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[[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing the eponymous [[LivingHat Minish Cap]]. Behind them are the [[{{Lilliputians}} Minish]].[[/labelnote]]]]

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[[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing the eponymous [[LivingHat Minish Cap]].Ezlo]]. Behind them are the [[{{Lilliputians}} Minish]].[[/labelnote]]]]

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More crosswicking. Finished at last. Phew!


** Link, on the other hand, does quite a bit with the Gust Jar.

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** Link, on the other hand, does quite a bit with the The Gust Jar.Jar is dual-purpose. It is charged by sucking up air (and items and enemies), and then releases it as a blast of air. Link uses it to grab elastic mushrooms to pull himself across pits, pull the shells off of enemies, and extinguish flames.



* DamnYouMuscleMemory: The game uses the R button for lift/throw, which had been A in the SNES version of ''A Link to the Past'' , and wastes the L button on the game's fusion function.



* DoesThisRemindYouOfAnything: When Princess Zelda gets hit by a Deku Shrub on the way to the festival, she says a suggestive line:
--->'''Zelda:''' We need something to defend against ''those nuts of his''.



* GottaCatchTHemAll: You have Kinstones, which each matching pair having a different effect (unlocking secret paths, removing barriers, making special items available, etc.)



* IncredibleShrinkingMan: One of the game's gimmicks is to make Link as small as the Minish people.

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* IncredibleShrinkingMan: One of the game's gimmicks is to make Link as small as is able to shrink down to the Minish people.size of a [[{{Lilliputians}} Minish]] thanks to Ezlo, a member of their species that accompanies him. It only works if [[PlatformActivatedAbility there are particular platforms Link can stand on]] to invoke this ability, but it allows him to access places normal Hylians can't and can be reversed the same way it's initiated.



* OneWingedAngel: Vaati's "floating eyeball-cloud" form.

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* OneWingedAngel: Vaati's "floating eyeball-cloud" form.Vaati. At the beginning of the battle, he morphs from his human form into a taller, more powerful-looking version of himself, and after ''that''[='=]s beaten, he changes completely into a giant, spherical beast with one huge eye and giant claws -- very much resembling [=DethI=] from ''Link's Awakening''.



* OpeningNarration: There's an opening crawl at the beginning of the game, summarizing the legend of the sacred light.



* PermanentlyMissableContent: Crosses over with NeglectedSidequestConsequence. If you don't save a certain NPC early on, you can never get the Light Arrows.

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* PermanentlyMissableContent: Crosses over with NeglectedSidequestConsequence. If you don't save a certain NPC early on, you can never get PermanentlyMissableContent:
** The game has
the Light Arrows.Arrows, which can only be found if the player "kinfuses" with a [[GuideDangIt seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must [[spoiler: save an NPC named Gregal from an evil spirit by using the Gust Jar]], who will then give you the arrows once he has fully recovered much later in the game. Otherwise, by the time you can reach said location normally, [[spoiler: Gregal is dead]] and the item is lost. There are also a handful of kinfusions that are lost if you progress too far into the game. Especially irksome since some of them become unavailable as a result of other kinfusions, meaning they have to be done in the right order too.
** When the player fuses kinstones with Eenie, the Goron seen in Lon Lon Ranch that was digging a wall will have enough strength to access the Goron Cave. Later on in the game, Link can find caves dedicated to the Mole Mitts. Certain caves have walls that have kinstone fusions, which can cause more Gorons to show up. If the player finds all 6, [[spoiler: they can get an Empty Bottle. If the player beats the game, they can fuse kinstones with one of the Gorons to make Biggoron appear, which can eventually lead to you getting the Mirror Shield.]] Due to a glitch in the European version, should said player ask to fuse kinstones but cancel it afterward, Eenie will never fuse with you again, causing you to lose everything in this quest.



* RuleOfThree: There are three [[ForDoomTheBellTolls bells tolls]] in the final dungeon [[spoiler:and after the third, Vaati becomes a god and Zelda is permanently turned to stone]].



* SchizoTech: There are two examples, both coming from the Minish tribe; it's surprising when you consider that they otherwise live with a very rural, barely technological lifestyle:
** The Armos that are located in the Wind Ruins and guard the way to the Fortress of Winds are shown to be automatons created by the Minish to serve the Wind Tribe as guardians. Link can shrink his size and enter one to either enable or disable them by pressing their internal activation switches. The Fortress of Winds itself, in turn, has Mazaal, a robotic boss akin to Gohdan from ''The Wind Waker'' which is believed to protect the Wind Element (though Link and Ezlo later find out that the Element isn't there anymore).
** There's a Minish who, early on in the game, gives Link a Bomb Bag. Much later, after a certain Kinstone fusion is performed, this Minish comes up with the novel invention of Remote Bombs; these can explode whenever Link wishes to (by pressing the same button that has them equipped), and instead of fuses they have bulbs glowing orange and blue at their top,



* SeriousBusiness: Nearly everyone you meet -- regardless of whether they're in deadly peril or even already dead -- is eager to "fuse Kinstones" with Link: match up broken halves of supposedly luck-altering ceramic circles, which Link finds in bushes and under rocks. Admittedly a successfully fused Kinstone usually ''does'' place a new treasure chest somewhere or open a new path, which might justify the almost universal interest... if anyone besides Link ever went looking for the results of successful fusion.



* UniqueEnemy:
** There is only one Blue Tektite. He hops around Mt. Crenel same as the red ones, albeit more aggressively.
** The Black Knight is a special case. There's only one, but you fight him twice, both times in the Dark Hyrule Castle, one of which is alone, the other is alongside red Darknuts during the gauntlet to the final boss.

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* UniqueEnemy:
**
UniqueEnemy: There is only one Blue Tektite.Tektite in the overworld. He hops around Mt. Crenel same as the red ones, albeit more aggressively.
** The Black Knight is a special case. There's only one, but you fight him twice, both times in the Dark Hyrule Castle, * UnusuallyUninterestingSight: No one of which seems to mind that Link is alone, the other is alongside red Darknuts during the gauntlet to the final boss.running around with what looks like a talking legless mallard on his head while shrinking or growing after jumping onto things.


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* WhereItAllBegan: The final dungeon is Hyrule Castle, the same place where Link's quest began proper after the prologue ended with Zelda being turned into stone by Vaati.


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* WithThisHerring: The BigBad shows up, [[TakenForGranite turns the princess to stone]], and opens a literal Pandora's Box. So, the king gives you everything he apparently thinks you need to deal with all this by yourself: a broken sword, and permission to use the not-broken low-level sword you already had. Link also has a shield by this point, but only because Zelda ''won it for him in a carnival game''. Justified, as opening the aforementioned Pandora's box released the monsters into the world; there was no need for gear before hand.

