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* WeaponOfChoice: Each character has a favored weapon. Some weapons can be used by all characters, but characters who aren't proficient with the weapon require more of their arts bar to use the "arms" command.

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* WeaponOfChoice: WeaponBasedCharacterization: Each character has a favored weapon. Some weapons can be used by all characters, but characters who aren't proficient with the weapon require more of their arts bar to use the "arms" command.
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Up To Eleven is a defunct trope


* TheJuggernaut: Very, very, very, very, ''very'' literally. It's a mountain-sized {{Kaiju}} that possesses the ability to teleport, has a BreathWeapon energy beam attack that can demolish a structure as big as itself, never takes any damage throughout the adventure (the game never even pretends that you could so much as scratch it), absorbs an entire town, and would continue to grow until it engulfed the entire planet unopposed. It is only stopped by the heroes, whose powers have surpassed even [[TheMaker Tieg]], attacking its weakest point: its heart. [[UpToEleven ITS HEART]] then proceeds to transform into a RealityWarping EldritchAbomination that can summon a planet down on its foes and attack with a NoKillLikeOverKill energy attack that is more powerful than the planet's collision damage. Even after it is defeated, it takes the combined might of the three beings who when combined with Vahn, Noa, and Gala surpassed TheMaker and a HeroicSacrifice to free the town it absorbed. Try and find a better example.

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* TheJuggernaut: Very, very, very, very, ''very'' literally. It's a mountain-sized {{Kaiju}} that possesses the ability to teleport, has a BreathWeapon energy beam attack that can demolish a structure as big as itself, never takes any damage throughout the adventure (the game never even pretends that you could so much as scratch it), absorbs an entire town, and would continue to grow until it engulfed the entire planet unopposed. It is only stopped by the heroes, whose powers have surpassed even [[TheMaker Tieg]], attacking its weakest point: its heart. [[UpToEleven ITS HEART]] HEART then proceeds to transform into a RealityWarping EldritchAbomination that can summon a planet down on its foes and attack with a NoKillLikeOverKill energy attack that is more powerful than the planet's collision damage. Even after it is defeated, it takes the combined might of the three beings who when combined with Vahn, Noa, and Gala surpassed TheMaker and a HeroicSacrifice to free the town it absorbed. Try and find a better example.
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Both games are fairly standard turn based {{RPG}}s, but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks -- turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts -- by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has -- Basic Arts build Art Points, allowing the character to use more powerful Super Arts, [[LimitBreak Hyper Arts]], [[CombinationAttack Variable Arts]], and [[DesperationAttack Mystic Arts]]. (In the original, Art Points were always consumed by any form of Art and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status -- Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)

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Both games are fairly standard turn based {{RPG}}s, [=RPGs=], but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks -- turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts -- by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has -- Basic Arts build Art Points, allowing the character to use more powerful Super Arts, [[LimitBreak Hyper Arts]], [[CombinationAttack Variable Arts]], and [[DesperationAttack Mystic Arts]]. (In the original, Art Points were always consumed by any form of Art and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status -- Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)
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''Legend of Legaia'' (''Legaia Densetsu'' in Japan) is a two game {{RPG}} series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, ''[[VideoGame/LegaiaIIDuelSaga Legaia II: Duel Saga]]'', moving to the [=PS2=] and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other.

The first ''Legend of Legaia'' takes place in a world where a mysterious substance called "the Mist" has changed a good percentage of the population into monsters, caused by [[AndManGrewProud the symbiotic creatures (known as Seru) they were reliant upon fusing with them and hijacking their bodies]], and caused civilization to completely collapse. The game centers around Vahn, a blue haired KidHero from a small village, one of the few areas of the world not shrouded in Mist thanks to a giant wall, and also with no Seru there. After a servant of the Mist attacks his village, he ends up merging with a Ra-Seru (A sapient Seru that can also absorb the essence of other Seru, and is also immune to the effects of Mist) named Meta that was hidden/resting within a dying tree that lay in the center of his village, known as a Genesis Tree. Upon being prayed to and infused with power, the tree grows again, banishing the Mist from the immediate area, and Vahn leaves his home to attempt to find others, in order to remove the Mist from the land. Eventually, he meets up with two other heroes -- Noa, a feral girl raised by the Ra-Seru Terra, and Gala, a monk who eventually gains the service of the Ra-Seru Ozma.

