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Lyendith Since: Mar, 2011
#601: Sep 12th 2023 at 11:38:15 PM

Not sure of how the future of Honkai Star Rail might be impacted due to Unity seeking to charge every time a game using their Engine is installed.

Especially as they’re forcing F 2 P games to adapt more of their services like ADS if they want to offset the costs of what they’re planning.

Just to be clear how asinine Unitys plan is. It plans on charging every time someone installs a game that has their Engine. If you delete that game and reinstall it? They’ll charge again.

Mihoyo is already drowning in money and it only takes effect in 2024 (meaning after the big wave of installs in HSR’s launch period) so I don’t think it’ll impact them that much. I don’t know about smaller developpers though.

Edited by Lyendith on Sep 12th 2023 at 8:38:49 PM

OmegaRadiance Since: Jun, 2011
#602: Sep 12th 2023 at 11:47:45 PM

Thing is that say if you have to install the game to a new device, or you need to remove it for reasons, that too will add a fee that has to be payed by the Devs.

This also includes Demos and Game Passes as well.

Just to be clear on this, Unitys current CEO John Riccitiello is the same person Suda 51 created a villain based on in the No More Heroes series cause of how much he hated the guy.

Edited by OmegaRadiance on Sep 12th 2023 at 11:53:39 AM

Every accusation by the GOP is ALWAYS a confession.
DoubleOG Since: Jun, 2021
#603: Sep 14th 2023 at 4:56:04 PM

Release date for the PS 5 version.

October 11. 2023

Lyendith Since: Mar, 2011
#604: Sep 14th 2023 at 5:51:27 PM

One thing I really like about the Aurum Alley event is that you can actually see the street become more lively as you progress. grin Also it’s… kinda fun actually?

The Bailu quest was also interesting, where you realize (although it was already hinted at) that she’s more of a Puppet King than anything, or at least just a kid kicked into a position she never asked for. Oh and we finally get to know what the hell Dan Feng’s crime actually was. Yeah, it wasn’t pretty. =[

Luka’s quest was… okay, pretty moving in a way, it just feels weird to have a quest involving a character who never appeared in the main story.

AnoBakaDesu Since: Oct, 2013 Relationship Status: What is this thing you call love?
#605: Sep 14th 2023 at 9:07:31 PM

Fu Xuan's banner is coming next week. As I have stated before, I'm hoarding resources for Jingliu, but I'll try getting a copy of Lynx. If Fu Xuan gets pulled as collateral, that's good enough.

"They played us like a DAMN FIDDLE!" — Kazuhira Miller, Metal Gear Solid V: The Phantom Pain
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#606: Sep 15th 2023 at 6:13:21 AM

Mihoyo's making it really hard not to roll.

But no, Jingliu and to a lesser extent Topaz are coming so I must remain strong...

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
OmegaRadiance Since: Jun, 2011
#607: Sep 15th 2023 at 6:35:08 AM

Man even after finishing the Main Story so far and I still groan about how the Xiaofu blames the Abundance for all their ills.

Not surprised the group at the end are probably a bunch of edgy atheists out to kill all the Aeons based on the lady and Luochas dialogue came straight to them for an alliance as a result.

Every accusation by the GOP is ALWAYS a confession.
Ner0014reN Since: Aug, 2023
#608: Sep 15th 2023 at 7:27:35 PM

Excuse me, is this the right place to ask...

I feel that in the Star Rail characters' folders, the character descriptions talk too much about their abilities, is it all necessary? IMO, if they can be described as "trope examples" then I'd put the infos in the "tropes section" - which a lot of the folders have done, so the whole long-winded description of abilities at the top is just redundant

I think the bio also should just list what the "Information" section in-game for the characters list (as well as some few other things like rarity)

What do you guys think? I feel I should ask first before I do anything

Hylarn (Don’t ask)
#609: Sep 15th 2023 at 8:06:20 PM

I think having the relevant information at the top makes it easier to read

Ner0014reN Since: Aug, 2023
#610: Sep 16th 2023 at 6:10:29 AM

Anyone else weighing in?

