny Islands Trio's Theme Naming with the Japanese words for land, sky, and sea.
  • Throwing Your Sword Always Works: "Strike Raid" and variants throw their Keyvlades to attack. Ventus in particular has the "Treasure Raid", "Wind Raid", and "Spark Raid" variations, and his recovery move is another variant.
  • Vague Age: Terra and Aqua seem to be in their late teens, possibly very early twenties, but it's unclear. At the least, they're each several years older than Ventus, who presumably is the same approximate age as Roxas and Sora during II (14-15) due to his physical resemblance to the former. This is not helped by a flashback where Master Xehanort brings Ventus to Eraqus, and the three of them use the same character models despite this scene being approximately four years in the past.note 
  • Wreathed in Flames: They have the Fire Surge and Fire Dash commands, which cloaks them in fire for a Dash Attack. Terra has a variant called Dark Haze, which uses Darkness instead of Fire.

"What I do, I do for friendship."
"Ven...Aqua...I won't let him hurt you."
Voiced by: Ryōtarō Okiayu (Japanese), Jason Dohring (English)

An aspiring Keyblade Master training under Eraqus, he has outstanding power and skill, but lacks discipline and allows darkness into his heart out of fear of failure. Denied the rank of Master by Eraqus, he eventually becomes apprentice to Xehanort and resolves to learn to embrace and channel darkness rather than reject it.

A figure wearing Terra's armor appears as a Bonus Boss in Kingdom Hearts II: Final Mix+ under the name "Lingering Will," but how they are connected is a heavy spoiler for Birth By Sleep. For simplicity's sake, the Lingering Will is covered here under Terra's profile.

  • Animated Armor: When Xehanort takes over his body, Terra's mind reanimates his discarded armor as the Lingering Will.
  • A Sinister Clue: A rare Anti Heroic example who doesn't fall under The Southpaw. Though he swings his Keyblade with his right hand like the other protagonists, Terra's dark powers tend to manifest through his left, to the point where his finishers in Dark Impulse mode involve turning it into a huge, grasping claw.
  • Badass: In spite of his flaws and vulnerability to darkness, he proves himself one of the most powerful characters in the series. So far the only character to defeat him is Sora, everyone else is crushed.
  • Battle Aura: A vaguely flame-like, pitch-black one whenever he taps into the power of darkness.
  • Berserk Button: Same as Aqua's. Only it's not just villains who can trigger it, as Master Eraqus can attest.
  • BFG: Ultima Cannon, Terra's Signature Move and ultimate Shotlock, allows him to morph his Keyblade into a giant cannon to fire upon his foes. The right timing causes the bullets to become explosive.
  • BFS: His signature Keyblade, Ends of the Earth, is longer than Sora is tall.
  • Big Brother Instinct: Altough he isn't Ven's actual brother, their relationship is more or less this in a nutshell. Terra is protective of Ven no matter what happen. This develops into Knight Templar Big Brother behavior by the end of the game in regards to everyone seeming to want to end Ven's existence, whether they were good people or bad people.
  • Bonus Boss: As the Lingering Will in Kingdom Hearts II Final Mix.
  • Broken Ace: Terra displays most things that would make him a good Keyblade Master, such as strong beliefs and great strength and skill, but the darkness in his heart causes him to lose that chance. It only goes downhill from that moment.
  • Came Back Strong: When his mind reanimates his armor into the Lingering Will, it hands Xehanort his ass, and then years later proves to be one of the most insanely difficult bosses the series has ever seen.
  • Captain Obvious: He has a strange tendency to shout "Unversed!" whenever they show up. Which gets him into trouble when talking to Snow White: she thought he was summoning the Unversed to attack her, instead of just warning her that they were coming.
  • Cast from Hit Points: His "Sacrifice" move drains his HP for an extra-powerful attack.
  • Color-Coded Characters: Red-orange to Aqua's blue-purple and Ven's green. Expressed most prominently through their Wayfinders, though their outfits also play a part.
  • Cool Bike: His Keyblade Glider.
  • Determinator: A variant. Terra usually has quite a lot of determination despite the situation, yet has little self-confidence due to his use of darkness. However, once Terra reaches a certain point he snaps and becomes almost unstoppable. This is shown to excellent effect with both Lingering Will fights. In Kingdom Hearts II, the Lingering Will is bar none the hardest boss in the game, and in BBS Terra's own willpower reanimates his armor. This is a man whos will is so strong it can function on its own.
  • Diagonal Cut: His "Zantetsuken" move, which functions as a Single-Stroke Battle and can One-Hit KO enemies, appears as this type of attack.
  • Emotional Bruiser: While largely stoic, Terra goes through a lot of hidden emotional turmoil in his journey. Not that it stops him from smacking Unversed.
  • Everything's Better with Samurai: Well, do you have a better explanation for the hakama? He even gets a Diagonal Cut as a unique attack that has a chance of One Hit Killing regular enemies.