Both games are fairly standard turn based {{RPG}}s, but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack, but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks -- turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts -- by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has -- Basic Arts build Art Points, allowing the character to use more powerful Super Arts, [[LimitBreak Hyper Arts]], [[CombinationAttack Variable Arts]], and [[DesperationAttack Mystic Arts]]. (In the original, Art Points were always consumed by any form of Art, and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status -- Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)

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''Legend of Legaia'' (''Legaia Densetsu'' in Japan) is a two game {{RPG}} RolePlayingGame series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, ''[[VideoGame/LegaiaIIDuelSaga Legaia II: Duel Saga]]'', ''VideoGame/LegaiaIIDuelSaga'', moving to the [=PS2=] and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other.

The first ''Legend of Legaia'' takes place in a world where a mysterious substance called "the Mist" has changed a good percentage of the population into monsters, caused by [[AndManGrewProud the symbiotic creatures (known as Seru) they were reliant upon fusing with them and hijacking their bodies]], and caused civilization to completely collapse. The game centers around Vahn, a blue haired KidHero from a small village, one of the few areas of the world not shrouded in Mist thanks to a giant wall, and also with no Seru there. After a servant of the Mist attacks his village, he ends up merging with a Ra-Seru (A sapient Seru that can also absorb the essence of other Seru, Seru and is also immune to the effects of Mist) named Meta that was hidden/resting within a dying tree that lay in the center of his village, known as a Genesis Tree. Upon being prayed to and infused with power, the tree grows again, banishing the Mist from the immediate area, and Vahn leaves his home to attempt to find others, in order to remove the Mist from the land. Eventually, he meets up with two other heroes -- Noa, a feral girl raised by the Ra-Seru Terra, and Gala, a monk who eventually gains the service of the Ra-Seru Ozma.

Both games are fairly standard turn based {{RPG}}s, but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack, attack but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks -- turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts -- by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has -- Basic Arts build Art Points, allowing the character to use more powerful Super Arts, [[LimitBreak Hyper Arts]], [[CombinationAttack Variable Arts]], and [[DesperationAttack Mystic Arts]]. (In the original, Art Points were always consumed by any form of Art, Art and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status -- Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)
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Unavoidable But Thous Must

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** When Noa asks Vahn to go in Eliza's stead as a bride to Saryu, she will keep nagging and whining until you choose OK.
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* AdultFear: As shown with both Noa's and Vahn's parents, the Mist can completely remove any ability you have to protect your child. [[spoiler: Or a Rogue Seru can come along and attach itself to your child, possessing and slowly transforming him into a genocidal megalomaniac right beneath your nose.]]
** As you begin awakening the Genesis Trees and reviving towns, many children who survived have lost their parents to the Mist and are now orphans in a world that's pretty much been thrown back into the Stone Age.
** It's also mentioned that one of the main reasons why Gaza became an AxCrazy BloodKnight was because he was helpless to save his son and grandchildren from being killed by Seru.
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* YouGottaHaveBlueHair: Vahn has this.
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No longer a trope.


* BiggerBad: Kind of. [[spoiler:Cort]] is the more powerful and dangerous of the two but Rogue is both directly and indirectly responsible for everything that happens in the game. Take into account that [[spoiler:Cort's]] mind has possibly been corrupted by a rogue Ra-Seru[[note]] not Rogue himself but one of the Ra-Seru he led against Tieg[[/note]] and it becomes very muddled who the actual villain is.

