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Meridia

"Welcome to Meridia — where even devils fear to tread."
Common Meridian Saying (confirmed as mostly — and literally — accurate)

Located in the southern hemisphere of Equus, Meridia is the homeland of many sapient races and civilizations such as the Great Kangaroos, and throughout Known History widely considered one of if not the harshest and most dangerous "Deathlands" in the world, where even its myriad titles and epithets do not do justice of the sheer lethalness of the southern continent. The sheer inhospitability of Meridia's environment, climate, wildlife and natives maims and kills (or worse) many if not most who come unprepared, and those who not only survive but even thrive, be they plants or animals, and many indigenous and settled beings there become some of the most dangerous people in existence.


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    General 
  • And I Must Scream: There are worse fates than dying a horrible death in Meridia. Some of them would make you wish for it... and deny it to you.
    • Pillar Shrooms are named as such because they sporate invisible clouds of spores that cannot be seen or felt until they come into contact with a surface - any surface - or are inhaled by living things nearby. Then they germinate and grow within seconds into new millions of tiny new Pillar Shrooms within and without the unfortunate exposed creatures, overrunning their bodies and leaving them little more than immobilized pillars covered in fungi growth.
    • The Bonemelter mushroom and its effects on their victims' skeletal system. See below for details.
    • Cruel Mercy, an infamous semi-emotivorous parasitic plant species, immobilizes their victims upon borrowing their tendrils into their victims' nervous system, before relentlessly torturing them with unspeakable pain and nightmarish visions while trapping their victims' minds in a mental alternate reality created from their darkest, deepest subconscious terrors and any memory imprints of previous victims stored inside its cells, feeding upon their suffering as a supplement to their diet. While most victims die within days from sheer shock or dehydration, survivors had mentioned that their ordeal could last for years, if not entire lifetimes from their perspective within the Cruel Mercy's mental-hell.
    • The Parasitic Demon Wasp - named as such because they attack ethereal demons as well as living organisms and is speculated to be part-diabolic in their biology - reproduces by immobilizing their host-prey with a paralyzing poison, lay their eggs inside their bodies, then let their young eat them from the inside out. The victims really can't do anything BUT scream in agony before they expire.
  • Awesome Aussie: The various Great Kangaroos and their Giant relatives, the Giant Kangaroos, have a greatly in-depth knowledge of Meridia that allow them to survive in such a dangerous place. And then there's the Kangeroos' mother goddess, Marlu, who was once one of the First-Age "Ponyfriends" and is a badass warrior/survivor of Meridia herself. Other races and nations both indigenous or settled had to become some of the most capable survivalists and dangerous people in the world just to last more than five minutes in Meridia.
  • The Apunkalypse: The Death World aspect of Meridia was so terrifying that early settlers who broke instead of dying or thriving would up becoming bands of psychotic raiders and cannibalistic reavers who live to pillage, torture, violate, butcher and destroy everyone and everything they encounter, even their once-fellow colonists. They are still a problem in present day, where they threaten travel and civilization from their Meridian Routback territories, as if they had become living embodiments of Meridia's horrors and dangers.
  • Badass Normal: Meridian locals, both native and colonists, are this and HAD to be this just to survive in Meridia.
  • Bullying a Dragon: Those who pick on even the average Meridian usually found themselves on the short end of the stick... being shoved into them by their would-be-victims, pointy-end first.
    • In a canonized drabble, a demon tried to get at a Meridian tourist. When demon-hunters finally arrived at the scene, the diabolical entity was begging them for rescue from the tourist.
    • Another canonized drabble: A trio of burglars broke into CMC member Scootaloo's house in Ponyville at night. They ran into her Aunt Holiday, who is a) Meridian and b) none too pleased with them doing so. Cue a No-Holds-Barred Beatdown depicted entirely off-screen by the end of which the burglars were reduced to hysterical pleading and agonized screaming. One of the burglars even had his spine snapped in half. Even the Royal Guards and the small crowd who gathered outside over the commotion winced over the burglars getting their comeuppance.
