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Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#1: Mar 17th 2011 at 1:33:39 AM

You are on a a private train heading to an island across the new steam highway, at the island you will get aboard a zeppelin set to go to a mansion hidden in the mountains. The technology is early 1920's Steampunk with some Clockwork Punk added in. The major catch is all the players are related by blood (almost all.), you were all invited by your Great Grandfather/Grandfather to his new private mansion to live, he has a bedroom for every charter already set up.

The issue being this family has always been some what dysfunctional and has skeletons in their closets, and every player has to keep their cards close to their vest because everyone else is playing with loaded dice, will you form alliances, do you hold a secret grudge, is their someone who you wish to kill? It's all up to you!

Your family is also somewhat special you all have a minor power to you that's always given you an edge over your peers, no one in your family knows why you have these powers but your Great grandfather / Grandfather has promises answers, if you come to his mansion.

'Remember just cause your blood doesn't mean your family...'

Not a Super Natural show RP, but it is a Supernatural genre RP

Rules:

  • Characters must fill one of the slots below

  • One character per troper (Except for the twins as they count as one character).

  • If your going to reveal some secret about another troper's character make sure it's okay with them first.(PM)

  • You have also spent the later half of your lives apart.

  • Players need not all arrive at once, the RP will start once we have six people.

  • The mansion is fully stocked with NPC maids and butlers

  • the RP will start on the train after boarding

  • No characters under age 14

  • No God modding, no auto-hitting, no controlling another's character and no establish a relationship or hate that is shared with another character without their permission.

  • Skeletons don't need to be approved by the GM unless they may break the game, you murders someone and X helped you hide the body is fine, you had a relationship with a family member, also fine.

  • Powers must be supportive and not-directly combat related, they can manipulate the mind but it will not effect other family members.
    • Examples : x-ray vision, super hearing, change clothing colors.

  • Who you are related to and how will be established by the GM

Character:

  • The Father (Divorced):
  • The mother (Divorced): (married into the family)
  • The Girl Friend: (Currently with the father.)
  • Big Brother: Slow Zombie
  • Little Brother: Dragon
  • Big sister: Luthen
  • Little sister:
  • The Twins(cousin):
  • Male Cousin(x2):
  • Female Cousin(x2): chihuahua 0 and DEA
  • Aunt (x2)(married into the family): QQQQQ and [[open still]].
  • Uncle (x2)
  • The family Friend(x2): EBR and capt awesome.
  • The Plot Device Son: Taken- Vyctotian
  • The grandfather: Taken-Vyctorian

Character Sheet:

Name: (Different last names allowed)

Role: (Which of the above roles are you filling?)

Age: (How old are you in human years?")

Appearance: (How are you dressed)

Personality: (What are you like?)

Bio: Your background, activities, hobbies, past injuries, ect. (maybe altered later as secrets are revealed, if you do have a secret you may list who knows it but not what role they had in it without the players consent, maybe you stole from your parents when you were younger and told them it.)

Power: (your character may only have one, See rules above.)

Skills: (Expert at sewing, good a mixing drinks, trained in judo, it goes here. No more than 3 minor skills and one one combat style please)

Weapons: (You may have one melee and one ranged (or two melee, no ranged). Remember it is steam-punk so a gun inside a cane is a go, as are clockwork blades, ect.)

Inventory: Any thing non-combat related on your person.

===============

Example:

Character Sheet:

Name: Tashiro "Tashi" Landerson

Role: The Son

Age: 18

Appearance: Tashi is dressed a baggy button up dress shirt, and a set of baggy brown pants with work boots and a pair of fingerless black work gloves.

Tashi stand's around 5' 8" and is well built. He has short black hair, and deep navy eyes, his facial structure is attractive if not slightly feminine, he has a piercing in each ear and one on his lip on the right side.

Personality: Sweet and keeps to himself, but loves brawling for fun and often shows a louder self when fighting.