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* ALoadOfBull: The boss Xain, who appears to be a cross of a Minotaur and centaur.


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* OurMinotaursAreDifferent: The boss Xain, who appears to be a cross of a Minotaur and centaur.

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%% If anyone wishes to suggest a better image, please start a thread in Image Pickin'.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/legaia_1_title.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/legaia_1_title.org/pmwiki/pub/images/legalialogo.png]]

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** Zeto and Dohati are the former Secretaries of State and the Interior of [[spoiler:Conkram]], respectively, and both serve as a combination of the General and the Guard
** Songi is the EvilCounterpart, specifically to Gala. As his loyalty is only to himself, he is not above [[TheStarscream stabbing the others in the back if it's to his own benefit]]
* StandardStatusEffects: Several:

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** Zeto and Dohati are the former Secretaries of State and the Interior of [[spoiler:Conkram]], respectively, and both serve as a combination of the General and the Guard
Guard.
** Songi is the EvilCounterpart, specifically to Gala. As his loyalty is only to himself, he is not above [[TheStarscream stabbing the others in the back if it's to his own benefit]]
benefit]].
* StandardStatusEffects: Several:StatusBuff: The various elixirs, which raise a character's stats for a single battle.
* StatusEffects:



* StatusBuff: The various elixirs, which raise a character's stats for a single battle.
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* NintendoHard: The game is harder than its contemporary RPG's. There's a whole new battling system; it's not that simple to acquire magic spells; the player has to manage 2 different resource pools (MP and AP); in-game money comes in a slow pace while the equipment stores have way too expensive prices; ditto for experience, and the increasing enemy difficulty makes leveling-up a vital necessity; the bosses are completely merciless; and, if you want to get 100% of completion, get ready to grind a '''''lot''''' of tokens and fishing points.

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* NintendoHard: The game is harder than its contemporary RPG's.{{Role Playing Game}}s. There's a whole new battling system; it's not that simple to acquire magic spells; the player has to manage 2 different resource pools (MP and AP); in-game money comes in a slow pace while the equipment stores have way too expensive prices; ditto for experience, and the increasing enemy difficulty makes leveling-up a vital necessity; the bosses are completely merciless; and, if you want to get 100% of completion, get ready to grind a '''''lot''''' of tokens and fishing points.



** Curse -- Affected player cannot use magic. Basically the same effect as other RPGs' "mute" or "silence".

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** Curse -- Affected player cannot use magic. Basically the same effect as other RPGs' {{Role Playing Game}}s' "mute" or "silence".

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* NintendoHard: The game is harder than its contemporary RPG's. There's a whole new battling system; it's not that simple to acquire magic spells; the player has to manage 2 different resource pools; in-game money comes in a slow pace while the equipment stores have way too expensive prices; the bosses are completely merciless and, if you want to get 100% of completion, get ready to grind a lot of XP, tokens and fishing points.

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* NintendoHard: The game is harder than its contemporary RPG's. There's a whole new battling system; it's not that simple to acquire magic spells; the player has to manage 2 different resource pools; pools (MP and AP); in-game money comes in a slow pace while the equipment stores have way too expensive prices; ditto for experience, and the increasing enemy difficulty makes leveling-up a vital necessity; the bosses are completely merciless merciless; and, if you want to get 100% of completion, get ready to grind a lot '''''lot''''' of XP, tokens and fishing points.



* PeninsulaOfPowerLeveling: The most egregious example is at the point where you get the Fire Droplet at Uru Mais, just after [[spoiler: Juggernaut destroys the place,]] but before returning to Usha Research Center. Players can equip this to Vahn and go towards the Muscle Dome at Sol, compete at Beginner (and if players ''really'' did a lot of level grinding, the Expert course), keep using Fire Blow, and win every single time with a 100 AP. Grab 7 Soru Breads and sell them for 3000 per gold. Given that money is hard to come by in this game, it's well worth it.