  • Crazy Survivalist: All Meridian locals from natives to colonists becomes this by necessity. And even that is often not enough.
  • Death World: Exaggerated. While most places on Equus have their own dangers and unforgiving territories, Meridia is extremely dangerous by their standards. The oceans that surround it are home to various carnivorous worms and other sea life that prey on travelling ships and its inhabitants, as well as the Great Toxic Reef. And even if a group of adventurers manage to survive the initial ocean trek, they would have to contend with the various wildlife on land, which includes the "temperamental" and nigh-unkillable Banezards, toxic plants whose pollen can kill shortly within a single breath, and the pragmatic and domineering Giant Kangaroo natives who hunt down Tinies who aren't friendly with them for food and sport. Early expeditions and colonization of the continent was marked by outright annihilation of entire explorer groups and settlements by hostile lifeforms, natives, geography, weather and everything else, often in a matter of days.
    • To put it in perspective, even sniffing the most seemingly harmless flower can kill you. By shooting its seeds at you so hard and fast they can blow your head off. And that's one of the few NON-poisonous plant-life on the continent. And just about everything else.
    • To put it in perspective (Again): It is estimated that outside the dubious safety of the safe-zones, the survival rate of an unprepared non-native Meridian is 20% of less per hour. That means you're liable to die horribly every 12 minutes. In some particularly hostile areas, survival rate is not measured in percentages, but TIME, meaning you are almost certainly going to die, and you only have a few minutes, if not seconds at most unless you're LUCKY enough to get out or get rescued.
    • To put it in perspective (For a third time.): The Grand Primeval of Adversity, Adversus was so impressed by the place's overall situation that she deemed it worthy of being the place that would house the entrance to her domain. Said portal is small, invisible and surrounded by an ever-lastin' Flayerstorm.
    • MERIDIA - Does more need to be said?
  • The Dreaded: In Meridia, where Everything Trying to Kill You in a horrible manner or worse, there are very few things that do not rightly earn this repute.
    • Emus. At one point in the past, Meridians have waged war against them during an event that would be called the 'Emu Wars'. It's currently regarded as such an embarrassment that any Meridian would become strangely fearful and hostile to any outsider who inquires about it.
    • Even within Meridia, there's an entire region that nobody sane would venture into: the Glowing Sea.
  • Dream Land: One exists in Meridia, deeply intertwined with Meridian Great Kangaroo Mythology like it was among the Aboriginal Australians in real-life. Also the name of Meridia among the Great Kangaroos, which even they admit is deeply ironic. Becomes a plot-point for the Nightmare Breakers and their Arch-Enemy the warlock Lord Waking Nightmare, whose ultimate plan to conquer Meridia involved fusing the Dreamland of Meridia with the real world to begin a 'New Dreamtime'.
  • Everything Is Trying to Kill You: In Meridia, both the local plants and animals are so deadly that a single lapse in judgement can lead to a horrible death in thousands of possible ways - often dozens of them at the same time. Even growing up to maturity in a safe-zone is considered an achievement.
    Tourist: These black swans are so majestic! Why, I can just go and OH GODS IT BIT OFF MY ARM - !!!
  • Fate Worse than Death: Dying a quick if horrible death in Meridia could be considered lucky. There are things there that can make you wish for death...
  • Fantasy Counterpart Culture: The Codexverse equivalent of Australia, though it was formerly called "Horstralia" in the Second Age. Like Australia, Meridia is also a dangerous place... except Meridia has Australia's Death World aspects exaggerated so extremely that it is said in-universe that even devils cautiously avoid the place if they can help it.
  • From Nobody to Nightmare: A country example. Princess Stitching Time who knew the place as Horstralia during the Second Age stated that while it was dangerous, it wasn't to such an extreme in present day. Of course, given the lore indicated that Horstralia/Meridia in the Second Age just so happened to be its 'most hospitable period' in Known History, it could just always had been that bad and the Ponylanders were just lucky.
