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  • Author Phobia: Singularity, the seventh boss of player GNL2002's Chaos Campaign, is inspired by the creator's phobia of black holes.
  • Author's Saving Throw:
  • Dummied Out:
    • The redux resource files have two unused co-op items: one to Eject one's powerups without dying, and one to cause a delayed teleportation of the other player to a location near the Recall item's user.
    • Most main bosses have internal file names different from those found in the game: Neophyte's is "intro", Kraken's is "octopus", Guardian's is "mech", Execution's is "fuse", Overgrowth's is "trench", Anomaly's is "onion", Phobia's is "hunter", Medusa's is "tentacle", Hermit's is "orb", Goliath's is "claw", Monarch's is "frame", Prospector's is "laser", Storm's is... "storm", and Xulgon's is "invasion".
    • The internal files contain a "dodge" pickup that evolved into the Teleport pickup in the Ball Pit that acts as a secondary Single-Use Shield.
    • The neutral loading hints file has an unused hint saying "git gud" intended for if the player has a total of more than five attempts and less than 20% of them being victories.
    • Enemies have unused speech lines for when their cores take lethal damage, but the Oracle and the "example stage" plugin boss are currently the only ones to use any.
    • On Easy difficulty, the Drone item wouldn't avert Friendly Fireproof... if it even existed in official Easy campaigns.
  • Permanent Placeholder: The Chaos Campaign's name was originally intended as a Working Title, but plans to change the name were cancelled.
  • What Could Have Been:
    • Within the game's most recent design, Monarch was originally planned to have three forms, but the last one was cut due to it making the stage way too long.
    • Prospector's internal files contain an unused idea for a "smart turret" powerup that would automatically aim at the position that your bullets most recently hit.
    • The Ball Pit looked quite different some time prior to the release of the redux, with balls turning between a bumpable blue and a harmful red when crossing the middle boundary, as well as powerups of only two color categories and such being easier to afford.
      • The Freeze, Bumper, Remote Bumper, Lunacy, Bump Money, Duplicate, Replace, and ball-size-decreasing Size Down powerups were once planned for the Ball Pit, but they are not found in the actual stage, the former three due to issues with gameplay.
    • The betas and resource files house very old concepts for passive attack pickups, alternate player gun types, and item icons.
    • The player 2 ship was originally planned to be pink, as part of it having a more feminine design, but it was changed to green to avoid confusion with certain reddish bullets being pink.
    • The redux update's powerup color-coding went through a couple of reiterations throughout the beta: one version was identical to pre-redux colors except for miscellaneous powerups' aqua-gray being replaced with a purple-lavender; and another was akin to the current redux's, but with Slowmo being indigo, mobility items being asparagus-colored, and summon and defense items being similar purples.
    • Alternative color schemes for Easy mode bosses were considered, and would have been used if the difficulty wasn't intended as an alternative to the normal game's challenge.
    • WestieNZ's extra-healing version of... well, Overgrowth... was once intended to have the active form (including metal pixels and parts!) fully grow back every 45 seconds. However, it was released with nothing but the regular foliage Gradual Regeneration being much more frequent.
    • For the pre-redux version of the game, there exist scrapped concepts of three bonus stages: "walls" with moving thin pixel walls the player would have to cut their way through, "garden" where the player would prune pixel plants to avoid being overwhelmed by them, and "hell" where the player would fight small enemies and obtain upgrades in an arena.
    • The resource files contain many unused core sprites. They're absent from official stages and aren't baked into the main game, but Workshop creators are able to snag them from aforementioned resource files.
    • New versions of Prospector's minions were planned to be added into its redux stage, but having to destroy them was determined too much of a chore.
    • A scrapped idea for co-op Prospector to spawn a pixel trap that can only be broken through from the outside, so one player would need to rescue the other.
    • Unlike Omnislice and Triple Cannon, Laser Sight was seriously considered for use in gameplay outside the Credits.
  • Working Title:
    • Very early prototypes of the game are known as Space Usurper.
    • Prior to the release of Phantom, WestieNZ originally called their Champion Campaign the Torno Campaign.

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