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* PeninsulaOfPowerLeveling: The most egregious example is at the point where you get the Fire Droplet at Uru Mais, just after [[spoiler: Juggernaut destroys the place,]] but before returning to Usha Research Center. Players can equip this to Vahn and go towards the Muscle Dome at Sol, compete at Beginner (and if players ''really'' did a lot of level grinding, the Expert course), keep using Fire Blow, and win every single time with a 100 AP. Grab 7 Soru Breads and sell them for 3000 per gold.gold each. Given that money is hard to come by in this game, it's well worth it.



*** It's strangely paced, though. You'll fight him in the first serious dungeon, and then a few dungeons later (where you've gotten through about 1/4 of the game at most), and then while he still continues to be part of the plot, you will not fight him again until the very end of the game, as he serves as the second to last boss. It's almost like there was a fourth encounter planned that ended up being cut.

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*** It's strangely paced, though. You'll fight him in the first serious dungeon, and then a few dungeons later (where you've gotten through Mist Generator about 1/4 of the game at most), way into the game, and then again a little while before roughly the halfway point. After that, while he still continues to be part of the plot, you will not fight him again until the very end of the game, as he serves as the second to last boss. It's almost like there was a fourth encounter planned that ended up being cut.



** Curse -- Affected player cannot use magic.
** Rot -- Limits your ability to attack by blocking one or more of your up, down, left, or right attacks
** Stone -- (Petrifaction)
** Numb -- Similar to paralysis, but naturally wears off over time or if said enemy/ally is attacked

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** Curse -- Affected player cannot use magic.
magic. Basically the same effect as other RPGs' "mute" or "silence".
** Rot -- Limits your ability to attack by blocking sealing one or more of your up, down, left, or right attacks
attacks.
** Stone -- (Petrifaction)
Petrification. Fatal if all party members are affected.
** Numb -- Similar to paralysis, but naturally wears off over time or if said enemy/ally is attackedattacked.


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* YoungerThanTheyLook: Based on appearances, Vahn and Noa both look to be somewhere in their late-teens at least, but according to dialogue, Vahn is only ''14'', and Noa is ''12''.
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* HeroicMime: Vahn is this full-time. When you first get control of her, Noa is this way, too, but once Vahn is the party leader again, she starts talking and showing personality. A lot.

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* HeroicMime: Vahn is this full-time. When you first get control of her, Noa is this way, too, but once Vahn is the party leader again, she starts talking and showing personality. [[GenkiGirl A lot.]]

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** The Juggernaut animation is a particularly JustForFun/{{egregious}} example, with an animation time rivaling [[VideoGame/FinalFantasyVII Sephiroth's Supernova]].

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** The Seru magic animations look cool, but each one last about 20-30 seconds on average, and since they're unskippable, it can make trying to level up your spells far more time-consuming than necessary.
***
The Juggernaut animation is a particularly JustForFun/{{egregious}} example, with an animation time rivaling [[VideoGame/FinalFantasyVII Sephiroth's Supernova]].
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* AfterTheEnd: The concept of the first game; the bad guys have already won when the game begins.

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* AfterTheEnd: The concept of the first game; the bad guys have basically already won when the game begins.begins. They've successfully destroyed human civilization and control most of the world, now they're going after the last few isolated pockets of survivors.
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** The Puera Seru family of enemies has the "Death Game" special attack, where it pulls out four cards and shuffles them around, letting the player select one (or picking one itself after 5 seconds if the player doesn't). At level 1, one of the four cards kills the targeted character instantly, another kills the Puera instantly, another damages both of them, and the last ''heals'' both of them. At level 2, the "damages both" card is dropped in favor of a second "kills the player" card, and at level 3, the "heals both" card is dropped for a ''third'' "kills the player" card. Better hope you can follow that single "kills the Puera" card carefully, or get very lucky in your pick.
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** The Seru were given to humans by Tieg to fuse with them and give them great abilities (enhanced strength, speed, flight, ect.) But when under the influence of the Mist, they become parasitic monsters that force their way into people's skin and corrupt their minds, effectively turning them into moaning, limping zombies. The processes renders them ageless and some [=NCPs=] claim that they were just conscious enough to realize what was happening to them.

