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Beware of spoilers, especially those of Season 1 & 2 or the OVAs!

For characters from Wakfu Les Gardiens/The Guardians, see here.

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The Villains


Nox and his Minions

Nox/Noximilien Coxen

A Xelor who serves as the first season's primary antagonist, Nox is both incredibly powerful and quite insane. He travels the world and drains wakfu from everything he finds, reducing whole regions to barren wastelands. The series begins with him encountering Grougaloragran, and his obsession with the Dragon and his enormous supply of wakfu eventually sets him in opposition to Yugo.

  • Arc Villain: Main antagonist of the first season, though he's more hands-on (and sympathetic) than most examples.
  • Anti-Villain: His ultimate goal is to save his family. His ruthlessness isn't from lacking a conscience, he's operating under the assumption that every bad thing he does will be undone once he succeeds. He fails not by the heroes' intervention (he won against them), but after his success it turns out he couldn't go back far in time even with the greatest source of wakfu.
  • The Atoner: At least from his point of view.
    Nox: If you could redeem yourself for a terrible mistake for the price of some lives, would you do it?
  • Ax-Crazy: His obsession with the Eliacube and bringing back his family really took its toll on his sanity.
  • Bad Boss: Regularly threatens his minions.
  • Badass Boast: A rather subdued one right before his fight with Grougaloragran.
    Nox: Au revoir? You should have said.... Adieu.
  • Badass Bookworm: A master Xelor which usually looks more like a traditional Wizard who's though enough to trade blows with Dragons.
  • Battle Aura: He surges with wakfu when he pulls out all the stops.
  • Beyond the Impossible: Time manipulations isn't unheard of in this setting. Some characters have managed to travel back and forward through time; Powerful Xelors and the god himself can cause indefinite time loops over certain areas. Nox on the other hand, doesn't want to do any of that. He wants to reverse time for the entire Krosmos and ultimately a fashion.
  • Busman's Vocabulary: Occasionally sprinkles his dialogue with references to clockwork.
  • Clock Punk: All of his machinery is made of gears and other clock parts. His mobile headquarters is essentially a giant pocket watch with legs.
  • Clothing Damage: His armor and clothing is severely damaged in his fight against Grougaloragran. We still don't see any of his skin, though.
  • Cloudcuckoolander: Living for so long with only an ancient relic for a companion has made him go a little crazy.
  • Cool Sword: One shaped like a giant clock hand.
  • Darth Vader Clone: He has armor that conceals most of his body, a slight mechanical filter applied to his voice, is implied to be disfigured, and has a sympathetic backstory and motivation.
  • Dark-Skinned Blond: Back when he actually had skin and hair to show.
  • Deflector Shields: Still with a clockwork theme. Notably to stop Grougal's fire breath.
  • Determinator: He's been collecting wakfu to bring his family back for 200 years.
  • Dying Alone: After seeing his plan could never succeed, Yugo convinces the others to let Nox leave. Then the credits show his armor scattered on his family's grave, implying Nox either killed himself or died of old age after he stopped draining wakfu.
  • Evil Laugh: His frequent bouts of completely psychotic laughter are the first indication that he has a few screws loose behind his façade of calm and smug superiority.
  • The Faceless: Never takes his mask off on-screen. It's easy to think that his mask is his face.
  • Faux Affably Evil: Wavers between facetiously polite and outright patronizing.
  • Flight: He can levitate at will.
  • From Nobody to Nightmare: He used to be a loving husband, a good father and a mere watchmaker. Then he found the Eliacube...
  • Gadgeteer Genius: In the beginning, 200 years ago.
  • Giggling Villain: His speaking voice is as far as you can get from a Badass Baritone, too.
  • Glowing Eyes of Doom: His eyes glow the same light blue as the Eliacube.
  • Goal in Life: Set Right What Once Went Wrong by going back in time to save his family, and coincidentally reverse every atrocity he's committed along the way. He fails.
  • The Greatest Story Never Told: Only Grougaloragran is ever told Nox's entire plan, and afterward is left in no situation to reveal it. Even Yugo only had a hunch that Nox was anything more than a power mad despot, but that's all history will remember him as.
  • Heel Realization: Once his attempt to travel back in time fails because he couldn't go nearly far enough, Nox realizes he was deluded to put so much faith behind the (probably hallucinatory) words of the Eliacube.
  • Historical Villain Upgrade: In-Universe. By the time of Season 2, most of the world, having no way of knowing his sympathetic motivations, see him as a power-hungry madman.
  • Horror Hunger: Claims to hunger for wakfu in the beginning of the series, but it's ultimately subverted as he's not using the wakfu to feed himself, but his plans.
  • I Am Not Left-Handed: He almost never goes full out due to his frugal nature, but his fight with Grougaloragran reveals just how powerful he can be.
  • Knight of Cerebus: While he's present since the beginning, we don't really see how serious he gets until season 1 episode 13. If you want to see just how serious things get with him... had he won, the first season would've had a happier ending.
  • Laughing Mad: He giggles to himself with every other line, and that's on a good day.
  • Leitmotif: A few, all of which feature the ticking or chiming of clocks. Used for sinister foreshadowing in the Start of Darkness episode, when the beginning of Noximilien's descent into madness is accompanied by his villainous leitmotif from the beginning of the series.
  • Mad Scientist: What he developed into during the last 200 years.
  • Magic Knight: He's got the armor, he's got the spells, and he's even got the sword.
  • Mummies at the Dinner Table: Nox keeps a mechanical puppet theatre that he uses to reenact scenes with his family.
  • My God, What Have I Done?: When Nox is finally defeated, realizing that he's never getting his family back and his mistakes will never be erased, Nox is clearly crushed and spends the last few minutes of screen-time he has crying in remorse. For all his delusions, Nox genuinely did figure all his horrible actions would be undone by turning time back.
  • Noble Demon: More Ax-Crazy than usual but he wants his family back and has a twisted respect for fathers that would die for their families i.e. Alibert.
  • Omniscient Morality License: Nox kills with no remorse because he assumes his ultimate success will render all negative consequences of his actions irrelevant. That's because he believes all his evil deeds would be undone if he set the universe back to before he did them. The problem is he actually can't do that because there isn't enough wakfu in the world to go back nearly far enough. He doesn't take this revelation well.
  • Papa Wolf: The guy was ready to go Beyond the Impossible by reversing time in order to save his family.
  • Pet the Dog: He cures Alibert because he admires his love for his son.
    • He leaves Igole with the child that took him in when he was injured. He seems to remember Igole was the family pet before he was one of his minions.
  • Power Floats: The rare times he's actually on the ground it's because he ran out of power.
  • Power Glows: He costantly glows of a teal-colored wakfu light, which depends on the armor he's currently wearing. The more Wakfu he employs, the bigger the aura.
  • Really 700 Years Old: Exact age unknown, but he's been stealing wakfu for 200 years.
  • Self-Disposing Villain: As it turns out, Nox is so ruthlessly effective at taking care of the heroes this ends up being the only possible way he can be stopped: Nox's ultimate downfall comes when he fails to realize he can never attain enough wakfu to go back two-hundred years and instead burns his entire supply going back twenty minutes, just before his victory. Nox freaks at this.
  • Sphere of Power: His time-stops cover a spherical region.
  • Start of Darkness: A bonus episode was produced depicting Nox's life before the Eliacube, and how he came to be obsessed with gathering wakfu.
  • Sword Beam: His clock sword can fire cutting projectiles.
  • This Cannot Be!: Has so many variations of of this that it's practically a catchphrase, especially in the season 1 finale.
  • Teleport Spam: Teleports a lot, either to get away from someone, to dodge an attack, or to taunt them.
  • Time Master: Controls time, though not as much as he would like to be.
  • Time Stands Still: It able to freeze time for everyone else in his immediately vicinity.
  • Tragic Villain: Nox has caused mayhem and death all over the world in his frantic quest for gathering Wakfu and is feared and hated by nearly everyone, but none know that all of his crimes are meant to revert time in order to save his family, and that if his plans are to succeed, not only he'll be reunited with his beloved family, but the rewind will also undo all his previous atrocities. All the more tragic at the end where his plans fail and all that's left of him is his legacy of death and madness.
  • Tron Lines: Has them on his armor and masks, surging with Wakfu whenever he's charged up.
  • The Unfettered: Nox wants to turn back time to before his family died or he did anything evil, so he doesn't give a damn about who he steps over along the way.
  • The Un-Reveal: We never see what's behind this mask. The closest we get in a distant shot from behind. Perhaps for the best.
  • Useless Useful Spell: His time-stop ability is generally reserved for very strong opponents—so strong that they're usually able to overcome it through raw (will)power.
  • Villainous Breakdown: After his grand scheme finally unfolds, only to end up discovering that 200 years' worth of collecting wakfu could only send him back in time by about 20 minutes, Nox degenerates into a ranting mess, screaming at the Eliacube and demanding to know why it "betrayed" him. It ultimately results in...
  • Villainous BSoD: After Yugo chews him out for committing 200 years of atrocities because of his insane delusions, Nox finally has a Heel Realization, and doesn't put up a fight when the soldiers of Sadida show up to arrest him. In the end, he just bids Yugo a morose farewell before teleporting away, leaving the Eliacube behind.
  • Well-Intentioned Extremist: Wants his family back, after severely neglecting them over an object and indirectly causing their deaths, so he's stealing the wakfu (life energy) from plants, animals and people to use it to travel back in time to change the past, thereby indirectly reverting all of his atrocities along the way. He's well aware of this, but if his plan works none of said horror wouldn't happen in the first place
  • Wind-Up Key: The hole in his chest is there for a reason.
  • With Great Power Comes Great Insanity: The Eliacube gave him powers far beyond anything he could have achieved on his own, but at the cost of his sanity. His family's death later makes him go off the deep end.
  • Woobie, Destroyer of Worlds: Most definitely. It's bad enough when you realize why he's the Big Bad, but in the finale when he realizes that two centuries of work were for absolutely nothing, you can't help but feel for the guy.
  • Worthy Opponent: Nox isn't one for using the names of others, a bit understandable given that his grand scheme would make doing so rather pointless. However, he has a tendency to call those he respects by name instead of blithe insults. The list is incredibly small and consists of Grougaloragran, Alibert, and eventually Yugo.
  • Wrong Time-Travel Savvy: Nox wants to move the universe back in time to before his family died, which Grougaloragran says is likely impossible and to try would simply destroy the universe. Nox recognized the possibility, but brushes it off as an acceptable risk. Since if he's right, everything he'd done up until then will have been reverted, while if he's wrong he'll be content to die with the universe in tow. Nox actually manages the time rewind without disastrous consequences, but found a different problem he didn't think of: that even with the largest wakfu source in the world, he couldn't go nearly far enough back.


