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Drinking Game / Broken Sword

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Drinking game of Broken Sword series. Sponsored by MacDevitt's Pub.

  • Take a drink every time George decides to investigate the mystery after his near-death experience.
  • Take a drink every time the MacGuffin is stolen or missing.
  • Take a drink every time George shows his items to other people. Drink twice if that item actually progresses the story.
    • Take a drink every time George fails to shake hands on people using a hand buzzer. Drink twice if George succeeds in shaking hands with someone.
  • Every time George or Nico says that he/she can't move something or can't pick it up, take a drink.
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  • Take a drink whenever George goes into the sewers in Paris.
  • Take a drink whenever George discovers a manuscript.
  • Take a drink whenever The Knights Templar is mentioned.
  • Take a drink whenever Khan uses a disguise and kills his victim.
  • Take a drink every time George and Nico go to another country to look for more clues.
  • Every time George or Nico changes outfit, take a shot.
  • Take a drink whenever George and Nico discover a conspiracy.
  • Take a drink whenever somebody makes an exposition about the history.
  • Take a drink every time George says "I can explain everything!".
  • Take a drink if George or Nico uses an item and then shrugs.
    • For every time George or Nico says a generic "That doesn't work" message, take a drink.
  • Take a drink if George or Nico can't open a door. Drink twice if it opens.
  • Take a drink whenever George and André are arguing about Nico.
  • Take a drink whenever George encounters a goat.
    • Take a drink every time the goat headbutts George.
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  • Take the rest of the drink if you use a walkthrough or hints to continue.
  • Take a drink for each crate puzzles that appear.
    • Take a shot when George has to solve the hacking puzzles as well.
  • Take a drink whenever Nico uses her charm to distract men.
  • Take two drinks if George or Nico dies.
  • Take a drink every time a dramatic orchestral score plays. Take an especially big drink if it's accompanied by a major reveal.
  • Take a drink every time the screen goes black and says "Back to <insert location name here>".
  • For every villain who wants to take over the world, take a drink.
  • Take two drinks if the character you thought as a villain is actually a good guy.
    • Do the same when you find out that the character who helps George and Nico is actually a villain.
  • Take two drinks whenever one of the villain's henchmen turns into a good person and decides to team up with George and Nico.
  • Chug the rest of the drink when the climax happens at the secret temple.
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