  • Fatal Flaw: He wants power to protect his friends from any harm that might befall them. In a series where Ambition Is Evil, he's doomed.
  • Fighting from the Inside: It's what lets Aqua overcome his Xehanort-possessed body when she joins him in his Battle in the Center of the Mind.
  • Gender-Blender Name: Terra is a girl's name in the West, and Square Enix knows that.
  • Genre Blindness: Terra really doesn't do well at spotting the Obviously Evil bad guys he meets and trusts them to help him. Lampshaded by Peter Pan if you talk to him in Neverland after finishing the storyline there.
    Peter: I'd watch out if I were you. You look like an easy guy to trick.
  • Heel Realization: When he mortally wounds Eraqus.
  • Heroic Spirit: The first instance of solitary Our Souls Are Different, in comparison with all the usual talk about hearts or the combination of hearts and bodies (Nobodies).
  • Heroic Willpower: Probably the most out of anyone in the series. Even when Xehanort takes over his body and overpowers his heart, his mind reanimates his armor to keep the fight going.
  • Hero with an F in Good: At first, he really stinks about doing good things. He improves it to a B+ over time.
  • Hidden Depths: According to the tie-in novels, he's very skilled in carving wood with a knife, even making the wooden training keyblades himself.
  • Horrible Judge of Character: Despite the fandom's love to play this up, Terra actually only follows to Maleficent, Hades, Jumbah, Hook and Xehanort. He does listen to several other villains instead of refusing them.
  • I Did What I Had to Do
    "What I do, I do for friendship."
  • Identical Stranger: Master Xehanort looked suspiciously like Terra in his youth especially after Xehanort's possession leaves him Hades Shaded. Any significance to this is so far uncommented on, by Word of God or in-game.
  • Japanese Pronouns: "Ore".
  • Laser-Guided Karma: Much like Riku, he gave into the darkness and paid for it. Although Terra's consequences in comparison were much worse.
  • Leitmotif: "Terra", which is lifted from "Fate of the Unknown", the track that plays under the secret video of Kingdom Hearts II Final Mix.
  • Left-Handed Mirror: To Riku. Although Terra is not left-handed, his darkness manifests through his left hand while Riku's manifests through his right or both. They have many, many parallels, including sharing the same role in a Two Guys and a Girl trio, complete with same Theme Naming. They both are destined keyblade wielders, both are misled and manipulated by Maleficent and Xehanort, and both succumb to the Darkness in their hearts. But while Terra is lost to his inner Darkness and becomes a Xehanort host, Riku conquers his inner Darkness and uses it to defend the Light, thus escaping Terra's fate.
  • Limit Break: His "Limit Storm" kinda acts like one, dealing more damage when Terra's HP is low. He also has access to "Shotlocks", attacks that consist of the user locking on to a target or targets for a set amount of hits before launching a Homing Projectile storm, whether of a projectile fired from the Keyblade of by him or herself.
  • Man Child: There is subtext of Terra's behavior being consistent with a that of a child trying to cope with identity issues stemming from adolescence/puberty/growth spurts note . Because of his Vague Age, in presentation he resembles a young man trying to live up to what he thinks should be his proper image; the result is a horrifying depiction of what happens when a kid doesn't have parents to guide him, or the sense of wisdom to cope with his issues alone. Xehanort's manipulates don't help any, either.
  • Misblamed: In-Universe, everyone, including Terra himself, thought that he was responsible for stealing Aurora's heart. He wasn't, as Braig finds out from Master Xehanort in Radiant Garden.
  • Mighty Glacier: He moves and attacks slowly, but he hits hard and has the highest HP of the trio. Moves into Glass Cannon in the late-game; while Aqua and Ven have superior dodge and recovery commands, Terra's commands for them are lacking. His sole defensive advantage over the other two is his higher HP, which isn't that impressive with the damage output the Bonus Bosses have. On the other hand his advanced Deck Commands and Command Styles, like Dark Impulse and Ars Solum, help patch up his speed problem on the offense.
  • Missed the Call: According to Word of God, Terra has the skill and power of a Keyblade Master and thus is essentially one in all but title — that's why he's able to perform the Keyblade Inheritance Ceremony with Riku. However, due to Eraqus's concern for the darkness in his heart, he chooses to make Aqua a Master instead. If Xehanort hadn't sabotaged Terra during the exam, it's likely that Terra could have made Master too, and Xehanort's manipulations of his insecurities may not have gone so well.
  • Mr. Fanservice: For some. The tight clothing he wears definitely helps, especially his keyblade armour. And he'll do vertical push-ups on command.
  • My God, What Have I Done?: After beating up Master Eraqus to the point of near-death and enabling Xehanort to finish him off.
  • Nice Job Breaking It, Hero: Repeatedly, Terra has a problem of helping villains, directly or indirectly.
  • Personality Powers: Specializes in earth and darkness and is stubborn, hard headed, and brooding.
