Follow TV Tropes

Following

History VideoGame / PanelDePon

Go To

OR

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:“Now, let’s go play together... under the clearest of [[VideoGame/YoshisIsland blue skies.]]"]]

to:

[[caption-width-right:350:“Now, let’s [[caption-width-right:350:"Now, let's go play together... under the clearest of [[VideoGame/YoshisIsland blue skies.]]"]]



Gameplay is simple. You have a screen full of differently colored blocks (also marked by different shapes). You can swap the blocks freely horizontally, but you cannot swap them vertically. Get three or more of the same block in a row, and they vanish. Get more than 3 in a row, clear multiple sets of 3 at once, or create a chain -- the blocks that fall in to replace the ones that you just cleared form more sets of 3 or more -- and you get more points. However, the stack of blocks is constantly growing, and if it reaches the top of the screen, you lose. While a simple formula, it lends itself well to many variants: Play until you lose, score as many points as possible in a limited time, clear all the blocks on screen with limited moves, face off against a CPU to see who loses first (with unclearable "garbage" to speed up the process)...

The original ''Panel de Pon'' came out for the Super Famicom in 1995. The plot, [[ExcusePlot such as it was]], starred a flower fairy named Lip trying to rescue her fellow fairy friends from monsters, who are using evil magic to possess them and flood their homeland with an endless rainstorm.

Since it was believed that no self-respecting Western gamer would buy a game featuring 'girly girls' in those days, instead of [[AmericanKirbyIsHardcore roughing the marketing up]] like ''Franchise/{{Kirby}}'', Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''VideoGame/{{Tetris}} Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''[[InNameOnly nothing to do with Tetris at all.]]''[[note]]but since Yoshi had starred in previous falling blocks games like ''Yoshi'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]] This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''.

to:

Gameplay is simple. You have a screen full of differently colored blocks (also and marked by different shapes).shapes. You can swap the blocks freely horizontally, but you cannot swap them vertically. Get three or more of the same block in a row, and they vanish. Get more than 3 in a row, clear multiple sets of 3 at once, or create a chain -- the blocks that fall in to replace the ones that you just cleared form more sets of 3 or more -- and you get more points. However, the stack of blocks is constantly growing, and if it reaches the top of the screen, you lose. While a simple formula, it lends itself well to many variants: Play until you lose, score as many points as possible in a limited time, clear all the blocks on screen with limited moves, and face off against a CPU to see who loses first (with unclearable "garbage" to speed up the process)...process).

The original ''Panel de Pon'' came out for the Super Famicom in 1995. The plot, [[ExcusePlot such as it was]], starred It stars a flower fairy named Lip trying to rescue her fellow fairy friends from monsters, who are using evil magic to possess them and flood their homeland with an endless rainstorm.

Since it was believed that no self-respecting Western gamer would buy a game featuring 'girly girls' in those days, instead of [[AmericanKirbyIsHardcore roughing the marketing up]] like ''Franchise/{{Kirby}}'', up]], Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''VideoGame/{{Tetris}} Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''[[InNameOnly nothing to do with Tetris at all.]]''[[note]]but since Yoshi had starred in previous falling blocks games like ''Yoshi'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]] This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''.
Is there an issue? Send a MessageReason:
None


* SirensAreMermaids: Referenced by Neris, a mermaid-like fairy whose name means "siren" backwards.

to:

* SirensAreMermaids: Referenced by Neris, a mermaid-like fairy whose name means "siren" backwards.backwards and who is said to like singing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SirensAreMermaids: Referenced by Neris, a mermaid-like fairy whose name means "siren" backwards.
Is there an issue? Send a MessageReason:
None


Since it was believed that no self-respecting Western gamer would buy a game featuring 'girly girls' in those days, instead of [[AmericanKirbyIsHardcore roughing the marketing up]] like ''Franchise/{{Kirby}}'', Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''VideoGame/{{Tetris}} Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all.''[[note]]but since Yoshi had starred in previous falling blocks games like ''Yoshi'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]] This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''.

to:

Since it was believed that no self-respecting Western gamer would buy a game featuring 'girly girls' in those days, instead of [[AmericanKirbyIsHardcore roughing the marketing up]] like ''Franchise/{{Kirby}}'', Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''VideoGame/{{Tetris}} Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing ''[[InNameOnly nothing to do with Tetris at all.''[[note]]but ]]''[[note]]but since Yoshi had starred in previous falling blocks games like ''Yoshi'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]] This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StellarName: Seren, the Fairy of the Moon, has that name because "Selene" is Greek for "moon" and was the name of the Greek goddess of the celestial body.