  • Had to Be Sharp: Most Meridian lifeforms, natives and later colonists HAD to be incredibly durable, strong, cunning and even lucky just to survive for more than five minutes. Those who did become universally some of the most dangerous creatures and people alive.
  • Horrifying the Horror: The common Meridian saying is not exaggerating when it said even devils fear that place and everything that comes there. The fact that there are living creatures that prey on demons there is merely one of them.
  • Let Us Never Speak of This Again: The normally-outgoing Meridians are strangely deflective whenever the historical subject of the 'Emu Wars' are brought up.
  • Noodle Incident: Their history contain quite a number of these, detailing the various struggles the initial colonists as well as native inhabitants endured and experienced as they survived and then thrived in Equus' most infamous 'Deathland'.
    • Collectively, the Meridians as a general rule do not talk about the 'Emu Wars'.
  • Nothing Is Scarier: As the Meridians flatly refuse to talk about the 'Emu Wars', we are left with only the barest of hints as to what the conflicts were like. It appears like the actual Emu War in Real Life, it didn't go very well.
  • Our Demons Are Different: Keeping with the trend of everything in Meridia being far, far more lethal and dangerous than the non-Meridian standard, even the infernal beings that spawn there are implied to be so much worse that Meridians considers normal demonic beings as little more than nuisances. To note, a drabble has a demon trying to get at a Meridian tourist, and for their trouble was reduced to a broken mess practically begging arriving demon-hunters to be saved from their intended victim. The local Meridian Magical Fillies team consider the average demons the Shadowed Ones sent out to fight during 'Final Ragnarok' pale in comparison to the ones they normally deal with.
    Meridian Maelstrom: [Completely unimpressed] Mate, you call these demons? Back home, we'd call dealing with these blighters pest control!
  • Poison Is Corrosive: A significant majority of Meridian lifeforms are poisonous. Some of these poisons are so potent that they could literally MELT their victims inside out or from any point of contact.
  • Poison Mushroom: Literally, in this case. A statistic mentioned in the entry revealed that of the 100 deadliest exotic mushrooms in Equus, 60 of them come from Meridia, including 7 of the top 10. And that's just the exotic mushroom; 85% of all known Meridian fungi are toxic in one manner or another.
    • The Bonemelter mushroom, as its name implies, can literally melt your bones upon exposure or ingestion, as it was evolved to colonize the bony skeletal remains of enormous dead creatures. Those who had the misfortune of being poisoned by this would end up becoming little more than hapless blobs of flesh and organs.
  • Red Baron: Due to being a Death World, it's not unwarranted.
    • Its most popular title is "The Nightmare Down Under".
    • Alternatively, many survivors of Meridia, maddened by the horrific experiences of being there, simply call it "Death".
      Crazed Sole Survivor: (of an expedition) It's death! IT'S DEATH!! IT'S DEAAAATH - !!!
  • Riddle for the Ages: Discussed between Princess Stitching Time and Marlu the Pouch-Mother on what made Meridia the Death World it is today. Possible suggestions include the existence of magic during the Third and Fourth Ages amplifying every aspect of the place, the Grand Primeval of Adversity setting up the entrance to her domain in there or just plain bad luck.
  • Sickly Green Glow: A whole region, deep inside Meridia, aptly named the Glowing Sea.
  • Walking Wasteland: Because of the dangerous nature of the entire environment in Meridia, some species had become so deadly in themselves just to survive, in the process becoming a walking danger themselves. One example is the Radzards, a species of Banezards which, as a result of ingesting excessive quantities of radioactive/thaumatic minerals in their native habitat, had evolved to adapt and externally release the radiation from their bodies into the surrounding environment, turning them into literal fallout engines.
  • Why Won't You Die?: The infamous Banezards of Meridia are also known as 'The Deathless Menaces' because of their inability to just die, due to their incredible durability, multiple redundancy and regenerative ability. Combined with their natural aggression and strength, this makes them one of the preeminent creatures and dangerous threats in Meridia.