I also somewhat feel that repeating the name of the abilities in the "trope section" made the texts rather clunky, but removing them would justify listing the abilities' name in the bio section

Memers Since: Aug, 2013
#611: Sep 16th 2023 at 6:48:12 AM

I assume you are talking about this?

  • Rarity: 4★
  • Path: The Hunt
  • Type: Wind
  • Basic Attack: Cloudlancer Art: North Wind
  • Skill: Cloudlancer Art: Torrent
  • Ultimate: Ethereal Dream
  • Talent: Superiority of Reach
  • Technique: Splitting Spearhead

Honestly IMO the first 3 should stay and the other 5 should go. Rarity, path and element are key parts of their character. Rarity is how strong they are in story and out, a 4* showing their true strength will make a 5* alt character. Path are heavily tied to their personality and goals, like Hunt are straight forward focused. Element too, like Quantum are characters all about brute force destruction, Imaginary characters are dreamers and can create things, Lightning characters live in the moment and so on.

Attack, skill, ult, talent, tech names do nothing for them as a character.

Edited by Memers on Sep 16th 2023 at 6:56:25 AM

Ner0014reN Since: Aug, 2023
#612: Sep 16th 2023 at 7:38:46 AM

What do you think about the description of abilities?

IMO, I'm fine if it's just the "base" abilities, but the Eidolons ones should go

Memers Since: Aug, 2013
#613: Sep 16th 2023 at 8:31:05 AM

None of the ability specific info should be in those really REALLY long essays about each character.

Just say their role and anything they generally specialize in. Like 'March is an ice element follower the Preservation path and she specializes in placing shields on allies with her skill and freezing people with her burst.'

That's it, that's all that needs to be there.

Edited by Memers on Sep 16th 2023 at 9:30:38 AM

Ner0014reN Since: Aug, 2023
#614: Sep 16th 2023 at 9:19:37 AM

[up] I love how it sounds, thank you

Anyone else having suggestions?

Lyendith Since: Mar, 2011
#615: Sep 16th 2023 at 9:34:27 AM

I generally agree with Memers. Those descriptions need some serious trimming down.

DanteVin The Time Has Come from Somewhere Since: Jul, 2016 Relationship Status: Singularity
#616: Sep 16th 2023 at 2:52:42 PM

Looking at the edit histories for the character pages (such as this), you may want to PM troper zero5889 about it.

IIRC, they were one of the few tropers who expanded the originally-short descriptions into paragraphs detailing the character abilities. Likewise, troper AnimeGamer also added paragraphs in Kafka's description on August 10, 2023, but zero5889 rewrote those later.

Benefit of the doubt may say they are making the Star Rail character pages to contain paragraphs describing a specific character's abilities... because the character pages of some gacha games like Genshin Impact and Fate/Grand Order were written with long paragraphs as well.

If you ask me... I'm not really sure just how much info can be mentioned above a character's trope examples, because on the flipside, other gacha games on this wiki have short/concise character descriptions (look at Arknights), or are simply about the character lore (look at Granblue Fantasy).

For what it's worth, there is also a Wall-of-text cleanup thread, but it doesn't seem to be that much active?

With Great Power, Comes Great Motivation
Ner0014reN Since: Aug, 2023
#617: Sep 16th 2023 at 8:56:41 PM

[up] So it's like a work of one person?

As for character description length... I don't think this is like Fandom who freely put "spoiler" info in their character description, so I believed we should put only the basic information of the character, and not their backstory or what happens to them in the story

zero5889 Since: Jun, 2011
#618: Sep 18th 2023 at 2:19:19 AM

Regarding the character descriptions, these are largely inspired by those of HSR's sister game Genshin Impact. I am aware that some readers may find the descriptions too long, but neither can they afford to be too short, especially for other readers who cannot be bothered to read a given character's tropes list, especially if they grow long enough to warrant their own page (IMHO, as of v1.3 it's only a matter of time before the Trailblazer and Dan Heng get theirs).

Thus, whenever possible the character descriptions, particularly for the playable ones, ought to balance between being casual-friendly and being technical enough (but not too technical so as to include damage calculations, success rates, stat fluctuations, etc., which are better off consigned to the tropes list; the numbers game in the descriptions are limited to turns and stacks, which are readily visible in the UI).

