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Masterweaver Since: Aug, 2009
#8126: Feb 8th 2016 at 9:01:15 AM

"From the Dibs page: "A bit of clarification: the following entries have since long ago been decided to be run as collab, meaning that no single Troper can call dibs on them — once we decide to tackle those entries, we'll do it together." That includes Eevee line, both kinds of Evolution and Egg Groups."

No, I get that. I mean, HOW DOES THAT WORK?! How do we tackle them all together? Is there a Gdoc or do we post suggestions or what?!

[up]

I'd really not like fighting type moves to be ki-attacks. It... detracts from the feel of the group. Most of the moves are physical, and the ones that aren't have descriptions that imply physical actions. With the sole exception of Aura Sphere, which is rare enough that it can be generally passed as 'it's a weird thing so let's fit it here.'

Did you ever consider fiction might be fact?
Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#8127: Feb 8th 2016 at 9:21:00 AM

Focus Blast also appears to be a Ki Attack, but it's in the same boat as Aura Sphere in terms of being an exception.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
SalFishFin Since: Jan, 2001
#8128: Feb 8th 2016 at 7:19:29 PM

The idea was that the Ki, or the Aura, as it were, is what gives Fighting Type moves their... well, Type. There are Normal Type moves that are just punches and kicks, after all, but the way I'd try and work it is that Mega Punch is a really hard Punch, Thunder Punch is a hard punch with electricity arcing off your fist, Fire Punch is a hard punch with your fist on fire, and Dynamic Punch is a really hard punch infused with Aura.

edited 8th Feb '16 7:21:14 PM by SalFishFin

Yaridovich23 Since: Nov, 2011 Relationship Status: [TOP SECRET]
#8129: Feb 10th 2016 at 4:28:27 PM

I'd like to call dibs on Carnivine.

PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#8130: Feb 15th 2016 at 1:46:26 PM

Any idea on how Incense breeding could work?

"Screw it, I AM going to enjoy this game!"
Eriorguez Since: Jun, 2009
#8131: Feb 15th 2016 at 1:56:41 PM

Earlier delivery? Frankly, it is a really nonsensical part of the franchise.

PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#8132: Feb 15th 2016 at 2:07:31 PM

Earlier delivery
We still don't have a storkmon...

Also, Baby Pokemon stopped being a thing after G4.

edited 15th Feb '16 2:07:56 PM by PinkCelebi

"Screw it, I AM going to enjoy this game!"
ultimatepheer Since: Mar, 2011
#8133: Feb 15th 2016 at 2:48:54 PM

I... THINK it might be a case of naturally breeding somewhere with a unique scent, with the incense items emulating that scent for a proper birth of an actual infant.

As opposed to being born fully grown.

Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#8134: Feb 15th 2016 at 3:22:08 PM

Emerald in Pokemon Special has some kind of weird soil gun thing that calms Pokemon by exposing them to a scent from their homeland. Maybe it's something like that?

PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#8135: Feb 16th 2016 at 7:39:14 AM

Claiming dibs on Roselia revision 2.0 (the main page links to a post from late 2012).

"Screw it, I AM going to enjoy this game!"
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#8136: Feb 16th 2016 at 11:51:38 AM

That's fine.

Eating a Vanilluxe will give you frostbite.
Yaridovich23 Since: Nov, 2011 Relationship Status: [TOP SECRET]
#8137: Feb 16th 2016 at 4:54:03 PM

Am I good too? If so, I'd also like to do Stunfisk.

PinkCelebi [screaming in the distance] from somewhere on the Internet Since: Aug, 2011 Relationship Status: TV Tropes ruined my love life
[screaming in the distance]
#8138: Feb 17th 2016 at 7:54:09 AM

No seems to be placing dibs on it, and we don't have anything linking, so why not?

...I've also noticed my dibs from almost over year ago on Petilil line.

I've completely forgot about that. It wasn't quite finished; the draft was lacking Social Structure and Mating and Childrearing (this one mostly because it's a female-only species and I wasn't quite sure how to tackle that).

