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Drinking Game / Brawl Stars

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Let's hope that drinking can numb the pain of his Born Unlucky state...note 

For health reasons, it's recommended to only do one Brawler drinking game per match.

    Brawlers 

8-Bit

  • Drink if an 8-Bit fails to land a single projectile with Extra Credits.
  • Drink if the 8-Bit you were about to kill teleports away with Cheat Cartridge.
    • Double drink if it dies regardless thanks to another player.
  • Finish your drink if an 8-Bit destroys at least 50% of a Heist safe in one go with his turret.

Barley

  • Drink if you see someone miscalculate the duration of Barley's puddles and steps in one of them before it disappears.
  • Drink if you see Barley fail to do any damage whatsoever with his Super.
  • Drink if you see someone stay inside Healing Tonic's puddle for its entire duration.

Bea

  • Take a small sip every time Bea misses a supercharged shot.
    • Drink if she misses it twice in a row with Insta Beaload.
  • Take a long drink if a Honey Molasses Gadget stays on the ground for its entire lifespan.
  • Take a long drink if all the bees from Rattled Hive hit a single opponent.

Belle

  • Drink if you see someone try to use an spawnable to block Belle's shots.
  • Drink if a low health Brawler is killed by Belle's Nest Egg.
  • Drink if a shocked Brawler runs towards a low-health ally and kills them with Belle's bounce.
  • Drink if you see a Belle using Grounded.

Bonnie

  • Drink if a Bonnie is killed within a second of using her Super.
    • Double drink if she fails to do any damage.
  • Drink if you see a Bonnie using Wisdom Tooth.

Brock

  • Drink if a Brock unloads all of its ammo at once towards a single target and misses.
    • Double drink if he's using Rocket No. Four.
  • Drink if Brock deals absolutely no damage with his Super.
    • Double drink if he's using More Rockets!.
  • Drink if Brock kills a low-HP Brawler with Rocket Laces.

Buzz

  • Drink if a Buzz uses Reserve Buoy right at the beginning of the match.
  • Drink every time a Buzz misses his Super.
    • Double drink if he uses Reserve Buoy to get another one immediately after and misses it too.
  • Finish your drink if a Buzz stuns a whole enemy team with a single Super.

Carl

  • Drink if you see a Carl use its Super to escape from confrontation rather than attack.
  • Drink if a Carl collides with a wall using Flying Hook. Double drink if it dies immediately after.

Chester

  • Drink if a Chester kills an enemy from full health with its 4-bell shot.
  • Drink if Chester dies before Strong Mint takes effect.
  • Take a small sip if the Super you were hoping to get doesn't come out.
  • Drink if Spicy Dice gives you an even worse Super for the situation.
  • Drink if you see a Chester using ''Sneak Peak''

Chuck

  • Take a very small sip every time Chuck uses his super.
  • Finish your glass if Chuck does a Total Party Kill with his super.

Colette

  • Drink if a Colette takes at least 3000 HP off a full health Brawler with a single attack. Be wary of doing this if there are any Tanks in the match.
  • Drink if a Colette hits a wall with her Super.
    • Double drink if she fails to hit anyone in the process.
      • Finish your drink if the wall was right next to her.
  • Drink if Colette uses her Super with Push It to push a Brawler towards a hazard. Double drink if they die from it.
  • Finish your drink if Colette manages to hit the entire opposite team with her Super.

Colt

  • Take very small sips each time Colt fails to land a single bullet from his main attack.
    • Drink if he manages to land all six.
  • Finish your drink if you manage to use all three of your Speedloader Gadgets onto the Heist safe.

Crow

  • Drink if a Crow takes down an enemy from full HP without letting them regenerate.
    • Double drink if it was a Tank.
  • Take a long drink if Crow manages to slow the entire enemy team with Slowing Toxin.

Dynamike

  • Drink if a Dynamike brings down a Brawler from full HP after he stuns them with Satchel Charge.
  • Take a long drink if a Dynamike does a Total Party Kill with a single Super.
    • Finish your drink if he stunned the whole team beforehand with Satchel Charge.
  • Take a small sip every time a Dynamike uses Dyna-Jump.

Edgar

  • Drink if you see an Edgar camp in a bush for at least 50% of the match.
    • Double drink if his team does win regardless.
  • Drink if an Edgar jumps onto an enemy with his Super and dies.
    • Double drink if it was protected by Hardcore.
  • Take a small sip every time you see an Edgar use a Thumbs Down pin.

Eve

  • Take a small sip every time you see Eve Walk on Water.
  • Drink if a nest egg is destroyed before it manages to hatch.
  • Drink if you see anyone using Motherly Love.
  • Take a sip every time Happy Surprise spawns a hatchling.
  • Take a long drink if all hatchlings from a nest egg poison a single player.
  • Finish your drink if an Eve manages to have six hatchlings on the field at the same time (for the curious, it requires the Gotta Go! Gadget, the Happy Surprise Star Power, and the Quadruplets Mythic Gear).

Fang

  • Drink every time Fang misses Roundhouse Kick or if he stuns a whole team with it.
  • Take a long drink if a Fang does a Total Party Kill with his Super.
    • Finish your drink if he doesn't have Fresh Kicks.

Grom

  • Drink if you see Grom land all three projectiles from Radio Check onto a single target.
  • Drink if you see a Grom using Foot Patrol.

Janet

  • Drink if Janet dies immediately after she lands from her Super.
  • Drink if Janet doesn't hit anyone with the bombs from her Super.
    • Finish your drink if Janet manages to connect all of her 7 bombs.
  • Take a long drink if a Janet somehow dies mid-air.

