Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Creator/MaddyThorson. This would introduce their style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that they have made]].
to:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Creator/MaddyThorson. This would introduce their her style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that they have made]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FreezeFrameIntroduction: Each form of Ogmo in ''[[VideoGame/{{Jumper}} Jumper Three]]'' is introduced in a freeze-frame complete with super-imposed text, a fanfare and the screen focusing on them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Maddy Thorson. This would introduce their style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that they have made]].
to:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Maddy Thorson.Creator/MaddyThorson. This would introduce their style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that they have made]].
Is there an issue? Send a MessageReason:
Difficulty Spike is YMMV and there is not enough context.
Deleted line(s) 37 (click to see context) :
* DifficultySpike: Can start as early as Sector 2 for the first two games, and gets worse.
Is there an issue? Send a MessageReason:
Nice Hat is now a disambig.
Deleted line(s) 91 (click to see context) :
* NiceHat: You can buy these in ''Jumper Three'''s sector 2-5, alongside CoolShades and a BedsheetGhost.
Is there an issue? Send a MessageReason:
Cutscene Viewer has been unlaunched. This example will be repurposed as Replay Mode
Deleted line(s) 33 (click to see context) :
* CutsceneViewer: The stage select screen in ''Jumper Two'' lets you replay any cutscene you've seen in the game so far.
Added DiffLines:
* ReplayMode: The stage select screen in ''Jumper Two'' lets you replay any cutscene you've seen in the game so far.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CutsceneViewer: The stage select screen in ''Jumper Two'' lets you replay any cutscene you've seen in the game so far.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* JobTitle: Of the ProtagonistTitle-type OneWordTitle. The game focuses on jumping.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Maddy's favourite fangame]]: ''Jumper: [[VideoGame/HalfLife1 The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to ''Jumper Two'', but now remains incomplete.
to:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Maddy's favourite fangame]]: ''Jumper: [[VideoGame/HalfLife1 [[VideoGame/HalfLifeOpposingForce The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to ''Jumper Two'', but now remains incomplete.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Matt Thorson. This would introduce their style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that they have made]].
to:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Matt Maddy Thorson. This would introduce their style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that they have made]].
Changed line(s) 10,11 (click to see context) from:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/HalfLife1 The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to ''Jumper Two'', but now remains incomplete.
to:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's Maddy's favourite fangame]]: ''Jumper: [[VideoGame/HalfLife1 The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to ''Jumper Two'', but now remains incomplete.
Changed line(s) 20 (click to see context) from:
* AllThereInTheManual: The only piece of information about that boss from the first game can only be found in Matt's later colaboration, ''Dim''.
to:
* AllThereInTheManual: The only piece of information about that boss from the first game can only be found in Matt's Maddy's later colaboration, ''Dim''.
Changed line(s) 58 (click to see context) from:
* GainaxEnding: ''Jumper Two''. [[spoiler: After Ogmo and Gostbot defeat [[BigBad The Boss]], Ogmo will land on the ground, and the last thing you'll see is him next to an Ogmobot that's impaled on a stalagmite. An eariler version of Jumper 3 was supposed to continue from that point and explain things, but Matt went in a different direction.]]
to:
* GainaxEnding: ''Jumper Two''. [[spoiler: After Ogmo and Gostbot defeat [[BigBad The Boss]], Ogmo will land on the ground, and the last thing you'll see is him next to an Ogmobot that's impaled on a stalagmite. An eariler version of Jumper 3 was supposed to continue from that point and explain things, but Matt Maddy went in a different direction.]]
Is there an issue? Send a MessageReason:
zero context example
Deleted line(s) 101 (click to see context) :
* SequelDifficultySpike: ''Jumper Two''. The third game is a SequelDifficultyDrop, at least until the bonus levels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Matt Thorson. This would introduce his style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that he could make]].
to:
''Jumper'' is a series of NintendoHard {{freeware|Game}} {{platform game}}s by Matt Thorson. This would introduce his their style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that he could make]].
they have made]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* FakeDifficulty: Some, ''only'' some gems in ''Jumper Two'' are cheaply hidden behind [[BehindTheBlack hidden passages]]. Otherwise, it's inverted.
to:
* FakeDifficulty: FakeDifficulty:
** There are some quirks in how ''Jumper'' works that might cause YetAnotherStupidDeath (probably the most egregious is being able to die to a fireball that you shouldn't be able to touch due to collision detection). Both ''1'' and ''2'' freeze for a while when the music loops (if you were in a middle of doing something, this probably will throw you off and kill you), but that's due to a quirk of the engine they were made in.
** Some, ''only'' some gems in ''Jumper Two'' are cheaply hidden behind [[BehindTheBlack hidden passages]].Otherwise, it's inverted.
** There are some quirks in how ''Jumper'' works that might cause YetAnotherStupidDeath (probably the most egregious is being able to die to a fireball that you shouldn't be able to touch due to collision detection). Both ''1'' and ''2'' freeze for a while when the music loops (if you were in a middle of doing something, this probably will throw you off and kill you), but that's due to a quirk of the engine they were made in.
