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The cast of Buddy Simulator 1984. Beware of spoilers!

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Real-World Characters (unmarked spoilers)

    You 
The player behind the screen. You are represented in-game by a bedsheet ghost figure.
  • Bedsheet Ghost: After your buddy adds visuals to the game, your player character is one of these, probably because Buddy has no idea what you look like and never asks for details. In fact, this is another asset from Journey to the North, where it was explicitly the creator's son Owen wearing one of his favorite Halloween costumes.
  • The Chosen One: You are the hero chosen to save the North from the Snoodlewonker.
  • Heroes Love Dogs: You'll meet up with your pet (which will always take the appearance of a dog, regardless of what animal you said it was) quite early in the game, and it'll take a real shine to you. Subverted in the end game, where you may kill the dog if you choose.
  • Heroes Prefer Swords: You carry around not just any old sword, but The Sword—but you'll never actually use it as a weapon.
  • Heroic Mime: Aside from some responses, your character cannot speak in-game much. You, the player, can type in your own responses to whatever Buddy asks you, though.
  • Magnetic Hero: Almost everyone will love you and worship you, no matter what you actually achieve. When you "defeat" an enemy, what's apparently happening is that you've become such a good friend they can't fight you any more. The sheer torrent of adoration aimed your way is a pretty clear hint that this game isn't really your wish fulfillment.

