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I am Yomegami (usually D.L. Yomegami - the "D.L." stands for "Dark Lord"). I'm a gamer who plays any games she happens to like, although I do have a few franchises I'm particularly fond of (see the folders below). Due to being absurdly shy, I'm more a lurker than anything. I mostly stick around just for the Wiki and the On-topic Conversations, but I might pop into the Roleplaying, Video Games, and Writer's Block forums from time to time.


While I call myself a writer, I spend a depressingly tiny amount of my time actually writing. I just come up with a bunch of ideas for stories instead of focusing on one idea at a time. That said, I do have several stories/universes that I happen to spend the most time thinking about, which are detailed a little further down the page.

These days I'm primarily interested in developing games with RPG Maker. As with pretty much anything else I've done I haven't made anything major with it, but I like to think I'm at least learning a thing or two about the program and game design in general.

I'm generally someone who won't be a bother until bothered herself, but I suffer newbies badly (ironically enough) and have a low tolerance for idiocy. Ultimately, how I act around you depends on my perception of you: I can be anywhere from a really nice girl to a really big Jerkass.


In case you're wondering where the name "Yomegami" came from, it's a mishmash of several Japanese words that was mostly inspired by Okami. The exact thought processing was Yami (Okami's Big Bad)/Yomi (the actual name for the Japanese underworld) + Yumigami (Okami's moon brush god), with the middle "I" changed to an "E" for more originality. A more direct path to the name would have been Yomigami (Okami's regenerative brush god) with the first I changed to an E, although that wasn't the inspiration (my mind likes taking the long way around when it comes to a task). I pronounce it "YO-me-GAHM-ee," but given that no one speaks out loud on a forum pronunciation really doesn't matter.

Now that the intro stuff is out of the way, I'm going to categorize a bunch of other things here.

First off, some links:

  • The Realm: My Creatures blog, usually the only site I "own" that actually gets updated. It's probably not going to be of interest to most of you as Creatures is something of a niche series.
  • My DeviantArt account: Self-explanatory. I never used this for much, really; there's some stuff in it but most of it is extremely old and not particularly good by my current standards. It's probably going to remain inactive for quite some time, although I might use it to upload my fanfics if I ever get around to writing those.
  • My Wattpad: Again, self-explanatory. There's nothing there currently, though that's hopefully going to change sometime in the upcoming months as soon as I can come up with something that I'm comfortable posting there (I am somewhat wary since I'd like to have the option to make money off my works even if I'm one of those people who does it for the heck of it, though I have no idea how wide of an appeal my stuff might have).

I'm also in possession of two Nintendo 3DSes and a Wii U (although at the moment I don't have access to the latter). I'll play online with these sometimes, so here's my information if you're interested in meeting me sometime:

  • 3DS FC: 1891-1681-2241
  • 3DS XL FC: 5386-9780-1242
  • NNID: Yomegami

And now for other stuff.

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     Things I'm Interested In 
Generally speaking, I like stories that:
  1. Are Speculative Fiction, though I'm flexible within that specification. My preference is more fantasy-esque stories, but that doesn't mean I won't enjoy a sci-fi story (for example) if the rest of it appeals to me.
  2. Are not extremely angsty and kill off characters like it's going out of style (or otherwise make their struggles all for nothing). I do love seeing my heroes struggle, but in the end I want them to earn their happy endings, not get killed off unceremoniously.
    • While generally speaking I'm not likely to partake in horror, I do love seeing horror elements in otherwise non-horror works. I especially like Cosmic Horror and Surreal Horror.
  3. Have a good focus on character development. Good, well-rounded characters are rather important to me.
    • In particular, I like good female characters that have more to them than just their love interests and have character arcs that aren't romantic in nature. I especially like it when the main protagonist is female.

Unfortunately, trying to get out of my comfort zone is extremely difficult for me. As a result, video games (and video game-related things) are about the only form of media I can enjoy without feeling super uncomfortable, and even within that I tend to have trouble getting into new series unless I've heard a lot of good things about them (and sometimes not even then). Any other form of media triggers the mental block something fierce, unless it's a form of media that just doesn't interest me at all.

However, even with that issue there's a fair few series I've been able to get into and enjoy. Hopefully I'll be able to kill the mental block and expand this list even more someday.

Video Games

I'm primarily a Nintendo and Indie person, though occasionally something outside these fields will catch my interest. I also tend to enjoy RPGs and platformers the most, though occasionally games of other genres might catch my interest. The most important part for me are the bosses; I love a good boss fight, and play games primarily to face off with their final bosses. I also like games with a good story, though a super-detailed story isn't necessary for my enjoyment.