Ner0014reN Since: Aug, 2023
#619: Sep 18th 2023 at 4:00:10 AM

[up]

"I am aware that some readers may find the descriptions too long, but neither can they afford to be too short, especially for other readers who cannot be bothered to read a given character's tropes list, especially if they grow long enough to warrant their own page (IMHO, as of v1.3 it's only a matter of time before the Trailblazer and Dan Heng get theirs)."

You want to know how they become too long? When you put the long-winded description when it's already described in the "tropes" section

I have nothing against the "detailed description", but I wish to reduce redundancy and clutter

Nouct insert commentary here from an east coast Since: Sep, 2014 Relationship Status: Tell me lies, tell me sweet little lies
insert commentary here
#620: Sep 18th 2023 at 4:35:38 AM

It's worth looking into Walkthrough Mode and determining if these descriptions are too overly explanatory of gameplay minutia.

zero5889 Since: Jun, 2011
#621: Sep 18th 2023 at 5:08:42 AM

[up] [up] Some would rather not read the tropes section at all, even if their introductory description is brief, especially if the tropes cover dozens of bullet points and/or hundreds, if not thousands, of words such that they deserve their own page.

Besides, if you want my definition of "bloated," that would have included the following descriptions:

  • Damage calculation percentage, success rate, stat modifier, etc. for every level of a Basic Attack, Skill, Ultimate, or Talent (that is, the entire numbers game); these are limited to the tropes section, and even then in a condensed manner and/or hidden behind notes. So far the numbers in the description relate to the number of turns and/or stacks, which are readily visible on the UI.
  • Complete details of a character's Trace (that is, skill tree), which includes manual level-ups for the four combat abilities as well as stat boosts (which are not even covered in the tropes section). The descriptions are limited to the three Bonus Abilities, which provide additional passives besides the Talent (except those that provide a straightforward boost, in which case they are relegated to the tropes section).
  • The third and fifth Eidolon Resonances, both of which are functionally Upgrade Artifacts that automatically increase the levels of the four combat abilities (one for the Basic Attack, two for the rest).
  • All the entries on their in-game lore section (again, better left off in the tropes section).

[up] As for the descriptions running the risk of being Walkthrough Mode, there is only so much the freedom of gameplay (or at least the illusion thereof) can go before players realize the game can force them to use the characters in a specific manner, which in the case of HSR is being additionally "enforced" through Bonus Abilities and Eidolon Resonances, with said freedom being typically limited to Relics (due to the Random Number God permeating its main and substats) and, to a lesser extent, Light Cones (because of the existence of Cones that run alongside a character's gacha banner and serves to complement their abilities, as well as bearing their likeness and sharing their Paths and rarities).

Edited by zero5889 on Sep 18th 2023 at 8:32:59 PM

Ner0014reN Since: Aug, 2023
#622: Sep 18th 2023 at 5:57:02 AM

[up]

"Some would rather not read the tropes section at all, even if their introductory description is brief, especially if the tropes cover dozens of bullet points and/or hundreds, if not thousands, of words such that they deserve their own page."

If people actually want to read on a character's abilities specifically, why coming to this site in the first place and not, say, HSR wiki or other fansites?

"Besides, if you want my definition of "bloated," that would have included the following descriptions:"

On the contrary, character descriptions that are unnecessarily long makes me not want to read it, even if I enjoy reading the "tropes section"

zero5889 Since: Jun, 2011
#623: Sep 18th 2023 at 8:17:20 AM

[up] "If people actually want to read on a character's abilities specifically, why coming to this site in the first place and not, say, HSR wiki or other fansites?"

Probably because some would rather read up on this place. Sorry if you're having difficulty reading the descriptions, but that's only because compared to most other gacha games, Honkai: Star Rail (and Genshin Impact) tend to introduce a lot of complications on character gameplay (such as passives and upgrades to combat abilities).

