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New trope name.


* OnceOriginalNowOverdone: "[[DisguisedHorrorStory Game that starts out cheery and gradually shifts to being dark and messed-up]]" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and [[ShockFatigue increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff]], it loses a ''lot'' of that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are baffled to learn that it was ever highly regarded.

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* OnceOriginalNowOverdone: OnceOriginalNowCommon: "[[DisguisedHorrorStory Game that starts out cheery and gradually shifts to being dark and messed-up]]" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and [[ShockFatigue increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff]], it loses a ''lot'' of that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are baffled to learn that it was ever highly regarded.
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Ensemble Darkhorse is about characters. The game is not a character.


* EnsembleDarkhorse: ''Eversion'' might have not won the [[Creator/HPLovecraft Commonplace Book]] competition at the [=TigSource=] Forums, but became more popular than ''VideoGame/{{Verge}}'' (the winner) and ''From Primordial Egg'' (second place; ''Eversion'' was the third). Eversion gained its attention after a few forum pages and a Let's Play by [[LetsPlay/DeceasedCrab DeceasedCrab]]...

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* OnceOriginalNowOverdone: "[[DisguisedHorrorStory Game that starts out cheery and gradually shifts to being dark and messed-up]]" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and [[ShockFatigue increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff]], it loses a ''lot'' of that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are baffled to learn that it was ever highly regarded.



* SeinfeldIsUnfunny: "[[DisguisedHorrorStory Game that starts out cheery and gradually shifts to being dark and messed-up]]" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and [[ShockFatigue increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff]], it loses a ''lot'' of that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are baffled to learn that it was ever highly regarded. Almost no one thinks the game is ''bad'', but in a world where its slow slide into eldritch horror just isn't that surprising, it does lose a certain something.
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Per TRS.


* WhatDoYouMeanItsNotForKids: The game looks like just another Franchise/{{Mario}} knockoff, with a simplistic SaveThePrincess story, bright colors, smiley blocks, and frolicking Goomba-like enemies... [[MoodWhiplash until you hit 4-5]], where demonic hands launch out to kill you, the world around you becomes a barren wasteland, [[ArsonMurderAndJaywalking and the flowers turn into thorny spirals]]. Lampshaded by the start-up screen, which states that the game is "not suitable for children or those of a nervous disposition".
* WhatDoYouMeanItWasntMadeOnDrugs: X-6, due to the warped music, decayed look of the face blocks, the background, the weird thorny plants, the enemies' somewhat creepy {{Slasher Smile}}s, [[SubvertedTrope but the gems just look generic now]].

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* WhatDoYouMeanItsNotForKids: The game looks like just another Franchise/{{Mario}} knockoff, with a simplistic SaveThePrincess story, bright colors, smiley blocks, and frolicking Goomba-like enemies... [[MoodWhiplash until you hit 4-5]], where demonic hands launch out to kill you, the world around you becomes a barren wasteland, [[ArsonMurderAndJaywalking and the flowers turn into thorny spirals]]. Lampshaded by the start-up screen, which states that the game is "not suitable for children or those of a nervous disposition".
* WhatDoYouMeanItWasntMadeOnDrugs: X-6, due to the warped music, decayed look of the face blocks, the background, the weird thorny plants, the enemies' somewhat creepy {{Slasher Smile}}s, [[SubvertedTrope but the gems just look generic now]].
disposition".
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Adding wicks.


* SeinfeldIsUnfunny: "Game that starts out cheery and gradually shifts to being dark and messed-up" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, it loses a ''lot'' of that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are baffled to learn that it was ever highly regarded. Almost no one thinks the game is ''bad'', but in a world where its slow slide into eldritch horror just isn't that surprising, it does lose a certain something.

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* SeinfeldIsUnfunny: "Game "[[DisguisedHorrorStory Game that starts out cheery and gradually shifts to being dark and messed-up" messed-up]]" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and [[ShockFatigue increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, payoff]], it loses a ''lot'' of that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are baffled to learn that it was ever highly regarded. Almost no one thinks the game is ''bad'', but in a world where its slow slide into eldritch horror just isn't that surprising, it does lose a certain something.
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* EsotericHappyEnding: The good ending plays this for laughs: [[spoiler:If you get all of the gems, both you and the princess turn out to be eldritch abominations.]]