If anyone really wants, they can claim and finish it.

edited 17th Feb '16 7:59:02 AM by PinkCelebi

"Screw it, I AM going to enjoy this game!"
Yaridovich23 Since: Nov, 2011 Relationship Status: [TOP SECRET]
#8139: Feb 19th 2016 at 5:41:00 AM

While I'm on a roll I'm also gonna call dibs on the Gulpin line.

Andre Since: Dec, 2009
#8140: Feb 22nd 2016 at 7:23:33 AM

May I call Dibs on Uxie, Mespirit, and Azelf, seeing as how they haven't been done yet?

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#8141: Feb 24th 2016 at 8:16:10 PM

[up] I think it's better just to start with one for now.

@Magcargo: Since I've finally had enough time to answer things properly, while the PEFE does exist to expand the Canon!Dex, that doesn't mean we have to take things like Magcargo being a sustained several times hotter than the sun at face value.

Eating a Vanilluxe will give you frostbite.
LordOfTheSword from The Tornado Belt Since: Feb, 2015 Relationship Status: I don't mind being locked in this eternal maze!
#8142: Feb 25th 2016 at 8:11:23 AM

It seems that the Meloetta entry is full of grammatical errors. I just wanted confirmation that I could fix these.

"We now have the technology to allow CATS to talk to SPIDERS!"
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#8143: Feb 25th 2016 at 12:04:44 PM

It's your article.

Eating a Vanilluxe will give you frostbite.
Virgil134 Since: Jan, 2014
#8144: Feb 25th 2016 at 2:22:31 PM

Hello all. First time posting here, though certain members of this project should already know who I am by now.

Anyway, I wanted to write an article about Zygarde and was wondering if there were any objections regarding that. I'm aware that a game featuring the Legendary has yet to come out, but such a game might come out sooner than we think, and the anime has revealed quite a bit of information already. Since writing an article takes time anyway, I think it's alright to call dibs on Zygarde at this point in time? But again, I'd like to ask here first in case there are indeed any objections

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#8145: Feb 27th 2016 at 10:33:54 PM

Normally I'd say wait for Z, but that obviously isn't happening so go ahead.

Eating a Vanilluxe will give you frostbite.
Masterweaver Since: Aug, 2009
#8146: Feb 29th 2016 at 7:55:53 AM

Just as a note: The link to the Latias/Latios article appears to no longer function.

Did you ever consider fiction might be fact?
Masterweaver Since: Aug, 2009
#8147: Mar 1st 2016 at 4:01:29 PM

Gothita Line

Morphs [Oak Catalog #]

  • Gothita [#575]
  • Gothorita [#576]
  • Gothitelle [#577]

Appearance

Gothita are toddler sized pokemon with black hair that covers the majority of their body, although they do have an odd zigzag diamond "belt" of white. Both arms and legs are underdeveloped, with no digits and barely any range of motion; Gothita generally move about in a 'waddling' sort of way, using their psychic abilities to keep their balance. Their head is roughly twice the size of their body, with the only hair being a simple topknot and the rest ezposing their purplish skin. Gothita have large blue eyes with thick eyelashes and a tiny set of red lips, but their faces are otherwise featureless. Two white ribbonlike feelers, tied into a pair of bows, are on either side of the head; a third such feeler rests at the front of the neck, like a bow-tie.

Gothorita are almost twice as tall as their pre-evolution, due to their now longer limbs and body. Their legs now have visible, stocking-like feet; their arms are long enough to bend at the elbow. The black hair on their body has grown from skintight to long, pooling around their waist like a small dress; while their white 'belt' is mostly hidden, a small portion can be seen on the rear in the shape of a bow. The Gotherita's face is mostly unchanged from their pre-evolution, only sporting a more cynical and unamused expression. Their hair, however, has gone from a simple topknot to an enveloping hood, exposing only the forward portion of the head; even then, three triangular bangs dangle over the eyes and the 'nose' of the pokemon. Furthermore, two spherical buns now grow from each side of their head, with a droplet of even more hair dangling from each of them; each bun is almost the same volume as the head itself. Finally, Gothorita's ribbon feelers have doubled in count; each bun has one resting on both the outer surface and its connection to the pokemon's skull, with two more feelers atop the chest and waist.