    Bertius the Builder 
See his page here.

    Clawfallen Battlepack 
See their page here.

    Commander Piercing Fangs 
"You blighters should learn by now: ya better turn tail and run when a Ripdingo bares its pearly whites."

First mentioned in a Drabble, Commander Piercing Fangs is the leader of one of Meridia's most successful groups of 'Raider Hunters', the White Ripdingo Team, named after the Second Age Mobile Suit team (the White Dingo Team) deployed in the country during the One Year War. Ironically and fittingly, the group would manage to acquire a set of Mass Production Colossi from Machina designed specifically for Meridia's incredible hostile environment.
  • Ace Pilot: By implication, given they have to be some of the best just to survive more than five minutes in Meridia, even in giant robots.
  • Bounty Hunter: While their official status is unknown, it's know for certain they hunt the Raiders of Meridia's 'Routback' for a living.
  • Humongous Mecha: Pilots Mass Production Colossus pattern mecha-golems from Machina for their anti-Raider work, specifically designed for Meridia's ridiculously hostile environment. It's telling though that all those precautions merely helped 'even the odds'.
  • Meaningful Name: Their name pays tribute to their Second Age predecessors the White Dingo team. With the predatory Ripdingos being the even nastier and ravenous descendants of the by-now extinct Dingos, it is a fitting name for a group which hunts Raiders.

    Crocodile Hunter 
Crocodile Hunter (first introduced here) is a world-famous animal conversationalist.

    Devil Dingo, the Nightmare's Claws 

Character: Villainous

Alignment: Chaotic Evil

Type: Violent Psychopath, Raider, Mass Murder, Hedonist, Warlock, Psycho for Hire

Faction: Himself, the Nightmare Kingdom

"They say the Routback is worse than Hells - but it sure is the Heavens for me!"

Devil Dingo (his entry here) is a Meridian Earth pony who worked for Lord Waking Nightmare, and a particularly vicious and sadistic Raider who clashed with Meridia's Nightmare Breakers team.
  • Alliterative Name: Devil Dingo.
  • The Apunkalypse: Has this motif along with the rest of his pack, which comes from the fact he is a Meridian raider.
  • But for Me, It Was Tuesday: He's killed so many people that he can't remember individual murders. When Shield Squall tells him he killed her father, he's annoyed and comments that does very little to narrow it down.
  • Captain Ersatz: He's based on the psychopathic Raiders from the MadMax film series, with a little extra inspiration from the depraved Apostle Wyald from Berserk given his personality and having supernatural powers derived from a pact with a diabolical being. He even has Wyald's personal motto as one of his favourite quotes.
    Devil Dingo: Enjoyment and Excitement!
  • Depower: Squall destroys his Transformation Trinket, invalidating his contract with his demon and his warlock powers along with it.
  • The Dragon: Serves as this for Lord Waking Nightmare, as both his right-paw Pony and the leader of his raiders.
  • Fate Worse than Death: How he considers his eventual incarceration after his defeat. He doesn't care about dying and eternal damnation for his sins since he would have had already lived a life without regrets, and his quote implies many consider eternal torment in Hell-Realms can't be any more terrible than living in the Routback of Meridia. Being imprisoned for the rest of his life comes off to him as even worse than being immediately killed at defeat, as it not only means he would be denied freedom to indulge in his favorite depraved hedonism until his final day, but also because it means when he finally died he would go to hell with part of a life that he would immensely regret.
  • Hoist by His Own Petard: Shield Squall defeats him by sending his own ultimate attack right back at him, knocking him into his own pit of Ripdingos that he fed others to for his own amusement. While he survived, it wares him down enough for Squall to destroy his Transformation Trinket and Depower him.
  • It's All About Me: His worldview amounts to "do whatever you want with no remorse, and you'll have no regrets". Thus, the only thing he considers worth anything is himself and what he wants.
  • It's Personal with the Dragon: Shield Squall's father was killed by him, so she is dedicated to bringing him to justice. She succeeds.
  • Psycho for Hire: He's a violent psychopath who loves to Rape, Pillage, and Burn to the point of amassing a body count that's considered frightening by Meridian standards. Thus, he's perfect for Waking Nightmare to exploit.
  • Rape Is a Special Kind of Evil: While not explicitly stated (for this exact reason In-Universe), the comparisons to Surtr make it clear he's a rapist on top of a mass murdering psychopath.
  • Rape, Pillage, and Burn: As a Meridian Raider, this is pretty much his MO.
  • Sadist: He's a sadistic hedonist who enjoys every minute of what he does.
  • You Have Outlived Your Usefulness: Lord Waking Nightmare had every intention of betraying and killing him once he no longer needed him, as even he's disgusted by him. However, Waking Nightmare never got the chance, as Devil Dingo was instead arrested by Shield Squall (whose father was killed by him) and transferred to the Terran Empire, where he would spend the rest of his life in the dungeons.

