It received a sequel in 2014 called Neptune's Pride 2: Triton, which expanded on the formula of the first with added game types and other miscellaneous changes and continued the tradition of destroying friendships.
Neptune's Pride provides examples of the following tropes:
- 2-D Space: The way space is seen from your top-down perspective, like in most such games.
- Anti Poop-Socking: Gameplay occurs in real-time; meaning that it can take hours for a starship to cross between two stars or for technology to be researched. There are also options for a match to be turn-based or paused.
- Chronic Backstabbing Disorder:
- Enforced in standard games. Trades and treaties are enforced by honor system only, and most alliances are temporary by nature.
- Subverted by the Formal Alliances feature. Players within an alliance (assuming that it's available in a particular match) are unable to capture each others' stars, but there is nothing preventing a player from being in an alliance with both sides of a war, and there is still nothing to enforce a treaty except by honor system; ships from different members of an alliance also still duke it out if they arrive at a third-party star at the same time.
- Easy Logistics: Resources are condensed into a single money mechanic, there are exactly two units in the entire game, research occurs automatically, and upgrades are deployed across your empire instantly, even to ships in hyperspace.
- Everything Sensor: Every player has one which tells them everything about every star within its range.
- Fog of War: Disabled by default, but possible in Dark Galaxy games.
- Hyperspace Lanes: Invoked. While starships can travel to any stars in range of their hyperdrives, players can build "Warp Gates" to greatly increase the speed of this travel between systems that have them.
- Reinventing the Wheel: Research does not carry over between matches, forcing players to start from scratch each time.