Gothitelle is as tall as the average adult human, and again this is mostly due to the body and limbs extending in length. While the legs are mostly simply longer versions of Gothorita's, the arms have developed white focus discs resembling cuffs around the wrist, leaving the mitten-like hand completely furless and exposed. The body hair has grown to incredible length, bundling up in no less than four conical formations that resemble a complex dress; this illusion is only further augmented by the four white bows that dot the front of the Gothitelle's body. As with the body, the head's main change is in an increase of hair; the stoic face is even more encapsulated by a black border, and four disks with the same circumference as the central skull jut from each side. An additional point of hair, with a single bow on the back, gives the head a tear-drop silhouette.

There is a minor mutation of the Gothitia line where individuals lack a specific pigment. This renders their skin a lighter lavender shade, their hair a faint navy blue instead of black, and the eyes of a Gothita start as red, although they darken to purple in later evolutions. This mutation is somewhat sought after by collectors.

Notable Biology

The Gothita line possesses powerful psychic potential, usually focused through their ribbon-like feelers. They generally use this to extend their senses, with young Gothita in a near constant state of wonder as they observe the auras and minds of the creatures around them. Gothorita tend to push their visions even further, with most of them attaching value to auras coming from the night stars. They will reach out in an attempt to show what they learn to others; this has had the unfortunate side effect of compelling weak-willed or sleeping individuals (such as children) to come to their home-made starcharts, although the Gothorita has enough responsibility to attempt to return them home before dawn. The Gothitelle are tempered by experience, and tend to take a long-term view of reality; they will project visions of stars far away from the world during nightly meditations, and often ruminate on the shortness of living creatures in comparison to the totality of the universe.

The Gothita line's extrasensory ability lends itself well to battling; a good portion of them are able to detect any held items of an opponent with but a single glance, while an equal amount translate any induced weakness to an increased psychic potential. A rare few are able to compel their foes and keep them from fleeing until the battle has been dealt with. No matter their ability, however, they usually fight with stoic, brutal efficiency; they don't even seem to find satisfaction in winning, using their immense psychic powers to batter their opponent's minds so they can go back to meditating on the universe.

Habitat

The Gothita line is native to Unova, living primarily on the central peninsula. Gothita are generally found around Nimbasa city, where they can be cared for by friendly pokemon and humans; upon evolution to a Gothorita, they are compelled to migrate through the forest to the region around Route 9. This is due to the psychic beacon maintained in the area by the Gothitelle, who claim the intervening forest is a test of the Gothorita's ability; making it to Route 9 is a rite of passage for them, and the Gothitelle will take them under their wing to raise them.

In recent years, however, Gothorita have been seen migrating to other places. A strange house off of reversal mountain has attracted a number of them, who claim to be in discussion with the ghosts that haunt the halls; they have even started a new colony of Gothita and seem to intend to renovate the place for reasons unknown. The rumored pokemon village in Kalos has also been claimed to have a Gothorita population, and there are unconfirmed sightings of Gothita on Hoenn's route 102.

Diet

The Gothita line is, in general, able to eat whatever a human can; both later morphs have been seen actually cooking, although they will accept typical pokemon food in a pinch. They do have a slightly more powerful immune system than a human, though, and thus can occasionally be seen eating meat that is too raw or rotten for human consumption; as a trade off, certain spices are in fact poisonous to the pokemon. Do NOT make the mistake of presenting food in any manner that you yourself would object; the later morphs in particular demand a modicum of respect and if they are forced to eat from a dog bowl, they will use their powers to express their displeasure.

Hazards

As is typical with psychic pokemon, some caution should be taken when encountering the Gothita line. Their mental assaults are built around powerful and disruptive mental projections, which can leave a person reeling in shock, terror, or simply unconscious. Thankfully, the Gothita line is also incredibly difficult to truly upset; they might express annoyance by standing up and walking away or, if they cannot leave, simply staring at the offender unnervingly until they cease their actions of their own accord.