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* EsotericHappyEnding: The good ending plays this for laughs: [[spoiler:If you get all of the gems, both you and the princess turn out to be eldritch abominations.abominations, but you both get to live happily ever after.]]
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* EsotericHappyEnding: Played for drama: [[spoiler:If you get all of the gems, both you and the princess turn out to be eldritch abominations.]]

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* EsotericHappyEnding: Played The good ending plays this for drama: laughs: [[spoiler:If you get all of the gems, both you and the princess turn out to be eldritch abominations.]]
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* SugarWiki/HeartwarmingMoments: The HappyEnding.

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* SugarWiki/HeartwarmingMoments: The HappyEnding. [[spoiler:Yes, the Princess turns out to be yet another EldritchAbomination. But it turns out ''you'' were one of her kind too all along, so you two get to live HappilyEverAfter.]]
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* SuspiciouslySimilarSong: World X-1 music after replacing the ''Cocoron'' soundtrack in Version 1.7.3. Earlier versions used music from the obscure Famicom game ''VideoGame/{{Cocoron}}'' for their title screen and first world. Version 1.7, however, uses tunes that are clearly suspiciously similar to the original Cocoron music.

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* SuspiciouslySimilarSong: World X-1 music after replacing Originally, the ''Cocoron'' soundtrack in Version 1.7.3. Earlier versions game used music lifted directly from the obscure Famicom game ''VideoGame/{{Cocoron}}'' for their the title screen and first world. Version 1.7, however, uses tunes Since that are clearly suspiciously similar to the isn't exactly fair use, version 1.7 replaced these two tracks with original Cocoron compositions clearly inspired by the ''Cocoron'' music.
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


* TastesLikeDiabetes: [[CrapsaccharineWorld It starts that way]].
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* WhatDoYouMeanItWasntMadeOnDrugs: X-6, due to the warped music, decayed look of the face blocks, the background, the weird thorny plants, the enemies' somewhat [[UncannyValley creepy]] {{Slasher Smile}}s, [[SubvertedTrope but the gems just look generic now]].

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* WhatDoYouMeanItWasntMadeOnDrugs: X-6, due to the warped music, decayed look of the face blocks, the background, the weird thorny plants, the enemies' somewhat [[UncannyValley creepy]] creepy {{Slasher Smile}}s, [[SubvertedTrope but the gems just look generic now]].
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** Also, you can do this in Steam version. Go to the sixth level. Some time after AdvancingWallOfDoom appears, you will be near the finish and eversion point. Go to the place on the top of the screen, so the eversion point would be right below you. Than jump so you will be at the top of the screen when you die, and MASH THE EVERSION BUTTON LIKE THIS GAME DROVE YOU INSANE. If done right, you should be able to evert any time you want. Just don't go to menu or near any eversion points.

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** Also, you can do this in Steam version. Go to the sixth level. Some time after AdvancingWallOfDoom appears, you will be near the finish and eversion point. Go to the place on the top of the screen, so the eversion point would be right below you. Than Then jump so you will be at the top of the screen when you die, and MASH THE EVERSION BUTTON LIKE THIS GAME DROVE YOU INSANE. If done right, you should be able to evert any time you want. Just don't go to menu or near any eversion points.

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* MemeticMutation: If some of the lines such as READY! TO DIE and BEHIND YOU aren't already memes, then they should be.

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* MemeticMutation: MemeticMutation:
**
If some of the lines such as READY! TO DIE and BEHIND YOU aren't already memes, then they should be.



** How about World 8 in the new version? {{Zaratustra}} was nice enough to remove the random eversions...but enough of a JerkAss to make a newer, and much longer stage with even more difficult platforming and {{Endless Corridor}}s that loop until you find the next eversion point. Oh, and you need to loop through one section once in World 8-6 just so you can clear out enough blocks just so you can get through it in 8-5. And if you die after the halfway point through the section? The blocks, which are no longer accessible thanks to a still killer wall, regenerate, causing you to waste even more time!

