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Playing With / Imperial Stormtrooper Marksmanship Academy

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Basic Trope: Mooks who have terrible aim, especially when aiming at heroes.

  • Straight: The Mooks can't hit the hero even when he's standing out in the open, shooting down their comrades.
  • Exaggerated:
    • Mooks can't even hit a single trooper among an army of characters fighting on the heroes' side.
    • A mook fires upon the hero at point-blank range, and misses outright.
  • Downplayed: The heroes do get shot by mooks. The shots are never fatal, but may come dangerously close.
  • Justified:
    • Any mook with good aim is swiftly promoted.
    • The villain secretly doesn't want the heroes dead, and orders their troops to deliberately miss.
    • The Big Bad conscripts peace-loving peasants to work as his foot soldiers, and they struggle with the world of battle. They miss all the time because they have never seen a gun until they were drafted.
    • There's a substantial difference between firing a gun on a range and firing a gun in battle, and the stress of combat causes accuracy to suffer.
    • The standard issue guns are poorly made, inaccurate pieces of garbage.
    • The mooks are really rooting for the hero, and don't want to hit him.
  • Inverted:
  • Subverted: It later turns out that the mooks were deliberately shooting to miss.
  • Double Subverted: It really matters... and they miss again. The above was a bluff.
  • Parodied:
    • Whenever the mooks start shooting at the heroes, the bullets go wild, in all directions. They are shown breaking windows, shooting out lights, and generally wreaking havoc in comical ways.
    • The Mooks manage to miss even when they have the barrel of the gun pressed against the hero's head.
    • The mooks are sent to an actual academy where they are taught how to shoot badly.
    • The goons use a barn for target practice. They don't even come close to hitting it, proving they literally can't hit the side of a barn.
    • An entire army of mooks is unable to hit any of the heroes, even if they use heavy firepower , not just guns.
  • Zig Zagged: Some days a mook can't hit a barn, other days he's a near sniper. Depends on the conditions of the firefight.
  • Averted: The mooks are actually trained marksmen. The heroes need good bulletproof vests to get past them.
  • Enforced: The hero never gets hit by the mooks because it wouldn't be family friendly to show any blood.
  • Lampshaded: "Who taught you to use a gun?"
  • Invoked:
    • The Big Bad hired all his mooks from a physical rehab center.
    • All of the Big Bad's mooks suffer from tremors.
  • Exploited: The hero just walks past the mooks completely unprotected, trusting the bad aim of the enemy to protect her/him. It works.
  • Defied: The mooks' trainer says "Just because you are lowly foot soldiers does not give you the excuse to misfire like a little old lady!"
  • Discussed: "Don't worry about the foot soldiers. They're the worst shots in the multiverse."
  • Conversed: "Why doesn't the bad guy ever teach his goons to aim correctly?"
  • Deconstructed: The mooks are such terrible shots that the Big Bad is always shooting them for letting the hero get past them.
  • Reconstructed: This behavior breeds a deep resentment within the mooks, and leads them to realize that the hero was right all along. Thus, they begin missing on purpose, en masse, because their boss can't just shoot them all.

The bad guys couldn't hit the broad side of the main trope if they had all day.