Added: 290

Changed: 366

Is there an issue? Send a MessageReason:
None


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/o0256022414133110657.png]]
[[caption-width-right:256:“Now, let’s go play together... under the clearest of [[VideoGame/YoshisIsland blue skies.]]"]]

to:

[[quoteright:256:https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16672336220.84349900
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/o0256022414133110657.png]]
[[caption-width-right:256:“Now,
org/pmwiki/pub/images/mv5bnmixmtblnmytzmezns00zgm2lwi4yjctzgyymgu0y2q2mzvhxkeyxkfqcgdeqxvymta0mtm5nji2_v1_fmjpg_ux1000.jpg]]
[[caption-width-right:350:“Now,
let’s go play together... under the clearest of [[VideoGame/YoshisIsland blue skies.]]"]]
]]"]]

%%

Added: 264

Removed: 260

Is there an issue? Send a MessageReason:


* BalefulPolymorph:
** Mangari, Mingiri and Hindari from the ''Nintendo Puzzle Collection'' version can transform fairies into things like dolls, though they will quickly shake it off.
** [[spoiler:Kain]] is a victim of this, first appearing as [[spoiler:Lion]].


Added DiffLines:

* ForcedTransformation:
** Mangari, Mingiri and Hindari from the ''Nintendo Puzzle Collection'' version can transform fairies into things like dolls, though they will quickly shake it off.
** [[spoiler:Kain]] is a victim of this, first appearing as [[spoiler:Lion]].
Is there an issue? Send a MessageReason:
None


* AmbidextrousSprite: They switch sides depending on whether player one or two chooses them but if a character is holding something but everything will be in the same position regardless.

to:

* AmbidextrousSprite: They switch sides depending on whether player one or two chooses them but if a character is holding something but everything will be in the same position regardless. Averted in ''Pokemon Puzzle League'', as all playable characters have P1 and P2 backgrounds.

Added: 265

Removed: 186

Is there an issue? Send a MessageReason:
None


** ''Pokémon Puzzle Challenge'' for Game Boy Color has Lance and his Dragonite.



* ScoreMultiplier: Gameplay is highly reliant on combo-based multipliers, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.



* ScoreMultiplier: Gameplay is highly reliant on combo-based multipliers, as the game moves at a relentless pace and requires such chains both to keep up and to keep the opponent at bay.

Added: 363

Changed: 197

Is there an issue? Send a MessageReason:
Can we talk about the Animal Crossing minigame here? New Leaf's page didn't have anything about the Puzzle League minigame.


* FinalBoss: ''Pokémon Puzzle League'' has Giovanni at the end, with his speed at level 45 and in 3-D. Unlike the FinalBossPreview with Cassidy and Butch, you have to beat him in order to progress any further.

to:

* FinalBoss: FinalBoss:
**
''Pokémon Puzzle League'' has Giovanni at the end, end of Spa Service, with his speed at level 45 and in 3-D. Unlike the FinalBossPreview with Cassidy and Butch, you have to beat him in order to progress any further.further.
** The ''Puzzle League'' minigame in ''VideoGame/AnimalCrossingNewLeaf'' has Cornimer. Much like Giovanni, chains and combos are the only way to win.

Changed: 12

Removed: 346

Is there an issue? Send a MessageReason:
Cry Cute now dewicked


* CryCute: Both Lip and Furil have this going on in the GameOver screens of their respective ''Panel de Pon'' games -- looking up at the player with tearful expressions and blocks falling down around them -- [[SlapstickKnowsNoGender some dropping onto their heads]] -- as [[SimpleScoreOfSadness sad music-box versions of their theme music]] play.



