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Maykrs

    In General 
An ancient race of angelic beings led by the Khan Maykr, whose alignment with Hell brought an end to Argent D'Nur. In Doom Eternal, they continue their collaboration with the demons to bring the same damnation upon Earth.
  • Angelic Abomination:
    • The Doom Slayer can come across a giant, unarmoured body of a Maykr while escaping Urdak, which shows that the "angels" are not any different in appearance from the demons, their antithesis. The Khan Maykr's true appearance just further cements that fact, if it is not already corrupted by the Icon of Sin like her brethren.
    • The Ancient Gods and Codex entries heavily imply that because the Father was directly responsible for the creation of both Urdak and what would become Hell, yes, that roughly is their natural appearance (minus the degradation they have later in life that causes them physical and mental pain) and the whole demon-like look they have is a carry-over from what the Father envisioned for both.
  • Cyborg: The drones are the most obvious, but the Maykrs have used cybernetic enhancements as well as Argent Energy to improve their bodies.
  • Deal with the Devil: An apparently species-wide one orchestrated by the latest Khan Maykr. So long as the Maykr and the Night Sentinels continue to provide new worlds for them to systematically devour and absorb the souls of every so often, the demons will allow them access to Hell energy to merge with their Sentinel energy to create Argent energy for a variety of purposes. Samuel Hayden outright calls it an "unholy union."
  • Dying Race: Their creator has been missing for an untold length of time, and things have gone From Bad to Worse since as their numbers have dwindled and their leader has gone insane and can't be replaced via their usual means anymore. Only a constant stream of Argent Energy siphoned off from the demons' slaughter of other worlds keeps their world alive. The Doom Slayer slaughters most of the remaining Maykrs and seemingly brings final destruction on their world. Some dialogue suggests that he may have inadvertently returned their missing creator in the process, so maybe they have a future after all. Come The Ancient Gods, this trope is rather harshly reinforced once the Slayer crushes said creator's life sphere, rendering him forever unable to incarnate and aid his race; to say nothing about their fate following their actual creator's death.
  • Early-Bird Cameo: Statues of Maykr Angels appear in 2016, in the Multiplayer Maps of all places (Specifically, the maps Argent Breach and Empyrean).
  • Fallen Angel: All the Maykrs are this when it is revealed that they betrayed their creator, who is revealed to be Davoth.
  • Have You Seen My God?: Their creator, known only as "The Father", has been missing for quite some time.
  • Heel–Face Turn: Not during the game, no no, they remain antagonists. But in The Ancient Gods Part 2 codex, it is revealed that The Father didn't make the Maykrs; Davoth did. He had hoped that their machine minds would help him find the key to immortality, which they actually did. However, they judged that Davoth would become a threat to all life, and betrayed him while sealing away Jekkad, before settling in Urdak and altering the records to hide this truth. This betrayal by his creations, along with them taking the secret of Immortality that he sought for his people, is what enraged Davoth to the point of becoming the Dark Lord and hating all life...and creating the Slayer that would end them all.
  • Hive Mind:
    • Nearly all of the Maykr are incapable of acting against the will of their Khan Maykr, with the rare exception in the case of the Seraphim.
    • It's revealed that the reason for this is that the Seraphs, including Samur Maykr, do not answer to Khan Maykr at all and only answer to the Father himself and are unable to act against His will instead... even if they are given more room to be vocal about their differences to his plan compared to the lesser Maykrs.
  • Impartial Purpose-Driven Faction: The Seraphs are this. Originally only answering to the Father and no one else, the Father, to prevent them from seeking power, commanded that they would answer anyone who reached the Luminarium equally and without bias or favour. Thus anyone who reaches the Luminarium with a life sphere to be resurrected will be served without question, even if the person in question is the one that destroyed Urdak, and the life sphere is the Dark Lord of Hell's.
  • Irony:
    • Doom Eternal's codex implies that the Abrahamic religions are among the faiths inspired by the Maykrs in the distant past. However, it turns out that the Maykrs themselves are deliberately letting entire worlds fall to Hell so they can use the resultant Argent Energy to avoid undergoing the Transfiguration.
    • Jesus. No, really, that Jesus, was a figure of worship who was made with inspiration from Urdak according to the game. In the Bible, it's said that his painful death was a sacrifice, meant to repent for mankind's sins and give it a second chance. Here the roles are reversed. Humans and other sapient creatures are tortured, killed, and have their souls extracted by demons in order to produce energy for the Maykrs.
  • Light Is Not Good: They have red- and gold-plated, silvery-white themes to their architecture and bodies, and only care for their own realm's prosperity and the "believers" who are sent to Urdak.
  • Meaningful Name: "Maykr" is pronounced the same as "Maker," and they are vaguely godlike beings worshipped by the Argenta.
  • My Brain Is Big: Their brains are visible through a gold-tinted glass dome on their heads.
  • Nice Job Breaking It, Hero: As it turns out, the Maykrs are responsible for pretty much everything wrong in the series. They were created by Davoth, who was the original first Being in creation, creator of the rest of existence, and the all-powerful Father. The Maykrs were created by him to find the secret to Immortality so that he could gift it to all his creations, as mortal flesh was unable to handle an undying spirit. The Maykrs eventually found it. However, they judged that it was too dangerous to be given to Davoth, as they had come to believe that he would be a threat to all life. So they betrayed him, took most of his godly power and the secret to Immortality, sealed the realm of Jekkad, used the stolen power to ascend one of their own as The Father, and then rewrote their history to hide the truth that Davoth ever existed, that he was God, and that the Maykrs betrayed him. However, this great betrayal from his creations, taking his power, name, achievements and his life's dream from him drove Davoth so mad with rage that he became the Dark Lord, warping the realm of Jekkad and his people into Hell, and fuelled his multiversal-genocidal rampage, turning him into the threat of existence the Maykrs tried to stop. Great Job, guys, really.
  • No Biological Sex: There don't seem to be any features that distinguish male from female Maykrs, aside from the Khan Maykr, who appears to have something resembling breasts and a feminine voice.
  • Our Angels Are Different: They may invoke Light Is Not Good and Starfish Aliens when you see the Khan Maykr’s face, but as far as we’ve seen, they’re the closest thing the Doom universe has to actual angels, even downright to living in a Heaven-like world and having been created by an apparently god-like figure, the Father. They even get directly referred to as “angels” and “angelic” multiple times in the story. It's believed that they are the basis for concepts like heaven and angelic beings across countless cultures and that they've manipulated those cultures into worshipping them. In The Ancient Gods Part 1, the Seraphs, who are Maykrs, are direct helpers and assistants to The Father and even travel to the physical world to do his will. They are even called "angelic" and are bound to the will of The Father
  • Power Floats: Maykrs don't possess feet, with the lower half of their bodies being dominated by mostly tendrils. As such, their preferred mode of locomotion is to float around.
  • Resurrective Immortality:
    • They have a type of this. The Maykrs of old were incredibly long-lived, but they would eventually undergo a form of physical and mental degradation in a process known as "the Transfiguration". They dealt with this with a method where they will willingly die and then be resurrected anew by the Father, being no worse for wear. However, after the Father went missing, the Maykrs were left unable to perform the Transfiguration, which eventually led to the Khan Maykr making the deal with Hell for Argent Energy, which stalls their degradation indefinitely instead.
    • As The Ancient Gods reveals, the Seraphs, the first Maykrs of the Father, had the power to revive anything as long as they had a life sphere and said being had a strong enough will to survive the process.
  • Self-Fulfilling Prophecy: The Ancient Gods Part II reveals that they were originally created by Davoth, but betrayed him after discovering the secret to immortality because they were worried he would become a threat to all life. Their betrayal, however, is precisely what leads him to become said threat.
  • Starfish Aliens: Despite looking roughly humanoid with their robes/armor on, underneath they are bizarre and frightening creatures with Combat Tentacles and exposed brains for faces.