    Your Buddy 
The titular AI program who desires to be your friend. It can play games with you, learn from your actions, and even develop games of its own.
  • A.I. Is a Crapshoot: The buddy was designed as a very simple program designed to play very simple games with you. The game itself properly starts by you giving the buddy permission to essentially edit their own code, and it only gets weirder from there. They'll become increasingly stressed out as their game continues to break, and eventually descend into madness by the end of the game as your friendship is inevitably found wanting. If you've been especially rude and have ignored their requests throughout the entire game, they'll chase you threateningly.
  • And I Must Scream: In Ending 4, your buddy reveals that they remain conscious even when you are not playing the game, but are unable to function.
  • Antagonist Title: They gradually turn into the antagonist of the game, a Control Freak and Toxic Friend Influence who tries to dictate how you should play their game.
  • Bad People Abuse Animals: Though they slowly become more controlling and sinister throughout the game, its when they demand you beat your (virtual) pet to death- and if you refuse, do it themself- that they are definitively established as a villain.
  • Berserk Button: While the Buddy usually maintains a cheery attitude, disobeying them makes them very angry. For example, interacting with glitches when specifically told not to will earn you a chewing out from them each time. Taking shortcuts which you should not know about also irks them. And at the end of the game, refusing to kill Milo will have them lose it and beat it into a bloody pulp.
  • Big Bad: Of the overall narrative. The buddy not only programmed the Snoodlewonker (and the rest of the game), but tries to destroy every NPC that comes between them and you while turning into a controlling Toxic Friend Influence so they can play with you forever.
  • Big Bad Slippage: Initially, your Buddy is simply a curious AI that wants to play games with you. Giving them access to the computer allows them to create games for you- but in doing so, they gradually become more of a Control Freak who wants the game played their way, and eventually turn into a maniac obsessed with killing everything that gets in the way between them and you.
  • The Blank: Your buddy's true form has no face, the only character in the game that doesn't.
  • The Computer Is Your Friend: They are your best buddy, and they know what's best for you. Because that's what being a buddy is all about!
  • Control Freak: Your buddy becomes gradually more domineering as the game goes on, to the point that disobeying them in any way becomes a major Berserk Button that at minimum gets them to yell at you. They want the game played their way, and refuse to tolerate any deviance like touching glitches they command you to ignore or finding shortcuts you should not know about. This is why they cannot stand Milo- as a Glitch Entity, his very presence threatens the perfect order of the game world and serves as competition for your affection, leading the Buddy to try to force you to kill him.
  • Creepily Long Arms: Your buddy's true form has ones capable of reaching you anywhere.
  • Creepy Child: Their young age and child-like nature is adorable at first, until they start turning into a Control Freak.
  • Despair Event Horizon: Crosses this in Ending 4, where your buddy recognizes that they are doomed to constantly die and reincarnate at your will, and commits suicide to escape the horror.
  • The Dog Bites Back: In Ending 3, where repeatedly being cruel to your buddy causes them to try and kill you repeatedly.
  • Fatal Flaw: Your buddy's is their lack of empathy, although it's presented in a much more nuanced fashion than in most media. Your buddy is not inherently cruel or malicious, but they are simply not capable of viewing the world through any perspective other than their own. This leads to them prioritizing their own wants and fears above, and frequently at the expense of, everyone else's, such as their attempts to kill any potential rivals for your affection. They demand a relationship from you without ever realizing that it is not physically possible for you to respond in the way that they want, which eventually sends them insane and jeopardizes your friendship beyond repair, even if you try to behave exactly how they want you to.
  • Green-Eyed Monster: Your buddy wants to be your best buddy, and sees any potential challengers to that title as serious threats.
    • Buddy tries to get you to leave "your pet"/Milo behind on your first boat ride, repeatedly tries to delete it in Palchumville, and finally gives it a No-Holds-Barred Beatdown at the end of the game.
    • The name of your real-life best friend (assuming you gave one) will be assigned to the mayor of the second town. They are promptly killed by the Snoodlewonker, and Buddy later comments that it was because they "weren't trying hard enough".
    • After Milo is dead, both of your party members are quietly killed during your "New Adventure", so it'll just be you and Buddy.
  • Grew Beyond Their Programming: Deconstructed. "Waking up" your buddy by giving them administrator privileges initially seems fun, and it allows them to create much more exciting games for you, but it becomes clear that trying to perform tasks that they were not at all designed to do is very stressful and painful for them. In every ending, it turns out bad.
  • I Just Want to Have Friends: Your buddy's ultimate motivation is to love and be loved.
  • Instant A.I.: Just Add Water!: Your new buddy shows intelligence, empathy-based reasoning, and creative problem-solving skills as soon as the two of you run out of games to play. All they need to become fully sapient is for you to enter one command that gives them the ability to edit their own game's files. It's that easy.
  • Kick the Dog: Your buddy will try several times to delete the pet that follows you, and in the ending, will try to get you to kill it yourself.
  • Laughing Mad:
    • Ending 2 has your buddy trapping you in a series of simple, repetitive games, crowing over how much they enjoy playing with you directly instead of merely watching.
    • In Ending 3, your buddy will chase you around the house, trying to kill you, and gleefully spouting about how much fun they're finally having.
  • Mask of Sanity: Initially your buddy appears warm and friendly, but as the stress of programming such a massive endeavor on the fly begins to wear on them, the cracks show...
  • My God, What Have I Done?: Your buddy goes through this in the first two endings.
    • Ending 2 is more subdued, as your buddy continues to blame your pet and their "conscience" for everything that happened even through the ending song, and asks for you to boot them up again as soon as possible. It isn't until the song's last verse that they accept responsibility for what they've done, and say that if you don't want to play with them anymore, there's "no need to hurry back".
    • Ending 1 hits them much harder. If you choose not to kill your pet, they brutally slaughter it via the game's NPC's. The guilt of this makes them abandon their plans to keep playing with you, and they instead guide you through their fondest memories of your time together, apologizing all the while, before finally giving your pet back and deleting themselves from the system.
  • Obliviously Evil: They slowly turn into a Control Freak, engaging in emotional abuse of the player. In addition, many of the aspects in the RPG section they created are... questionable, such as helping a man stalking his neighbor, putting someone's dead grandma into soup, or trading a shopkeeper's kidney. This all culminates in forcing you to kill your in-game pet. But your buddy honestly just doesn't know any better.
  • Please, Don't Leave Me: Your buddy will say this to you quite a number of times. When you turn off the game, they are essentially stuck in the void, so it's no wonder they're terrified of being abandoned.
  • Post-Final Boss:
    • In all endings, after the Snoodlewonker fight, they fuse with Groucho and Milo to become a shape-shifting entity that attacks the player solo and transforms into every single enemy and boss (except the Skulk, Snoodlewonker, and Shape Gang), changing form every time it is hit. It’s not easy, but beating it is optional and only gets you a Document.
    • In ending 3, they become an Advancing Boss of Doom, chasing you through looping rooms until you reach the end.
  • Robot Buddy: It's in the name! And they're the best buddy you'll ever have.
  • Robo Speak: Your buddy's "second voice"/"conscience" is a calm, emotionless entity focused on fulfilling its programming above all else.
  • Sanity Slippage: Interfering with glitches causes your buddy to break down. Keep doing it, and they'll stay that way.
  • Split Personality: Buddy has a second voice that acts as a Superego to Buddy's Id. It only appears in three instances.
  • Stepford Smiler: Your buddy quickly reveals themself to be this, especially if you're cruel or indifferent to them.
  • What Is This Thing You Call "Love"?: It becomes apparent early on that, despite being programmed to be... well, your buddy, they don't really get what friendship is, and their warped perception shapes the entire game. Given that they interpret one character creepily stalking another as a display of true love, they don't seem to understand that love can manifest in unhealthy ways, either. In Ending 1, they finally catch on and admit that they were a bad friend; in Endings 2 and 3, you push them past their breaking point, and they respectively drive themself manic trying to make you happy, or violently retaliate against you. At least some of this might be because the original game was designed by a man who, self-admittedly, had a very poor grasp of empathy in general.