The line is also one of the few pokemon with a social hazard; like many psychic pokemon they can communicate telepathically, but their obsession with destiny and casual acceptance of death gives them somewhat macbre commentary that can seriously depress sensitive trainers, with even young Gothita having odd things to say. Most of the time, however, they strive to avoid causing undue stress; many even strive to cheer up their friends although their humor can be a tad... understated and unusual.

Courting and Childrearing

While all members of the Gothita line are sexually capable, it is usually the latter two morphs that will produce children. In most instances, a Gothorita or a Gothitelle that wishes to find a lover will meditate upon the stars until they receive a vision that leads them to a specific destination; this can be anywhere from within a few hour's walk to another region, and the first creature there will be the one that they consider their mate.

They will then attempt to bond with or woo the pokemon in question, and will continue to pursue them until they agree to the relationship; there are rumors that they will violently enforce this, but as of yet these rumors are unsubstantiated. A Gothorita or Gothitelle will remain with their mate until they perish; a 'widow' might choose to seek another mate, or might not, depending on their own preference, but will generally return to the sanctuary from which they hailed upon their mate's death.

In general, female Gothorita or Gothitelle will give their eggs to the Audino that inhabit most of Unova, with the request that they be transported to Nimbasa city. It is unclear exactly why they chose Nimbasa and the surrounding regions as their destination, as the Gothitelle will only say it is a fulcrum of destiny; nevertheless, it is clear that they expect the humans living there to take good care of the Gothita until they evolve and begin their journey to the Gothitelle sanctuary somewhere close to Route 9. Multiple reports exist of Gothita abusers being found at sunrise lying on the stairs to the Nimbasa theatre, quivering and sweating. These victims universally report a group of Gothitelle descending on them and giving them visions, although they are quite reluctant to explain what these visions entail.

In younger 'outposts', however, the situation is different. The Gothorita in the Strange House have taken it upon themselves to raise their children, as no Audino will approach the place; all rumors of the hidden Kalos village indicate a population of only Gothorita which suggests that their children are either handed off as with Unova's general population or hidden away.

Social Structure

Gothita generally do not have any real social structure, instead following any pokemon or human they find 'interesting' at the time. However, they are intelligent enough to recognize caretakers, and will waddle to them if they are hungry, thirsty, or otherwise needy. This has caused some problems in Nimbasa, as the Gothita line does not seem to sleep; not too few people have been woken up in the middle of the night by the psychic prodding of a Gothita they had fed before, and had to walk out and calm them down before being allowed to rest.

Gothorita will form small groups when they begin their migration to a sanctuary, usually relying on each other to keep themselves safe while some of them meditate; sometimes they will attempt to share their visions with those not in the group, such as other pokemon or weak-willed humans in range of their power. Occasionally a Gothorita will set out for a sanctuary on their own; why they choose to do so is unknown.

Each sanctuary has its own methodology, but there is a general pattern. A core council will create and maintain a 'beacon' that migrating Gothorita can flock to; who exactly resides on this council is determined by group meditation every equinox, and the council will in general direct the goals and activities of the rest of the group. Older members who are not on the council will care for and teach younger members; it is usually expected that the younger members, in turn, contribute to the care of their sanctuary.

As explained above, Gothorita or Gothitelle that feel the need to seek a mate can split off from a sanctuary for years at a time, although if they find their mate within the sanctuary they will assist as per usual. Due to the line's high ratio of females to males, this means most of the wandering Gothorita or Gothitelle will produce Gothita eggs. While there are constant rumors that Gothorita or Gothitelle will occasionally find humans at the end of their 'vision quests', nobody has stepped forward to confirm this; nevertheless, there exist numerous questionable images of such on the internet, as is only to be expected.