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** The Seru were given to humans by Tieg to fuse with them and give them great abilities (enhanced strength, speed, flight, ect.) But when under the influence of the Mist, they become parasitic monsters that force their way into people's skin and corrupt their minds, effectively turning them into moaning, limping zombies. The processes process renders them ageless and some [=NCPs=] [=NPCs=] claim that they were just conscious enough to realize what was happening to them.
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* BadassGrandpa: Gaza is one of these. He's [[AllThereInTheManual 61]] during the game, a feared warrior deemed nigh unstoppable by [[spoiler:soldiers in Conkram when you [[TimeTravel travel back in time]] 10 years]], and by far the strongest being in the game who isn't wearing a Seru[[note]]Or is one, in the case of Rogue or [[{{God}} Tieg]][[/note]]. As such, he doubles as a BadassNormal when compared to wearers of Seru.

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Quotes go below the image to avoid awkwardly pushing it down.


->''"As if forsaken by God, human civilization collapsed. It was the twilight of humanity. Those who escaped the Mist inhabited desolate areas and protected each other. Now, their faint hope is their only source of inspiration."''
-->-- '''Opening Sequence'''


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->''"As if forsaken by God, human civilization collapsed. It was the twilight of humanity. Those who escaped the Mist inhabited desolate areas and protected each other. Now, their faint hope is their only source of inspiration."''
-->-- '''Opening Sequence'''

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* InfinityPlusOneSword: Also doubles as BraggingRightsReward, the Mettle Goblet provides unlimited AP; too bad it can only be found in TheVeryDefinitelyFinalDungeon.


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* UselessUsefulSpell:
** One of the Seru whose powers you can absorb is Nighto, and when used by one of your characters, has the power to either confuse or kill a single enemy. Sounds pretty good, right? Well...the chances of confusion actually working are fairly low (compounded by the fact that confusion, although doing exactly what one would expect in that it causes monsters to attack fellow monsters, tends to last only one turn on stronger beasts, much like other status changes in this game), and the chances of actually killing an opponent are almost nil. But, there's one glorious exception, and that's the very difficult mid-game boss Berserker, where Nighto's chances of instantly killing Berserker are actually quite good.
*** Legaia's fairly bad about this, actually — the majority of your Seru (essentially your magic spells and main means of dealing out huge damage to bosses) will reduce enemy stats or have other such effects at higher levels... but typically kill normal enemies in one hit, and of course bosses are immune to these effects. And even if someone does bother to fight normal enemies, magic doesn't regenerate and boss fights are generally wars of attrition that involve healing spells every turn... hope you stored a lot of mana poti- I mean mana leaves.

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* MagikarpPower: Gala is TheLoad when he joins. When he catches up, he has a great damage output, the best healer of the team, and the best Seru user on the team. To put it simply, he has the most potential out of the three characters, but it take a long time to reach those potential..

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* MagikarpPower: Gala MagikarpPower:
**Gala
is TheLoad when he joins. When he catches up, he has a great damage output, the best healer of the team, and the best Seru user on the team. To put it simply, he has the most potential out of the three characters, but it take a long time to reach those potential..potential..
** The Point Card accumulates points equal to 5% the price of a weapon or item purchased at a shop. It can attack for a maximum of 9,999HP worth of damage at a time. When used in battle the Point Card will expend all its points onto the target, regardless of target HP, if points available on the Card are less than 9,999. Considering how much grinding you’ll be doing & how often you’ll be buying new equipment, however, & you’ll fill up that card relatively quickly.


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** The aforementioned point card is lost if you don’t find it before Juggernaut devours Rim Elm.