** Some, ''only'' some gems in ''Jumper Two'' are cheaply hidden behind [[BehindTheBlack hidden passages]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SchizophrenicDifficulty: [[DownplayedTrope Downplayed]]. Sector 5 in first game is harder only when compared to the first two, due to not having a maze level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39,40 (click to see context) from:
* TheDragon: Gostbot in ''Jumper Two''.
* DreamLand: Sector 4 in ''Jumper Two''.
* DreamLand: Sector 4 in ''Jumper Two''.
to:
* DistantSequel: ''Jumper Three'' takes place millennia after ''Jumper Two'', due to Ogmo spending all that time in a spaceship. The game doesn't even provide any specific number, it just throws up a random number as a number of years that passed since Ogmo boarded the rocket in the intro.
%%* TheDragon: Gostbot in ''Jumper Two''.
* %%* DreamLand: Sector 4 in ''Jumper Two''.
%%* TheDragon: Gostbot in ''Jumper Two''.
Changed line(s) 45,46 (click to see context) from:
* EternalEngine: Sector 6 in ''Jumper Two''.
* EscapeSequence: Stage 5-5 in ''Jumper Two''.
* EscapeSequence: Stage 5-5 in ''Jumper Two''.
to:
Changed line(s) 48 (click to see context) from:
* ExactlyWhatItSaysOnTheTin
to:
Changed line(s) 52,54 (click to see context) from:
* [[FinalExamBoss Final Exam Stage]]: 7-3 is basically 3-4 (an earlier ThatOneLevel) made even more difficult.
* FloatingPlatforms
* FreeFallFight: Stage 9-5 of ''Jumper Two''.
* FloatingPlatforms
* FreeFallFight: Stage 9-5 of ''Jumper Two''.
to:
* [[FinalExamBoss Final Exam Stage]]: FinalExamBoss: 7-3 is basically 3-4 (an earlier ThatOneLevel) made even more difficult.
* %%* FloatingPlatforms
* %%* FreeFallFight: Stage 9-5 of ''Jumper Two''.
Changed line(s) 68 (click to see context) from:
* [[AnIcePerson An Ice Ogmo]]: Blue Ogmo in ''Jumper Three'' slips around like hell, but he can create platforms to cross pits.
to:
* [[AnIcePerson An Ice Ogmo]]: AnIcePerson: Blue Ogmo in ''Jumper Three'' slips around like hell, but he can create platforms to cross pits.
Changed line(s) 82,83 (click to see context) from:
* MalevolentArchitecture
* MeanwhileScene
* MeanwhileScene
to:
Changed line(s) 88,90 (click to see context) from:
* NintendoHard: on so many levels.
** While it is hard, it's not an example of PlatformHell as some might call it. It is quite hard, but fair.
* NoobCave: Sector 1 in the first game.
** While it is hard, it's not an example of PlatformHell as some might call it. It is quite hard, but fair.
* NoobCave: Sector 1 in the first game.
to:
* NintendoHard: on On so many levels.
**levels. While it is hard, it's not an example of PlatformHell as some might call it. It is quite hard, but fair.
* %%* NoobCave: Sector 1 in the first game.
**
Changed line(s) 93 (click to see context) from:
* OneHitPointWonder
to:
Changed line(s) 96,97 (click to see context) from:
* PlatformBattle: ''Jumper'', 7-5.
* {{Retraux}}: ''Jumper Three''
* {{Retraux}}: ''Jumper Three''
to:
Changed line(s) 101,102 (click to see context) from:
* SpikeBallsOfDoom
* SpikesOfDoom
* SpikesOfDoom
to:
Is there an issue? Send a MessageReason:
None
Deleted line(s) 32 (click to see context) :
* {{Cephalothorax}}: Ogmo is one himself, as is any other creature/robot based off him.
Added DiffLines:
* WaddlingHead: Ogmo is one himself, as is any other creature/robot based off him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 114 (click to see context) from:
* YellowLightningBlueLightning: Yellow one is present.
to:
* YellowLightningBlueLightning: Yellow one is present.present in all games. Blue lightning is only present in the fangame ''Jumper: The Opposing Forces''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
[[IThoughtThatWas Not to be confused with]] [[Literature/{{Jumper}} the 1992 book]] or [[Film/{{Jumper}} the 2008 movie]].
to:
Is there an issue? Send a MessageReason:
he's called "silver ogmo" in-game
Changed line(s) 33 (click to see context) from:
* CharacterSelectForcing: You won't earn HundredPercentCompletion in ''Jumper Three'' unless you use ''every'' character (except for Grey Ogmo, [[JokeCharacter for a good reason]]).
to:
* CharacterSelectForcing: You won't earn HundredPercentCompletion in ''Jumper Three'' unless you use ''every'' character (except for Grey Silver Ogmo, [[JokeCharacter for a good reason]]).