  • Picky Eater/Real Men Hate Sugar: According to the tie-in novels, he has a strong aversion to sweets (preferring nuts), in spite of his master's and companions' collective Sweet Tooth. This is why his unique ice creams are stated to be bittersweet.
  • The Power of Hate: His hatred for Xehanort builds and builds leading up to the final battle as he realizes Xehanort manipulated him into killing Eraqus and more. Then reaches critical mass when his hatred for Xehanort becomes so intense that he reanimates his armor to fight Xehanort when he loses his body.
  • Rage Against the Mentor: Causes a pivotal turning point in the plot.
  • Sealed Evil in a Duel: Tells Xehanort in "Blank Points" that he's willing to fight with him for as long as it takes to keep the old man from having his way with his body.
  • Signature Move: Ultima Cannon is his ultimate signature Shotlock as mentioned above. This carries over to both Xehanort in possession of Terra's body and The Lingering Will, once Xehanort possesses him.
  • Single-Stroke Battle: The only one of the Birth by Sleep trio to learn Zantetsuken. In his case, the attack has him flash past his foes as he strikes, with a very high chance of instantly killing the enemies he hits.
    • Being a low enough level when fighting the Lingering Will in Kingdom Hearts II will most likely result in his attacks killing you in a single shot.
  • Skilled, but Naïve: Terra is one of the best Keyblade wielders shown. If only his heart wasn't so susceptible to darkness and prone to manipulation.
  • Spin Attack: "Brutal Blast", which also has some kind of Ki Attack going on before the spin, and also "Windcutter".
  • Tears of Remorse: Lets them fall when he kills Eraqus.
  • Theme Music Power-Up: Used as a tragic piece when his theme plays when he fights Eraqus. The Lingering Will gets one when it fights Terranort with "Rage Awakened" playing.
  • Took a Level in Badass: Through accepting his heart's darkness, unlocking his true potential and dark-elemental attacks. Like Riku, it ended up costing him dearly.
  • Tragic Hero: Everything he did was to become powerful enough to protect his friends and defeat the forces of darkness. It didn't quite work out as he hoped, to say the least.
  • Tranquil Fury: As the Lingering Will, he has no attack calls like usual, not even grunts when hit, and doesn't say a word until after the fight. However, he's angrier than ever. This carries over into Kingdom Hearts II, as while fighting him he doesn't make a single sound. Presumably because he has no vocal chords.
  • Unstoppable Rage: There's a reason the Theme Music Power-Up for the Lingering Will is called "Rage Awakened". Reaches full context when he rises against Xehanort. For once the barrier surrounding the battlefield is the hero's, to make sure Xehanort has nowhere to run and no one can interfere as the Lingering Will beats him into submission.
  • Unwitting Pawn: Unfortunately Xehanort manipulated him without him realizing what was happening.
  • Weapon of Choice: The Earthshaker keyblade which is later upgraded to Ends Of The Earth.
  • What the Hell, Hero?: On the receiving end from various people for his actions in Birth By Sleep.

    Ventus ("Ven") 
"Friends forever..."
"At least I have some [friends]! I've become a part of their heart, just as they've become a part of mine. My friends are my power... and I'm theirs!"
Voiced by: Kouki Uchiyama (Japanese), Jesse Mc Cartney (English),

A rookie Keyblade wielder who trains alongside Terra and Aqua at the Land of Departure. He runs away from home to find Terra after receiving a warning of things to come. Despite not being as skilled as the other two, he's still a capable combatant and is eager to explore new worlds and make friends. He has some connection to Master Xehanort and his new apprentice Vanitas, which he cannot remember.

  • Abusive Parents: His original master, Xehanort, was a Sink-or-Swim Mentor.
  • Adorably Precocious Child: Poor Ven. No one's taking him seriously.
  • And I Must Scream/Human Popsicle: Just like the secret ending from Kingdom Hearts II Final Mix+, Ventus is frozen alive by Master Xehanort. Granted, he does escape via Heroic Willpower just in the nick of time to save Aqua, but winds up being pinned down by some Unversed just for Vanitas to commit Grand Theft Me.
  • Artistic License – Biology: As of 3D, his body has laid comatose in Castle Oblivion for over a decade, with no one around to take care of him or feed him. In real life, Ven would be long dead.
  • Battle in the Center of the Mind: At the end of the game with Vanitas.
  • Big Brother Worship: Of Terra. It's rather depressing how long it takes for poor Ven to accept that maybe there is something bad going on with him.
  • Break the Cutie: As he begins to remember his past, he starts coming apart. Slips into Death Seeker at the end of the game, asking Terra to kill him to stop Xehanort's plan.
  • Broke Your Arm Punching Out Cthulhu: By the end of the game, he successfully defeats Vanitas and destroys the χ-blade, but ends up losing his heart and becoming comatose in the process.