Nox's pet. Igôle's collar has been tinkered with by his master, making him incredibly fast.

     Nox's Zombies 
Frisco, Marama, Tartufo and Killweedos

A foursome of mummified warriors who serve Nox when he needs something more powerful and restless than his minions or Igôle, respectively an undead Sacrier, Feca, Cra and Sadida. The first three appears during the climatic battle against Grugaloragran, Killweedos is later deployed to secretly open a path to the Tree of Life.

  • Attack! Attack! Attack!: Frisco the Sacrier is the most offensive attacker of the group.
  • Cold Sniper: Tartufo fighst from far away with his energy arrows.
  • Combat Tentacles: Frisco uses them to pull enemies to him. They're apparently made of blood. Killseedos uses Sadida brambles to fight.
  • Deader Than Dead: Marama is crushed by the Razor Time, while the other three are crushed under the thorns of a Tree of Life-empowered Amalia.
  • Elite Mook: To Nox, as he only employs them for serious challenges.
  • Enemy Rising Behind: Killweedos can move through trees and vegetation, and pulls this trick on Eva when he notices her.
  • Luckily, My Shield Will Protect Me: Marama, unsurprisingly, can use his Feca powers to intercept everything with his shield, even the attacks from Grugaloragran.
  • Punny Name: Killweedos/Deserboss has an ironical but appropriate name for a rogue Sadida.
  • Thousand-Yard Stare: While the other three' eyes are covered in bandages, Killweedos has this, and it's pretty creepy.
  • The Undead: All of them. It is a special power used by the Xelors.