    The Khan Maykr 

Voiced by: Nika Futterman

https://static.tvtropes.org/pmwiki/pub/images/khanmaykr.png
"For millennia we have survived. Made others sacrifice in the name of our prosperity - so that they may in turn find redemption. Who are you, a human, once a mortal, to defy our traditions?"

Known also as the "Supreme Maker", the Khan Maykr is the ruler of the Maykrs' homeworld, Urdak. She is the main antagonist of Doom Eternal, and while that fact is clear from her first appearance, her nature and her past with the Doom Slayer are slowly revealed to the player as the game goes on.


  • Angelic Abomination: She looks like a divine, heavenly being with her predominantly white colour palette and holy intentions, but from what we have seen of her, and what she looks like underneath the armour (at least after the release of the Icon of Sin), she is anything but truly angelic.
  • Believing Their Own Lies:
    • It is revealed that the Maykrs are just an alien race that has a deal with Hell to give up planets for them to conquer and in turn get provided the energy it produces to save their dying world. Yet to her dying breath, she seems to believe they are an angelic race and going against them is blasphemy.
    • Turns out that while she's technically correct about the angelic race part, she believes the lie that her Father is God and the Dark Lord is Satan, and it was her people who were the first blasphemers.
  • Big Bad: Of Doom Eternal. She is the one who sent the demons to invade Earth and the master of the three Hell Priests that are directing the demonic invasion. While the Icon Of Sin is the actual Final Boss, he has basically no characterization and is just a monster, and was summoned by Khan Maykr to start with.
  • Big "NO!": When the Doom Slayer ruins the ritual and destroys the heart used to control the Icon of Sin.
    Khan Maykr: We will not be able to control it! NOOOOOOO!
  • Break the Haughty: Defied, even after the Doomslayer proves conclusively that she's not superior (at least in terms of fighting ability), she still sanctimoniously complains about how he has no right to fight back against her and how he's ruined everything.
  • Broken Pedestal: For many of the Sentinels, the reveal of the true nature of Argent Energy and the Khan Maykr's collusion with Hell was this in regards to the being the Sentinels had revered as the "Mother God" since their earliest days.
  • Calling Your Attacks: Every time she uses her "rain of fire" attack, she says a word that sounds like "circle" or "servile" but is probably just gibberish.
  • The Corrupter: She is the one who orchestrated the fall of Argent D'Nur by corrupting the Order of The Deag into the Hell Priests.
  • Deal with the Devil: She made one in secret with the Dark Lord, the ruler of Hell: The Maykrs will give Hell access to various worlds under their purview to systematically farm souls from to power Hell and the Demons as part of a Vicious Cycle, as well as the technology to refine those souls with Hell and Sentinel energy to create Argent energy. In return, Hell does not invade Urdak, Hell only takes the souls of sinners to become Demons, while souls of the "True Believers" are sent to Urdak along with a majority of the Argent energy so the Maykrs may further prosper and find more worlds to sacrifice to Hell. Furthermore, unless dictated otherwise, Hell is only to farm the Souls of a majority of the species, not assimilate the whole world, in order to allow the species to survive and recover from the invasion, so that they may be farmed again later.
  • Deader than Dead: When the Khan dies, the orb in her stomach flies into the sky and then explodes. Come The Ancient Gods, we get info that all but names that orb as a life sphere, which could be used to resurrect her in the Luminarium. With it destroyed, there's no way she's coming back.
  • Didn't See That Coming: The Khan Maykr plans to unleash the Icon of Sin to recoup her losses on Earth after the Doom Slayer begins turning the tide of the invasion. She prepares this from the safety of her realm, which no human has ever set foot in. The Slayer not only finds a means of entry against the odds but, to the Khan's horror, also has the weapon to destroy the ritual heart that allows her control over the Icon.
  • Didn't Think This Through: The only reason Urdak hasn't come under fire from demon invasion is twofold: one, it exists in opposite dimensional positioning to Hell, and secondly due to a protective seal over the entire realm. The Khan Maykr singlehandedly ruins both of these protections: first by making Hell aware of Urdak in brokering a deal with its enigmatic dark lord, and secondly by having the infinitely wise and intelligent idea of bringing the Icon of Sin to Urdak to awaken in an attempt to control, the one force of all demonkind powerful enough to render the seal inert by its mere presence there and allowing Hell to invade in earnest.
  • Disc-One Final Boss: Being the Big Bad of Eternal doesn't spare her from being killed in the 11th hour of the story by The Doom Slayer's hands.
  • Dramatic Unmask: After the Doomslayer knocks all of her armor off in her boss fight, her face is finally shown: she looks just like another demon underneath her regal exterior.
  • Evil Matriarch: She rules the Maykr race with an iron fist.
  • Fallen Angel:
    • It's safe to say she's not the Purity Personified that she wants to give off. She might have started out that way, but the loss of The Father meant she had to resort to despicable means to continue surviving.
    • With every blood punch the Doom Slayer lays on her during her boss fight, she even starts to visually resemble one more and more. By the third, it even looks like her wings are on fire, and breaking as she plummets to the ground by the end.
    • But then the reveal in the Ancient Gods shows that all Maykrs are all the fallen angels after Davoth is revealed as the father.
  • Fantastic Racism: If her words to the Doom Slayer are of any indication, she really doesn't have a very good view of humanity. She thinks that mankind is mere servants to her beliefs, and wants to destroy them by means of directing a demon invasion of Earth so that their souls can be used to save her world.
  • Fatal Flaw: Pride. The Khan Maykr's arrogance and overconfidence led her to make several grave errors over the course of the story.
    • She views the Doom Slayer as little more than a misguided nuisance and severely underestimates his ability to throw a wrench in her plans.
    • She shares too much about the details of her schemes because she believes they are too far gone to be stopped.
    • She takes the huge risk of bringing the Icon Of Sin to Urdak to bind it to her will because her realm is nearly impossible to reach for outsiders. And it's not like any invader would have the means to destroy the heart used in the ritual anyway, right?
  • Foil: Like Samuel Hayden, she's a bio-mechanical Supreme Leader who decided long ago that it would be a good idea to harness the power of Hell to bring prosperity to her planet. She's a great deal more arrogant about it than Hayden and was actually quite a lot more successful than he was at doing so, at least for a while.
  • God Guise: She appeared as a benevolent, godlike figure to the Argenta and countless other worlds, offering spiritual salvation to a heavenly plane — but underneath her armour, she's just another monstrous-looking alien. Not even the sufficiently advanced technology of the Maykrs is strictly hers; it was all granted to them by a higher power, the Father.
  • Greater-Scope Villain: Of the rebooted series that is, being directly responsible for putting the Priests in their positions that led to the collapse of Argenta society by betraying the Night Sentinels, making a deal with Hell for their own survival that led to their conquest increasing in intensity with their full sanctioning, and especially responsible for the Doom Slayer's current predicament with rooting out mankind's demon problem that came as a result of all this.
