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* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue; instead, it will be time for you to restart from the beginning...[[/note]]

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* HoldTheLine: Several missions in ''Chronicle Saviours'' require you to stop enemies from reaching an off-screen target that is represented by a LifeMeter on the left side of the screen. Allowing enemies to escape will decrease the meter; don't lose the whole meter or you'll get a Game Over even if you have lives remaining![[note]]Exaggerated in that being in CS Mode, you won't be allowed to continue; instead, it will be time for you to restart from the beginning...beginning-or give up altogether...[[/note]]
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Uses the same three-screen setup as the first game (and also ''VideoGame/TheNinjaWarriors''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and to the PC-Engine CD under the title ''Super Darius II''. It was later ported to the UsefulNotes/SegaSaturn under the original title.

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Uses the same three-screen setup as the first game (and also ''VideoGame/TheNinjaWarriors''), ''VideoGame/TheNinjaWarriors1987''), but also came in a two-screen variant. Got ported to the Genesis/[=MegaDrive=] and Master System under the title ''Sagaia'' and to the PC-Engine CD under the title ''Super Darius II''. It was later ported to the UsefulNotes/SegaSaturn under the original title.
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** The arcade version received two major upgrade kits (titled "New version" and "Extra" in the ''Cozmic Collection'') which aim to smoothen out the difficult curve through methods like reducing the DynamicDifficulty increase, lowering early boss healths while buffing later ones, buffing the laser so it's not such a PowerupLetdown, etc while removing safe spots exploits.

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** The arcade version received two major upgrade kits (titled "New version" and "Extra" in the ''Cozmic Collection'') which aim to smoothen out the difficult curve through methods like reducing the DynamicDifficulty increase, lowering early boss healths while buffing later ones, buffing the laser so it's not such a PowerupLetdown, etc while removing safe spots exploits. These three variants of the game are replicated in the Mega Drive ''Darius Extra'' release, but tailored for a single screen.
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* AdaptationExpansion: ''Super Darius'' and the Mega Drive port of the original ''Darius'' feature 26 bosses instead of 11 like in the original game, although for the Mega Drive version, an options toggle allows for the original set of bosses if the player so chooses.[[note]]The original ''Darius'' was supposed to have 26 bosses, but that number was reduced due to time constraints.[[/note]]
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* {{Retraux}}: ''Darius Extra MD'' is a port of the original ''Darius'' released for Sega Genesis / Mega Drive in 2019. It even has the old Taito logo (with the red font, as opposed to the newer blue-triangle logo).
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* RecursiveCanon: ''Darius'' and ''Darius Gaiden'' have {{Joke Ending}}s where the protagonists are shown beating the game on an arcade cabinet.
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** The Creator/{{Capcom}} pack includes the Mobilesuit α from ''[[VideoGame/HyperDyneSideArms Side Arms: Hyper Dyne]]'', the Tanikura F7W Saber from ''Varth'', and the Gambler from ''VideoGame/{{Progear}}''.

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** The Creator/{{Capcom}} pack includes the Mobilesuit α from ''[[VideoGame/HyperDyneSideArms Side Arms: Hyper Dyne]]'', the Tanikura F7W Saber from ''Varth'', ''VideoGame/VarthOperationThunderstorm'', and the Gambler from ''VideoGame/{{Progear}}''.
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** ''Darius Extra Version'' - A port of the game for the Genesis Mini, and available as a Genesis cartridge in a limited-print run by Strictly Limited Games. It offers both the original boss set as well as the ''Super Darius'' set, and an easy mode where checkpoints are swapped out in place of instant-respawn and powerups are not lost upon death.

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** ''Darius Extra Version'' MD'' - A port of the game for the Genesis Mini, and available as a Genesis cartridge in a limited-print run by Strictly Limited Games. It offers both the original boss set as well as the ''Super Darius'' set, and an easy mode where checkpoints are swapped out in place of instant-respawn and powerups are not lost upon death. It was later released digitally for Playstation 4 and Nintendo Switch in Japan on October 2023.

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* ContractualBossImmunity: Downplayed with [[MiniBoss Captains]] in ''G-Darius'', who are initially immune to Capture Balls thanks to their golden armor, but become vulnerable like most other enemies once it's destroyed. Bosses are immune to capture balls at any point.



* HeelFaceBrainwashing:
** In ''Gaiden'', detaching a MiniBoss' crystal and touching it will turn the miniboss over to your side for a short while before it self-destructs.
** Capture Balls in G-Darius permanently turn enemies and [[MiniBoss Captains]] over to your side, giving them a monochrome look and making their shots green.