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* FightInTheNude: Averted -- each weapon and piece of armor is shown on the characters during battle, although not during cutscenes or on the map. Many of the different variations were [[PaletteSwap Palette Swaps]] of each other, but given when the game was produced, it's still quite impressive. Of course, the characters aren't actually shown fighting in the nude -- if you take off all of their armor, they'll just be wearing their default outfits.



* GenkiGirl: Noa.

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* %%* GenkiGirl: Noa.



* GuestStarPartyMember: [[spoiler:Gala]] starts off as this, but has a change of plans when [[spoiler:he]] gets a Ra-Seru.
** Terra plays it straight, though.

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* GuestStarPartyMember: [[spoiler:Gala]] GuestStarPartyMember:
** Gala
starts off as this, but has a change of plans when [[spoiler:he]] he gets a Ra-Seru.
** Terra Terra's wolf form plays it straight, though.though as he's only available in Noah's intro sequence.



* HurricaneKick: Noa's third Hyper Art is called this. It's closer to a flurry of kicks than the better known examples from fighting games.

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* HurricaneKick: Noa's third Hyper Art is called this. It's closer to a flurry of kicks than the better known better-known examples from fighting games.



* InformedEquipment: Averted -- each weapon and piece of armor is shown on the characters during battle, although not during cutscenes or on the map. Many of the different variations were [[PaletteSwap Palette Swaps]] of each other, but given when the game was produced, it's still quite impressive. If you take off all of their armor, they'll be wearing their default outfits.



* KidHero: Vahn (who is 14) and Noa (who is ''12''). Ironically, their official graphics and battle images look like both characters are ''at least'' in their late teens or early twenties.
** Lampshaded hilariously in Sol Tower, where you're turned away by children running an item shop if you don't have enough money. They remark on how someone so young couldn't possibly pay; one of Vahn's possible responses is "I'm not a kid! I'm 14 years old!"

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* KidHero: Vahn (who is 14) and Noa (who is ''12''). Ironically, their official graphics and battle images look like both characters are ''at least'' in their late teens or early twenties.
**
twenties. This is Lampshaded hilariously in Sol Tower, where you're turned away by children running an item shop if you don't have enough money. They remark on how someone so young couldn't possibly pay; one of Vahn's possible responses is "I'm not a kid! I'm 14 years old!"

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** Several items can only be found [[PixelHunt in the most random locations]].

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** Several items can only be found [[PixelHunt in the most random locations]]. The Earth and Water Ra-Seru eggs only show up as prizes in the Colosseum and the Fishing Pond respectively if you grind up enough points to earn them; both of which are well above the highest amount of coins/points you need to get the most expensive listed items.
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** The humble Agility Rings. Boosts your AGL by 20% and gives you much more art blocks than you're able to use early game. Get one on each character and you can make up for lack of extensive combos and damage output early game. Gala in particular would love to have one.
Tabs MOD

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* FogOfDoom: The Mist, [[CaptainObvious duh.]] Slightly subverted in that the Mist itself has no effect on humans. Instead, it turns the Seru that people use into insane, evil monsters that will either take control of your body and turn you into a mindless zombie, or simply kill you.

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* FogOfDoom: The Mist, [[CaptainObvious duh.]] Slightly subverted Mist. Played with in that the Mist itself has no effect on humans. Instead, it turns the Seru that people use into insane, evil monsters that will either take control of your body and turn you into a mindless zombie, or simply kill you.

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* BraggingRightsReward: The talisman you get from defeating Lapis, not to mention [[ThatOneSidequest the Juggernaut spell]].

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* BraggingRightsReward: The talisman you get from defeating Lapis, not to mention [[ThatOneSidequest the Juggernaut spell]].spell.



* CutscenePowerToTheMax: Gala anyone? [[MemeticBadass He can Fly and Flex at once.]]

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* CutscenePowerToTheMax: Gala anyone? [[MemeticBadass He can Fly and Flex at once.]]



