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Munin is a 2014 Puzzle Platformer game, developed by Gojira and Daedalic Entertainment. It is based in Norse mythology, with the titular Munin being the raven messenger of Odin, who’s been turned into a mortal human by Loki. The only way for her to change back into the true form and return to Asgard is to collect her lost feathers, scattered throughout the worlds. Besides walking around and jumping, Munin is also capable of remotely rotating individual segments of the world she's in, and the solutions typically rely on exploiting this mechanic while taking the unique properties of every world into account.

This game provides examples of the following tropes:

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  • Blackout Basement: The Svartálfaheimr levels are notably dark, and so it’s often intentionally difficult to see Munin or her feathers.
  • Convection Schmonvection: It’s easily possible to traverse world containing lava with no adverse effects from heat.
  • Frickin' Laser Beams: Present in one of the levels.
  • Hitbox Dissonance: Munin’s hitbox is just a little larger than her own body, and it’s possible to get killed by obstacles that haven’t yet touched her.
  • One Hitpoint Wonder: Munin dies instantly if she collides with any obstacle.
  • Schizophrenic Difficulty: The difficulty often varies significantly between different worlds, even if they’re unlocked at the same time, and so supposedly of the same difficulty.
  • Super Drowning Skills: Averted. Munin is fully capable of swimming through water in one of the worlds.
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