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* DarkReprise: A minor version of Zelda's theme plays in the aftermath of the battle with Vaati, emphasizing the extent of the destruction and the lives lost. And of course, the [[folder:Dark Hyrule Castle]] theme is one of these to the original Hyrule Castle theme from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.

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* DarkReprise: A minor version of Zelda's theme plays in the aftermath of the battle with Vaati, emphasizing the extent of the destruction and the lives lost. And of course, the [[folder:Dark [[spoiler:Dark Hyrule Castle]] theme is one of these to the original Hyrule Castle theme from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.

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* InconsistentSpelling: For some reason, Darknuts are called "Dark Nuts" in this game.



* SpellMyNameWithAnS: For some reason, Darknuts are called "Dark Nuts" in this game.
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* MassiveNumberedSiblings: The Blade Brothers are seven swordmaster siblings throughout Hyrule who teach Link new sword techniques (along with the spirit of their ancestor, Swiftblade the First).
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* ChestMonster: Royal Crypt and Dark Hyrule Castle contain Door Mimics, which look like locked doors but will fall on top of Link if he approaches them.

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* ChestMonster: Royal Crypt and Dark [[spoiler:Dark Hyrule Castle Castle]] contain Door Mimics, which look like locked doors but will fall on top of Link if he approaches them.



* DarkReprise: A minor version of Zelda's theme plays in the aftermath of the battle with Vaati, emphasizing the extent of the destruction and the lives lost. And of course, the Dark Hyrule Castle theme is one of these to the original Hyrule Castle theme from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.

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* DarkReprise: A minor version of Zelda's theme plays in the aftermath of the battle with Vaati, emphasizing the extent of the destruction and the lives lost. And of course, the Dark [[folder:Dark Hyrule Castle Castle]] theme is one of these to the original Hyrule Castle theme from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.



* OnlyIdiotsMayPass: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a [[{{Lilliputians}} Minish]] tells Link about the Minish elder who lives there.

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* OnlyIdiotsMayPass: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a [[{{Lilliputians}} Minish]] Minish tells Link about the Minish elder who lives there.



** The game has the Light Arrows, which can only be found if the player "kinfuses" with a [[GuideDangIt seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must [[spoiler: save an NPC named Gregal from an evil spirit by using the Gust Jar]], who will then give you the arrows once he has fully recovered much later in the game. Otherwise, by the time you can reach said location normally, [[spoiler: Gregal is dead]] and the item is lost. There are also a handful of kinfusions that are lost if you progress too far into the game. Especially irksome since some of them become unavailable as a result of other kinfusions, meaning they have to be done in the right order too.

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** The game has the Light Arrows, which can only be found if the player "kinfuses" with a [[GuideDangIt seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must [[spoiler: save [[spoiler:save an NPC named Gregal from an evil spirit by using the Gust Jar]], who will then give you the arrows once he has fully recovered much later in the game. Otherwise, by the time you can reach said location normally, [[spoiler: Gregal [[spoiler:Gregal is dead]] and the item is lost. There are also a handful of kinfusions that are lost if you progress too far into the game. Especially irksome since some of them become unavailable as a result of other kinfusions, meaning they have to be done in the right order too.



* RedSkyTakeWarning: Vaati's EvilMakeover of Hyrule Castle includes turning the sky a vibrant shade of red red with black clouds everywhere, though it doesn't extend beyond the castle itself.

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* RedSkyTakeWarning: Vaati's [[spoiler:Vaati's EvilMakeover of Hyrule Castle includes turning the sky a vibrant shade of red red with black clouds everywhere, though it doesn't extend beyond the castle itself.]]
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''The Legend of Zelda: The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. The game acts as a prequel to ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]].

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''The Legend of Zelda: The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. The game acts as a prequel to ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]].



* BackThatLightUp: Several color settings were included to account for the different ways the game could be played. On television with the UsefulNotes/GameCube's Game Boy Player, on Game Boy Advance, on Game Boy Advance SP, etc.

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* BackThatLightUp: Several color settings were included to account for the different ways the game could be played. On television with the UsefulNotes/GameCube's Platform/GameCube's Game Boy Player, on Game Boy Advance, on Game Boy Advance SP, etc.