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Massive example crosswicking


* AllWomenLoveShoes: The Figurine description for Rem the cobbler notes that Princess Zelda is his biggest source of income. Upon completing the quest line where he completes the Pegasus Boots, he even frantically recalls that he needs to complete an important order that King Daltus placed for Zelda, apparently unaware due to his sleepiness that Zelda has been [[TakenForGranite turned to stone]] in the meantime.



* AmbiguousStartOfDarkness: It's revealed later in the game that the villain Vaati used to be Ezlo's harmless apprentice before stealing the Wishing Cap. Although Ezlo explains that Vaati became interested in humanity's potential for evil and tried to follow their example, he cannot say for sure whether he became that way over time or was always a DeceptiveDisciple. The manga adaptation depicts Vaati breaking down from serving as Ezlo's BeleagueredAssistant.



* ApatheticCitizens: Princess Zelda gets turned to stone, and nobody in town gives a shit. In fact, all they ever seem to give a toss about is how strange the King is acting - by which time you'll probably have seen the cutscene that explains it. People are more interested in Kinstones.
* ArborealAbode: Quite a lot of the Minish live in trees. This is justifiable for them because they are only a couple inches tall and can easily inhabit hollows in a tree without damaging it.
* ArcHero: Ezlo is revealed to be [[spoiler:the titular Minish Cap, and the [[APupilOfMineUntilHeTurnedToEvil former mentor]] of ArcVillain Vaati]], and is the character tied to the growing and shrinking mechanics.
* AttackOfTheTownFestival: The game's story opens with a festival. The winner of its contest turns out to be Vaati, the BigBad who proceeds to turn Princess Zelda into a stone statue and unleashes a legion of monsters that were previously [[SealedEvilInACan sealed in a vessel]].



* BigBad: Vaati, making the game a rare aversion of HijackedByGanon.

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* BeanstalkParody: There are some Kinstones which, upon being fused, make a previously-planted bean grow at a fast rate until reaching the high skies. The resulting beanstalk can then be climbed by Link to find a valuable treasure in the clouds (in two instances being a Heart Piece, in another a Bomb Bag upgrade, and in the remaining one being a Quiver upgrade).
* BigBad: Vaati, making who was originally [[spoiler:a Picori who turned on his people, shattered the game a rare aversion Picori blade, turned Zelda to stone, and released monsters on the world, all as part of HijackedByGanon.his plan to obtain the Light Force and [[GodhoodSeeker become a god]]]].



* BlackKnight: A single black Darknut appears as the first MiniBoss of Hyrule Castle, and is even named the Black Knight by its figurine; defeating it unleashes multiple Darknuts across the corners of the second-highest floor, protecting the respective entrances to various important rooms. A second one appears during the game's climax alongside two red-colored fellows, and they must all be defeated under a time limit to prevent a NonStandardGameOver.



* BookcasePassage: A variation. The books don't trigger anything, but you need to return them to their proper place, so you can climb on them later, when shrunken down, in order to reach a Minish-sage who lives on one of the shelves.
* BossArenaIdiocy: Vaati ambushes you for the final battle, and for some reason chooses to transport you to an AmazingTechnicolorBattlefield with both squares to use the Four Sword and a size-changing platform, both of which are instrumental in taking him down.
* BossRemix: The game has the respective boss themes for Vaati's first (referencing his own {{Leitmotif}}) and final (referencing the game's main theme) forms.



** Getting all of the figurines rewards you with a large number of Rupees--[[MoneyForNothing but by that point in the game, you don't really need them anymore]]. However, you DO get a Piece of Heart and the sound test.

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** Getting all of the figurines rewards you with a large number of Rupees--[[MoneyForNothing but by that point in the game, you don't really need them anymore]]. However, you DO get a Piece of Heart and the sound test.SoundTest.



* BrokenBridge: Boulders, grass, and people block off all passages away from the path directly north to the castle. New areas can only be accessed once the player gets an item or skill that remove the obstacles.



* ByTheEyesOfTheBlind: The Picori are only seen by young children. Though in truth, humans barely register their existences, yet they adore Hylians of all ages.



* ChekhovsBoomerang: The Cane of Pacci. You receive it early in the game, it helps for a while, it gets used less and less as you get further into the game and no truly new uses for it appear for quite some time... then all of a sudden, you need it again [[spoiler:in order to beat the FinalBoss]].



* CobwebTrampoline: There are cobwebs in some dungeons that will bounce Link off them. You normally need to clear them away with the Gust Jar.



* ColossusClimb:
** The boss of the Fortress of Winds. They are two creatures that can fly, but Link does not fly. Consequently you spend the whole time standing on one or the other.
** Multiple enemies require you to become tiny and go inside them to defeat them, including the final form of the BigBad.
* CompanyCrossReferences: Among the enemies are Lakitus and Bob-ombs, two enemies from the ''Mario'' games. Also, the egg-shaped containers unveiling the figurines Link gets in Carlov's gallery have the shape and appearance of Yoshi's eggs.
* ContextSensitiveButton: The game utilizes the Right Shoulder/R Button for most non-combat actions. Most times context sensitive buttons are meant to free up other buttons for other actions that are used more frequently (like attack or defend). This is especially true on portable games like the UsefulNotes/GameBoyAdvance, which only has four buttons besides the D-Pad that can be used.



* DegradedBoss: A ''tougher'' version of the first dungeon boss (by virtue of being electrified) appears as a miniboss in the Temple of Droplets. To be fair, both of these are just regular enemies that Link happens to encounter while Minish-sized, the former a Green [=ChuChu=] and the latter a Blue [=ChuChu=].

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* DashAttack: Two of the Triger Scroll abilities with the sword are of this kind. One is the classic Sword + Pegasus Boots combo from previous games, and the other is a more unique version where Link performs a forward-running stab right after rolling.
* DeathMountain: Mount Crenel and Veil Falls. The former stands in for the trope-naming Death Mountain (which is otherwise absent, despite the game taking place in Hyrule) with its usual ledge maze, and menaces Link with falling boulders, harmful spiky rocks and leaping Tektites; scaling it and going through the local Minish village is essential to reach the Cave of Flames. Veil Falls, meanwhile, is a rocky plateau east of Hyrule Castle with a large waterfall, jagged terrain, and a maze-like network of caves; in the topmost ground elevation lies a big whirlwind that takes Link to Cloud Tops.
* DegradedBoss: A ''tougher'' version of the first dungeon boss (by virtue of being electrified) appears as a miniboss in the Temple of Droplets. To be fair, both Both of these are just regular enemies that Link happens to encounter while Minish-sized, the former a Green [=ChuChu=] and the latter a Blue [=ChuChu=].



