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Drinking Game / FTL: Faster Than Light

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Please note that TV Tropes does not endorse piloting a ship while under the influence of alcohol.


  • Finish your drink if you die, either of hull loss or crew death.
  • Take a celebratory drink every time you beat the Rebel Flagship, proportional to the difficlty level you beat it on.
  • Take a shot every time your hull gets breached.
  • Take a shot every time there's a fire in your ship.
  • Take a shot every time a crew member dies.
    • Take two if you lose a crew member to an event.
  • Take a shot every time the Giant Spiders event shows up.
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    • Take another if you send your crew in and they survive.
  • Take a shot every time you get boarded by intruders bypassing your supershield. Take a second if you're playing vanilla FTL and therefore they shouldn't be able to.
  • Take a shot every time intruders get into your cockpit.
  • Take two shots if you teleport your crew over to an AI ship but don't have a powerful enough teleporter to beam them back alive.
    • Take another sip if they die because the AI ship destroyed your teleporter.
  • Take a shot every time you encounter an enemy ship with five layers of shields.
  • Take a sip every time your attack misses.
  • Finish the bottle if you fire at least 8 projectiles at once and fail to damage the enemy at all.
  • Drink until you die of alcohol poisoning if you reach the Rebel Flagship and realize that you're in an Unwinnable by Design scenario due to insufficient ship equipment.
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  • If you encounter a shieldless Auto-Scout in an asteroid field, grab a glass of your favorite drink and relax as you watch the Auto-Scout get pelted to death by asteroids.
  • Take a shot every time you get into an environmental hazard such an asteroid field, ion storm, or pulsar.
    • If the hazard in question is Anti-Ship Batteries, take an extra shot. Take an extra one every time they hit your ship. If the Anti-Ship Batteries are allied, take a celebratory shot.
  • Drink an entire bottle if you're playing as the Engi B ship and you die after one jump to an event that causes crew loss.
  • If you're using the Stealth B ship and your Glaive Beam gets knocked offline, chug for however long your beam was charging until it was disabled.
  • Every time you're in an event where a Slug captain offers you a drink and you take them up on the offer, take a drink to join in. If the drink was spiked and you didn't use the Rockman crew blue option, spike your own drink before you finish it.
  • If you're using the Slug B ship, take a shot every time you use a Healing Burst and it misses.
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    • Take two if your boarders die as a result.
  • Take a shot every time an enemy ship teleports boarders and at least one of those boarders is an Engi.
    • If playing Advanced Edition, take a shot every time a crew member dies to an exploding Zoltan.
  • Take a shot every time your door control gets disabled while you're trying to extinguish fires.
  • Take a shot every time an enemy Boarding Drone enters your ship.
    • Take a second one if it ends up in the cockpit.
  • Take a shot every time an enemy successfully escapes.
    • If you had boarders on there, take an extra shot for each one you just lost.
  • Take a shot every time a single missile is fired and it slips past your Defense Drone.
  • Take a celebratory drink if you unlock the Crystal Cruiser.
  • Take three shots every time you come across the "weapon just floating in space" event.
    • Take double that if you get a really powerful weapon like a Vulcan or a Burst Laser Mark II.
  • Take a shot every time you run out of fuel.
    • Take two if you waiting allows the Rebel fleet to fully catch up.
      • Take three if the fleet approached faster because an auto-scout escaped.
  • Take a shot if you are in a store and one scrap away from buying a rare or crucial item.
    • Take a shot to ease the pain if you see such an item and you can afford it, but end up skipping it because hull, fuel, etc. are more important purchases.
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