Bio: Dropped out at 16 to search himself he's spent the past three years working on the docks in the inner city, and brawl underground for money. He's not stupid, but he found school boring and soul crushing so he left a prestigious private school after only two years of a fully paid off four year plan.

Power: X-ray vision.

Skills: Brawling(Informal Boxing), cooking, sculpting, violin.

Weapons: a hunting knife with a heated current through it, and a pair of brass knuckles with a clip of attaching a knife.

Inventory: A solid gold Pocket watch, and a bag of clothes and books along with a family photo in his pocket.

edited 21st Mar '11 4:25:16 PM by Vyctorian

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EvilChildren Since: Jun, 2010 Relationship Status: And they all lived happily ever after <3
#2: Mar 17th 2011 at 2:03:39 AM

Umm... Could I reserve the twins until I finish the character sheet?

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#3: Mar 17th 2011 at 3:10:58 AM

Sure go for it.

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Luthen Char! from Down Under Burgess Since: Jan, 2001 Relationship Status: Playing Cupid
Char!
#4: Mar 17th 2011 at 4:34:50 AM

Just voicing my interest, I'll post some sort of character thing in the morning.

EDIT: You want to but "Anyway" on the end of What Kind Of Lame Power Is Heart, to get the trope. But we all know Heart Is an Awesome Power.

edited 17th Mar '11 4:36:14 AM by Luthen

You must agree, my plan is sheer elegance in its simplicity! My Tumblr
Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#5: Mar 17th 2011 at 5:00:30 AM

Thx, both are now linked in supportive.

edited 17th Mar '11 5:02:28 AM by Vyctorian

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Luthen Char! from Down Under Burgess Since: Jan, 2001 Relationship Status: Playing Cupid
Char!
#6: Mar 17th 2011 at 6:34:48 PM

Name: Catherine "Katie" Landerson

Role: The Big Sister

Age: 21

Appearance: Somewhat tall and toned, Katie stands at 5'6". She tends to keep her waist long black hair in a braid, and wears a minimal amount of make-up to appear naturally beautiful. Not entirely successful as her face would be described as pretty rather than beautiful by most people.

She is dressed in a form fitting (but not revealing) white shirt, with a dark-blue loose shin length skirt and tallish boots. Over this she is wearing lighter blue long sleeved, short waisted jacket. She has some white opera gloves but she is not wearing them. Katie is also wearing some jewelry, matching bracelets, earings and a necklace of 22 karat gold and small sapphires.

Personality: Quite frankly, Katie's a bit of a bitch libby/Kuudere. She likes to be in power, and maintains it by being superior, verbally sparring and running her social network. Though the select few which become family to her, would confess that she can be overbearing in a completely different way. Being far to loving/smothering. And woe betide anyone who hurts (even sligtly) her family.

Bio: Katie did well at the private boarding school her parents sent her to, earning a scholarship to a prestigious distant university. She is halfway through studying towards a degree in medicine, since she wishes to become a doctor. In her spare time she likes to fiddle with steampunk and clockpunk stuff but freely (well as much as anything) admits she doesn't understand very much. Most of it is her boyfriend's work.

Secrets: Katie's a kleptomaniac and has been doing favors to get tutoring to keep up with her studies. Probably others when I think of them.

Power: Katie can use Hammerspace. To a limited extent. Getting about three times the expected volume out of her pockets. Her hands have to be completely hidden for her to retrieve something, so she can't pull things out of thin air from behind her back.

Skills: First aid and intermediate medical knowledge, minor steampunk skills (repair and understanding mostly), cooking, skill with a pistol.

Weapons: Pistol (suitably clockworky), with sniper attachments and Trick Bullets (yet to be decided upon).

Inventory: Her luggage (including clothes, books and toiletries), her purse (containing, make-up, mirror, money, some jewellery, bullets, very basic toolkit, first aid kit, notebook, pen and pencil, glasses, pocket knife, and possibly more). Note only about a third of that could be retrieved by anyone besides Katie. Pistol is in a holster hidden in the ruffles of her skirt.

