Magikarp Power: As it stands, he doesn't do a lot of damage in a fight. But the moment he hits level nine, he'll be able to rip an enemy to shreds. At level 15, he'll be able to rip an entire room of enemies to shreds.
Royals Who Actually Do Something: Because he's the prince of Ironfar, his goal is to rally the disjointed races of Eurreach to his cause to free the city. He is not gonna be lazy about it in the slightest.
Spanner in the Works: The Shadow Witch's plan to conquer and curse Ironfar was 90% complete. Thanks to Ector leaping at her and causing her to botch her curse, it remains 90% complete.
One of the many offspring of Oberon, Dar'Khan is a High Fey Lanterner (A Ranger Archetype) whose heart was quite literally stolen by the Shadow Witch in order to keep him quiet about the Witch's imminent attack on Ironfar. Aiming to put his primary cardiac muscle back in its rightful place, he now works against the Witch with the rest of the party.
A farmboy who was raised by a human father and given a human name, Jackson Cunnings is a Centaur Cavalier who was enraptured by the tales and lessons of one Sir Thomas Crane. One night, however, Crane returned to Jackson's farm severely injured and near death, his only wish to see Jackson one last time and leave him his possessions. This event set off Jackson's journey to travel to Ironfar and become a knight himself. Meeting Ector at Hemick Village, he now travels with the party.
Blade on a Stick: Wields a lance bearing the pennon of the 8th Regiment, always.
The Captain: A title given to him by his mentor. Maybe one day he can put it to use.
Farm Boy: This is what he was before meeting Sir Thomas Crane.
Gentle Giant: As a centaur, he's classified as a Large creature, but is one of the nicest members of the party, having a sense of honor and justice.
Heroes Prefer Swords: The "Oath Sword" is a Longsword that represents his Knight's Honor. His real real Weapon of Choice is a Lance.
Idiot Hero: His Intelligence score is 9. It shows.
One of two sisters, and on the run from her people, Selene is a Garoh Cleric of Desna who has been wrongly framed for the murder of several of her kin. Narrowly escaping execution, she fled south to Hemick Village with a mysterious note telling her to travel there. Seeking a way to prove her innocence, she travels with the party.
Knife Nut: Starkives, in particular. Imagine a regular knife, but with four points, shaped like a star.
The Strategist: How she operates. Since Starknives aren't very impressive in the damage department, she has to know when, how, and where to strike her enemy for optimal, maximum effect.
A tale-spinner and wanderer, Gale is a Faun Bard with a mysterious past and a penchant for storytelling. When a performance with his partner goes awry, the two split up on not all-together pleasant terms and Gale sets off to forge his own legend. Upon arriving at Hemick Village, he meets the rest of the party and joins along with them, seeing a grand story just waiting to be made in their quest.
Genre Savvy: "Wouldn't be drama if you managed an entire purge properly." [...] "Oh wait real life, never mind continue."
A Garoh Witch living in Elimine, Duana is an outcast from Garoh society who is interested in the concepts of time, fate, and the workings of the universe, and left Icecrest to seek knowledge from the Fey. Upon learning that the Shadow Witch's machinations are interfering with her research, she joined the party to stop her and learn more about her and Selene's matching watches.
Ancestral Weapon: Her Crystalline Spiked chain, passed down through her family for generations.
Hot Witch: Oh yes, goes by "The Forest Witch" amongst the fey in Elimine.
The Shadow Witch
A mysterious foe from the Cold Wastes, The Shadow Witch is responsible for the fall of Ironfar and the creation of the Kanin race. She has enslaved the people of the human kingdom, cast it into eternal winter, and has set to work on the creation of a mysterious tower that pierces the sky.
The Baroness: A fusion of the two archetypes. She's actually quite attractive, but none-the-less ruthless, calculating, very much self-involved, uncaring for those she rules over, and will very likely not be falling for any hero anytime soon.
Cold-Blooded Torture: She was not happy with Janfadar when she discovered that he let Ector and Elaine live.
Dangerously Genre Savvy: She conquers Ironfar in a matter of hours, kills the king, doesn't even give the queen time to finish her heroic speech, immediately sets to cursing the kingdom after she conquers it, and "kills" the heirs knowing that letting them live would only spell trouble for her in the future. If only Janfadar hadn't let them go...
Villainous Breakdown: Has a minor one when she discovers that Dar'Khan knows her name and has her favorite doll.
Woobie, Destroyer of Worlds: Her plight is pretty sympathetic. Her village burned down, mother slain in cold blood, herself slain in turn, but "reborn" as a vengeful and hateful "spirit." Who in turn raised an army and destroyed those who destroyed her.
