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Changed line(s) 23 (click to see context) from:
* Take the rest of the drink if you use a walkthrough or hints to continue.
to:
* Take the rest of the drink if you use a walkthrough {{walkthrough}} or hints to continue.
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Changed line(s) 10 (click to see context) from:
* Take a drink whenever the UsefulNotes/KnightsTemplar is mentioned.
to:
* Take a drink whenever the UsefulNotes/KnightsTemplar UsefulNotes/TheKnightsTemplar is mentioned.
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* Every time George or Nico says that he/she can't move something or can't pick it up, take a drink.
* Every time George or Nico changes outfit, take a shot.
Changed line(s) 32 (click to see context) from:
* Chug the rest of the drink when the climax happens at the secret temple.
to:
* Chug the rest of the drink when the climax happens at the secret temple.
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Changed line(s) 1,2 (click to see context) from:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer). Sponsored by [=MacDevitt's=] Pub.
to:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer).series. Sponsored by [=MacDevitt's=] Pub.
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Changed line(s) 1,2 (click to see context) from:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer). Sponsored by [=MacDevitt's=] Pub..
to:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer). Sponsored by [=MacDevitt's=] Pub..
Pub.
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Changed line(s) 1,3 (click to see context) from:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer). Sponsored by [=MacDevitt's=] bar.
* Take a drink every time George decides to investigate after he experienced a terrible incident.
* Take a drink every time George decides to investigate after he experienced a terrible incident.
to:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer). Sponsored by [=MacDevitt's=] bar.
Pub..
* Take a drink every time George decides to investigate the mystery afterhe experienced a terrible incident.his near-death experience.
* Take a drink every time George decides to investigate the mystery after
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Added DiffLines:
Drinking game of ''VideoGame/BrokenSword'' series (a non-alcoholic version, unless you're an Irish who enjoys drinking beer). Sponsored by [=MacDevitt's=] bar.
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Changed line(s) 13,14 (click to see context) from:
* Take a drink if George and Nico use an item and then shrugs.
** For every time George and Nico says a generic "That doesn't work" message, take a drink.
** For every time George and Nico says a generic "That doesn't work" message, take a drink.
to:
* Take a drink if George and or Nico use uses an item and then shrugs.
** For every time Georgeand or Nico says a generic "That doesn't work" message, take a drink.
** For every time George
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Added DiffLines:
* Take a drink if George or Nico can't open a door. Drink twice if it opens.
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Changed line(s) 4 (click to see context) from:
** Take a drink every time George fails to shake hands on people using a hand buzzer.
to:
** Take a drink every time George fails to shake hands on people using a hand buzzer. Drink twice if George succeeds in shaking hands with someone.
Added DiffLines:
* Take a drink if George and Nico use an item and then shrugs.
** For every time George and Nico says a generic "That doesn't work" message, take a drink.
** For every time George and Nico says a generic "That doesn't work" message, take a drink.
Added DiffLines:
* Take the rest of the drink if you use a walkthrough or hints to continue.
Added DiffLines:
* Take two drinks if George or Nico dies.
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Added line(s) 6 (click to see context) :
* Take a drink every time the MacGuffin is stolen or missing.
Changed line(s) 6 (click to see context) from:
* Take a drink whenever the Knights Templar is mentioned.
to:
* Take a drink whenever the Knights Templar UsefulNotes/KnightsTemplar is mentioned.
Changed line(s) 23 (click to see context) from:
* Take two drinks whenever one of the villain's henchmen decides to team up with George and Nico.
to:
* Take two drinks whenever one of the villain's henchmen [[HeelFaceTurn turns into a good person]] and decides to team up with George and Nico.
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Changed line(s) 7 (click to see context) from:
* Take a drink whenever Khan uses a disguise and kills his victims.
to:
* Take a drink whenever Khan uses a disguise and kills his victims.victim.
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Changed line(s) 13 (click to see context) from:
* Take a drink every time George encounters a goat.
to:
* Take a drink whenever George encounters a goat.
** Take a drink every timeGeorge encounters a goat.the goat headbutts George.
** Take a drink every time
Changed line(s) 21 (click to see context) from:
** Do the same when you find out that the character who is helping George and Nico is actually a villain.
to:
** Do the same when you find out that the character who is helping helps George and Nico is actually a villain.
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Added DiffLines:
** Take a drink every time George fails to shake hands on people using a hand buzzer.
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Changed line(s) 19 (click to see context) from:
* Take two drinks if you thought that the character you thought as a villain is actually a good guy.
to:
* Take two drinks if you thought that the character you thought as a villain is actually a good guy.
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Added DiffLines:
* Take a drink whenever Khan uses a disguise and kills his victims.
Added DiffLines:
** Take a shot when George has to solve the hacking puzzles as well.
Added DiffLines:
* Take two drinks if you thought that the character you thought as a villain is actually a good guy.
** Do the same when you find out that the character who is helping George and Nico is actually a villain.
* Take two drinks whenever one of the villain's henchmen decides to team up with George and Nico.
* Chug the rest of the drink when the climax happens at the secret temple.
** Do the same when you find out that the character who is helping George and Nico is actually a villain.
* Take two drinks whenever one of the villain's henchmen decides to team up with George and Nico.
* Chug the rest of the drink when the climax happens at the secret temple.
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Added DiffLines:
* Take a drink every time George decides to investigate after he experienced a terrible incident.
* Take a drink every time George shows his items to other people. Drink twice if that item actually progresses the story.
* Take a drink whenever George goes into the sewers in Paris.
* Take a drink whenever George discovers a manuscript.
* Take a drink whenever the Knights Templar is mentioned.
* Take a drink every time George and Nico go to another country to look for more clues.
* Take a drink whenever George and Nico discover a conspiracy.
* Take a drink whenever somebody makes an exposition about the history.
* Take a drink every time George says "I can explain everything!".
* Take a drink whenever George and André are arguing about Nico.
* Take a drink every time George encounters a goat.
* Take a drink for each crate puzzles that appear.
* Take a drink whenever Nico uses her charm to distract men.
* Take a drink every time a dramatic orchestral score plays. Take an especially big drink if it's accompanied by a major reveal.
* Take a drink every time the screen goes black and says "Back to <insert location name here>".
* For every villain who wants to take over the world, take a drink.
* Take a drink every time George shows his items to other people. Drink twice if that item actually progresses the story.
* Take a drink whenever George goes into the sewers in Paris.
* Take a drink whenever George discovers a manuscript.
* Take a drink whenever the Knights Templar is mentioned.
* Take a drink every time George and Nico go to another country to look for more clues.
* Take a drink whenever George and Nico discover a conspiracy.
* Take a drink whenever somebody makes an exposition about the history.
* Take a drink every time George says "I can explain everything!".
* Take a drink whenever George and André are arguing about Nico.
* Take a drink every time George encounters a goat.
* Take a drink for each crate puzzles that appear.
* Take a drink whenever Nico uses her charm to distract men.
* Take a drink every time a dramatic orchestral score plays. Take an especially big drink if it's accompanied by a major reveal.
* Take a drink every time the screen goes black and says "Back to <insert location name here>".
* For every villain who wants to take over the world, take a drink.