* DiskOneNuke: As soon as players have access to the second region, players can go to Vidna and play a lot of slot machines that allows players to get as many coins as possible and trade them in for a lot of rare items in the game. As long as the players know how to time the slots, players can get a lot of money especially if they obtain the bonus multipliers. Then start selling and buying as much as possible to fill up the Point Card and start using it on bosses to guarantee a ''lot'' of damage. It makes a lot of ThatOneBoss fights cathartic.

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* DiskOneNuke: As soon as players have access to the second region, players can go to Vidna and play a lot of slot machines that allows players to get as many coins as possible and trade them in for a lot of rare items in the game. As long as the players know how to time the slots, players can get a lot of money especially if they obtain the bonus multipliers. Then start selling and buying as much as possible to fill up the Point Card and start using it on bosses to guarantee a ''lot'' of damage. It makes a lot of ThatOneBoss fights cathartic.



* TheLegendOfX

to:

* TheLegendOfXTheLegendOfX: Of Legaia.



** It's also ThatOneLevel.



* NintendoHard: The first game is not someplace to forget level grinding and battle tactics.

to:

* NintendoHard: The first game is harder than its contemporary RPG's. There's a whole new battling system; it's not someplace that simple to forget level grinding acquire magic spells; the player has to manage 2 different resource pools; in-game money comes in a slow pace while the equipment stores have way too expensive prices; the bosses are completely merciless and, if you want to get 100% of completion, get ready to grind a lot of XP, tokens and battle tactics.fishing points.



* [[spoiler:WhereItAllBegan: TheVeryDefinitelyFinalDungeon, the Bio Castle, is overlaid on Vahn's hometown during the ending arc of the game; the Seru Juggernaut engulfs Rim Elm.]]

to:

* [[spoiler:WhereItAllBegan: TheVeryDefinitelyFinalDungeon, WhereItAllBegan: [[spoiler:TheVeryDefinitelyFinalDungeon, the Bio Castle, is overlaid on Vahn's hometown during the ending arc of the game; the Seru Juggernaut engulfs Rim Elm.]]



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Changed: 387

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* EndOfAnAge: You've defeated the BigBad, freed the world from the clutches of the Mist, and brought peace to Legaia. However, [[spoiler:the Seru-kai is dead, your Ra-Seru have given their lives to save Rim Elm, and according to Dr. Usha, most Seru will die off in the next year, possibly bringing Legaia back to the Stone Age. But human spirit is strong and there is hope with people to follow the heroes and carry out Tieg's will.]]
* EncounterRepellant: The Good Luck Bell and Evil Talisman serve as repellent, while the Bad Luck Bell and Nemesis Gem are bait. Sadly, the former two can't be found until pretty late in the game.
* EnemySummoner: A few different monsters.

to:

* EndOfAnAge: You've defeated the BigBad, freed the world from the clutches of the Mist, and brought peace to Legaia. However, [[spoiler:the Seru-kai is dead, your Ra-Seru have given their lives to save Rim Elm, and according to Dr. Usha, most Seru will die off in the next year, possibly bringing Legaia back to the Stone Age. But the human spirit is strong strong, and there is hope with people to follow the heroes and carry out Tieg's will.]]
* EncounterRepellant: The Good Luck Bell and Evil Talisman serve as repellent, while the Bad Luck Bell and Nemesis Gem are bait. Sadly, the former two can't be found until pretty late in the game.
game.
* EndGameResultsScreen: Once you've completed the game and gotten past the "TheEnd" screen, there will be a screen prompt that tallies the number of battles, number of escapes, time spent to complete the game, maximum number of hits, maximum amount of damage, [=KOs=], number of enemies defeated, number of Hyper Arts learned, number of magic Seru spells learned, and the treasure completion rate.
* EnemySummoner: A few different monsters.monsters can use Divide to duplicate themselves.
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* {{Shoryuken}}: Vahn's first Hyper Art, Tornado Flame, is basically a Shoryuken powered by a Ra-Seru.

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