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  • On the arcade versions of Pop'n Music 14 and 15, there is a Super Mario Bros. music medley available as a playable song. It's not available in the PS2 versions, for an obvious reason.
  • Mashing buttons at the ends of some songs triggers some special sound effects:
    • Chibikko Idol / "Otome Rumba": "Hanya!"
    • Gradius / "Gradius -Full Speed-": Sound effects from the arcade version of Gradius.
    • Hokuto / "Ai Wo Torimodose!": "ATATATATATATA!" "WA-TAH!"
  • Older versions would only allow you to play EX charts on extra stages. This was later relaxed so that only new songs have locked EX charts, and even then only require playing the Hyper to unlock the EX.

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  • The Danza: Venus is based off of Bemani musicians DJ YOSHITAKA and Sota Fujimori, who use the alias "Venus" when collaborating together for songs.
  • Invisible Advertising: peace was released with virtually no promotion or location-testing other than an announcement the day before it. This is a little suspicious, given that Sound Voltex Vivid Wave was announced around roughly the same time with the usual pre-release promotional routine.
  • No Export for You: Only the first arcade pop'n music, an XBLA adaptation with a small number of songs and a low difficulty ceiling, and an In Name Only Wii version have been released outside Japan. While Round 1 locations in the US do carry pop'n cabinets, they are all running old offline versions rather than current, online-required versions. Even non-Japan Asia doesn't have access to current pop'n versions!
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  • Portmanteau Series Nickname: Usagi to Neko to Shounen no Yume is abbreivated to just UsaNeko by fans.
  • Real Song Theme Tune: Cover versions of J-Pop and Anime music that litter the game. Also, the Disney version and Animelo versions of the game.

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