A Minotaur in service to the Shadow Witch, Bruticus is an Ironhide warrior who relishes in battle and bloodshed.
Blood Knight: He kills and fights for the sake of it and for the glory. Nothing else.
Hero Killer: Took out King Vaynard and Aras. He does not beat around the bush.
Large Ham: He's a minotaur. This is just par for the course.
Mighty Glacier: He's an Ironhide. Decked out in crazy armor with a crazy AC, but as a drawback loses the maneuverability otherwise granted by being a fighter in heavy armor.
The same one from Expeditions. Janfadar came to Eurreach after his adventures in Revana Te Ra to look into the ancient ruins of Aurvallis. Unfortunately, his interests collided with the Shadow Witch's and she strong armed Janfadar into her services. The necromancer now reluctantly serves her.
Exact Words: Janfadar was told to go to the children and "do what he does best." When he got there, the children weren't dead. Ergo, he couldn't raise them with necromancy. So he raised the bodies of some other corpses nearby instead, thus letting Barrus flee with the children.
Punch Clock Villain: He serves the Shadow Witch literally because he HAS to. When not in direct servitude to her, he's downright nice.
Zeroth Law Rebellion: He follows the Witch's orders, but not always to the point where it ends in her favor.
A Nagakin from Sarnus City who vies for power and prestige. She turned to the Shadow Witch to gain power in exchange for loyalty and attempted to control the city, but was stopped by the party and seeks revenge, particularly on Jackson.
Authority Equals Asskicking: She was set up as literally a single tier below the highest ranking a Nagakin can achieve in Sarnus City. When the party finally fought her, she nearly wiped all of them.
Badass: In case you missed it the first time. She nearly killed the entire party. Jackson was the only one able to really go toe to toe with her, and that's only because his fighting style made it impossible for Kali to full-round him.
Kali:I've been waiting to try this out. My current record is three thousand slashes along your body before you die. The rules of the game are simple: I ask you a question, and if you don't give me an answer, I get to cut you. We repeat this until you either answer me, or you die.
Sarcastic Clapping: Indulged in this before here lines in Comedic Sociopathy, above. This was in response to the party invading the city with the allied forces of the Centaurs and free Paeraens.
Snakes Are Sexy: Quite literally, her charisma is through the roof and her token image is quite the looker.
Snake People: As a Nagakin, she's elfin from the waist up, and giant snake from the waist down.
Tranquil Fury: Her rage didn't start to really build up until she was fighting Jackson alone. At that point she had already effortlessly slaughtered half of the party.
A Garoh who was mistaken for Selene, Dysis, or one of their packmates. He was tortured for information before the Shadow Witch realized that he was simply in the wrong place at the wrong time, and in return was offered to work for her and was granted dark powers. He now works with Garton and Kali in hunting down the party.
BFS: His Greatsword, which is imbued with Shadow Dust.
The Supporting Cast!
The seer the party sought for the first seven chapters. Circe is a (supposedly) Human Sorceress with a predilection for Divination spells. She resided in her wagon at a burned village in the Cold Wastes, having seen visions of the end of the world, and had planned on waiting for the end there, until the PCs arrived.
An old Swiftblade and mentor to Ector and Elaine, Barrus is a wise old Kanin who is responsible for saving the lives of Ector and Elaine and teaching them the ways of combat, guiding the two closer to the throne out of loyalty to his kingdom.
Badass Grandpa: He's in his sixties, yet is still an able Swiftblade, manages to talk down Janfadar, and drags the princes out of a cursed and conquered kingdom.
Undying Loyalty: King and Queen dead? Kingdom Cursed? Body old and frail? Enemy necromancer about to stop you? Odds of making it out alive super low? Doesn't matter. If the prince and princess are still alive, he will do everything in his power to make sure they stay that way, because this is the kingdom he lives in, and those are the kids of the king he serves, and the kingdom's last hope. And it will stay that way.
Sir Thomas Crane
Captain of the 8th Regiment of the Ironfar Army, Sir Thomas Crane was mentor and inspiration to Jackson Cunnings, and taught him the ways of the knight and Cavalier.
The Obi-Wan: In life he was a mentor and a beacon of honor in Jackson's life. His death is what began Jackson's journey to become a Knight of honor himself.
Take Up My Sword: Leaves his possessions and banner to Jackson after a mission fails, telling him that he'll make a fine captain some day.
