It begins when a man named Peter suffers a car accident on a remote road while driving past a decrepit Victorian mansion with only a single light on and a silhouette showing through an upstairs window. Being injured, he takes his chances and staggers out of the car to knock on the door, but then passes out on the doorstep. He regains consciousness in a bedroom at a much better state, but soon finds himself stalked by the mansion's matron who died in the year 1900. Moreover, it eventually appears that he shares a personal connection to this place as well...
Tropes present in Silver Chains:
- Broken Bridge: One of the staircases has collapsed, forcing Peter to find a much longer route through the mansion.
- Creepy Doll: You can find literally dozens of tiny baby dolls cut up to pieces and hung around on strings.
- Enter Solution Here: There are quite a few tumbler code puzzles.
- First-Person Ghost: Peter has a visible hand when he is holding the lantern, but all of his body is otherwise completely invisible.
- Infinite Flashlight: The lantern Peter finds early on will never go out.
- Locked Door: Many of the mansion's doors are locked, and some of them can't ever be opened.
- Neck Snap: This is the way Peter dies if he gets caught by the ghostly matriarch.
- Non-Indicative Name: The plot is a pretty traditional haunted house story, and the actual silver chains are not featured even once.
- Scare Chord: The music spikes whenever the evil ghost shows up and you need to flee to a nearest hiding spot.
- Stringy-Haired Ghost Girl: Here, it's a ghostly matriarch of the mansion past her prime, but she still fits the trope otherwise.
- Story Breadcrumbs: Much of the story is contained within the old diaries and photographs.