* ContextSensitiveButton: The game utilizes the Right Shoulder/R Button for most non-combat actions. Most times context sensitive buttons are meant to free up other buttons for other actions that are used more frequently (like attack or defend). This is especially true on portable games like the UsefulNotes/GameBoyAdvance, which only has four buttons besides the D-Pad that can be used.

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* ContextSensitiveButton: The game utilizes the Right Shoulder/R Button for most non-combat actions. Most times context sensitive buttons are meant to free up other buttons for other actions that are used more frequently (like attack or defend). This is especially true on portable games like the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, which only has four buttons besides the D-Pad that can be used.
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Moving


* OurGoblinsAreDifferent: The Minish are diminutive, magically-inclined, long-eared creatures very similar to the traditional folklore hobgoblins. Unlike the Blins in other games, most Minish are docile and peaceful, if unwilling to engage with wider human societies.
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That’s just an Accidental Innuendo


* DoesThisRemindYouOfAnything: When Princess Zelda gets hit by a Deku Shrub on the way to the festival, she says a suggestive line:
--->'''Zelda:''' We need something to defend against ''those nuts of his''.
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''The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. The game acts as a prequel to ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]].

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''The Legend of Zelda: The Minish Cap'', released in 2004 in Japan & Europe and 2005 in North America & Australia, is the twelfth game in ''Franchise/TheLegendOfZelda'' series and the first completely new single-player ''Zelda'' adventure on the UsefulNotes/GameBoyAdvance. The game acts as a prequel to ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', as it goes in depth about the origin of the titular weapon as well as [[StartOfDarkness who Vaati is]].
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* DeadlyDroplets: When Link becomes Minish-sized during rain, water droplets will start to make contact damage with Link.
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* AmbiguousStartOfDarkness: It's revealed later in the game that the villain Vaati used to be Ezlo's harmless apprentice before stealing the Wishing Cap. Although Ezlo explains that Vaati became interested in humanity's potential for evil and tried to follow their example, he cannot say for sure whether he became that way over time or was always a DeceptiveDisciple. The manga adaptation depicts Vaati breaking down from serving as Ezlo's BeleagueredAssistant.

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* AmbiguousStartOfDarkness: It's revealed later in the game that the villain Vaati used to be Ezlo's harmless apprentice before stealing the Wishing Mage's Cap. Although Ezlo explains that Vaati became interested in humanity's potential for evil and tried to follow their example, he cannot say for sure whether he became that way over time or was always a DeceptiveDisciple. The manga adaptation depicts Vaati breaking down from serving as Ezlo's BeleagueredAssistant.



* BigBad: Vaati, who was originally [[spoiler:a Picori who turned on his people, shattered the Picori blade, turned Zelda to stone, and released monsters on the world, all as part of his plan to obtain the Light Force and [[GodhoodSeeker become a god]]]].

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* BigBad: Vaati, who was originally [[spoiler:a Picori who turned on his people, shattered the Picori blade, Blade, turned Zelda to stone, and released monsters on the world, all as part of his plan to obtain the Light Force and [[GodhoodSeeker become a god]]]].



* StartOfDarkness: Vaati put on a wishing cap, wished to be a powerful sorcerer, and turned his mentor into a living hat.

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* StartOfDarkness: Vaati put on a wishing cap, the Mage's Cap, wished to be a powerful sorcerer, and turned his mentor into a living hat.
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* OurGoblinsAreDifferent: The Minish are diminutive, magically-inclined, long-eared creatures very similar to the traditional folklore hobgoblins. Unlike the Blins in other games, most Minish are docile and peaceful, if unwilling to engage with wider human societies.
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Typo fix


* BigBoosHaunt: The Royal Valley is a haunted location north of Triby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.

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* BigBoosHaunt: The Royal Valley is a haunted location north of Triby Trilby Highlands, consisting of a purple-colored cursed forest shrouded in darkness where the use of the Flame Lantern is recommended for improved visibility. There's also an illusory maze in the style of TheLostWoods that can only be traversed properly by following the directions of the signposts. At the north lies a graveyard guarded by Dampé, where the Royal Crypt housing the soul of the late King Gustaf can be found. There are also plenty of Stalfos and the hated Floor/Wallmasters in the Fortress of Winds.