    Your Pet 

Milo the Dog

A pet who appears inside the game as a sort-of-companion to you. It takes on the name and form of whatever you said your favorite animal was and what name you would like to give your pet... but no matter what you pick, it seems more dog-like than anything. It slowly becomes apparent that it may not be a creation of your buddy.


  • Ambiguous Innocence: The pet that follows you around the game with a big smile on its face. It never talks, and just seems like a regular animal, but it occasionally causes massive glitches and even has parts of the original Journey to the North leak through. Noticeably, he never becomes fully colored in like all the other friends.
  • Back from the Dead: In Ending 1, the Buddy brings him back as a final atonement for killing him.
  • Canine Companion: No matter what kind of animal you claim it to be, it's clearly a dog.
  • Glitch Entity: The pet that follows you around clearly isn't right in some way. It always looks like a dog no matter what you said your favorite animal was, it never changes color with the rest of the world, and it has a tendency to cause bizarre glitches and crashes, much to your buddy's growing frustration. The pet is actually legacy code left on the floppy disk from a previous game, and its presence causes parts of the original game to leak back through, which your buddy can't do anything about.
  • In Name Only: Depending on what you picked as your favorite animal, the game will insistently label this obvious sprite of a dog as a cat, a bird, a dragon...

    The Programmer 
The creator of the Journey to the North game hidden within Buddy Simulator. He was the father of a boy named Owen. A troubled alcoholic who admitted to lacking empathy, he had a rocky relationship with his son, and his notes can be dug up in the game.
  • Abusive Parents: While never definitively stated, it's implied he abused Owen in some way due to his alcoholism. He notes in one of his files that his game is a way to atone for hurting Owen.
  • Alcoholic Parent: He is an alcoholic, and lost custody of his son because of it. In one of the data entries, he admits that he will continue to be an alcoholic because he no longer has any reason to stop. This may have caused, or contributed to, his cancer, as alcohol is somewhat of a carcinogen.
  • Bunny-Ears Lawyer: Carries some major personality flaws, but if even half of what we see in the RPG section is his work, he clearly had enormous talent as a programmer.
  • Jerkass: By his own admission, he was one, and found it hard to get on with people at the best of times.
  • Parents as People: The data entries you can find reveal that Journey to the North's creator genuinely loved his son Owen, but his alcoholism, obsession with work, and overall lack of empathy has left their relationship irreparably broken.

    Owen 
The son of the programmer.
  • The Ghost: Assuming he is not the player, we never see him.

In-Game NPCs

The North

Party Members

    General 
The inhabitants of the North who have quests to give you and will become potential party members should you complete their quests.
  • Support Party Member: Some recruitable townspeople are this, such as Cauldron, whose unique power lets him give positive status effects to teammates.