Changed line(s) 73 (click to see context) from:
* JokeCharacter: The Grey Ogmo in ''Jumper Three''. He has horrible abilities and stats except a really good skid jump.
to:
* JokeCharacter: The Grey Silver Ogmo in ''Jumper Three''. He has horrible abilities and stats except a really good skid jump.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/HalfLife1 The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to Jumper Two, but now remains incomplete.
to:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/HalfLife1 The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to Jumper Two, ''Jumper Two'', but now remains incomplete.
Changed line(s) 101 (click to see context) from:
* SignpostTutorial: The games give instructions to the player in form of unobstructing text. Jumper Two, however, puts them away in blocks that Ogmo has to bump from below to read.
to:
* SignpostTutorial: The games give instructions to the player in form of unobstructing text. Jumper Two, ''Jumper Two'', however, puts them away in blocks that Ogmo has to bump from below to read.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SignpostTutorial: The games give instructions to the player in form of unobstructing text. Jumper Two, however, puts them away in blocks that Ogmo has to bump from below to read.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
''Jumper'' tells the story of an escaped experiment named Ogmo. In the year 1888, scientists began a project to create the ultimate soldier, Ogmo being one of those experiments. But he was unfinished as the labs were abandoned during WorldWarI. Now, in the year 2004, Ogmo awakens and must escape the lab. It was later [[UpdatedRerelease re-released]] as ''Jumper Redux'', which feature both the original levels and an entirely new (and harder) set of levels with improved graphics.
to:
''Jumper'' tells the story of an escaped experiment named Ogmo. In the year 1888, scientists began a project to create the ultimate soldier, Ogmo being one of those experiments. But he was unfinished as the labs were abandoned during WorldWarI.UsefulNotes/WorldWarI. Now, in the year 2004, Ogmo awakens and must escape the lab. It was later [[UpdatedRerelease re-released]] as ''Jumper Redux'', which feature both the original levels and an entirely new (and harder) set of levels with improved graphics.
Changed line(s) 104 (click to see context) from:
* SuperSoldier: Ogmo was made with this in mind, but was abandoned halfway through developement during WorldWarI. Even then, he's very good at jumping and is TheAgeless, which the Boss wants to exploit to make his own army of Ogmo-bots.
to:
* SuperSoldier: Ogmo was made with this in mind, but was abandoned halfway through developement during WorldWarI.UsefulNotes/WorldWarI. Even then, he's very good at jumping and is TheAgeless, which the Boss wants to exploit to make his own army of Ogmo-bots.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
[[IThoughtThatWas Not to be confused with]] [[Literature/{{Jumper}} the 1992 book]] or [[Film/{{Jumper}} the 2008 movie]]
to:
[[IThoughtThatWas Not to be confused with]] [[Literature/{{Jumper}} the 1992 book]] or [[Film/{{Jumper}} the 2008 movie]]movie]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
[[IThoughtItMeant Not to be confused with]] [[Literature/{{Jumper}} the 1992 book]] or [[Film/{{Jumper}} the 2008 movie]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[IThoughtItMeant Not to be confused with]] [[Literature/{{Jumper}} the 1992 book]] or [[Film/{{Jumper}} the 2008 movie]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CaptureAndReplicate: The sequel revolves around The Boss trying to capture Ogmo to create an army of [=OgmoBots=] with which he is going to TakeOverTheWorld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
-->'''The Boss:''' "Did you fill the hallways with [[MalevolentArchitecture nonsensical, lethal]] [[BenevolentArchitecture yet vaguely passable obstables?"]]\\
to:
-->'''The Boss:''' "Did you fill the hallways with [[MalevolentArchitecture nonsensical, lethal]] [[BenevolentArchitecture yet vaguely passable obstables?"]]\\obstacles?"]]\\
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MetaphoricallyTrue: The tutorial for Blue Ogmo in ''Jumper Three'' says he's unaffected by ice. This is true... in the sense that Blue Ogmo ''always'' moves as if he's on ice, regardless of terrain.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25,26 (click to see context) from:
* BossBattle: The last level of ''Jumper''. It can be surprising, considering it's also the ''only'' boss in the game.
** The second game had four of them.
** The second game had four of them.
to:
* BossBattle: The last level of ''Jumper''. It can be surprising, considering it's also the ''only'' boss in the game.
**game. The second game had four of them.bosses.
**
* BraggingRightsReward: The reward for HundredPercentCompletion in ''Jumper Two'' is... invulnerability. To obtain said percentage, you must obtain every single blue ''and'' red gem and complete all ten extremely difficult bonus stages, which require shaving off increasing amounts of time from the total time to unlock. The only thing left to do with this new ability is to run around and laugh at the death courses after all they put you through.
Changed line(s) 30 (click to see context) from:
* {{Cephalothorax}}: Ogmo is one himself.
to:
* {{Cephalothorax}}: Ogmo is one himself.himself, as is any other creature/robot based off him.