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* AntagonistTitle: SpeciesTitle-type OneWordTitle.


* WideOpenSandbox: Well, sort of. After you complete the bit of stuff at the beginning, you are free to explore the world as you wish... [[QuicksandBox at your own risk]].

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* WideOpenSandbox: Well, sort of. After you complete the bit of stuff at the beginning, you are free to explore the world as you wish... [[QuicksandBox at your own risk]].risk.


And that's the plot...for all the versions ''except'' the SNES version. Which had a drastically different plot '''period''': the "Drakkhen" in the SNES version were the regular humans who had eight special gems stolen by four elemental dragon kings, that then divided them between their children, each dragon having a son and daughter. The party is sent to the homeland of the eight dragon princes and princesses to retrieve the gems and wrest control of the universe from the dragons. About the only thing that's the same between all versions is that some of the royalty are benevolent and most are evil.



* SuperDrowningSkills: Try to cross any body of water and your characters will drown in seconds.
** Taken to ridiculous heights, as water will start to sap away HP ''on contact''.

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* SuperDrowningSkills: Try to cross any body of water and your characters will drown in seconds.
** Taken
seconds. Although taken to ridiculous heights, as water will start to sap away HP ''on contact''.


''Drakkhen'' is a three-dimensional RPG which was created by French developers for the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST, and subsequently ported to several other platforms, including MS-DOS and the UsefulNotes/SuperNintendoEntertainmentSystem. Originally released by Infogrames in Europe in 1989, it was released in North America in 1990. Creator/GaryGygax helped to write the plot.

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''Drakkhen'' is a three-dimensional RPG which was created by French developers for the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST, and subsequently ported to several other platforms, including MS-DOS and the UsefulNotes/SuperNintendoEntertainmentSystem. Originally released by Infogrames in Europe in 1989, it was released in North America in 1990. Creator/GaryGygax helped to write the plot.
plot and designed parts of the gameplay and many of the monsters.


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* BlindIdiotTranslation: The SNES port, by virtue of having the initial French script translated into Japanese, then translated into English with the help of the original French dev team. The weird game of Telephone played with the translation resulted in the SNES version outright having a drastically different ''plot'' than the original releases.


->''HAK HAK DRAKKHEN!''

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->''HAK HAK DRAKKHEN!''
DRAKKHEN!!''

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->''HAK HAK DRAKKHEN!''


** Wait a minute, he looks a little like... '''''[[AC:[[TheSlenderManMythos OH SHI-]]]]'''''

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* ClownCarGrave: There is a coffin in one room of Haaggkhen's Castle that will infinitely spawn zombies.


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* HornyDevils: One monster you may encounter is a very naked she-devil.


** Even the ''merchant'' is a random encounter.



** Even the ''merchant'' is a random encounter.

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** Even the ''merchant'' is a random encounter.


''Drakkhen'' is a three-dimensional RPG which was created by French developers for the {{Amiga}} and AtariST, and subsequently ported to several other platforms, including MS-DOS and the SuperNintendoEntertainmentSystem. Originally released by Infogrames in Europe in 1989, it was released in North America in 1990. Creator/GaryGygax helped to write the plot.

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''Drakkhen'' is a three-dimensional RPG which was created by French developers for the {{Amiga}} UsefulNotes/{{Amiga}} and AtariST, UsefulNotes/AtariST, and subsequently ported to several other platforms, including MS-DOS and the SuperNintendoEntertainmentSystem.UsefulNotes/SuperNintendoEntertainmentSystem. Originally released by Infogrames in Europe in 1989, it was released in North America in 1990. Creator/GaryGygax helped to write the plot.



A semi-sequel, ''DragonView'', was released for the SNES. It retained the 3D travel map, but changed the core gameplay to a single-character, side-scrolling hack n' slash in the style of ''VideoGame/ZeldaIITheAdventureOfLink'', along with scripted cutscenes and a much more coherent plot.

to:

A semi-sequel, ''DragonView'', ''Videogame/DragonView'', was released for the SNES. It retained the 3D travel map, but changed the core gameplay to a single-character, side-scrolling hack n' slash in the style of ''VideoGame/ZeldaIITheAdventureOfLink'', along with scripted cutscenes and a much more coherent plot.


'''This game provides examples of:'''

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'''This !!'''This game provides examples of:'''


''Drakkhen'' is a three-dimensional RPG which was created by French developers for the {{Amiga}} and AtariST, and subsequently ported to several other platforms, including MS-DOS and the SuperNintendoEntertainmentSystem. Originally released by Infogrames in Europe in 1989, it was released in North America in 1990. GaryGygax helped to write the plot.

to:

''Drakkhen'' is a three-dimensional RPG which was created by French developers for the {{Amiga}} and AtariST, and subsequently ported to several other platforms, including MS-DOS and the SuperNintendoEntertainmentSystem. Originally released by Infogrames in Europe in 1989, it was released in North America in 1990. GaryGygax Creator/GaryGygax helped to write the plot.


''Drakkhen'' is a three-dimensional RPG which was initially developed for the {{Amiga}} and AtariST, and subsequently ported to several other platforms, including {{MS-DOS}} and the SuperNintendoEntertainmentSystem. It was released in Japan in 1989, and released in North America in 1990. Notable because GaryGygax helped to write the plot.

to:

''Drakkhen'' is a three-dimensional RPG which was initially developed created by French developers for the {{Amiga}} and AtariST, and subsequently ported to several other platforms, including {{MS-DOS}} MS-DOS and the SuperNintendoEntertainmentSystem. It was Originally released by Infogrames in Japan Europe in 1989, and it was released in North America in 1990. Notable because GaryGygax helped to write the plot.


A semi-sequel, ''Dragon View'', was released for the SNES. It retained the 3D travel map, but changed the core gameplay to a single-character, side-scrolling hack n' slash in the style of ''VideoGame/ZeldaIITheAdventureOfLink'', along with scripted cutscenes and a much more coherent plot.

to:

A semi-sequel, ''Dragon View'', ''DragonView'', was released for the SNES. It retained the 3D travel map, but changed the core gameplay to a single-character, side-scrolling hack n' slash in the style of ''VideoGame/ZeldaIITheAdventureOfLink'', along with scripted cutscenes and a much more coherent plot.

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