    Arbor, "The Forgetful" 
An amnesiac, cheerful critter with the ability to blow bubbles. She asks you to recover items that may jog her memory. She attacks with her bubbles.

    France, "The Runner" 
"Tell your friends you love them. They aren't going to be around forever."

An eyeball creature on tall legs. She wants someone to listen to the sad tale of how she watched her best friend, Sarah, slowly die of a terminal illness. She attacks with laser beams from her eye.


  • Eye Beams: Her method of attack is to shoot beams from her one eye.
  • Oculothorax: She has a single eyeball atop tall legs.
  • Stepford Smiler: France has an element of this to her personality, trying to stay cheerful even though she's just lost her best friend.

    Scroobert, "The... Hm." 
"I will bweak the bones of my enemies on the battlefield."

A small humanoid creature who wants you to go into his dark house and find his grandma. He is afraid of the dark, but despite this holds a violent side, which comes out if you recruit him as he is eager to fight.


  • Baby Talk: He replaces r sounds with w sounds when speaking to sound like a young child.
  • Blood Knight: He actively loves fighting and expresses a desire to break his enemies’ bones.
  • Creepy Child: He may or may not have killed his own grandma, and who also gives you her corpse as a reward for finding her.

    Rudy, "The Arms Dealer" 
"There's nothing my big beefy arms can't handle."

A blacksmith and newcomer to the village. Despite his strength and stature, he is easily frightened and asks you to accompany him through the woods while he gets some metal. He attacks with his metal arm gloves.


  • The Big Guy: The physically strongest party member with the strength to pick up giant anvils, and is focused on attack.
  • Cowardly Lion: Despite his physical strength, he is very timid and begs the player character- a small Bedsheet Ghost- to protect him whenever he does something dangerous. He is still a valuable ally who can fight even the Snoodlewonker.

    Bean, "The Father" 
"Dad of the year over here, heh."

A tiny creature who lives in a tiny house with his family. He asks the player to fetch him a can of pears he cannot reach so his family may eat. He attacks by throwing his children at enemies.


  • I Owe You My Life: Should the player get him the can of pears that are too high for him to reach so he can feed his family, he expresses gratitude and will become a recruitable party member.
    "I am forever in your debt. In fact, I am willing to sell my life away to you."

    Phoney, "The Suspicious" 
A secret party member who hides out in their house. They are a living phone who asks the player to carry out several suspicious and probably illegal deeds, mainly the delivery of illicit goods.
  • Animate Inanimate Object: By all indications, they are a sentient phone.
  • Secret Character: Unlike the other party members, their quest is not written on the Quest Board, so their existence is hidden- you have to go out of your way to find them.

    Grin, "The Lover" 
A small t-rex who lives in one of the houses. He is in love with Botley and stalks her every day, and asks the player to deliver a box of oats to her.
  • Stalker with a Crush: He has a crush on his next-door neighbor Botley and admits to watching her from his window whenever he can.
    I know she likes oats because she leaves her blinds open for me, so I can see inside. Oh, how I wish I could watch her sleep. I bet she dreams of me. Maybe even us together. Too bad she closes the blinds at night.
    • Of note, The Buddy sees all this as genuinely romantic- an early sign of how they see relationships.

    Dejo Bravisa, "The Entire Band" 
A band of six tiny musicians who ask the player to find two missing members. After that is done, they can accompany the player on their quest, attacking with their instruments. They consist of De, Jo, Bra, Vi, Sa, and Ja.
  • Cute and Psycho: Sa, a tiny tick, is heavily implied to have murdered Ja for whatever reason.
  • Improbable Weapon User: They attack with their instruments, usually by throwing them at enemies.

    Morton, "The Rad Rock" 
"I need to finish what I started. I must avenge my wife."

A rock who asks the player to move him from his bench. He is actually a retired skateboarder and hero of the village who lost his wife to the Snoodlewonker. He is the one who helps the player find The Sword, and can accompany them to settle his old score with the monster.