Hmmm... I think Katie might have gotten a little out of control there. Feel free to prune her a bit.

You must agree, my plan is sheer elegance in its simplicity! My Tumblr
Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#7: Mar 17th 2011 at 11:02:35 PM

[up]Hammerspace needs to be limited a bit more to just things on her person. If they leave her space matter laws are normal (Her space is 2 feet)

As for her pistol, trick bullets are out Your secrets are fine, welcome aboard the Train.

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Luthen Char! from Down Under Burgess Since: Jan, 2001 Relationship Status: Playing Cupid
Char!
#8: Mar 17th 2011 at 11:46:56 PM

I was thinking that it worked like she had a hammerspace "left pocket" that could be reached by putting her hand in the left pocket of her pants. No matter what pair she was wearing. Would that work?

As for the trick bullets. They're gone.

edited 17th Mar '11 11:48:40 PM by Luthen

You must agree, my plan is sheer elegance in its simplicity! My Tumblr
Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#9: Mar 18th 2011 at 1:25:12 AM

Ya, that works but if her pants travel more than two feet away, the objects will re-size normally. Which could actually be useful given how it's used

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chihuahua0 Since: Jul, 2010
#10: Mar 18th 2011 at 10:22:13 AM

I'll take the Male Cousin/Female Cousin. I'll make the character sheet soon.

(What age range would he/she have?)

EDIT: Why the 1920's? Isn't Steampunk suppose to take place in the Victorian Age? I think either the later 1800's or the 1900's-1920's would be a more interesting time period.

edited 18th Mar '11 12:25:54 PM by chihuahua0

chihuahua0 Since: Jul, 2010
#11: Mar 18th 2011 at 12:35:12 PM

Here it is:

Name: Alexia Knight

Role: The Female Cousin

Age: 18

Appearance: Wears a dress similar with this sans the hat and pointed cloth by the bottom, and her dress is primarily light blue with yellow shoes. She has a custom-made backpack made of leather covered with red velvet, which has a mechanical lock that only she knows how to open.

She is pale, with shiny brown hair in an extremely short ponytail tied with red ribbon. She has gray eyes, thick eye lashes, a lightly angular jaw, sleek cheek bones, a small nose with a tall nose-bridge, and flat ears. She is tall, thin, but a Pettanko. Looks slightly younger.

Personality: She is nice but quirky. She is polite and well-mannered, but has some tom-boyish tendencies that she developed in her early teens. She has a great fascination with ice cream and candy. She also carries around her special backpack all the time. She is considered intelligent, but is modest in showing it. She has ditzy/klutzy moments once in awhile.

Prone to bouts of depression that go on and off, which she covers up with her own demeanor. Quite sensual at times.

Bio: Her past from the perspective of someone who doesn't know her secret doesn't look troubling.

She had a private tutor and spent her free time roaming the streets. She was One of the Boys for awhile, until she matured and adopted more feminine behavior.

She likes hanging out in parlors, trying out dresses, dabbling in inventing, reading, eating sweets, talking, and other stuff.

Only her father, mother, brother, tutor, and any house help who are currently hired knows her secret. Older family members may know if they knew her before the secret was made. If her secret is revealed, it could hurt her family’s reputation, so great lengths are taken to keeping it hidden.

Power: She can perfectly imitate the face, the hands and feet, the voice, and mannerisms of anyone she meets. However, her body remains unchanged, so she can’t flawlessly imitate someone that’s not her general body type.

Skills: Acting, knowledge of steampunkery, and street savvyness. Limited skill of street fighting.

Weapons: She has a dagger and a Colt revolver hidden on her person.

Inventory: Backpack, extra clothing, make-up box, assorted candy, diary, books, locket, misc. things.


I really like the idea of this RP.

Should I PM the secret to you?

edited 19th Mar '11 12:24:06 PM by chihuahua0

slowzombie Platypus! from Way up North Since: Jan, 2001
Platypus!
#12: Mar 19th 2011 at 7:41:14 AM

Intrigue-based steampunk goodness? Count me in.