     In General 
Being who are born on and reside on Shukrute, the hellish and barren dimension where Rushu lives. They are the result of souls from the material plane choosing to reincarnate into Shukrute instead of back into the material plane (or souls from Shukrute choosing to stay on it). The conversion changes their composition from Wakfunote  to Stasisnote , which corrupts them on a varying level.

  • Artifact Title: Originally, "Shushu" was a term exclusively used for demons bound to weapons but over time both terms became interchangeable, regardless of whether or not the entity is sealed or free. "Shushu" is overall more used as it distinguishes the particular demons that exist in the Wakfu/Dofus series.
  • Always Chaotic Evil: With only the exception of few, like Rubilax or Louis, there isn't really such a thing as a "good" Shushu. This is due to stasis making up their life force. As a force of destruction stasis makes them naturally destructive. However, just like Wakfu based beings can be evil, demons (as those mentioned above) are capable of growth and doing good. It just happens that the environment where they normally live (Shukrute or sealed in weapons) promotes violence.
  • Back from the Dead: Higher leveled Shushus are capable of reviving recently fallen humans, also restoring their body somewhat. This would be immensely useful...if they weren't horrible monsters bent on destruction, and thus they almost never get to use it.
    • Shushus who die can simply choose to reincarnate back into Shukrute and become demons again. Downplayed, as doing this still means complete death of who they were and elimination of their previous powers, just like normal reincarnation works for souls in the material plane.
  • Card-Carrying Villain: They revel in their villainy and in the destruction they cause.
  • Eldritch Abomination: Actually close to this than to more classic demons. When not bound to weapons, demons look absolutely nightmarish, lesser shushus being blobs of darkness with limbs, eyes and teeth, and while the more powerful ones have more defined shapes they still definitely look monstrous.
  • Humans Are the Real Monsters: While they are beings of pure destruction, they originally treated it as a neutral thing. Actual evil and villainy were unknown to them until they saw humans do it.
  • Made of Evil: Shushus are made of Stasis, the dark counterpart to Wakfu. Stasis appears dark or red to beings capable of seeing auras, such as Eliatropes and Dragons.
  • Omnicidal Maniac: They have already destroyed their own dimension and only want to invade the World of Twelve so they can destroy it as well.
    • A particularly noteworthy example involves two Shushus finding a flower in their dimension that has (somehow) survived destruction. Their reaction? Try to think of a "memorable" way to destroy it.
  • Stupid Evil: They are utterly self centered and care about little but destruction. Even when they can hatch complex plans and strategies, such as Ombrage and Rushu have shown, they ultimately screw it all up by lack of foresight or backstabbing
    • For a specific example, Rubilax manages to steal Sadlygrove's body and stumbles upon a way to release his kinsmen into the World of Ten. When he contacts King Rushu to explain, the other demons can't stop berating and belittling him, finally demanding he release another Shushu and let HER take over the operation (something the other Shushu had been pushing for to get the glory for herself). They genuinely seem surprised when Rubilax gets fed up, cuts communication, and ends the plan.
    • And of course then there's their generally violent behavior which led to the all but destroyed state of their own world.

Click here to see his true form 

The feared king of the Shushus and a monster attempting to become the thirteenth god of the World of the Twelve, Rushu is the demon god, feared by humans and Shushus alike. Fortunately he's confined to Shukrute, lacking any sort of direct dimensional hoping ability. As most demons, his main goal is destruction for which has been trying to gain access to the material plane for eons, so he and the other Shushus can lay waste on the world. Rushu is a long time mayor antagonist and threat in both Dofus and Wakfu lore, years before his apperance in the animated show.