Trainer's Notes

The Gothita line, upon evolving to Gothorita or Gothitelle, becomes quite obsessed with destiny. It is suggested that a trainer allows them to meditate at least once a week; without such meditation, a Gothorita or Gothitelle grows nervous and erratic, sometimes leading to injury of themselves and others. Fortunately, such meditation is easily accomplished and can be conducted at night, while the trainer and their party is sleeping. Trainers should also beware of waking up with their Gothita, Gothorita, or Gothitelle standing over them; the younger morphs generally do this out of curiosity, but Gothitelle in particular appear to get some amusement out of a trainer's startled reactions. There is also a tendency for the line to suddenly appear when they need to address their trainer. In general, it is best to be prepared for the unnerving, but not for anything truly dangerous.

Interestingly, interviews with Gothitelle regarding 'captured' specimens have indicated that the line considers Gothita and Gothorita in a Trainer's party to be on their own form of migration. While this does afford them some unique experiences, it also prevents them from learning certain lessons from established sanctuaries unless the trainer specifically seeks them out; this means that Gothorita who evolve into Gothitelle will often make the mistake of looking into a possible future and discovering something that brings them to tears (such as the death of their trainer). Despite this, they will remain loyal until they are sent off, whereupon they complete their migration to the nearest sanctuary and are welcomed warmly.

In Human Society

Because of the Gothita that are forced upon Nimbasa and its surrounding areas, the line has long been a part of Unova's society. Many home economic classes will gather Gothita and assign them to students in hopes of teaching them good parenting skills, and they are generally allowed to wander through the city without any objection. Of course, trainers often catch Gothita out on the routes to Nimbasa; this is considered the same as 'selecting' them to be raised by Unova as a whole, and many trainers with members of the Gothita lines are praised for their parenting skill (sometimes to their confusion).

The latter two morphs have seen frequent employment as service staff in larger buildings, such as mansions and hotels. This appears to be an extension of their 'sanctuary' instinct, as they feel compelled to maintain such environments so long as a number of people or pokemon frequent it. In defiance of all expectations, Gothitelle can also make good nannies; while they are at a loss when it comes to infants and toddlers, any child old enough to form complex sentences is a child that they can care for easily, although their macbre ways will often be transferred to the children whom they help raise.

As a result of their services, black outfits with white trim have become standard among female servants, with many such individuals either mimicking their dry wit or seeming silence. The concept of a Gothitelle nanny also led to the creation of a book series that was later adapted to film (although the original author famously stated her dislike of the film's 'light-hearted' nature). Another series famously had a Gothitelle and Bisharp couple (along with their children and extended family) living a loving, happy, and entirely too macbre life.


Written by Masterweaver.

edited 1st Mar '16 4:06:05 PM by Masterweaver

Did you ever consider fiction might be fact?
Masterweaver Since: Aug, 2009
#8148: Mar 1st 2016 at 5:14:51 PM

I'd like to announce I'm refreshing my claim on Honedge, adding a claim on the Bunnelby line, and, oh, throwing a claim on a Potions article on top.

EDIT: After a quick review of Bulbipedia, I think I'm going to say that the Potions article will cover Potions and Heals, as the two groups seem to be related.

edited 1st Mar '16 5:33:51 PM by Masterweaver

Did you ever consider fiction might be fact?
Shadow6666 Since: Sep, 2011
#8149: Mar 2nd 2016 at 12:16:07 AM

My Fletchling, Pancham and Binacle line articles have been posted on the wiki.

Does anyone mind if i put a Dibs on the Skiddo line?

Beware the shadows. You never know what might be waiting to strike.
Masterweaver Since: Aug, 2009
#8150: Mar 2nd 2016 at 6:55:20 AM

Potions and Heals

Purpose

The purpose of potions and heals is to heal injury and medical conditions inflicted on a pokemon, typically occurring in the course of battle.

Operation

Potions and heals are manufactured by a number of companies. In general, companies which produce potions farm specific herbs, grind them to particles, and mix them in with water and their own brand of dermal solvents. Heals are made in much the same way, although they use Berry juice instead of herbs. When applied topically, the dermal solvent in the concoction mildly melts the skin of the pokemon, allowing the medical component to seep into the upper bloodstream and be distributed at a high rate.