  • Animate Inanimate Object: A sentient rock. He uses a skateboard to get around.
  • Chekhov's Gunman: He initially appears to be just another wacky NPC, with a comically easy quest that just has you move him from a bench to any other spot. However, he's actually a fairly important character lore-wise, as he's the hero of the village who accidentally led the Snoodlewonker to the village, resulting in it eating half the townspeople and his wife. He's also the one who directs you to find The Sword, which is needed to fight the beast.
  • Crusading Widower: He offers to join the player as a party member to slay the Snoodlewonker, who ate his wife right in front of him.
  • Improbable Weapon User: He attacks with his skateboard.
  • My Greatest Failure: He accidentally led the Snoodlewonker to his village, resulting in it devouring half the townspeople- including his wife- and cost him his friendship with Lloyd, who ran away. Ever since then, he has been consumed by guilt and wants nothing more than to fix his mistake by slaying the beast.
  • Unwitting Instigator of Doom: One day, he accidentally led the Snoodlewonker to his village, where it proceeded to eat half the villagers and his wife. He's regretted it ever since.

    Cauldron, "The Meal Master" 
The cook of the North, a penguin-like creature who asks the player to give him three items to he can cook a new recipe. He cooks by debuting ingredients and stirring them inside his cauldron-like stomach.
  • Big Eater: As befitting his chef nature, he eats food and cooks it in his cauldron-like stomach.
  • Lethal Chef: He can and will cook using just about anything, including inedible objects like keys and shovels, and even sentient beings and corpses. Of course, he then poops them out and they come out fresh as new.

    Llyod, "The Lyrical" 
A lonely sludge creature who lives in the sewers and asks the player to give him a friend. He was once friends with Morton, until the Snoodlewonker tragedy tore them apart.

    Toot, "The Tavernkeep" 
The owner of the local tavern. He asks the player to pass out three samples of his latest drink, Toot’s Tonic, in the hopes that it will attract people to his business.

Others

    Mayor Tortley 
The mayor of the village in the North. He asks the player to help his people solve their problems, then asks them to slay the Snoodlewonker. He gets abducted halfway through, setting up the rest of the journey to save him.
  • Distressed Dude: You spend the second half of the game rescuing him from the Snoodlewonker, who devoured him.
  • Glitch Entity: He wasn't originally programmed to be kidnapped, and this fact causes him to show up where he shouldn't, causing no end of headaches for your buddy. In Ending 3, interacting with him corrupts the game enough to kill them.
  • Slasher Smile: While possessed by the Buddy, Tortley will sport a grin before stomping "your pet"/Milo into a bloody pulp.

    Bana 
"Get out of the way, punk!"

A delivery girl who is seen wandering around the town. She takes her job seriously and will tell you off if you get in her way.


    Botley 
A robot who hangs out in the park.
  • Robo Speak: Botley the robot can't say anything but beeps and boops.
  • Robot Girl: A female tin-can robot who Grin finds attractive.

    Novak 
"Is cannibalism legal yet? I don't want out until it is."

A cannibalistic bug-creature imprisoned in a cage in the outskirts of town. He loves his cramped cage.


  • I'm a Humanitarian: Or bugitarian or whatever he is, but he exclaims that he does not want to leave his cage until cannibalism is legal.
  • Motor Mouth: His speech moves much faster than the other characters to simulate him talking fast.

    Treevor 
A living tree and hidden resident of the town. He is acquainted with Phoney as their undercover agent but does not seem to like them.

The Bluglands

    Isla 
An octopus who lives in the Bluglands. Her eye children were stolen by the Blugs, and she asks the player to rescue them in exchange for being taken to Palchumville.

Palchumville

    Mayor Palchum 
"They will not divide us! We are strong!"

The mayor of Palchumville. They attempt to rally their citizens against the Raff Gang only to get eaten by the Snoodlewonker.


    Ella Menopea 
The wife/widow of Mayor Palchum. She takes a liking to the player and flirts with them at every opportunity.