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* AwesomeButImpractical: Link can get Remote Bombs from Belari. Although they can be detonated at will, Link can only set up one at a time instead of two as with normal bombs. Because the player has to hit the item button to set off the Remote Bomb, it is also harder to set up a throw with it.

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* AwesomeButImpractical: AwesomeButImpractical:
** The Pegasus Shoes, typically a top tier item in the games it appears in, are really only useful for crossing swamps and bumping into things. The roll maneuver is almost as fast, requires no charge time, is safer to use and is easier to control. The Pegasus Shoes also require an item slot in this game, making it almost a {{nerf}} relative to the rest of the series.
**
Link can get Remote Bombs from Belari. Although they can be detonated at will, Link can only set up one at a time instead of two as with normal bombs. Because the player has to hit the item button to set off the Remote Bomb, it is also harder to set up a throw with it.

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misuse


* FourElementEnsemble: The Four Elements, which are mystical jewels capable of restoring the power of the Four Sword. Each jewel is associated to one of the natural elements, and is also located in a dungeon themed around it (Earth in Deepwood Shrine, Fire in Cave of Flames, Water in Temple of Droplets, and Wind in Fortress of Winds). Interestingly, the Wind Element was originally placed in the Fortress of Winds which, despite its name, is actually an UndergroundLevel.


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* NaturalElements: The Four Elements, which are mystical jewels capable of restoring the power of the Four Sword, and are also located in a dungeon themed around their respective element (Earth in Deepwood Shrine, Fire in Cave of Flames, Water in Temple of Droplets, and Wind in Fortress of Winds). Interestingly, the Wind Element was originally placed in the Fortress of Winds which, despite its name, is actually an UndergroundLevel.
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According to ''Literature/HyruleHistoria'', this game is second in the overall timeline of the series, preceded only by ''VideoGame/TheLegendOfZeldaSkywardSword''.

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According to ''Literature/HyruleHistoria'', this game is second in the overall timeline of the series, preceded only by ''VideoGame/TheLegendOfZeldaSkywardSword''. As a result, it is the first game set in Hyrule.
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What's the point of this?


* TheBusCameBack: Various enemies ([[VideoGame/TheLegendOfZeldai Blue Leevers and Red Darknuts]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Crows, Helmasaurs, Sluggulas, Sparks, Spiny Beetles, and Winders]], [[VideoGame/TheLegendOfZeldaLinksAwakening Beetles, Spiked Beetles]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Blue Chuchus, Green Chuchus, Red Chuchus, and Takkuri]], [[VideoGame/TheLegendOfZeldaOracleGames Chasers, Wisps, and Golden Octoroks]], [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas, Bob-ombs, Bow Moblins, Fire Wizzrobes, Ice Wizzrobes, and Rupee Likes]], as well as Spear Moblins from the [[VideoGame/TheLegendOfZeldaCDiGames CDI Zelda games]]) make their first appearance in the series since the games they previously reappeared in.

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* TheBusCameBack: Various enemies ([[VideoGame/TheLegendOfZeldai ([[VideoGame/TheLegendOfZeldaI Blue Leevers and Red Darknuts]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Crows, Helmasaurs, Sluggulas, Sparks, Spiny Beetles, and Winders]], [[VideoGame/TheLegendOfZeldaLinksAwakening Beetles, Spiked Beetles]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Blue Chuchus, Green Chuchus, Red Chuchus, and Takkuri]], [[VideoGame/TheLegendOfZeldaOracleGames Chasers, Wisps, and Golden Octoroks]], [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas, Bob-ombs, Bow Moblins, Fire Wizzrobes, Ice Wizzrobes, and Rupee Likes]], as well as Spear Moblins from the [[VideoGame/TheLegendOfZeldaCDiGames CDI Zelda games]]) make their first appearance in the series since the games they previously reappeared in.
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* TheBusCameBack: Various enemies ([[VideGame/TheLegendOfZeldaI Blue Leevers and Red Darknuts]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Crows, Helmasaurs, Sluggulas, Sparks, Spiny Beetles, and Winders]], [[VideoGame/TheLegendOfZeldaLinksAwakening Beetles, Spiked Beetles]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Blue Chuchus, Green Chuchus, Red Chuchus, and Takkuri]], [[VideoGame/TheLegendOfZeldaOracleGames Chasers, Wisps, and Golden Octoroks]], [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas, Bob-ombs, Bow Moblins, Fire Wizzrobes, Ice Wizzrobes, and Rupee Likes]], as well as Spear Moblins from the [[VideoGame/TheLegendOfZeldaCDiGames CDI Zelda games]]) make their first appearance in the series since the games they previously reappeared in.