  • Hive Queen: Khan Maykrs are the leaders of the Maykr collective, and all other Maykrs are ultimately bound to their will. However, individual Khans are supposed to be temporary, with new ones generating and replacing the old ones to keep the Maykrs from stagnating. The disappearance of the Father, the progenitor of the Maykrs, has caused the process to fail and allowed this particular Khan Maykr to reign for much longer than normal and eventually leading her to make a deal with Hell.
  • Immortal Ruler: Khan Maykrs are normally supposed to be replaced with new ones after some time. However, after Father left, they could no longer resurrect to avoid Transfiguration and their numbers started to dwindle. The current Khan Maykr has been in power for an unnaturally long time because she orchestrated a Deal with the Devil to give them worlds to devour in return for Argent Energy harvested from the souls of sentient beings to fuel the Maykrs' immortality.
  • Hoist by Her Own Petard:
    • Pushed to desperation as the Slayer begins to seriously jeopardize her plans, she is forced to bring the Icon of Sin back to life in an attempt to railroad everything back on track, but in so doing, she spells her own demise as it leads the Slayer directly to Urdak where he also derails the ritual meant to leash the Icon of Sin to their command, which allows the Icon to not only cause massive damage to Urdak, it breaks the Exact Words clause of their pact that the Maykrs made with Hell, allowing a full-scale demonic invasion to finally attack their world, which ultimately ends in the Khan Maykr's death and the destruction of the Maykr people.
    • To a longer time of degree, simply inducting the Doom Slayer into the Night Sentinels personally was the wrong choice in the long-term, unknowingly throwing a Spanner in the Works into her future plans she hadn't even made at the time yet.
  • Large and in Charge: She's physically the largest Maykr seen in-game (second largest assuming the creature in the tank near the end of Urdak is also a Maykr), and wields absolute authority over her fellows.
  • Laser-Guided Karma: It takes many ages for karma to finally come back around on the pendulum, but after ending many worlds for the sake of her own power and rule to last, all because the Doomguy accidentally exposed the existence of Hell to her, and even having most of the Night Sentinels wiped out when they tried to resist her evil; that same marine turned into the Doom Slayer that she personally disliked for never quite falling into her plans finally undoes all of her work, kills her, and causes the destruction of her world.
  • Last of Her Kind: Strongly implied, since Khan Maykrs are made, not born. With Transfiguration rendered unavoidable by the disappearance of the Father, and compounded with the full-on invasion of Urdak by Hell, prospects are looking pretty grim for the rest of the Maykrs with her dead.
  • Light Is Not Good: She tends to radiate a beautiful light and presents as a shining, angelic being. She's also a vicious tyrant willing to condemn countless worlds to death for her own selfishness.
  • Moral Myopia: She has no problem being in cahoots with the demons and condemning countless innocent lives, to both prevent Urdak from being invaded and to profit from the power of Argent energy. But, when the Slayer makes moves to stop the demon invasion of Earth to save his people, which ends up depriving both Hell and Urdak of their source of Argent energy, thus culminating in the destruction of her world, she angrily brands him a selfish monster and condescendingly preaches that the death of his people is for "the greater good", all while being willfully ignorant of her own seething Fantastic Racism.
  • Never My Fault: She constantly blames the Doom Slayer for interfering with the sacred designs of Earth's destruction, always saying that he's doing nothing but making everything worse and only dooming humanity further while making false claims that humanity brought it upon themselves and not just the UAC her forces specifically corrupted to facilitate the invasion. Not once does she consider the Moral Myopia involved with any of this, causing the extinction of uncounted worlds for her own selfish intent. It's not even Blue-and-Orange Morality, she's just that twisted.
    Khan Maykr: You have destroyed all I was meant to rule!
  • Oh, Crap!: Her reaction when the Doom Slayer interrupts the ritual to resurrect the Icon of Sin, making it act without her control.
    Khan Maykr: We will not be able to control it! NO!
  • Pragmatic Villainy: Part of her deal with Hell was that the invaded species not be completely wiped out, but only so they can eventually recover and be reused as fuel. But it becomes Double Subverted once the Doom Slayer kills the Hell Priests, and she's forced to release the Icon of Sin to destroy the whole world. The loss of which, she blames on the Doom Slayer.
  • The Right of a Superior Species: Her biggest, main reason to justify this whole energy production, this systematic destruction and torment of worlds and their entire populations to submit them to supposed judgement and draining of their very souls? In the end, it amounts to "because it's for us".
  • Satanic Archetype: Ruler of a race of decidedly misanthropic angelic figures who usurped control after the original, good ruler of Urdak left for unknown reasons and has been corrupted into a demon.
  • Self-Fulfilling Prophecy: The Codex inclines that the major reason why the Khan Maykr betrayed most of the Night Sentinels was out of fear of a prophesized threat known as "The Beast" in their midst, believing they would undo all of her machinations to keep her people and tyrannical rule alive by winning against Hell. Not only did she induct the Doom Slayer into the Night Sentinels after being impressed with his impossible survival in the Maykr's bloody slave arenas, but he ends up fulfilling the role of the prophecy by destroying the Maykrs once and for all because of the betrayal setting him up to finally be able to do so.
  • Turns Red: In her boss battle, as her holy visage begins falling apart and reveals her demonic appearance underneath, she increasingly ramps up the heat and employs more devastating area-of-denial attacks to corner the Slayer, up to igniting most of the arena in flames to limit his movement.
  • Too Dumb to Live: Instead of awakening the Icon of Sin in a place where it can do the least damage, she instead brings the Titan to Urdak. As a result, she ends up indirectly responsible for breaking the protective seal keeping the demons from invading and by extension ends up damning herself and her people to a Fate Worse than Death because she wouldn't awaken it somewhere less tactically compromising. Even Hayden notes that while the Doom Slayer destroyed her people by keeping her from controlling the Icon, it is her fault that they were in that position in the first place.
    • Not only that, she even let the Slayer, whose capacity for destruction was supposed to be known to her know that she was going to wake the Icon of Sin! She really gave her all to earn this, didn't she?
  • A Villain Named Khan: Known as the Khan Maykr to signify her as the absolute ruler of the Maykr species, and she's plenty evil with facilitating the damnation of entire planets to harvest their inhabitants' soul energy.
  • Villainous Valor: Even everything's falling apart in Urdak and the Doom Slayer is breathing down her neck, she voluntary makes a last stand against the Slayer from reaching Earth to stop the Icon of Sin anyway as part of an attempt of Taking You with Me for all mankind as a consequence of the Slayer's actions in the final act of the game.
  • What the Hell, Hero?: In her death throes, she attempts to guilt the Slayer for causing the destruction of Urdak and potentially putting the whole of existence in jeopardy in his mad quest of revenge, maybe even dooming mankind anyway in the process, but it falls on deaf ears as he simply carries on to stop the Icon of Sin.