Headmaster of the Lanterners of the Dead Mire. Mercer is a mysterious, yet experienced man who inducts Dar'Khan into the Lanterners and offers aid to the party when needed.
Mercer: *Upon hearing Duron be tossed through the wall by Bruticus, when the other Lanterner's were making bets on it* That's coming out of your paychecks.
A Father to His Men: Always wishes safe travels to his fellow Lanterners, and throws down polite discipline and advice whenever needed. Likewise, his fellow Lanterners wouldn't even DREAM of betraying him.
The Stoic: Smiling is not his thing. Not while there are still witches out there to kill.
One of the more vocal and boisterous members of the Lanterners, Duron Thunderhoof is a Minotaur Fighter and experienced member of the Lanterners. He loves to spar and point out flaws and criticisms in the styles of those he battles.
A Wizard, and the brain to Jackson's face and brawn. When Jackson was near dead at the hands of the Darknights, it was Magys that saved his life. She spends most of the time in books, and helping out in the background,
The Quiet One: Why would she want to talk? There are more important things to be done.
The Smart Girl: Which would be very useful if she was ever in the party.
The Spock: Very logical, very intellegent, very emotionless.
Squishy Wizard: She's an Elven Wizard, with a smaller stat block and is a level lower than the party. Yeah...
The Mayor and High Priest of Erastil in Icecrest. Father Eidahrd was also a member of the expedition to the Cold Wastes 30 years ago and acts as a guiding figure to the Garoh, especially to Selene and Dysis.
Badass Preacher: He's the High Priest of Erastil in Icecrest. In combat he wields a bow made entirely out of elk horn. We'll let that speak for itself.
The Patriarch: He's called Father Eidarhd for more reasons than just being a High Priest.
Reasonable Authority Figure: Selene was innocent and he knew it. But with a lack of evidence for her trail and the penalty being death for what was treason, the most he could do was nothing. Which was exactly what he did when Roran threw the starknife that prevented her hanging.
The only surviving packmate of Selene's pack. Roran is a young, brash Garoh Ranger that assisted in the defense of Icecrest in chapter six. He was also responsible for preventing Selene's hanging and finding evidence that proves her actions to be in the right.
Selene's twin sister and Judicator of Icecrest. Dysis is a Garoh Paladin who had to deal with sentencing her own sister to death and then pulling the lever that would have her corpse hanging. (Un)fortunately, Selene escaped, leading to Dysis having to hunt down her own sister.
The Fettered: Will not falter in her ideals, even if it means sentencing family to death
The Stoic: She is serious and factual about her job, and refrains from letting such petty things as family bonds get in the way...
Not So Stoic: For the most part. When no one was looking, she very much did cry and even threw a chair across the room after sentencing her own sister to death.
The ruler of Dragonheart Desert and the aptly named Sarnus City. This Royal Naga is responsible for the creation of the Nagakin and killing Paeraurex and enslaving the Desert Elves.
All-Powerful Bystander: Of the "doesn't care" variety. He can probably take on the Shadow Witch solo and win, but he doesn't simply because he can't be assed enough to do it.
Bad Boss: Swings between this and Benevolent Boss. On the one hand, he pretty much allowed Kali to run, corrupt, and plunge the entirety of Dragonheart Desert to war, and let Phacelia be banished. On the other, when Kali was disposed of, he instantly gave Phacelia back her job and even let Ector go through the treasury to collect Aurgems.
But for Me, It Was Tuesday: His reasoning behind his invasion of the Golden Valley. He was only half aware that his subjects were trying to build a reservoir and expand territory into Aurvallis, thus causing a war with the Centaurs there. He even says the trope almost word for word.
Sarnus:No. I do not care about the petty grievances of the mortals under my rule and who they make enemies of. I have lived, and shall continue to live, for a great many centuries more than you shall. Skirmishes for land may well be another oathday to me.
A God Am I: Sees himself as this, and even calls out to it with this gem.
Phacelia: Yes, sir?
Sarnus: Get one of the clerics who worships me to cool off the Garoh. She's a guest in my palace and I shan't risk her passing out from heatstroke.
Pet the Dog: Sarnus was built up as a tyrannical overlord and slave driver. But he freed the Paeraens when he was made aware how long they've been enslaved, gave Phacelia her job back, and all around was a pretty cool guy once the party defeated Kali.
Retired Monster: This guy killed a Gold Dragon. Enslaved his followers. And cursed a good chunk of them into the Nagakin. Now he just doesn't care too much about anything.
While Rome Burns: Was napping and chilling out while his own city was being invaded.