  • Arc Villain: The second season introduces him as the new main antagonist, although after Qilby's reveal, he turns out to be a part of the Big Bad Duumvirate.
  • Art Evolution: His initial design for the show was of a buff, sculpted, masked demon.
  • Asskicking Equals Authority: Rushu was one of the ten firstborn Demons of the Krosmoz, but eventually exterminated 8/9 of his brothers and sisters during the first millenia of their existence and named himself the one and only King of Demons. Case in point, his personal power alone is on par with the gods.
  • Bad Boss: Rushu terrifies even the major Shushus. He's seen using minor ones as projectiles, incinerates a bunch of others just because they were in the way, and continues to demean Rubilax even after the guy accomplished something pretty profound for the time. To exemplify how bad of a boss he is, most of Xelor's demonic lieutenants used to work for Rushu until they defected due to his insufferable behavior.
  • Big Bad: In the show he is limited to the season 2 Arc Villain, but he is one of the oldest and most dangerous antagonists in the setting, dating back all the way to early Dofus lore.
  • Big "SHUT UP!": Rushu is fond of doing this to assert his authority.
  • Bond Villain Stupidity: Wanting to play games with the heroes gives them a chance to escape, although two of them don't quite make it.
  • Card-Carrying Villain: And how.
  • Combat Tentacles: In his true form.
  • Creepy Monotone: It doesn't last, but he becomes much more low-key once he assumes his true form. After all his previous bombast, it's rather unsettling.
  • Cyclops: In his true form.
  • Demon Lords and Archdevils: He's the king of the fairly demonic-looking Shushus.
  • Do Not Taunt Cthulhu: If you're facing Rushu, lacking respect for him is downright suicidal — unless your name is Goultard...
  • Drop the Hammer: A hammer the size of a building, mind you. It comes with a smaller variant for his real form.
  • Evil Is Burning Hot: He rules over the fiery Shukrute, is mostly red-colored and can turn his lower body into a mass of fire.
  • Evil Overlord: He's the ruler of the Shushu in their own dimension.
  • Face Palm: Performed one when he thought Anathar had accidentally crushed his precious Eliatrope prisoner.
  • Finger Poke of Doom: He can send Sadlygrove and Rubilax flying with the poke of a finger.
  • Fire Feet: If he's really in a hurry he can turn his lower body into fire to hover faster over the ground, with the added bonus of charring everything below him.
  • Flight
  • A Glass in the Hand: He crushes his cup at the beginning of the "Rush".
  • God of Evil: One of the most malevolent and dangerous forces in all of existence, he is tacitly regardednote  as this by the known world. He is indeed a divine entity, perfectly on par with the gods of the World of Twelve
  • Greater-Scope Villain: Technically. He is essentially the ruler of the underworld, in charge of most malevolent forces of the setting, the evil equivalent of gods, and almost invincible. When he came to Earth, it took another Physical God just to stop him.
  • Green-Eyed Monster: Longs to be acknowledged as a god and gain worshipers, even going so far as to commission one of his minions to create Brâkmar to that end.
  • Hijacked by Ganon: Rather than introduce a new antagonist from the get-go, Season 2 opts to use Rushu, a longstanding malevolent character in Dofus and Wakfu lore, as its initial Big Bad.Subverted in the form of Qilby who is a new antagonist, with whom he makes the Big Bad Duumvirate
  • Horned Humanoid
  • Instant Armor: In season 2 episode 24, he carves himself a giant armor out of a few submarines.
  • Irony: Despite claiming that there wasn't anything left to destroy in the Shukrute in Season 2, he's proven wrong in the final Special Episode when Yugo zaaps the whole falling Zinit in Shukrute.
  • Jerkass: So far that we've seen, he's a straight-up bully. He uses his minions as projectiles, incinerates several more because they were in the way, drinks through a straw made out of someone's spine, destroyed everything else in his world (apart from the Shushu) and wants to invade the World of Twelve out of boredom.
  • Large and in Charge
  • Lovecraftian Superpower: Once he takes his true form things get very tentacly.
  • Magic Mirror: Communication with Rushu is made possible through Igor the Shushu mirror.
  • Number of the Beast: The Zerg Rush in Rushu's World consists of fighting 666 minor demons.
  • Person of Mass Destruction: One of the most powerful entities ever seen onscreen, dwarfing even Eliatrope dragons. His power is on the league of divine beings and the 12 gods had to resort to trickery in the past to keep him at bay. As such, it takes no other than the god Iop in person -the most powerful god in direct combat- to take him head on.. To put it in perspective, he would lay waste to the entire planet within days, with basically nothing short of divine intervention being capable of anything beyond slowing him down.
  • Physical God: Never directly refereed as such, but he's essentially the demon god... Shukrute used to have 10 demons gods, just like the World of Ten, but Rushu killed 8 of them (only one of them escaped to later possess Goultard, Mongrelamus) so that he alone could gather the workship and thus, power.
  • Omnicidal Maniac: Rushu wants to invade the human world. Why? Because there's nothing left to destroy in the Shushu world.
  • Orcus on His Throne: Averted; as soon as it looks like the heroes are about to escape, Rushu charges after them. During his invation of the world he wasted no time and took the fighting into his own hands.
  • Our Giants Are Bigger
  • Nigh Invulnerable: Qilby decks him right between the eyes with a fully-charged punch from his Wakfu arm. He doesn't even react. Qilby can easily blast large building sided asteroids and lay waste into cities
  • No Indoor Voice: He is constantly shouting. Or bellowing. Or hollering. Or simply speaking bombastically.
  • Red Oni, Blue Oni: He's the Red to Qilby's Blue: Rushu's loud, big, violent and bombastic, and his short-term plans involve crushing everything in sight. The latter is more controlled, crafty and careful, not to mention that has more visionary plans in mind. Bonus point to both of them for being rather demon-like.
  • So Proud of You: When he confronts Rubilax in the Crimson Claws, he starts numbering his many transgressions against him and his brothers... only to rethink to what he just said and then admit that, in a way, he likes that.
  • Stupid Evil: Averted. It might seem so, as when Qilby offered him the chance of invading the World of Twelves on a silver plate he still wanted to crush him for trespassing his kingdom. Rushu was mostly keeping face in front of an audience and didn't actually attempt to hurt Qilby in any way before hearing his plan, and after doing so he happily agreed to indulge on it.
  • Throat Light
  • Umbrella Drink: Rushu enjoys searing lava drinks in a skull cup, complete with a bony drinking straw and umbrella.
  • Volcanic Veins
  • Weaksauce Weakness: Rushu pitches a fit whenever he sees a bow-meow. It is implied he would react this way to anything cute and fluffy.
  • Wreathed in Flames: And his lower body can become fire to use as a jet like high speed engine.


Rushu's right hand, Anathar resembles a giant humanoid jackal with the ability to copy the powers of whoever strikes him. He's cruel even by Shushu standards, and anyone who knows of him dreads the possibility of him becoming unsealed. Confined to a cape.