Jacky

  • If you're playing as her, drink if you hear her swearing, censor by Sound-Effect Bleep of course.

Leon

  • Drink if the enemy manages to spot an invisible Leon before he can attack.
    • Double drink if Leon dies while invisible.
  • Drink if someone uses a Super on a clone from Clone Projector.

Lola

  • Drink if a Lola summons her Ego far enough to avoid the 50% damage penalty.
    • Double drink if it dies immediately after.
  • Drink if an Ego is destroyed under the effect of Freeze Frame.
  • Drink if you see a Lola focused on healing teammates with Sealed With a Kiss instead of attacking.

Mandy

  • Take a long drink if she hits all three enemy Brawlers with Cookie Crumbs.
  • Drink if Mandy one-taps a Brawler with her Super.
    • Double drink if she one-taps two with a single Super.
      • Finish your drink if she scores a Total Party Kill with a single Super.
      • Pour a second glass and drink all of it if she manages to one-tap four or more brawlers with a single Super

Mortis

  • Take a small sip whenever you see Mortis collide with a wall.
  • Drink if Mortis manages to hit all three opponents with a single Super.
  • Take a sip every time a Mortis attempts a trickshot in Brawl Ball.
    • Double sip if the trickshot is successful.

Nani

Nita

  • Drink if Bruce dies before doing any damage to an enemy.
    • Double drink if it was under the effects of Faux Fur.
  • Drink every time you see a Nita throw Bruce at a Heist safe.
    • Double drink if it doesn't have Hyper Bear equipped.
      • Finish your drink if a single Bruce manages to take out at least 50% of a Heist safe.
  • Finish your drink if Bear Paws stuns the entire enemy team.

Piper

  • Take a long drink if Piper manages to defeat an enemy in close quarters.
  • Drink if Piper misses a shot with Homemade Recipe.

Poco

  • Take a drink if Poco is about to die but then heals with their super
  • Take a drink if you see anyone using De Capo in Solo Showdown since it doesn't work there.
    • Come to think of it, take a drink if you see Poco in Solo Showdown in general.

Rico

  • Drink if a Rico who is about to die manages to fully heal himself with Bouncy Castle.
    • Double drink if whoever was attacking Rico manages to kill him anyway.
  • Drink if you manage to kill a Rico under the effects of Robo Retreat.

R-T

  • Take a small sip every time you hit an enemy marked by R-T.
  • Drink if a R-T uses his Super and fails to damage anyone before dying.
  • Drink if a R-T kills someone with Hacks!.
    • Double drink if it was two people.
      • Finish your drink if it was all three.
      • Pour a second glass and drink all of it if it was four or more brawlers.
  • Finish your drink if you see anyone using In Line
    • Afterwards Proceed to fully fill up your cup and drink all of it if R-T kills a brawler with the aforementioned gadget.

Sam

  • Take a very small sip every time Sam uses his super.
  • Drink if you see a Sam's Knuckle Busters end in an unreachable place.
    • Double drink if he manages to charge another Super regardless.
  • Drink if a Sam pulls a whole team towards his Knuckle Busters with Magnetic Field.
  • Take a long drink if you see a Sam with Remote Charge.

Shelly

  • Drink every time a Shelly annihilates a close-range Brawler with her Super.
    • Double drink if she gains another one immediately after.
      • Finish your drink out of respect if a Brawler manages to survive a point blank hypercharged Shelly Super.
  • Drink if a Shelly manages to not hit anyone with Clay Pigeons.
  • Drink if a Shelly with a fully charged Band-Aid dies before it activates.
  • Take a long drink if you see a Shelly with her Star skin.

Spike

  • Take a small sip for every Curveball you or your enemy manages to avoid.
  • Take a drink if you see anyone using Fertilizer

Surge

  • Drink every time Surge reaches Level 4.
    • Double drink if it doesn't have Serve Ice Cold.
  • Take a drink if surge is using To the Max! unless it's Solo Showdown in which case drink if they are using Serve Ice Cold since that star power doesn't work there.
  • Drink if Surge doesn't manage to charge a Super under the effects of Power Surge.
  • Drink if a Surge on low health manages to kill an enemy with Power Shield.
  • Finish your drink if a Surge stays the whole match without gaining a single level.

Stu

  • Drink if you see a Stu charge two Supers from a single ammo.
  • Take a long drink if the debris from Breakthrough kills a low health Brawler.

Tara

  • Drink every time Tara fails a Super.
    • Finish your drink and Face Palm if Tara doesn't land a single Super in the whole match.
  • Drink every time Tara uses Support from Beyond on a Heist safe.
  • Finish your drink if the Shadow Tara from Healing Shade manages to stay alive the entire match.

Willow

  • If you're playing as her, drink if you hear her make a sadistic comment.
  • Drink if you see a Willow miss their shot with Hex.

    Misc 
  • Drink if you see someone use one of these pins:
    • The April Fools' pin
    • Thumbs Down
    • Any BSC Team Partnership pin
    • Facepalm
      • Three sips if the facepalm pin in question is smiling.
    • Angry pin (or any negative pin)
    • Clown
    • Baby Shark
  • Drink if you see someone spinning.
  • Drink if you see someone spamming a spray.
    • Drink twice if you see someone use a Red Cross spray.
  • If you are watching a Brawl Stars animation, drink every time Colt suffers a misfortune.
    • Should it be The #GoldarmGang Heist, drink for each time he falls into a well.

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