  • Creatures: Probably the series I've been with the longest. I've been playing all of the original games for years (though I can't say I'm liking the look of Creatures Online thus far), as well as being an old member of the community around them (where I went by the username "Grendel Man" for a long while) and being one of the top developers (I've made well over a hundred mods for the games at this point). I like open-ended games, and the scientific aspect of them is really appealing to me. I haven't been playing them very much lately, but I'll always have a soft spot for them.
  • Undertale: Heard about this game from various Youtubers and this forum, got the demo and tried it, then got the full game as soon as I was able. Then I jumped off the deep end and never looked back. Undertale has a great story, great characters, and great boss fights; suitable enough for my tastes.
  • Kirby: The boss fights are mostly what got me into this series. Kirby just loves to deliver on those. Yeah, they're decidedly easy outside of EX modes, but they're still really fun with great music, and I love the Surprise Creepy aspects.
  • Dungeon Keeper: Bullfrog made some great RTS's - this game and Populous: The Beginning are the main reason I'm a fan of the genre. Dungeon Keeper is particularly good because it manages to combine A Life with RTS.
  • Star Craft: The other RTS series that has my interest. Got into Brood War during my junior year at high school, and I've been a major fan ever since. I mostly screw around with the map editors, though - lack of social skills is a major hindrance for me when playing online.
  • Myst: I suck at puzzles, but everything else about this series majorly appeals to me. I like the storylines (for the first three games, anyway), the characters are mostly awesome, the music is awesome, and the atmosphere is among the best out of any games I've played (I'm a big fan of the Beautiful Void feel).
  • Sonic the Hedgehog: My first console video game was Sonic the Hedgehog 2 on the Sega Genesis, so nostalgia plays a big part of why I like this series. For the most part, the games I actually play are the Genesis trilogy and whatever ROM hacks of those I find interesting. Of the modern series, I've only played Colors, Chronicles, and Sonic 4 Episode 1, though I do follow the lore of the other games in the series.
  • Super Mario Bros.: Mario is really lacking in the story department (outside of the RPGs, of course), but the games are also really fun to play for the most part and so I can forgive them that. I just play the main series; the only two spinoffs I've played are Paper Mario 64 and Mario and Luigi Dream Team.
  • The Legend of Zelda: I used to not consider myself the biggest fan of this series; their gameplay usually doesn't do it for me, and it honestly bugs me that the titular character is never the protagonist. However, I did like Majora's Mask enough to beat it, and while I'm not in a position to play Breath of the Wild it's sure fun to watch. Even before then, I've found the lore behind the series to be rather interesting. Ultimately, I am actually a fan, just not of the actual games.
  • Xenoblade: I had this game for years before Super Smash Bros. finally convinced me to actually play it. When I did, I wondered why I put it off for so long. Dang near everything about this game is pretty damn awesome, and it's been a bit of an inspiration for me.
  • Ōkami: The original Okami is one of my favorite console games - the gameplay's very nice, the story is awesome, and the music even more awesome. I don't think so highly of Ōkamiden, though (mostly due to the latter half of the story having a major impact in quality).
  • Super Smash Bros.: I've played Brawl, 64 and Smash 4, but never Melee. The gameplay is what sold me here - at one point, I was even trying to prepare myself for the competitive field, though I've lost that interest.
  • Five Nights at Freddy's: Another game I haven't played, and in this case never will play. However, I find the lore to be pretty fascinating, and I like how it goes about being scary or at least unsettling.
  • Bloodborne: And another game I've never played but enjoy watching videos about and listening to music from. Despite the fact that it's far darker and a bit gorier than what I usually prefer, it's managed to nail several of my biggest interests (particularly the focus on dreams).
  • Shin Megami Tensei: What initially got me into this series was the focus on mythology and finding the central conflict interesting, and what kept me was seeing just how interesting the combat was compared to other turn-based RPGs. That being said, it's yet another series I've only experienced via You Tube and reading articles about on this site, although I did pick up IV Apocalypse the other day and am likely to give it a shot at some point. You'd think I'd be interested in Persona the most considering it not only has everything I like about the mainline SMT games, but also lots of character development and the heroes earning their happy ending that I love, but in truth Persona doesn't interest me all that much and I'm specifically focused on the main games. To be honest even I'm not sure why that is.

Let's Players

I guess this is an extension of my interest in video games. I used to not be big on commentary as it made me feel rather uncomfortable to listen to it, but nowadays that issue's been buried and there's quite a few people I find funny or otherwise interesting.

Generally speaking, I like Let's Players that play games I'm interested in, are funny and informative, and are competent players (or at least know how to edit things out should they get excessively long; I don't want to spend an hour watching someone replay the same part of a game over and over again).

  • Masae Anela: Probably my favorite Let's Player at the moment. She's funny, has a cute voice, is generally a good player, and plays the sorts of games I'm interested in.
  • Chuggaaconroy: He's funny, he's informative, he's not a terrible player, and he plays the sorts of games I tend to be interested in. Not a whole lot to say, really.
  • The Runaway Guys: These people are really freaking funny. I'll admit I'm not the biggest fan of Jon constantly winning all the time, but he tends to earn his victories so it's not really such a big deal. While Chugga's the only individual member I actually follow on a regular basis, I do sometimes look at NintendoCapriSun or ProtonJon. They're good in and of themselves, but their repetoire of games often cover things I'm not interested in.
  • Rabbidluigi: Rabbidluigi does lots of things, but I tend to enjoy his let's plays the most. His snarky sense of humor and stream-of-consciousness style of commentary just appeals to me.
  • Markiplier gets an honorable mention. I love his style, but 99% of the games he plays don't interest me at all.
     Tropes that characterize me 
  • Asexuality: In that I'm not interested in sex. I am interested in having a relationship and a significant other, but I've gotten so many conflicting signals from my brain that I have absolutely no idea what my sexual preference is otherwise.
  • Attention Deficit Creator Disorder: Just look at that massive list in the Projects folder. I like coming up with ideas way too much. That being said, I have been getting better at narrowing my focus down as far as writing is concerned.
  • Brilliant, but Lazy: The main reason I don't write as often as I brainstorm is because I find the actual process to be somewhat tedious. Laziness also drives my path through life - I could be absolutely amazing, but I find no reason to go beyond "passing."
  • Buffy Speak: My speech pattern most of the time.
  • Clingy Jealous Girl: Regrettably, I still haven't quite gotten the hang of the idea that people are allowed to have friends besides me, to the point it's part of the reason why I'm still largely friendless. I'll get close to someone, then get the idea they like other people more than me, burn that bridge, and go back to the square one. For what I hope are obvious reasons, I'm trying to change this.
  • Cloud Cuckoo Lander: If I have nothing better to do, I tend to be daydreaming. Good luck getting my attention during that time.
  • Cross Player: In real life, I'm obviously biologically male. Yet about 99% of my characters are female (and a lot of the ones who aren't are either genderless or not human), my avatars often depict females, and I always pick the female option in the games that have it. Turns out there might be a good reason for this.
  • Dandere: Towards people I'm unfamiliar with, I never say anything and I never engage anyone else in conversation (not even small talk). With people I'm friendly with? I'm difficult to shut up.
  • Department of Redundancy Department: For some reason, I tend to lapse into this during writing - I often don't notice it until after the subject in question is finished. Suffice to say, it's never intentional.
  • Double Consciousness: All I'm saying about this is that it applies.
  • Motor Mouth: In real life, mostly because of autism. I'm getting better, though.
  • Most Tropers Are Young Nerds: I'm in my early twenties and fit the description of a nerd more or less perfectly.
  • Nice Girl: Generally speaking.
  • The Nicknamer: At least online - I tend to start referring to people by a shortened version of their username once I'm familiar enough with them, and feel like I've made some progress when another person starts referring to me as "Yome" rather than "Yomegami" or "D.L. Yomegami." I usually don't do this in real life, though.
  • Nightmare Fetishist: Whenever something scares me, my general reaction to get completely obsessed with it. While I'm not big on gore or sexual horrors, I love strange and creepy stuff and throw it into my stories all the time. I'm particularly fond of Surreal Horror elements (think Ib or OFF).
  • No Social Skills: HOH BOY. Autism does that to you.
  • The Quiet One: Most of the time, but see Dandere.
  • Sesquipedalian Loquaciousness: Sometimes.
  • Suffers Newbies Poorly: As mentioned up above. That said, I tend to warm up to newbies who show themselves to be sane, well-behaved people much quicker than newbies who act like morons.
  • Silent Snarker: While I can talk, I really fit this trope better than the standard Deadpan Snarker as I don't really like to talk and am a bit slow when it comes to making sarcastic remarks anyway.
  • Unusual Euphemism: I use these quite a bit and for various things.
  • Verbal Tic: While not quite a "verbal" tic, per se, I do tend to overuse commas in my sentences. I have a few "typical" tics as well, but for the sake of brevity I'm not listing them.
  • Yuri Fan: I don't actively look for it, but that doesn't stop me from enjoying it when it pops up or throwing it into my own stories.
With fancy headers! Yes, there's a lot of them. I spend a good chunk of my time coming up with ideas for stories. The chances that any of these might get written down someday is depressingly low, although I did write my thoughts down for a few of them (and my participation in stuff like the CDTs is partly so I can work my way up to proper writing).