* DesperationAttack: Link can learn, in addition to his normal full-health SwordBeam, a beam attack that only works when his health is at or below 1 heart.



* DoorToBefore: This applies to the overworld map. Picking up certain items or approaching from the other side allows one to open up shortcuts that bypass challenging enemies and puzzles.



* DownTheDrain: Hyrule Underground is a sewer that connects various parts of Hyrule Town from below, namely the well, a cave Link can dig through with the Mole Mitts, the yard of the Mayor's house, and surprisingly the school from beneath the principal's chair; entering through the former three entrances is necessary to push the small boulders into the holes and pull a treasure chest's column across the now-built path into another hole so the chest itself can be opened. Relatedly, Hyrule Town also has two areas that serve as the respective sources of the small river and the fountain; Link can get inside them in his Minish form, and doing so is necessary because there are major items in them (the Bracelet in the fountain's source, the Flippers in the river's) that will help him in the quest to eventually reach the Temple of Droplets.
* DramaticWind: Vaati ''always'' has some wind blowing around him, no matter what, even indoors. Maybe justified, since he calls himself the "Wind Mage".



* DualWorldGameplay: The main concept of the game is different in theory, but the same in execution. The two worlds in this game are the Human World and the Minish World, which aren't different worlds at all. The Minish are [[{{Lilliputians}} about an inch tall]] and live alongside the humans, unnoticed. It's really the same thing gameplay-wise: Link can only shrink at certain places, changing things at normal size open up paths when shrunk and vice versa, and certain enemies are only encountered while shrunk. The game takes that last part a step further: you can encounter normal Zelda enemies in the Minish realm, but while they die in one or two hits at normal size, they become massive bosses once you're an inch tall.
* EasingIntoTheAdventure: The game starts with Link and Zelda going through a festival in Hyrule Castle Town on their way to deliver a shield.



* EdgeGravity: Pits will actively pull you in so strongly that, as soon as you out a single pixel on the void, running directly in the other direction at max speed may still not save you.



* EndgamePlus: Clearing the game [[GuideDangIt reveals no obvious bonuses]], but nonetheless unlocks a few collectible figurines for purchase, including those of the FinalBoss. It also enables the player to acquire the Mirror Shield.
* ExpositionFairy: Ezlo, in addition to being your nice hat, also serves as a means to shrink down to [[LittlePeople Minish]]-size.



* FakeLongevity: Figurines are collected by taking part in a lottery that has to be done over and over again through collecting shells that are very easy to find.



* FinalExamBoss: Vaati will require many of the tricks and items you got over the game.

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* FinalExamBoss: Vaati will require many of the tricks and items you got over the game. Namely, the first phase requires the Gust Jar, you then need the Bow for his next stage, and his final form requires the Cane of Pacci. The ability to multiply is also required for forms 2 and 3, as is the ability to shrink for the first half of form 3.



* FloatingContinent: There's a palace in the sky, which is a (very large) mansion floating in midair. It is there where the Wind Tribe has lived after moving on from the now-decayed Wind Ruins. Located upper still is the Palace of Winds, where the Wind Element lies, though it has been overrun by several monsters, including the gigantic Gyorg Pair. Link has to make his way through the Palace by jumping chasms with the Roc's Cape, making frequent use of his duplication ability to press multiple switches and move heavy objects, and travel around with moving platforms while avoiding obstacles that may make him fall down.



* FourElementEnsemble: The Four Elements, which are mystical jewels capable of restoring the power of the Four Sword. Each jewel is associated to one of the natural elements, and is also located in a dungeon themed around it (Earth in Deepwood Shrine, Fire in Cave of Flames, Water in Temple of Droplets, and Wind in Fortress of Winds). Interestingly, the Wind Element was originally placed in the Fortress of Winds which, despite its name, is actually an UndergroundLevel.



* GoForTheEye: Vaati's weak spots are his eyes. Sadly, he's got lots of them.

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* GoForTheEye: Vaati's weak spots are his eyes. Sadly, However, he's got lots of them.



* HandWave: The game seems to be, at least in part, Nintendo's attempt to do more than simply justify that Link is able to find money in random bushes and patches of grass, by explaining that the tiny race of people known as the Minish like to scatter the money for big people to find. They also scatter bombs, arrows, and hearts, and may be responsible for some of the ubiquitous treasure chests.



* HeartContainer: Though the game retains the classic format of rewarding Link with full Heart Containers for defeating bosses in dungeons and Heart Pieces for other activities, there's a unique case of a Heart Container being rewarded for completing a very obscure sidequest



* HighAltitudeBattle: The boss of the Temple Of Winds takes place on high flying mantas.
* HijackedByGanon: A rare aversion for the ''Zelda'' series due to taking place long before Ganondorf was born.

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* HeWasRightThereAllAlong: The boss of the Temple of Droplets is an ordinary Octorok which has been frozen, as has the element of water. You can see it sticking out of the wall soon after entering the dungeon, but you cannot face it until you unfreeze it, along with the element, much later on.
* HighAltitudeBattle: The boss Palace of the Temple Of Winds boss battle takes place on high flying mantas.
* HijackedByGanon: A rare aversion for
who-knows-how-high in the ''Zelda'' series due to taking place long before Ganondorf was born.air with Link ''riding'' the Gyorg Pair. How Link gets off afterward is unclear.



* HouseFey: The Town Minish is an offshoot of the Picori who loved humans so much that they eventually chose to move in with them, helping with tasks like baking bread and making shoes, but always doing so in secret.
* IceCrystals: These form natural blockages in the Temple of Droplets, including sealing the Water Element in one larger giant block. Smaller ones can be melted with the Flame Lantern.
* IcePalace: The Temple of Droplets is a small, igloo-like iceberg with an underground cold dungeon built within (Link needs to shrink in order to enter), and is plentiful in ice. The boss is a frozen octorok.
* ImpossibleItemDrop: Justified. It is stated that tiny little people called Minish hide useful items in random places in order to make life easier for explorers like Link.



* InconsistentDub: The Italian translation of the game translated Peahat literally as "Pisello Cappello", rather than the usual translation "Bulbocottero".



* InterclassFriendship: Link is ChildhoodFriends with Princess Zelda. In a case of GenerationXerox, his grandfather (the local blacksmith) and the king had a FriendlyRivalry in their youth.



* ItaAllUpstairsFromHere: The highest climb in the ''Zelda'' series takes place here, going from Hyrule's humble surface, to high above even the high-flying Palace Of Winds for the battle with the Gyorg Pair. One has to wonder if said battle took place near the mesopause.