* DarkReprise: Losing in ''Panel de Pon'' has a [[https://youtu.be/UAXQR1VRrUA sad music box rendition]] of the normally-upbeat [[https://youtu.be/C-SJElsFT5Y Lip's theme]] on the GameOver screen -- punctuated by [[CryCute Lip herself crying.]]

to:

* DarkReprise: Losing in ''Panel de Pon'' has a [[https://youtu.be/UAXQR1VRrUA sad music box rendition]] of the normally-upbeat [[https://youtu.be/C-SJElsFT5Y Lip's theme]] on the GameOver screen -- punctuated by [[CryCute Lip herself crying.]]
Is there an issue? Send a MessageReason:
None


* NintendoHard:
** Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult.
** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode! (The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.)
** Beating [[FinalBoss Corderia]]/[[DolledUpInstallment Bowser]] on Hardest mode is exceedingly difficult.
** Corderia/Bowser can't even be fought ''on Normal'' in the Super NES version. You have to be on Hard or Hardest to face them. The same is true for Lance in ''Pokémon Puzzle Challenge'' and Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo in the latter requires no less than Very Hard.

to:

* NintendoHard:
NintendoHard: Sure, the game looks adorable, but it ''will'' kick you to the curb if you don't get comfortable with the game mechanics.
** Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult.
difficult. It requires foresight on where panels fall, as well as significant amounts of dexterity to keep things going.
** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode! (The Mode. The board is only 6x12, meaning you need to both play dangerously close to the top and have the board filled with as many panels as the game allows for the best setups. The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.)
counts.
** Beating [[FinalBoss Corderia]]/[[DolledUpInstallment Bowser]] on Hardest mode is exceedingly difficult.
difficult, having incredible speed and execution that can tire you out trying to keep up.
** Corderia/Bowser can't even be fought ''on Normal'' in the Super NES version. You have to be on Hard or Hardest to face them. The same is true for Lance in ''Pokémon Puzzle Challenge'' and Lance, as well as Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo in the latter requires no less than Very Hard.Hard in order to take him on.

Added: 8166

Changed: 1958

Removed: 187

Is there an issue? Send a MessageReason:
Massive example crosswicking


* AdaptationalBadass: Richie in ''Pokémon Puzzle League'' goes from the first trainer who managed to end Ash's league run to the first member of the Elite Four.

to:

* AdaptationalBadass: AdaptationalBadass:
**
Richie in ''Pokémon Puzzle League'' goes from the first trainer who managed to end Ash's league run to the first member of the Elite Four.



* AmbidextrousSprite: They switch sides depending on whether player one or two chooses them but if a character is holding something but everything will be in the same position regardless.



* AmbidextrousSprite: They switch sides depending on whether player one or two chooses them but if a character is holding something but everything will be in the same position regardless.



* {{Animesque}}: Inverted. The original Japanese game has an artstyle and themes that are highly influenced by Western Children's HighFantasy series like ''WesternAnimation/RainbowBrite'' and ''Franchise/MyLittlePony''.
* AntiFrustrationFeatures: If the blocks are close enough to the screen for the danger music to play, the stopping effect of combos and chains will last longer than it normally does to give you a bit more time to get the tower back down.



* AutoPilotTutorial: Usually optional.

to:

* AutoPilotTutorial: Usually optional.The games feature these tutorials - however, they are welcome because they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[CrazyPrepared demonstrating the timing necessary for time-lag chains]].



* BlushSticker: Pupuri has permanent pink cheek marks.
* BonusBoss: ''Pokémon Puzzle League'' has Cassidy and Butch, who are faced between level 3 and level 4 of Spa Service Mode. The speed of their stage starts at level 45 (close to as fast as possible), and you only get one chance to beat them. However, [[TheBattleDidntCount the outcome of the level is irrelevant]], since the story continues as if nothing happened whether you win or lose. The only thing you miss by losing is a short anime cutscene where Cassidy and Butch get arrested. In addition, they're a FinalBossPreview, since Giovanni also has his speed at level 45 (although you have to beat him to progress, and you can try as many times as you need to).

to:

* BlushSticker: Most of the younger fairy characters have them. but Pupuri has permanent stands out for having ''permanent'' pink cheek marks.
* BonusBoss: ''Pokémon Puzzle League'' has Cassidy and Butch, who are faced between level 3 and level 4 of Spa Service Mode. The speed of their stage starts at level 45 (close to as fast as possible), and you only get one chance to beat them. However, [[TheBattleDidntCount {{Bokukko}}:
** Lip,
the outcome of the level is irrelevant]], since the story continues as if nothing happened whether you win or lose. The only thing you miss by losing main protagonist, is a short anime cutscene where Cassidy downplayed example. She uses the feminine ''atashi'' but otherwise has a relatively masculine way of speaking, such as using the plain copula ''da'' and Butch get arrested. In addition, they're ending her sentences with the masculine ''zo''.
** Sherbet is
a FinalBossPreview, since Giovanni also has his speed at level 45 (although you have to beat him to progress, and you can try as many times as you need to).more traditional example, being a {{tomboy}} with a [[{{Bifauxnen}} somewhat boyish appearance]].
* BrightCastle: The royal castle is a bright blue structure loosely resembling the Sultan's palace from ''Aladdin'' (as mentioned above under Film) build inside an enormous water lily.