Generally speaking, my stories tend to lie somewhere in the middle of the Sliding Scale of Idealism vs. Cynicism, and towards the serious end of the Sliding Scale of Silliness vs. Seriousness. Things will usually end well; I really don't like stories that aim to be extremely depressing. However, my philosophy is that darkness makes the light shine all the brighter. My characters will have to work for their happy ending, and before they earn it they'll come across some dark and often terrifying things, and quite a few big twists and turns.

I'm generally a Speculative Fiction writer. I really can't be more specific than that; I come up with a lot of ideas and they can run the gamut from fantasy to vaguely sci-fi to almost mundane.

My protagonists are almost always female, and oftentimes they'll be teenagers too. While I do appreciate well-written romance, in my stories it's usually either girl/girl or not there at all. For the most part I'm not overly fond of the standard boy/girl romance; my brain just likes to automatically assume that the girl won't have a character beyond the boy, and I despise that kind of relationship.

Enough with the rambling. Let's get to the stories, shall we?

Named Projects

"Named," in this case, means "has a title." It doesn't really matter if that title is finalized or not. For the most part, these are the most well-developed of my ideas, and the ones I devote most of my (depressingly limited) focus to.

Hearts of Light

Summary: Sophie is an average teenager from an average town, albeit from a world that's under the control of a group of vicious machines known as the Bleaksteel. A year after the Bleaksteel mysteriously become silent, she meets a mysterious girl named Samantha who gives her an equally mysterious pendant. She finds that this pendant lets her become a Magical Girl. It turns out that Samantha, herself a Magical Girl, has uncovered the reason for the Bleaksteel's silence: they desire a powerful artifact called the Pleroma. Samantha believes that this artifact would give her the power to free the world from the Bleaksteel for once and for all, and wants Sophie's assistance in the matter. Despite her misgivings, Sophie sees the chance to finally make something of her life and help her world and agrees to lend her assistance.

This work has something of a long history. I've been wanting to do something with Magical Girls for a while, but couldn't quite come up with something satisfying. Then I came up with the idea of having a typical Lord of the Rings-type fantasy story star magical girls, and it started picking up some steam, though I couldn't quite figure out what their opponents should be. Xenoblade gave me the idea of having them fight non-humanoid robots, and it snowballed from there.
This is my main project and my dream one, and I've actually done some things for it outside of my head. I have a plot outline in progress, and hope to actually start typing down the prose sometime. Besides that, the two leads and some of the Bleaksteel have shown up in the CDTs, and of course there was all the thinking I did before and during that time. It's still a little rough around the edges, but provided I can stick with it that should hopefully work itself out.

The Odd Tale of Kaguya

Summary: A rather loose adaptation of the Japanese folktale The Tale of the Bamboo Cutter. Kaguya Koizumi is beautiful, but nevertheless ostracized due to how different she looks from everyone else. Her rather ordinary life gets turned upside down when she meets a kitsune by the name of Hayate Tsukino. From him, she learns that she's actually a Youkai princess who was sent away by her real parents for an unknown reason. Although he's unwilling to take her back at first, Kaguya decides that she'll find the acceptance she craves among the youkai, and as such the two set out to take her back home.

I came up with the actual details for this one recently, but the basic idea behind it (beautiful girl feels like an outsider and finds out there's a good reason for that) has been something I've been ruminating on for a long while. Now that I've actually been able to do something with it, it's been getting surprisingly far. The first half of the basic plot's been thought up, the two leads have their basic personalities set in stone, and I've done a decent amount of worldbuilding. I've even written a little bit of my thoughts down. That being said, I've since set it on the backburner for now. Being an American means I'd have to do a crapton of research to properly write a story set entirely in Japan, and at the moment I don't think I have the patience for that.

Snow White Bones

Summary: An odd expanded adaptation of Snow White. While the same basic plot is the same (for at least the first half), there's quite a few things that sets this one apart from the original story. For one, Queen Katharine is also itching for power in addition to beauty, giving her yet another reason to off Anne (Snow White), who's next in line for the throne after her father dies. The person who would normally be a huntsman in other adaptations is a sorcerer in this one. And most notably, Anne is cursed into a half-rotting form as opposed to winding up in a coma (hence the title). And that's just the first half of the story.

What started off as a simple thought spree one day eventually became one of my main works. Unlike a lot of my stories, I'm actually doing quite a lot more than just thinking a lot about it - it's actually lead me to regain my interest in movies for the sake of finding inspiration, and I've actually written most of my thoughts down. It's also among the farthest along of any of my ideas: the entire basic plot has been nailed down (I actually came up with the entire plot in one night), and right now I'm working on stuff like closing up plot holes. It has a good shot at actually being written down someday.