* JourneyToTheSky: Link has to climb to the top of the Veil Falls to find a tornado that takes him to the Cloud Tops. There, he has to traverse through a maze-like area (and hovering from one part to another with mini-tornadoes in the process) to find another big tornado and reach the Palace of Winds, where the last PlotCoupon (the Wind Element) can be found.

to:

* JourneyToTheSky: Link has to climb to the top of the Veil Falls to find a tornado that takes him to the Cloud Tops. There, he has to traverse through a maze-like area (and hovering from one part to another with mini-tornadoes in the process) to find another big tornado and reach rise to the Wind Tribe's homeland, and ''then'' walk upstairs to the exit of the highest floor to find ''yet another'' tornado that takes him up to the Palace of Winds, where the last PlotCoupon (the Wind Element) can be found.



* TheKeyIsBehindTheLock: Talon lost the key to Lon Lon Ranch, and the spare key is inside the house. The solution is to shrink down to Minish size, enter the house through a small hole, pick up the key inside and bring it to him.
* KingMook: A special case. Two bosses (Big Green [=ChuChu=] and Big Octorok) are simply [[MookPromotion regular enemies]], but as Link has shrunk to flea size they're gigantic from his perspective.
* LastLousyPoint: The game's final Heart Piece and the SoundTest are locked behind the Figurine Gallery sidequest. It looks simple and feels like an optional task like it was in ''The Wind Waker'', but in order to get the key to Herb's house and obtain the Heart Piece you need to show him a ''complete set''. Not helping is that getting a new figurine is RNG based, and the cost increasingly gets more expensive over time as you obtain new figurines. The Phonograph and the 600 Rupees contained inside are a BraggingRightsReward, but the bliss of having a full set of 20 hearts is made a lot harder through this sidequest alone.



* LethalLavaLand: The aptly named Cave of Flames, an abandoned mine that has partially filled with lava.

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* LethalLavaLand: The aptly named aptly-named Cave of Flames, an abandoned mine Flames combines this with MinecartMadness, as Link has to cross large pits of lava by riding speedy minecarts. There are also rocky platforms that has partially filled with lava.have to be crossed quickly, as they'll sink into the lava shortly after Link stands onto them.



* LivingStatue: The Armos Knights in Wind Ruins are revealed to be Minish creations. Link can enter one and activate or deactivate them by pressing their inner switches.



* LoadBearingBoss: Killing Vaati's second form causes the castle to collapse.

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* LilyPadPlatform: There are lilypads that can be used to cross bodies of water in the overworld before getting the flippers when [[SizeShifter tiny]]. The ones that begin appearing in Castor Wilds after Link does certain Kinstone fusions are the ''only'' way to traverse the quicksand when Link is small, as he cannot use the Pegasus Boots when he's in that size.
* LoadBearingBoss: Killing Vaati's Defeating Vaati during his second form phase causes Hyrule Castle to start collapsing. Link, Zelda and Ezlo attempt to flee to the castle Elemental Sanctuary, but Vaati then ambushes there and enters his OneWingedAngel form, leading to collapse.the definitive part of the FinalBoss battle.
* TheLostWoods: The Minish Woods are an evergreen forest containing the [[{{Lilliputians}} Minish]] Village and the Deepwood Shrine, the first proper dungeon in the game where the Earth Element resides. Also, the first half of the Royal Valley is a [[BlackoutBasement dark]], purple forest full of ghosts and crows that can only be traversed by following directions set out by each area's sign.



* MacroZone: Any time you shrink around human sized areas, they become these kinds of levels.

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* MacroZone: Any time you shrink around human sized areas, they become these kinds of levels. Overlaps with MouseWorld.



* MarathonLevel: The Palace of Winds. You don't even get the compass or map until you're roughly halfway through it. Ezlo even lampshades this with his comment of "How much farther do we have to go!? This place goes on forever!"

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* MarathonLevel: The Palace of Winds. Winds is by far the most extensive dungeon in the game (and it already takes the longest for Link to ''find''). You don't even get the compass or map until you're roughly halfway through it.it, and by that point the game had tricked you in thinking it would be over because you found the Boss Key and opened a Boss Door beforehand. Ezlo even lampshades this with his comment of "How much farther do we have to go!? This place goes on forever!"



* MenLikeDogsWomenLikeCats: Romio and Julietta have a pet dog and cat respectively.
* MineCartMadness: Cave of Flames has sections like this.

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* MenLikeDogsWomenLikeCats: Romio and Julietta Julietta, who live together in Hyrule Town, have a pet dog and cat respectively.
* MineCartMadness: MetalSlime: While they don't disappear to make their spoils un-gettable, there are the gold versions of any common Mook. Only certain Kinstone fusions unlock them, and then you have to hunt them down in some treacherous (or tedious) spots in the overworld. When you find them, you'll discover them to be (a) lightning fast, (b) super aggressive, (c) requiring a boss-level amount of hits to kill, and (d) typically surrounded by several of their standard kin. But you'll get 200 rupees out of it, and ''The Minish Cap'' is a game that actually has a use for rupees.
* MetaTwist: A major twist on the PlotCoupon gathering formula happens when Link finishes the third dungeon just to discover that the MacGuffin he was searching for isn't there anymore.
* MinecartMadness:
Cave of Flames has sections like this.where Link has to travel rapidly across rails by riding a minecart. In two instances, he has to press a switch that shifts the rail junctions so he can reroute the minecart onto a new area.



* MonsterCompendium: There's a figurine collection similar to that of ''The Wind Waker'', though with a different method of obtaining them. Figurines are obtained by spending Mysterious Seashells at a [[RandomDrop dispenser machine]], with your chances of getting one you don't have yet based on how many figurines you have and how many shells you spend. Most of the figurines are available from the get-go, but others (like bosses, including the final boss) have to be unlocked by progressing through the game [[DoubleUnlock and then won from the drawing]].
* MonsterInTheIce: The boss of the Temple of Droplets is the [[GiantMook Big Octorok]] (actually just a normal-sized [[{{Mook}} octorok]], but it ''looks'' big since the dungeon is [[MouseWorld Minish-sized]]). It and the [[PlotCoupon Element of Waters]] are both initially frozen, but thawing the Element also thaws the boss, forcing you to defeat it.



* MookPromotion: Minor enemies are occasionally promoted to GiantMook bosses. In this instance, though, [[NormalFishInATinyPond the enemies haven't become more powerful]]; Link has simply been [[IncredibleShrinkingMan shrunk to a smaller size]].



* MuckingInTheMud: Castor Wilds consists of a quicksand-like marsh with safe zones in the form of raised land. Traversing it safely requires getting ahold of the Pegasus Shoes, which let you dash across before the muck can take hold.