If, say, we compare characters of both games to those of Arknights, character descriptions for the latter would be relatively briefer even were I to spice up the sections, if only because there are fewer complications. Let's take, for example, Amiya (5* Caster), your initial unit. She has three Skills (Tactical Chant γ [boosts her allies' Attacking Speed], Spirit Burst [attacks random enemies at the expense of being stunned afterwards], and Chimera [boosts her HP, Attack, and damaging range, as well as turns all her attacks into Pure-type, at the expense of being forced to retreat afterwards]) and one Talent (Emotional Absorption [restores Skill Points for every enemy damaged, more so if defeated]). Hence, four combat-related complications (her Base Skills—Agreement, which increases order efficiency of Trading Posts if she is placed at the Control Center, and Violin Solo, which slowly restores her allies' Morale if she is placed in a Dormitory—can be described on her Biodata section).

Another less complicated example: Alfonse (4* [Red] Sword/Infantry) from Fire Emblem Heroes. He also has four complications: Fólkvangr (fourth-tier weapon; boosts his Attack whenever he starts his turn with less than half his HP), Daylight/Sol (special; heals himself depending on damage dealt to enemy), Death Blow (A-Class Passive; boosts his Attack if he initiates combat), and Spur Atk (C-Class Passive; boosts the Attack stat of surrounding allies).

By contrast, let's compare it with the Trailblazer of Destruction. They have three combat commands (Farewell Hit [Basic Attack], RIP Home Run [Skill; deals additional, lesser damage to enemies around target], Stardust Ace [Ultimate; converts their Basic Attack and Skill into their "Blowout" forms that deal more damage, thus two complications], a Talent (Perfect Pickoff, which boosts Attack whenever they inflict a Weakness Break, stackable up to twice per battle), a Technique (Immortal Third Strike, which heals the party), three ascension-based extra passives/upgrades (Energy regeneration at the start of battle; Defense boost depending on stacks of their Talent; and further boost to Ultimate damage [though this could be relegated to the tropes section]), and four gacha-based extra passives/upgrades (Energy regeneration whenever at least one foe is felled by their Ultimate; HP regeneration whenever they hit enemies weak to Physical damage; increased Critical Rate against Weakness Broken enemies; and automatically triggers Talent whenever they defeat their enemy). Hence, twelve unique complications.

For another miHoYo example of characters with several complications: the Anemo Traveler from Genshin Impact. They have three combat commands (Foreign Ironwind [Normal Attack], Palm Vortex [Elemental Skill; deals increased damage in its held form, hence counts as two], and Gust Surge [Elemental Burst; carries away small- to medium-sized enemies]), a common complication for the latter two combat commands ("Elemental Absorption," where their damage transforms from Anemo to either Hydro, Pyro, Cryo, or Electro depending on which one the attack first comes into contact with), two ascension-based passives/upgrades (additional Razor Wind at the end of their Normal Attack, and a Life Drain effect should their Skill defeat foes), and four gacha-based passives/upgrades (the Skill can now suck in enemies; Energy Recharge boost [can be demoted to tropes section]; reduced damage intake while casting Skill; and Ultimate can reduce Anemo Resistance of enemies hit, in addition to the extra element if available, thus two complications). Hence, twelve unique complications.\\

AnoBakaDesu Since: Oct, 2013 Relationship Status: What is this thing you call love?
#624: Sep 18th 2023 at 8:28:07 AM

If I may, I find playable character entries from Honkai Impact 3rd to be a gold standard in that they give a quick overview of the character in one sentence or two, name their order of appearance and signature weapons, all in a package that normally doesn't exceed the character's image height.

"They played us like a DAMN FIDDLE!" — Kazuhira Miller, Metal Gear Solid V: The Phantom Pain
Ner0014reN Since: Aug, 2023
#625: Sep 18th 2023 at 9:05:27 AM

[up][up]

Why do I feel that you simply have passion for overly elaborating things... even for that explanation you can't keep it concise

[up]

On one hand it fits H I3rd because of the "multiple battlesuits" of characters (all of the more detailed capabilities of characters are in the trope section, which is good)

On the other hand, HSR (typically) only has 1 version per character, so there's still room for briefly explaining their capabilities in their description


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