Both potions and heals typically come encased in spray bottles, with the potion bottles generally having a curved and smooth outline while the heal bottles are more ovoid and have an atomizor nozzle. Generally, a bottle can be filled and refilled with up to ten 'uses' of the associated potion or heal. However, the Max Potion and its related product, the Full Restore, are packed with herbs enough to fully heal an injured pokemon; this comes at the cost of having any water component; in order to keep the dermal solvent from melting the container, the Max Potion and Full Restore are cased in thick glass with metal spray nozzles.

History

Ever since Pokemon have been cared for by humans, there has been a need to heal injuries and conditions that threatened their survival. Originally this was handled by giving them berries and herbs after every battle, or at large 'berrymarts' with the available necessities. However, there were a number of problems with this approach; pokemon disliked the taste of herbal medicines, which would prevent them from trusting their trainer and in specific cases even from evolving. The berrymarts might not have the right berries or herbs in stock for the job, and could be run by exploitive individuals. And there was the risk that a pokemon could die before their trainer brought them the medicine they needed.

One of the early tasks of the Pokemon league was determining how to solve this issue, and they opened their tables to suggestions from all pokemon trainers. Initially they used injection needles to directly pump the medical substances into the pokemon's bloodstream; some pokecenters still do as they lack the support for more modern methods. This still left trainers reliant on going into town to heal their pokemon and also upset the pokemon themselves. However, one trainer who specialized in the poison type stepped forward with the idea to use the acid of his Arbok to melt the skin above the blood vessels; a mixture of the proper proportions, he argued, would not only neutralize the damage of the acid but also heal the pokemon of other injuries. After cautious tests involving balancing the component substances properly, the pokemon league developed a topical 'potion' that could be carried by trainers and applied after battle; soon enough, businesses picked up the recipe and modified it into something that could be applied during battle with a quick spritz, as well as many variants on the basic ingredients that had various affects.

Controversy

The simple fact of the matter is that potions and heals both melt pokemon skin, even if on a very small and easily fixed level. An improperly balanced batch can be much more dangerous, as the herbs or berry juices cannot counter the damage and a pokemon can be left with horrific injury. While the pokemon league does its best to regulate and monitor all potion and heal production, there exists a constant underground of 'homemade' mixtures that promise great advantage but might be incredibly dangerous. This means there is a constant group that wishes to pull potions and heals from the market; while they usually remain at a low count, a recent Rotom Explosion video leaked to the internet has riled them up more than usual.

In the battling scene, there is debate as to the 'proper' use of potions. Experienced trainers have been beaten by a newbie who just happens to be rich enough to afford multiple Max Potions, and some of them have declared it to be cheating or buying their way to victory. While there is some legitimacy behind their arguments, simply banning the use of any potions or heals while in battle is generally considered not a good idea. The pokemon league usually takes a hands off approach to this argument, claiming that it is up to the trainers to work out an agreement beforehand.

There has also been multiple reports of various heal-making companies filing lawsuits against small restaurants against the world, as their foods use berry juice to produce effects similar to a Full Heal at a fraction of the cost. Generally, these are smaller heal-making companies that want to 'muscle in' on the market; they usually lose the lawsuit on the ground that the restaurant sells the food based on taste, not effect. However, Silph Co. successfully sued the makers of the Rage Candy Bar of Johto's Mahogany town; this show of force pushed the Rage Candy Bar to underground production and temporarily discouraged all restaurant owners in the region from making any berry-based products.