  • Character Tics: He often places his hands behind his head like Sora does.
  • Call Forward:
    • Nearly replicates Sora's famous speech to Riku in KH I with "my friends are my power, and I'm theirs!"
    • Another possible one might involve Master Eraqus mentioning how Ventus was never meant to exist, similarly to how Naminé mentions how Roxas was never meant to exist.
  • Catch Phrase: "I'm Ventus. Call me Ven," and all variations thereof.
  • Color-Coded Characters: Green to Terra's red-orange and Aqua's blue-purple. Expressed most prominently through their Wayfinders, though their outfits also play a part. This also means Wind is Green, though ironically none of his actual wind attacks fit, just Ven himself.
  • Cool Board: His Keyblade Glider is a flying skateboard, sans wheels. Which of course means he can go Sky Surfing.
  • Cry Cute/Puppy-Dog Eyes: As shown in a flashback within the "The Masked Boy" cutscene, in response to Terra telling him off.
  • Dark Is Not Evil: Even as Xehanort's apprentice, before his darkness was extracted to make Vanitas, he was largely the same person as he is in the game. In fact, the reason his darkness was removed in the first place was because he was too soft for Xehanort's purposes, even with all that darkness within him.
  • Decoy Protagonist: You'd think he'd be the chief protagonist due to his resemblance to Sora and Roxas. As it stands, both Terra and Aqua are both somewhat more important protagonists. Ven still has an important role to play, though.
  • Deep Sleep: Ven has been asleep for around 10 years by the time the events of Kingdom Hearts take place.
  • Demonic Possession: If Vanitas can truly be perceived as a demon, then Ven is his victim for this trope.
  • Determinator: Despite Vanitas completely outclassing him the last time they fought, Ven adamantly refuses to give up when the time comes for their rematch. His determination is so strong that he willingly destroys Vanitas and inflicts catastrophic damage on his own heart to keep his Evil Counterpart from wielding the χ-blade.
  • Despair Event Horizon: He crossed it when Master Xehanort told him of his true nature.
  • Dull Eyes of Unhappiness: Whenever his heart is in critical condition.
  • Empty Shell: He was this at a point in the past when his heart is damaged. Also his fate by the end of Birth By Sleep, though by 3D, he seems to be breaking out of it.
  • Everything's Better with Spinning: He has an entire fighting style based on this concept called Cyclone.
  • Fastball Special: When teamed up with Hercules, he is thrown, but when teamed with Stitch, he does the throwing.
  • Fragile Speedster: Has the fastest attacks but the lowest HP growth. Curiously though, his defense is the highest, but only by a couple points.
  • Love Freak: Just may be the biggest one in the series. His motivation through his entire story can be summed as making/saving/protecting friends.
  • Hair of Gold, Heart of Gold: Possibly the purest and kindest non-princess of heart in the series, and he's got the gold hair to prove it.
  • Heroic Sacrifice: He destroyed the χ-blade even though he knew it would destroy his heart, along with Vanitas's.
  • Heroic Willpower: When Vanitas is about to kill Aqua, Ven frees himself from his Human Popsicle state through sheer willpower.
  • Incorruptible Pure Pureness: The three fairies of Sleeping Beauty even note that he's just like Aurora, with no darkness in his heart. As it turns out, it's because his darkness has been forcefully removed and personified as Vanitas.
  • The Ingenue: His kindness and naivety reflect the purity of his heart.
  • Just a Kid: The reason he's not allowed to take the Master Qualification Exam. Aside from being half of Xehanort's plan, meaning Eraqus doesn't want him to ever leave the Land of Departure.
  • Leitmotif: "Ventus", a mix of Sora and Roxas's themes.
  • Light 'em Up: Ven's specialty aside from wind is light-based spells like Faith and Salvation. Also reflected in his Wingblade Command Style which is basically his version of Sora's Final Form with blades of light instead of dual Keyblades, as well as some of his Shotlocks, Pulse Bomb and Dark Link.
  • I Cannot Self-Terminate: Upon finding out about his role in Xehanort's plans, he tells Terra and Aqua to, in the event that he does end up fighting Vanitas and forging the χ-blade, "put an end to him."
  • Identical Stranger: Is identical to Sora with the exception of hairstyle/color, and identical to Roxas in those respects. This is due to their heart connections, and the fact that Roxas is holding Ventus' heart himself.
  • Mac Guffin Boy: In Birth By Sleep, he is the light half to the dark half for Vanitas in Master Xehanort's first chronological attempt at making the X-Blade. If the two clash at equal strength, a proto-X-Blade will form, bringing pieces into place for a possibility of The End of the World as We Know It.
  • Mythology Gag: While every character shares some of their trademark skills with Sora, which is more or less just a testament to them being series mainstays, Ven gets Ars Arcanum, several variations of Dodge Roll, Glide, and Strike Raid, and his Wingblade command style is heavily based on Final Form in appearance and fighting style, with a combo finisher that looks like Trinity. And for good measure, Faith and Salvation create pillars of light to attack enemies like Roxas's Event Horizon.