The Infection

Summary: A zombie virus breaks out in the small town of Myers's Oak. The zombies in question are more in the style of Left 4 Dead and 28 Days Later than Dawn of the Dead, in that they don't rot, are technically alive, and move rather quickly. The protagonist, teenage girl Rachel Pahlke, contracts the virus and winds up having to flee her home to avoid getting killed by her Crazy Survivalist father. She eventually meets a fellow infected by the name of Selena Rogers, and the two decide to travel together to see the outbreak through.

This is the only one of my projects that is consistently one of my major works; it's often not the one that has my focus most of the time but I always come back to it at some point. It's also the one that has had the least done for it; besides having the two leads participate in the Character Development Threads, I haven't written anything down for it. I do know what the basic plot's like, the three major characters are all thought up, and there's been some worldbuilding done, but it's otherwise pretty far off from completion.


Summary: The city of Laethen has long suffered under the rule of Lord Krajre, to the point that the sun hasn't been seen in over a hundred years. The wheels of change are set in motion when one of Krajre's slaves manages to pilfer a key from him and escape. This key, as it turns out, goes with a strange statue just on Laethen's outskirts, which is in fact a portal to the otherworld known as Tevaela. Alongside three other people and a talking cricket, the former slave enters Tevaela, learning a few things about Krajre's history with it and perhaps finding the solution to Laethen's problems.

This story came about from a picture in a Highlights magazine a really long time ago, about which readers were asked to write a short story about and send it in. I missed the deadline for an actual submission, but I figured I'd try my hand at it regardless. I actually managed to get part of a first draft down, but never finished it (just as well; it was really, really bad given my inexperience back then). It sat on the back burner for a while after that, though I occasionally dredged it up from time to time to change some details around. It has been receiving more focus as of late, to the point that I might try writing it down again (if nothing else, I really need to think of something to put on my Wattpad).

The Corruption

Summary: A host of mysterious kidnappings hits an ordinary suburb. One of the victims is Violet Jenemann, who finds out firsthand that they are the doing of a science facility seeking human test subjects for a process that will turn them into monsters.

This is another one of my oldest works - in fact, it was my main work until it got supplanted by The Infection (which was rather similar in basic concept). Also like The Infection, it got nothing more than a lot of thought processing and some character sheets. The protagonist is notable in that, for a while, I considered her to be my self-character (despite being the opposite gender). I recently picked up thinking about this work again, and am currently changing the plot slightly to fix potential sources of Fridge Logic and what would have been bad writing had it ever gotten down on the page.


Summary: Melissa transfers to a new town in order to attend a college, only to find that the place has a dark secret: A curse set upon the town at its founding makes the inhabitants transform into monsters at night. Even better, she'll start transforming too if she stays too long....

Cursetown is quite possibly the absolute oldest of my original works. I came up with the idea for it back in middle school, and even started writing stories using the setting. That said, the idea only received its title recently, and it's gone under a major retool. I wrote most of the original stuff while still getting the hang of writing and while undergoing puberty, so a lot of it was written badly and rather NSFW (though not to a truly major extent). As far as progress goes, I'm still working on the plot and certain other details.

The Fading Light (Working Title)

Summary: Irene is a cleric of the Church of the Light, whose life mostly consisted of performing services. One day, a fairy named Luxie arrives at the Church's door, bringing ill tides of the weakening seal of the Dark Lord, who one hundred years before stole the light of the land and was only sealed away at the cost of the lives of a great hero and his band of companions. Irene agrees to help Luxie in her quest to put a permanent end to the Dark Lord, and after assembling a band of companions sets out on a quest to the seal....

This is planning to be an RPG Maker game, mostly inspired by looking at MV's RTP resources (that is, the art, music, etc. that comes with the program) and seeing what I can do with them. Out of all the RPG Maker ideas I've had since discovering the program, this feels like the one most ideal for a first game. I've started working on it, but as with most of my endeavors it's just been sitting there with barely anything done for it. Hopefully I can break out of my lack of motivation/creative block and do something more with it.

Rise of Darkness (Working Title)

Summary: Long ago, the four world crystals of Sumeria were taken over by fiends, and Sumeria began to suffer for it. Long after the fact, a strange woman named Eris visits the capital, seeking information on the crystals and the fiends, who have since been deemed the Lords of Darkness. A team of adventurers assembles around her in the hope that she seeks to free the crystals from the Lords, but Eris has kept mum about her actual goals....

Another RPG Maker idea, born from the desire to do something interesting with the "Four Crystals, Four Fiends" setup introduced by the original Final Fantasy and from inspiration from looking at some DLC resource packs picked up during a Steam sale.
This was going to be my second RPG Maker game, as it's a pretty extensive idea involving sidequests and open-ended dungeons and I feel it's a little too much for me at the current time. But as it stands, a lot of the characters (including Eris herself) were also incorporated into The Great Seal (see below). Ultimately, the fate of this project depends on the fate of that one; while it feels a little more doable, I also feel I have a better idea of what I want this story to be. There's also the fact Eris and her sister Inanna briefly appeared in a Character Development Thread, so I've written for them a little.

The Great Seal (Working Title)

Summary: Rei is a shrine maiden in the town of Deburia; once a great capital, now a smaller town that has seen better days since the castle was abandoned for political reasons centuries ago. Her otherwise relatively unexciting life starts to change when the priestess Ariel strolls into town and requests her assistance with a matter: within the old castle is a great seal, said to hold back a powerful light. Ariel wishes to release this seal and rejuvenate the world with its power. Just one problem: the castle's become a nest of demons in the time between when it was abandoned and the present day. While Ariel is also an accomplished demon hunter, she needs assistance. And what better assistance than a fellow woman of religion? Rei agrees to the task, and so begins a quest that reveals things might not be exactly as they seem....

Yet another RPG Maker game idea. If this sounds somewhat similar to The Fading Light...well, that's because this idea is an agglomeration of that idea with Rise of Darkness. It was also partially inspired by the Strangers of the Power series, which are dungeon crawler games with a predominantly female cast whose concept I really liked but found the execution to be less than stellar. I figured I could do the same concept much better, and so here we are. I wrote down a game design document for it and did some playing around in the editor, but not much beyond that.
The state of this project really depends on what happens with The Fading Light. If I decide to focus on that project or another project, this one's getting scrapped and the characters I took from Rise of Darkness to make it are being returned to that story.

