Episode 4. After all the buildup, finally the awesome arrived, and Miho shows her chops:
First, she scouts forward, and baits the St. Gloriana girls into an ambush (which they were expecting). Then, once the ambush fails, she successfully leads the survivors into breaking contact and entering the town to force St. Gloriana into urban combat.
Team C in the StuG one hit kill a Matilda II from a point blank range side shot. Not to be outdone, the Matilda's partner takes advantage of the battle banners on the tank and kills them by shooting through the fence that Hippo thought was concealing them.
The Volleyball Club performed an awesome ambush on another British tank, hiding in an underground parking lot, and then slowly rising up from behind to deliver a point blank shot. Unfortunately, the Matilda's rear armor was sufficiently proof against the weak gun of the Type 89.
With their allies down, Team Anglerfish turn into the moe reincarnations of Zvika Greengold, as they singlehandedly take downevery single surviving British Matilda despite being outnumbered 4-to-1... sadly, their tank gun didn't do squat to the Churchill.
From that very same scene: Multitrack Drifting! Footage of Spanish Civil War tanks exists that proves it can be done over paved surfaces. Which makes Mako's driving even more awesome, since it makes her just that good instead of the maneuver being chalked up to Anime Physics.
A non-Tankery example in Episode 5 happens when Mako gives a snarky retort to Erika that leaves her unable to respond with anything except a glare (by contrast, Erika simply told Yukari to mind her own business when she defended Miho).
Erika: There's an unspoken rule that everyone knows: schools that will just embarrass Tankery should stay out of the tournament.
Mako: It'd sure be pretty embarrassing if one of those teams beat the veterans that all sat around in their ivory towers coming up with that rule.
Hana taking out Alice's moving tank with superb accuracy in the same episode.
Hana: "One shell is enough."
Naomi, the gunner of Saunders' Sherman Firefly, singlehandedly kills three of Ōarai's tanks, two of them while firing on the move, and landed the killing blow on Miho milliseconds after Hana nailed the Saunders flag tank.
Anzu takes over gunnery on the 38(t) and launches a devastating attack against 4 enemy tanks (including the IS-2), taking out two, immobilizing one and damaging the treads of the last.
The team's trap is expertly crafted. While Team Anglerfish is pursuing Pravda's flag tank, the History Club hides their StuG inside a snow bank and ambushes the flag tank at point blank range. They manage to hide it in less than half a minute, helped by drifting the tank 180 degrees to pile snow over themselves.
Shinobu, the driver of the Duck Team and flag tank in this match manages to pull off some truly insane feats of driving, somehow dancing through a literal hailstorm of gunfire from Pravda's forces to buy time for Team Anglerfish and Hippo to shoot down the enemy flag tank. This includes, at one point, balancing the Type 89on its nose for several seconds before righting it again. Even better, when the tank finally was hit by Pravda's Cold Sniper at about the same time the enemy flag tank was blasted, it just barely managed to avoid fatal damage that would have made it immobilized, being able to feebly hobble forward a few more meters and thus indicating Ōarai's clear victory.
Episode 10. In what is indeed an Awesome Momentof Heartwarming, the Student Council offhandedly mentions that many other clubs have forked over additional money to support the team. They use that money to buy a Hetzer conversion kit. Let's say again: the other school clubs pool enough money to buy a tank upgrade kit, complete with high-speed 75mm gun and heavy cast armour. Sometimes, what's awesome is not the ass-kicking but the silent support... And anyone familiar with the usual dynamics between school clubs (most oftentimes NOT so sharing and friendly) will get a warm, fuzzy feeling out of that apparently unimportant line.
Episode 10, very subtle one that doubles as Heartwarming Moment for Miho's former teammate's simple request to Miho: Do not quit. Anyone with even a passing experience in any sort of competitive sport or martial art will underdstand what makes it awesome. Also for Miho's simple answer: She won't. This is a textbooknon-combat example of the old-fashioned definition of a Crowning Moment of Awesome, the one that marks a character's biggest accomplishment. All the series has been a build-up towards this scene: proving to Miho that Tankery reallyisn't a war, that the rivals are not bitter enemies but fellow competitors, and that her scale of values (lives before victories) is correct. She gets that confirmation, not through a battle, but by being told so by a rival who is rejecting the opposite idea herself because of Miho's actions.
In Fridge Brilliance, why do you suppose the Type 89 and the Porsche Tiger can go faster than specified? Look who is doing the maintenance on the tanks! A quartet of Wrench Wenches whose goal is to get their tank to drift! Of course they are going to tune up the tanks they work on to go faster than specs.
To top it again, the whole team starts up a barrage of fire to cover Miho's handiwork, on their own accord, without need for orders. Given how most other Tankery teams seem to fall into utter disarray when lacking direct command, this tells us which team is really better trained when all is said and done.
It gets more awesome in light of the "Fierce fight: It's the Maginot Battle!" manga spin-off, set betwen the St. Gloriana battle and the tournament start, which shows us exactly how useless Saori was once as commander. That girl who managed to be taken out by the Type 89, of all things? She's the one now volunteering to take the helm of the entire team and doing a superb job of it.
