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A Game of Gods Season 3: Frontiers

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Imca (Veteran)
#151: Sep 30th 2018 at 11:27:30 PM

  • Name: Shirakami Fubuki
  • Age: Young Adult.
  • Appearance: She looks a bit more military this time around, due to where she is from
  • Universe: Shirakami Fubuki Chanel/Warthunder
  • Personality: A shy nervous fox, who loves to talk once you get her to open up... she will go on for quite a bit if you let her, but she will also shirk back away if she feels feels threatened. Fubuki loves games, comics, tea, and food... and is rarely seen without one of these items in her possession.
  • Backstory: Just a simple army fox, functions as the tank commander for an IJA tank, doesn't question it too much. Honestly this version of Shirakami has had a rather uneventful life before the war. When things got going she was eventually drafted as a tanker, and after a "heroic" action of her crew single handedly holding a hill while surrounded by enemies she was turned into a bit of a propaganda peice as well, doing public appearances, showing off the tank, and the like.... But really over all? Just a normal tanker.
  • Powers/Abilities: She can apparently change her fur color to black if she wants? She sure won the super power lotto on that one.
  • Skills: Tank operation, Games, Singing, Being Cute and Fluffy and often mistook for a cat.
  • Equipment: A pack of playing cards, a game board, some tea, some MREs but most notably.
    • Type 1 Chi-He: An improved Chi-Ha medium tank featuring a radio and just all around general improvements in its 17 tone, 5 and a half meter long package. Its Mitsubishi Type 100 air cooled V-12 diesel engine lets it get to speeds of 44 km/h at a range of 210 kilometers out of its 21.7 liter fuel tank. Armed with a type 1 47mm main gun, and 2 7.7mm machine gun.... it was intended to be operated by a crew of 5, even though in practice the loader was often given a gun and told he was now an infantryman instead... None of the extra crew members come with the tank, leaving one fox to try and man every position in the vehicle.
  • Canon/Fanon: Fanon, Crossover Fannon. Basically what would happen if you took the virtual fox streamer, and put her actually in a WWII sim instead of just possibly playing it.
  • Territory/Followers: None, much to the hindrance of trying to operate a tank.

Edited by Imca on Sep 30th 2018 at 11:28:42 AM

Oni-Lord Since: May, 2010
#153: Oct 2nd 2018 at 5:48:45 PM

  • Name: Rukia Kuchiki
  • Age: 150 technically
  • Appearance: Don't fear the reaper?
  • Universe: Bleach
  • Personality: Rukia makes an attempt to portray herself as cool and graceful, as befitting of someone in her family. She holds her problems close to herself and tries not to let anyone notice when she is having trouble. Despite that, she is very approachable and friendly. She is modest and caring, trying to act like a responsible figure for the people she cares about. Rukia keeps secret her weakness for cute things and love for everything rabbit themed.
  • Backstory: Rukia passed away along with her older sister as a child some 150 years and ended up residing within the Soul Society. Her sister found it too difficult to take care of both herself and the infant Rukia, and so she abandoned her on the streets. The young Rukia managed to survive through childhood, joining a group of young street rats and generally running amuck around most adults. Years passed, and the little group dwindled down to just Rukia and her friend Renji. Looking for a way out of the streets, the two of them entered the Shino Academy to become Shinigami.

Rukia adapted to the curriculum at the Academy quite well, showing talent in the Kido arts. Shortly into her education howevere, she was approached by representatives of the noble family known as the Kuchiki. They wanted to adopt her into the family. Turns out, after abandoning her Rukia's older sister married into the family and passed away a short time ago. Before she passed, she expressed her regret for abandoning her baby sister, so the Kuchiki family started searching. Rukia's resemblance to her sister tipped them off as soon as she joined the academy. It was not long before Rukia was fully adopted into the Kuchiki clan and immediately made a Shinigami of the Soul Society.

Of the 13 divisions of shinigami, she was admitted to the 13th. Luckily, the 13th division was one of the more friendly divisions and she fit it well. She formed a quick friendship with the lieutenant Kaien, who helped her develop as a Shinigami. Unfortunately that met with a tragic end with a Hollow attack resulted in Rukia being forced to kill Kaien. She was not blamed and was allowed to continue serving as a Shinigami, but it still weighs her down. Recently, she was put on assignment in the Human World to slay Hollow, but ended up having to bequeath her powers on a human teen. This resulted in many adventures, up to and including said human teen rescuing Rukia from her own execution and exposing faults in the way Soul Society carried out their justice. The charges were dropped, and now Rukia is reinstated as a Shinigami of the 13th division.

  • Powers/Abilities:
    • Kido: A facet of Shinigami combat technique, the easiest way to view Kido is like they are magic spells. Every one has unique capability and there are several different types of Kido. Every spell requires an incantation to be fully effective. Rukia's skill in Kido is noted to be above her peers, going as far as being able to cast a few spells without requiring an incantation for a diminished effect. She is most skilled in offensive, binding, and healing Kido.
  • Skills:
    • Sword Skill: Rukia has received and practices a traditional form of swordplay. Her skill with a sword is average, competently able to hold her own in a fight. Experience wise, she is much more familiar with fighting monsters than she is with another sword wielder.
    • Speed and Strength: Owing to the strengthening of her soul, Rukia has greater strength than a girl with her frame would seem. She is able to lift and throw an adult man with a bit of effort. Her speed and agility are much more notable than her strength, using her small frame to her advantage. She can chase down cars and jump from telephone poles with ease.
  • Equipment:
    • Zanpakuto - Sode no Shirayuki: A Zanpakuto is a sword formed directly from a Shinigami's soul and is inextricably tied to them. In its base form it looks like an average katana, though is exceptionally sharp and durable. When a keyword is uttered it enters its Shikai, and gains an exceptional power. With Rukia's Zanpakuto, it becomes Sode no Shirayuki, a white sword with a long white ribbon coming from the pommel. Rukia's Shikai grants her potent ice and cold abilities that radiate from her body. She is able to create pillars of ice, geysers of snow, or extend the sword's blade with ice. These abilities expend a lot of Rukia's energy, so they can only be used sparingly.
  • Canon/Fanon: Canon
  • Territory/Followers: None

Meanken Since: May, 2013
#155: Oct 4th 2018 at 12:49:35 AM

  • Name: Lady
  • Age: Mid-Late 20s
  • Appearence: Because I like it better then the 4 one.
  • Universe: Devil May Cry
  • Backstory
    • Once, Lady was a normal girl who went by the name of Mary. Happy family, normal life. This all ended one day when it turned out her father was more then a little cracked in the head, killed her mom in a demonic ritual, and starting running around workshiping the very concept of Evil. She took a bit of offense to this, to put it lightly. She abandoned her former name, both because she felt who she was before was now dead and because the name had been her dad's idea. Bought a bunch of guns, learned how to use them, and embarked on a mission to find him and kill him.
    • In the course of this, she met a half demon by the name of Dante, attempted to shoot him for no good reason on several occasions, and in the end learned a valuable lesson about hating people for their deeds and actions, not their species and blood. Naturally, she still shot her prick of a dad in the head. He wasn't getting out of that after the shit he pulled. In the aftermath of that, she would become a regular business associate of Dante, calling him in on tough jobs while dangling the fact that he managed to blow up her bike and now owed her a vast amount of cash over his head.
  • Personality: In the years since her crusade of vengeance, Lady's done a considerable amount of mellowing out. She's still very focused on her job, and press the wrong buttons and she'll still get very angry very quickly, but she's also able to sit down and relax a little bit when not in the process of shooting demons in the face. She's very good with money, both in managing it and negotiating for more. She knows how to read people and generally has a decent sense for when someone's trying to feed her a load of bullshit. Not someone you wanna play against in a game of cards unless you like the idea of losing your money.
  • Powers/Abilties-None
  • Skills
    • Peak Human Performance: While a normal human with no special powers, Lady has done her best to compensate for lack of convenient half demon powers with training and skill. She can jump high in the air and do all manner of acrobatics while shooting with reasonable accuracy, pull off her own brand of stylish reloads and gun tricks, and take a big hit or two and still stay in the fight.
    • Hand to hand:Not exactly her forte, and against anyone who's actually trained in hand to hand she's likely to eat a lot of dirt, but she knows how to throw a decent punch or kick and how to disarm someone if need be
  • Equipment
    • Kalina Ann: Usually on her back, this is Lady's signature weapon, a giant rocket launcher which she has heavily customized to fit a wide range of situations. The weapon itself can be fired for the usual large explosion, or charged up to fire a more powerful missile. Charging it, however, leaves her forced to stand still and thus remain open to strikes unless she dodges, which would force her to restart any attempt to charge the weapon.
      • Cluster Missiles: Slamming her weapon into the ground barrel first enables Lady to fire a series of homing mini-missiles out of the back of her weapon at a target. These tiny missiles provide considerably less punch, but are harder to avoid and can add up quickly on an unprepared target.
      • Zip Cord: Lady also has a cord approximately 300 feet long (A random estimate I won't at all object to changing if it's unrealistic) that is attached to the end of the giant bayonet on the end of her rocket launcher. This enables her to use the weapon as a tool to climb walls or zip across long gaps quickly, or the more mundane method of firing it into the face of a target and yanking them off of their feet.
    • Handguns: A pair of CZ-75 handguns, loaded with 9mm rounds, these are her standard guns which she will rely on for precision shooting. Sometimes she will dual wield these, sometimes she'll pair it with one of her SM Gs
    • Sawn Off Shotgun: Usually strapped to her left leg, Lady employs the use of this gun in close range when the rockets or the pistols don't cut it.
    • Sub Machine Guns:Usually kept on her belt somewhere, these are the guns Lady turns to when she decides the best course to resolve a conflict is more lead, which is often. Both are fitted with bayonet attachments in the event something manages to get through the lead storm and strike at her in close range.
    • Grenades:Exactly what it sounds like. She carries both standard fragmentation grenades and incendiary grenades.
    • Motorcycle: Spesificly, a 1974 Ducati 750 Supersport. This bike also has saddlebags on both sides which currently have a considerable amount of ammo for all of Lady's guns which she happened to be carrying when taken.
  • Canon/Fanon: Canon
  • Territory/Followers:

Edited by Meanken on Oct 4th 2018 at 1:27:30 AM

Yomegami Since: Jan, 2011
#157: Oct 15th 2018 at 5:44:08 AM

If this is still open, I'd like to return to AGOG since I want to get back to writing regularly and RP's a good way to do it. Plus this RP's concept was interesting.

Took me a while to decide on a character, though. Hopefully this one will suffice and isn't too redundant.


  • Name: It was never given one. For the purposes of this signup, let's call it the Lost Vessel.
  • Age: Unknown. Likely somewhere in the hundreds.
  • Appearance: The one in the lower left corner, although the cloak it's currently wearing is light blue and doesn't trail. For the purposes of the RP I'm going to put it around human-sized, albeit quite short (probably somewhere around four feet in height, give or take a foot accounting for the horns).
  • Universe: Hollow Knight
  • Personality: At first glance, the Lost Vessel could be taken for nothing more than a mindless automaton. No mind, no will, no voice. It's certainly quite determined to carry out the goal it was meant to accomplish. However, the more time one spends with it, the more one would notice how it has a childlike curiosity of the world around it. Oftentimes it will even go out of its way to explore, or even help others, at no apparent benefit to itself. While it doesn't have the best idea of what's expected of it, it at least knows better than to cause mindless havoc and seems rather respectful of those it meets.
  • Backstory:
    • The Lost Vessel was one of many failed attempts by the Pale King of Hallownest to create a "Hollow Knight," an being devoid of mind, will, and voice, whose only purpose was to hold back a horrible plague that drove bugs to madness and Body Horror. The process involved sacrificing thousands of his and his wife's own offspring, taking their shells and filling them with the darkness of the Void. Most of these failed vessels were tossed back into their birthplace: the Abyss, a massive pit that lied far below the kingdom of Hallownest. If they weren't nothing more than a corpse to line the floor, they became a shade that wandered around the Abyss aimlessly.
    • The Lost Vessel, however, was different. For whatever reason, it not only survived intact, it retained enough will and autonomy to eventually climb its way out of the Abyss even after the Pale King obtained his pure vessel and placed a seal on its birthplace. It might have been free to do as it pleased, but with nothing more than the instructions of its mask to go on it returned to Hallownest.
    • In the time between its creation and its eventual escape, Hallownest fell to ruin thanks to the supposedly pure vessel proving unable to contain the plague. Upon its return it proceeded to wander the the ruins, both to accomplish the task it was created for and possibly just for the sake of sightseeing. Its wanderings brought it closer and closer to its former birthplace....
    • Its eventual fate would had been to be destroyed by the very plague it sought to seal, almost on the front door of the Abyss, reducing it to nothing more than a corpse and future tool of the plague. Fortunately for it, this fate was avoided when the powers that be brought it to the Frontier.
  • Powers/Skills:
    • While it resembles an insect of sorts, the Lost Vessel is in fact a being created of "God and Void." That is to say, it's a Void construct in an insect-like shell. As such it doesn't have much in the way of physical needs. A simple nap once in a while is enough to keep going. Its nature doesn't make it any more or less resilient than a proper living being; whack it enough and it'll keel over like anything else.
    • Soul: After consuming the Black Nightmare, the Lost Vessel can use several different abilities. All of these abilities require "Soul," or life force, that the Lost Vessel draws out of other living beings by striking them with its nail.
      • Transformation: By focusing on itself, the Lost Vessel becomes a lithe, yet muscular, beast much larger than its normal form (around six feet or so; it's usually running around on all fours, but if it stood up it'd be taller than most humans). While transformed it is much tougher and stronger than normal, shrugging off wounds that would instantly kill a normal human or its normal self and being able to lift several times its own body weight at the cost of being much more vulnerable to light- or holy-based attacks. The transformation lasts until it runs out of Soul or casts a spell. In the latter case, the spell is significantly stronger and has different effects from when it's cast normally.
      • Void Cutter: A quick blast of darkness that's akin to a thrown sword. In its normal form the Lost Vessel can fire off rapid blasts so long as it has Soul. While transformed, the attack takes the form of a powerful laser that can cut through solid rock if given enough time.
    • The Lost Vessel is quite quick and agile, capable of leaping up to several times its own height and dashing that length in the blink of an eye. It's even capable of holding itself in the air for a moment or two to either prepare a dash or simply plunge straight down, though only for a moment.
    • It's also rather capable of nail (basically sword) combat, although its style is less proper and educated and more akin to basic slashes or wild flailing.
    • Given enough time and proper education it could learn to write or draw a map. However, it hasn't really tried up until now. It's at least capable of reading, if not to the highest of levels.
  • Equipment:
    • Terranite Nail: The weapon of the Lost Vessel. It's akin to a short sword, although given the Lost Vessel's diminutive stature it seems a lot larger than it actually is. By virtue of having it upgraded by the Camoan Blacksmith, it's been restored to extremely sharp and lethal form, and since it was upgraded with Terranite it has a few properties granted to it by that material (most notably in that wounds inflicted by it take longer to heal).
    • Staff-Lance: A staff-lance, converted from a device used to transform people into ghouls. It's enchanted to grant the Lost Vessel better control over the powers it obtained over the Black Nightmare, namely so that they take less soul to use and have greater range.
    • Rifle: An ordinary hunting rifle, with everything that implies. Holds twenty-five rounds.
    • Chestplate: A light silver chestplate crafted from lightweight, yet sturdy Camoan materials.
    • Cloak: A light blue cloak in great condition that the Lost Vessel summoned via Permit of Perpetuity, to replace the old, tattered one it used to wear that has since been reduced to cinders. Serves no other purpose than clothing.
  • Canon/Fanon: Fanon. Lost Vessel is an educated guess at what the boss Broken Vessel could have been like before meeting an untimely demise and getting possessed by the Infection plaguing Hallownest. It also has some elements of the player character just for the sake of having more of a personality.
  • Territory/Followers: The Lost Vessel has no followers. If anything, it itself is a follower of Yue Ayase, since it lives in the same Akihabaran apartment as her. In its part of the building it keeps its loot: a bag of Terranite plus the scrolls detailing its properities and usage taken from Luke's Tower, plus all the currency it made from both that raid and from various jobs it's taken around Akihabara and Camoa.

Edited by Yomegami on Dec 27th 2019 at 8:27:12 AM

Icon by Civvi the Civilian!
Boomer75 Since: Aug, 2017
#159: Oct 21st 2018 at 6:55:10 PM

Third (and a half) character time. This was surprisingly hard to balance.


