- It's been noted that the Belkan War is effectively Strangereal's variant of WWII, with AC 5 taking place 15 years later, with OSEA and Yuktobania being obvious stand ins for the USA and USSR, respectively. WWII took place between 1939 and 1945. 15 years later would then be in the range of 1954 - 1960, immediately after the Korean War and just before Vietnam, respectively. The latter is especially notable, as the Vietnam War was largely unpopular with military personnel, politicians, and citizens alike. The era was also the height of novels and movies about spies, with nuclear weapons as the grand prize.
- Why does Grabacr during Mission 17 and Mission 18+ send an entire army, TWICE, just to eliminate you and your squadron? Well, two aces managed to eliminate Belka and end the war quickly. Now keep in mind that Grabacr only appears during the Mercenary campaign, where Galm One is at his deadliest because he has no qualms shooting at injured targets or potential civilian casualties. Your squadron is potentially filled with FOUR MERCENARY Galm Team-level aces. No wonder why Belka and Grabacr wants you really dead, they basically see FOUR Demon Lords of the Round Table at their very worst.
- Chopper would've lived if he just tried to eject. Ejection systems don't rely on electronics at all to avoid the exact same issue he claimed it had likely happened (canopy and seat are fired through explosive charges). On top of that, the F-14's seat is rated for "0-0" launches - it can successfully work even with the aircraft stationary on ground. He could've literally ejected at the last second with the aircraft nearly into the stadium already. This is either an oversight on Project ACES' part, or Chopper was just really adamant in making sure the plane couldn't veer off course and hit civilians.
- Not exactly. While modern (post-1980) ejection seats are safe to operate at zero-zero, ejecting from a crashing aircraft is another story entirely. The downward velocity of the aircraft's descent factors into the performance not of the seat, but the chute. In order to decelerate the wearer to a safe speed, a parachute needs time to work. The chute used with the seat can deploy and slow a rider in the altitude the seat provides, but the additional velocity of the aircraft descent stretches the time required for the deployed chute to slow the rider. Depending on the speed, it may not be much, even only a couple hundred feet, but an uncontrolled aircraft can veer far off line in only a couple hundred feet of altitude. In order to minimize the chances of ground casualties, pilots of stricken fighters have ridden their aircraft almost into the ground, including cases where they either did not eject in time or ejected so late that they were injured on impact because the chute simply didn't have enough time to deploy and slow them. Chopper could've potentially survived, but the cost could've been hundreds of casualties. For any solider, that's unacceptable, and a no-brainer choice to make.