* NeglectedSidequestConsequence: Most Kinstone Fusions can wait for whenever the player feels like doing them. However, there is one that will result in a missed opportunity to get Light Arrows if not done relatively early in the game. One of the characters offering Kinstone Fusion is a resident of Hyrule Town in exotic clothes who mentions being from far away. Fusing with him will unlock a teleporter that brings Link inside a building he can't leave, in which a bedridden old man named Gregal can be helped by sucking the ghost that's plaguing him with the Gust Jar. Later in the game's main plot, Link will be able to enter the building from its physical location, Cloud Tops. By that point, Gregal will have recovered and give Link the item. If Gregal isn't saved by the time the Cloud Tops are reached in the main quest, he'll have died, and the Light Arrows are never obtained.



* OneOfTheseDoorsIsNotLikeTheOther: There's a graveyard with one of these. Signs in each area tell you where to go. After a few signs, though, they stop giving straight directions ("Left" or "Up") and start getting tricky, with things like "Same as two signs ago" or "The opposite of the last sign."



* PlotCoupon: Four Elements to restore the Four Sword and gain the power to both save those who were cursed by Vaati's petrifying magic (including Princess Zelda) and defeat Vaati himself.
* PointOfNoReturn: You're unable to return once you enter the boss room in Hyrule Castle. First, you deal with a gauntlet of rooms, in which you cannot go back and [[NonStandardGameOver is timed]]. Second, once you defeat Vaati, you are given the option to escape, but various areas are blocked to trigger the final fight.



* PowerUpLetdown: The Picolyte are several bottled items that can be purchased from Beedle in Hyrule Castle Town. Beedle himself must be unlocked, and there are several varieties of Picolyte that you can unlock as well. Each type of Picolyte is a one-use item that temporarily increases the drop rate of certain items from grass and enemies, such as hearts, useable items, or Rupees. The problem is that each type of Picolyte lasts a mere 30 seconds, and they cost ''200 Rupees'' each--an absolutely terrible cost-to-benefit ratio.



* RecoilBoost: You have to use the Gust Jar in a few areas to move a floating platform around like a boat. Normally the jar sucks in items when it's being used, but also produces one big puff when stopped. The recoil is what moves the platform, rather than the suction.
* RedSkyTakeWarning: Vaati's EvilMakeover of Hyrule Castle includes turning the sky a vibrant shade of red red with black clouds everywhere, though it doesn't extend beyond the castle itself.



* RestingRecovery: Link can return home to restore his health by sleeping in his bedroom upstairs. Humorously, he sleeps with his companion, the talking hat Ezlo, tucked under the covers next to him.



* RewardingVandalism: The game explains that there are [[MouseWorld tiny little people]] called the Minish who hide money under plants and other objects for heroes to find.



* ShellGame: During the Mazaal boss battle, Link must shrink to Minish size and enter the construct to attack its weakness, a glowing pillar. Later in the battle, Mazaal will swallow a large volume of sand, filling up its chamber and burying all its pillars, including the weakpoint. Link must now use the Mole Mitts to dig out the correct pillar and attack before Mazaal ejects him out of its body.
* ShieldBearingMook: Darknuts and Black Knights have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage from behind.



** Talk to Malon, and you'll hear a three note jingle. It's Epona's Song from Ocarina of Time, which is taught by Malon in that game.
* SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to ''VideoGame/TheLegendOfZeldaMajorasMask''.
* SlippySlideyIceWorld: The Temple of Droplets is primarily this, although [[UnderTheSea liquid water]] is abundant as well.

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** Talk to Malon, and you'll hear a three note jingle. It's Epona's Song from Ocarina ''Ocarina of Time, Time'', which is taught by Malon in that game.
* SideQuest: As this game has one of the least amount of dungeons out of all Zelda games, it has an emphasis on sidequests to help balance out the time, similar to ''VideoGame/TheLegendOfZeldaMajorasMask''.
other games like ''VideoGame/TheLegendOfZeldaMajorasMask'', ''VideoGame/TheLegendOfZeldaTheWindWaker'' and the later-released ''VideoGame/TheLegendOfZeldaSpiritTracks''.
* SlippySlideyIceWorld: The Temple of Droplets is primarily this, although [[UnderTheSea liquid water]] is abundant as well.Droplets. There are sliding {{Block Puzzle}}s, narrow slippery walkways over BottomlessPits, and annoying [[BigCreepyCrawlies flies and beetles]].



* SoNearYetSoFar: The petrified Zelda is kept next to the king's throne in Hyrule Castle, one of the first areas you visit. The rest of the game involves reforging the Picori Blade and upgrading it into the Four Sword in order to free her.

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* SoNearYetSoFar: SoNearYetSoFar:
**
The petrified Zelda is kept next to the king's throne in Hyrule Castle, one of the first areas you visit. The rest of the game involves reforging the Picori Blade and upgrading it into the Four Sword in order to free her.her.
** A single dungeon version happens in the Temple of Droplets, where the Boss Door is one of the first unlocked, but the Element of Water is frozen, forcing Link and Ezlo to traverse the dungeon to melt it out. Happens again at the end, when the now unfrozen Big Octorok sucks the Element inside itself, forcing Link to defeat the boss.



* {{Tagline}}: "The Magic of the Minish Cap"



* TheKeyIsBehindTheLock: Talon lost the key to Lon Lon Ranch, and the spare key is inside the house. Link shrinks down to Minish size, enter the house through a small hole, pick up the key inside and bring it to him.


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* TimeLimitBoss: In the final dungeon, you need to reach Vaati before the bell tolls three times. The first two are predetermined, but before the third, you need to go fight a trio of Darknuts and defeat them in about two or three minutes, lest that Vaati extracts all of Zelda's life force and give you a NonStandardGameOver.


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* TraumaInn: Link's house works like one, allowing him to sleep in his bed and fully recover. There's also a more traditional inn in Hyrule Town that provides a bonus of Kinstones.
* TreeTrunkTour: This happens a lot due to Link's ability to shrink himself and the fact that the game's featured race, the Minish, mostly live inside {{Arboreal Abode}}s.
* TwiceToldTale: In order to get the Pegasus Boots, Link must interact with a {{Sleepyhead}} shoemaker who gets covert help from several Minish who help him finish his shoes. It's basically a retelling of Literature/TheElvesAndTheCobbler.


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* TheVeryDefinitelyFinalDungeon: This is the first game in the series to choose Hyrule Castle for this role. While the location is technically visitable at several points before the endgame, Vaati's magic eventually warps it into a much more sinister structure than it was before. The dungeon itself is very tall, featuring numerous puzzles and enemies, including multiple MiniBoss battles against Darknuts.
* VideoGameCaringPotential: Fusing Kinstones with a man who lives in the town will result in a portal appearing that takes you to the bedroom of an old man you've never met before. There's a ghost circling around him that only you can see, slowly killing him. You can use your Gust Jar to remove the ghost and heal the old man. Later in the game, you learn that the old man is a member of the Wind Tribe, and he'll give you a new weapon as thanks for saving his life.
* VideoGameSliding: The game has rolling, which is a commonly fast way of traveling, and it's also assigned to a ContextSensitiveButton.