  • Name: Elize Lutus & Teepo
  • Age: Elize: 12, Teepo: Likely around 6-8
  • Appearance: A Girl and her Talking Stuffed Animal.
  • Universe: Tales of Xillia (Pre-Game)
  • Personality:
    • Elize: Quiet, shy, and meek, Elize is a girl who had little in the way of social life, and even less in friendship experience. She possesses no self-confidence, due to her home life, belittling herself and being rather humble of what she does do well. Although she can appear hesitant to interact upon meeting a person for the first time, often trying to escape social situations at the start, she actually does wish for friends, and latching on those who express a desire to be so. Getting close to her reveals that she's, well, a polite, if not easily embarrassed, 12-year old girl, with all the curiosity, bluntness, naivete, and rashness that implies, and one who will defend those close to her to the end.
    • Teepo: As if to contrast Elize, Teepo can be quite loud and boisterous. While by no means spiteful, he has a tendency to throw himself under the bus with how he expresses whatever's on his mind. Or Elize, as he's a bit of a blabbermouth that tends to leak out her bigger secrets. This leads him to be the conversation starter of Elize most of the time. To be more specific, Teepo's a device mirror's Elize's inner thoughts out loud, with some added anime mascot-ness. Ripping out his data core reverts him to a more mechanical mindset.
  • Backstory:
    • In the country of Auj Oule, in the year Trames 2281, Elize were born from the couple of Hubert (no, not that one) and Ana Lutus, who fled from the neighboring country of Rashugal due to their parents opposing their marriage. A man named Jiao, a fugitive, came to (more so threatened) the couple to give him shelter. He grew to trust the family, and bonded with them, and stayed for three years, until mercenaries came, seeking favor with the king, and killed Elize's parents. The house caught on fire, and Elize fled to the woods. She was then found by a girl named Isla, who brought and sold her to a research station, the Labari Institute, experimenting with "Boosters", an attempt to boost the power of the part of the brain that casts spells, the "Mana Lobe".
    • At the Institute, she showed incredible promise. However, she was reserved, so it was hard to record results. This lead to the next generation of boosters to be able to read people's thoughts and express them, and thus Elize was given Teepo, which she bonded with. Jiao, now chief of the Kitarl Clan and servant of the King, found her, and began visiting her. Eventually, due to the infiltration of a group named Exodus, the Institution was shut down, and Jiao took Elize out, hoping to give her a normal life. Elize herself has partial amnesia about these events, likely due to trauma.
    • In the village of Hamil, in the country of Auj Oule, Elize lived with a man known as Jiao. Well, lived was a strong word. She was often locked in a shed alone, with no company other than the talking stuffed animal Teepo. When she did go out, the villages were less than accepting of her, as they didn't like outsiders, often pelting rocks on her relentlessly, and no one there defended her. All she wanted was a friend, but what can you do if you have no one? Well, one day, in much the same way as a children's story would start, locked in her room after another day of alienation, she and Teepo are swept away from their normal life to the fantastic land known as the Frontiers. Perhaps something or someone there will help with what she's been missing.
  • Powers/Abilities:
    • Mana Lobe: As most residents of her homeworld, she has a unique organ in her brain known as the "Mana Lobe", which serves as a conduit for a person to offer mana (think their energy) to the spirits in order to use spirit artes. Elize in particular has a very developed one, and can even use spirit artes with intuition rather than learning the incarnation the normal way Which is helped greatly by Teepo. This doesn't mean much for this RP, though, besides the fact she's quite the gifted mage. She can recover her mana by resting.
    • Martial Artes: Moves that are more physical in nature, rather than magical. Still, however, she needs the same energy/mana to perform these as she would with her magic (spirit) artes, but these do not need an incantation.
      • Pow Hammer: Conjures and lobs a toy squeaky hammer at an enemy, to bonk them on the head and try to daze them.
      • Teepo Spray: Teepo fires a small ball of magic energy from his mouth (yes, this doesn't count as a spirit arte, due to the lack of incantation).
      • Teepo Quake: Teepo digs underground, and shoots up below the enemy to attack them. Of course, this move can only be done if said ground can normally be dug into with a shovel.
      • Teepo Roar: Teepo shoots out a large projection of himself in front of him to push someone back, similar to a shotgun in range.
      • Teepo Copter: Elize can grab on to Teepo and uses him to float around and hover above the ground for a few seconds. In combat, she usually uses her other hand to swing around her wand to hit people.
      • Teepo Squash: Teepo expands to about the size of a human, and then slams down.
      • Teepo Vacuum: Teepo can suction up things. However, it's been debuffed to only be as effective as a normal vacuum, as opposed to working on, say, people or large animals.
    • Spirit Artes: These are the more formal, in-universe way of saying "spells", of which she's considered somewhat of a prodigy at and boosted with Teepo. With an incantation and some of her energy/mana, she can cast these artes, her specialty being healing and what most would consider "Dark" elemental in nature.
      • Pixie Circle/Healing Circle/Nurse: These three are wound-healing magics of varying levels of strength and ranges. Pixie Circle heals minor cuts and only works in a small area (about only one person and those in physical contact with them), Healing Circle can fix minor wounds and heals people in a moderate area (roughly three feet out from its source), the former two being able to pick a place for it to spawn (including herself), and Nurse heals most non-mortal wounds in Elize's (and only Elize's) general vicinity/eyesight. None can regrow limbs, fix mortal wounds, or help with poison by itself. Obviously, the larger-scale magics need more energy and a longer cast time from Elize in order to use. Nurse in particular uses nearly all of it.
      • Recover/Dispel: These spells are the ones that help with your general game status conditions. Your poisons, forced sleep, burns, paralysis, hexes, etc. It's up to the GM/parties affected for what's curable and what isn't. Recover is single target, while Dispel helps all within Elize's vicinity, but requires more energy and time to prepare.
      • Negative Gate: Her first offensive spell, where she conjures a small, dark area dark energy hands to pop out of the ground, and gently sucks enemies towards it. Despite appearances, the arms cannot restrain someone, instead being more akin to a blast of dark energy in hand form.
      • Dark Visitor: Another offensive spell, Elize summons a dark angel with a large scythe to slash around for a few seconds. Takes more time to prepare and energy to use than Negative Gate.
      • Dread Wings: A powerful offensive spell, where Elize conjures a large, flying sword of dark energy, which she can slash up to five times per conjure. Needs more time and energy than either of the two prior offensive spells.
      • Ignite Terror: One of her most powerful offensive spells, where she puts a rune in front of her, and then she shoots a kamehameha/hadoken-like beam of darkness out of it. As before, it needs more time and energy than the other spells before it.
      • Scary-Go-Round: Her ultimate spell (her Mystic Arte, for the official term), which she tends to follow up Ignite Terror with. Teepo deploys three rings of runes, before using a vertical, more powerful version of Ignite Terror with them. Using this pretty much tuckers her out completely, similar to Nurse.
  • Skills:
    • Beyond her amazing magical ability, she doesn't really have much in the way of worldly skills. Could be the complete lack of socializing... She can lipsync with Teepo and Vice Versa. That's nice.
  • Equipment:
    • Teepo: That stretchy puppet isn't only there for show and tell. For non-combative purposes, she can use it to store items and get them back. In combat, Teepo can help Elize, mostly by switching between two modes, dubbed Teepo ON and Teepo OFF, which alters her abilities accordingly. It's also her magical booster, which allowed her to access all these powerful spirit artes, in exchange for draining her life force, but Elize isn't aware of this.
      • Teepo ON: Teepo attaches to Elize's back. This mode is more magic-oriented, allowing her to fire small bolts of magic energy from her wand, and would normally enhance her magic, but in an RP setting the boosts (mostly involving range and amount healed/damaged) are negligible. However, it does inhibit her movement somewhat.
      • Teepo OFF: Teepo flies around Elize. A more melee oriented form through Teepo himself as the weapon. Again, it would boost her physical moves, but in an RP setting the boosts (increased hit count, stun, etc.) are negligible.
    • Lilium Orb: A protective orb of unknown origin, a mainstay of adventurers in her world, that lets even the small child Elize be capable of fighting monsters. It also allows two people that have Orbs to share thoughts, coordinate attacks, and gain access to powerful team moves (link artes), but she'll need someone with a second orb in order to ever make use of that.
    • Wand: A wand that Elize uses for combat, mostly via whacking people with it and firing bolts with Teepo ON.
  • Canon/Fanon: Canon, save for a few balance adjustments.
  • Territory/Followers: Teepo counts, right?

As usual, tell me if anything needs adjusting.

Edited by Boomer75 on Oct 21st 2018 at 9:55:32 AM

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#161: Oct 27th 2018 at 1:06:27 AM

  • Name: Sousuke Aizen
  • Age: Appears to be a man in his thirties or forties, but is actually centuries old
  • Appearance: We think the flower on the precipice is beautiful / because our fear makes our feet stop at its edge / instead of stepping forward into the sky / like that flower.
  • Universe: Bleach
  • Personality: Aizen is a polite, soft-spoken intellectual, often addressing his subordinates by their given names. He rarely shows any sign of alarm or distress, and often has entire situations planned out well in advance. Whenever confronted, Aizen is casual and uncaring, attempting to draw out a conversation and make small talk, which often infuriates those he is talking to.