    Kabal Blackpaw 

    Lord Waking Nightmare, the Nightmare King/Emperor of Nightmares 

Character: Villainous

Alignment: Lawful Evil

Type: Great Kangaroo, Warlock, Evil Overlord, Dream Manipulator, Archdemon, Nightmare God

Faction: The Nightmare Kingdom

"There's only ONE law in the Routback! And that law... IS ME!"

Lord Waking Nightmare (his entry here) is a Great Kangaroo Warlock who founded and led the Nightmare Kingdom, and whose grand plans for Meridia led to him clashing with the heroic Nightmare Breakers.
  • Arch-Enemy: He was this to the Nightmare Breakers.
  • Berserk Button: Losing control in any way is this for him, owing to being a Control Freak at his core.
  • Blasphemous Boast: His Emperor of Nightmares form is essentially a twisted mockery of Meridia's creation myths, making him a living one.
  • Control Freak: What Waking Nightmare is at his core. The loss of his home and loved ones to the wild, chaotic and untameable Death World that is Meridia instilled into him an obsession with seizing control no matter the costs. Unlike some of the other order-obsessed/themed overlords, there is no altruism or higher purpose behind it: He just want to control everything if he could so he personally would never again be victimized by the capricious chaotic nature of the lands again. While his dominion, the 'Nightmare Kingdom' is much safer than the rest of the Routback for its inhabitants, it comes at the costs of obeying the draconian laws Waking Nightmare imposed to maintain control, which effectively reduced life to simply 'not dying' and the penalty for violation which is incredibly harsh. However, even if one were to follow his laws exactly, Waking Nightmare's subjects are still subjected to the horrors of Meridia as they're "scheduled" to happen as a reminder of Meridia's cruel nature.
  • Even Evil Has Standards: Despite being a demon-consorting warlock who wish to corrupt Meridia into a nightmare-realm of his own design, even he found his lieutenant and head of his Raiders minions Devil Dingo an utterly abhorrent 'psychotic bogan' that he would very likely dispose without hesitation after he had won. Given how much of a Psychopathic Manchild the one called 'The Nightmare's Claws' is, that is unsurprising.
  • Evil Sorcerer: Lord Waking Nightmare was a warlock who consorted with demons and used black magic extensively. He also possessed an extreme need for control everything and everyone - while he wanted to bring order to Meridia's chaotic and dangerous environment, it's really to ensure his own safety from it, as he's perfectly fine with making everyone else suffer to "remind" them that cruelty is part of Meridia's nature, but wants it to happen as he wills it. In short, he tried conquering Meridia just to ensure his own safety from it. As a result, everyone in his Nightmare Kingdom lived in constant fear of him because of the cruelty he inflicts on a "scheduled" whim despite following his strict laws.
  • Godhood Seeker: His ultimate plan was to become the 'Emperor of Nightmares' over a Meridia which he would transform in his own image by merging it with Meridia's 'Dream-Realm' and kick-starting a 'New Dreamtime' which he would usurp. He succeeded, becoming a Nightmare God, but was thankfully destroyed before he could finish remaking Meridia.
  • Hoist by His Own Petard: Subsuming much of Meridia using the Dream-Realm lets the Nightmare Breakers draw on the power of the dream realm with their own dreams, gaining Dream Forms that let them fight back and turn the tables.