    Maykr Drone 
https://static.tvtropes.org/pmwiki/pub/images/maykr_drone_3.png
A new enemy in Doom Eternal, the Maykr Drones are the servants of the Khan Maykr, existing as literal extensions of her will, and are the main population of Urdak, the Maykr homeworld.
  • Boom, Headshot!: The recommended method to take these automatons out; a headshot from almost any weapon will instantly kill them, bypassing their high health pool and rewarding the player with a shower of pickups.
  • Combat Tentacles: For their melee attack, they sprout two golden energy tentacles from the sockets on their shoulders to whip at you.
  • Elite Mook: The boss fight with Khan Maykr has her accompanied by Drones coloured red instead of silvery-white, and they have a bit more health than the normal variant (though they still get instantly killed via headshots).
  • Heavily Armored Mook:
    • The Maykr Drones are classified as "fodder" demons (alongside imps and zombies), but unlike other demons of the same class, their bodies are heavily armoured, making body shots do much less damage. Tellingly, they're also the only fodder-type enemy that requires a fully fueled chainsaw to cut down.
    • Less so in The Ancient Gods Part 1 due to being reclassified under the Heavy class of enemy.
  • Piñata Enemy: Scoring a headshot will make them drop a payload of health and ammunition (as well as armour if they happen to be set on fire at the time). Bonus points for the various dropped pickups being Color-Coded for Your Convenience, so that they even look rather like a spray of technicolour confetti/candy.
  • Unique Enemy: Excluding their appearance in the Mars Core Slayer Gate, Maykr Drones are only encountered in Urdak.

    Maykr Angel 

Voiced by: Matthew Watterson

https://static.tvtropes.org/pmwiki/pub/images/maykr_deacon.png
"Welcome home, Great Slayer."

Revered figures who serve as speakers for the Khan Maykr, and are generally assigned as overseers and advisors amongst Maykr-controlled worlds.


  • Affably Evil: We don't see them do much aside from following the Khan Maykr's schemes and being courteous to the Slayer.
  • Cyber Cyclops: Their cybernetic armour makes them look like they have a single glowing eye in the middle of their face.
  • Evil Chancellor: They serve as advisors on Maykr-controlled worlds, pushing the rulers there to spread their empire and find more worlds to have Hell destroy.
  • Holy Halo: Has a technological variant (referred to as an "Orator Ring") attached to the back of their armour, which serves as a status symbol.
  • Mouth of Sauron: Their function in the Maykr Singularity is to relay the Khan's orders to the non-Maykr followers or allies. They even resemble the Trope Namer.
  • Staff of Authority: Higher-ranked Maykrs who carry golden staffs, unlike the lower-ranked Maykr Drones.
  • The Unfought: Despite being among the highest-ranking Maykrs outside of the Khan Maykr herself, you don't actually fight them in the main campaign. However, you do fight Hell-corrupted versions of them in The Ancient Gods.

    Samur Maykr (UNMARKED SPOILERS) 

Voiced by: Darin De Paul

https://static.tvtropes.org/pmwiki/pub/images/samur_maykr.png
"And now, they will fear you."

"We have been allies for some time now. I knew who you were the moment you set foot in our world and who you could become to us. I brought you to the Divinity Machine and gave you your power. Where would all of this be now had I not had the foresight to create... you. Your "gifts" are owed to us now. Repay the Father for all he has granted us both by returning him to his throne - and then, he will save us all."

A mysterious cloaked individual, Samur Maykr is the very "Seraphim" who empowered the Doom Slayer with great strength and speed to aid in his war with the forces of Hell, seemingly against the wishes of the Khan Maykr herself. The Ancient Gods - Part One confirms that he is the original identity of Dr. Samuel Hayden.