Name: Daniel Landerson
Role: Older Brother
Age: 25
Appearance: Standing at just below 5'7 with a subtly muscular build, Daniel very much seems like a man who either is of a certain standing, or spends a considerable amount of time looking like it. His black hair remains constantly slicked back and maintained to perfection, and he remains clean shaven. Usually dressed in an immaculate black three-piece suit and a fedora. Dull gray eyes, wears horn-rimmed glasses.
Personality: Daniel is a calm and understanding sort of person, perfectly content to remain laid back and let others learn from him through gentle example. At times he can seem too sedate and inactive, but when a topic that is important to him comes up, he will be ready to stand up for it. This is a carefully constructed mask, behind it, he is considerably less sympathetic, and is ruled by sadism and what one might be naturally inclined to call Evil.
Bio: Daniel found himself the target of several lucky coincidences at a relatively early age. A string of unfortunate deaths in the steel mill he was working a relatively minor cleck job in, allowed him to rise in the ranks at high speed. Not that Daniel did not work diligently, though, as he managed to work from his elevated position to owner of the mill without any fortunate deaths... maybe except the one. Before going on the reunion trip, Daniel had already, a mere few weeks after his takeover of the mill, set grand plans of expanding his tiny empire into motion.
Secret: He is a psychopath and murderer, his first kills were the mill office workers mentioned above, but he soon got a taste for murders, and now treats it pretty much a hobby for the weekends, using his considerable wealth and the fact that he lies like a pro to get away with the heinous acts
Power: Metal shaping, can shape metallic objects with a touch, metal objects up to about the size of an arm can be manipulated at will, and an equivalent part of a larger object is also a viable target
Skills: A skilled fencer, good at acrobatics, sculptor by the way of special power and a terrific liar.
Weapon: A simple sword-cane. Given his power, pretty much everything can be a makeshift weapon, so he opts to travel lighter in that regard.
Items: A fob watch with a tiger engraved on the lid, a handkerchief, a pipe made out of polished wood and various items related to pipe smoking, a fountain pen, a couple of small steel ingots in a brown leather drawstring bag and his wallet.

So yes, this guy's secret is a pretty big one, but I figure it's not too much of a problem if he should ever go killcrazy, he'd probably be unable to do too much damage before meeting an untimely end, which I'm fine with, as long as it's sufficiently traumatizing for at least one of the parties evil grin

edited 21st Mar '11 7:09:03 AM by slowzombie

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Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#13: Mar 19th 2011 at 8:26:09 AM

[up][up]Addressing the setting:

Steampunk is late 1800's to early 1900's, it usually has Victorian ascetics but it is very much an industrial related setting the date remains.

To your character:

You can't say who your parent's(uncle/aunt) are as those character have yet to be created by other troper's and you are in turn pigeon holing them into roles. So your background needs a re-work. Also your power is brilliant, I love it.


[up]Approved.

edited 19th Mar '11 8:32:47 AM by Vyctorian

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chihuahua0 Since: Jul, 2010
#14: Mar 19th 2011 at 8:34:45 AM

[up] Okay, I'll keep that into mind. I'll presume that my character's father is a business man of some sort.

P Ming secret...

QQQQQ from Canada Since: Jul, 2011
#15: Mar 19th 2011 at 11:45:12 AM

Name: Clare d'Artagnan (de Luhrmann)

Role: Aunt

Age: 37

Appearance: She wears a dark dress, with a faintly-red overcoat on top. The dull topaz pendent around her neck is personal for her.

Personality: Quiet, she is often leaned towards observing the world around her in comparison with the vivid imagination permeating her mind. She has a very involved intuition and more likely than not is able to notice things other people would miss. She projects an aura of definiteness, and often other people would find her cold — if to protect that warmth she keeps close to the chest.

Bio: She had served espionage during the Eastern War years ago, offering her myriads experience in places out of water for her. Often she had to improvise her way out of sticky situations and hardly found a peaceful night's sleep. After she served her time, she found love with the Uncle and has since lived in quiet tandem. Often likes to read and sightsee.

Secret: All these layers of coldness on her outside are just protection for the fragile, deep-feeling heart she has. She had been hurt in her first relationship when she encountered someone particularly nasty, and yet seductive. Her pendent is related to this.

Power: She can somewhat detect other people's auras, briefly allowing her to know where they are and who they are. It isn't perfectly accurate.

Skills:

  • Espionage applications
  • Medicine
  • Cooking
    • Various combat moves she has learned; from experience and trained.

Weapons:

  • .45 Pistol semi-automatic
  • Butterfly knife
  • Poison

Inventory:

  • Her topaz pendent
  • Marriage ring
  • A deck of cards
  • Bronze pocketwatch
  • Some novels and clothes in her luggage case
  • Lighter

Is this goodly?

edited 20th Mar '11 1:34:55 PM by QQQQQ

chihuahua0 Since: Jul, 2010
#16: Mar 19th 2011 at 12:25:03 PM

I deleted all references to my character's father in the profile.

[up] We are waiting for you at the Beach House.

QQQQQ from Canada Since: Jul, 2011
#17: Mar 19th 2011 at 12:29:39 PM

[up] I am reading through what had happened. It seems like we can have more intrigue in our own thread..

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#18: Mar 19th 2011 at 12:50:01 PM

[up]/[up][up] Am I missing something?

also QQQQQ your character is good.

edited 19th Mar '11 12:52:52 PM by Vyctorian

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chihuahua0 Since: Jul, 2010
#19: Mar 19th 2011 at 12:57:05 PM

[up] We were talking about a Character RP Thread we're both in at the Writer's Block sub-forum. You should check it out.

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#20: Mar 19th 2011 at 2:58:34 PM

ahh

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chihuahua0 Since: Jul, 2010
#21: Mar 19th 2011 at 4:24:37 PM

Oh, and can I use your RP as inspiration for a story idea? Think The Westing Game meets Clue with elements of The Thirty Nine Clues, and a pinch of The Golden Compass for the setting and discussions.

In 1900's Steampunk Great Britain, one of the richest millionares in the world dies and leaves a will. The executor of the will, a close friend, invites five branches of the millionare's family, with a secret sixth one, to a private island in the British Gulf. Naturally, everybody comes.

One thing: They all have a speical power, and a secret (this is why I need your approval).

It is then revealed that the will is actually a challenge. A game of sorts. The goal of the game is to reveal the secret of everybody outside your branch. All of these secrets are damaging and personal. The last branch standing wins ten million pounds (about 883 million pounds). Intrique ensures.

What do you think?

QQQQQ from Canada Since: Jul, 2011
#22: Mar 19th 2011 at 5:10:25 PM

Would you mind if I ask some others to join also? I've always wanted to go through a story in this era, especially about the drama that goes on.

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
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#23: Mar 19th 2011 at 5:37:35 PM

[up][up]I guess you can use this as a story idea (separate from this RP) , I originally wanted to use this setting as a Visual Novel that was something like When They Cry meets Typical Anime Dating Game. It came to me in a dream, believe it or not.

[up] Also no need to ask me to plug the RP, Please do so I'd love for this to be big. It's in my sig for a reason :D

edited 19th Mar '11 5:39:34 PM by Vyctorian

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chihuahua0 Since: Jul, 2010
#24: Mar 19th 2011 at 5:39:46 PM

[up][up] Why wouldn't you? Go ahead, the RP Master won't mind. We need at least two more players, and perhaps a couple more to keep this alive for at least ten pages, within yet a couple more to help it get twenty pages...you get the idea.

Tell them that my character needs an uncle that at least can afford a lot of luxaries (house-help, a high status in society). A poor and struggling father would derail my character, and make her secret less plasiable.

Unless the secret is that he's running away from foreign debutors...

edited 19th Mar '11 5:40:41 PM by chihuahua0

EvilChildren Since: Jun, 2010 Relationship Status: And they all lived happily ever after <3

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