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* WalkOnWater: Link has to use the Pegasus Boots to run over the quicksand pools in Castor Wilds without sinking.


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* WasntThatFun: [[ExpositionFairy Ezlo]] says this when you ride the mine carts in the Cave of Flames for the first time. If Link clearly screaming in horror wasn't an indication...
* WindIsGreen: Showcased with the Elements, which are the {{Plot Coupon}}s. Water and Fire are blue and red respectively as usual, but Earth is purple, and Wind therefore is green. In ''Four Swords'', however, the Earth Element is green and the Wind Element is purple, which was reversed in later games (this is given a nod with the original placement of the Wind Element, as it used to be in the Fortress of Winds, which is earth-themed in terms of gameplay; the Wind Tribe then moved to the skies, and the Wind Element is now located in the Palace of Winds, which is actually wind-themed).
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* BubblegloopSwamp: Castor Wilds is full of bogs and puddles.

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* BubblegloopSwamp: The Castor Wilds is full of bogs a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]]. Its other main feature is spiky trunks that serve as bridges connectiong the rocky elevations, and puddles.some of the spikes also appear in the main floor, being also harmful upon contact. Link has to move across this marsh to find special Kinstone fragments and fuse them with those of the totems that are guarding the entrance to Wind Ruins, where the then-next dungeon (Fortress of Winds) lies.
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This is YMMV


* ObviousBeta: The European version [[https://tcrf.net/The_Legend_of_Zelda:_The_Minish_Cap/Regional_Differences has some regional differences]] that seem to indicate it being based on an earlier build than the Japanese and North American versions. For example, Eenie's Kinstone Fusion can become [[PermanentlyMissableContent lost]] due to a bug, a few minor features are missing (such as the shop's Bomb Bag upgrade), and the Ice Wizzrobe's figurine's description references the Fire Rod, which only exists in DummiedOut form (and doesn't behave as intended if hacked in):
-->'''European version:''' "Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. They're weak against fire, so hit them with your Fire Rod!"
-->'''North American version:''' "Appears in the Palace of Winds. They wield ice magic. They're weak against fire, so attack with fire for a quick battle!"
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Adding context to a ZCE


* BigBoosHaunt: Royal Valley is the series standard cemetery full of ghosts.

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* BigBoosHaunt: The Royal Valley is a haunted location north of Triby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the series standard cemetery full use of ghosts.the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.
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[[caption-width-right:350:TheHero, the {{Lilliputians}}, and the eponymous cap.]]

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[[caption-width-right:350:TheHero, the {{Lilliputians}}, [[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing the eponymous cap.]][[LivingHat Minish Cap]]. Behind them are the [[{{Lilliputians}} Minish]].[[/labelnote]]]]

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* AllYourBaseAreBelongToUs: For the final dungeon, [[spoiler:Vaati transforms the castle into Dark Hyrule Castle as he prepares the ceremony to steal the light force from Zelda]].



* BlatantItemPlacement: A canon explanation for the Zelda verse! All those items under grass, pots, and jars get there by way of the Minish, helpful gnome style.

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* BlatantItemPlacement: A canon explanation for the Zelda verse! ''Zelda'' verse. All those items under grass, pots, and jars get there by way of the Minish, helpful gnome style.



* CollectionSidequest: At Hyrule Town, Link can trade in the mysterious shells to obtain figurines of characters/enemies after he's encountered them once.



* CrossoverCameo: [[Franchise/SuperMarioBros Bob-ombs and Lakitus]] are among various enemies found in dungeons.



* FaceFault: The owner of the chest mini-game shop, Borlov, trips whenever Link agrees to play his game.
* FastTunnelling: Link can use the Mole Mitts to dig through dirt for fast tunneling through caves.



* GuideDangIt: The kinstone fusions are unintuitive; some switch to other people over the course of the game, some people will only fuse by random chance, some people have two different fusions (one of which is often a shared one), and some require backtracking to areas that you have no story reason to go to. Reaching a certain point in the game without doing a specific fusion makes the Light Arrows unobtainable.



* ImprovisedParachute: When utilizing a whirlwind, Link will extend his cap to hover upward while slowly descending to the ground.



* JumpPhysics: When using the cape, Link can hop and float short distances.

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* JumpPhysics: When using the cape, Roc Cape, Link can hop and float short distances.



* NPCRoadblock: Once Link beats the first dungeon, he is unable to get past the guard blocking the west exit of Hyrule Town until he learns the Spin Attack. The guards blocking the north and east exits, will run/walk parallel to Link, preventing him from passing.



* PostEndGameContent: After completing the game, Link will be able to obtain the Mirror Shield after fusing kinstones with a Goron to make Biggoron appear at Veil Falls. Six more figurines would also become available for collection.



** One that would pass over the heads of most child players: in Hyrule Town, there are two houses next to each-other. The house on the left belongs to a man named 'Romio' living with his dog, and the house on the right belongs to a woman named 'Julietta' who lives with her cat and her mother named 'Verona', This is an obvious reference to Romeo and Juliet, whom both live in the Italian town of Verona. According to their collectible figurine, they are in love with each-other and will be married once they have their pets' approval.

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** One that would pass over the heads of most child players: in Hyrule Town, there are two houses next to each-other. The house on the left belongs to a man named 'Romio' living with his dog, and the house on the right belongs to a woman named 'Julietta' who lives with her cat and her mother named 'Verona', This is an obvious reference to Romeo and Juliet, ''Theatre/RomeoAndJuliet'', whom both live in the Italian town of Verona. According to their collectible figurine, they are in love with each-other and will be married once they have their pets' approval.



* TakeYourTime: The TimedMission in the final dungeon hinges on three bell chimes [[spoiler:before Zelda is beyond saving]]. Only the first two chimes are scripted, and you can take all the time you like. Unfortunately, the third really is on a timer, which the game does not inform you of, so [[NonStandardGameOver take too long....]]

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* TakeYourTime: The TimedMission in the final dungeon hinges on three bell chimes [[spoiler:before Zelda is beyond saving]]. Only the first two chimes are scripted, and you can take all the time you like. Unfortunately, the third really is on a timer, which the game does not inform you of, so [[NonStandardGameOver take too long....]]long and it will be too late]].


