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** The Swamp Palace features faucet-like mechanisms that modify the water level in its floor. Their sides have levers that can be pulled with the Hookshot; pulling the one on the right will make the mechanism spin clockwise and raise the water level, while pulling the one on the left will make the mechanism spin counterclockwise and lower the water level. The icon at the central top of the machine will tell the current level: One blue rectangle if the room is almost completely dry, two if the room is half-full, and three if it's full. There are platforms and areas that can only be accessed at certain levels, as well as rafts that can be used as bridges.

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** The Swamp Palace features faucet-like mechanisms that modify the water level in on its floor. Their sides have levers that can be pulled with the Hookshot; pulling the one on the right will make the mechanism spin clockwise and raise the water level, level while pulling the one on the left will make the mechanism spin counterclockwise and lower the water level. The icon at the central top of the machine will tell the current level: One blue rectangle if the room is almost completely dry, two if the room is half-full, and three if it's full. There are platforms and areas that can only be accessed at certain levels, as well as rafts that can be used as bridges.
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Crosswicking


* ThirdPersonPerson: Dampé.

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* %%* ThirdPersonPerson: Dampé.Dampé.
* TogglingSetpiecePuzzle:
** The Tower of Hera from ''A Link to the Past'' makes a return in this game, and so does its gimmick of featuring the barrier blocks that change their states when pressing the crystal orbs. The game also has the conveyor belts from Thieves' Hideout, whose direction can be inverted when hitting a nearby orb; doing this is the only way to make them transport a bomb (or a living explosive enemy known as Bawb) into an orb that is unreachable otherwise.
** The Swamp Palace features faucet-like mechanisms that modify the water level in its floor. Their sides have levers that can be pulled with the Hookshot; pulling the one on the right will make the mechanism spin clockwise and raise the water level, while pulling the one on the left will make the mechanism spin counterclockwise and lower the water level. The icon at the central top of the machine will tell the current level: One blue rectangle if the room is almost completely dry, two if the room is half-full, and three if it's full. There are platforms and areas that can only be accessed at certain levels, as well as rafts that can be used as bridges.
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* EyeOfNewt: In order for the witch to make potions for Link, she needs him to bring her Monster Tails, Horns, and Guts, which she uses to make Blue, Yellow, and Purple Potions respectively. This is lampshaded by one NPC who is understandably squicked out by the Purple Potion, and advises Link not to buy it.
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* JuxtaposedReflectionPoster: One piece of promo art shows Link standing in front of Lake Hylia in Hyrule, with the MirrorUniverse of Lorule in its reflection.
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** If you fail the ghost chase in the LostWoods, you will start out with fewer ghosts up to two times.

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** If you fail the ghost chase in the LostWoods, TheLostWoods, you will start out with fewer ghosts up to two times.

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* AdultFear: The Priest, Gulley's parents, and the Witch all have their children/grandchildren transformed into paintings and kidnapped by Yuga. While the Priest and the Witch saw him but were powerless to stop him, mind you. Gulley's parents aren't aware of it until Link saves him and reassures them that he's OK, but until then, they're very worried. This is only compounded with how Gulley is an outgoing child who likes to go to a grove, surrounded by monsters who attack on sight, suddenly disappears.


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* AndIMustScream: The Priest, Gulley's parents, and the Witch all have their children/grandchildren transformed into paintings and kidnapped by Yuga. While the Priest and the Witch saw him but were powerless to stop him, mind you. Gulley's parents aren't aware of it until Link saves him and reassures them that he's OK, but until then, they're very worried. This is only compounded with how Gulley is an outgoing child who likes to go to a grove, surrounded by monsters who attack on sight, suddenly disappears.
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* WhamLine: At first, Yuga's transforming people into paintings seems to be a personal mission with no great stakes. Then, as he's working his magic on Osfala, he reveals exactly ''who'' he's targeting, and things get a lot more serious:
--> '''Yuga''': You'll have a privileged place in my collection of [[TheChosenMany Sages!]]

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* WhamLine: At first, Yuga's transforming people into paintings seems to be a personal mission with no great stakes. Then, as he's working his magic on Osfala, he Then Sahasrahla reveals exactly ''who'' he's targeting, and things get a lot more serious:
--> '''Yuga''': You'll have '''Sahasrahla''': Seres is a privileged place descendant of the original [[LegacyOfTheChose Seven Sages]] who sealed Ganon in my collection of [[TheChosenMany Sages!]]darkness all those years ago.
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* WhamLine: At first, Yuga's transforming people into paintings seems to be a personal mission with no great stakes. Then, as he's working his magic on Osfala, he reveals exactly ''who'' he's targeting, and things get a lot more serious:
--> '''Yuga''': You'll have a privileged place in my collection of [[TheChosenMany Sages!]]
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* YouGottaHaveBlueHair:
** Irene and Seres have blue hair.
** Impa, Hilda, [[spoiler:and Ravio]] have purple hair.

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Bad idea. This violates indentation rules


* BlackoutBasement: There are once again caves and dungeons that are pitch black except for a dimly-lit circle around Link, when he has the lantern equipped.
** This time around, snuffing out the torches in the Dark Palace ''reverses'' the effect for invisible platforms and walls, which glow in complete obscurity (meaning your lantern makes them invisible, looking like a ''dark'' circle around Link).
* BleakLevel: Skull Woods, which is filled with skulls and undead enemies.
** The entirety of Lorule is much bleaker than anything in Hyrule.

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* BlackoutBasement: There are once again caves and dungeons that are pitch black except for a dimly-lit circle around Link, when he has the lantern equipped.
** This time around,
equipped. In the Dark Palace, snuffing out the torches in the Dark Palace ''reverses'' the effect for invisible platforms and walls, which glow in complete obscurity (meaning your lantern makes them invisible, looking like a ''dark'' circle around Link).
* BleakLevel: Much of Lorule, due to its decrepit state when compared to Hyrule, but further exemplified with Skull Woods, which is filled with skulls and undead enemies.
** The entirety of Lorule is much bleaker than anything in Hyrule.
enemies.

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* BlackoutBasement: There are once again caves and dungeons that are pitch black except for a dimly-lit circle around Link, when he has the lantern equipped. This time around, snuffing out the torches in the Dark Palace ''reverses'' the effect for invisible platforms and walls, which glow in complete obscurity (meaning your lantern makes them invisible, looking like a ''dark'' circle around Link).

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* BlackoutBasement: There are once again caves and dungeons that are pitch black except for a dimly-lit circle around Link, when he has the lantern equipped. equipped.
**
This time around, snuffing out the torches in the Dark Palace ''reverses'' the effect for invisible platforms and walls, which glow in complete obscurity (meaning your lantern makes them invisible, looking like a ''dark'' circle around Link).



**The entirety of Lorule is much bleaker than anything in Hyrule.



* BringerOfWarMusic: The Death Mountain theme from opens with militaristic staccato beats, giving it a warlike energy evocative of "Mars".

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* BringerOfWarMusic: The Death Mountain theme from opens with militaristic staccato beats, giving it a warlike energy evocative of "Mars".



** Dampe will ask you to use the Captain's sword in order to save Seres until you accept.

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** Dampe Dampé will ask you to use the Captain's sword in order to save Seres until you accept.



* CallForward: After rescuing her and later finding her in a cave, the thief girl gives you 100 rupees and says "How about we just keep this a secret to everybody." The "secret to everybody" line is also said by a hiding Hinox if you talk to him after he has bribed you.

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* CallForward: After rescuing her and later finding her in a cave, the thief girl gives you 100 rupees and says says, "How about we just keep this a secret to everybody." The "secret to everybody" line is also said by a hiding Hinox if you talk to him after he has bribed you.



** In a bizarre aversion, this is the first ''Zelda'' game ''ever'' to have the same geography as a previous title[[note]]While the map of [[VideoGame/TheLegendOfZeldaI original]] shows up in [[VideoGame/ZeldaIITheAdventureOfLink its sequel]], it is massively scaled down and only a tiny fraction of the world map[[/note]], although ''Ocarina of Time'' and the UsefulNotes/NintendoGameCube version of ''Twilight Princess'' have some subtle similarities.

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** In a bizarre aversion, this is the first ''Zelda'' game ''ever'' to have the same geography as a previous title[[note]]While the map of [[VideoGame/TheLegendOfZeldaI the original]] shows up in [[VideoGame/ZeldaIITheAdventureOfLink its sequel]], it is massively scaled down and only a tiny fraction of the world map[[/note]], although ''Ocarina of Time'' and the UsefulNotes/NintendoGameCube version of ''Twilight Princess'' have some subtle similarities.



* DigitizedSprites: The wild audience of the Treacherous Tower is pre-rendered, to avoid rendering too many characters in addition to the (already numerous) monsters in the arena with you. The effect is somewhat reminiscent of ''VideoGame/DonkeyKongCountry''[='s=] visuals.

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* DigitizedSprites: The wild audience of the Treacherous Tower is pre-rendered, to avoid rendering too many characters in addition to the (already numerous) monsters in the arena with you. The effect is somewhat reminiscent of ''VideoGame/DonkeyKongCountry''[='s=] ''VideoGame/DonkeyKongCountry'''s visuals.



** For the loading screen while in Lorule, the Triforce is shown as inverted and grey. [[spoiler:It's grey because their Triforce was destroyed.]] [[spoiler:As the end credits starts after it's restored, the inverted Triforce gains back its golden color.]]

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** For the loading screen while in Lorule, the Triforce is shown as inverted and grey. [[spoiler:It's grey because their Triforce was destroyed.]] [[spoiler:As As the end credits starts after it's restored, the inverted Triforce gains back its golden color.]]
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** Lorule, to ''A Link to the Past'''s DarkWorld. It isn't the same realm, but it is similar enough to be mistaken for it: Six of the Dark World dungeons make a return, and the seventh is likely an altered version of the last one. The same types of enemies are in the same locations, and the only thing missing is the Pyramid of Power, with Lorule Castle now in its location. Weirdly enough, [[spoiler:the ending sees you visit the Sacred Realm (i.e. ''the'' Dark World freed from Ganon's influence)]].

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** Lorule, to ''A Link to the Past'''s DarkWorld. It isn't the same realm, but it is similar enough to be mistaken for it: Six of the Dark World dungeons make a return, and the seventh is likely an altered version of the last one. The same types of enemies are in the same locations, and the only thing missing is the Pyramid of Power, with Lorule Castle now in its location. The overworld music is also the same. Weirdly enough, [[spoiler:the ending sees you visit the Sacred Realm (i.e. ''the'' Dark World freed from Ganon's influence)]].
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The game is essentially a sequel to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', albeit set many generations later. Chronologically, it takes place after ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]], but before the [[VideoGame/TheLegendOfZeldaI original game]] and featuring a new Link. This makes it the 7th game in the "[[TheHeroDies Hero Defeated]]" branch of the Hyrule timeline leading to the NES games. Creator/ShigeruMiyamoto was directly involved in the production, in contrast to the other post-''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' games being handled more by Eiji Aonuma.

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The game is essentially a sequel to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', albeit set many generations later. Chronologically, it takes place after ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and the [[VideoGame/TheLegendOfZeldaOracleGames Oracle games]], but before the [[VideoGame/TheLegendOfZeldaI original game]] and featuring a new Link. This makes it the 7th game in the "[[TheHeroDies Hero Defeated]]" branch of the Hyrule timeline leading to the NES games. Creator/ShigeruMiyamoto was directly involved in the production, in contrast to the other post-''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' games being handled more by Eiji Aonuma.
Creator/EijiAonuma.
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** Soldiers are once again enemy units in the game in spite of the Hyrulean forces not being BrainwashedAndCrazy as in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]''. {{Handwaved}} in that they're conjurations made by Yuga to keep the kingdom distracted, but it's not explained why he chose to make enemies based off the old Hylian guard uniform.

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** Soldiers are once again enemy units in the game in spite of the Hyrulean forces not being BrainwashedAndCrazy as in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The to the Past]]''. {{Handwaved}} {{Handwave}}d in that they're conjurations made by Yuga to keep the kingdom distracted, but it's not explained why he chose to make enemies based off the old Hylian guard uniform.
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* PunBasedCreature: One of the enemies in Lorule's overworld resembles a hopping flower with reptilian jaws and legs. It's called the Snap Dragon.
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* MoneyForNothing: {{Defied|Trope}}. Nintendo is making a conscious effort in this game to make rupees a more necessary part of the quest in the form of item rentals. However, money is also ''really'' easy to come by, and the wallet can hold up to 9999 rupees from the beginning of the game. There's also enough hidden treasure that with enough exploration, one can easily own every item before doing even half the dungeons.

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* MoneyForNothing: {{Defied|Trope}}.[[DoubleSubvertedTrope Double Subverted]]. Nintendo is making a conscious effort in this game to make rupees a more necessary part of the quest in the form of item rentals. However, money is also ''really'' easy to come by, and the wallet can hold up to 9999 rupees from the beginning of the game. There's also enough hidden treasure that with enough exploration, one can easily own every item before doing even half the dungeons.
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Moved to the Trivia page.


* DummiedOut: The similarities this game shares with its SNES predecessor are made even more apparent by the cut content. Several early models of areas exist within the game's files, all with similar layouts to the final game, but using SNES textures as placeholders.
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** The somewhat more relaxing, guitar-based remix of the Dark World music from ''ALTTP'' sounds very similar to the version heard in ''VideoGame/SuperSmashBros Brawl''.

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** The somewhat more relaxing, guitar-based remix of the Dark World music from ''ALTTP'' sounds very similar to the version heard in ''VideoGame/SuperSmashBros Brawl''.''VideoGame/SuperSmashBrosBrawl''.



** If you [[VideoGameCrueltyPotential extort the aforementioned Hinox]] too much, [[VideoGameCrueltyPunishment he'll try to kill you]] to get the rupees back. This isn't the first time [[VideoGame/LinksAwakening Link has stolen from an innocent]] [[VideoGame/TwilightPrincess and paid for it with his life]].

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** If you [[VideoGameCrueltyPotential extort the aforementioned Hinox]] too much, [[VideoGameCrueltyPunishment he'll try to kill you]] to get the rupees back. This isn't the first time [[VideoGame/LinksAwakening [[VideoGame/TheLegendOfZeldaLinksAwakening Link has stolen from an innocent]] [[VideoGame/TwilightPrincess [[VideoGame/TheLegendOfZeldaTwilightPrincess and paid for it with his life]].
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* EvilLearnsOfOutsideContext: Hyrule's alternate-dimension counterpart Lorule suffers a massive civil war that results in the destruction of its own Triforce; since the Triforce is a CosmicKeystone, Lorule begins to collapse (with the implication that the entire dimension will [[CessationOfExistence cease to exist]] after enough time passes). [[spoiler: Hilda, the Princess of Lorule]], somehow learns of Hyrule's existence and, in a [[WellIntentionedExtremist passionate but misguided move]], sends the EvilSorcerer Yuga to the other dimension to steal its Triforce and thus bring stability back to their own kingdom.
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* BeeAfraid: At least until you get the Bee Badge.
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* BringerOfWarMusic: The Death Mountain theme from opens with militaristic staccato beats, giving it a warlike energy evocative of "Mars".
Is there an issue? Send a MessageReason:
None


** Soldiers are once again enemy units in the game in spite of the Hyrulean forces not being BrainwashedAndCrazy as in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]''. {{Handwaved}} in that they're conjurations made by Yuga to keep the kingdom distracted, but its not explained why he chose to make enemies based off the old Hylian guard uniform.

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** Soldiers are once again enemy units in the game in spite of the Hyrulean forces not being BrainwashedAndCrazy as in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]''. {{Handwaved}} in that they're conjurations made by Yuga to keep the kingdom distracted, but its it's not explained why he chose to make enemies based off the old Hylian guard uniform.
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* {{Oculothorax}}: Chasupas, Lorule's equivalent to Hyrule's common bats, are giant eyeballs with bat wings.

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* DamselInDistress: A young thief girl is imprisoned in a monster's lair operating in [[ViceCity Thieves' Town]]. After a grueling marathon to get her to safety, the resident "Boss", Stalblind, hinders their progress, refusing to let the girl go, and [[EvilGloating mocks her for actually thinking]] she was home free. [[IWillPunishYourFriendForYourFailure The demon then proceeds to battle Link]].
%%** Princess Zelda.
%%** Several of the Sages.

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* DamselInDistress: DamselInDistress:
**
A young thief girl is imprisoned in a monster's lair operating in [[ViceCity Thieves' Town]]. After a grueling marathon to get her to safety, the resident "Boss", Stalblind, hinders their progress, refusing to let the girl go, and [[EvilGloating mocks her for actually thinking]] she was home free. [[IWillPunishYourFriendForYourFailure The demon then proceeds to battle Link]].
%%** ** Princess Zelda.
%%** Several of
Zelda, who is captured by Yuga in a painting so he can claim the Sages.Triforce of Wisdom, and is kept by him within Lorule Castle.
** The Sages likewise are also trapped within painting by Yuga, but after he claims the Triforce of Power, he scatters them across Lorule and within dungeons guarded by fearsome monsters.



* GetBackHereBoss: Dharkstare; itt tends to move out of range of its weakness the Fire Rod, forcing Link to chase it down in order to melt its icy armor, and once you do melt it Dharkstare bounces away from you until it regenerates his armor; chasing it in this phase is more troublesome because of the arena's slippery floor.

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* GetBackHereBoss: Dharkstare; itt it tends to move out of range of its weakness the Fire Rod, forcing Link to chase it down in order to melt its icy armor, and once you do melt it Dharkstare bounces away from you until it regenerates his armor; chasing it in this phase is more troublesome because of the arena's slippery floor.
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null edit
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* GettingCrapPastTheRadar: The guy in the bee house says this when you bring him a bee: "Oh, thank you from the ''very bottom of my buzz!''". [[UnusualEuphemism Um...]]

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%% * GettingCrapPastTheRadar: The guy GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the bee house says this when you bring him a bee: "Oh, thank you from future, please check the ''very bottom of my buzz!''". [[UnusualEuphemism Um...]]trope page to make sure your example fits the current definition.
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* BombardierMook: Zirros, enemies found in Lorule, are flying creatures resembling mushrooms with wings and attack exclusively by spitting bombs at Link. They normally stay well above Link's head, dipping down only to deliver a payload, and will retreat if Link approaches them, making dealing with them tricky.
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* BonusBoss: [[spoiler:Gramps.]]

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* BonusBoss: [[spoiler:Gramps.]][[spoiler:Gramps]] can be fought after earning all 50 Challenge Medals. He has 20 hearts, all of Link's fully upgraded gear, and knows the Great Spin.

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Monster Lord refers to powerful monsters that serve as leader of their own kind.


* FriendlyFireproof: Averted for enemy projectiles - once a projectile has been let loose, it can harm anyone on the screen. Zoras, Octoroks, and enemy archers are just some of the foes that can be tricked into defeating their allies via proper use of DeadlyDodging.

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* FriendlyFireproof: Averted for enemy projectiles - -- once a projectile has been let loose, it can harm anyone on the screen. Zoras, Octoroks, and enemy archers are just some of the foes that can be tricked into defeating their allies via proper use of DeadlyDodging.



* GetBackHereBoss: Dharkstare; he tends to move out of range of his weakness the Fire Rod most of the time. And once you do melt his armor, Dharkstare bounces away from you until he regenerates his armor; chasing him in this phase is more troublesome because of the arena's slippery floor.

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* GetBackHereBoss: Dharkstare; he itt tends to move out of range of his its weakness the Fire Rod most of the time. And Rod, forcing Link to chase it down in order to melt its icy armor, and once you do melt his armor, it Dharkstare bounces away from you until he it regenerates his armor; chasing him it in this phase is more troublesome because of the arena's slippery floor.



* GiantAnimalWorship: Gemesaur King and Stalbind. Many Loruleans have forsaken their homes and duties to Hilda to follow these beings, and revere them. Understandable with Gemesaur King.



* MoneyForNothing: [[DefiedTrope Defied]]. Nintendo is making a conscious effort in this game to make rupees a more necessary part of the quest in the form of item rentals. However, money is also ''really'' easy to come by, and the wallet can hold up to 9999 rupees from the beginning of the game. There's also enough hidden treasure that with enough exploration, one can easily own every item before doing even half the dungeons.
* MoneySpider: The boss of Dark Palace, Gemesaur King, is basically Helmasaur King from A Link to the Past, but with rupees buried in it. So every time you hurt it, you get rupees. Lots of them. It's a [[NinjaPirateZombieRobot money golem dinosaur]].
* MonsterLord: Gemesaur King and Stalbind. Many Loruleans have forsaken their homes and duties to Hilda to follow these beings, and revere them. Understandable with Gemesaur King (see MoneySpider above).

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* MoneyForNothing: [[DefiedTrope Defied]].{{Defied|Trope}}. Nintendo is making a conscious effort in this game to make rupees a more necessary part of the quest in the form of item rentals. However, money is also ''really'' easy to come by, and the wallet can hold up to 9999 rupees from the beginning of the game. There's also enough hidden treasure that with enough exploration, one can easily own every item before doing even half the dungeons.
* MoneySpider: The boss of Dark Palace, Gemesaur King, is basically Helmasaur King from A ''A Link to the Past, Past'', but with rupees buried in it. So As such, every time you hurt it, you get rupees. Lots of them. It's a [[NinjaPirateZombieRobot money golem dinosaur]].
* MonsterLord: Gemesaur King and Stalbind. Many Loruleans have forsaken their homes and duties to Hilda to follow these beings, and revere them. Understandable with Gemesaur King (see MoneySpider above).
dinosaur]].
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Fixing page quote.


->''"We had legends. We had heroes. Lorule had hope. But all that is gone now. Lorule has only me now. And YOUR hero, of course... Lorule was just like Hyrule. So very beautiful. So very... promising. We have need of a hero--and your Link is superb."''

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->''"We had legends. We had heroes. Lorule had hope. But all that is gone now.gone. Lorule has only me now. And YOUR hero, of course... Lorule was just like Hyrule. So very beautiful. So very... promising. We have need of a hero--and your Link is superb."''

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