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Occidental Heroes is a pixel art RPG for iOS and Android by Vladimir Jovanovic.

A new continent has been discovered and is being colonized and exploited for resources. You are captain of a party of three to four adventurers who, each for their own reasons (some savory, some less so) has left The Empire of the old world to seek their fortune in the new one. Each is one of three classes:

  • Man-at-Arms: Tank, with heavy armor and a simple fighting style.
  • Duelist: Dual Wielding swordsman that fights nimbly, able to move around the battlefield quickly.
  • Archer: Archer, of course, who prefers to shoot from cover.
In addition, each has a set of skills depending on their Back Story (such as wilderness survival, criminal connections, or medical training) which can help the party survive, find extra treasure, or avoid combat encounters. A key difference from other RPGs is that each character has a "Resolve" stat that measures how willing they are to continue adventuring. If it gets too low from injuries or set-backs, they'll want to take their share of the party's earnings and retire, leaving you to find a replacement to hire.

The setting is very much Low Fantasy. Magic is there, but it's rare and dangerous, and there are no PC spell casters. Priests are much like monks of medieval Europe, cloistered men of the cloth with no magical powers. As your party wanders, trying to gain gold and a famous reputation, they may encounter bandits, wild animals, and raiders from the native population. They may escort priests or merchants over hostile territory, rescue a Damsel in Distress, or track down a murder suspect. All in hopes that each member can acquire enough gold to retire comfortably before their Resolve wears out.


Tropes:

  • Crystal Dragon Jesus: There are monasteries peppered around the map. They follow a unified religion patterned after middle-ages Christianity, but it's never specified who or what they're worshipping.
  • Human Shield: Archers get a bonus if they're shooting from behind a team mate. It's styled as them being more confident with a meat shield between them and danger.
  • Karma Meter: Your reputation score. Not necessarily how good you are, so much as how famous. But needlessly kicking the dog can lower it.
  • Magical Native American: The Yagight are natives who are not happy about the encroachment on their territory. The Empire has a sort-of truce with them, but rogue elements from both sides frequently violate it. Your party is often hired to deal with Yagight raiders, and there's groups of bandits that try to loot their sacred sites.
  • Screw This, I'm Out of Here!: If a party member's Resolve gets low, they'll request they'd like to receive their share of the company's profits and leave once you make it to a town. If you don't settle up with them for too long, they'll leave on their own and start badmouthing you, which negatively impacts your reputation score. Whereas if you part on good terms, they'll tell rousing tales of their adventures that increase it, instead.

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