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YMMV / JumpStart Series

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  • Fake Longevity: The games are very repetitive. Some of the more extreme cases is JumpStart 2nd Grade requiring the player to fill in all 50 U.S. states by answering the letters each kid sent from their specific state, or how JumpStart 3rd Grade requires the player to bring back 25 robots that were sent back in time (with 4 items per robot so a total of 100 items).
  • Hilarious in Hindsight:
    • Not really a game example, but in the video "Who Left the Juice in the Caboose?" (which DOES have a game adaptation), as the Preschool gang names off words that start with the letter T, Kisha mentions the word "Tiger". Fast forward to World in 2005, where Kisha does become a tiger, at least until the Academy series.
    • On that note, in Languages, she's voiced by Grey DeLisle, and one of the languages in the game is Japanese, the one Kisha hosts. DeLisle would go on to voice Yumi Yoshimura.
  • Memetic Mutation: "Please give me a whole tray of peas."note 
  • Nightmare Fuel: Even when the game's plots are at their most serious, they still stay relatively cheerful in tone, which makes the appearance of scary imagery sometimes jarring (especially from the perspective of a young child):
    • The Glop Monster from the original JumpStart 1st Grade; if at any time you put in an incorrect ingredient or press the red button at the wrong time, you are rewarded with an angry creature made of spoiled food jumping out of the machine to angrily roar at you. Many a kid growing up playing the game would come to dread hearing Frankie exclaim: "Oh no, the Glop Monster!", especially if they weren't aware they had made a mistake.
    • Old Man Jenkins from the original JumpStart 2nd Grade is surprisingly unsettling, especially if you choose the "glared" option for "two eyes _____ at me in the dark" and get a surprisingly intimidating pair of eyes staring into your soul with a minor Scare Chord. It's small wonder the protagonist (depending on the player's choice) either tears out of the house and slams the door or leaves as quietly as possible by crawling out the door afterward.
    • Also in 2nd Grade, the alligators in the Log Ride game. Even though they have cartoonish appearances and never actually harm your spelunking gopher, they still bring a surprising amount of tension to the minigame, especially if you end up stuck on one that's about to open its mouth with no way to safely leap off of it. The very deep roaring noises they emit when opening their mouths don't help.
    • The most noteworthy example is JumpStart 4th Grade: Haunted Island. Its sheer amount of Nightmare Fuel has been argued by many fans to be the reason why the game got pulled from circulation and replaced with Sapphire Falls.
  • Periphery Demographic: Despite being intended for very young children, the games are still surprisingly fun for an adult audience thanks to their catchy music, bright and colorful graphics, and some surprisingly well-designed minigames (edutainment or not).
  • Tear Jerker: The "Good-bye" song, which plays during the credits of Jump Start Pre-K, is a surprisingly emotional song for a children's game, due to it's soft instrumentation and bittersweet lyrics.

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