* InjuredVulnerability: [[MiniBoss Captains]] in ''G-Darius'' have a gold-plated armor that causes all your Capture Balls to bounce off them, requiring you to damage them enough until the gold armor is destroyed, rendering them vulnerable to capture.



** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]], the size/HP of the enemy determining their power.

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** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight fight/take damage for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]], the size/HP of the enemy determining their power.
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** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] the size/HP of the enemy determining their power.

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** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] Beam]], the size/HP of the enemy determining their power.
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* MonsterAllies:
** ''Gaiden'' allows you to capture {{Mini Boss}}es by attacking their crystal until it detaches, then touching the crystal. The miniboss will then fight for you for a short while before self-destructing.
** ''G-Darius'' has this as an entire gameplay mechanic, expanding upon ''Gaiden's'' miniboss capture concept. Your ship has capture balls that can be fired at enemies, turning most types over to your side to fight for you. This includes {{Mini Boss}}es, but you have to first destroy their gold armor that prevents capture. You can also detonate captured enemies as a SmartBomb or charge them up in an [[WaveMotionGun Alpha Beam]] the size/HP of the enemy determining their power.
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* UniqueEnemy: Zone Gamma of ''G-Darius'' has an enemy encountered midway through the level that's surrounded by a "barrier" of shield enemies and shoots fireballs that [[RecursiveAmmo continuously split into two]]. This is the only place it can be encountered in the entire game.

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* EasterEgg: In the arcade version of ''Darius II'', there's a very small chance that after beating the boss Leadain, Rascal/Rubblen from ''VideoGame/BubbleBobble'' and ''Ben Bero Beh'' will fall out of the boss after its destruction instead of the Belsar pilot.

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* EasterEgg: EasterEgg:
**
In the arcade version of ''Darius II'', there's a very small chance that after beating the boss Leadain, Rascal/Rubblen from ''VideoGame/BubbleBobble'' and ''Ben Bero Beh'' will fall out of the boss after its destruction instead of the Belsar pilot.pilot.
** Also a form of censorship, entering various offensive words as your name in ''Dariusburst: Another Chronicle'' results in your name changing to "Taito."
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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''[[VideoGame/{{Gradius}}]]'', for that matter - though they are both iconic shoot-em-up franchises.

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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''[[VideoGame/{{Gradius}}]]'', ''VideoGame/{{Gradius}}'', for that matter - though they are both iconic shoot-em-up franchises.
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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''[[VideoGame/Gradius]]'', for that matter - though they are both iconic shoot-em-up franchises.

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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''[[VideoGame/Gradius]]'', ''[[VideoGame/{{Gradius}}]]'', for that matter - though they are both iconic shoot-em-up franchises.
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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''Gradius'', for that matter - though they are both iconic shoot-em-up franchises.

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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''Gradius'', ''[[VideoGame/Gradius]]'', for that matter - though they are both iconic shoot-em-up franchises.
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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion.

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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion. Or with ''Gradius'', for that matter - though they are both iconic shoot-em-up franchises.
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Per TRS, Tier Induced Scrappy was split. Moving to the YMMV page because both Self Imposed Challenge and Low Tier Letdown are YMMV.


* SelfImposedChallenge: A [[TierInducedScrappy Low Tier Origin Ship]] with [[OneHitPointWonder no Shields]] and only one life, against [[ThatOneBoss Gigantic Bite.]] [[https://www.youtube.com/watch?v=rDLF0Z-y3Lw HOLY SHIT!]]
Tabs MOD

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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Is it pronounced "Dahr-yus" like the Persian king, or is it "Duh-RAH-yus" as per the title's Katakana rendition?

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** In ''Darius II'', if the player dies on the third level or later, destroying one of the enemy waves that normally doesn't drop any power-ups will instead spawn a power-up that upgrades all of the Silver Hawk's attribute at once, making it easier to get back on your feet after dying. Of course, you have to be able to destroy the waves with your [[ContinuingIsPainful now non-existent firepower...]]

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** In ''Darius II'', if the player dies on the third level or later, destroying one of the enemy waves that normally doesn't drop any power-ups will instead spawn a rainbow power-up that upgrades all of the Silver Hawk's attribute at once, making it easier to get back on your feet after dying. Of course, you have to be able to destroy the waves with your [[ContinuingIsPainful now non-existent firepower...]]]]
** Because of the Game Boy's lack of color, ''Sagaia GB'' has power-ups represented by icons instead of colored balls, which are dropped by black ships with a gray outline. Additionally, the game allows the player to customize their button layout, including assigning either the A or B buttons to fire both the main shot and bombs at the same time instead of holding both buttons during gameplay.