  • Authority Equals Asskicking: He's Rushu's top general, and he's one of the strongest fighters here.
  • Bad Boss: Like Rushu, he has absolutely no problem with crushing minor Shushus who just happens to be in the way.
  • Beat Them at Their Own Game: Anathar with his red/black shukrute portals instead of Yugo's blue/white Wakfu portals. He is even able to surpass the two-simultaneous-portal limitation.
  • Belly Mouth: Anathar has a maw surrounded by crustacean-like pincers hidden in the belly. Although he describes "eating" what he puts there, it seems more to act as imprisonment.
  • Blood Knight: Eager to abandon Rushu's side to test his newfound strenght against Phaeris.
  • Caged Inside a Monster: Anathar's Belly Mouth can imprison small creatures like Rubilax (in sword form) or Grany Smisse (in bow-meow [housecat] form).
  • Card-Carrying Villain: Whenever he compliments his boss, he replaces the positive pronouns with negative ones, like "my despicable king".
  • Chained by Fashion: After escaping from the Justice Knight's prison, Anathar keeps the enormous manacles and chains around his huge wrists.
  • Combat Tentacles: Anathar can conjure pitch-black tentacles directly from Rushu's dimension through portals. They're aggressive enough that they even seize their summoner if he gets too close.
  • Demonic Possession
    • Anathar was the Shushu possessing the Justice Knight's father.
    • And from episode 24 of season 2, he's taken possession of Adamaï's body.
  • The Dragon: To Rushu, being his top general. He later becomes a LITERAL dragon after possessing Adamaï.
  • Evil Sounds Deep: His voice is rather low-pitched and threatening.
  • Forgot About His Powers: In the end he tries to kill Qilby with a cave-in rather than try to copy his Eliatrope Powers.
  • Killed Off for Real: Highly implied to have been destroyed by Qilby's attack, or at least by the falling debris.
  • More Teeth than the Osmond Family: His head nearly doubles in size when he bares his fangs.
  • Power Copying: He can copy any power if he has contact with its user.
  • Sealed Evil in a Can: He was imprisoned in a cape guarded by the Justice Knight Senior.
  • Sizeshifter: Becomes one when he steals Rubilax's power in season 2 episode 9.
  • This Cannot Be!: When Adamaï manages to free himself of his control, expelling him from his body and shocking him.
  • Too Dumb to Live: Tries to kill Qilby with a cave in. Actually lampshaded when Qilby asks him if he really thought that he could kill him with such a trick (to which he admits he though it could work) before offing him for good.
  • Unwitting Pawn: Qilby baits him into entering the fray immediately, just so he'll keep fighting even after Rushu learns of Qilby's treachery. Anathar goes on to be the only reason Qilby isn't immediately splattered by Phaeris.

Ombrage / Shadofang(Eng)

A major Shushu who's confined to a ring, Shadofang is an exemplary member of her kind — ruthless, cruel, manipulative, and an insufferable gossip. Her primary ability is to steal the shadows of others, increasing her power and turning her victims into mindless ghouls under her command.




A major Shushu and Rushu's most trusted minion, he's the Guardian in charge of the month of Decendre, as well as being the founder of Brakmar, the oldest of the 12 Guardians and essentially Rushu's Dragon on the World of Twelves. He's the archnemesis of the guardian Jiva, who opposes him and his demonic schemes.

  • Arch-Enemy: He's this to Jiva, and the feeling is mutual. They're always fighting each other.
  • Big Red Devil: Except for the Red, Djaul fits most of the criteria, being a massive, horned demonic monster with wings and two fleshy whiskers on the sides of his mouth (fangs, if you saw the animated series of Dofus).
  • The Corrupter: To the primordial Dragon Aquabrigal, causing him to generate the spoilt Ice Dofus.
  • Curb-Stomp Battle: Makes his first appearence in the flashback manga by dealing one to Jiva herself on her own turf, but is eventually defeated himself by Ulgrud.
  • The Dragon: He became a Guardian and built Brakmar for the plans of his master Rushu.
  • Faux Affably Evil: Makes affable comments on Jiva's garden while beating her to a pulp after having her immobilized.
  • Horned Humanoid: Has two rather simple-looking horns on his head.
  • An Ice Person: He's also responsible for freezing over Frigost and Count Harebourg.
  • Predecessor Villain: Was much more important in the Dofus age
  • Tempting Fate: Claims that Ulgrud, the youngest guardian, is no match for him. Cue to Ulgrud using the Power of Love and Shock and Awe to kick his ass.
  • Token Evil Teammate: Among the Twelve Guardians of the Months, he's the only Shushu.
  • Winged Humanoid: Often pictured with massive wings.
  • Weapon of Choice: He can summon a swarm of underlings offering him an ample arsenal of weapons such as broadswords, axes and morning stars.
  • The Worf Effect: In Dofus Treasures Of Kerubim he guards the Ivory Dofus and is defeated by Kerubim and Indie, though possibly Unreliable Narrator is at work.


Click here to see Qilby's form while he is fused with the Elicube  

An elderly Eliatrope who emerges from the Eliacube when Yugo and Adamaï finally use it in the second season. Qilby tells the story of the Eliatropes and their ultimate fate, and his request to the group kicks off the bulk of the second season's plot. He's a kind, grandfatherly type who possesses considerable knowledge of Wakfu, but seems troubled about something in his past. He is, in fact, a unique Eliatrope capable of remembering all his past lives, which slowly drove him to insanity and eventually turned him into a nihilistic lunatic who destroyed the Eliatrope homeworld because he was fed up with their idleness. Now proclaiming himself the "true ruler" of his people, he's been using the Zinit to travel from world to world, sucking each one dry of its Wakfu, and endlessly striking down Yugo and Adamaï whenever they try to stop him.