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** How about World 8 in the new version? {{Zaratustra}} Tropers/{{Zaratustra}} was nice enough to remove the random eversions...but enough of a JerkAss to make a newer, and much longer stage with even more difficult platforming and {{Endless Corridor}}s that loop until you find the next eversion point. Oh, and you need to loop through one section once in World 8-6 just so you can clear out enough blocks just so you can get through it in 8-5. And if you die after the halfway point through the section? The blocks, which are no longer accessible thanks to a still killer wall, regenerate, causing you to waste even more time!
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Impressive reaching.


* HilariousInHindsight: One place in 5-6 requires you to mine down to get some gems. [[VideoGame/{{Minecraft}} Sound familiar?]]
** X-7 bears a resemblance to the Nether from said game.
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* AllThereIsToKnowAboutTheCryingGame: The fact that there even ''is'' a twist to this game, let alone what the twist is has reached this point for a lot of people.

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* SeinfeldIsUnfunny: "Game that starts out cheery and gradually shifts to being dark and messed-up" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, it loses a ''lot'' of its novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are flatly baffled to learn that it was ever highly regarded.

to:

* SeinfeldIsUnfunny: "Game that starts out cheery and gradually shifts to being dark and messed-up" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, it loses a ''lot'' of its that novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are flatly baffled to learn that it was ever highly regarded. Almost no one thinks the game is ''bad'', but in a world where its slow slide into eldritch horror just isn't that surprising, it does lose a certain something.
Is there an issue? Send a MessageReason:
None


* SeinfieldIsUnfunny: "Game that starts out cheery and gradually shifts to being dark and messed-up" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, it loses a ''lot'' of its novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are flatly baffled to learn that it was ever highly regarded.

to:

* SeinfieldIsUnfunny: SeinfeldIsUnfunny: "Game that starts out cheery and gradually shifts to being dark and messed-up" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, it loses a ''lot'' of its novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are flatly baffled to learn that it was ever highly regarded.
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None

Added DiffLines:

* SeinfieldIsUnfunny: "Game that starts out cheery and gradually shifts to being dark and messed-up" was still pretty novel when ''Eversion'' dropped in late 2008. Nowadays, in a world where this setup is both fairly common and increasingly criticized as relying too heavily on shock value and subverting audience expectations without any payoff, it loses a ''lot'' of its novelty. It's not uncommon to find latter day netizens who stumble upon to the HD version on Steam, bang it out in a few hours, and are flatly baffled to learn that it was ever highly regarded.
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** X-7 bears a slight resemblance to the Nether from said game.

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** X-7 bears a slight resemblance to the Nether from said game.
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* SugarWiki/AwesomeMusic: [[https://youtu.be/4vmqhSzEXPA The title screen]].

to:

* SugarWiki/AwesomeMusic: [[https://youtu.be/4vmqhSzEXPA [[https://www.youtube.com/watch?v=4vmqhSzEXPA The title screen]].



* EnsembleDarkhorse: ''Eversion'' might have not won the [[Creator/HPLovecraft Commonplace Book]] competition at the TigSource Forums, but became more popular than ''VideoGame/{{Verge}}'' (the winner) and ''From Primordial Egg'' (2nd place; Eversion was the third). Eversion gained its attention after a few forum pages and a Let's Play by [[LetsPlay/DeceasedCrab DeceasedCrab]]...

to:

* EnsembleDarkhorse: ''Eversion'' might have not won the [[Creator/HPLovecraft Commonplace Book]] competition at the TigSource [=TigSource=] Forums, but became more popular than ''VideoGame/{{Verge}}'' (the winner) and ''From Primordial Egg'' (2nd (second place; Eversion ''Eversion'' was the third). Eversion gained its attention after a few forum pages and a Let's Play by [[LetsPlay/DeceasedCrab DeceasedCrab]]...



* SugarWiki/FunnyMoments: The good ending can be one. [[spoiler: See that giant red eye in the picture? Now replace the iris with a heart. In short, first the Princess, then your hero, turn into horrific monsters. The implication manages to turn a horrible ending into a very strangely humorous idea: life is life, and even dark creatures go through it and love in their own distinctly twisted way. Now, picture watching that ending and listening to "[[Film/MontyPythonsLifeOfBrian Always Look on the Bright Side of Life]]".]]