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* TheKeyIsBehindTheLock: Talon lost the key to Lon Lon Ranch, and the spare key is inside the house. Link shrinks down to Minish size, enter the house through a small hole, pick up the key inside and bring it to him.
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Crosswicking

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* TogglingSetpiecePuzzle: The early parts of the Palace of Winds feature switches that, upon being hit, extend nearby bridges while also retracting others, and Link has to hit them accordingly to make his way through the dungeon. At one point, he has to hit one of the switches via a [[TrickShotPuzzle trick shot]] (whether with the boomerang or a bomb), since it's placed alongside an obstruction that is preventing a direct shot necessary to extend the next bridge.
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** The fact that Ezlo the LivingHat resembles a bird evokes the Wise Man's talking bird-headed hat from ''Film/{{Labyrinth}}''.
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* HijackedByGanon: A rare aversion for the Zelda series. Vaati later sees this played straight in Four Swords Adventures, but this game focuses on his origins independent from Ganon.

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* HijackedByGanon: A rare aversion for the Zelda series. Vaati later sees this played straight in Four Swords Adventures, but this game focuses on his origins independent from Ganon. ''Zelda'' series due to taking place long before Ganondorf was born.
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* HijackedByGanon: A rare aversion for the Zelda series.

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* HijackedByGanon: A rare aversion for the Zelda series. Vaati later sees this played straight in Four Swords Adventures, but this game focuses on his origins independent from Ganon.
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Grammar.


* RewatchBonus: YOU are the one who eats the Jabber Nut, but it's Ezlo who does all the talking when you actually converse with the minish, even though he didn't eat the nut. The Doylist reason is that Link's a SilentProtagonist. But it's also an early sign that [[spoiler: Ezlo is actually a a minish himself.]]

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* RewatchBonus: YOU ''You'' are the one who eats the Jabber Nut, but it's Ezlo who does all the talking when you actually converse with the minish, Minish, even though he didn't eat the nut. The Doylist reason is that Link's a SilentProtagonist. But it's also an early sign that [[spoiler: Ezlo [[spoiler:Ezlo is actually a a minish Minish himself.]]
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* RewatchBonus: YOU are the one who eats the Jabber Nut, but it's Ezlo who does all the talking when you actually converse with the minish, even though he didn't eat the nut. The Doylist reason is that Link's a SilentProtagonist. But it's also an early sign that [[spoiler: Ezlo is actually a a minish himself.]]
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** In this game, Link has the ability to shrink to a minuscule size with the help of Ezio. However, he has to stand on a Minish Portal in order to perform this ability. Depending on the location, the Portal can be a tree stump (the most common, often found in the overworld), a rough stone pad (exclusive to Mount Crenel), a uniquely-crafted stone pad (found in most dungeons), or a pot (exclusive to Hyrule Town; some of these are upside down and have to be flipped with the Cane of Pacci).

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** In this game, Link has the ability to shrink to a minuscule size with the help of Ezio.Ezlo. However, he has to stand on a Minish Portal in order to perform this ability. Depending on the location, the Portal can be a tree stump (the most common, often found in the overworld), a rough stone pad (exclusive to Mount Crenel), a uniquely-crafted stone pad (found in most dungeons), or a pot (exclusive to Hyrule Town; some of these are upside down and have to be flipped with the Cane of Pacci).
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No Pronunciation Guide is now a disambiguation page.


* NoPronunciationGuide: How the hell do you pronounce "pacci"? Pah-ksee? Pah-kee? Chances are that it's a [[TooLongDidntDub direct Romanization]] of "pachi", the [[UnsoundEffect Japanese onomatopoeia]] for "snap", and you're supposed to pronounce the double c as a ch, like in Italian or liturgical Latin.
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** Talk to Malon, and you'll hear a three note jingle. It's Epona's Song from Ocarina of Time, which is taught by Malon in that game.
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Crosswicking

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* PlatformActivatedAbility:
** In this game, Link has the ability to shrink to a minuscule size with the help of Ezio. However, he has to stand on a Minish Portal in order to perform this ability. Depending on the location, the Portal can be a tree stump (the most common, often found in the overworld), a rough stone pad (exclusive to Mount Crenel), a uniquely-crafted stone pad (found in most dungeons), or a pot (exclusive to Hyrule Town; some of these are upside down and have to be flipped with the Cane of Pacci).
** As Link progresses in the game, he can find multi-colored floor tiles he can stand on to power up the Four Sword while loading a Spin Attack and create immaterial replicas of his likeness. Afterwards, he can unleash the Spin Attack and move alongside the replicas for a limited period of time to perform an action that would normally require more than one person,
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''The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. The game acts as a prequel to ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and [[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]].

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''The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. The game acts as a prequel to ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and [[VideoGame/TheLegendOfZeldaFourSwordsAdventures ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]], Adventures]]'', as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]].
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* CanonCharacterAllAlong: When finally reforged, the Picori Blade becomes the Four Sword.
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* AwesomeButImpractical: Link can get Remote Bombs from Belari. Although they can be detonated at will, Link can only set up one at a time instead of two as with normal bombs. Because the player has to hit the item button to set off the Remote Bomb, it is also harder to set up a throw with it.
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Up To Eleven is a defunct trope


** This is [[UpToEleven in addition]] to the curse-breaking Spin Attack beam that you use when you unlock the Four Sword.

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** This is [[UpToEleven in addition]] addition to the curse-breaking Spin Attack beam that you use when you unlock the Four Sword.

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trope was renamed


* BalefulPolymorph: [[spoiler:Ezlo is revealed to be a Minish sage, whom Vaati cursed to become a talking hat.]]



* EldritchAbomination: Vaati has ''five'' forms (only three of which you battle). First and second aren't too bad, third is pretty nasty, and then the fourth and fifth are basically a giant floating eyeball with more eyeballs attached and eyeballs on the inside too. His garish colour scheme and the way his magic makes the screen flicker seems quite determined to bring on a seizure.

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* EldritchAbomination: Vaati has ''five'' forms (only three of which you battle). First and second aren't too bad, third is pretty nasty, and then the fourth and fifth are basically a giant floating eyeball with more eyeballs attached and eyeballs on the inside too. His garish colour color scheme and the way his magic makes the screen flicker seems quite determined to bring on a seizure.


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* ForcedTransformation: [[spoiler:Ezlo is revealed to be a Minish sage, whom Vaati cursed to become a talking hat]].
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Nice Hat is now a disambiguation page.


* ClothesMakeTheLegend: Ezlo gives Link his NiceHat in the ending.

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* ClothesMakeTheLegend: Ezlo gives Link his NiceHat nice hat in the ending.

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* InterfaceSpoiler: If you luck into the figurine of Link and Ezlo, it mentions that they're on a mission to restore the [[spoiler:Four Sword, which tells players familiar with ''The Legend of Zelda'' that [[StealthPrequel this game isn't simply a standalone title using characters from the series]]]]. Said item is not actually called by this name until you obtain it ''very'' late into the game, so getting this figurine early spoils the twist rather anticlimactically.