  • Nice Job Breaking It, Hero: A minor example, but in the Dwarf Woodlands, the Queen ends up dropping the poisoned apple by mistake, only for Ven to point it out and return it to her. There's no way he could have known it was poison, and everything ends up find a couple hours later, but had he not returned that apple, the Queen would have lost her weapon against Snow White.
  • Older Than They Look: Ven's been sleeping for eleven years as of 3D, and while his body hasn't grown in that time he's now chronologically twenty-six years old.
  • Only Known by Their Nickname: Usually goes by Ven, though he's also sometimes called Ventus.
  • Personality Powers: Specializes in wind and light and is bright and cheerful.
  • Power Floats: His Skyclimber command style has him float in the air as he attacks.
  • Pyrrhic Victory: The end of his story results in the defeat of Vanitas at the same time as Aqua destroys the proto-X-Blade outside of his heart, likely destroying Vanitas, but also plunging Ventus into a more-than-a-decade long coma.
  • Reverse Grip: Contrary to every other Keyblade wielder, Ventus holds his this way. When his Keyblade Armor is possessed by the darkness in Sora's heart, it still uses this grip.
  • Sealed Good in a Can: Of a sort as of the end of Birth By Sleep. Ventus is in a coma due to the split of his heart and his Heroic Sacrifice of destroying his dark half. As a way to protect him until she could find a way to revive him, Aqua turned the Land of Departure into Castle Oblivion, putting him deep within the castle, in a chamber that only she can find, meaning that only she can restore him when the time is right.
  • Shirtless Scene: In his awakening, he's topless.
  • Storm of Blades: His "Multivortex" Shotlock operates like this, with several blades of wind and light helping him.
  • Took a Level in Badass: When he first fights Vanitas, he gets pummeled and needs Mickey to pull a Big Damn Heroes moment. By the end of the game he manages to beat Vanitas one-on-one, while Vanitas is armed with the χ-blade.
  • Trauma-Induced Amnesia: Xehanort did something to him a few years ago that was so awful, he can't remember anything of it. Unfortunately the memories eventually come back.
  • Teens Are Short: He's only a few years younger than Terra and Aqua, but he's only a couple inches taller than Ienzo, who's a preteen.
  • Unnecessary Combat Roll: His dodge maneuver is the "Dodge Roll", which can be upgraded to the Thunder Roll. The tactic leaves him invulnerable for its duration.
  • Weapon of Choice: His original Keyblade, the Wayward Wind, which is obviously designed for his Reverse Grip combat style. Unlike Terra and Aqua, he doesn't upgrade it to a stronger form.
  • Weapon Twirling: He's prone to spinning his keyblade during his ready-but-idle animation and also before opening chests.

"The three of us... will always be one."
"Power is born within the heart. When the time is right, you just need to look inside yourself... and you'll find it there."

Voiced by: Megumi Toyoguchi (Japanese), Willa Holland (English)
Appearances: Birth by Sleep | coded | Dream Drop Distance | Birth by Sleep 0.2: A Fragmentary Passage

The only one of her trio of friends to become a Keyblade Master. She is tasked with looking after Terra to keep him from succumbing to darkness, and to bring Ventus back to the Land of Departure after he runs away from home. Specializing in magic instead of physical fighting like Terra, Aqua's promotion above him and Ven and her natural urge to try and guide them leads to their friendship fracturing when she seems to be acting superior to them. Despite this, she has a very strong sense of justice and a strong desire to do the right things, and she is the overall heroine of Birth by Sleep.

  • The Ace: The most powerful of the trio and the only one to be named Master, as well as the only one to withstand being manipulated by the villains.
  • Action Girl: Is primarily a magic user, which she can combine into a few good physical attacks. There's a reason she's the one with the Master rank, after all. Doubles as an Affirmative Action Girl; though Kairi had fought in cut-scene form before, and Xion and Larxene had been playable in Days's multiplayer mode, Aqua is the first proper female player character.
  • Adorkable: As shown by her completely flustered reaction when Zack asks her out on a date.
  • Back-to-Back Badasses: Subverted when she tells Zack to sit on the sidelines before her battle with Hades and the Ice Colossus. Later played straight in an awesome fashion when she teams up with fellow Memetic Badass Mickey to fend off a Vanitas-possessed Ven.
  • Badass: One of the most powerful heroes in the game, if not, the whole series.
  • Barrier Warrior: Where Terra and Ventus block attacks with their Keyblades, Aqua throws up a Beehive Barrier that protects her from all directions. She also learns skills to dash while projecting a barrier to damage enemies, can explode her barrier outwards to damage enemies, and is the only character who can use her Block skill in midair.
  • Berserk Button: Do not say or do anything bad to or about her friends. Nearly every villain she encountered learned this sad fact the hard way.
