Romero says that, among all of the Dangerous Dave sequels, Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008, Dangerous Dave in the Haunted Mansion was ported to cell phones.
- Dangerous Dave in the Haunted Mansion, 1991, DOS / EGA, Softdisk
- Dangerous Dave's Risky Rescue, 1993, DOS, EGA, Softdisk
- Dave Goes Nutz!, 1993, DOS, EGA, Softdisk
This series contains tropes such as:
- Boss Battle: Frankenstein and an unnamed demon (in Haunted Mansion), Red Guardian and Dr. Nemesis (in Risky Rescue), and Dr. Nemesis again (in Nutz).
- Bottomless Magazines: Some variations.
- The first game has infinite ammo, but only eight shots fit in your gun, and you have to periodically reload one by one.
- The second game has limited ammo, but pick-up items will replenish it. While only six shots fit in your gun, you can reload all the shots instantly.
- The third game simply has infinite ammo without reloading, and "ammo" pick-ups that give points.
- Continuing Is Painful: The first game allows infinite continues, but from the previous level, forcing you to replay that one. The second and third game use saved games instead.
- Distressed Dude: Your brother Delbert being kidnapped forms the premise for each game.
- Every 10,000 Points: In the first game, you'll need these extra lives. The second and third have saved games, making it less necessary.
- Have a Nice Death: The game shows a gruesome cutscene of your death whenever it happens.
- Hitscan: Your weapon in the first two games is hitscan. In the third, it shows a bullet flying across the screen.
- One-Hit-Point Wonder: You. Graze anything and die.
- Our Zombies Are Different: The most common monster in all three games.
- Reused Character Design: Most of the monsters from Haunted Mansion return in Risky Rescue. Furthermore, the boss from Risky Rescue is reused in Nutz. Many of the death cutscenes are also reused.
- Shotguns Are Just Better: Dave's weapon of choice.