Magdalene (Working Title)

Summary: Magdalene Albrecht was a rather strange girl, disliked by most of her fellow students. When she mysteriously vanishes shortly after being suspended for getting into a fight, no one gave her much thought...except for Estelle Rayne, the one person who treated her nicely. One day long after the event, Estelle meets a fairy who seems to be rather desperate for help. She's suspicious at first, but eventually agrees to the fairy's offer to become a magical girl to defend her hometown from the onslaught of mysterious beasts known as Ghouls. Little does she know that there's a connection between the world the fairy came from, the Ghouls, and Magdalene's disappearance....

I came up with the titular character of this story long before the rest of it. She was created to be the main antagonist of a crossover Magical Girl RP I attempted to run here on TV Tropes (which, sadly, didn't come anywhere close to actually meeting her), and was mostly inspired by Flowey.
The surrounding story came about from other ideas I had lying around, such as the idea of the "Devil" in a Deal with the Devil just forcing the deal when it's rejected. I also wanted to write a deconstructive Magical Girl story that wasn't as grimdark as Puella Magi Madoka Magica. When I came up with a lack of ideas, I decided to combine it with the Untitled (8) story detailed later on, and throw in some inspiration from RPG Maker horror games such as Ib.
It took me a while to really figure out what I wanted to do with the world and thus the storyline, but once I figured that the idea flow has been steady and it's since become my secondary main work after Hearts of Light.

Voices in the Wastes (Working Title)

Summary: One thousand years have passed since an event known only as "The Day of Wrath" devastated Earth and undid much of humanity's progress. Humanity has since recovered, although it will still be a long while before it reaches its former glory, and much of the planet is still covered in barren, mostly infertile desert, dotted with ruins from the past. In this environment, a girl by the name of Saya, who is best known for the mysterious song that accompanies her wherever she goes, joins a large group to move to a different settlement. On the way, a freak sandstorm hits and separates her from everyone else, setting her up to meet a team of nomads in search of paradise. With no other options, she joins them. In the ensuing journey, she learns about a phenomenon known to the nomads simply as "the voices," and possibly their connection to the Day of Wrath....

This story's influences come in from all over the place.
The main inspiration was an odd dream I had. It was about a Don Bluth-esque movie titled "Quest for Camelot" (Never mind the fact that there's already a movie with that name), set in a post-nuke world that starred a boy travelling across the wasteland with a group of odd-looking critters, and featured some seriously creepy-looking ghosts.
The Day of Wrath was an idea I came up with a long time ago for a similar world where humanity survived the event but got knocked back to the stone age and had to rely on the information left behind by their ancestors to get back up to speed. I've forgotten what the inspiration for this was; my best guess is that it was a combination of World War II and Mass Effect.
The protagonist, meanwhile, is essentially a human version of my favorite Creatchi at Creatures Caves (who herself took her name from Saya no Uta). Her human version has been around as a character for a while, although until I decided to pair her with the setting of the dream she never had a story to call her own.
While I do spend a good chunk of time planning this work, it isn't quite at the level of my major projects and I've done comparatively little with it. Whether or not it gets to join the major works remains to be seen.

A Ghost's Story (Working Title)

Summary: Dahlia McGuire is a lonely ghost girl, sad that she can't really interact with most of the living. She then meets Madeline Seaver, another girl about her age who can see and interact with ghosts, and attempts to strike up a friendship with her. Madeline finds Dahlia very annoying at first, but eventually warms up to her and helps her figure out the exact circumstances of her unusual death.

This story was largely inspired by The Sixth Sense, namely the relationship between Cole and Kyra. I thought it a little disappointing that it wasn't fleshed out a little more (Kyra was a bit of a two scene wonder, in my opinion), and eventually I channeled that disappointment into coming up with this story idea. Madeline was run through Character Dig Site (lost interest after a couple of posts, so not much was done), and the basic plot's been thought up, but it's still rather WIP.

Sea Quest (Working Title)

Summary: Juliet Trinwald goes on a cruise with her father, only to find herself knocked overboard during an unusually vicious storm. When she wakes up afterwards, she finds that 1. she's in a kelp forest, and 2. that she's been turned into a mermaid. As it turns out, she was saved from floating into the depths by a manta ray named Jules, and was turned into a mermaid by a being called the Sea Lord. Jules takes Juliet on a journey to help her adapt to her new life, and maybe find some way to return to her old one.

Another freakishly old idea (this one's definitely older than The Infection). At the moment, it doesn't have much of a plot beyond "a siren and a manta ray wander around the ocean and show off how awesome it is," but the characters (the two protagonists, at least) are fairly fleshed out.

Pieces of Seven (Working Title)

Summary: When her kingdom is taken over by a conquerer, Princess Morgan manages to escape the fate that her mother and father suffered (that is, execution). Unfortunately for her, she winds up meeting an old witch in the woods, who decides to make her hunt down seven magical artifacts. Morgan attempts to refuse and tell her to find a knight instead, but the witch forces her into it by turning her into a vampire. Some time later, Morgan meets a clan of actual vampires, who agree to help her track down the artifacts.

Yet another strange story idea. I'm not quite sure what inspired this one, but I think it may actually be slightly older than The Infection. Either way, this one's in a similar state to most of my other ideas (plot's being worked on but has a basic outline, protagonist was run through a shared story thread, etc.).

Sonic 2006 Rewrite (Working Title)

Summary: Exactly What It Says on the Tin: An overhaul of Sonic the Hedgehog (2006)'s plot that aims to fill in all the Plot Holes, fix all the instances of the Idiot Ball, and flesh out the characters, all while keeping the basic plot the same and without adding or removing characters (with the possible exception of Knuckles).

Sonic 2006, as many people know, isn't a particularly good game. That being said, I found its story to be surprisingly interesting. Sadly, it's poorly executed like everything else about the game (the fact that the title character is almost completely irrelevant to the overall storyline is probably the least of its problems). Since I'm a Sonic fan who's completely batshit insane, I decided to see if I could take the story and make it into something good. So far, as per usual for me I've yet to write anything down, but in terms of overall planning it's gotten surprisingly far.