The Student Council shows how awesome they are by Hetzer trolling. Bonus points for doing that after Anzu and Miho invoke almost verbatim the meme Hetzers gonna Hetz. To elaborate, Miho leads Ōarai's tanks to break contact from Kuromorimine's ambush. They proceed up a hill, releasing smoke, and towing the heavy Porsche Tiger with them. Kuromorimine chases after them... and then the Student Council's Hetzer ambushes them from the side, tracking a Jagdpanther and Panther.
Later, as Ōarai are dug in on top of the volcano, and the Kuromorimine tanks are in a firing line, the Student Council show up, track a Jagdpanther (the same one they ambushed earlier), drive right up to the Kuromorimine tanks, and park right in the middle of their formation. Cue the Kuromorimine crews panicking and breaking formation to try and kill the Hetzer, which nimbly dances through their fire. Then, while Kuromorimine are preoccupied with the Hetzer, Ōarai takes the opportunity to knock out a few more tanks, as they exposed their weaker side armor.
The Student Council make a third attempt at Hetzer Trolling, but this time Maho's ready for them and has a tank fire as soon as they show up... Good thing Yuzu managed to evade the shot and run off to fight again.
A non-spoiler for episode 11: the Auto Club performs the world's first functional tank wheelie.
Doubly awesome in that the sheer weight of Leopon doing this causes the stone bridge they're crossing to collapse behind them - preventing Kuromorimine from following.
The final episode has only one moment awesome; a Troperiffic 24 minute long one. Every component awesome moment will be described here in all its glory because they're just that goddamn awesome. Before we enter into detail, let's mention that this is not at all an Indy Ploy, but a pre-meditated strategy stated on-screen, then flawlessly executed, in a very rare aversion of the Unspoken Plan Guarantee. Ōarai team just rolls this way.
Firstly, the five teams bring the Maus to the road outside the town after some further combat, line up, and charge it. Turtle's Hetzer barrels right towards the Maus, rams it, and lifts the heaviest tank in history clean off the groundnote Bonus awesome points for the Hetzer having been the basis of a heavy tank recovery vehicle, showing that the above is not an Ass Pull but the little Czech tank being thatBad Ass, preventing it from moving. Rabbit and Leopon provide distracting fire so the Maus turns its turret towards them, and Duck ramps the Type 89 up the Hetzer's back, landing on the front of the Maus and preventing its turret from rotating back forwards, exposing the air slits on the rear. As Turtle and Duck struggle to keep the Maus in place, Team Anglerfish angles their Panzer IV on a hill, and Hana proceeds to fell the Maus with just one shot to said identified weak point. The Hetzer, placed under the full weight of the behemoth, walks away... at least for a few hundred meters.
Secondly, the Rabbit Team and Duck Team are tasked with drawing away elements of the enemy force, and the former find themselves deep within a town with Kuromorimine heavies pursuing them. Through baiting them, they have the Elefant pursue them around a block, using the M3's superior speed to get behind them. They fire at point blank range into the tank's rear... which fails to knock it out, but it gets stuck as it tries to turn to face them, mirroring Kelly's Heroes. The crew start to panic... until Saki speaks for the first and only time in the series, indicating its weak point to the crew. Not only do they manage that, but after running headlong into a no less than the Jagdtiger, they keep close so as to keep the barrel away from them, and even though they are finally taken out, the Jagdtiger proves incapable of stopping its charge, and falls into a storm drain, lands on its cannon (breaking it) and blowing out its engine. Through most of all of singletankdedly destroying Kuromorimine's second and third most potent units, the freshmen display nothing but guts. Team Killer Rabbit earns their stripes.
Thirdly, Miho is leading Maho further into the city, aiming to face her one on one. Naturally, Maho is followed by every single remaining Kuromorimine tank, save those distracted by Duck. She reaches her target and lures Maho in. Maho's team is on the verge of flooding in after her, when Leopon moves their Tiger(P) across the entrance and opens fire. What follows, albeit mostly off-screen, is the Porsche tanking round after round from several late-war German tanks and tank destroyers and absolutely refusing to budge or move a fraction of an inch from the entrance of the Nishizumis' makeshift arena. When it does go down, it goes down firing, taking a number of enemy tanks with it, and the Automobile Club having nothing to say to their adversaries but lighthearted taunts. note Bonus point for Leopon team for having angled their hull to improve armor deflection and for taking the tanks to their left and right first to use them as cover, both things showing they were notMistaken for Badass Bonus points for Erika as well, who, through sheer zeal and determination, managed to break through Leopon's blockade, all in an attempt to help Maho.
Last and certainly not least, Anglerfish Team pulls off the most awesome drift to get around Maho's tank and deliver a round solidly to their rear, with a tank. The drift is so furious that Mako destroys the Panzer IV's suspension while doing it. It's a much more successful recreation of their tactic against St. Gloriana.