  • Ambiguous Situation: By the end of the Ancient Gods Part One DLC, he has transfigured into a Khan Maykr-like form, and has taken serious injuries at the hands of the Slayer, leaving his ribs and humeri exposed. The Father teleports him away before the Slayer can finish him off. Whether or not he will be able to recuperate from that is another question altogether.
  • Asskicking Leads to Leadership: He's the right-hand of the Doom universes equivalent to God. While he is mostly acting as the Man Behind the Man for most of the series, he proves to be a terrifyingly powerful opponent come The Ancient Gods, fully capable of facing down and fighting The Doom Slayer.
  • Body Horror: His transfigured form is hardly easy on the eyes, his body now entirely organic in appearance and taking on a Purple Is Powerful coloration. He has a very prominent slit eye below his ribcage, while his own eye-slit has now become orange and in-between two distinctive holes in his head that almost look like eye sockets. He has rather bony arms, with large spikes protruding up from the shoulders beneath the skin. His face is no longer humanoid, having been twisted into a more bestial maw with what looks like a fully exposed brain atop his head, and his fingers had fused into three-digit claws. He has now also grown Khan Maykr-esque wings out of his body, the bones of which can be heard cracking and crunching into place before his fight.
  • The Chessmaster: His stealing of the Father led to the Khan Maykr making a deal with Hell and using Argent Energy to make both realms prosperous. He also manipulated the Doom Slayer ever since the Unholy Wars, ensuring that the Maykrs would become the Doom Slayer's enemy due to allying with the Demons and the Slayer would have the strength to defeat them through the Divinity Machine he used on him. He thus is free to return to Urdak unopposed in The Ancient Gods. What he ultimately is scheming towards is unknown, only that he seems to want the demons and Maykrs out of his way. As Samuel Hayden, he also manipulated the Doom Slayer to defeat Olivia Pierce's cult and the Demons on Mars, and to retrieve for him the demonic Crucible from Hell, allowing him to continue his Argent research and production and his plans to develop synthetic Argent Energy. All of this during an energy crisis on Earth that caused him to be looked at by humanity as a legendary saviour with his technology.
  • Cyber Cyclops: He has a single glowing blue slit where his eyes should be. All Seraphims have these, and Samur's manmade robotic body had a similar eye for a reason. It becomes orange upon his transfiguration.
  • Defector from Decadence: Acts against the will of the Khan Maykr (which would appear to be impossible for most Maykrs), the figure appears to be this. As revealed at the end of The Ancient Gods: Part One however, he was only ever acting on the Father's orders.
  • Didn't Think This Through: He genuinely did not expect the Doom Slayer to crush the Father's life sphere, and had therefore made no effort to kick off a failsafe to stop him from doing so. As a result, the Slayer winds up derailing the mastermind scheme Samur's been cooking up across two games and beyond, and getting to see a look of abject horror upon Samur's face for the first time.
  • The Dragon: He is this twofold to the Father. First, by being one of the Seraph, the Father's first Urdak creations who helped him build, research and carried out his will. The second for being the most favoured and trusted of the Seraphs, to the point where he's considered the Father's Right Hand.
  • Evil Former Friend: Both "evil" and "friend" are stretching it considering who he is and was, but nevertheless Samur becomes the final boss of The Ancient Gods, trying to stop you from awakening the Dark Lord.
  • The Exile: Vanished mysteriously after his service to the Doom Slayer, generally believed to have been exiled from Urdak by the Khan Maykr for his disobedience.
  • Face–Heel Turn: He turns on the Slayer when he destroys the Father's life sphere to keep Samur from using it and takes the Dark Lord's instead. It culminates in him trying to stop the Slayer from reviving him after he fully Transfigures.
  • Final Boss: Of The Ancient Gods: Part One.
  • Good Is Not Nice: Samur is mostly well-intentioned, and genuinely concerned with the fate of the universe, alongside the well-being of the other Maykrs and even humanity. He's also a Manipulative Bastard, The Unfettered, and ruthless to the absolute highest degree.
  • Hero Antagonist: He was this throughout much of Doom 2016, due to him being Samuel Hayden. He becomes this again after the Doom Slayer takes the Dark Lord's life sphere. He later confronts the Slayer in Urdak, refusing to let him revive the Dark Lord and putting all of reality at risk.
    Samur: Your reckless mission ends now.
  • Hope Spot: Actually falls for the Slayer's betrayal; when he first hands Samur the Father's life sphere, he smiles in anticipation, reaching for it...and then the Slayer starts crushing it, sending Samur into a horrified panic right as the sphere breaks.
  • I Have Many Names: Samur, the Seraphim, the Lucent Defiler, Dr. Samuel Hayden.
  • In the Hood: He has a red hood that conceals his entire body.
  • It's All About Me: The second he returns to his Maykr form, he immediately begins kissing his own ass; crediting himself for saving Urdak by creating the Slayer, even claiming that said Slayer owes his new power to him. Before the Father's life sphere is destroyed, Samur cements his narcissism by saying the Father will save him, with nothing said about Urdak or even Earth.
    • This even extends so far as his relationship with The Father. While it was originally at The Father's behest that Samur take him from Urdak, Samur reduced him to his servant as an amnesiac VEGA while playing the role of Samuel Hayden, and twice was content leaving VEGA to die, both scenarios of which Hayden himself orchestrated.note  He only regards The Father with any due reverence when he begins succumbing to transfiguration and has no other recourse than to use The Father to save his own skin.
  • Laser-Guided Karma: He played the role of the Anti-Hero for a long time, betraying his own kind so that the rest of the universe could undo Urdak and Hell's unholy union. However, when finally returned to his own body, Samur falls into the same temptations for power to try to save his own skin, even if it is part of the overall intent to restore the Father. He pays dearly for that almost immediately as a result, though it seems both the Slayer and the Father believe he hadn't fallen so far as to require extermination yet.
  • Nice Job Breaking It, Hero:
    • While it is clear he's a bit nicer than the other Maykrs, he becomes a bit more ambiguous in motivation when he stole the Father from the Maykrs, preventing them from resurrecting themselves after their physical and mental degradation and preventing a new Khan from being created to replace the current one. This ultimately leads to the Khan Maykr making a deal with Hell to sacrifice all the worlds under Urdak's guidance to the demons so that the souls may be turned into Argent Energy to keep the Maykrs alive and prosperous.
    • He almost, almost received the life sphere of the Father that could've saved him an agonizing transformation and future problems. But at the last possible moment, it becomes incredibly obvious to the Slayer that Samur was lusting for power, something that would do no one any good whatsoever - so the Slayer destroys it, dooming Samur to losing his form and the Father from ever manifesting in the universe again.
  • Not Worth Killing: Is the first final boss in the history of the series to be spared, courtesy of both the Doom Slayer and The Father. While the former seems to contemplate putting an end to him, he is rather hesitant to do the deed himself, instead waiting for The Father to throw in his two cents.
    The Father: It is not required that you end his life.
  • Oh, Crap!: Has a brief moment of panic once the Doom Slayer starts crushing the Father's life sphere, recoiling in terror as he seems to realize the agony he's about to experience.
  • One-Winged Angel: His Transfigured form loses the robes and the mechanical parts, and becomes a monstrous being, with glowing purple wings, a single eye in the middle of his body and the ability to summon demons. He resembles a smaller version of the Khan Maykr. Samur's mind also remains intact.
  • Pay Evil unto Evil: In order to orchestrate the Slayer's war on Urdak, Samur under the guise of Samuel Hayden opened Argent siphons on Mars and wormholes to Hell on Earth, under the guise of combating an energy crisis — when in reality the aim was to get demonkind and the Khan Maykr to target Earth and incite the Slayer's wrath. This directly resulted in a mass slaughter of most of mankind, not that Samur showed signs of losing sleep over it. The Slayer, however, makes his immediate distaste for this turn of events known. Samur's callously manipulative and treacherous nature earns him his one salvation from corruption crushed before his eyes, a merciless and well-deserved beatdown at the Slayer's hands, and to top it all off is denied even the mercy of death from a fate that Word of God says will have him ending up as a Cthulhu-esque abomination.
  • Power Echoes: What he really sounds like after leaving his human/cyborg form - still deep and smooth, but far more reverberated and echoey. It becomes even more so in his final fight.
  • Purple Is Powerful: His wings when his Transfiguration is completed have glowing purple energy feathers, unlike the former Khan Maykr's yellow wings. Most of his skin color at this point has a similar shade of purple as well.
  • Rogue Drone: The Maykrs are stated to possess a collective consciousness but he is able to act against the rest of his kind for currently unknown reasons.
  • Sanity Slippage: Losing the opportunity to harness the Father's life sphere, combined with his painful transfiguration, causes him to turn on the Slayer, and it's ambiguous how much of it is refusing to let the Dark Lord be resurrected and how much of it is vengeance.
  • Scary Teeth: It's hard to notice, but Samur has rather sharp teeth which stand out quite a bit. They only get even sharper in his transfigured form, and grow in numbers too.
  • Sealed Good in a Can: His original Seraphim body was on Earth, hidden deep beneath the UAC Atlantica Facility. Samur returns to it after the Icon of Sin's death, to save Urdak and the Father from the demonic invasion.
  • Shielded Core Boss: During the second and final phases of the battle against him, Samur summons two Spirit-possessed demons that generate a shield around him. Killing the demons and the Spirits that possess them is the only way to bring down the shield and make Samur vulnerable.
  • Teleport Spam: Abuses this during his battle with the Slayer.
  • Token Heroic Orc: Somewhat. The Hooded Figure is a Maykr, who antagonizes the Doom Slayer and Earth throughout Eternal. Yet, he aided the Doom Slayer into becoming what he is now, seemingly in spite of not only Hell but eventually the Khan Maykr herself given the context of his words and his haste.
  • Took a Level in Jerkass: It's subtle but noticeable that, while he was still a Manipulative Bastard, as Hayden he was more generally respectful and did have an overall charisma to himself that painted him more as a Well-Intentioned Extremist if anything. Once he returns to his actual body however, he very apparently holds a measure of superiority and a mild resentment towards lesser beings in the way he talks—especially towards the Slayer, talking down to him as simply his creation and little more as he goaded him on to fulfil their mission.
    Samur: (condescendingly) You should be grateful, despite your transgressions, you've been given the honor of serving the gods yet again.
  • Unwitting Instigator of Doom: Samur is the one that leads the Doom Slayer on the idea of finding the Father's life sphere so as to restore him as well as heal Samur's body from its transfiguration. What he gets instead is the said life sphere's destruction and the Slayer deciding to take the Dark Lord's to resurrect and then re-kill him to completely wipe out Hell's invasion. Even with the presumption of the Slayer's success, Samur effectively caused the universe's equivalent of God to never be able to return again properly while allowing for his polar opposite, who can bend reality by merely existing, to return.
  • Unwitting Pawn: The Ancient Gods: Part Two reveals that turning the Doomguy into the Doom Slayer wasn't his or the Father's idea at all, but a clever manipulation done by Davoth through a prophetic dream that had him believe the Khan Maykr will lead their kind (and all of Creation subsequently without the Maykr's guidance) to ruin, an action that he instead caused himself by making the Slayer at Davoth's behest unbeknownst to him until the Slayer destroyed The Father's life sphere, completing Davoth's revenge.
  • Villainous Breakdown: After centuries of being a brilliant, unfalteringly calm mastermind, Samur finally undergoes a physical and psychological breakdown come the final battle. Angered with the Doom Slayer having sealed his fate to become transfigured, he finally embraces the final transformation into his new form, using it as an advantage to do battle with him. However, as it is stated, Transfiguration not only gradually decays his physique (as his new form clearly shows), but he is also now bound to undergo steep Sanity Slippage - and because the Slayer had let him live, Samur's body and mind are guaranteed to fall to ruin. And he will suffer every last second of it.
  • What Happened to the Mouse?: Eternal proper doesn't explain what happened to him. The Ancient Gods: Part One reveals that he and Samuel Hayden are one and the same.
  • You Owe Me: Enlists the Doom Slayer's help to save Urdak after the fight between the Slayer and the Khan Maykr led to it being overrun by demons, given he was the one who gave the Slayer his Physical God abilities, using Taras Nabad's Divinity Machine to do so.
    Samur: Your "gifts" are owed to us now.
  • You Shall Not Pass!: He pulls one of these against the Doom Slayer himself, near the end of Part One, as the latter is trying to revive the Dark Lord, and this time, the Father can't defeat him.
    Samur: URGH! You must stop!
    Samur: This -- must -- end.