  • Adaptational Heroism: While he is the Big Bad of Season 2, people will quite surprised to see he has a completely different personality and history in Island of Wakfu.
  • Ain't Too Proud to Beg: After the combined efforts of the remaining Eliatropes and Shinonome rob him of the Eliacube, Qilby is reduced to begging his sister and then Yugo for help. Neither grant it.
  • Alas, Poor Villain: While he was responsible for many atrocities—the exodus of the Eliatropes, the destruction of their planet and other worlds, and the war with the Mechasms—you can't help but feel sorry for how he ended up after his defeat. Trapped in the Blank Dimension yet again after he was stripped of the Eliacube by Shinonome, wandering around in nothingness forever.
  • An Arm and a Leg: He lost his left arm.
  • Ax-Crazy: While he's normally quite calm and composed, when he's forced to drop the facade of being a good guy, he's an absolute lunatic.
  • Beam Spam: As demonstrated in his fight against Adamai.
  • Beard of Evil: It even turns black and grow longer when he transforms.
  • Big Bad Duumvirate: His past actions along with his present motivations lead to him forming one with Rushu as of Episode 20.
  • Big "SHUT UP!": Gives one when Yugo correctly diagnoses his crippling loneliness, and triggers the start of his Villainous Breakdown.
    Yugo: If you want to leave, go ahead. Don't mind us.
    Qilby: Shut up!
    Yugo: But no matter what you say, you'll be leaving alone!
    Qilby: (attacks) Shut! UUUUUUUUUP!
  • Blessed with Suck: And how! As one of the original six Eliatropes and their dragon siblings, Qilby is immortal. Unlike the other five, Qilby remembers all his past lives. This might seem pretty useful, and probably was for a while, but after thousands of years, being unable to forget (or die to escape it) has driven him well and truly insane, worsened by that fact that everyone around him, even his siblings did forget.
  • Blood Knight: While he isn't above calling people idiots for fighting, boy does he love a good fight! The grins he gives while clashing with Yugo and Adamai are just gleeful.
  • Bullying a Dragon: Tries to demand the Eliacube back from Yugo once he loses it. When he refuses, Qilby tries to feebly attack him. This earns him a return trip to the Blank Dimension.
  • The Chessmaster
  • Cool Airship: The Zinit.
  • Cool Old Guy: As the elder mentor to Yugo and Adamai, he comes across as being pretty chill... at least at first.
  • Dull Eyes of Unhappiness: Something bad definitely happened to Qilby before he met Yugo. Not that he didn't have it coming.
  • Energy Ball: One of the powers he uses in his fight with Yugo.
  • Even Evil Has Loved Ones: He genuinely loves his sister Shinonome.
  • Evil Cripple: Although after he revealed himself to be evil, he got rid of the "cripple" part by giving himself a Wakfu arm. He's back to cripple status by the season 2 finale.
  • Fate Worse than Death: He already finds immortality pretty terrible, but ends up in Blank Wide Void with absolutely nothing to see or do.
  • Foreshadowing: Qilby says that he was the king of the Eliatropes, but supplemental materials reveal that the true ruler was Yugo, making his whole story suspect. Also, baby Grougal hates him.
  • The Glasses Come Off: When he finally gets serious, his spectacles come off.
  • Genius Cripple: He's missing an arm, having lost it in a battle with Phaeris. Still good enough at manipulating wakfu to pull Yugo and co. out from the Shushu Realm.
  • Giggling Villain
  • Glowing Eyes of Doom: After merging with the Eliacube.
  • Hand Blast: One of the many powers he shares with Yugo, used to dangerous effect in their battle.
  • Hoist by His Own Petard: After acting like the rightful king of the Eliatropes, he's finally attacked by the entire enraged Eliatrope race. And after scheming the whole season to reclaim his sister Shinonome, she's the one to deliver the final blow.
  • Irony: After an entire season of betraying everyone he allied himself with, the definitive blow that defeats him comes from Shinonome, his sister, the one being in all existence he thought he could trust.
  • Ironic Hell: The Blank Dimension which is devoid of anything and is a place where he's unable to die, depriving him of the limited surroundings and cycle of rebirth he resented all his life.
  • It's All About Me: Boy Howdy! Especially apparent when he starts explaining his motives. Basically, he destroyed the Eliatrope civilization and wants to do worse to the World of Twelve because he doesn't want to be "confined" to one planet. When called out on the destruction and death he's caused, he accuses them of not taking his feelings into account. Somewhat justified in that he's been conscious nonstop for maybe even several million years which as drove him completely and utterly nuts.
  • Light Is Not Good: Wears white robes, and his powers glow bright blue.
  • Limp and Livid
  • Mad Scientist: He has a collection full of preserved specimens of extinct species, and when they were destroyed, he screamed about 'his research'. And there's also his special ability to remember things across reincarnations, which would definitely make it easier for him to conduct really long-term research projects.
  • Mark of the Beast: Qilby gets this along with a Power-up Full Color Change when he merges with the Eliacube and reveals his villainous nature.
  • Mr. Exposition: His intro episode consists of a long tale of the Eliatropes, their history, and their leaders. But it contains at least one huge lie.
  • My Species Doth Protest Too Much: Supplemental materials suggest that the Eliatropes were by and large a cultured, peaceful race, despite their immense power. Qilby is proof that it takes just one madman with that kind of power to ruin everything for everyone else.
  • Not-So-Well-Intentioned Extremist: Qilby says he's ravaging planets in an effort to find a perfect home for his people, but he really just wants to cruise the Krosmos, regardless of whatever happens to others because of it.
  • Old Master: Probably knows more about wakfu than anyone else living.
  • One-Winged Angel: After merging with the Eliacube.
  • Power-up Full Color Change: When he finally decides to get involved directly and reveal his true colors.
  • Red Baron: He is often called Qilby the Traitor.
  • Rightful King Returns: He claims to be the former ruler of the Eliatropes, which helps explain why he's so depressed over their passing.
  • The Sociopath: Even when he's been totally beaten and his own sister says that he went too far, he refuses to feel remorse for any of his actions.
  • The Starscream: A dangerously successful example, towards Yugo, the Eliatrope King.
  • Stoic Spectacles: He ditches these after merging with the Eliacube.
  • Straw Nihilist: Believes that his unique memory has given him insight into the unimportance of individual lives, leaving him to focus on more important matters like freely roaming and observing the universe, collateral damage be damned.
  • Talkative Loon: Good grief, does Qilby love to monologue mid-battle.
  • There Is Another: Up till his arrival, there were no other Eliatropes besides Yugo.
  • Thinking Up Portals: He's even better at it than Yugo, being able to open multiple pairs of portals at once.
  • Unreliable Expositor: There's a few things about his narration that don't add up. Such as his backstory as an Omnicidal Maniac.
  • Villain Teleportation: With his portals.
  • Walking Spoiler: There's a lot about Qilby that isn't revealed till the finale.
  • Who Wants to Live Forever?: The only one of the immortal Eliatropes to remember all his past incarnations, making him feel the full effects of a life that will never end. He'll die and be reborn, but life never feels new to him. Qilby sees the individual lives of others as meaningless because they're not significantly different than those before, so he'll readily sacrifice their lives so he can wander space for new sights and lifeforms to hold his interests.
  • With Great Power Comes Great Insanity: He goes completely nuts the moment he and the Eliacube reunite.
  • Would Be Rude to Say "Genocide": "Annihilate is much too harsh. The world will just be a bit... eh... ravaged?"

The Brotherhood of the Forgotten/The Siblings

See here.