  • Beware the Nice Ones: Aqua is basically the big sister you'd always want... until you mess with someone close to her. At which point, she becomes your worst nightmare.
  • Boobs of Steel: Being that she's several years older than the other main female heroes seen so far, she's more physically developed, and is certainly the most powerful of them, as well as one of the most powerful heroes, period.
  • Color-Coded Characters: Blue-purple to Terra's red-orange and Ven's green. Expressed best through their Wayfinders, though their outfits also play on it.
  • Cool Big Sis: To Ventus, guiding and watching over him with a caring but firm hand.
  • Curtains Match the Window: Blue eyes and blue hair.
  • Cute Bruiser: She's quite easy on the eyes. Just don't think she's another pretty face... or she'll beat yours in, severely. Hades learned this the hard way.
  • Dance Battler: In line with her agility, Aqua's fighting style is peppered with graceful cartwheels, spins, and twirls, making it a sight to behold as an ally, and a symphony of pain to avoid if you're an enemy.
  • Difficult but Awesome: The most difficult protagonist to play, but when mastered is the most powerful.
  • Double Jump: Doubleflight, which functions as a platform of light under her which she jumps off of for a second jump.
  • Distaff Counterpart: To Sora to a certain extent. She's effectively The Hero of the game and shares many of his core beliefs that make him suitable for the role.
  • Drunk with Power: Invoked; in Radiant Garden, Ven accuses her of letting her newfound status as a Keyblade Master go to her head.
  • Elemental Powers: Has access to all types of Elemental magic.
  • Eleventh Hour Superpower: She gains the Brightcrest Keyblade in the Final Chapter. It possesses very impressive range, makes critical hits a 75% chance, and provides an outstanding boost to her already impressive magic stat. She gets yet another one, namely Eraqus's Keyblade, Master Keeper, during the Secret Episode. It has the same range and magic rating as Brightcrest, but with additional physical strength.
  • Everything's Better with Spinning: Her final Shotlock Lightbloom has her spin in place to launch light projectiles at enemies.
  • Fastball Special: She tosses Stitch at enemies when teamed up with him. When teamed up with Prince Phillip, however, he tosses her instead.
  • Fatal Flaw: Her desire to help Terra and Ven backfires on her, since it makes it seem like she's spying on them for Master Eraqus. Not helped by her not explaining her reasons better. It ends up costing her them.
  • Feminine Women Can Cook: In the tie-in novels, she's a skilled baker of sweets. Terra teases that, due to her Action Girl status, it's his only reminder that she's a girl.
  • Fighting Your Friend: Poor girl had to fight both of them.
  • Fingerless Gloves: She wears them under her large sleeves.
  • Good Is Not Nice: Played with. Aqua is a genuinely nice and caring person, but as mentioned above, her rank as Master and her desire to protect her friends makes her come off as a high and mighty busybody. Put simply, she is a nice person, but she has the unfortunate habit of rubbing people the wrong way at times.
  • The Hero: While Terra is busy coping with Nice Job Breaking It, Hero and Ventus is just on a fun adventure, it's Aqua who is actually the real protagonist of Birth By Sleep. A major hint is the timeline of events in the theater: Aqua usually (though not always) visits a world after Terra and Ven already have, and cleans up their loose ends by kicking the butt of the local Disney villain and setting things right for the local good guys. And in contrast to Terra and Ven having character flaws, she's selfless, brave, strong, always wants to help others, always wants to do the right thing, and puts her friends above herself with no real flaws to bring her down. Most obvious in the Final Episode. With Ven comatose and Terra a victim of Grand Theft Me, it's Aqua's story that keeps going to bring the game to its true conclusion. It's also worth noting that in the Secret Ending, Ansem considers her to be a lot like the hero of almost every other game in the series, Sora, because of her kindness and dedication to her friends.
  • Heroic Self-Deprecation: Despite being the exact definition of the word hero, being kind, selfless, and helpful towards others, she once claimed she doesn't consider herself one because she drove away Terra and Ventus accidentally making them think she was on Master Eraqus' side more than on theirs.
  • Hidden Depths: She's very good at cooking.
  • Incorruptible Pure Pureness: Because she follows Eraqus's teachings so strongly, she has only a small bit of darkness in her heart. This leads Vanitas to plan to use her as a back up for the Master Plan, and her heart is strong enough to not be consumed in the Realm of Darkness without her armor or a Black Coat for an extended period of time.
  • Jiggle Physics: Part of the reason that ESRB tagged the game with "Mild Suggestive Themes"; she doesn't bounce as much as you may expect, but she does.
  • Lady of Black Magic: She remains graceful in combat by using cartwheels and spins and is the magical powerhouse of the game, using devastating Elemental magic.
  • Lady of War: While Ven and Terra assume typical battle stances, Aqua stands perfectly poised even in the heat of battle. Her first Command Style, Spellweaver, hammers this concept home, where she attacks with Keyblade slashes alongside graceful flips and twirls.