    Although for many years he took on the facade of a very kind, well-respected captain of the Gotei 13, this was just a mask to disguise his machiavellian and exceedingly dangerous nature. In truth, he cares very little for his underlings, and is willing to use everyone around him as pawns to achieve his goals. He will stop at nothing to further his ambitions, including manipulating or killing anyone if he deems it to be necessary. He frequently toys with his underlings for amusement, controlling them through acquired respect or fear and keeping more difficult ones in line through intimidation and mind games.

    Aizen's primary aim is to overthrow Soul Society because he feels personally affronted by a system that he considers corrupt and abhorrent after witnessing its true nature, not least because of the "thing" referred to as the "Soul King". Having said that, his ambitions are far from noble, and he also desires to lay waste to Soul Society and rule the world because he possesses an enormous superiority/god complex. Although he would hardly admit as much even to himself, however, Aizen is a very lonely individual whose gifts, intellectual and otherwise, have left him feeling isolated from others ever since he was a young child.

  • Backstory: Sousuke Aizen was born exceptional. Not necessarily in wealth or status, no, but he had an intellect far and away beyond his peers, and spiritual power in spades. And, unlike his peers, he was not content to only cruise through the Shinigami life in the afterlife known as Soul Society. No, he thew himself into his studies and mastered every art he could, then found himself wanting more. He was pleasant, and got along well with others, but they were unquestionably beneath him, so far as he was privately concerned. At some point, he witnessed the truth regarding the so-called "Soul King", and along with his silent contempt for the Gotei 13's corrupt culture and unchanging stagnancy, the revelation crystallized his desire to overthrow the existing order and replace it with a world where he alone stood at the top. He began researching ways to manipulate the boundary between Hollow and Shinigami so that he could create something greater than either, something that could supplant the Soul King, and he eventually stumbled across an answer at the same time as fellow scientist Kisuke Urahara: the Hougyoku, a mysterious orb with even more mysterious properties.

    In order to observe the Hougyoku's nature, perform a Hollowification experiment, and also to get certain troublesome people out of the way and into place for further manipulations, Aizen orchestrated a series of events that ended with Urahara and many of the most powerful members of the Gotei 13, including his own commanding officer, as fugitives in exile in the World of the Living. He then assumed leadership of the Gotei 13's Squad Five and continued to manipulate people and events for more than a century further before entering a critical phase of his plot: he sent Rukia Kuchiki to the side of Ichigo Kurosaki in such a way that she would transfer her Shinigami powers to him, knowing that Urahara would then take the chance to conceal the his own Hougyoku inside Rukia's soul. Aizen then arranged through extensive further manipulations for Rukia to be brought back to Soul Society as a fugitive and executed, which he knew would lead her friends, including Ichigo, to mount a rescue attempt. Ultimately, he revealed his plans and extracted Urahara's Hougyoku from Rukia without killing her (not that he would have minded), then openly announced his betrayal of Soul Society and escaped into Heuco Mundo, the land of Hollows, where he already had a power base of loyal follower Hollows waiting.

    Subsequently, Aizen fed Urahara's Hougyoku to his own Hougyoku, and applied himself to dividing and destroying the Gotei 13. In fact, he was just in the middle of that last step before he suddenly arrived on a certain hill...

  • Powers/Abilities:
    • Kido: A facet of Shinigami combat techniques, the easiest way to view Kido is like they are magic spells. Every one has unique capability and there are several different types of Kido. Every spell requires an incantation to be fully effective. Aizen's skill in Kido is exceptional among those from his own universe, to the extent that he is able to cast every known spell, and all but the higher-ranking ones without incantation. He is also able to implant Kido into the weave of clothing so that it takes on special effects, such as a cloak that conceals spiritual pressure and confers invisibility, or a miniature shield that activates in response to attack. Incidentally, he also knows a technique that would allow him to condense air underneath his feet and stand in the sky, only usable if he is in a location with a substantial amount of spiritual energy in the air.
    • Reiryoku and Reiatsu: Aizen possesses absolutely massive reserves of reiryoku (Spiritual Energy). Reiryoku recovers over time. In practical terms, this means he is capable of casting an enormous number of weaker spells in succession and using his zanpakuou's abilities for extremely long periods of time without tiring, though he can no longer cast very strong spells one after the other. He can also focus his reiryoku into reiatsu (Spiritual Pressure), exerted outward onto the world. This takes the form of a purple aura which may appear around his person or in the nearby air. There is no longer any physical effect of the aura aside from a subtle feeling of increased air pressure. Psychologically, it may result in people feeling a powerful sense of menace or killing intent (but players can choose how menaced they are, of course). Reiatsu is also possible to use defensively when focused, lending resistance to spiritual and magical weapons, attacks, and phenomena. Aizen passively emits a certain small degree of unfocused reiatsu constantly, which can be sensed by spiritually aware beings, but he may also actively suppress it and thereby conceal himself from the sixth sense.
    • Speed and Strength: Owing to the strengthening of his soul, Aizen has much greater strength than a mortal man with his build would ever be capable of. He is able to lift a maximum of five tons with effort. His speed and agility are also remarkable, in spite of his size, and he can chase down speeding cars with ease.
    • Spiritual Sense: AKA the sixth sense, an ability to perceive ghosts and other spiritual phenomena. In addition, he can detect and identify other people from a great distance by the spiritual energy their soul emits, if they emit any.
  • Skills:
    • SCIENCE!: Aizen possesses a ingenious scientific intellect and excellent analytical abilities. He is particularly an expert in the scientific underpinnings of the nature of souls and energy from his own universe.
    • Sword Skill: Aizen has mastered and practices a traditional form of swordplay. His skill with a sword is surpassingly high, and he is able to hold his own in a fight against multiple opponents with ease.
  • Equipment:
    • Hougyoku: A magical orb with a will of its own, which Aizen thought it wise to embed in his own torso. The Hougyoku used to be capable of many things, but its main ability was to manifest new powers within individuals when a sufficient level of reiryoku was applied to it. The Houg is currently "sleeping" and cannot awaken without the absorption of literally godlike power, meaning Aizen cannot utilize it to actively alter himself or others. However, it retains its passive ability to empower normal humans near Aizen with a degree of spiritual power and abilites specific to their personality when they are close by for long periods over nontrivial stretches of time (weeks, months).
    • Zanpakuto - Kyouka Suigetsu: A Zanpakuto is a sword formed directly from a Shinigami's soul and is inextricably tied to them. In its base form it looks like an average katana, though is exceptionally sharp and durable. When a keyword is uttered it enters its "shikai", and gains an exceptional power. As for Aizen's Zanpakuto, it's shikai used to have the unbelievable ability to manipulate the five senses of whoever witnessed its release. Now, however, it does something slightly different! Upon shikai release, Kyouka Suigetsu swiftly envelops the nearby area in a misty fog, which is visible to everyone, even people who have not looked at the sword. Characters who have at any time looked at the sword during the moments it was released into shikai are then subject to the following effects:

      Within the radius of the mist, Aizen can create holograms and phantom sounds convincing enough to appear real, perceivable only by said effected individuals. Further, if an individual believes a hologram to be real, that individual will also be able to perceive associated sensations of smell, taste, and touch for that hologram, including phantom pain, though a hologram could not inflict actual wounds or exert physical force, being an illusion. However, if an individual is touching the sword at the moment of shikai release, they will not be effected by these effects even if they are looking or have looked at the sword.
  • Canon/Fanon: Canon
  • Territory/Followers: None

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LittleMako A dogged fellow, aren't we? from the Great Indoors Since: Jul, 2016 Relationship Status: [TOP SECRET]
A dogged fellow, aren't we?
#162: Oct 27th 2018 at 1:32:29 AM