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* TheBusCameBack: Various enemies ([[VideGame/TheLegendOfZeldaI ([[VideoGame/TheLegendOfZeldai Blue Leevers and Red Darknuts]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Crows, Helmasaurs, Sluggulas, Sparks, Spiny Beetles, and Winders]], [[VideoGame/TheLegendOfZeldaLinksAwakening Beetles, Spiked Beetles]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Blue Chuchus, Green Chuchus, Red Chuchus, and Takkuri]], [[VideoGame/TheLegendOfZeldaOracleGames Chasers, Wisps, and Golden Octoroks]], [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas, Bob-ombs, Bow Moblins, Fire Wizzrobes, Ice Wizzrobes, and Rupee Likes]], as well as Spear Moblins from the [[VideoGame/TheLegendOfZeldaCDiGames CDI Zelda games]]) make their first appearance in the series since the games they previously reappeared in.
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Crosswicking

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* SpinAttack: The game returns the hurricane spin as the ultimate attack taught by the hidden martial arts masters. It's particularly effective against Dark Nuts, which is important because you have a timed battle against them near the end of the game.
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* TheBusCameBack: Various enemies ([[VideGame/TheLegendOfZeldaI Blue Leevers]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Sluggulas]], Beetles, [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Takkuri]], Chasers, Wisps, Golden Octoroks, [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas]],

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* TheBusCameBack: Various enemies ([[VideGame/TheLegendOfZeldaI Blue Leevers]], Leevers and Red Darknuts]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Sluggulas]], Crows, Helmasaurs, Sluggulas, Sparks, Spiny Beetles, and Winders]], [[VideoGame/TheLegendOfZeldaLinksAwakening Beetles, Spiked Beetles]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Blue Chuchus, Green Chuchus, Red Chuchus, and Takkuri]], [[VideoGame/TheLegendOfZeldaOracleGames Chasers, Wisps, and Golden Octoroks, Octoroks]], [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas]],Bombarossas, Bob-ombs, Bow Moblins, Fire Wizzrobes, Ice Wizzrobes, and Rupee Likes]], as well as Spear Moblins from the [[VideoGame/TheLegendOfZeldaCDiGames CDI Zelda games]]) make their first appearance in the series since the games they previously reappeared in.



* CompanyCrossReferences: Among the enemies are Lakitus and Bob-ombs, two enemies from the ''Mario'' games. Also, the egg-shaped containers unveiling the figurines Link gets in Carlov's gallery have the shape and appearance of Yoshi's eggs.

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* CompanyCrossReferences: Among the enemies are Lakitus and Bob-ombs, Bob-ombs[[note]]Which also appeared in ''Four Swords''[[/note]], two enemies from the ''Mario'' games. Also, the egg-shaped containers unveiling the figurines Link gets in Carlov's gallery have the shape and appearance of Yoshi's eggs.

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* BlackKnight: A single black Darknut appears as the first MiniBoss of Hyrule Castle, and is even named the Black Knight by its figurine; defeating it unleashes multiple Darknuts across the corners of the second-highest floor, protecting the respective entrances to various important rooms. A second one appears during the game's climax alongside two red-colored fellows, and they must all be defeated under a time limit to prevent a NonStandardGameOver.

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* BlackKnight: A single black Black Darknut appears as the first MiniBoss of Hyrule Castle, and is even named the Black Knight by its figurine; defeating it unleashes multiple Darknuts across the corners of the second-highest floor, protecting the respective entrances to various important rooms. A second one appears during the game's climax alongside two red-colored fellows, and they must all be defeated under a time limit to prevent a NonStandardGameOver.