* TheArtifact: ''Another Chronicle''[='=]s game over screen features a caution for players to "mind [your] head when leaving", as the game is played in a sit-down cabinet with a roof over the players. This notice is still present in the home ports of the game.

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* TheArtifact: TheArtifact:
**
''Another Chronicle''[='=]s game over screen features a caution for players to "mind [your] head when leaving", as the game is played in a sit-down cabinet with a roof over the players. This notice is still present in the home ports of the game.game.
** ''Darius Extra'' for the Genesis allows the player to save your score, but the game doesn't have battery save. This is a leftover from the original Genesis Mini version, which had save support.



* BossSubtitles: "'''WARNING!''' A HUGE BATTLESHIP _____ IS APPROACHING FAST."

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* BossSubtitles: "'''WARNING!''' BossSubtitles:
**"'''WARNING!'''
A HUGE BATTLESHIP _____ IS APPROACHING FAST.""
** The ''Soukyugurentai'' DLC for ''Chronicle Saviours'' has its own take on this trope by implementing that game's boss subtitles into ''CS''.



* DualBoss: Emperor Fossil and Queen Fossil in ''Darius Twin''. ''Dariusburst Another Chronicle'' has [[https://www.youtube.com/watch?v=aiieEyTXOWM#t=04m50s Dual Spin]].

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* DualBoss: DualBoss:
** Hyper Sting in ''Darius 2''
**
Emperor Fossil and Queen Fossil in ''Darius Twin''. ''Dariusburst Another Chronicle'' has [[https://www.youtube.com/watch?v=aiieEyTXOWM#t=04m50s Dual Spin]].


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* GameplayGrading: ''Syvalion'' rates your overall score at the end of the game by giving you either a good, normal or bad ending, depending on the randomly picked scenario. Doing well gives you a good ending while doing poorly gives you a bad ending.
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** The original ''Dariusburst'' has one after beating Zone H. [[spoiler:Ti-2 and Riga managed to beat Hungry Gluttons, but the Burst engine of both Silver Hawks overloads after the battle, destroying both ships and almost killing Riga in the process. Ti-2 rescues her partner, but they're left stranded in outer space.]]


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* EasterEgg: In the arcade version of ''Darius II'', there's a very small chance that after beating the boss Leadain, Rascal/Rubblen from ''VideoGame/BubbleBobble'' and ''Ben Bero Beh'' will fall out of the boss after its destruction instead of the Belsar pilot.
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* AllThereInTheManual: The majority of the series' lore and timeline are explained in the ''Darius Odyssey'' series of guidebooks.
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* ''Alice Gear Aegis'' (2018-): To celebrate the release of ''Darius Cozmic Revelation'' in Japan, an event based on ''Dariusburst'' was held for a limited time in 2021. Said event includes Ti-2 as a playable character and a stage with Thousand Knives as the main boss. Another event was held in 2022 to celebrate the release of ''Dariusburst CS Core'', this time introducing Ivry Hadd, a new playable character and the pilot of the Silver Hawk Formula.
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* CuttingOffTheBranches: ''Dariusburst CS Core'' and, to a small extent, the ''Alice Gear Aegis'' crossover event considers the Zone J ending of the original ''Dariusburst'' to be the canon ending.
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* ''VideoGame/GrooveCoaster'' series (2011-): Remixes of various tracks, as well as some original (non-remixed) tracks from ''Dariusburst'', are available to play in this game. Additionally, the Silver Hawk is available as an unlockable player avatar.

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* ''VideoGame/GrooveCoaster'' series (2011-): Remixes of various tracks, as well as some original (non-remixed) tracks from ''Dariusburst'', are available to play in this game. Additionally, the Silver Hawk is available as an unlockable player avatar.avatar as well as a sound effect set based on the original game's sounds.
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* ''VideoGame/D4DJGroovyMix'' (2020-): This game features a medley of "CAPTAIN NEO" and "BOSS SCENE 1" from the original ''Darius'', another one of "CHAOS" and "BOSS SCENE 7" from the same game, and "FAKE" from ''Darius Gaiden'' as playable songs. These songs would later be added into ''Groove Coaster''.

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* ''VideoGame/D4DJGroovyMix'' (2020-): This game features a medley of "CAPTAIN NEO" and "BOSS SCENE 1" from the original ''Darius'', another one of "CHAOS" and "BOSS SCENE 7" from the same game, and a remix of "FAKE" from ''Darius Gaiden'' as playable songs. These songs would later be added into ''Groove Coaster''.

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The ''Darius'' series has had many incarnations, including:

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\nThe ''Darius'' series has had many incarnations, including:----
[[foldercontrol]]
[[folder:Games in the series]]




Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion.