  • Name: Yue Ayase
  • Age: 20
  • Appearance: Philosophastra Illustrans. What these pictures fail to convey is how short she is, barely hitting 150cm / 5’.
  • Universe: Mahou Sensei Negima!, between the "ending" and the epilogue
  • Personality: Highly intelligent, analytically-minded and quick-thinking, with a knack for strategy, a cool head, and a dry sense of humour. She seems to have a lazy, apathetic streak, although this is partially due to her being fairly stoic and hard to read. Despite this, she is dedicated and reliable, and isn’t afraid to set people straight if she thinks they’re being idiots. Loves reading, philosophy, and exotically-flavoured drinks.
  • Backstory:
    • Yue Ayase was Just An Ordinary Schoolgirl ™ studying at Mahora Academy in Japan. That all changed when her class was assigned a new home room teacher for their last year of junior high – ten-year-old prodigy Negi Springfield. Mostly by being in the right (wrong?) place at the right (definitely wrong) time, Yue discovered that there was a hidden world of magic lurking just out of sight of her previous mundane existence, that her teacher Negi was a mage, that she was going to be dragged into this dangerous supernatural bullshit no matter what she wanted… and that she was okay with that.
    • After an interesting school year involving, but not limited to: a magical contract, a love triangle, an adventure in a fantasy world, a bout of amnesia, training as a mage-knight, more tournaments than is strictly necessary, and multiple harrowing battles against unstoppable evil, she emerged into a world that was beginning to accept the reality of magic and the supernatural. She continued both her mundane and magical studies, and once she had graduated she found herself uniquely qualified to help solve the new mundane-fantastic world’s many toothing problems – as a magical detective.
  • Powers/Abilities:
    • Magic: Specifically western-style magic, drawing energy from the environment through the mage’s body and shaping it into useful effects. The limiting factor is how much magical throughput one can handle. Yue is skilled and strong, but not extremely so, her throughput simply above-average by the standards of her world. Spells require a verbal incantation, and sometimes a physical gesture, to cast. Spells that have been memorised thoroughly can be cast without incantations (so, most simple, weak spells). Having a magic focus (ie, a staff or wand) isn’t required, but it does help stabilise spells and makes casting easier.
    • Delayed spellcasting: One of Yue’s specialties is pre-casting and storing spells so that they can be fired with a single trigger word (“Emittam”) or simply with a gesture, instead of a long incantation. This does require set-up time to pull off, and spells can’t be held forever.
    • Spell-storing potions: Yue’s signature technique, brewing spells into potions for later use. Drinking one of her potions gives her a large reserve of mana to draw from and allows her to instant-cast whatever spells the potion contained as if she had pre-cast them.
    • Examples of spells she knows include:
      • Sagitta Magica (magical arrows) – a versatile magical projectile that tracks targets, can be fired in large numbers at once to make up for their individually low power, and can be enhanced with various elemental properties.
      • Cantus Bellax (Song of Battle) – a combination physical shield and strength-enhancing self-buff.
      • Iovis Tempestas Fulguriens (Jupiter's Lightning Storm) – an example of the sort of powerful “magic artillery” spells she knows. In this case, a huge focused lightning bolt and windstorm. This sort of spell would require a storage potion to be used without its full incantation.
      • Healing magic of various kinds, although this is not her strong suit. She can heal wounds of minor to medium severity.
      • Personal shields and barriers.
      • Various types of utility magic, such as sense-enhancing spells, basic telekinesis, and “bag of holding” personal storage. Simple enough to be cast on the fly without incantations.
      • Flight, using her magic staff like one would a broomstick.
    • Orbis Sensualium Pictus (The Illustration of the World): A magical artifact she received when she entered into a “Pactio” contract with Negi Springfield. Taking the form of a small tome, it is an extensive magical encyclopedia containing information on spells, creatures, and all manor of supernatural subjects… from her world. Since she’s no longer in her world, this makes it substantially less useful.
      • The Orbis has been upgraded with a second artifact, called the Schicksalslinse (the Lens of Destiny). This crystal ball can scan any a target creature and gather a variety of information about its magic levels, state of health, and general combat threat, and record this information in the Orbis's pages. It can also record any magical spells it sees cast and display an analysis for later study. It can't read minds or predict specific intentions.
  • Skills:
    • Highly intelligent and extremely knowledgeable about both mundane and magical subjects
    • General detective/crime-solving skills
    • Above-average strength and reflexes while not magically enhanced
    • Alchemy and potion-making – a cornerstone of her signature style
    • Combat training – She does know how to fight hand-to-hand and with a few types of weapons (mostly swords, spears and staffs)
    • Survival and exploration training, field-craft, navigation, climbing/spelunking – Thanks to both her time spent in the magical world, and her membership in the Mahora Library Exploration Club.
  • Equipment:
    • Her staff, usually kept magically stored away
    • Ariadne Mage-knight sword, a frankly oversized great-sword that doubles as a magical focus. Also usually kept stored away.
    • Ariadne mage-knight armour, a suit of fancy fantasy armour that Yue rarely wears these days. Provides better protection, but is flashy and bulky.
    • Spell potions, and the equipment needed to brew more (if not all the materials)
  • Canon/Fanon: Mostly canon, slight post-ending extrapolation. Let’s just ignore UQ holder for now.
  • Territory/Followers:
    • Owns a small office on market street.
    • Has made a contract to act as Master to Florence Nightingale. Her command seals have a sword-and-book/wings motif, and are on the back of her left hand.

Edited by LittleMako on May 15th 2019 at 8:13:35 AM

Makaioh Since: Jan, 2015
FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#164: Nov 3rd 2018 at 2:50:10 PM

Argh. Sorry, Oscar, it's time to reshuffle you into the ether.

  • Name: Shigure (title) Ichirou Rangetsu
  • Age: 31
  • Appearance: So far away from standard Exorcist dress code, you wouldn't even believe he's on their payroll.
  • Universe: Tales of Berseria
  • Personality: A man largely unconcerned with "the greater picture". He's just here to fight, really. Fighting is indeed Shigure's very soul, his bread and butter; he seeks out strong opponents - the stronger, the better - and beats them up for sport and self-improvement. His sheer amount of self-confidence paints him as extremely arrogant and just a little dismissive of just about everyone he meets, but don't take it the hard way. If he thinks you'll show promise, he'll throw in a pointer while waiting for you to scrap yourself off the ground. Underneath all this fighting spirit, he's more thoughtful than many give him credit for, but he's rarely not fighting, so these shine through rarely. A surprisingly social creature, too, which stems from his fear of loneliness. Cannot stand deceit either and generally does not enjoy getting tangled into politics (which might make this signup somewhat inappropriate for this RP)
  • Powers/Abilities:
    • Fights Good - Exorcists bring about malak arts, empowerments and various magical powers to combat the daemons. Shigure just swings his sword. Really well. As a head of House Rangetsu and a master of Greatsword Rangetsu style, it is not an exaggeration to say that he breached the barrier of human capability with nothing but his hellish training, grim determination and ambition for the Number One spot as the mightiest swordsman there was. He's strong, fast, tough, and wields technique few can hope to match, let alone surpass.
    • Power Limiter - Courtesy of his bound Malak (more about her later), Shigure willingly lets her restrict most of his fabulous power; chief reason is keeping things interesting and to train (think DBZ's personal gravity chamber). He won't ask for the lifting of the restriction unless things are dire enough or the party's crazy enough.
    • Morgrim - Shigure's malak, a big fat - pardon, "pleasantly plump" - white cat with a yellow scarf. Unlike other Abbey malaks, Morgrim possesses free will and generally is her own person; an old wise cat lady that has to stay Shigure's enthusiasm when needed. Doesn't have any powers beyond the aforementioned power limiter and generally does not do fighting on her own.
  • Equipment
    • Stormhowl - Shigure's huge blade and an odachi of legendary renown, said to split mountains with a single slash. There's nothing actually special about it beyond being supremely well-crafted; rather, it is the wielder that makes it into an unstoppable blender.
  • Backstory: The oldest of six brothers, Ichirou had surpassed them all in terms of skill and technique. Inheriting the title of Shigure from his mother that he'd slain - that's just how things are at House Rangetsu - he remained a faithful retainer of lord De Capalus for a time until his youngest brother - Rokurou - began spreading lies as if Shigure was planning a coup. The two fought, and once again - as been proven through countless training sessions and sparrings - the elder brother outperformed the younger one without much effort.
    • While Shigure had no plans for making a coup, his position became unstable. Luckily for him, he ended up in the services of The Abbey, first as a peer and then as a bodyguard to one Artorius Collbrande, to the populous known as The Shepherd. Then again, Shigure couldn't care less about the bodyguarding this time. Artorius had proven to be a worthy opponent, an equal in swordfighting - and someone like that hardly needed a nanny, so Shigure just went to do his thing - that being fighting strong daemons threatening the good people and having fun with it. Along the way he contracted with a cat malak over the promise of grooms and defleaing, and in a move unseen among Exorcists, gave her free will back.
    • While his ultimate wish was to have a fight with Artorius once his armatization with a literal God became reality, he was bested beforehand by his brother's new approach to Rangetsu school of fighting, along with some weirdos he picked up along the way. Lo and behold, both he and Morgrim are back; this time in a virgin land ripe of opportunity and unburdened by the past, albeit one where people have already heard of the Abbey...
    • Canon/Fanon: Canon
  • Followers: Raiu - A Strider acquired from Wastelands. A very smart creature of great strength and carrying capacity which Shigure uses to get around. Seems to share some of his sense of humor.