* ComebackMechanic: Clearing a garbage block turns it into regular panels (or in the case of larger garbage blocks, the bottom row turns into regular panels while the rest turn into a smaller garbage block). If you can line up the panels underneath before the clear animation finishes, the new panels can fall and create a chain. As a result, matches between top players usually turn into garbage tennis - each player sends a maximum-size garbage block to the other, who clears the block while using it as ammo to create another massive chain that generates another maximum-size garbage block. Repeat until one player can't clear the garbage block within the two-second grace period.
* CreditsRunningSequence: The VS mode ending sequence depicts Yoshi/Lip running on a rainbow bridge.



* DeathMountain: ''Panel de Pon'' and ''Tetris Attack'' have their respective final battles set in a mountain cavern, which ''[=PdP=]'' actually calls Death Mountain.



* DefeatMeansPlayable: The story mode lets you select new characters as you defeat them (though it's mostly a cosmetic change...the only difference is the color of garbage bricks you dump on your opponent).



* TheDragon: [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to Thanatos. [[spoiler:(He is an illusion.)]]

to:

* TheDragon: DooWopProgression: Lip's Theme (particularly obvious in the ''VideoGame/SuperSmashBrosBrawl'' remix).
* TheDragon:
**
[[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to Thanatos. [[spoiler:(He [[spoiler:He is an illusion.)]]]]



* EasyModeMockery: The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies on Easy. You don't even get credits -- just an AWinnerIsYou congrats screen. If you stick around to see if it has any {{Easter Egg}}s... [[spoiler:it yells at you for thinking you could find anything like that after beating Easy mode]].

to:

* EasyModeMockery: EasyModeMockery:
**
The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies on Easy. You don't even get credits -- just an AWinnerIsYou congrats screen. If you stick around to see if it has any {{Easter Egg}}s... [[spoiler:it yells at you for thinking you could find anything like that after beating Easy mode]].



* FinalDeathMode: Losing with any character but the main one in ''Panel de Pon'', and by extension its Western release ''Tetris Attack'' (Lip/Yoshi respectively), has that character become completely unusable for the remainder of the game, and they won't appear in the ending.



* FogFeet: Elias has normal feet, but her lower body transforms into a cyclone during her attacking animation. [[http://intsys.co.jp/game/panepon/img/g/mizu2.gif One of her official artworks]] evokes this, too.



* GenderBlenderName: There's the water fairy Elias, who has a traditionally male name but is actually a girl. A ''very feminine'' girl. Her counterpart in the ''Nintendo Puzzle Collection'', Cecil, also fits.



* GraphicsInducedSuperDeformed: ''Panel de Pon'' uses a super-deformed style which, as seen in various in-game graphics and official artwork (particularly the single-player stages), is actually the default and it's the character portraits that are unusual for deviating.



* IdiosyncraticComboLevels: In ''Pokémon Puzzle League'', when you combo the destruction of same color blocks, the human character you've chosen will say various things eventually being echoed if you do good enough (five or more combos). In addition, if you do two or more chains, the Pokemon you've chosen will say some part of their name, even being echoed as well if you do good enough (five or more chains).



* KneelBeforeZod: In ''Tetris Attack'', you can take a look at all of the characters available in the Options menu, complete with a bit of text from that character. [[SquishyWizard Kamek's]] text starts off with superiority and ends with demanding Yoshi to "KNEEL, KNEEL BEFORE YOUR NEW MASTER".



* LogoJoke: ''Pokémon Puzzle League'' has the logo get captured by a Poké Ball, which opens again to reveal the game's title.
* LongSongShortScene: Its final boss theme, ''[[https://www.youtube.com/watch?v=jHg1_AloGEk The Place where Evil Sleeps]]'', which plays during matches against the Goddess of Light, Cordelia. In the American localization, ''Tetris Attack''? Relegated to a short monologue from Bowser.



* MagicalGirlQueenlinessTest: If you complete the Hard Mode in ''Panel de Pon'', it's revealed by the goddess Cordelia (Lip's mother) that the events of the entire game were a test to see if Lip had the strength to become the new Queen of the fairies. If you complete it without continues, Lip passes the test; if you used a continue, Lip says she's not strong enough to be queen.



* NearVictoryFanfare: There's a music shift when either your or your opponent's well is almost full.



* NostalgiaLevel: ''Planet Puzzle League'' ditched the mascot characters from previous games in the series, but did include Lip's stage from the SNES ''Panel de Pon'' as an unlockable skin. However, this was nowhere to be seen in international versions.



* OpenEndedBossBattle: There's a FinalBossPreview midway through Stage Clear mode. It's exactly as powerful as the real FinalBoss, so if you lose, the boss just laughs at you and leaves.



* PinkGirlBlueBoy: Sharbet and Elias both have primarily blue color schemes and are both female, like the rest of the fairies.



* SayItWithHearts: Naval Pranha (a ''VideoGame/YoshisIsland'' boss) peppers her dialogue with hearts in ''Tetris Attack''.



* SlidingScaleOfGenderInequality: ''Panel de Pon'' has only a few male characters, most of which are monsters or other villains. All of the protagonists except for Kain are female, and the only on-screen ruler in the series is a woman.
* TheSmurfettePrinciple:
** The original Japan-only version presents the InvertedTrope of many female characters and the only (confirmed) male character being Sanatos, the BigBad.
** The Western [[GenderFlip reskin]], ''Tetris Attack'', plays the trope straight, with Naval Piranha being the only confirmed female character.
* SolemnEndingTheme: Despite having a very upbeat soundtrack, the original game and ''Tetris Attack'' end both with the melancholic theme "[[https://www.youtube.com/watch?v=1LnnxaOh18U A Walk on a Rainbow]]".



* SongsInTheKeyOfPanic: As your (or your opponent's) well starts to approach the top of the screen, the music will change to a "panic" variant, warning you of possible danger.

to:

* SongsInTheKeyOfPanic: As your (or your opponent's) well starts to approach the top of the screen, the music will change to a "panic" variant, warning you of possible danger. Uniquely for a game that invokes this trope, the "panic" theme varies depending on what stage you're playing on or which character you're playing as.



* {{Superboss}}: ''Pokémon Puzzle League'' has Cassidy and Butch, who are faced between level 3 and level 4 of Spa Service Mode. The speed of their stage starts at level 45 (close to as fast as possible), and you only get one chance to beat them. However, [[TheBattleDidntCount the outcome of the level is irrelevant]], since the story continues as if nothing happened whether you win or lose. The only thing you miss by losing is a short anime cutscene where Cassidy and Butch get arrested. In addition, they're a FinalBossPreview, since Giovanni also has his speed at level 45 (although you have to beat him to progress, and you can try as many times as you need to).



* ThisCannotBe: If you clear Tetris Attack 1P VS. mode on Hard or Hardest and Yoshi never suffers a defeat, Bowser is absolutely ''baffled'' that Yoshi trounced him so badly.

to:

* ThisCannotBe: ThisCannotBe:
**
If you clear Tetris Attack 1P VS. mode on Hard or Hardest and Yoshi never suffers a defeat, Bowser is absolutely ''baffled'' that Yoshi trounced him so badly.


Added DiffLines:

* TokenMiniMoe: [[TheHero Lip]], Windy, Sherbet, and their expies/successors from the ''Nintendo Puzzle Collection'' sequel.


Added DiffLines:

* VillainOpeningScene: In the Updated version of ''Panel de Pon'' in the Nintendo Puzzle Collection, Thantos's army is shown mind controlling everyone with a special song. He does this in the first as well, but he is revealed to be an illusion created by Cordelia.
Is there an issue? Send a MessageReason:
None


* RememberTheNewGuy: If they don't appear in the anime, some of the opposing trainers in ''Pokémon Puzzle League'' have their teams based on the Pokémon they use in the RPGs. But never have the Team Rocket trio ever used a Golbat in any continuity.

to:

* RememberTheNewGuy: If they don't appear in the anime, some of the opposing trainers in ''Pokémon Puzzle League'' have their teams based on the Pokémon they use in the RPGs. role-playing games. But never have the Team Rocket trio ever used a Golbat in any continuity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RememberTheNewGuy: If they don't appear in the anime, some of the opposing trainers in ''Pokémon Puzzle League'' have their teams based on the Pokémon they use in the RPGs. But never have the Team Rocket trio ever used a Golbat in any continuity.

Added: 459

Removed: 127

Is there an issue? Send a MessageReason:
fits better here, also Final Death has been renamed/disambig'd


* FinalDeath: In story mode, if you lose while playing as anyone but the main character, they're gone from your party for good.


Added DiffLines:

* {{Permadeath}}: In story mode, if you lose while playing as anyone but the main character, they're gone from your party for good.


Added DiffLines:

* RecruitmentByRescue: After freeing Lip/Yoshi's friends from the spell that turned them evil, they offer to help face the monsters in Mt. Death/Wickedness, becoming playable characters. It's also possible to play as rescued characters earlier with a hidden button code, revealed after getting the bad ending on Hard difficulty.
Is there an issue? Send a MessageReason:
that's a redirect to The Rest Shall Pass, which this is not an example of


* IGotThis: After being freed from the spell that turned them against her, the other fairies will insist Lip let them fight the monsters responsible for her. Whether she consents or not is up to the player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedExtra: While Giovanni is not typically an "extra", this is the first time in the ''Pokémon'' series Giovanni and Ash have squared off; Jessie is the one Ash challenged for the Earth Badge in the anime itself, implied to be because Giovanni was out testing Mewtwo for ''Anime/PokemonTheFirstMovie'' and instructed them to hold the challenges for the time being. Giovanni and Ash wouldn't meet again until ''Anime/PokemonMewtwoReturns'' towards the end of the Johto arc a few whole seasons later.
Is there an issue? Send a MessageReason:
None


** ''Pok&eacute';mon Puzzle League'''s Easy mode has you winning against Giovanni for the Earth Badge, and his music and quotes have definite final boss vibes about them, only to be treated to no credits and a shot of a bunch of the series' iconic Pokemon dancing. Starting on "Normal", your next opponent, Ritchie, basically says "Giovanni hasn't even ''seen'' the Puzzle Master!" and reveals you're pretty much only a little over halfway by fighting Giovanni, and you don't even see the ending or the credits until "Hard".

to:

** ''Pok&eacute';mon ''Pokémon Puzzle League'''s Easy mode has you winning against Giovanni for the Earth Badge, and his music and quotes have definite final boss vibes about them, only to be treated to no credits and a shot of a bunch of the series' iconic Pokemon dancing. Starting on "Normal", your next opponent, Ritchie, basically says "Giovanni hasn't even ''seen'' the Puzzle Master!" and reveals you're pretty much only a little over halfway by fighting Giovanni, and you don't even see the ending or the credits until "Hard".
Is there an issue? Send a MessageReason:
None


** ''Pok&eacute';mon Puzzle League'''s Easy mode has you winning against Giovanni for the Earth Badge, and his music and quotes have definite final boss vibes about them, only to be treated to no credits and a shot of a bunch of the series' iconic Pokemon dancing. Starting on "Normal", your next opponent, Ritchie, basically says "Giovanni hasn't even ''seen'' the Puzzle Master!" and reveals you're pretty much only a little over halfway by fighting Giovanni, and you don't even see the ending or the credits until "Hard".

to:

** ''Pok&eacute';mon Puzzle League'''s Easy mode has you winning against Giovanni for the Earth Badge, and his music and quotes have definite final boss vibes about them, only to be treated to no credits and a shot of a bunch of the series' iconic Pokemon dancing. Starting on "Normal", your next opponent, Ritchie, basically says "Giovanni hasn't even ''seen'' the Puzzle Master!" and reveals you're pretty much only a little over halfway by fighting Giovanni, and you don't even see the ending or the credits until "Hard".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Pok&eacute';mon Puzzle League'''s Easy mode has you winning against Giovanni for the Earth Badge, and his music and quotes have definite final boss vibes about them, only to be treated to no credits and a shot of a bunch of the series' iconic Pokemon dancing. Starting on "Normal", your next opponent, Ritchie, basically says "Giovanni hasn't even ''seen'' the Puzzle Master!" and reveals you're pretty much only a little over halfway by fighting Giovanni, and you don't even see the ending or the credits until "Hard".
Is there an issue? Send a MessageReason:
... it's onomotopoeia, not Pong


** The original Japanese name, which translates to "Pong in the Panel," also doesn't make sense. ''VideoGame/{{Pong}}'' isn't about trying to clear a series of blocks in a well, it is about trying to shoot a ball into the opponent's field, more similar to tennis than this game.
Is there an issue? Send a MessageReason:
Fixed wording error.


* SomeDexterityRequired: Unlike most other {{Match Three Game}}s like ''VideoGame/PuyoPuyo'', this one allows the player to manipulate their stack while a chain is going on; making new chains this way is called a Skill Chain. One might thing this is simply an AntiFrustrationFeature, but it is in fact ''required'' for high level play, even outside of the competitive scene; not knowing how to Skill Chain on the fly is a good way to get kicked around by the CPU and especially lifebar-based bosses.

to:

* SomeDexterityRequired: Unlike most other {{Match Three Game}}s like ''VideoGame/PuyoPuyo'', this one allows the player to manipulate their stack while a chain is going on; making new chains this way is called a Skill Chain. One might thing think this is simply an AntiFrustrationFeature, but it is in fact ''required'' for high level play, even outside of the competitive scene; not knowing how to Skill Chain on the fly is a good way to get kicked around by the CPU and especially lifebar-based bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The original Japanese name, which translates to "Pong in the Panel," also doesn't make sense. ''VideoGame/{{Pong}}'' isn't about trying to clear a series of blocks in a well, it is about trying to shoot a ball into the opponent's field, more similar to tennis than this game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Team Rocket, normally a TerribleTrio who are fairly easily beaten by Ash and company once an episode, function as this for Spa Service mode. They essentially get their own arc and, even without multiple difficulty levels, have a few end stages that are generally regarded as some of the harder ones for ''Puzzle League''.
Is there an issue? Send a MessageReason:
None


* AmericanKirbyIsHardcore: A subtle in-game example; the ''Panel de Pon'' garbage blocks are dependent on the character who created them and most have cheerful smiles on them. In ''Tetris Attack'', the garbage blocks are uniform and all have angry, grimacing faces on them. Likewise, [[AdaptationalJerkass Yoshi is much more of a snarky trash-talker]] than usual in ''Tetris Attack'' -- especially compared to the tomboyish but much friendlier Lip -- not unlike Kirby's similarly ruder and more smart-alecky MascotWithAttitude portrayal in ''VideoGame/KirbysAvalanche''.

to:

* AmericanKirbyIsHardcore: A subtle in-game example; the ''Panel de Pon'' garbage blocks are dependent on the character who created them and most have cheerful smiles on them. In ''Tetris Attack'', the garbage blocks are uniform and all have angry, grimacing faces on them.them (slightly similar to Thanatos' blocks in Panel de Pon). Likewise, [[AdaptationalJerkass Yoshi is much more of a snarky trash-talker]] than usual in ''Tetris Attack'' -- especially compared to the tomboyish but much friendlier Lip -- not unlike Kirby's similarly ruder and more smart-alecky MascotWithAttitude portrayal in ''VideoGame/KirbysAvalanche''.
Is there an issue? Send a MessageReason:
None


* LostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit-bearing trees. The music's pleasant too, until someone starts to lose.

to:

* LostWoods: TheLostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit-bearing trees. The music's pleasant too, until someone starts to lose.
Is there an issue? Send a MessageReason:
None


* SuperNotDrowningSkills: Even the non-water fairies seems just fine in Elias, Neris, Cecil and Nathia's stages, which are submerged.

to:

* SuperNotDrowningSkills: Even the non-water fairies seems just fine in Elias, Neris, Cecil and Nathia's stages, which are submerged. This suggests the fairies would be able to survive for quite awhile even if the antagonists successfully flooded everything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaningfulName: In Gaelic mythology "Kain" is a sacrifice one can make to prove themselves worthy of using magic. That is exactly what Kain is, only instead of being killed he [[spoiler:was made holy by being [[FaceMonsterTurn transformed]] into a servile BeastOfBattle]], suggesting the witches already had magic and had [[KickTheDog no good reason to do this]].
Is there an issue? Send a MessageReason:
Final Death Mode is supposed to be a mode... that's why it's called that...


* FinalDeathMode: In story mode, if you lose while playing as anyone but the main character, they're gone from your party for good.

to:

* FinalDeathMode: FinalDeath: In story mode, if you lose while playing as anyone but the main character, they're gone from your party for good.

Top