For an extra awesome-overlapping-with-heartwarming touch, notice how the actions of Rabbit Team in the second point allowed the decisive third point. Otherwise, the two heaviest tank destroyers (both of them equipped with guns able to punch right through Leopon's armor, even angled as they were) would have made quick work of their You Shall Not Pass moment, allowing Erika's tanks to overcome Miho with sheer numbers and denying her the duel with her sister. Let's repeat and explain this just in case it wasn't clear enough: Miho's decision of saving Rabbit Team in episode 11 was the single pivotal factor in her team's victory. Check the entries for chapters 10 and 11 for details about why this is her crowning awesomeness in the series.
As timid as Miho often is throughout the series, in Chapter 7 of Little Army, she summons the nerve, with the help of her friends, to confront her mother and ask whether it was necessary for Maho to shoot the German flag tank when it was trying to rescue some of her teammates. Shiho is unfazed by this question, telling Miho that the Nishizumi style expected Maho to do so and that Miho will understand one daynote The fact that Miho doesn't ultimately accept the Nishizumi Style but instead pursues her own, becomes more awesome in light of this. Maho notices how surprising and unlike Miho it is for her to do so, and apologizes for driving her to that point with her aloof behavior when the issue had first been brought up. The question might not have gotten much of a response out of Shiho, but it fulfilled Miho's ultimate goal.
All of the Awesome scenes of the series were made even more awesome by the amazing music composed by Shirou Hamaguchi.
Believe it or not, ''Anzio'' gets two doses of awesome. First, their plan to use placed decoys to draw Oarai's attention away from where their tanks were, then managing to split the team with their fast and maneuverable tankettes. The second is when Carpaccio's Semovente 75/18 goes head to head with Hippo team, and manages to tie against the vastly heavier Stug III thanks to the smaller tank's speed. It eventually becomes sword fighting with tank cannons.
The same OVA shows us Anzio's tankette crews effectively using the Carro Veloce L3/35's main drawback (their very light weight and tendency to tumble) as a God Mode by letting their tankettes roll with the impact. Literally. Also do 180-degree turns, fire at their pursuers, then drift again back forward. Repeatedly.
Duck Team also gets its own awesome by scoring in that battle a total of 12 hits (firing on the move) out of 13 shots against the fast-moving tankettes. Consider that this doubles in a single firefight the number of on-the-move hits achieved by all other top gunners of the series combined.
Rabbit Team is a series of subtle and unseen awesomes in the Anzio OVA.
The day before the match, finding that they had a deficiency in driving, they rectify it in one day.
In the actual match, Azusa finds two low-profile small Semoventes stopped and in the shadows before they see her large moving tank in the sun. Aya then hits it, casually, on the move.
They then get chased but Azusa and Karina control the tank so well that none of the shells hit, using no more than gentle S-turns and without speed-killing, wheel-shearing maneuvers (this demonstrates an excellent understanding of the gunnery OODA loop).
When it is finally their turn to counterattack, Aya and Ayumi land shots to within a car-width of the Semoventes despite moving at maximum speed against zigzagging targets close to their maximum speed at ranges of over a kilometer.
Azusa then had her crowning moment of awesome. She stops the tank to direct fire. Let's consider her challenges. 1) The cupola has no magnification (neither, by the way, do the gunnery scopes of the M3 Lee). 2) It also has no reticule markings. 3) She is correcting the fire of a second gun using the shellfall of a different, non coaxial gun with grossly different ballistics (fire correction is usually done with the same gun). 4) The targets are safely over a kilometer away, moving fast in zigzags plus are climbing a hill, thus requiring a lead computation in 2-axes. 5) She has to command the firing which is less precise than pressing a button. She (and her crew) pushes past all these odds to land a kill first-time.
They then chase the other Semovente, which is only less than 1200m from Anchovy and the M3 is over a kilometer behind. In an unshown display of massive driver skill superiority (the M3 does have superior catalog speed, but it is not close to twice as fast), they moved so fast they got in ahead and around the Semovente and waited for it to show up, killing it immediately after it rolled down a cliff. No one in Anzio ever saw it coming.
Sometimes, the best awesomes are those that are subtle or even unseen.
Motto Love Love Sakusen Desu is not the kind of publication where you'd expect to watch a crash-and-grab rescue operation done by the numbers (good intel gathered without discovery, quick entry, target secured within seconds, secondary objectives (plural) achieved, clean exit, no casualties, 100% sucess, everything exactly as planned) that would make any OPERATOR shed a single tear of joy. Yet that's exactly how Momo-chan's rescue goes.
What's even more amazing is what the target did to Anzio. Not only did she own them verbally for being too lax about their operations; she later on became the new duce.
Helps put in context exactly how awesome this is, that in a much later chapter we learn this level of competence isn't part of the regular Tankery training when we see a similar operation done in an amateurish (no recon, no plan, "just barge in") way by other adult players, which are plainly far less well trained for that kind of operations than Duck Team.