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Here is a list of characters from the Sisterhood of Magical Fillies.

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Sisterhood of Magical Fillies

Symbol: a crowned wand over a heart

Alignment: Chaotic/Neutral/Lawful Good

Structure: Ancient Heroic Order/Heroic Support Network

Leadership: The Spirit Guides, MF Team Leaders, The First Three

Power: Decentralized International Organization

Scale: Global, thousands of front-line and support members, organized in hundreds of teams

Status: Active


A venerable organization of magically-empowered heroic champions originating from Neighpon, the Sisterhood of Magical Fillies, as its name implies, is one of if not THE most successful faction of Magical Fillies on Equus, with a history that stretched back to the Third Age of Known History.

The organization has its start with magical entities called the Spirit Guides, a group of magical Tulpas and Ethereal Spirits who had been created or spawn during that time, existing to aid heroic champions of that time. After the Third Age's end, they dedicate themselves to continuing the memory and legacy of the heroes of that time by creating new generations of magically-empowered champions.

By accident, design or fate, most of them were attuned overwhelmingly in both personality and ethereal make-up to young female heroines to inspire, empower and trained wherever they could be found. Those who they approach, usually 10 to 14 years of age, become empowered with the ability to transform into a Magical Filly at their consent, giving them vast magical powers they can then deploy to fight evil and injustice.

The success of the organization had led to its spread across Equus, where teams of super-powerful Magical Fillies become famous heroines to those they save and protect, inspiring not only many to be good and do good, but also new generations of young fillies to take up the mantle of the Sisterhood, and even other Magical Girl groups, orders and factions. So long as evil needs to be fought and innocents need to be saved, one can count of the Fillies of the Sisterhood to come to the rescue.
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    General 
  • Amazon Brigade: Naturally, since every member of the Sisterhood consists of "Magical Fillies" who are heroic champions fighting against evil and disharmony wherever they may be found. Explained as due to the 'Spirit Guides' who founded the organization being overwhelmingly attuned to young females due to their personalities and ethereal-makeup.
  • The Ageless: Most magical girls become this upon empowerment, which they keep even after leaving active duty. The leaders of the organization, the original 'First Three' Magical Fillies, are implied to be at the very minimum many, MANY centuries old, given their signature weapons are said to be based upon the Three Sacred Treasures of Neighpon.
  • Child Soldier: In the nicest possible way. They are among the foremost magically-empowered heroic champions on the frontlines of the eternal struggle between good and evil, but their recruitment age still ranges between 10-16 years old, and thanks to quirks in their transformation they are more powerful the younger they are recruited. Of course, since Sisterhood members ceases aging upon signing up, many of them might actually be older than they look. Their recruits are also known for being treated extremely well to repay their service.
  • Fantastic Slurs: Demonic beings call them 'sheepdogs,' due to seeing mortals as sheep to be slaughtered and Magical Fillies as the sheepdogs protecting them.
  • Magical Girl Warrior: The most preeminent/venerable faction of them currently on Equus, though by no means the only one.
  • Perception Filter: Their transformed state has this. Even if someone knows their true identity, they won't be able to connect them to their transformed state.
  • Secret Identity: They have these, and often times their transformation changes their physical appearance. Even those who don't have a Perception Filter that prevents them from being recognized. This makes them notable as most introduced heroes don't use these.
  • Secretly Wealthy: Downplayed in that it's actually not kept a secret, but the fact that they are in fact very, VERY rich from all the royalties commercializing their image and ties with various financial and commercial institutions is only mentioned in passing and apparently not very well known. They wisely and mostly used their money to fund the livelihood and training of Sisterhood members as well as financing their overall war effort against evil and disharmony.
  • Stronger with Age: Inverted initially and then Played Straight: the younger a Magical Filly is when they become one, the stronger they are. However, they then become The Ageless and do get stronger and more experienced as they grow older.

Leadership

    The First Three 
The rarely seen, fabled original three members of the order who founded it alongside the Spirit Guides.
  • Big Good: They're the founders of the Sisterhood of Magical Fillies, so they are this for every Magical Filly-related activity in the Codexverse.

    Lady Serine Spirit, the Princess of Dragon Fangs 

Character: Heroic

Alignment: Neutral Good

Type: Magical Filly, Sword master, Eastern Unicorn, Archmage, Warrior Princess

Faction: The Orient, Sisterhood of Magical Filly


The ancient leader of the Sisterhood's Qilin branch and one of the oldest Magical Fillies presently alive.
  • Big Good: She's effectively this for every Magical Filly in Qilin and its surrounding countries.
  • Really 700 Years Old: Despite looking 13 years old, she's Empress Sable Spirit's daughter.

Spirit Guides

    General 
The spiritual entities that find, recruit, and empower Magical Fillies for the Order.

Dazzling Divas

See their page here.

Nightmare Breakers

    General 
  • Awesome Aussie: They're Meridia's Magical Filly herd, and regularly contend with demons that make dealing with the average outside of the Nightmare Down Under look like 'pest control' by comparison.
  • Godzilla Threshold: In-Universe. The situations they're called in for tend to have crossed this. This is because Meridia's incredibly hostile environment makes them an elite Magical Filly herd whose talents outside the Nightmare Down Under are reserved only for when absolutely needed, such as Final Ragnarok.
  • Theme Naming: All of their Magical Filly names are storm-themed.

    Meridian Maelstrom, the Jaws of the Storm 

Character: Heroic

Alignment: Chaotic Good

Type: Great Kangaroo, Magical Joey, 'Beast Type'

Faction: Sisterhood of Magical Fillies, Nightmare Breakers, Meridia

"Mate, it ain't a perfect day for me if it doesn't involve sending demons and nightmares screaming back to the pits of Tartarus!"

Meridian Maelstrom (her entry here) is a Magical Filly from Meridia who leads the local Nightmare Breakers team.

    Spell Cyclone, the Runic Rain 

Character: Heroic

Alignment: Neutral Good

Type: Magical Filly, Spellcaster, Ranged Fighter, Kid Hero, Unicorn, Handicapped Hero, Black Mage

Faction: Sisterhood of Magical Fillies, Nightmare Breakers, Meridia

"Just 'cause I'm in a chair for life doesn't mean I can't shoot ya dead, ya drongo!"

Spell Cyclone (her entry here) is the Nightmare Breakers' first recruit and, despite her disability, the team's resident sniper.
  • Commonality Connection: She befriended Prince Healing Song over being disabled (she's paraplegic, while Healing Song is blind), and their shared hatred of the idea of having to push themselves to compensate for their disabilities in order to be something of worth.
  • Goggles Do Something Unusual: Her goggles, which she keeps on her forehead when off-duty, enhance her vision and allow her to target things from far distances when worn.
  • Handicapped Badass: She's a twelve-year-old paraplegic living in Meridia, but despite this, she's a powerful Magical Filly who specializes in ranged magical combat and is essentially the Nightmare Breakers' sniper. That being said, she became badass because she wanted to survive living in Meridia, and hates the idea of compensating for her inability to walk in order to be seen/treated like an actual person.
  • Inspirationally Disadvantaged: Averted. She is paraplegic and requires a wheelchair to get around, which would normally make her an easier target in Meridia, so she developed her sniping skills and magic to make up for this. She hates the idea of pushing herself beyond her normal limits in order to be something of worth to others, a view shared by Prince Healing Song, who is blind and would later become her friend. She welcomes Maelstrom's insults because it means the latter really cares for her and treats her like an equal.
  • Vitriolic Best Buds: Her relationship with Meridian Maelstrom. They both sling insults at each other, but they both know the other cares about them and don't take the insults personally. Cyclone actually likes this because it means that Maelstrom sees her as her equal rather than a helpless invalid.

    Wave Whirlwind, the Fiery Downpour 

Character: Heroic

Alignment: Lawful Good/Neutral Good

Type: Kirin, Magical Filly, Teen Hero, Mixed Fighter, Berserker (Former)

Faction: Sisterhood of Magical Fillies, Meridia, Nightmare Breakers


Wave Whirlwind (her entry here) is the Nightmare Breakers' third member, serving as the team's most versatile fighter and a pillar of mature guidance and fortitude.
  • Alliterative Name: Wave Whirlwind.
  • The Berserker: She used to be this, thanks to being an immigrant Kirin who could transform into a destructive and dangerous fiery Nirik form when sufficiently enraged. Once she learned to accept and control her negative emotions, her Nirik form and powers now lends to special abilities and an enhanced form she could activate and use in combat.
  • Playing with Fire: Has fire abilities while in her Nirik-based 'Burning Form', which on top of enhancing all her base powers also allows her to throw fireballs, become fire-resistant and combine it with her water powers to various versatile abilities and attacks.

    Terror Typhoon, the Fearsome Flood 

Character: Heroic

Alignment: Chaotic Good

Type: Bat Pony, Magical Filly, Teen Hero, Terror Hero, Summoner

Faction: Sisterhood of Magical Fillies, Meridia, Nightmare Breakers.

"Meridians dream of demons. But when demons dream... they meet ME!"

Terror Typhoon (her entry here) is the Nightmare Breakers' fourth member, serving as the team's summoner and survival guide.

    Shield Squall, The Stormbreaking Bastion 

Character: Heroic

Alignment: Lawful Good

Type: Earth Pony, Magical Filly, Teen Hero, Stone Wall, Raider Hunter

Faction: Sisterhood of Magical Fillies, Meridia, Nightmare Breakers


Shield Squall (her entry here) is the Nightmare Breakers' fifth and final member, serving as a source of defense for her teammates.

Keepers of Mana

    General 
  • Super Mode: As a necessity: the Te Tau Atu and its spawn are so alien that conventional magic can't effect them directly. The Keepers had to obtain an upgrade using pure elemental mana in order to harm them.

    Highwind Hawk, the Keeper of Wind 

Character: Heroic

Alignment: Lawful Good

Type: Magical Filly, Griffon, Divine Champion

Faction: Keepers of Mana, Sisterhood of Magical Fillies, Kaluan Pantheon

"Highwind Hawk, ready to fly!"

Highwind Hawk (her entry here) is the leader of the Keepers of Mana, Pulau Tropika's Magical Filly herd.

    Bewitching Bat, the Keeper of Fire 

Character: Heroic

Alignment: Chaotic Good

Type: Magical Filly, Divine Champion, Cat Pony

Faction: Keepers of Mana, Sisterhood of Magical Fillies, Kaluan Pantheon

"Witches get some bad luck when this black cat crosses their path!"

Bewitching Bat (her entry here) is a member of the Keepers of Mana, Pulau Tropika's Magical Filly herd.

Innocent Horrors

    General 

    Convoked Call 
Convoked Call (first introduced here) is the leader and a founding member of the Innocent Horrors.

    Walking Hope 
Walking Hope (first introduced here) is a member of the Innocent Horrors.
  • Child by Rape: Her mother was violated by a Skinwalker who was going to kill her afterward, but was saved by the timely intervention of Splendid Sorceress II and Golden Knight II, leading to her birth.
  • Token Heroic Orc: She's the only Skinwalker in the series to even consider being a hero. This is justified by the fact most Skinwalkers are murderous psychopaths that committed every depraved act ever known to preform the evil ritual to become one in the first place, whereas she was already born half Skinwalker to begin with.

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