- Awesome Music: This IS an Ace Combat game, after all. To give but two examples of the amazing musical score, "Invasion of Gracemeria" starts things off with a hopeful and gallant, tribal-influenced march that will make you want to go dance with the angels, while its Triumphant Reprise "The Liberation of Gracemeria" is considered to be one of the series' all-time greats with its slow buildup and powerfully exultant feel.
- Demonic Spiders:
- The Strigon Team planes can be REALLY REALLY ANNOYING to get a bead on, while they don't have as much of a problem shoving missiles up your tailpipe. And that's assuming that you're on a mission where you can even shoot them down.
- The ultimate spiders of AC have to be the Nimbus Drones from 6, and Pasternak's UAVs are even worse than those. Even once you master the art of shooting them down, it still comes done to whether or not the computer allows you to hit them or not.
- Actually, you can hit them — it's just very hard to get a very good lock-on and catching them when they're not maneuvering like sparrows on steroids. Same thing goes with Pasternak's UCAVs, but that has more to do with how long you can dodge the constant barrage of ADMMs and gunfire.
- Once you get the hang of it, it's not hard to destroy a Nimbus drone. They sit pretty well in one place for a short time when the missiles come in, letting a quick QAAM or well-timed SAAM shot get the best of them.
- As for the others, you can just go the No Kill Like Overkill route and call in Allied Support on them. Allied Cover is great for cleaning up Pasternak's drones.
- Game-Breaker: As is standard for the series, this game has a few:
- The CFA-44 Nosferatu's ADMMs can kill up to twelve targets and has a ridiculously long lock range, and the EML can deal severe damage if not instakill anything. Oh, it also can be bought as special DLC, so you can start with it from the get go.
- The Su-47 Miki-EX is this in multiplayer, thanks to reality-defying maneuvers and a metric ton of QAAMs, allowing thousands of points to be racked up with ease. Yes, like the CFA-44, the Miki-EX is DLC and can be made available from the start.
- Harsher in Hindsight: The story starts off with the Russian/Eastern European-expy Estovakia going to war as a last ditch attempt to recover its economy after being devastated by meteor impacts. On February 14th, 2013, hundreds of people in Russia were injured (thankfully no deaths or major damage) as a direct result of a meteor shower.
- Moral Event Horizon: The Estovakians using the Chandelier on Gracemeria, for the sole purpose of leveling it, civilians and all.
- "Go Dance With the Angels!"
- Get used to hearing that nearly every cutscene. Every cutscene.
- Don't forget Ghost Eye's reaction to Shamrock getting shot down. He sounds almost bored when it happens to you!
- Let's face it; it's hard to take any moment in the game seriously if you're using one of the DLC iDOLM@STER planes.
- Everyone in this game is a wannabe poet and none of them are any good at it."I vaguely hear a scream of terror that sounds much like my own voice from afar... I feel as though the Golden King's gentle smile is moving... moving further away from me."
- "Go Dance With the Angels!"
- That One Boss: "Liberation of Gracemeria" is by far one of the best climax missions the series has to offer, with a whopping 6 operations to choose from and a required completion quota of 4, mixing air, ground and sea battles in a giant map. All is good... until you hit the second phase of the mission and you are pit against Pasternak's missile-spamming CFA-44 and his army of UAVs, the latter of which are infuriatingly hard to shoot down due to unpredictable A.I. Because you are required to shoot down a large number of them to ensure an overall S Rank in the mission note , players cite this boss fight to be the cheapest wrench to dampen an otherwise excellent mission, and a major reason to call the Estovakian ace "Pasterhack."
- Tier-Induced Scrappy: The aforementioned Game-Breaker planes, due to their immense power in multiplayer. Also, anything that carries QAAMs, because of cheap abilities like extreme maneuverability, lots of damage, and the fact that they disappear off radar.
- Uncanny Valley: Most of the people models in this game look really wrong, more like animated mannequins than people.
- Vindicated by History: To a degree. In the years following the release of Fires of Liberation, very few AC players would openly defend the game, thanks to a mix of tangible flaws and the console hop to the Xbox 360 that made many longtime fans seethe. After Assault Horizon dropped, however, fans became a lot more forgiving. While the characterization and story were not as compelling as the Holy Trilogy (or the oft-overlooked—and unfortunately neutered—Electrosphere), AC6 had several good things going for it: a phenomenal soundtrack (no surprises there), solid gameplay accompanying tremendously large-scale battles that put the rest of the series to shame, and being the last major (read: console) title set in Strangereal prior to Ace Combat 7's announcement.
- Visual Effects of Awesome: The graphics in Ace Combat 6 allows for Scenery Porn and battle scenes in truly huge scale never seen before in the series. You can fly through thick realistic-looking clouds, dance with missiles which leaves trailing smoke behind, witness several battalions of armies duking it out across the vast beautiful maps, tank shells, rockets and cruise missiles flying everywhere. All in HD glory.
- At the time of the release, the official website has a minigame where one have to tell the differences between game screenshot and real aircraft photos.
YMMV / Ace Combat 6: Fires of Liberation