* BubblegloopSwamp: The Castor Wilds is a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]]. Its other main feature is spiky trunks that serve as bridges connectiong the rocky elevations, and some of the spikes also appear in the main floor, being also harmful upon contact. Link has to move across this marsh to find special Kinstone fragments and fuse them with those of the totems that are guarding the entrance to Wind Ruins, where the then-next dungeon (Fortress of Winds) lies.

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* BubblegloopSwamp: The Castor Wilds is a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]]. Its other main feature is spiky trunks that serve as bridges connectiong connecting the rocky elevations, and some of the spikes also appear in the main floor, being also harmful upon contact. Link has to move across this marsh to find special Kinstone fragments and fuse them with those of the totems that are guarding the entrance to Wind Ruins, where the then-next dungeon (Fortress of Winds) lies.lies.
* TheBusCameBack: Various enemies ([[VideGame/TheLegendOfZeldaI Blue Leevers]], [[VideoGame/ZeldaIITheAdventureOfLink Blue and Red Stalfos]], [[VideoGame/TheLegendOfZeldaALinkToThePast Sluggulas]], Beetles, [[VideoGame/TheLegendOfZeldaOcarinaOfTime Door Mimics]], [[VideoGame/TheLegendOfZeldaMajorasMask Takkuri]], Chasers, Wisps, Golden Octoroks, [[VideoGame/TheLegendOfZeldaFourSwords Bombarossas]],



** When Vaati puts on the Mage's Cap to transform into his present human state, it [[FreezeFrameBonus briefly shows his future usual monster form]] he will later have in ''Four Swords'', as well as in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''.



* ChestMonster: Royal Crypt and the final dungeon contain Door Mimics, which look like locked doors but will fall on top of Link if he approaches them.

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* ChestMonster: Royal Crypt and the final dungeon Dark Hyrule Castle contain Door Mimics, which look like locked doors but will fall on top of Link if he approaches them.



* GottaCatchTHemAll: You have Kinstones, which each matching pair having a different effect (unlocking secret paths, removing barriers, making special items available, etc.)
* GuideDangIt: The kinstone fusions are unintuitive; some switch to other people over the course of the game, some people will only fuse by random chance, some people have two different fusions (one of which is often a shared one), and some require backtracking to areas that you have no story reason to go to. Reaching a certain point in the game without doing a specific fusion makes the Light Arrows unobtainable.

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* GottaCatchTHemAll: GottaCatchThemAll: You have Kinstones, which each matching pair having a different effect (unlocking secret paths, removing barriers, making special items available, etc.)
* GuideDangIt: The kinstone Kinstone fusions are unintuitive; some switch to other people over the course of the game, some people will only fuse by random chance, some people have two different fusions (one of which is often a shared one), and some require backtracking to areas that you have no story reason to go to. Reaching a certain point in the game without doing a specific fusion makes the Light Arrows unobtainable.



* HeartContainer: Though the game retains the classic format of rewarding Link with full Heart Containers for defeating bosses in dungeons and Heart Pieces for other activities, there's a unique case of a Heart Container being rewarded for completing a very obscure sidequest

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* HeartContainer: Though the game retains the classic format of rewarding Link with full Heart Containers for defeating bosses in dungeons and Heart Pieces for other activities, there's a unique case of a Heart Container being rewarded for completing a very obscure sidequest sidequest.



* IcePalace: The Temple of Droplets is a small, igloo-like iceberg with an underground cold dungeon built within (Link needs to shrink in order to enter), and is plentiful in ice. The boss is a frozen octorok.

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* IcePalace: The Temple of Droplets is a small, igloo-like iceberg with an underground cold dungeon built within (Link needs to shrink in order to enter), and is plentiful in ice. The boss is a frozen octorok.Octorok.



* ItaAllUpstairsFromHere: The highest climb in the ''Zelda'' series takes place here, going from Hyrule's humble surface, to high above even the high-flying Palace Of Winds for the battle with the Gyorg Pair. One has to wonder if said battle took place near the mesopause.