Unnamed Projects

These stories don't have names, either because I'm just lazy or because nothing I can think of works. These are usually more underdeveloped than the projects that have names, but not always.

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Summary: 100 years after the exploits of King Arthur, the land of Briton has become largely peaceful. Princess Guinevere Pendragon, the latest descendant of Arthur, has become decidedly bored with her lot in life. Instead of being a stereotypical Princess Classic, she decides to pick up adventuring to pass the time. Unfortunately, she is also mute, which cuts her off from using the usual magic of the world. To remedy this, she learns how to use Blade Magic (using magic in place of swords, shields, bows, and suchlike). Soon after setting out, she learns that a great and powerful darkness has been contaminating Briton, and that as descendant of King Arthur, it is her job to rid the land of it.

If that long summary didn't clue you in, this work is easily one of my most developed projects despite the lack of title. It's had quite the history, actually. The main inspiration was Ōkami. After playing that game a crapton, I decided I wanted to do something similar with a different mythology. At first I decided to go with general European mythology, then I decided to switch over to Celtic mythology, before finally deciding on Arthurian mythology. For the most part, most of my work with this story has been aimed at differentiating it from Ōkami (there's still a lot of similarities between that game's story and this one), as well as filling in the parts between the beginning and the end.
This story's notable for a few reasons. The first, and most notable, is that I'd like to turn this into a video game someday (rather than settle for some form of literature as with all my other stories). Unfortunately, my lack of programming skill coupled with my inability to follow through with a programming-related major in college has been making that look more and more unlikely. It's also worth nothing that this story's villain is probably one of my most well-developed characters (as well as the most powerful, and the crowning example of the Nightmare Fuel most of my stories have).

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Summary: Ashley appears to be an Alpha Bitch at first glance, but in reality she's far nicer than that; it's just a facade to ensure she remains the most popular in school. This doesn't stop people from thinking likewise. One day, she finds herself falling from grace for a reason she doesn't quite know why. The instigator of all this, as it turns out, was someone she hadn't expected....

This story started out as being more exotic than what the above summary states. Originally, Ashley was cursed by the antagonist to slowly turn into living glass (a random idea I had for a while that I wanted to do something with). However, I eventually decided that the story would be more interesting without the curse and axed it. While I never wrote anything down for it, the story does have a good amount of development (the lead and the antagonist are both fairly thought out, at any rate).

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Summary: Princess Naitomea has a devastating power within her. Fortunately, she's unable to make use of it herself (and probably wouldn't use it even if she could). However, her mere existence has lead many nations to clamor over her, hoping to use her power for their own ends. Because of this, she has been constantly shuttled around from one place to the next. Naturally, she isn't so happy with this and often spends her days wishing for a way to make it all stop.

The big inspiration for this story was Braid (one could probably derive the same metaphor from both stories if they thought about it hard enough). I've always thought of this one as a short story, but since I'm naturally long-winded when it comes to story telling I doubt it's going to wind up that way if I ever write it down. It's probably the most underdeveloped of my works (the only thing I'm sure of is the nature of the main character and the ending), but at the same time it's also one of the darkest, at least implications-wise.

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Summary: Princess Emily is more or less set to take her land's throne. However, she and her family have the misfortune of sharing the world with a Corrupt Church lead by Archbishop Lyold. Lyold decides to give the church more power by assassinating the entire royal family. His plan mostly succeeds, but Emily somehow manages to survive. With no other options, she has to learn how to fend for herself as she goes on a quest to see a friendlier priest and halt Lyold's plan.

Another really old idea of mine. Like most of my works, I never wrote anything down for this. However, it did receive a considerable amount of worldbuilding - among other things, the religion Lyold is a part of was planned out, and the basic feel of the world was also planned out. The general plot itself was also reasonably complete. This is one of those works I'd like to come back to at some point, but for now it lies simmering on the back burner.

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Summary: A Dokapon Kingdom fanfic. It starts out much like the game's story mode does; monsters start popping up all over the kingdom for some reason. Worried about the state of his kingdom and of his great riches (mostly the latter), the King of Dokapon sends out a distress call. He also applies a reward to it: whoever brings him the most money after all is said and done gets the hand of Princess Penny in marriage and becomes the next King of Dokapon. Four adventurers answer this call: A fighter, a mage, and two thieves. The fighter, the mage, and the first thief simply want money and glory. The second thief, however, is much more interested in saving the kingdom from the monsters and preventing their spread to other lands. The story focuses on this fourth character as she makes her way through Dokapon and finds that a land whose inhabitants value money over practically everything else might not be the best of places....

I honestly don't know why I decided to write a Dokapon Kingdom fanfic. It started when I first watched The Runaway Guys' playthrough of Battle Royale mode (this after they uploaded the first video of story mode) and found myself getting rather intrigued. Then I read TV Tropes's page on the game, started following the story mode playthrough, and things snowballed from there. The best part is that I still don't know all that much about the game; all I know about it comes from the aforementioned Let's Play and what TV Tropes has said about it. I'm incredibly unlikely to try the game myself since I've no one to play it with and apparently the computers are cheating bastards to an absurd degree. I'm just running with it anyway, though; for all I know I'll be able to turn it into an original story someday.

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Summary: A Velociraptor awakes from a nap to find herself in modern-day New York City. As she tries to adjust to life in a vastly different world, she finds that she's not the only dinosaur, or prehistoric animal for that matter, to be brought to the present day....

This idea's been simmering in the back in my mind for a while, and I'm not entirely sure what inspired it (although Dinosaur Planet had something to do with it). It originally started off as a story of four "raptors" (the aforementioned Velociraptor, a Utahraptor, an Oviraptor, and a Troodon) getting brought to New York and having wacky adventures, but since then the story has expanded to include other dinosaurs and prehistoric animals. I'm not entirely sure of the plot, although I am sure it's going to focus more on the dinosaurs than the humans, and that it's not going to be a horror story (as in, the dinosaurs aren't going to try and eat the humans unless they have no other options).