First appearing (as part of Wakfu - she was part of Dofus lore since the beginning) in the Manga, Jiva is the guardian of Cold and Winter and protector of the month of Javian (the Krosmos equivalent of January). She appears during Yugo and Adamaï's birthday party demanding the six Elliatrope Dofus. She also easily curbstomps the brotherhood of tofu and Phaeris, slaying him in exchange for sparing everyone else's lives.

  • Adaptational Villainy: See below.
  • Big Bad: Of the Manga thus far. (This is a big change from her Dofus-era version, where she's a benevolent goddess who founded Bonta, the White City, and is keeping Rushu's minion Djaul, Protector of Decendre, from taking over the other months.) A scene in the third volume implies though that she may be part of a Big Bad Duumvirate.
  • Curb-Stomp Battle: Defeats the brotherhood and Phaeris easily.
  • Hero Killer: Kills Phaeris, albeit as part of a deal with him to spare everyone else.
  • Human Popsicle: The reason she wants the six Dofus? To revive Ulgrude, Protector of Martello, who got so badly injured protecting her from Djaul, he had to be frozen so he wouldn't die.
  • An Ice Person: To be expected, as she's the guardian of Winter.
  • I Have Your Wife: Holds Grougal and Chibi hostage to make certain the Brotherhood delivers the six Dofus to her.
  • Know When To Fold Them: She openly admits that the six Dofus owned by Ogrest are beyond her reach.
  • Love Makes You Evil: Her main reason to act.
  • Physical God: She went the distance with Phaeris the Powerful.
  • Rapunzel Hair: She has some pretty long hair.
  • Slasher Smile: A few times during her attack.


The youngest member of the mechasm, whose heart was stolen by Qilby causing the Eliatrope-Mechasm war, he is the only known mechasm who followed the Zinit through the Krosmoz and managed to reach the world of 12 with the mission of getting his heart back.

Ogrest is waiting for you!
Click here for Ogrest's true form 

A prominent figure of Wakfu lore since the beginning. Ogrest is an ogre who was accidentally created from ogrines and a piece of candy by the Feca Alchemist Otomai, who took him in as his son. He then discovered the Sadida doll Dathura, and brought her back to life with a sapphire heart and his tears. Ogrest set out to collect the six primordial dofus for her. However Dathura only cared for the dofus, and in anger, Ogrest threw her into an abyss, which in turn forced Otomai to abandon him. Ogrest traveled to Mount Zinit where he cried, causing the World of Twelve to flood and divide it into the present nations and lands.

  • Amplifier Artifact: His six primordial dofus, which transformed him.
  • Big Bad: Of the world of Wakfu as a whole.
  • Big-Bad Ensemble: Is this for the OVAs with Lady Echo. While Ogrest's Chaos is flooding the World of Twelve, Lady Echo leads the Siblings into stopping the heroes from acquiring the Eliatrope Dofus.
  • Brought Down to Normal: After Otomai removes the Dofus from his stomach, Ogrest reverts back to his harmless baby form.
  • Early-Bird Cameo: When Yugo, tries to remove the Eliacube, he, Nox and Adamai accidentally time travel into the future to Mount Zinit. When Yugo tried to finish off Nox, Ogrest roared, distracting Yugo, and letting Nox get the upper hand.
  • Easily Forgiven: Played with. After reverting back to his baby form, Sadida guards are ordered to attack him. Otomai defends him and promises Ogrest is harmless now, so he gets a pass after causing destruction all over the world and killing countless people in the process.
  • Fallen Hero: Before using the Dofus, he saved Otomai's Dofus from Ecaflip pirates, and brought Dathura back to life.
  • Greater-Scope Villain: He's said to have caused the island Nox's family was staying on to be destroyed, which started Nox's reign of terror for the next 200 years.
  • Heel–Face Turn: Once reverted to his child form, his madness abates, and he seeks to atone for his actions.
  • Nigh-Invulnerability: Even with the combined efforts of newly god-powered Sadlygrove and Yugo, two gods with one of them using six Dofus Ogrest is barely harmed.
  • The Beastmaster: After Otomai touches his Dofus, six dragons are summoned to aid Ogrest.
  • Third-Person Person: How he spoke before his transformation.
  • Tragic Villain: Looking at his backstory, it's easy to see how he was driven to tears. Pity that when he cries, the world floods...

    Remington Smisse
Remington Smisse (Remi)

A Roublard fixated on collecting Shushus, Remington is the second season's first primary antagonist, along with his brother, Grany. Remington is a charmer and a vicious fighter besides, but his recklessness, total lack of interest in anything but theft or Grany's safety, and constant double-crosses make him as dangerous an ally as an enemy.

