1 | Drinking game of ''VideoGame/BrokenSword'' series. Sponsored by [=MacDevitt's=] Pub. |
2 | |
3 | * Take a drink every time George decides to investigate the mystery after his near-death experience. |
4 | * Take a drink every time the MacGuffin is stolen or missing. |
5 | * Take a drink every time George shows his items to other people. Drink twice if that item actually progresses the story. |
6 | ** Take a drink every time George fails to shake hands on people using a hand buzzer. Drink twice if George succeeds in shaking hands with someone. |
7 | * Every time George or Nico says that he/she can't move something or can't pick it up, take a drink. |
8 | * Take a drink whenever George goes into the sewers in Paris. |
9 | * Take a drink whenever George discovers a manuscript. |
10 | * Take a drink whenever UsefulNotes/TheKnightsTemplar is mentioned. |
11 | * Take a drink whenever Khan uses a disguise and kills his victim. |
12 | * Take a drink every time George and Nico go to another country to look for more clues. |
13 | * Every time George or Nico changes outfit, take a shot. |
14 | * Take a drink whenever George and Nico discover a conspiracy. |
15 | * Take a drink whenever somebody makes an exposition about the history. |
16 | * Take a drink every time George says "I can explain everything!". |
17 | * Take a drink if George or Nico uses an item and then shrugs. |
18 | ** For every time George or Nico says a generic "That doesn't work" message, take a drink. |
19 | * Take a drink if George or Nico can't open a door. Drink twice if it opens. |
20 | * Take a drink whenever George and André are arguing about Nico. |
21 | * Take a drink whenever George encounters a goat. |
22 | ** Take a drink every time the goat headbutts George. |
23 | * Take the rest of the drink if you use a {{walkthrough}} or hints to continue. |
24 | * Take a drink for each crate puzzles that appear. |
25 | ** Take a shot when George has to solve the hacking puzzles as well. |
26 | * Take a drink whenever Nico uses her charm to distract men. |
27 | * Take two drinks if George or Nico dies. |
28 | * Take a drink every time a dramatic orchestral score plays. Take an especially big drink if it's accompanied by a major reveal. |
29 | * Take a drink every time the screen goes black and says "Back to <insert location name here>". |
30 | * For every villain who wants to take over the world, take a drink. |
31 | * Take two drinks if the character you thought as a villain is actually a good guy. |
32 | ** Do the same when you find out that the character who helps George and Nico is actually a villain. |
33 | * Take two drinks whenever one of the villain's henchmen [[HeelFaceTurn turns into a good person]] and decides to team up with George and Nico. |
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FollowingContext DrinkingGame / BrokenSword
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