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* ItaAllUpstairsFromHere: ItsAllUpstairsFromHere: The highest climb in the ''Zelda'' series takes place here, going from Hyrule's humble surface, to high above even the high-flying Palace Of of Winds for the battle with the Gyorg Pair. One has to wonder if said battle took place near the mesopause.



* LevelOfTediousEnemies: There are a number of enemies that serve to prevent Link from using items in any capacity, such as Bubbles or Beetles, or enemies like Like Likes/Rupee Likes will trap Link and eat his shield or rupees while doing no damage to him. For the most part, these enemies are spread throughout levels so that they're one-room obstacles, but several Mole Mitts caves only contain these enemies and place them in extremely cramped sections so that there's no chance Link doesn't get grabbed by one.
* LivingStatue: The Armos Knights in Wind Ruins are revealed to be Minish creations. Link can enter one and activate or deactivate them by pressing their inner switches.

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* LevelOfTediousEnemies: There are a number of enemies that serve to prevent Link from using items in any capacity, such as Bubbles Wisps or Beetles, or enemies like Like Likes/Rupee Likes will trap Link and eat his shield or rupees while doing no damage to him. For the most part, these enemies are spread throughout levels so that they're one-room obstacles, but several Mole Mitts caves only contain these enemies and place them in extremely cramped sections so that there's no chance Link doesn't get grabbed by one.
* LivingStatue: The Armos Knights Armoses in Wind Ruins are revealed to be Minish creations. Link can enter one and activate or deactivate them by pressing their inner switches.



* MonsterInTheIce: The boss of the Temple of Droplets is the [[GiantMook Big Octorok]] (actually just a normal-sized [[{{Mook}} octorok]], but it ''looks'' big since the dungeon is [[MouseWorld Minish-sized]]). It and the [[PlotCoupon Element of Waters]] are both initially frozen, but thawing the Element also thaws the boss, forcing you to defeat it.

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* MonsterInTheIce: The boss of the Temple of Droplets is the [[GiantMook Big Octorok]] (actually just a normal-sized [[{{Mook}} octorok]], Octorok]], but it ''looks'' big since the dungeon is [[MouseWorld Minish-sized]]). It and the [[PlotCoupon Element of Waters]] are both initially frozen, but thawing the Element also thaws the boss, forcing you to defeat it.



** The Armos that are located in the Wind Ruins and guard the way to the Fortress of Winds are shown to be automatons created by the Minish to serve the Wind Tribe as guardians. Link can shrink his size and enter one to either enable or disable them by pressing their internal activation switches. The Fortress of Winds itself, in turn, has Mazaal, a robotic boss akin to Gohdan from ''The Wind Waker'' which is believed to protect the Wind Element (though Link and Ezlo later find out that the Element isn't there anymore).

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** The Armos Armoses that are located in the Wind Ruins and guard the way to the Fortress of Winds are shown to be automatons created by the Minish to serve the Wind Tribe as guardians. Link can shrink his size and enter one to either enable or disable them by pressing their internal activation switches. The Fortress of Winds itself, in turn, has Mazaal, a robotic boss akin to Gohdan from ''The Wind Waker'' which is believed to protect the Wind Element (though Link and Ezlo later find out that the Element isn't there anymore).



* ShieldBearingMook: Darknuts and Black Knights have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage from behind.

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* ShieldBearingMook: Darknuts Darknuts, Red Darknuts, and Black Knights have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage from behind.
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[[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing [[LivingHat Ezlo]]. Behind them are the [[{{Lilliputians}} Picori/Minish]].[[/labelnote]]]]

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[[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing [[LivingHat Ezlo]]. Behind them are the [[{{Lilliputians}} Picori/Minish]].Minish]].[[/labelnote]]]]
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[[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing [[LivingHat Ezlo]]. Behind them are the [[{{Lilliputians}} Minish]].[[/labelnote]]]]

to:

[[caption-width-right:350:[[{{Tagline}} Link is back and smaller than ever]].[[labelnote:characters]] [[TheHero Link]] wearing [[LivingHat Ezlo]]. Behind them are the [[{{Lilliputians}} Minish]].Picori/Minish]].[[/labelnote]]]]

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