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  • Awesome Music: The main menu theme for the game is a instrumental version of “Turn This Ship Around.” By D-Rok, a band that was actually apart of Games Workshops record label in the 90s. Meanwhile, the credits song is "Chainsaw Man", also performed by the same band.
  • Critical Dissonance: While critics gave it a mostly positive reception (averaging about 75 on aggregate sites), many of them docked points due to its repetitive nature and balance issues, whilst audience scores are considerably more positive due to the game being a pure, unadulterated "boomer shooter" that proudly wears its Warhammer 40000 theme. For one, it had an "Overwhelmingly Positive" score on Steam at launch before it fell slightly to "Very Positive" two months after its release.
  • Demonic Spiders:
    • Aspiring Champions. Not only are they noticeably tougher than regular chaos marines, but they run to catch you in melee as fast as the player can sprint, and like most melee enemies their axe damages you the instant the attack animation plays (and unlike most, they're durable enough to not be stunlocked by the chainsword). Furthermore, if they actually land a hit on you, they become a Reviving Enemy that comes back as an even tougher Chosen Champion, unless you can gib them in time.
    • Plasma Gun Renegades. Although not very tough, their plasma cannon deals a shit ton of damage, able to take out most of your health with a single hit on Exterminatus. Coupled with the fact that their dark coloring makes them hard to see, and you'd better hope you can take these guys out fast. They also look very similar to the Autogun Cultists, making it possible to accidentally shoot them at close range believing them to be fodder, then take massive damage from their plasma gun exploding.
  • Game-Breaker:
    • Vortex Grenades. A well-placed throw and a high damaging weapon can eliminate bosses within a few seconds. The downside is that they are rare.
    • The Heavy Bolter can make short work of some of the tougher, non-boss enemies in the game. It’s especially useful in preventing the Aspiring Champions from resurrecting.
  • Goddamned Bats:
    • Nurglings. Smaller than most enemies and able to fling acid at range, lone Nurglings can easily hide in piles of corpses and gibs, and the chainsword lunge is often unable to connect properly with their erratic jumping. Great Unclean Ones spawn them endlessly to flood arenas with chaff, and later missions like to hide packs of Nurglings around corners or inside shipping crates to ambush an unsuspecting player.
    • Screamers of Tzeentch. Though larger, tougher and more of a threat in their own right than the Nurglings, they swoop down in small swarms and get up in your face, potentially preventing you from dealing with other enemies until they can be blasted out of the sky. They also act as Ledge Bats in areas requiring jumping, able to interrupt your leaps and send you plummeting to the bottom of the arena.
  • Heartwarming Moments: Malum Caedo name dropping Titus during one of his taunts. This implies that despite his unorthodox methods as well as being put in Inquisition custody due to being suspected of Chaos taint, the good captain is still respected by his fellow Ultramarines. Another taunt honors Sidonus giving his life in the defense of Graia.
  • Memetic Mutation: Fans were quick to make jokes that Malum Caedo being a One-Man Army that's able to not only cut through swathes of Cultists, Traitor Astartes but also powerful Daemons, is lore accurate because he has the unrivaled power of being a named Ultramarine.
  • Narm Charm: The taunts. They are so ridiculously over the top, but so is the rest of the game so they can actually go all the way around to sounding awesome.
  • Take That, Scrappy!: In contrast to Caedo’s praise for Titus and Sidonus’ actions during the Graia War, there is absolutely no mention made of Leandros’ deeds. Given that he was the one who got Titus arrested by the Inquisition on charges of heresy due to his narrow-minded interpretation of the Codex Astartes, this likely represents Caedo’s opinion of him as well as that of the fanbase’s.
  • That One Boss: Great Unclean Ones. Besides their constant spawning of Nurglings, meaning that a slow player risks being overwhelmed, their Bilesword waves travel far, fast and hurt like Hell. To say nothing of their acid eruption and Doom Bell attacks. As far as Grav-cannon candidates go, Great Unclean Ones are really far up the list.
    • Lords of Change, as befitting their status as end-of-chapter bosses, are obscenely difficult to kill: They have a strength rating of 7, which means that anything less than a plasma ball or a meltagun blast will do reduced damage; they cannot be stunlocked by anything; they have mountains of health on any difficulty above normal; they always have legions of lesser demons (usually pink and blue, along with Cultists) surrounding them that respawn; and they have a line-of-sight hitscan attack that inflicts not-insignificant damage. From Chapter 2 on, they're generally much easier when you encounter them, as you have the Meltagun and the Volkite Caliber to tear them apart, but when you face one at the end of Chapter 1, it's in a massive arena, your strongest weapon (the plasma gun) is too slow-moving to hit reliably unless you're close (which puts you in danger from the aforementioned hitscan attack) and your next strongest weapon, the Heavy Bolter, doesn't have enough ammunition to kill the boss, forcing you to run for pickups while dodging attacks and endlessly spawning minions. Did we mention that the Lord of Change can teleport whenever it wants? So if you're in cover and trying to thin the herd of minions, you might suddenly find yourself being murdered by the Lord of Change after it teleported behind you! Every time the Lord of Change shows up, you'll be in for a very tough fight. Once you get the Gravcannon, though, they instantly become a joke boss.

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