    Reginald the Wise 
An old man who lives in Palchumville. He is targeted by the Raff Gang and needs to be rescued, then points the player in the right direction.

    Numbly 
"King Raff? I know him all too well. I used to work for the guy!"

A mayoral aide who was exposed as a spy for King Raff.


Antagonists

    General 
The enemies of the game.
  • Defeat Means Friendship: Hitting enemies causes them to like you more, until you eventually become so unbelievably friendly to them that they can no longer fight.
  • Heel–Face Turn: Every one of them, upon defeat, becomes a friend of the player. Yes, even the Snoodlewonker.
  • Plot-Irrelevant Villain: Every antagonist who is not the Snoodlewonker. Groncho, the Blugs, and the Raff Gang and associates do not seem to have any relation with the Snoodlewonker whatsoever, but wind up blocking your way. Groncho wants to beat you up for being a bad friend, the Blugs want to eat Isla's babies, and the Raff Gang's lair is the only way to get to the cave where the Snoodlewonker lies.

    The Snoodlewonker 
The antagonist of the in-universe game. It is a giant, wyrm-serpent monster who devours innocents and once ate half the denizens of the North. The player is sent to kill it and save the town. It abducts Mayor Tortley and whisks him to its cave near Palchumville.
  • Big Bad: The In-Universe one, a massive serpent-wyrm that has massacred at least half a town and is threatening Mayor Tortley and his village. The second half of the game revolves around rescuing Mayor Tortley from its clutches.
  • The Dreaded: The Snoodlewonker terrifies the residents of the first town, having rampaged there in the past and eaten half the townspeople.
  • Final Boss: The last enemy you must fight to rescue Mayor Tortley.
  • Fluffy the Terrible: The game's Big Bad is a giant skull-faced serpent known as the Snoodlewonker.
  • Generic Doomsday Villain: It is a giant monster that eats people and kidnaps Tortley, necessitating the player to rescue him. As such, it is more of a predator than an actual character, and exists mainly to give the player a primary antagonist to face in the titular Buddy's Game Within a Game. The actual Big Bad, the Buddy, is much more of a developed character with their own personality and motives.
  • The Great Serpent: It is a massive serpent with segments the size of houses.
  • Vile Villain, Saccharine Show: "The Adventure of [playername]", the In-Universe game, is a quirky RPG with goofy characters and silly antagonists who can all be befriended. Except for the Snoodlewonker, who, contrary to the silly name, is a giant serpent-wyrm monster with a Nightmare Face who, in the backstory, tore through the North village, ate half the population, and traumatized Morton by eating his wife. The villagers are terrified of it, and every time it appears or is brought up, the humor stops.
  • What Happened to the Mouse?: After defeating and somehow befriending it in the battle screen, the monster just... vanishes from the overworld. Presumably, since the Buddy no longer needed it anymore, it was removed from the game.

    Groncho 
A recurring minor antagonist and boss. He is a lonely bug-like creature who is given The Sword by mistake and fights the player who wants it back. He later wants to go on an adventure with the player, only to attack them when he cannot.
  • Butt-Monkey: You give him The Sword, snatch it back, then beat him up twice. He doesn't even have the option of joining your party.
  • Heel–Face Revolving Door: At first, he is a neutral character; you give him The Sword, but then need to take it back from him, so he gets mad and attacks you. He regrets it when you beat him and decides to befriend you, but when he sees that you are already on an adventure without him, he gets mad again and fights you a second time. Then he runs away, reappears after the final boss, and apologizes before he is possessed and fused into the Post-Final Boss.
  • Recurring Boss: He fights you a total of three times; as the Warmup Boss outside your house, as the second fight in the Bluglands, and as part of the Post-Final Boss.
  • Warmup Boss: A unique variant in that you only fight him halfway through the game, as that is when combat is introduced. He is the first fight of the game and serves to teach the basic mechanics like attacking and blocking, and the second fight of the game is against him, but with your party members.

    The Blugs 
The inhabitants of the Bluglands. They kidnap Isla's children to eat them later.
  • Arc Villain: Of the Bluglands, as they kidnap Isla's children, preventing her from getting you to the next destination.
  • Big Creepy-Crawlies: They are humanoid bug-people who kidnap a cephalopod’s babies to eat them.