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\nHas nothing [[/folder]]

[[folder:Apperances in other media]]
* ''VideoGame/{{Arkanoid}} DS'' (2007): A remix of "CAPTAIN NEO" appears as a stage track.
* ''VideoGame/GrooveCoaster'' series (2011-): Remixes of various tracks, as well as some original (non-remixed) tracks from ''Dariusburst'', are available
to do with play in this game. Additionally, the Silver Hawk is available as an unlockable player avatar.
* ''VideoGame/D4DJGroovyMix'' (2020-): This game features
a certain Persian king or ''VideoGame/LeagueOfLegends'' champion.medley of "CAPTAIN NEO" and "BOSS SCENE 1" from the original ''Darius'', another one of "CHAOS" and "BOSS SCENE 7" from the same game, and "FAKE" from ''Darius Gaiden'' as playable songs. These songs would later be added into ''Groove Coaster''.
[[/folder]]


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Has nothing to do with a certain Persian king or ''VideoGame/LeagueOfLegends'' champion.
----
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** Many of the event courses in ''Another Chronicle'' are pretty brutal, often pitting you against some of the harder bosses in the game. "1st Silverhawk Cup" makes you fight three of the most difficult {{Final Boss}}es in [[BossRush succession]], while "6th Interplanetary Conquest" features ''thirteen complete stages'' to play through[[note]]Which would be counted as 26 scenes in ''CS'', even more than Kyokkuho[[/note]], with only "WARNING - LONG MISSION HIGH DIFFICULTY" as its description.

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** Many of the event courses in ''Another Chronicle'' are pretty brutal, often pitting you against some of the harder bosses in the game. "1st Silverhawk Cup" makes you fight three of the most difficult {{Final Boss}}es in [[BossRush succession]], while "6th Interplanetary Conquest" features ''thirteen complete stages'' to play through[[note]]Which would be counted as 26 scenes in ''CS'', even more than Kyokkuho[[/note]], with only "WARNING - LONG MISSION HIGH DIFFICULTY" as its description. "6th Interplanetary Conquest" gets a reprise in ''CS Core'' in the form of the Rebuka map, which features all this [[spoiler:and throws in a fight against Gigantic Bite at the end for good measure]].



** In ''CS Core''[='=]s Rebuka mission (the ''CS'' adaptation of the "6th Interplanetary Conquest' mission from ''ACEX+''), [[spoiler:the very final scene, a fight against Great Thing, dumps 7 shield items at the start, basically the game's way of saying "Good luck, ''you'll need it!''"]]

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** In ''CS Core''[='=]s Rebuka mission (the ''CS'' adaptation of the "6th Interplanetary Conquest' mission from ''ACEX+''), [[spoiler:the very final scene, a fight against Great Thing, Gigantic Bite, dumps 7 shield items at the start, basically the game's way of saying "Good luck, ''you'll need it!''"]]
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* ArtifactName: In ''Dariusburst CS Core'', DLC Mode is still named as such even though [[UpdatedRerelease this specific release]] has no DLC; what was previously part of the Taito and Sega DLC purchases in the original ''Dariusburst Chronicle Saviours'' now comes with the base game.
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** ''Dariusburst CS Core'', much like ''ACEX+'', excludes AC Mode, but compensates for the lack of it by adding six new stages for CS Mode, three of them being the exclusive events originally available in ''ACEX+'' with a few minor differences[[note]]"Whip" bosses are replaced with other bosses, since the Whip line is specifically tailored to ''ACEX''[='=]s 32:9 aspect ratio, and this game's adaptation of the "6th Interplanetary Conquest" mission, Rebuka, [[spoiler:adds a boss fight against Gigantic Bite after Great Thing]][[/note]], as well as a scenario that recreates the events of the original ''Dariusburst''. ''CS Core'' also includes Ghost Scores from ''ACEX+'' and the option to save replays. Lastly, both the Taito and Sega DLC packs are included.

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** ''Dariusburst CS Core'', much like ''ACEX+'', excludes AC Mode, but compensates for the lack of it by adding six new stages for CS Mode, three of them being the exclusive events originally available in ''ACEX+'' with a few minor some differences[[note]]"Whip" bosses are replaced with other bosses, since the Whip line is specifically tailored to ''ACEX''[='=]s 32:9 aspect ratio, and this game's adaptation of the "6th Interplanetary Conquest" mission, Rebuka, [[spoiler:adds a boss fight against Gigantic Bite after Great Thing]][[/note]], as well as a scenario that recreates the events of the original ''Dariusburst''. ''CS Core'' also includes Ghost Scores from ''ACEX+'' and the option to save replays. Lastly, both the Taito and Sega DLC packs are included.

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