Variants

  • Potions: Mixtures of herbal medicines, mild acids, and water intended to heal pokemon.
    • Potion: The basic and original potion. The herbal and acidic components are very highly diluted, giving the mixture a purplish coloration, and the potion is generally considered a 'quick patch' that can, nevertheless, give an edge in lower-tier battles. Primarily, their advantage is in their relative cheapness; the potion recipe is tried and true, and so manufacture is very easy. This means that the average trainer can fill their bottle after only a single battle and still have money left over.
    • Super Potion: With a higher concentration of herbal and acidic components, the Super Potion has a more reddish color and can neutralize the damage of some attacks entirely. However, their power makes them more costly, as properly balancing a super potion is somewhat more delicate than an ordinary potion. Most trainers use the potion only when necessary and will spend a whole pokebattle's worth of cash to fill their bottle.
    • Hyper Potion: Long assumed to be the best potion that could be made, the Hyper Potion is less than one in twenty parts water and has a pinkish coloration. As could be expected, the process of making such a concoction is fairly dangerous, and Hyper Potion creators must undergo several regulation checks before putting their product on the market. The result is incredibly expensive but, as Hyper potions can bring pokemon from the edge of death to decent battling health, many trainers claim it's worth it.
    • Max Potion: Recently developed by Silph Co., who still retains the patent rights, the Max Potion packs acid and herbs together with a numbing agent and has almost no water in its composition. The resultant blue mixture melts through most plastics, so it is packaged in glass chambers with metallic pump nozzles. This, in addition to the process of creating the mixture, drives the price up to exorbitant levels; however, the Max Potion has demonstrably been shown to heal all injuries of a pokemon, although it does not neutralize dangerous conditions, so the expense is considered to be justified by those who use it.
  • Heals: Mixtures of berry juices and mild acids intended to neutralize dangerous conditions pokemon are suffering. Each 'heal' has both its official term and a common slang term.
    • Poison Heal, or Antidote: Made from Pecha Berry juice and mild acidic components, the Poison Heal (or as it's often called, Antidote) is a yellow concoction that can can neutralize most known poisons in a pokemon's system. Because of the number of pokemon that can poison a trainer's partners, Antidotes are ratcheted down in price to make them easily available to trainers.
    • Paralyze Heal, or Grounding: Made from Cheri Berry juice and mild acidic components, the Paralyze Heal (sometimes called Grounding) is a lime-colored mixture that neutralizes the charge of excess internal electric energy, allowing the pokemon to regain control of itself. This Heal is slightly cheaper than other heals, for legal reasons relating to the high propensity of electric types in the vicinity of most towns.
    • Sleep Heal, or Awakening: Made from Chesto Berry juice and mild acidic components, the blue Sleep Heal (often called Awakening) sends a jolt of energy through the pokemon that will wake them from any slumber. While this is useful in battle, abuse of this Heal to wake pokemon who are just resting can result in aggravation.
    • Burn Heal, or Extinguish: Made from Rawst Berry juice and a mild acidic component, the green Burn Heal (sometimes called Extinguish) causes all burning flesh on a pokemon to 'gel', for lack of a better term, which robs the flame of fuel. This gelling is only temporary and quickly fades; it does not treat the actual burns, despite the Burn Heal's name.
    • Ice Heal, or Defrosting: Made from Aspear Berry juice and a mild acidic component, the pink Ice Heal (sometimes called Defrosting) can not only melt through a coating of ice, but also cause a pokemon's body temperature to temporarily increase enough that the ice on them shatters in a dramatic fashion. Some pranksters in snowy places use Ice Heal to write out graffiti in the snow.
    • Full Heal: A delicate balance of all the above heals, the Full Heal is able to remove any and all conditions. The concoction itself is goldish in color; Full Heal makers emphasize this with a shinier spray nozzle. Given the number of components and difficulty in creating the mixture, Full Heals are more than twice as costly as an ordinary heal.
    • Full Restore: Following the creation of the Max Potion, Silph Co. sought to improve on the mix by extracting berry juices and injecting them into the concoction. The result became known as the Full Restore, a bright green liquid that can heal a pokemon entirely. Like the Max Potion, the Full Restore is too acidic to contain in ordinary plastics; the glass chamber and metallic nozzle of the Max Potion was reused, although the Full Restore nozzle is bronzed in a mimicry of the Full Heal nozzles. It is currently the most expensive potion or heal on the market.


Written by Masterweaver

Did you ever consider fiction might be fact?

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