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Basic Trope: Computer opponents alway prefer attacking the Player Character, not other AI.

  • Straight:
    • When you are playing Trope Quest, the enemy always attacks the Player Character first, not your AI-controlled squadmates.
    • There is an Enemy Civil War, but the Mooks quit fighting each other when they see you.
  • Exaggerated: Despite the Player Character being one of hundreds of soldiers, the enemy always ignores everyone else and target them.
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  • Downplayed: While the enemies target both the squadmates and the PC, they spend more time attacking the PC
  • Justified: Your player character is the strongest character, and therefore the biggest threat to the enemy.
  • Inverted:
    • In a multiplayer game, the players prefer attacking AI-controlled opponents instead of other players.
    • Healers and medics on the enemy's side, when controlled by the AI, will rush to heal you before they heal their teammates.
    • AI-controlled opponents will only attack you once they've defeated as many of each other as they could.
  • Subverted: The AI will always attack the Player Character first...for the first few turns. Then they will switch their focus to the Player Character's AI teammates.
  • Double Subverted: ...and then go right back to focusing on the Player Character.
  • Parodied:
    • The Player Character is much, much weaker than his AI teammates who are One Man Armies....and yet they still focus exclusively on the Player Character.
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    • The AI opponents kill the Player Character, then walk over to where he or she will be resurrected and kill him/her right there on the spot, over and over, until time runs out.
    • The AI opponents wander into other games to kill the Player Character there too, regardless of how little sense it makes.
  • Zig Zagged: Sometimes the AI will target the player exclusively, and sometimes they will give everyone equal preference.
  • Averted: The AI has no preference.
  • Enforced: The game developers made the enemy attack the player character, in order to give more of a challenge
  • Lampshaded: ???
  • Invoked: As the One-Man Army Player Character continues tearing through the enemy forces, the Big Bad orders their minions to focus on them to the exclusion of all else.
  • Exploited: Just because they aim their attacks at the player, doesn't mean they won't hit their enemies. This means that, as long as Friendly Fireproof doesn't apply, a skilled player can make sure the foes' attacks are aimed exactly where they want it, and pull some Deadly Dodging to make them kill each other.
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  • Defied: The AI attacks all opponents equally.
  • Discussed: ???
  • Conversed: ???

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