* JourneyToTheSky: Link has to climb to the top of the Veil Falls to find a tornado that takes him to the Cloud Tops. There, he has to traverse thrugh a maze-like area (and hovering from one part to another with mini-tornadoes in the process) to find another big tornado and reach the Palace of Winds, where the last PlotCoupon (the Wind Element) can be found.

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* JourneyToTheSky: Link has to climb to the top of the Veil Falls to find a tornado that takes him to the Cloud Tops. There, he has to traverse thrugh through a maze-like area (and hovering from one part to another with mini-tornadoes in the process) to find another big tornado and reach the Palace of Winds, where the last PlotCoupon (the Wind Element) can be found.
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* LevelOfTediousEnemies: There are a number of enemies that serve to prevent Link from using items in any capacity, such as Bubbles or Beetles, or enemies like Like Likes/Rupee Likes will trap Link and eat his shield or rupees while doing no damage to him. For the most part, these enemies are spread throughout levels so that they're one-room obstacles, but several Mole Mitts caves only contain these enemies and place them in extremely cramped sections so that there's no chance Link doesn't get grabbed by one.
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Reupload test. Discussion.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minish_village.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minish_village.org/pmwiki/pub/images/minishcap.png]]
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Every 100 years, a festival is held to celebrate the legendary Picori (later revealed to actually be called the Minish), small creatures who can only be seen by children. A sorcerer by the name of Vaati has come to the festival seeking a power known as the "Light Force" held by the royal family. He breaks the legendary Picori Blade, unleashing monsters onto the world, and also turns Zelda to stone. Wanting to save his childhood friend, Link is sent to find the Picori to find the means to reforge the Picori Blade and defeat Vaati. Along the way he meets Ezlo, a hat-like creature who also has a beef with Vaati and the power to shrink Link.

The game's main mechanic is Link's ability to shrink down to Minish size at special portals. This gives him access to new areas or re-contextualizes preexisting ones. There's also the "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items, to shortcuts, to rooms full of rupees, to simple chests of more Kinstones.

to:

Every 100 years, a festival is held to celebrate the legendary Picori (later revealed to actually be called the Minish), small creatures [[{{Lilliputians}} tiny creatures]] who can only be seen by children. children that granted man a special treasure known as the Picori Blade. A sorcerer by the name of Vaati has come to the festival seeking a power known as the "Light Force" held by Light Force, believing it to hide with the royal family. Picori Blade. He breaks the legendary Picori Blade, unleashing sword and instead finds it to hold a seal that unleashes monsters onto the world, world when broken, and also turns Zelda to stone. stone before leaving to continue his search. Wanting to save his childhood friend, Link is sent goes on a journey to find the Picori to find the means to reforge the Picori Blade Blade, save Zelda, and defeat Vaati. Along the way he meets Ezlo, a hat-like creature who also has a beef with Vaati the sorcerer and the power to shrink Link.

down.

The game's main mechanic is Link's ability to shrink down to Minish size at special portals. This gives him access to new areas or re-contextualizes preexisting ones.ones, allowing him traverse the world from a new perspective and to uncover secrets. There's also the "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items, to shortcuts, to rooms full of rupees, to simple chests of more Kinstones.

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''The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new one-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. Despite the fact that it's one player only, it is a prequel to the [[VideoGame/TheLegendOfZeldaFourSwords Four Swords]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures games]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game also features a "Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items, to shortcuts, to rooms full of rupees, to simple chests of more Kinstones.

The story begins at a festival celebrating the legendary Picori, who can only be seen by children. At a sword fighting tournament at the festival, the winner is Vaati (later to become the main villain of the ''Four Swords'' games), who releases monsters all over the land and turns Zelda to stone, hoping to obtain the "Light Force" held by the royal family. Link meets a talking hat named Ezlo who joins him on a quest to reforge the famous Picori Blade and use it to defeat Vaati. Ezlo uses his power to shrink Link to the size of the Picori (actually called the Minish), which assists him greatly in his quest.

to:

''The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new one-player single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. Despite the fact that it's one player only, it is The game acts as a prequel to the [[VideoGame/TheLegendOfZeldaFourSwords ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]] Swords]]'' and [[VideoGame/TheLegendOfZeldaFourSwordsAdventures games]], Four Swords Adventures]], as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]]. The game is]].

Every 100 years, a festival is held to celebrate the legendary Picori (later revealed to actually be called the Minish), small creatures who can only be seen by children. A sorcerer by the name of Vaati has come to the festival seeking a power known as the "Light Force" held by the royal family. He breaks the legendary Picori Blade, unleashing monsters onto the world, and
also features turns Zelda to stone. Wanting to save his childhood friend, Link is sent to find the Picori to find the means to reforge the Picori Blade and defeat Vaati. Along the way he meets Ezlo, a hat-like creature who also has a beef with Vaati and the power to shrink Link.

The game's main mechanic is Link's ability to shrink down to Minish size at special portals. This gives him access to new areas or re-contextualizes preexisting ones. There's also the
"Kinstone" mechanism, by which Link can collect pieces of medallions and fuse them with {{NPC}}s. These Kinstone fusions unlock secrets, ranging from highly important bonus items, to shortcuts, to rooms full of rupees, to simple chests of more Kinstones.

The story begins at a festival celebrating the legendary Picori, who can only be seen by children. At a sword fighting tournament at the festival, the winner is Vaati (later to become the main villain of the ''Four Swords'' games), who releases monsters all over the land and turns Zelda to stone, hoping to obtain the "Light Force" held by the royal family. Link meets a talking hat named Ezlo who joins him on a quest to reforge the famous Picori Blade and use it to defeat Vaati. Ezlo uses his power to shrink Link to the size of the Picori (actually called the Minish), which assists him greatly in his quest.
Kinstones.




An online UsefulNotes/AdobeFlash demo for the game can be found [[http://skelux.net/flash/zeldaminishcap/ here]].

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*** Up on the rainy half of Mt. Crenel, it plays the "Rainy Night" theme from ''VideoGame/TheLegendOfZeldaALinkToThePast'', as well as the Hyrule Castle theme later in the game. Buried in the sound files is the ALTTP opening fanfare too.

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*** Up on the rainy half of Mt. Crenel, it plays the "Rainy Night" theme from ''VideoGame/TheLegendOfZeldaALinkToThePast'', as well as the Hyrule Castle theme later in the game. Buried in the sound files is the ALTTP The ''[=ALttP=]'' opening fanfare too.can also be heard in the hidden sound test.
*** Royal Crypt's background music is a remix of the dungeon theme from the original ''VideoGame/TheLegendOfZeldaI'', and the hidden item sound from that game plays when the Small Keys in the mini-dungeon are revealed.

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