  • Lampshade Hanging: Aqua's fights with Vanitas are almost universally hellish duels of survival. Aqua is panting and exhausted in both cutscenes immediately following her battles against him, and she actually collapses from exhaustion in the second one.
  • Leitmotif: "Aqua", which borrows from "Fate of the Unknown".
  • Magic Knight: She's the most skilled magic user of the trio, and just as capable a swordsman as her friends.
  • Making a Splash: Subverted. Unlike Terra and Ventus, who get attacks for their elemental namesakes, Aqua's only water attack is her starting Shotlock Bubble Blast. Instead her element is shown through her unique Keyblades, Rainfell and Stormfall, and her Infinity–1 Sword Brightcrest.
  • Male Gaze: Pay close attention to where Hades's eyes briefly wander.
  • Mama Bear: Harm Ventus in any way and you have dug your own grave.
  • Master Swordsman: Attains a Mark of Mastery in the exam at the start of Birth By Sleep, being named Keyblade Master.
  • Ms. Fanservice: Aqua is easily the most attractive original female character to come from the series so far. Aside from having a more developed body, her outfit, while covering her up well enough, is still quite gratuitous in emphasizing her rear, legs, and breasts. The Olympus Coliseum visit on her end serves to have fun lampshading it.
  • Murder Is the Best Solution: After sensing the darkness within Lady Tremaine and her daughters in the Castle of Dreams, Aqua, recalling Master Eraqus' teachings that darkness must be destroyed, ultimately concludes that she has to kill them. The Fairy Godmother instead convinces her to help Cinderella, though Tremaine and her daughters are ultimately killed by the Cursed Coach Unversed that they summoned to kill Cinderella.
  • My Name Is Inigo Montoya
    "My name is Master Aqua. Now return my friend's heart, or pay the price!"
  • Mythology Gag: The scene in which we are introduced to her is played out in exactly the same way we met Kairi in the first game, only with a more sisterly tone than romantic. Likewise, the lucky charms Aqua made were inspired from a misinterpretation of the two tales we heard in the first game, with the thalassa shell charm made by sailors for safe returns merged with the binding properties of the Paopu fruit.
  • Nice Job Breaking It, Hero: She is 100% responsible for everything that happens between the events of Birth By Sleep and Dream Drop Distance. In order - by her blunt words, she pushes Terra and Ventus further down their paths and into Master Xehanort's trap. This leads to him succeeding and possessing Terra; her interference in that battle lead to Xehanort apparently getting amnesia after she locked herself in the realm of darkness and saved him. Due to his amnesia, he was taken in by Ansem, allowing him to use Ansem's research, overthrow Ansem and become a Heartless, which also lead to the creation of Organization XIII. As well as this, Aqua does not kill Maleficent. This leads to many worlds being plunged into Darkness under Maleficent's plan to obtain the Princesses. Saving Xehanort and letting him become a Heartless led to the events of Kingdom Hearts, allowing Riku to leave Destiny Islands and fall to Maleficent's manipulations - which were only still continuing due to her being spared by Aqua. Maleficent's manipulations, the defeat of Ansem, Seeker of Darkness, and the closing of the door to Kingdom Hearts led to both Sora and Riku ending up in Castle Oblivion - which Aqua had created to save Ventus who had lost his heart after fighting Vanitas - and led to Riku eventually using his Darkness to become Ansem, Seeker of Darkness to capture Roxas while Sora, due to Namine's ability to manipulate his memories, was in a year long sleep with his memories being fixed. This, in turn, leads to Kingdom Hearts II. After this, the events of Re-Coded occur which only happen due to her absence as she is one of those who are "suffering" that is mentioned by the Journal This, in turn, leads to Dream Drop Distance, in which Master Xehanort is resurrected due to the destruction of Xemnas and Ansem, Seeker of Darkness - both of whom only came into existence by Aqua saving Xehanort. As well as this, Sora fails miserably in becoming a Keyblade Master and is almost used by Xehanort to become his thirteenth Darkness. As well as this, thanks to Aqua's words that pushed Terra down the path to Master Xehanort and trapping herself in the Darkness, the side of light are now three people down - namely her, Ventus and Terra. Everything that happens throughout the entire series is directly or indirectly caused by her.
  • Onee-sama: For Kairi and Cinderella.
  • Ooh, Me Accent's Slipping: Her English VA Willa Holland occasionally slips into a British accent in some scenes.
  • Personality Powers: As the levelheaded and intelligent one, she specializes in magic in general.
  • Post-Victory Collapse: After beating Vanitas in Neverland, she's so exhausted that she can't stand, and ends up passing out. By the time she comes to, Vanitas has recovered and made his escape.
  • The Power of Friendship: It can create a Spirit Sword when she focuses the magic in her Wayfinder into her Keyblade to destroy the proto-X-Blade.