Edited by FergardStratoavis on Jan 6th 2019 at 8:14:04 PM

grah
Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#166: Nov 6th 2018 at 6:30:42 PM

Following my gut on this one, so I'll throw another character into the ring.

Name: Toriel Dreemurr

Age: Indeterminate

Appearance: An anthropomorphic Nubian goat woman, with droopy ears, small horns upon her head, and noticeable fangs. Her eyes are a dark red, and her limbs end in paws rather than hands and feet. When on duty, she dons her Royal Guard armor, while off duty she prefers a tried and true set of purple tank top and blue pants.

Universe: Storyshift (AU of Undertale)

Personality: Toriel, despite her role of commander of an elite force, can be quite friendly once you get to know her, and she is particularly affectionate with children. She can be a little overprotective / quick to assume control of a situation, even if she means well, but woe betide you if you cross her or act out of line in her presence, as she will not hesitate to give a stern reprimanding, verbally or otherwise.

Backstory: Rising to the ranks of Captain of the royal guard, Toriel made it her mission to protect and serve the monsters of the Underground, doing her part to ensure everyone can live together in peace despite the less than ideal circumstances. While initially loyal to the King of the Monsters, she all but abandoned him after a perceived morally unforgivable choice on his part, and chose to continue her duties independent of his will. Throwing herself into her job after troubles with her husband, Toriel became slowly estranged not just from him, but from her two children as well. That all changed after a meeting with the newest arrival to the Underground, a human child not unlike her own. With their aid, Toriel resolved to mend the rift that was growing between herself and her family, and wished the human child the best of luck on their continuing journey.

Powers/Abilities: As a special type of being classified as a Boss Monster, Toriel possesses great strength and sturdiness even compared to the rest of the monsters, making her a perfect fit for the role of captain. In addition, she demonstrates an affinity for fire magic, which can affect both body and soul. Her status as a monster, however, carries the drawback that she is quite sensitive to those with intent to harm or kill, and while she can weather blows that might destroy others, she cannot last forever in the face of a determined enough killer.

Skills: In addition to possessing combat training and commanding skills thanks to her role of captain, Toriel displays an above average reading level and comprehension of advanced science and mathematics, courtesy of her husband, Dr. Asgore Dreemurr. She is also a renowned baker, and her pies are said to be the best in the entire Underground.

Equipment:

  • Royal Guard Armor: A blue suit of armor, built to withstand both physical and magical blows. Tucked away inside of it is a picture of her family, so she may never lose sight of them again.
  • Fire Staff: A baton of sorts made to channel her fire magic and enhance it, either to be used directly or to create differing kinds of fires within the environment around her.
  • Cell Phone: While it may look more like an old radio than a state-of-the-art cell phone, it allows Toriel to make calls, send texts, and access a dimensional pocket of sorts to retrieve items (up to a maximum of 10 regular sized items, so larger items would take up more space).

Canon/Fanon: Fanon

Territory/Followers: None

Edited by Bored_Man on Jan 15th 2020 at 3:22:58 AM

Proud member of the AGOG community.
Makaioh Since: Jan, 2015
#168: Nov 7th 2018 at 4:09:57 PM

Once again I must send a character off to the NPC pasture because they are a bit too passive for a PC. Here's hoping that this will rectify things.

HARMOJINX!

  • Name: Sandalphon
  • Age: Unknown but physically late teens to early twenties.
  • Appearance: "Harmo-"
  • Universe: Monster Strike
  • Personality: Bubbly and energetic, Sandalphon is an Angel that seems to be just as upbeat as the music she enjoys. Extremely loyal to her immediate superior as well as her dear sister, Sandy might be regarded as a bit of an airhead but she's actually the smarter and more grounded of the Harmojinx twins given she makes the game plan despite being younger. Also a very good actress whose cheerfulness belies an iron will that's willing to get things done.
  • Backstory: Sandalphon is the younger twin sister to Metatron, with the both of them being the equivalent of Heaven's secret police as well as inquisitors geared towards rooting out corruption and heresy wherever they find it. Sandalphon in particular is a 'warden', invested with the power to track down those who run from Justice to imprison them if need be. When not being sent out to weed out corruption or cull demons, Sandalphon moonlights as a self-proclaimed DJ.
  • Powers/Abilities: Sandalphon is an Angel and thus comes with the sort of abilities that is associated with such a being with the most notable being the ability to fly as well as having inherently high combat capabilities. Sandalphon's specific special abilities are geared towards a more support oriented roll with her main form of damage being in the form of explosive bubbles that she generates with the size and power growing the more time she spends on making them bigger.
    • They can also be granted certain attributes such as homing capabilities at the expense of flight speed or the ability to not explode to be used as a mode of transportation for heavy objects or the ability to harden over a swallowed target to act as a method of imprisonment. She could also be treated as an impromptu healer in a pinch since she can even shoot out heart shaped bubble bullets that can heal someone with open wounds into closing though she can't do something like regenerating broken body parts or straightening out broken bones.
    • Besides the power of bubbles, Sandalphon comes equipped with the inherent ability to generate music by her very presence- usually in the form of a catchy J-pop/disco hybrid anywhere from as loud as a radio to heavy metal concert loud if pushed to full power. She also has the ability to generate colorful lights reminiscent to musical equipment or Dance Dance Revolution. Said musical generating ability can even be put to offensive use in the form of rebounding shockwaves that are emitted after she slams her feet into something at high enough speed, imparting strong vibrations into the area struck to crumble sturdy rock.
  • Skills: Sandalphon is a very skilled tracker and investigator, making good use of her general attitude to make people drop their guard or mess around with their expectations before latching onto the clues she needs. Also a very good music synthesizer as well as dancer. She's used to high tech devices and vehicles due to Heaven being rather more advanced than Earth and personally tricked out her own angel fighter craft to be the equivalent of a party limo on the interior.
  • Equipment: Angel halo and angel wings come part and parcel with an angel of course! They act as a focus to receive Heaven's blessings and convert such energy into personal battle power, which means that to use her true abilities Sandy must summon her halo and wings out into the open. She also has a familiar sprite following her around which represents her authority in physical form. Also has angel tiered tech such as holograph capable smartphones, radio headsets, and a laptop.
  • Canon/Fanon: Canon
  • Territory/Followers: She comes along with a female pink sprite that acts as her partner and familiar. Said pinkie is also her main weapon as well given it has the ability to transform into either music related equipment like a DJ stand/loudspeakers or a pair of sturdy gates from which she generates her bubbles from.

  • Name: Metatron
  • Age: Unknown and also the same as her sister.
  • Appearance: "-jinx.~"
  • Universe: Monster Strike
  • Personality: In stark contrast with her cheerful sister, Metatron is a lot more composed and aloof, with her general mannerisms rather muted instead of Sandalphon's vibrant. Despite being the older sister, she lets herself be led along by Sandalphon since her dear sister is the brain to Metatron's brawns and her loyalty is just as strong as her twin's. She gets flustered if her sister is in danger and grows increasingly more heated if such an event happens. Unlike Sandalphon, she's more openly sadistic to sinners.
  • Backstory: The older twin sister to Sandalphon, Metatron is also a part of Heaven's secret police force and currently on a secret mission from Lady Binah to see if Lucifer had truly abandoned the heavens or if she has went deep undercover. Like all angels she's a soldier that hunts down demons but she's also inquisitor to those that breaks Heaven's rules, holding great power that can restrain her fellow heavenly hosts.
  • Powers/Abilities: Just like Sandalphon, Metatron has the usual Angel host of benefits though she's the more powerful of the two sisters, being physically tougher and more experienced in close quarters combat. Her abilities revolve around crowd control as well and thus involves generating pages from a book to do things like apply short duration damage buffs to allies or attach themselves to enemies to act inflict status effects like heightened pain or lock down people with weight much more intense than what mere paper would suggest. If need be she can solidify the pages as shields or shuriken or outright deck someone in the face with her much heavier than thought book. The pages can also fold together to form something that looks like a jeweled sword which she is good at wielding, being able to shoot out sword beams from the tip of her weapon if need be.
    • 'Contracts' and 'Records' are a part of her domain, letting people who sign their name in her pages to receive benefits or demerits depending on if they fulfill their contract- such as someone who breaks a promise would then receive constant pain until they abide by the spirit of the contract or someone who follows the agreements being able to enjoy a temporary buff of 1.5x for a short duration. Metatron can also look up people's histories in summarized portions through this manner. Sufficiently powerful characters (any PC) has the ability to forcibly break out of the contract if they resist hard enough.
    • Metatron has a slow yet steady healing factor in place that allows her to somewhat heal faster than regular people can on her own power, even broken bones but not severed body parts. This is especially needed because her most powerful ability is to sacrifice her own health to turn into a powerful Limit Break attack in the form of a force multiplier that allows her to hit much harder in a burst of dark energy in exchange for sacrificing her vitality to the point that she can't move on her own power.
  • Skills: Metatron possesses a very fast speed reading ability that's geared towards letting her take in as much printed knowledge as possible to make her Contract and Record abilities bloom, as well as neat and tidy pensmanship that writes at the speed of a well-oiled printing press. She's good at dancing and carrying a tune though not to the level of her sister.
  • Equipment: Wings and halo like her sister as well as a male blue familiar sprite.
  • Canon/Fanon: Canon
  • Territory/Followers: She comes with a blue sprite that takes the form of her heavy tome, personal sword, or a giant metal stamp that can imprint her seals on a contract or be used as a high speed vehicle that can ram into the opposition as well.

HARMOJINX!~

Edited by Makaioh on Nov 7th 2018 at 10:48:13 AM

MobileLeprechaun In Perpetual Finality from Grayrock, TX Since: Aug, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
In Perpetual Finality
#169: Nov 12th 2018 at 10:37:12 AM

Hi ho, I was in this game millions of years ago, but a little birdy (ft. another little birdy) recommended it to me, so I will give it a new go!

  • Name: Mac. This is short for something, but she'd rather not disclose it.
  • Age: 6 human years, probably 30-something in chicken years.
  • Appearance: DORK ALERT! She's a bit smaller and thinner than your average chicken, so considerably smaller than humans.
  • Universe: Chicken Run
  • Personality: Mac is curious as all get-out and polite to a fault; the poor girl can't even make herself eat if it means shoving her fellow hens aside and being a little assertive. Despite her timid and submissive tendencies, she's a very passionate person, especially when it comes to science, technology and anything academic. She's a bottomless repository of technical knowledge and an aspiring inventor, though her genius intellect belies social deficits and issues understanding concepts like sarcasm. For this reason, she's also a bit too trusting, verging on being outright gullible. Her other main area of fixation is her natal Scotland, despite that she now resides on a gloomy little farm in Yorkshire. Mac harbors a deep admiration for strong, leaderly personalities since her social awkwardness makes her struggle a bit with taking initiative and making important decisions on her own, and she's also very respectful of her fellow academics. In rare moments, her passion can manifest as aggression, especially when she feels her friends have been wronged, but she goes back to being her timid old self very quickly. In general, she's affable and sweet, but a bit codependent, always striving to do her best for her friends. It's also worth noting that she has a very thick Glaswegian brogue and talks very, very quickly... This can cause something of a communication issue, especially with Americans.
  • Backstory: Mac was raised on a small farm in Glasgow, Scotland that was just a stone's throw away from a library. A prodigious hunger for knowledge and mischievous streak made her sneak out habitually and enter the library after-hours to read the wealth of scientific texts within. After a rather traumatic incident involving a fox that ended in the death of her childhood friend, she was abruptly shipped down to a larger farm in Yorkshire, run by the avaricious Tweedys. It was here that the impressionable pullet met Ginger, a determined young chicken with a dream of escaping the deathly confines of the farm, and later became her right-hand hen.
  • Powers/Abilities: None to speak of. She's a mundane, if very clever, chicken and isn't terribly strong. She also happens to be nearsighted.
  • Skills:
    • Mac has a prowess for inventing surpassing even that of some humans. She uses whatever happens to be lying around, which more often than not is human garbage, to build noteworthy mechanical contraptions In Chicken Run, she oversaw the construction of an entirely chicken-powered flying machine and devised the schematics for it. Though she hasn't quite reached that milestone in this timeline, she still has many fascinating, MacGuyver-esque contraptions under her belt... ignoring the fact that most of them have failed utterly in their goal of aiding in the chickens' escape. don't remind her of this pls, you'll make her self-conscious...!
    • Additionally, she is a decent sketcher (particularly when it comes to schematics) and can draw up nice, neat little diagrams on her notepad.
    • Although this maybe isn't the most useful skill ever, she can also play the harmonica. Her dream is to own and play bagpipes, but they don't make those small enough for chickens...
  • Equipment: Her homemade pair of spectacles, the heirloom tartan scarf of her ancient clan and her notepad and pencil. Chickens tend to travel light.
  • Canon/Fanon: Mostly canon, but her backstory is wholesale fanon since she's from an as-of-yet standalone movie and didn't have one in canon. Bits of her personality are also fanon.
  • Territory/Followers: nada nada limonada

make it through this year if it kills you yet | 2001-2019
wikkit Since: Sep, 2009
#170: Nov 12th 2018 at 12:00:46 PM

In Makaioh's steed, I'll say that there's no issue here, so your chicken is Accepted.

JustSomeGuy732 Just another guy from Somewhere Since: Jan, 2012 Relationship Status: Showing feelings of an almost human nature
Just another guy
#171: Nov 14th 2018 at 6:36:50 AM

Eh, I got time. Was thinking of signing up for this.


  • Name: Gluttony
  • Age: Unknown. Potentially hundreds of years old
  • Appearance: a round boi. "Can I eat you?"
  • Universe: Fullmetal Alchemist, the manga/Brotherhood anime version
  • Personality: The most simple-minded among all seven Homunculi, Glutton only has two goals in life: to serve Father's will and fill up his never-ending appetite. For someone who so voraciously eats anything and everything however, he can act surprisingly naive, almost childlike even, if he's not busy eating anyone, often asking complete strangers permission to eat them and sulking away if they don't. Unlike most of his other siblings, he is perhaps the friendlier among the lot if it weren't for his voracious appetite getting in the way.
    • If someone gave him permission to eat anyone or if he's gotten to the point where he's outright starving though, then all bets are off. Gluttony would be akin to a frenzied predator at that point, as though driven by a massive hunger that would only be calmed down if he either satiates said hunger via eating his target or many other things or suffering enough damage and becoming too tired to continue on.
  • Backstory: The second last Homunculus to be created, Gluttony was a result of Father's failed experiment to re-create the Gate of Truth. Along with the rest of his siblings, he served his enigmatic parent figure faithfully in his mysterious plan, being used to erase any evidence of a massive ongoing conspiracy and eliminating any undesirables in the grand scheme of things. He is often on missions together with the others due to his dim-witted nature, being used as the resident tracker and extra muscle while his siblings coordinated him on what to do. It was some time after the fake priest Cornelio incident that he was taken here to the Frontiers.
  • Powers/Abilities:
    • Homunculus Physiology: As a homunculus, Gluttony possesses a very rapid Healing Factor and enhanced physical capabilities above that of an average human. For the purpose of this RP, the rate of his regeneration is scaled down to the following: several minutes for minor scratches/injuries, a few hours for major damages and one full day at the least to recover from a full amputation.
      • The other perks of being a homunculi is that he doesn't have to worry about sickness and eating, drinking or even breathing isn't required for him to survive... though in Gluttony's case, he can still feel 'hunger' as though it is an itch for him that won't go away and would only grow more irritable if he's not eating for a long time.
    • The Voracious: Being the representation of the sin of overeating, Gluttony certainly live up to his namesake. His massive jaw is capable of crunching through solid steel and his specialized digestive enzyme would make quick work of just about anything in his stomach. In addition to that, he also wouldn't suffer any drawbacks from anything he eats like rotten carcasses or poison, meaning he could probably drink up an entire barrel of nuclear waste and came out fine.

  • Skills:
    • Enhanced Senses: Gluttony has also developed enhanced senses of taste and smell, being able to analyze the exact composition and substances of anything he taste/eats and the capability to identify and recognize anyone's specific scent around him using his nose. This makes him a good tracker and guard dog, being able to sniff out his target especially if it's a scent that he had previously recognized before.

  • Equipment: Nothing but his own body! That said, within his body lies...
    • The Philosopher's Stone: The miraculous stone that has been said to grant alchemists the ability to bypass Equivalent Exchange. Powered by the souls of hundreds of thousands, if not millions, they act as the core of the Homunculi which grants them increased self-regeneration and the ability to not die so long as the stone remains(for the purpose of this RP though, ignore the last part. If he ded, he ded). However, they also act as his lifeline and should it be destroyed, so too would Gluttony.
  • Canon/Fanon: Canon
  • Territory/Followers: None. He's really more of a Follower than one who has followers, so anyone who's looking for some dumb muscle, he's your guy. All he is going to ask for in return is something to eat(preferably living and human-sized, though carcasses could work too for a time). Just make sure you don't offer yourself up to him.