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* SugarWiki/FunnyMoments: The good ending can be one. [[spoiler: See [[spoiler:See that giant red eye in on the picture? NightmareFuel page image? Now replace the iris with a heart. In short, first the Princess, then your hero, turn into horrific monsters. The implication manages to turn a horrible ending into a very strangely humorous idea: life is life, and even dark creatures go through it and love in their own distinctly twisted way. Now, picture watching that ending and listening to "[[Film/MontyPythonsLifeOfBrian Always Look on the Bright Side of Life]]".]]
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* EarWorm: Yes. Eversion, especially the world X-5!
** The X-4 music, while creepy, gives off sort of an Egyptian vibe.
** In fact, all of the tunes are like this. Some of them will even stick with you for a long time!
** Some of the music is from ''VideoGame/{{Cocoron}}'', at least in the earlier versions.
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Take a look in history page of Demonic Spiders.


* DemonicSpiders: From World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
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* ParanoiaFuel: [[spoiler:This game ''really'' does excel in toying with the player's sense of dread, and it damn well shows. Dying in the later stages will sometimes replace the "READY!" prompt with "BEHIND YOU" or "I SEE YOU".]] Or [[spoiler:"GIVE UP".]] Or [[spoiler:[[FissionMailed "GAME OVER"]].]] Or [[spoiler:just a [[NothingIsScarier plain black screen]]]]. The [[spoiler:"I SEE YOU"]] message seems to be foreshadowing for something that happens after the game is cleared with the good ending. On the other hand, the [[spoiler:"I SEE YOU", "STOP"]] messages are particularly disturbing when you are making modifications on the game's files.

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* ParanoiaFuel: [[spoiler:This game ''really'' does excel in a ''goddamned good job'' at toying with the player's sense of dread, and it damn well shows.dread. Dying in the later stages will sometimes replace the "READY!" prompt with "BEHIND YOU" or "I SEE YOU".]] Or [[spoiler:"GIVE UP".]] Or [[spoiler:[[FissionMailed "GAME OVER"]].]] Or [[spoiler:just a [[NothingIsScarier plain black screen]]]]. The [[spoiler:"I SEE YOU"]] message seems to be foreshadowing for something that happens after the game is cleared with the good ending. On the other hand, the [[spoiler:"I SEE YOU", "STOP"]] messages are particularly disturbing when you are making modifications on the game's files.

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Removed Natter and Character Alignment


** Level 6. The AdvancingWallOfDoom from 3 returns, on a world difficulty one higher than any you've encountered so far, with a ''much'' harder maze to navigate and [[GoddamnedBats GODDAMN HANDS]] flying across the screen ''at random heights''.
*** Not quite random: they appear at fixed times, at the same height as you. This means you can trick them into missing with well-timed jumps.

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** Level 6. The AdvancingWallOfDoom from 3 returns, on a world difficulty one higher than any you've encountered so far, with a ''much'' harder maze to navigate and [[GoddamnedBats GODDAMN HANDS]] flying across the screen ''at random heights''.
*** Not quite random: they appear at fixed times, at the same height as you. This means you can trick them into missing with well-timed jumps.
screen.



* TrueNeutral: X-4 is about as close as you get. Immobilized enemies, blocks with blank expressions, and the music sounds like it's only being produced by all of two instruments. [[spoiler:The HD version adds to this, making the background a flat ocean with a dull green sun.]]

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Someone forgot about the line switch. Oops.


* SugarWiki/AwesomeMusic: [[https://youtu.be/4vmqhSzEXPA The title screen]].* BreatherLevel: World 5 can actually be this after the frustrating jumps at the end of world 4.

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* SugarWiki/AwesomeMusic: [[https://youtu.be/4vmqhSzEXPA The title screen]].screen]].
* BreatherLevel: World 5 can actually be this after the frustrating jumps at the end of world 4.
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* CrackIsCheaper: Not in the game itself, but getting the Foil badge for the game on Steam. Most Foil cards generally only cost around $1-$2, but all of the Foil cards for Eversion cost anywhere from $20 to $40 a card.

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