  • Precision F-Strike: Hilariously subverted. After Vanitas breaks Ven's wooden keyblade in front of her eyes, Aqua seethes a bit and seems ready to curse him out, only to instead call him a freak. Justified in that this is Disney. That's as extreme as the language will get.
    Aqua: You freak!
  • Pure Energy: Her Spellweaver, Bladecharge, and Ghost Drive Command Styles, Magic Pulse finishers up to and including Teleport Spike, and her Lightbloom shotlock, appear as glowing white orbs of Pure Energy. She also has Roxas's Magic Hour.
  • Satellite Character: Aqua's entire role in the story is to be completely associated with her fellow males; she is one of Eraqus's favorite student because she completely follows his teachings, her motives for travelling the world is to look after Terra and Ventus, she has no Evil Counterpart specifically for her, and we do not know much about her aside from her being a Nice Girl towards everyone but ruthless to her enemies.
  • Senseless Sacrifice: She sacrifices herself to save Terra, only for Xehanort to take over his body completely years later.
  • Sexy Backless Outfit: To the point where it had to be toned down.
  • She-Fu: She dodges with cartwheels and uses many flips in battle.
  • She Is the King: Master Aqua.
  • Shut Up, Hannibal!: Her standard response to the taunts, boasts and speeches of the villains is to tell them she has no patience for such and that whatever believes they're spouting, they're wrong. Gets most literal at the end of the game with Vanitas.
    "Shut up! I'm sick of your nonsense!"
  • Spanner in the Works: Despite being irrelevant to Master Xehanort's schemes, she's the one that derails them the most.
  • Squishy Wizard: Her HP and defenses are awful, and her physical attacks are mediocre. However, she is a magical powerhouse and has devastating spells. In the end-game with all her skills mastered, she evolves into a Lightning Bruiser; her Barrier and Cartwheel are just as effective at protecting her, if not more, than Terra and Ven's Block and Slide/Dodge Roll, her Curaga is the strongest of the trio, and she still has an arsenal of lethal spells.
  • Static Character: Unlike Terra and Ven, she doesn't undergo much Character Development, though she does have some depth to her to avoid being a Flat Character. This is precisely the point; Aqua has absolute faith in Eraqus' teachings and is more confident in herself and her abilities than Terra or Ven, thus she serves as the voice of reason in the trio and doesn't fall for Xehanort's manipulations like they do.
  • Sugar and Ice Personality: Nomura says that, "She puts up a cold front, but she's kind to her friends."
  • Supporting Protagonist: Kingdom Hearts Birth By Sleep's plot focuses mainly on Terra and Ven, even though Aqua serves as The Hero.
  • Take Up My Sword: Uses Master Keeper (Master Eraqus' Keyblade) to turn the Land of Departure into Castle Oblivion and to fight in the Realm of Darkness.
  • Teacher's Pet: Described by Nomura as an Honor Student type. She follows Master Eraqus's orders without question, and even reluctantly spies on Terra for him.
  • Team Mom: To Peter Pan and the lost boys, as well as, to an extent, to Ventus.
  • Teleporters and Transporters: She has a "Teleport" command, which works as a kind of dodge.
  • Tearful Smile: Gives one in Blank Points when Ansem the Wise tells her that Sora is coming to save her and her friends.
  • Thinking Tic: When she's thinking, she tends to fold her right arm over her chest while propping her left elbow up on it and placing a hand on her chin.
  • Trapped in Another World: Has been trapped in the Realm of Darkness ever since the events of Birth By Sleep, and is currently taking residence with Ansem the Wise on the Dark Meridian.
  • True Blue Femininity: She has blue hair, wears blue in her outfit, and is graceful in battle and motherly.
  • Unstoppable Rage: In Neverland, when Vanitas breaks Ven's Wooden Keyblade right in front of her, Aqua blows her stack, calls him a freak, and beats the ever-loving snot out of him.
  • Weapon of Choice: Rainfell, which upgrades to the Stormfall, followed by Master Eraqus' Master Keeper in the epilogue.
  • Why Don't You Just Shoot Him?: A rare heroic example; upon encountering Lady Tremaine and her daughters and sensing the darkness within them, she follows them home and overhears them trying to deny the fact that Cinderella lives there. Her response to this is to summon her Keyblade and attempt to charge in, with the full intent of bashing them over the heads with it. The only reason she doesn't is because Cinderella's Fairy Godmother pops in and points out how in this instance doing such a thing would be incredibly unwise. note 
  • Women Are Wiser: Easily the most mature and centered of the three Birth By Sleep heroes. She is the only one of the trio who qualifies to become a Keyblade Master. Ven's too inexperienced to apply, and Terra has too much darkness in him. Though in Terra's defense, he was sabotaged.
  • You Gotta Have Blue Hair: So far the only protagonist of the series with an abnormal hair color.
  • Zettai Ryouiki: Sports thigh high stockings as part of her outfit.