  • In Their Own Image: His ultimate goal for Meridia - by merging the Dream-Realm of the Nightmare Down Under with the real world and enabling him to start a 'New Dreamtime' and reshape it in his own image.
  • Karmic Death: When he became a Nightmare God, he transformed into a form best described as a twisted mockery of the Rainbow Serpent. He meets his end by a massive, sky splitting pillar of rainbow light that first erupts skywards out of his body, then comes back down in the shape of a Rainbow Serpent and devours him.
  • Merged Reality: His Evil Plan involves merging Meridia with its Dream Land, allowing him to begin a "New Dreamtime" that'll allow him usurp to bring "order" to the country and remake it in his own image, with himself as Meridia's "Emperor of Nightmares".
  • Never Be Hurt Again: After becoming the Sole Survivor of an attack on his village by a rampanging herd of Banezards, he strove to impose order on Meridia's environment so the dangers of Meridia would happen on his terms. However, it's deconstructed in that It's All About Me - his need for control ultimately stems from ensuring his own safety from Meridia's chaotic environment, as he's perfectly fine with letting everyone else suffer as he wills it as a "reminder" of the horrors of said environment, even if they do follow his draconic laws.
  • Not-So-Well-Intentioned Extremist: While his attempts to impose order in the chaotic and extremely dangerous lands of Meridia are well-intentioned on paper, his goals are ultimately self-serving - he's doing it not for the good of everyone living there, but to ensure his own safety from the country's cruel and capricious environment and to satisfy his obsessive need for control. His Nightmare Kingdom is an example of this, as while its residents are indeed safer, they're still subjected to Meridia's dangers despite following his strict laws because he scheduled said dangers to happen to "remind" his subjects that Meridia is still cruel by nature.
  • One-Winged Angel: Becomes a Nightmare God, transforming in a twisted mockery of the Rainbow Serpent and other Meridian creation myths. This doesn't stop the Nightmare Breakers from killing him.
  • Reality Warper: After merging Meridia with its Dream Realm and beginning his 'new Dreamtime,' he evolves into a nigh omnipotent 'Nightmare God' capable of warping reality as if he was a lucid dreamer manipulating a dream.
  • Sorcerous Overlord: As a warlock, he was this, between consorting/commanding Demons and using powerful Black Magic to facilitate his evil ambitions.
  • Villainous Breakdown: He experienced one when the Nightmare Breakers found a way to take away his control over the Dreamland of Meridia and destroy him in spite of his ascension to demonic godhood, spending his final moments screaming that he was supposed to be in control.
  • Villain Pedigree: He's a Meridian Warlock with Meridian Demons under his control, which are far more dangerous than their counterparts outside of Meridia, simply due to how powerful something needs to be just to survive in Meridia. Highlighted when his enemies, the Nightmare Breakers, take part in Final Ragnarok and consider non-Meridian demons 'pest control.'

    Marlu, the Pouch Mother 

Classification: Elemental/Ascendant

Portfolio: Metal, Survival, Parental Deity (Kangaroos)

Rank: Divine (Tier 4/Greater)

"Crikey, mate. I almost felt that."
Marlu, after getting half of her skull seared off and one of her arms blown off her shoulders note . She quickly recovered and walloped her stupefied attacker.

