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Awesome / Ace Combat 6: Fires of Liberation

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  • "Go dance with the angels!" Melissa's daughter and her sheer gall to insult the occupying Estovakian troops on public broadcast, starting a national-level Memetic Mutation in the process.
  • Small thing that bears mentioning: two woman who don't even speak the same language go on a road trip across the freaking warzone. They even nearly get killed by irate militia and buzzed by stray A-10 Thunderbolt at one point!
  • There's one moment that also qualifies as a Heartwarming Moment. You and your wingmate are on the verge of court-martial for disobeying direct orders. The two of you get sent on a secret mission to blow up the enemies WMD stockpile. However, after you do that, and try to escape, you get ambushed by 50+ enemy fighters. You will desperately try to shoot them all down, but, there are too many, and even with unlimited ammo, you will not be able to. Just when all seems lost, a whole host of friendly blips show up on your radar. Every single pilot who you have helped/saved throughout the entire game shows up to help you, and the resulting furball is on a scale not seen since the Battle of Shattered Skies ten years ago (in-game) in Ace Combat 04.
  • The Liberation of Gracemeria. Your first mission got you kicked out of your capital. Now, having taken down everything the Estovakians have to throw at you and the eponymous orchestra playing in the background, there's only one thing to do.
    "All planes, we're going to take back Gracemeria today!"
    • And then you do, by pasting Pasternak (which is its own Crowning Moment). In the cutscene that follows, McKnight's tank finally reaches the endpoint of the tunnel to the Gracemeria Central Bank. He blows through the final wall, revealing (not the oodles of money he expected, but) the treasures squirreled away during the initial siege of the city, including an antique suit of armor known as the Golden King. What does he do? He has the Golden King ride the tank's barrel like a horse, and parades it through Gracemeria proclaiming the end of the war.
  • Pasternak: "Corrupt governments and marred lands are no longer worth fighting to protect. There's only one thing left worth fighting for. And that's the future!" Pasternak says this during the battle to retake Gracemeria, after sending his squadron away when it becomes apparent that there is no winning the battle. He is piloting a badass superplane and has a legion of drone planes at his command, yet there is no way he's anything but a dead man seeing as he's fighting the entire Emmerian military by himself. All he's doing is providing a distraction so his teammates can get away with their lives, and he knows it.
    • And he becomes That One Boss doing it. Especially if you're dumb enough to fight him with anything but QAAM's.
  • The final mission, where Talisman takes down the Chandelier railgun singlehandedly by flying straight down its barrel.
    • Not only that, you are destroying the last vestige of the scar known as the Ulysses Incident.
  • Acquiring the CFA-44 Nosferatu by beating the campaign on the Hard Difficulty. The very first use of the plane's ADMM is enough to make the player's jaw drop at the sheer destructive firepower.