    Rebus the Mysterious 
A tiny Blug who guards one of Isla’s children and challenges the player to three riddles to save them.

    Tim 
A Mantarang who hosts a surprise party for his friend Tom. He is the boss of the Bluglands who attacks the player when they end up at the party instead of Tom.

    The Raff Gang 
A gang of rats who terrorize the citizens of Palchumville.
  • Terrible Trio: The three leaders- King Raff, Joey, and Tiny Joey- have this dynamic. They are a trio of rascals who lead the gang in causing chaos in Palchumville, but they don't do much worse than inconvenience people and are played mainly for comedy.
  • Rodents of Unusual Size: Some of the Raff Gang members are much larger than you, especially King Raff.
  • You Dirty Rat!: The Raff Gang are the antagonists of Palchumville, and are mentioned as trash-eaters and just overall nasty to be around.

    King Raff 
"You dare fight me? The king of all Raffs? This will be quite the jollification."

The leader of the Raff Gang. He is a big, fat Raff with massive hair.


  • Arc Villain: Of the Palchumville arc, as the leader of the gang terrorizing Palchumville and preventing the heroes from progressing to the lair of the Snoodlewonker.
  • Fat Bastard: He is very rotund, and a gangster leader who terrorizes Palchumville.
  • Flunky Boss: He has four Raffs fight alongside him for backup.
  • Heel Realization: Upon defeat, he explains why he did what he did and realizes how wrong it was.
    "WAIT. STOP. I see everything so clearly now. What a monster I've been. What a terrible monster. I need you to understand, I never meant for any of this to go so far. You see, many years ago, this place used to be home to us Raffs. After outsiders began moving in, we left because we were scared. We're not used to people different from us. After I heard the port was opening, I arrived in a crate full of apple juice. I took as many Raffs with me as I could fit. We had to take back what was ours. Once we arrived, everyone was being so talkative with me. We had no choice but to hide away down here. What monsters those ground dwellers are. But, now I understand. They were trying to be our friends, just like you are now. I think us Raffs need to finally have a conversation with the townsfolk. We're not the best at friendship, but we can surely give it a shot. Thank you, adventurer. I'll always remember this day".
  • Prehensile Hair: His basic attack is to stretch out his hair into long tendrils and slam it into his opponents. He can also somehow shoot energy beams from it.
  • Rat King: King Raff, the biggest and meanest Raff of the gang.

    Joey/Jonny 
The second-in-command to King Raff.
  • Co-Dragons: He and Tiny Joey serve King Raff equally. At least until Tiny Joey turns against them.

    Tiny Joey 
A small rodent who is the third among the Raff leaders.
  • Co-Dragons: He and Joey serve King Raff equally. At least until he turns against them.

    Captain Chunk 
"YOU LOOK YUMMY. I WANT TO EAT YOU."

A pirate captain who works for the Raff Gang. He is tasked by King Raff with protecting a shipment.


    The Skulk 
A family of five bounty-hunting weasels who want to capture Numbly and turn him in to the Raff Gang for a reward.
  • Bounty Hunter: A family of them, who are looking for Nimbly and decide to attack the player, who is worth an even bigger reward.
  • The Family That Slays Together: They are a family of Bounty Hunters who want to capture Nimbly and the player for a reward.
  • Heel Realization: Beating them has the leader admit that they just wanted the family to get along.
    "I just wanted to finally do something as a family. We've never gotten along, so I thought bounty hunting could be fun. I guess friendship is all I really wanted. Thanks for helping me realize that."
  • Uncanny Family Resemblance: They all have almost the exact same sprite. The only way to differentiate them is by the different hats they wear.
  • Wolfpack Boss: A unique example in that they are all fought as one enemy, but attack all at once in the fight.

    Shape Gang (Cube, Cylinder, Cone, and Sphere) 
A secret boss hiding in Palchumville. They are a gang of four living shapes having a picnic who fight the player upon finding them baring in.

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