Marlu (her entry here) is the Kangaroo goddess of Metal, Survival, and Kangaroos, and is both the principal deity of Meridia and the divine "mother" of mortal Kangarookind.
  • Acquired Poison Immunity: She had become immune to Meridia's many infamously poisonous lifeforms and toxic environment, often becoming immune to them after regenerating from their effects. To note, she now finds Bonemelter Mushrooms a great pizza topping after having her bones melted from eating them by accident the first time. Said bones are now nigh-impregnable.
  • Action Girl: Definitely. She's a powerful, brutal fighter, and makes her presence in Final Ragnarok by giving a Curbstomp Battle to three of Surtr's Demi-God children in under five minutes. She had to be this to live in Meridia and become the 'Queen of the Deathlands.'
  • Adaptive Ability: As the goddess of Survival, she can adapt to any new attack and forms of damage and quickly becoming resistant or immune to them, making her even harder to kill with every blow that she survives.
  • Anthropomorphic Personification: She's a Kangaroo goddess of Metal, Survival, and Kangaroos, the last one due to being the one who uplifted mortal Kangarookind and guided her people's evolution until they became what they are today..
  • Awesome Aussie: Her entry. ALL of it.
  • Battle Boomerang: Uses one as one of her limited means of ranged offence. It's still deadly enough to behead one of Surtr's demi-god kids.
  • Beware the Nice Ones: One of the most cheerful and kind-hearted Deities around, thanks to being one of the Ponyfriends of the First Age prior to Ascension. She's also nigh-unkillable and can kick a Giant's spines out with one hopping blow.
  • Big Damn Heroes: Saves Eephus and a group of heroes from three of Surtr's demi-god kids, brutally dispatching the latter in under five minutes.
  • Blood Knight: She loves a good scrap, considers a good brawl to be exciting. Even without her regenerative ability, her fighting ability can more than back up that attitude.
  • Boxing Kangaroo: She's a very skilled boxer, which is made all the more effective by the ability to turn her hands into organic metal.
  • Close-Range Combatant: She has limited ranged attacks and much prefers close-quarters combat. There she is an absolute monster in battle who could kick her enemies' rip-cage out through their backs.
  • Deity of Human Origin: She was originally a mortal Kangaroo named "Baby Hoppy", and was the first sapient Kangaroo in existence. She would eventually Ascend to godhood when she became a student of the first generation of Ponyfriends, led by Queen Mzazi.
  • Extra-ore-dinary: She's the Goddess of Metal, and thus has the ability to turn her body into organic metal. As well as making her even harder to kill, it also makes her already deadly melee abilities even deadlier.
  • Healing Factor: While Divines have one already, hers is extremely potent even by their standards and she can regenerate from injuries that'd kill a normal god in minutes. Her page quote is from a time she got half her skull and an arm blown off, shrugged it off, and then beat down her attacker. It is believed nothing short of complete obliteration would be required to kill her, as she can potentially regenerate if even a single piece of her remains.
  • Interspecies Friendship: She's an Ascendant Kangaroo. In her mortal youth, she was best friends with a Paradise Pony, Baby Pockets, with the two of them baking often.
  • Magic Hair: As the Kangaroo goddess of Metal, her Pony-like mane is composed of aqua-colored liquid metal.
  • The Magnificent: Known as "the Pouch Mother" by her mortal/divine Kangaroo children, because of her role in giving all of Kangarookind their sapience.
  • Major Injury Underreaction: Because of her insane regenerative Healing Factor, her response to physical trauma and damage like having half her head blown off is a clever quip followed by a No-Holds-Barred Beatdown counterattack on the offender. It's also implied that her pain tolerance threshold is through the roof.
  • No-Sell: Things that could cripple and kill even most average gods are more or less just inconveniences to her.
  • Red Baron: While she is known as "the Pouch Mother", her other title is the "Queen of the Deathlands", which she earned by being capable of literally beating much of Meridia's incredibly dangerous wildlife into submission.

    Nightmare Breakers (Sisterhood of Magical Fillies) 
See their page here.

    Windytail the Wayfinder 
See her page here.


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