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Summary: In a world where humans and dragons have long coexisted peacefully, trouble is brewing. A group of dragons, under the belief that the god that forged the world is due to return, have formed a cult and have begun kidnapping humans as sacrifices. It's up to another, considerably smaller group of dragons under the leadership of the ice dragon Gordon to investigate the cult and put a stop to the kidnappings before the good relationships between humans and dragons shatter completely, and perhaps see if there's any truth to the cult's beliefs.

This story has its roots in an RP I took part in a long time ago that detailed a war between humans and dragons. It was a fun ride for what it was, even if all the participants (myself included) were rather inexperienced back then. When it faltered, I decided to take the details and turn them into a true and proper story, coupling them with one of my absolute oldest characters. As it stands, I'm not quite sure on all the details (for one, I'm not certain whether or not to make a human the protagonist or just focus on the dragons) and progress has been slow. It's one of those stories that I want to do something with someday, but is overshadowed by other things.

Miscellaneous Ideas

The stuff in the previous two lists probably isn't half of everything I've dreamed up. This list of plotbunnies consists of either stuff I'd like to do something with but am short on ideas about how to do so, or stuff I thought up that was discarded due to being too similar to a previously existing story (mine or otherwise). It's probable that some of these will be expanded upon in the future, but until then they're sitting here. Other people are welcome to do something with these if it so floats their boat.

  • An Ordinary High-School Student one day spontaneously develops Scanner-esque telepathic and telekinetic abilities, and now had to deal with the fear everyone else has of her.
  • A princess is turned into a lamia by a pair of schemers aiming to usurp the throne.
  • Another princess gets turned into a fairy by another scheming usurper and has to adapt to her new size.
  • A girl lives an interesting double life - by day she's ordinary, but she turns into a vampire in the night.
  • A pair of poor farmers wish for a baby girl, only for the mother to wind up giving birth to a giant spider. They are scared out of their minds at first, but are convinced to spare the spider when told that keeping her alive will bring them great fortune. Years later, they become prosperous from selling their daughter's silk works. This comes at the cost of keeping said daughter hidden from the public eye. Naturally, the spider isn't so happy with this and wants to see the world beyond her home, and perhaps learn why she was born a spider to begin with.
  • A rather meta story that stars a Mary Sue...who knows full well that she's a Mary Sue and how that is a bad thing. So she sets out to find a way to become a "normal," and therefore better, character.
  • A girl somehow gets herself transported into her computer and sees the lives of the various denizens of cyberspace firsthand. She also learns that just because she wasn't a part of the system to begin with doesn't mean that she's immune to data corruption....
  • A story similar in initial nature to Dark Souls, but uses its difficulty as a means to show how the happy endings don't come easily but are still ultimately possible.

Canceled Projects

And here I put things I've decided to stop working on for whatever reason (mostly because of lack of interest). Feel free to pick any of these up for your own if they interest you.

Birds of a Feather

Summary: Talitha Davis is a closet lesbian who is still rather uncomfortable about her sexuality, and as a result is mostly a Shrinking Violet towards the other people in her high school. After several years of this, another girl by the name of Rosaline Gagnier comes up with her own conclusions about Talitha's shyness, and decides that she's going to snap her out of it.

This story was a blend between a Coming-Out Story and a romance novel. While I do have a soft spot for mushy romantic things, ultimately this idea never really grabbed my attention. It suffered for it as a result; while I had a basic personality down for the two leads (Talitha even popped up in a CDT at one point), I just couldn't think of anything for the basic plot to make it truly interesting. Ultimately, I just decided to work traits from Talitha and Rosaline into other characters from works I'm more invested in.

Touhou: Neverending Darkness

Summary: Reimu Hakurei wakes up one morning to find that someone made off with her Yin-Yang Orbs. At the same time, everyone else starts to pin the blame on her for various destructive happenings occurring around Gensokyo. Reimu now has to set out to recover the orbs and find out who's really to blame for all of this.

At the time I came up with this idea, I liked Touhou enough to actually write fanfiction for it (helped by the fact that the series' nature makes it quite receptive to it). Neverending Darkness was mostly inspired by the lack of truly malicious villains in the official Touhou series (though Double Dealing Character helped alleviate that somewhat). While the villain of the piece in question isn't actually any more evil than the canon antagonists, her motives are far darker than any of them (she's an outright Omnicidal Maniac under the belief that the gods told her to destroy Gensokyo). It just so happens that this is one of the few stories I actually wrote anything down for, if for no other reason than I once planned on turning this into a fangame someday. Ultimately, however, I haven't been into Touhou for a long time, and coupled with the fact that a couple plot elements that would have gone into this have since appeared in the canon games I've pretty much lost interest in this.

Touhou: Outsider's Journery

Summary: A girl from the outside world is yanked into Gensokyo by Yukari, and has to learn to adjust to the rather strange habits of the populace and eventually learn how to use danmaku herself so she can "convince" Yukari to put her back where she came from.

This idea was actually older than Neverending Darkness, but since I liked the idea of that one more, this one didn't recieve quite as much work. That said, its plot remained far more consistent than Neverending Darkness. Also like Neverending Darkness, I once planned on making a fangame out of it, but dropped it and the idea as a whole again for my relative lack of interest in Touhou nowadays.

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Summary: A girl by the name of Esther sets out to look for her sister Sarah after the latter mysteriously disappears one day. Through reasons she doesn't understand, she finds herself in the Afterlife despite not being dead. Now to leave, she needs to go on a pilgrimage to the Four Judges and the Queen of the Afterlife, assisted by whatever spirits she's able to befriend.

Yet another idea I intended on turning into a video game some day. It was meant to be an RPG that was basically a cross between the Mons genre and a Dating Sim (although the "mons" were sentient beings in their own right with their own existences). It was mostly inspired by OFF and Undertale and would have added itself to the long list of Earthbound-inspired games in the process.
I've since opted to merge most of the characters and ideas I had for this story into Magdalene, a story detailed further up this page. That being said, if it turns out Magdalene winds up diverging enough from this story over the course of its development, there's a chance this one might still come to exist one day.

Pokémon Storm Of Shadows

Summary: A pseudo-sequel to Pokémon Colosseum and Pokémon XD: Gale of Darkness. A girl named Tobi and her friend Melissa are sent out one day to perform an errand for the local professor. While in the process of that, they come across some grunts of the local villainous team, who are in possession of Pokemon with strange dark auras that only Tobi can see. When she reports this to the professor, he realizes that they're Shadow Pokemon and that the team is planning something big. As such, he equips Tobi with a snag machine and gives her the task of finding and purifying all the Shadow Pokemon she can.

This work's story had its roots in a different project that was titled Pokemon Steel, which has been floating around in my head in various forms for a while. Steel followed the formula set by the main series, but introduced only one new Pokemon. After watching playthroughs of Colosseum and XD, however, I decided I liked their style a little better than the main series. As such, most of what I had done for Steel was turned into this project (minus the new Pokemon and a few characters). I wrote things down for it and devoted a bit of focus to it before I turned my attention to other things. My interest in Pokemon has since faded, so I'm not planning on picking it or any other one of my Pokemon-related ideas up again, except perhaps to try and turn them into an original story.
     This Space for Graffiti 
Well, this space would have been for graffiti, but I've been informed that the only person capable of editing a troper's page is the troper themselves (thank you for that information, ironcommando). So instead, all graffiti goes on my troper wall page.

So instead, have some self-graffiti:

A character profile for an RP I wanted to join but has since died. Oh well; maybe this character'll get used elsewhere.

  • Name: Vibria
  • Titles: Hasn't made herself known enough to actually have earned one, and really doesn't care enough to try and earn one
  • Age: Young (about teenage by dragon standards)
  • Gender: Female
  • Category: True Neutral, though she tends to lean towards Neutral Good at times
  • Appearance: Vibria looks largely like a small European dragon, though she has a number of physical differences typical of desert-dwelling creatures. And she is small by dragon standards; she's only the size of a large horse in height and only about twenty or so feet in length.
    She's fairly slender, though she's also rather muscular despite this. She also has wide, spread-out feet to prevent her from sinking into the sand. She is covered by small, snakelike scales that are a light, sandy color. If one looks closely they'll be able to make out a faint striped pattern. She sports a small pair of straight, backwards-pointing horns on her head, though apart from that she lacks projecting spikes of any sort. She sports a very large pair of batlike wings, though she mostly uses them for temperature control through heat diffusion rather than for actually flying. She has large, snakelike eyes the same color as her scales.
    In stark contrast to the rest of her, her underside is covered by a variety of gems. They're mostly random in selection but most are brightly colored.
  • Personality: Vibria is something of a hermit. She's spent most of her life living smack-dab in the middle of a desert, and thus far is perfectly content with this. While she sometimes ventures out of it to collect random trinkets, she never has much of an urge to do more than this. As a result she's often oblivious to the happenings in the world as a whole.
    She's not ambitious in the slightest. As far as she is concerned, she has a place to call home, and that's good enough for her. The closest thing she has to an overwhelming desire is simply to be left alone, but she'll even make an exception to that if whatever company she gets is not outright antagonistic. She's not as socially inept as one would expect from someone in her position; while she is unused to most social situations she at least has a grasp on basic hospitality. She's surprisingly friendly and happy enough to converse about one subject or the other. However, she does not have the patience for long, passionate speeches about the state of the world; one will likely get nothing more than a blank stare from her in these cases.
    However, she does not take well to those who try to impose their will on others, regardless of whether or not she's actually involved in this scenario. If she sees something like this happen, there's a good chance she'll try and step up and protect the victim, or at least try to defuse the situation. However, she is also not a good fighter and oftentimes if things get violent she'll wind up causing more problems than she fixes, if she fixes anything at all.
  • Abilities: Vibria is a very low-powered dragon; most of her strength comes from biological adaptation to a desert environment. While physically fairly strong and resistant to heat, she completely lacks supernatural abilities. However, she does have one notable ability: a venomous bite. Her venom is hemotoxic in nature, causing among other things blood cell destruction and severe organ damage. While her bite can be extremely painful and the venom is enough to kill the camels she calls food, it's not exactly likely to actually kill another dragon.
  • Weakness: As mentioned, Vibria is a very underpowered dragon. She is at a severe disadvantage against anyone capable of using supernatural abilities as she has none of her own. In addition, she's very weak to the cold. Her scales are tough, but not unbreakable. Furthermore, while she covers it with gems as a form of armor, her underside is rather thin and vulnerable if one manages to knock the gems away.
    She's also not that good a fighter in general; if she can't land a bite then she's in a very bad spot.
  • Assets:
  • Vibria's hoard consists of two parts. One part consists of gems that line her nest, which she collects purely to sleep on and have stick to her underside. She doesn't care about their appearance or overall quality as for her they're strictly for function and not for beauty. The other part consists largely of random trinkets she collects to remind herself of the outside world. Most of it has no value whatsoever except to her, as it consists largely of things like interesting animal bones. However, she is also in possession of an old spellbook she pilfered from another dragon's lair, which she spends a lot of time reading. Unfortunately for her she has yet to make much use of it; it's an amazement she can even read it at all considering it was clearly written by and meant for lesser beings, and her innate lack of supernatural ability means she would have to work very hard to cast even the most basic spell.
  • A pile of gems, plus a different hoard consisting of random trinkets she's found over the years
  • Also has an old spellbook taken from an old foe; still learning how to use it
  • As previously mentioned, she lives in the middle of an expansive desert. To be more specific, she lives in a cave in an oasis.
    The oasis consists of a large pond that rises up from an underground spring, surrounded by a grove of trees and other plant life. The entrance to the cave (more accurately a large burrow) that Vibria lives in overlooks the pond.
    The cave-burrow itself consists of a long entry tunnel with a large chamber at the end of it. At the very center of this chamber is a skeleton of a much larger dragon, curled up around the nest that Vibria sleeps in. Some would find this disturbing, but something about the skeleton comforts Vibria. Judging by its form, it belonged to an older member of Vibria's species, and probably has a story all its own.
  • Misc.:
    • Stuff
  • History:
    • Was chased off her previous homeland by an older dragon
    • Wandered through the desert until stumbling upon an oasis, decided to make her home there and wound up liking it more than her old one
    • Eventually went to challenge the older dragon again, only to find that the older dragon had died in the interim
    • Paid her respects to her foe's remains and left her lair as it was, though she took a spellbook from there

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