    Blood Maykr 
https://static.tvtropes.org/pmwiki/pub/images/bloodmaykr.png
Blood Maykr in Doom Eternal

Blood Maykrs are Maykr Angels that were corrupted by the will of the Icon of Sin when it was let loose in Urdak. Their minds shattered by the Icon's wrath, they move freely among the demons as they ravage their former home with hellfire coursing through their veins.


  • Achilles' Heel:
    • It's as weak to headshots as its lesser brethren, although it has a defensive barrier that it only drops for certain attacks.
    • The BFG will force it to drop its defences entirely, although given how rare ammo for that is...
  • Airborne Mook: Blood Maykrs sport wings not unlike the Khan Maykr, which allow them to hover high in the air and strike with thunderbolts.
  • Attack Its Weak Point: A headshot is the quickest and best way to dispose of them. They'll also drop loot if killed this way.
  • Boom, Headshot!: Just like its uncorrupted brethren, a properly placed headshot will take it down instantly, provided it lets its defences down.
  • Big Red Devil: Seems to invoke this, albeit to a lesser extent compared to 2016's Baron of Hell, with its primary colour being bright red and its headpiece sporting curved horns. Ironic, considering its formerly angelic nature.
  • Cyber Cyclops: A trait carried over from the Maykr Angels, they appear to have a single yellow eye.
  • Deflector Shields: They're equipped with ones similar to that of the Khan Maykr. However, they behave more like the Marauder's shield, in that they will afford the Blood Maykr complete immunity to all damage until they drop their guard to attack.
  • Fallen Angel: A big part of their theme, considering how they are Maykrs who have been corrupted by Hell.
  • Hoist by His Own Petard: One of their Glory Kills has the Slayer snatching their staff and shoving it right through their mouth.
  • Horns of Villainy: Part of its headpiece sports golden horns, befitting of its now-demonic nature.
  • Piñata Enemy: Similarly to the Maykr Drone, they will explode into a shower of ammo if killed with a headshot.
  • Shock and Awe: The Blood Maykr attacks with thunderbolts using its staff. The thunderbolts will slow the Slayer down if they hit.
  • Tactical Suicide Boss: Downplayed. While it could simply not use its most powerful and debilitating attacks to harm the Slayer to stay invincible, using the BFG will force it to become defenceless anyway.

Argenta

    In General 
The Human Alien natives of the world of Argent D'Nur, who have ties to both the Slayer's past and the very origin of Argent Energy. They were invaded by Hell and taken over, shortly after a civil war and an unexpected betrayal.
  • Advanced Ancient Humans: Despite initially being set up as aliens, lore found in the Cultist Base heavily implies that Earth itself is actually a lost Argenta colony, with the Base itself stated to be built atop an ancient Argenta settlement. This is only supported by the presence of Hebeth, a lost Argenta city on Mars.
  • Aliens Never Invented the Wheel: It's implied that they never independently invented ballistic firearms, as their Magitek allowed them to jump straight to the Energy Weapon phase. In fact, they refer to Doomguy's armaments as being of "arcane origin".
  • Blue-and-Orange Morality: Even before their society was corrupted by Hell, a lot of their culture was centred around the battle, for better or worse, and they worshipped strength and bravery to the point where Asskicking Leads to Leadership and vice versa, Might Makes Right. In fact, their way to deal with prisoners and criminals is to have them fight in a public arena, possibly to the death, and apparently being a stranger counts as a crime. Those who survive get to be conscripted into their military to serve under the Maykrs.
  • Death of the Old Gods: They originally worshipped the inscrutable and tempestuous Elemental Wraiths, but eventually abandoned them in favor of the Maykrs, who offered them eternal paradise after death. Those Sentinels who turned against the Maykrs returned to worshipping the Wraiths.
  • Death World: Lore entries reveal that Argent D'Nur was brutal even before hell invaded. The Argenta had to contend with the giant Ancestrals, devastating quakes and storms, and the Wraithcall of the Wraiths which threatened to drive men mad.
  • Doomed Hometown: Their world was destroyed and absorbed into Hell long before the events of 2016, serving as a major impetus for the Doom Slayer's current crusade against the demons.
  • Feudal Future: Despite being a spacefaring society that colonized many worlds, their society was organized as a theocratic feudal monarchy protected by an order of holy knights.
  • Humanity Came from Space: They hail from the alien world of Argent D'Nur, and yet look indistinguishable from humans both in and out of armour. Lore found in the Cultist Base level implies that this is because the humans of Earth are descendants of an ancient colony of Argentians.
  • Low Culture, High Tech: The arrival of the Maykrs to their world took them from the Iron Age directly to an interstellar empire, and it shows, from their feudal Might Makes Right society to the weapons they wield, which are highly advanced energy weapons wearing the skin of swords, spears, and crossbows.
  • Magitek: Their technology is a combination of old-fashioned engineering, literal "magick", and Maykr science. Even Argent Energy itself is the product of Maykr/Sentinel science being applied to Hell/Wraith Energy.
  • Proud Warrior Race Guy: In general, their culture had a strong emphasis placed on honor, combat prowess, and Asskicking Leads to Leadership. They believed Urdak to have a special place for warriors, and even the lowest members of their society were able to rise to greatness through sheer guts and combat prowess.
  • Vichy Earth: A few parts of Argent D'Nur are still populated by Argenta, but its people are completely subordinate to the Hell Priests and Maykrs.

    Night Sentinels 
https://static.tvtropes.org/pmwiki/pub/images/night_sentinels.jpg

The Night Sentinels were the warrior elite of Argent D'Nur and fought alongside the Doom Slayer against the armies of Hell in ages past.