  • Adaptational Wimp: He's a lot less intelligent, competent, and courageous than his comic book counterpart.
  • Aerith and Bob: His parents named him Remington and his brother Grany.
  • Affably Evil: Charming, flappable, deadly.
  • Aristocrats Are Evil: With their father having been the "King of the Roublards" at one point, Remington and Grany are technically royalty.
  • Back-to-Back Badasses: With Eva in "Rubilaxia". They get captured anyway.
  • Badass Cape: More of a cloak, but it has the same impact.
  • Beard of Evil
  • BFS: His Shushu sword.
  • Big Brother Instinct: This used to be Grany's thing, until circumstances led to Remington taking it upon himself to protect his brother.
  • Big "SHUT UP!": Whenever his half-dozen Shushus get REALLY chatty.
    Remington: SILENCE, SHUSHUS! I can't even hear myself killing!
  • Bolivian Army Ending: His last scene in "Rushu's World".
  • Chronic Backstabbing Disorder: Tries to double-cross Eva twice within the same five minutes, the second time for practically no reason other than stone-headed bravado.
  • Death Seeker: Grany seems to think he's one, and Remington can't find it in himself to fully disagree.
  • Determinator: Given his overarching mission and his never-say-die attitude, this is a given. He also gives this piece of advice to Yugo when the latter claims he can't use his portals to get them out of Rushu's realm:
    Remington: Such defeatism. There's always a solution, kiddo.
  • Dick Dastardly Stops to Cheat: Every single time he decides to backstab after an Enemy Mine, it usually blows up in his face.
  • Disney Villain Death: Survives it, though.
  • The Easy Way or the Hard Way: With rhyming to boot.
  • Enemy Mine: With Maskemane in Maxi-Mini and Evangelyne in "Rubilaxia".
    • Also teams up with Ush Galesh in the Special Episodes in order to help Grany.
  • Evil Counterpart: The basic premise of his character is to parallel that of the protagonists'.
    • Along with a noseless face and boneheaded tendencies, Remington shares the same desire for thrills and flashy gestures as Grovy, which gets both into trouble just as often as the sun sets, but their differences are aplenty — their Shushu weaponry contrasts (Grovy prefers swords; Remington's better with guns), their colorscheme is reversed (white for Grovy; black for Remington), their amount of clothing is inverted (Grovy is a Walking Shirtless Scene; Remington only reveals his lower chin), their combat styles reflect their mindsets (Grovy is impulsive and reckless; Remington is agile and precise), their heritages outline their goals (Grovy came from a humble village; Remington hails from a long line of thieves), and their skin tones are polar opposites (Grovy is a Dark-Skinned Redhead; Remington is closest to an Eerie Pale-Skinned Brunette).
    • For everything contrasting Grovy, Remington successfully parallels with Evangelyne. Both are pointy-eared, long-ranged fighters (she's an archer; he's a gunner), remain in good posture when there isn't much action, calmly yet irritably put up with their comrades' antics, and contain a softer inner demeanor (she's a Tsundere; he's a Loveable Rogue that cares for his family). They differ largely in that Remington steals authentic weapons and backstabs nearly everyone For the Evulz, whereas Evangelyne was assigned to protect a princess and only ever snarks her way through her friends' antics. In contrast to her distant relationship with Cleophee, Remington is rarely apart from his own sibling, Grany.
    • In a rare three-fold counterpart, Remington is basically a younger and more charming Ruel. Both are criminals (Ruel's a Bounty Hunter; Remington's a thief), who place a high value on materials (money for Ruel; weapons for Remington) and screw over their compatriots on a whim (Ruel swindles his teammates for money; Remington backstabs Evangelyne after their Enemy Mine), but genuinely care for the well-being of their comrades, and look after a Morality Pet that keeps them from committing truly bad deeds (Grany for Remington; Yugo for Ruel). The main difference between them is that Ruel, while a crook, still has more standards. Remington tried to kill Evangelyne after she saved him two times.
  • Expressive Mask
  • Family Values Villain: Along with the Roublards in general, as family is the only thing they value over wealth.
  • For the Evulz: He sure likes to be a backstabbing dick for the sake of being a backstabbing dick, even though his every act of pointless villainy ends poorly for him.
  • Guns Akimbo: His Shushu pistols.
  • Heroic Sacrifice: He opts to stay behind in Rushu's World to try and save his brother Grany.
  • Hidden Depths: A conniving thief and sneak, who is nonetheless quite talented at sewing and carpentry. That's not even going into how far he'll go for his family.
  • The Highwayman
  • Indy Ploy: Deconstructed; they tend to go badly for him.
  • Kick the Dog: When he threw Evangelyne off a ledge, right after she released him from prison.
  • Kill the God: Is aiming to become powerful enough to challenge and defeat Ush Galesh, an Ecaflip demigod to remove his brother's curse.
    • However, in the Special Episodes he instead decides to pull an Enemy Mine with Ush against the Brotherhood, offering his assistance in exchange for removing Grany's curse.
  • Loveable Rogue: "Roublard" is the French word for rogue.
  • Meaningful Name: Remington and Smith & Wesson are both popular brands of firearms, which fits with his fetish for weapons.
  • The Musketeer
  • The Noseless: Only in the cartoon.
  • Le Parkour
  • Licked by the Dog: Yugo expresses remorse and admiration when Remington opts to stay in the Shushu realm to try and save his brother.
  • Pet the Dog: Genuinely cares for the safety of his brother.
  • Pointy Ears
  • Power Fist: His Shushu gauntlet.
  • Precision-Guided Boomerang: His Shushu dagger/scimitar, though he's missed most of the times he's thrown it.
  • Red Oni, Blue Oni: A notable subversion of the Blue Oni to Grany's Red, as while more calm and collected, Remington is prone to reckless, grandiose action.
  • Samus Is a Girl: Remington's deep-voiced Shushu sword is actually female.
  • Sesquipedalian Smisse
  • Sibling Yin-Yang: With his brother Grany.
  • Sticks to the Back: His Shushu sword.
  • Talking Weapons: He carries half a dozen of them.
  • Ungrateful Bastard
  • Unorthodox Sheathing
  • Unskilled, but Strong: Wields several Shushu weapons in tandem; not very skilled with any (well, at least with his giant greatsword [originally his brother's weapon] or a giant hammer, but he's at the level of accuracy of Evangelyne with his guns), but utilizes each when the situation best requires it.
  • Victory Is Boring: He accepted a job to rob one of Bonta's wealthiest merchants of an enchanted mask, a job that would have required the use of several enchanted weapons to pull off. Grany advises against it, Remington decides to go for it anyway. He loves challenges.
  • Villain Ball: See Chronic Backstabbing Disorder above.
  • Villain Protagonist: He got his own comic!
  • Walking Armory: Possesses and uses several Shushu weapons at once.
  • Wounded Gazelle Gambit: Played with, he used this tactic by pretending to stab himself in the stomach as a child to steal his father's purse. When it looks like he's about to use the same trick in adulthood after apparently getting his torso ripped open, it's ultimately revealed that he really was critically injured and was muscling his way through the "Gambit" part of the trope.
  • Wrong Genre Savvy: A badass girl wants a dagger placed in the middle of a throne room? Certainly the most powerful item of all!

    Grany Smisse
Grany Smisse

Remington's younger brother. Formerly The Big Guy of the duo, he's now stuck in a bow-meow body. However, he's still not totally harmless, and just as ruthless as Remington.


Example of: