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Heartwarming / Civvie 11

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  • With how often Civvie tends to play games that drain his soul and/or are otherwise unfun, watching him play a game that he genuinely loves and respects (such as Blood) is a genuine treat. His happiness is downright infectious.
  • At the end of his video on Island Peril, he decides to showcase a fundraiser for a fan of the series who went through a house fire, and urges people to give what they're comfortable giving.
  • Towards the end of his Duke Nukem Forever video, Civvie gives a surprisingly heartfelt speech about the Duke Nukem series, and how it could still be great even after Forever.
    Civvie: And I know there's plenty of people who would rather not see any more Duke Nukem games, I understand. You don't want it to be like last time, but it doesn't have to be. Just three years ago they came out with a Doom game that was about a voiceless space marine or ancient hellwalker or whatever that ran on anger and did nothing besides violently murder demons with his bare hands. People know how to make this game. There are people right now who could make a good Duke Nukem game. Maybe they're too busy stashing eleventy billion guns in eleventy billion crates, maybe they're small independents who could make something that doesn't have bleeding edge visuals but has heart and soul. You know how people say something is always alive as long as you keep it in your hearts? That might work for Grandma, but not the King. We could have Duke Nukem again. It's not unthinkable, it's not impossible, it only requires the will... and the balls.
    • Which becomes amazing in hindsight due to the Duke Nukem Forever leak, allowing Duke's fans to create the DNF of their dreams. Looks like Civvie was right.
  • As for Doom (2016), its absolutely heartwarming just how much he gushes over this game. After some of the absolute schlock and heartbreaking disappointments he's been put through, he's earned a break, and boy did he get a good break.
  • His video on Half-Life, where he makes it clear that he actually really, genuinely likes the game, and is more frustrated that people learned the wrong lessons from it, pointing out that while other shooters are often linear for no real reason, Half-Life's linearity is a very conscious decision to represent the fact that Gordon has no real agency in the direction he's going in due to G-Man pulling the strings. It's a definite relief for any Half-Life fans who worried his digs at the game were born out of genuine dislike for it.
  • While he rails at the 2013 reboot of Rise of the Triad for its heavy jank, he does acknowledge that without it, far more stable retro throwback shooters like Doom (2016) and AMID EVIL wouldn't get off the ground.
    Civvie: And then, after more credits, there are development videos and then more of those, and it makes you feel all warm and fuzzy to think that this independent team, a virtual team that happened almost a decade before pandemic times, all came together to do this... really uneven, janky, messy thing. And without it, I'm not sure any of the really killer retro FPS throwbacks would exist. It took a few years but even Slipgate Interceptorworks went back to FPS games and I take comfort in that. Merry Christmas, kids. Happy Holidays, may your loaves be nutritious and your tidings merry.
  • From his first video on Thief II: The Metal Age, where the first mission is about helping Basso the Boxman break out a servant girl he intends to marry:
    Civvie: You owe me, Basso. You better not die in a predictable fire or something before being able to get me back for it, or give me your sister's number, or maybe just her CashApp. (Beat) I hope you're both very happy together.

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