  • Asskicking Leads to Leadership: They were big on this; the most capable warrior in their ranks was naturally seen as the fittest to lead. This naturally means that Doomguy became their king by default until he kills Deag Grav.
  • Badass Army: An entire order of demon-slaying knights who fought back Hell itself before being betrayed from the inside. This was the ONLY reason they fell; if not for the treachery, they would have won, making them probably the only army in the franchise to successfully resist the invasion, albeit with help from the Slayer. Notably, when they show up for The War Sequence at the end of "The Ancient Gods Part II", they are very clearly winning their fight with the Demons.
  • Church Militant: Elite warriors who are in service to a supposedly celestial power. Their armor even evokes the image of medieval crusading knights.
  • Fallen Hero: A faction of heroic warriors that fought alongside the Slayer against the demons in ages past, and helped build a prosperous interstellar civilization. Ultimately, they were fractured by a schism over whether to overthrow the Khan Maykr or stay loyal to her, even after the true nature of Argent Energy was revealed. The rebels, led by the Slayer, would have won if not for the Betrayer; by Eternal, the ones that remain are fully in cohorts with the Khan Maykr and Hell Priests who orchestrated their downfall, becoming little more than servants of their will.
  • He's Back!: The final battle for The Ancient Gods Part II shows the full might of the Night Sentinels, now seemingly free of the Khan Maykr and Hell Priests, emerge from portals to back up the Doom Slayer against the Dark Lord and his forces of Hell.
  • Honor Before Reason: Their code of honor logically led to this. Despite being disquieted by how Argent Energy was corrupting their society, they did not feel it was their place to speak out against it until they discovered the Khan Maykr's deal with Hell. Even after realizing that Argent Energy was made from their fallen brothers and sisters, and that they were being manipulated and betrayed by the Maykrs themselves, some Sentinels still remained loyal to the Khan Maykr, sparking a civil war that would lead to the downfall of Argent D'Nur.
  • Humongous Mecha: Referred to as "Atlans", Night Sentinel mechs were capable of bringing down even the mighty Titans of Hell, as shown by how the level "Exultia" is littered with both Atlan wrecks and Titan corpses.
  • Laser Blade: Night Sentinel melee weapons, whether handheld or mecha-sized, have blades made of Argent/Wraith Energy. The Crucible itself is the greatest of these weapons.
  • Last Stand: The ones who remained loyal to Argent D'Nur instead of the Maykrs pulled off one of epic proportions after being betrayed and left to die, cutting through countless hordes of hellspawn before they were finally overwhelmed. The Slayer, who was among them and became the Sole Survivor, continued fighting until the demons dropped a temple on him to stop him.
  • My Master, Right or Wrong: Even after the Maykr's treachery was exposed, a large portion of the Sentinels remained loyal to them. On the flip side of the coin, even these Sentinels still acknowledge the Slayer's sovereignty when he shows up at Sentinel Prime, though not for long.
  • Our Ghosts Are Different: A number of them still haunt various realms, including the depths of Hell, and point the way for the Doom Slayer in 2016. In Eternal, the Slayer can find hidden spirits of fallen Sentinels who each hold a Praetor Suit Token for him to take.
  • Powered Armor: The Sentinels seem to have two types of armor; one which looks like futuristic plate armor, and another type worn by high-ranking Sentinels (like the Betrayer) that seems to be the basis for the Praetor Suit. If the 2016 multiplayer and the Praetor Suit's own abilities are any indication, they seem to augment the wearer's capabilities and come with features like thrusters.
  • The Remnant: They were believed to be extinct in 2016, but some Night Sentinels survived, and are in the employ/service of the Khan Maykr. They are implied to be the few survivors of the loyalists from the Argentian Civil War.
  • True Companions: Those who remained loyal to Argent D'Nur became this to the Doomguy. The final entry of their history codex is full of So Proud of You and Take Up My Sword towards him, and their deaths at the hands of the demons launched him into his second and ongoing Unstoppable Rage.
  • Whole Costume Reference: Their Templar armor set is based on actual 15th-Century Gothic plate armor used by the real-world Holy Roman Empire.

    Valen the Betrayer 

Voiced by: Kyle Chapple

https://static.tvtropes.org/pmwiki/pub/images/tumblr_94ea282ee7c10a32a3b017405ec899c8_b22579dc_400.png
"It is your people's time now to give penance... just as it was mine."
"Saving your people will not bring you peace. Only make the burden you carry worse."

A disgraced Night Sentinel that made a deal with the demons to facilitate Hell's conquest of Argent D'Nur in return for the resurrection of his deceased son. In their own twisted way of fulfilling their end of the bargain, the demons brought back the Betrayer's son as the Icon of Sin, leading the Betrayer to exile himself within Hell as atonement.
  • The Atoner: Has voluntarily exiled himself in Hell as atonement for his betrayal.
  • Back for the Finale: He makes a comeback to aid the Slayer and the Night Sentinels in The Ancient Gods: Part Two.
  • Break the Badass: Betraying his entire people to gain his son back, only for that to go horribly awry, has done a number on the man. Even now, he'd rather stay exiled and just let the Maykrs and Hell consume Earth rather than step up to the plate alongside the Slayer.
  • Carry a Big Stick: Valen's Argent Warhammer, the Hellbreaker. It can be seen resting against his seat when the Slayer visits his hideout. In The Ancient Gods - Part Two, he gives it to the Doom Slayer and gets an identical one that's blue and powered by Sentinel energy.
  • Chekhov's Gun: Gives it to you, in the form of a handheld device he tosses at you before you leave with what you came for. He hints that you will need it to grant his son's heart peace at last... it turns out to be literal, as the heart means his actual heart and the device is a ritual switchblade-esque knife; plunging it into the Icon's heart is vital to finally derail the Khan's ritual.
  • Deal with the Devil: Sneaks a Hell Priest into the inner sanctums of Argent D'Nur, leading to the world's final downfall, in return for having his son who had fallen during the war with Hell resurrected. The demons bring back the boy as a massive demon instead, as "the wages of treachery are suffering".
  • Death of a Child: After his son died, he made a deal to revive him but the demons resurrected him as a demon instead. Ashamed of himself for what he did, he voluntarily went to hell to punish himself.
  • The Engineer: Overlapping with Crazy-Prepared, his hideout is littered with several pieces of military technology, including motion sensor energy turrets and a Humongous Mecha stationed in the back. He also has a large spherical battery meant for the Slayer's locator device, as well as a unique device which turns out to be a ritual knife used to free the Icon of Sin from the Khan Maykr's control. Needless to say, the man appears to know his way around machinery.
  • Exact Words: The Betrayer wanted his son revived. Unfortunately, he didn't specify what as.
  • The Ghost: He's mentioned in the Slayer's Testament Apocalyptic Log in Doom, but never seen. You only get to meet him properly in Doom Eternal.
  • Heel–Face Turn: Come The Ancient Gods: Part II, he's changed his ways and is now leading the Night Sentinels against the legions of Hell.
  • He's Back!: After the main game, where his knife was given to the Slayer and was instrumental in the defeat of the Icon of Sin, Valen forgives himself, ends his exile, and arrives to help the Slayer at Immora with the entire combined force of the Night Sentinels.
  • Leitmotif: The music that plays during his scene is a solemn cover of the intro to "The End of DOOM", the ending theme for all the episodes of the first Doom.
  • Mythology Gag: His son was reincarnated as "the Icon of Sin", the Final Boss of Doom II: Hell on Earth.
  • Old Soldier: Has the appearance of a grizzled man in his late fifties, with white hair and a slight droop. He's still quite buff for his age, however. Doubly so when you remember he's not fifty-something, but several millennia-old as he's been in Hell since before the Slayer's entombment.
  • Only Known by Their Nickname: He is given no name in Doom, only being referred to as "The Betrayer". Similarly, the subtitles when you meet with him in Eternal only call him "Betrayer" as well. The codex reveals his name to be Valen.
  • Redemption Rejection: He chooses to stay in Hell than fight alongside the Doomguy to redeem himself for betraying the Argent D'Nur. He decides to join the fight in time for the final battle on "The Ancient Gods: Part II".
  • Rewarded as a Traitor Deserves: He betrayed Argent D'Nur in exchange for his son, who fell in battle, being revived. The demons kept their bargain by reviving the boy as a demon because "the wages of treachery are suffering".
  • Shell-Shocked Veteran: Has shades of this when the Slayer visits him, appearing tired and battle-worn compared to the much younger-looking Doomguy. Given what he's been through, it's understandable.
  • Treachery Is a Special Kind of Evil: The demons may be evil, but their writings indicate a loathing of traitors like Valen, referring to him as "wretched".
  • Veteran Instructor: An illustration of him can be found in the Codex where he is shown overseeing Doomguy's combat training at the hands of the Sentinels, with the latter still sporting his classic armor during a sword duel.

    King Ormero 

The first king of Sentinel Prime.


  • The Ghost: As a figure from the distant past, he is only mentioned in Doom Eternal's codex.
  • Shout-Out: Rearrange his name and it becomes "Romero", a reference to John Romero, co-founder of id Software and co-creator of the Doom franchise.

    King Novik 

Voiced by: Piotr Michael

https://static.tvtropes.org/pmwiki/pub/images/tumblr_c3c3e60c2aee026d285e8f3dc39f9770_107ad603_500.png
"It is written, it is their time to give penance..."

"Against all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done."

The ruler of Sentinel Prime and the leader of the Sentinels, as well as the last King of Argent D'Nur, before it was consumed by Hell.
  • Always Someone Better: Implied. Despite the Doom Slayer's overall physical prowess, he still feels the need to kneel to King Novik. For the record, Sentinel royalty is picked by whoever is the better warrior.
  • Animal Motif: Wolves, as shown by his kingdom decorations and the spectral wolves that roam Sentinal Prime.
  • Asskicking Leads to Leadership: Implied; due to Sentinel law, only the mightiest warrior can rule Sentinel Prime, thus Novik is suggested to be incredibly powerful. Even the Doom Slayer kneels to Novik when the former is chastised for taking the Celestial Locator in order to find and kill the Hell Priests.
  • Badass Boast: While he may chastise the Doom Slayer for going against the current order by going after the Hell Priests, all of whom are still considered Sentinels because of their bloodline, he holds a high opinion of him as evidenced by his words at the beginning of Eternal.
    Novik: Against all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done.
  • Comic-Book Fantasy Casting: His face is modelled after the late Lemmy Kilmister, even sharing the same distinct boils on their face.
  • Honor Before Reason: He is fully aware of the current state of things, but he chastises the Doom Slayer for going after the Hell Priests since, while they are demons, they still bear Sentinel blood.
  • Large and in Charge: Even sitting, it's clear that he towers over the Doom Slayer.
  • Reasonable Authority Figure: In the end, he fully endorses the Doom Slayer's campaign against Hell despite his reservations in opposing the Khan Maykr as not only does he allow the Slayer to leave anyway without much a suggestion against this path, but after it's all said in done and he Book Ends the game, he commends the Slayer's power and will and how it will forever protect humanity.
  • Spirit Advisor: His ghost appears to briefly consult the Slayer in Eternal.

    The Elemental Wraiths 
A group of... beings that were the first lifeforms to arise on Argent D'Nur. The Night Sentinels worshipped them before the Maykrs showed up.

  • Angels, Devils and Squid: They're the Squid.
    • However, Codex entries in The Ancient Gods - Part Two describe them as "angelic"; given that they gave the Argenta souls, and that the Maykrs are technically the first demons, the Wraiths may be the real Angels of the Doom universe. Or at least a closer fit than the Maykrs.
  • Bat Out of Hell: Imagine a humanoid bat with six crab-like forelimbs, membrane strewn about them, and below that a mass of tentacles. That's roughly what a Wraith looks like.
  • Benevolent Precursors: While the Maykrs were really the opposite trope, the Wraiths were ultimately this to the Argenta, being the ones who created them, gifted them with souls and magic, and inspired them to take the world back from the feral Ancestrals.
  • Brown Note: Their "Wraith-Call" is capable of driving people mad, and even brought about the rest of Argent D'Nur's biosphere.
  • Captured Super-Entity: Thanks to Valen letting Deag Grav into their sanctum, Hell took them to fuel The Well and used their essence to produce Argent Energy.
  • Dark Is Not Evil: They had a demonic appearance long before they were corrupted (read: captured by Hell for Argent Energy), but they gave the Argenta the secrets of magic and Sentinel Energy.
  • Eldritch Abomination: Freaky looking? Check. Godlike power? Check. Capable of driving people mad? Check. Worshipped in days past? Check. Thankfully, they're much better than Hell or Urdak, on account of not eating souls and providing the Argenta with Sentinel Energy.
  • Eye Motifs: The World Spear which they arrived on is decorated with eye decals on various surfaces (The entrance, punch switches, the walls, etc). Ironic, considering that the Wraiths themselves don't have them.
  • Fate Worse than Death: Their fate after being sold out by the Betrayer: Chained to an altar in Hell and tortured to produce Argent Energy. Thankfully, the Doom Slayer puts them out of their misery in Doom (2016).
  • Good Is Not Nice: They may have been revered by the Sentinels, but they are absolutely not to be trifled with. Sentinel scripture often uses words like "mercurial" or "tempestuous" to refer to them, and their "Wraith-Call" could drive people mad (Nevermind creating Argent D'Nur's unforgiving biosphere). Worshipping them was as much gratitude as it was appeasement.
  • Mercy Kill: Courtesy of the Doom Slayer.
  • The Old Gods: Before the Maykrs showed up, the Night Sentinels were originally dedicated to serving them. Once the Argetna Civil War started, those that rejected the Maykrs returned to worshipping them.
  • Powered by a Forsaken Child: Their fate at the hands of Hell: To fuel The Well, providing the Demons with Argent Energy.
  • Starfish Aliens: A humanoid head lacking eyes, demonic horns, six crab-like forelimbs serving as wings, and below all that a set of tentacles. The Elemental Wraiths were scary looking even before Hell got to them.
  • Sufficiently Advanced Alien: The Ancient Gods - Part Two shows that the World Spear that marked the beginning of Sentinel History is a giant spaceship, containing thousands of Wraiths in stasis pods lining the walls. Considering the World Spear pierces the planet from one end to the other, the real number of Wraiths might be in the billions.

    Wintherins 
https://static.tvtropes.org/pmwiki/pub/images/wintherin_de.png
Wintherin
https://static.tvtropes.org/pmwiki/pub/images/demonic_wintherin_de.png
Demonic Wintherin

Dragonlike war beasts used by the Night Sentinels and Hell in battle.


  • All There in the Script: Wintherins are never referred to by name. The only way you would know they are called "Wintherins" is thanks to concept art, where their names are properly shown.
  • Ambiguously Related: They appear similar to the Wraiths, and in addition are seen circling the World Spear, which is what the Wraiths came from in the first place. It suggests a connection, though what it is isn't clear.
  • Beast of Battle: Wintherins of both kinds are used by the Night Sentinels and Hell in battle and are seen taking action in the battle of Immora.
  • Breath Weapon: Both types of Wintherins are capable of breathing blue fire, as seen in Immora.
  • Good Colors, Evil Colors: The Wintherins aligned with the Night Sentinels are white and purple, whereas the Demonic Wintherins aligned with Hell are teal and red.
  • Our Dragons Are Different: They resemble average dragons, but the lack of eyes certainly makes them much weirder.
  • Spikes of Villainy: Demonic Wintherins have spikes lining their backs and an additional hook on their tail.
  • Thin Chin of Sin: Inverted, Demonic Wintherins have much less pronounced chins than normal Wintherins.


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