Note: Removed Gluttony's 'False Gate of Truth' because of the whole 'transporting people to a pocket dimension with almost no way out' thing

Edited by JustSomeGuy732 on Nov 14th 2018 at 10:39:35 PM

"A post per day keeps the GMs away!"
Theyja Ultimate Hope, Absolute Insanity from the weird dimension that is my imagination Since: Oct, 2018 Relationship Status: Singularity
Ultimate Hope, Absolute Insanity
#173: Nov 14th 2018 at 10:44:20 PM

Well, here's my entry.


  • Name: Marx
  • Age: Unknown. Probably a young adult.
  • Appearance: Your friendly neighborhood cosmic jester.NOVA-Powered form(Star Allies)
  • Universe: Kirby
  • Personality: Although Marx acts nice and has a bit of a mischievous and playful personality, inside he is evil, wicked, malevolent, cunning, and manipulative. When a plan does not go as planned, he gets angered and will attempt at anything in order to make it the right way again.
  • Backstory: For years Marx had had a pipe dream of one day taking over Pop Star. When he tricked the sun and moon into fighting, Marx confronts Kirby, telling him that he must activate the Fountain of Dreams on other worlds to make the wish granting comet NOVA appear. Kirby does so, but when he is about to wish for the sun and moon's reconciliation, Marx abruptly barges in and asks for ultimate power to NOVA in order to take over Dream Land. NOVA fullfies the jester's wish and Kirby goes to destroy NOVA. Marx got taken to the Frontiers while Kirby was in NOVA's insides, trying to destroy its nucleus.
  • Powers/Abilities:
    • Radiant Flight: He can fly.
    • Jester Balls: He can create explosive beach balls.
      • He can also spit them out.
    • Teleporting: He can teleport for short distances. The cooldown of it is of five minutes.
    • Black Hole Creation: He can split his body in half to create a black hole. For balance reasons, he cannot use this on important characters and heavy/anchored objects will be harder to get sucked in.
    • Marx Flip Ultima/Shadow Uppercut: Marx jumps down into the ground and becomes a dark shadow for four seconds. He then blasts upwards in a Shadow Uppercut. He's still susceptible to attacks (esppecially Shadow Manipulation ones).
    • Plant Creation: He will create up to four seeds that will grow into large, thorny vines. The vines will grow and disappear shorly after.
    • Crescent Blades: He can create up to four crescent-shaped blades of energy from himself. The blades will travel for a short distance before returning to his body.
    • Energy Arrows: He can unleash a flurry of energy arrows from his body.
    • Laser Blast: He can spit out a giant white laser. The laser's force is so strong that Marx will get slightly propelled backwards.
    • Ice Ball: Marx can spit out an ice ball, that will split into two ice balls upon contact with the ground.
    • Shadow Tears: He can create black blobs of dark energy from his eyes.
    • Boiling Blood Vessels: From his sides, he can create pink, branching vein-like appendages that are really hot to the touch.
    • Compound-Eye Lasers: He can created big, white insectoid eyes that can shoot up to four lasers (from each eye)note .
  • Skills:
    • Acrobatic Prowess: He's a nimble acrobat. This also makes him capable of balancing on his Jester Balls.
  • Equipment: None.
  • Canon/Fanon: Slightly Fanon. While this is the Marx from Kirby Super Star/Super Star Ultra, he can freely switch between his base and NOVA-powered form like in Kirby Star Allies. The appearance of his NOVA-powered form is from Star Allies (shown above in the Appearance section). While Marx has other powers, he can only use the ones he can use in Kirby Star Allies. His new powers are the ones that his Super Smash Be OS Ultimate incarnation used.

  • Territory/Followers: None for now.

Edited by Theyja on May 12th 2019 at 12:47:50 PM

You might know everything I'm going to do...but that's not going to help you, since I KNOW EVERYTHING YOU'RE GOING TO DO! STRANGE, ISN'T IT?
Imca (Veteran)
#174: Nov 15th 2018 at 4:47:20 PM

Welp, here is a revision of some one in game, and some one new at the same time.

  • Name: Kaga (Strategist)
  • Age: Late 20s in Robot Years.
  • Appearance: something like this in her base body, but with one tail, and longer hair, this has replaced the other 8 tails when she is actually fighting something... I have actual art being worked on and will get back to you.
  • Universe: Azur Lane
  • Personality: Kaga's constant loss of people around her who she had considered strong, first in her sister, then in her self, and finally in Wei has broken her out of the whole "might makes right" attitude, with her realizing that no mater how strong you are it cant prevent your demise. She is now quite protective of her own, and will do what she can to keep them safe or avenge them.
  • Backstory:Kaga is one half of the famed Ikkousen along with her sister Akagi, as a pair they have functioned as secondary leaders of the Sakura Empire, while Nagato technically is above them, she rarely takes to the flied in the same way they have. Numerous successful operations against the Eagle Union, and Azure Lane have been carried out under there watch... determined to prevent them from harming the Sirens which they view as gods, and the care takers of humanity's future. After her "death" at midway, she found herself in Akihibara where she got up to her usual raiding antics, making friends of M16, and bringing firenation defectors under her belt she is slowly beginning to form a new navy.
  • Powers/Abilities:
    • Kaga's rigging lets her summon a flight deck, taking the form of liquid technology that extends from the base of her tails to form additional tails, from which she can launch the accompanying aircraft. While each individual aircraft isn't all that strong she is capable of launching multiple. She has lost the ability to manifest aircraft or torpedoes at scale, though those already brought out still remain.
    • She has also lost the ability to convert aircraft for her own use.
  • Skills: Kaga is a very good swimmer, even more so after her siren transformation which has turned her into an SSV, now able to hold her breath for hours on end... and for to swim at speed under water, this comes at the cost of her previous armor and lowering her already slow speed (for a carrier) even more, though her aquatic speed is still much higher then a persons.
  • Equipment: Kaga's aircraft are now replaceable, at the rate of 1 every 48 hours, but she has lost a significant chunk of there numbers, having 16 total... 8 attacker's which hover and have little laser beams, and 8 bombers which can carry either normal bombs for ground attack, or torpedoes for sea attack. both are visible in this image, the attackers look like bees, the flat ones are the bombers, though hers are black with blue trim.
  • Canon/Fanon: Now deviating from cannon due to her path in the RP, she has become a siren as a natural evolution.
  • Territory: Formerly Abandoned Train Station, Training Airfield.
  • Followers: 10 kitsune, 50 fire emblem citizens, 25 darcsen, 5 M16.


  • Name: M4A1 (fox mod)
  • Age: Young Adult in Robot Years.
  • Appearance: Like so, but with a set of additions
  • Universe: Girls Frontline
  • Personality: M4A1 is soft spoken and kind of shy, but she doesn't let this interfere with her job. She has a strong sense of duty and will do what needs to be done to protect her friends and family.
  • Backstory: A prototype T-Doll and a member of the elite AR Team, M4A1 fights for a PMC called Grifon & Kryuger against another PMC and its evil AI known as Sangvis Ferri. Her team however has suffered multiple losses... Among the most devastating of which was M16, not because she died... but rather because she went turncoat and joined Sangvis Ferri
  • Powers/Abilities: M4A1 is a Tactical Doll, or T-doll, a very humanoid robot, that incurs with it enhanced durability, and endurance... as well as a suite of wireless technologies pretty much the same as M16 over here, although with no flash bang generation.
  • Skills: M4A1 is very skilled with both tactics and electronics, although not to quite the extend of some of the more specialized members of her squad, rather she is a bit of a generalist and is quite adapt at surviving on the battlefield of 2062... just not to any single specialized ability.
  • Equipment: M4A1's primary weapon is well... her M4A1 a select fire carbine that might as well be a museum piece from her time, but it still gets the job done for the most part. She also carries with her, a prototype Sangvis Ferri rail gun on her back, capable of firing high velocity slugs at a much lower rate of fire more of a support weapon then a general purpose one. She also carries a handgun as a side arm, and several grenades for heavy duty firepower.... Finlay she has 4 dummy M4A1's with her, although none of her clones carry the rail-gun, Leaving them with just the rifle, handgun, and grenades.
  • Canon/Fanon: Mostly Cannon, her shikikan just decided she would be cuter with some additions.
  • Territory/Followers: 4 M4A1 Dummies.

Edited by Imca on Nov 15th 2018 at 8:23:49 AM

Makaioh Since: Jan, 2015
#175: Nov 15th 2018 at 10:38:56 PM

@Imca: Accepted.

@Theyja: Marx can't outright teleport spam, get invincibility frames, and the black hole creation is also gonna be nerfed so that sufficiently anchored/heavy objects will be a lot harder to actually dragged into his sucker dimension.


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