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YMMV / pop'n music

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  • Base-Breaking Character: Zizz gets this for his undermentioned Moral Event Horizon, either being Love to Hate for being one of the only villainous characters to live up to their potential for evil, or just being hated for what he actually does to ALT. While you could get away with agreeing to both, be prepared for a nasty Flame War if you admit to shipping these two.
  • Broken Base:
    • The game's cutesy art style is a major point of contention amongst Western players, who tend to prefer their games to be Rated M for Manly.
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    • pop'n music Lapistoria's new art style. Some enjoy it, others feel it's just not the same as the same style used in previous games.
    • Whether to refer to songs by their name or their "genre". The latter seems to be falling out of style as Lapistoria onwards no longer assigns genres to new songs.
    • Is playing with Beat-Pop (a note style that replicates the bichromic note style of beatmania rather than pop'n's four-color note style) cheating? Or it an acceptable way to play, especially given that it doesn't disqualify or reduce scores?
  • Die for Our Ship: Timer is canonically dating Nyami, despite her being in a One True Pairing with best friend Mimi. Expect him to get screwed over in fanfics because of this.
  • Friendly Fandoms: With the Cookie Run and Puyo Puyo franchises, due to their similar Tastes Like Diabetes artstyles.
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  • Germans Love David Hasselhoff: Pop'n Music as a whole was hyped to oblivion in the West nowadays, due to Many BEMANI fans being fed up with Dance Dance Revolution after 2009.
  • Hilarious in Hindsight:
  • It's Easy, So It Sucks!: When the scoring system was made easier for Lapistorianote , players were very, very unhappy, although part of the complaints stem from the fact that pre-Lapistoria songs are nearly impossible to convert to the current scoring scale without having the accompanying judgement counts on hand.
  • It's Hard, So It Sucks!:
    • For many players, pop'n is an extremely daunting rhythm game series, right up there with beatmania IIDX. It's only saved due to having a visual style that appeals to a wider audience as well as a number of recognizable licenses, two factors that help draw in players in spite of the game's notoriously hard boss charts; IIDX meanwhile comes off as looking more "technical" due to its interface designs as well as having mostly in-house and comissioned songs that the average arcadegoer will most likely not recognize.
    • Beginning with pop'n music 20 fantasia, the COOL judgement is forced in Normal mode. This has led to even higher-end players complaining, as having COOL enabled means that a performance that otherwise nets a near-perfect score with COOL off can become a measly 50,000-60,000 pointsnote  play when COOL is enabled. Even after Lapistoria made the scoring scale more lenient, players still long to be able to use just the three lowest judgements.
  • Just Here for Godzilla: There are players who just play the game for the Animenote  and/or Memeticnote  music and nothing else.
  • Memetic Mutation: "NO MEGANE NO LIFE"
  • Moral Event Horizon: While Zizz isn't the only dark character in the series, the others are either not explicitly stated to be evil or have their capacity for evil merely implied (i.e. through lyrics). Zizz, on the other hand, is the one character shown to Kick the Dog; specifically, he attempts to take control of ALT in pop'n music 20 fantasia, and succeeds if the player fails to save her. This is exasperated in matches against ALT, forcing the opponent to let Zizz take control of ALT if they wish to win the match. Not helping matters is the Fridge Horror of this potentially killing or otherwise permanently damaging ALT. This pushes Zizz from being just a Creepy Awesome Marionette Master to an outright menace in an otherwise lighthearted series.
  • Nightmare Fuel: ?'s eye.
  • Older Than They Think: UsaNeko is the first main version to have hold notes, but pop'n music MICKEY TUNES, released 16 years prior in 2000, was actually the first pop'n game to have them.
  • Periphery Demographic:
    • According to That Other Wiki, pop'n was originally intended to be played by couples on dates.
    • In a more relevant example, most players are adults or at least teenagers.
  • Scrappy Mechanic: Almost nobody uses the Random modifier (shuffles notes on a per-column basis) simply because of the "impossible" chords that can result; chords are always designed to be hittable with only the hands and a chord like white-red-white, which can be the result of a bad randomization, requires using the player's elbow to successfully hit. This is in contrast to beatmania IIDX, where most at the highest levels of play never play without Random.
  • Shipping: Nyami and Mimi are frequently coupled with other Pop'n characters, the most common ships being those with MZD, or each-other.
  • Sequel Difficulty Drop: Lapistoria still has COOLs, but makes GREAT and GOOD judgements worth more points.
  • Sequel Difficulty Spike: fantasia forces the COOL judgement in all non-Easy modes. forcing players to use the more difficult scoring system.
  • Soundtrack Dissonance: The game's overall design is bright and cheery, but the amount of provocative songs that have made their way into the game is astounding (see Tearjerker below for examples). On the flipside, playing as Zizz, the darkest character in the game and the only one that is clearly evil, and selecting over the top lighthearted songs like Dschengis Khan's Moskau, or the extremely romantic Hajimete no Chuu from Kiteretsu Daihyakka、also invokes this trope.
  • "Stop Having Fun" Guys — Some higher-end players will berate you if you don't use Cho-Challenge mode, or if you use Beat-Pop.
  • Surprise Difficulty:
  • Tear Jerker:
  • They Changed It, Now It Sucks!
    • The unveiling of Welcome to Wonderland! in 2020 was divisive (especially among international fans) due to its changes to the game itself, with its new cabinet using smaller buttons to fit in a Project Diva Arcade-esque touch strip for slide notes. Some of gone as far as hoping the game is treated as a Spin-Off alongside the "original" games rather than a replacement (with the theming of Peace, much like DDR Extreme, implicating the possibility that it was the final version), assessing it as skewing towards a more casual audience due to there not being hard charts on the JAEPO preview version, and its addition of Revenue-Enhancing Devices in the form of acrylic NFC charms of characters that could be used in-game. While some have argued that COVID-19 may have been a factor in why Welcome to Wonderland! and a rebooted jubeat (also shown at the convention) had been quietly shelved and not seen since JAEPO, the divisive reaction to the former didn't exactly help matters much either. Konami did eventually release a new, main pop'n game in December 2020.
  • Ugly Cute:
    • Ash.
    • Hoshi no Hito, In purest form.
  • The Woobie:
    • In his fail animation, Timer sulks while Minit's comes up to him and pats him on the back.
    • Minit's cries in her miss animation. If you're playing her song, you'll see it a lot.
  • Viewer Gender Confusion:
    • A number of fans have had to ask whether Timer is a guy or a girl. His detached sleeves, Zettai Ryouiki, and Cross Playing certainly doesn't help.
    • Toa. He is Nia's brother but dresses in an outfit almost identical to hers, with detached sleeves and Zettai Ryouiki just like Timer.
    • Navi-kun in "Usagi to Neko to Shounen no Yume" GAME Is a feminine-looking robot boy throughout this game.

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